Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Estar Tarns
SI Radio
|
Posted - 2010.11.12 01:30:00 -
[121]
Quote:
* 30% to maximum jump range * Can activate one extra Drone Control Unit
Add in 25% cargo bonus to hangars and cargo hold and you actually got something that's useful..as a hauler! |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.12 02:01:00 -
[122]
Originally by: Estar Tarns
Quote:
* 30% to maximum jump range * Can activate one extra Drone Control Unit
Add in 25% cargo bonus
...per level! *insert demonic laugh here* |

Lallante
Reikoku IT Alliance
|
Posted - 2010.11.12 02:04:00 -
[123]
Dear god I hope CCP havent got the blinkers on over this design decision. Literally NOONE is excited about this pile of ****.
|

Veni Ra
Amarr Brotherhood Of Cash
|
Posted - 2010.11.12 02:15:00 -
[124]
I agree with everyone above, the SC looks bad.
|

Hra Neuvosto
The 8th Order
|
Posted - 2010.11.12 02:34:00 -
[125]
I'm probably the only one who's gonna say this, but I like the way the ship looks.
Don't have anything new to say about the stats that hasn't been said before.
|

Orosono
|
Posted - 2010.11.12 04:31:00 -
[126]
And I was hoping for a useful ship...
|

Spc One
Gallente
|
Posted - 2010.11.12 04:36:00 -
[127]
Edited by: Spc One on 12/11/2010 04:36:20 Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
____________________________________________________________________________ Angel 0/A |

Tyber Zaan
|
Posted - 2010.11.12 04:43:00 -
[128]
Edited by: Tyber Zaan on 12/11/2010 04:44:31 Edited by: Tyber Zaan on 12/11/2010 04:44:10 I REALLY like the design.
As someone who prefers smaller ships for combat, I cannot comment on the stats, but i'll take everyone's word for it.
CCP, don't let such a beautiful ship go to waste!!!
Also
Originally by: Lallante Dear god I hope CCP havent got the blinkers on over this design decision. Literally NOONE is excited about this pile of ****.
Hasty Generallizations are fun!
|

Dray
Caldari Euphoria Released HYDRA RELOADED
|
Posted - 2010.11.12 05:54:00 -
[129]
I must admit I'm not sold on it, I can't understand why they would want to introduce a pirate super carrier, lets be honest Eve needs more super caps like one legged people need @rse kicking competitions.
As some mentioned early in the thread it's a ratting ship, pointless if you ask me.
It does look pretty though.
|

davet517
M. Corp Mercenary Coalition
|
Posted - 2010.11.12 05:56:00 -
[130]
If they fix the design and make them as big a step up from SCs as faction BSes are from BSes, I'd expect that there will be people alarm clock opping to lock down the "boss" and deny access to it anytime one spawns. So, I have a question about looting if CCP is inclined to answer. When the boss is killed, who gets to loot it?
You said that multiple fleets could potentially engage an encounter at one time, and the rewards would be proportional. What about the drops? Will it just be a wild free-for-all of whomever was able to grab it first, and manage to make it out alive with it?
|
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.12 05:58:00 -
[131]
"Looks pretty" is probably the only positive thing about the ship so far. -- Thanks CCP for cu |

Dominik Miethling
|
Posted - 2010.11.12 06:52:00 -
[132]
"Oh god, we need a cool reward for Incursions" "How about a ... Sansha Supercarrier" - "Sounds awesome"
It sounds awesome, but it is bad. If you absolutly have to add new faction ships, add smaller ones (at worst a carrier).
|

xttz
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 07:11:00 -
[133]
The stats suddenly become alot more attractive if you drop all other supercarrier EHP by 30%... could this be on the cards CCP?
|

Nardman
Amarr
|
Posted - 2010.11.12 07:15:00 -
[134]
Edited by: Nardman on 12/11/2010 07:16:23
Originally by: Spc One Edited by: Spc One on 12/11/2010 04:51:15
Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
Is CCP sticking with the ugly ass Brown-Green-Ijustatea****loadofbroccoli-poop color for Sansha's?
This thing is kind of shaped like a turd too... CCP created a giant green turd.
I don't dislike the carrier, just the god awful new Sansha color scheme. What the hell happened to the awesome black/gray/orange Sansha color scheme. This new diarrhea color scheme for Sansha's looks like.... well, crap. THIS IS DOMINION! |

MotherMoon
Huang Yinglong
|
Posted - 2010.11.12 07:46:00 -
[135]
Originally by: Nardman Edited by: Nardman on 12/11/2010 07:16:23
Originally by: Spc One Edited by: Spc One on 12/11/2010 04:51:15
Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
Is CCP sticking with the ugly ass Brown-Green-Ijustatea****loadofbroccoli-poop color for Sansha's?
This thing is kind of shaped like a turd too... CCP created a giant green turd.
I don't dislike the carrier, just the god awful new Sansha color scheme. What the hell happened to the awesome black/gray/orange Sansha color scheme. This new diarrhea color scheme for Sansha's looks like.... well, crap.
it's not green, it's lisver with oil slick on it. You have to see it move to see it right. It's like an oil slick over sliver metal.
|

Evelgrivion
Ignatium.
|
Posted - 2010.11.12 09:06:00 -
[136]
Edited by: Evelgrivion on 12/11/2010 09:06:52 I rather like the Revenant better in the Sansha scheme as it exists on Tranquility.
Compare: Singularity scheme Tranquility scheme
|

Hawtchick
Amarr Pilipino Corp
|
Posted - 2010.11.12 09:08:00 -
[137]
I like the jump range bonus. Lmao! Otherwise it's as hideous as some of the Titans. That's all I can say about the new Sansha Revenant. http://maddog5879.kicks-ass.net/
--------------------------------
My Goal in Eve: Sending screen shots to all my friends, of me mining Veldspar in a 1.0 sec system with an Amarr Navy Apocalypse! |

Killerhound
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2010.11.12 09:19:00 -
[138]
Hehe that one made my day :)
roflcarrier his name was :)
Modify Incursion to allow SC to jump in while incursion happens and that ship might become the number one weapon against incursions.
Else if you want a role, then ask the community. For me that design looks slipery enough to allow it to dock. So let me suggest that one: BONUS ON REVENANT * Reduce size of ship 1/2 * Reduce max drones to like 15-20 Drones instead of lol 25+1 * Reduce its armor/shield to like 3/4 of any other Super carrier * LET IT DOCK
|

Holy Reason
|
Posted - 2010.11.12 09:19:00 -
[139]
Make it possible to dock with the station, and it would be a good ship
|

underwoodr
Burning Technologies
|
Posted - 2010.11.12 09:23:00 -
[140]
anyone got stats/pics of the new bomber yet?:)
|
|

Jackeroo
|
Posted - 2010.11.12 09:35:00 -
[141]
Edited by: Jackeroo on 12/11/2010 09:36:14 if the final stats will be like mentioned obove you'll create a very expensive ship hauler for 00 Allys. Right now it's at no point worth the effort and risk to counter the final boss. It's more like waiting for a stupid gang doing that for you and engaging them afterwards. I guess you'll implement nice new group content but only as a new meeting point for pvp activities and criminal opportunists trying to steal the the boss loot. So in my opinion all this ends up like doing missions in low sec right now. Not worth the effort ...
|

pmchem
Minmatar GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 09:45:00 -
[142]
The normal carrier version of this ship would be a nice PvE toy. The supercarrier version is not good compared to other SCs.
|

Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 10:22:00 -
[143]
People saying this is terrible are not looking at what it's meant to be. The carrier jump bonus and warfare links make it the flagship for a fleet of carriers rather than a regular supercarrier. Given that the NPC variant of this IS a flagship, the design is understandable and as a caldari carrier 5 pilot, I'll cross train to fly it.
I will agree that DCU bonus is really weird and needs to go.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2010.11.12 10:45:00 -
[144]
Originally by: Doctor Ungabungas
People saying this is terrible are not looking at what it's meant to be. The carrier jump bonus and warfare links make it the flagship for a fleet of carriers rather than a regular supercarrier.
This.
All you supercarrier blob types are assuming that this should be used in your supercarrier blobs as just another supercarrier. It's quite clearly not intended to be an alliance tool, but to be used by smaller entities... such as those inhabiting lowsec where the Incursions will take place, perhaps?
|

Masempa
|
Posted - 2010.11.12 11:19:00 -
[145]
Either make it a dockable, nerfed supercarrier or something significantly better than what it is currently.
|

Killerhound
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2010.11.12 11:35:00 -
[146]
Just some numbers:
Base jumping range of a Carrier: 6.5 Ly Base jumping range of a Super Carrier: 5Ly
Makes it to a 5*1.3=6.5 LY so same range as a Carrier.
About that weird thing of carrier commander thingy. Well all other Carriers already have warfare links on them. So why risk a 20b ship, which will for sure be instantly primary in a fight, if you can have a carrier doing exactly the same thing. I dont get that point.
Especially you have to consider that in many situations a large part of any cap fleet there are a number of pilots that dont have capital jump drive operations V neither for Carrier nor Super Carrier. So you have anyway to jump while calculating for those pilots. You end up having some players with enormous jumping range which well they wont use anyway since noone wants to stay alone on the battlefield when 15 Titans are face to face with you.
The only purpose of greater range is and will always be logistic.
But I love the fact that people are willing to risk the ship for such tactics, which on the other side gives a lot of hungry and worn off PVPers the chance to get a supercapital kill for nearly free :).
|

Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 11:52:00 -
[147]
Originally by: Killerhound Just some numbers:
Base jumping range of a Carrier: 6.5 Ly Base jumping range of a Super Carrier: 5Ly
Makes it to a 5*1.3=6.5 LY so same range as a Carrier.
Ok with you so far.
Originally by: Killerhound
About that weird thing of carrier commander thingy. Well all other Carriers already have warfare links on them. So why risk a 20b ship, which will for sure be instantly primary in a fight, if you can have a carrier doing exactly the same thing. I dont get that point.
Carriers can use one warfare link, and there are smaller alliances which field only one fleet (a combined capital/sub capital fleet) - so you could have one person with (theoretically) 5 maxed out warfare links.
You're trying to say 'why fly command ships when drakes can use a warfare link' and the answer to that one should be obvious.
Originally by: Killerhound Especially you have to consider that in many situations a large part of any cap fleet there are a number of pilots that dont have capital jump drive operations V neither for Carrier nor Super Carrier.
You mean JDC5 (and I'm guessing you don't do a lot of jumps)
Originally by: Killerhound
So you have anyway to jump while calculating for those pilots. You end up having some players with enormous jumping range which well they wont use anyway since noone wants to stay alone on the battlefield when 15 Titans are face to face with you.
So what you are saying is no one would fly this ship without a massive support fleet (including other supercarriers and titans)
Yes.. that's the entire point of the ship.
Originally by: Killerhound
The only purpose of greater range is and will always be logistic.
Welp 
Originally by: =Killerhound But I love the fact that people are willing to risk the ship for such tactics, which on the other side gives a lot of hungry and worn off PVPers the chance to get a supercapital kill for nearly free :).
It wouldn't be used in PvP without a comprehensive support fleet, but that's true of ALL supercaps.
|

xo3e
The Deliberate Forces HYDRA RELOADED
|
Posted - 2010.11.12 12:24:00 -
[148]
rename it from supercarrier to carrier (but with fighter-bombers) and make it able to dock, and it will be interesting ship for lowsec.
otherwise - i dont see any role for this ship as it is now. maim, kill, burn! |

Killerhound
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2010.11.12 12:53:00 -
[149]
Hehe JDC 5 was meant of course. I have no clue if I do much jumps, don't know what the average amount of jumps is :).
Well the Roflcarrier has no special bonus to gang link that a Carrier hasnt. A drake on the other side, love that ship :), has a bonus less then the damnation :).
But I dont want to argue about that, a new ship is always fun :).
|

Bubbled
|
Posted - 2010.11.12 12:58:00 -
[150]
Originally by: Anator Namon I like this idea best:
Give it the ability to jump to Covert Cynos... an ability that the Sansha use in their Incursions.
I would go with that for Special Ability. Also with a buff to Black Ops would be a interesting ship.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |