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Thread Statistics | Show CCP posts - 2 post(s) |

Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.13 04:14:00 -
[181]
Or...... FIX Shields :D with that new mini client tecbnology you might beable to make it so that shield tanks dont drop their shields by a third when they enter system.............
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Indic
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Posted - 2010.11.13 06:16:00 -
[182]
IB4 boss wreck trolling/qqing
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Nangil
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Posted - 2010.11.13 12:39:00 -
[183]
what is the sansha nation? if we look in back history: they are full of implants, they are like cyborgs, they are live with no soul inside.   so. what bonuses they supercarrier must have??? i think it must be very strong slave implants bonuses, they can drop only special fighter bombers(only fittable to this supercap, with of course em damage) low and med slots must changed like mirror)))
and what did ccp? another isk punishment for capsuleers. freaky piece of .... with no bonuses, with tanking from poor wywern and damage like nyx.. if this scrap metal be like it was in plans, it will be useless ....
No boost for low-secs)))
sorry for my poor english...
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Aurora Robotnik
Caldari United Kings R.A.G.E
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Posted - 2010.11.13 16:20:00 -
[184]
The model looks wrong.
Take one Death Star. Cover in spikes. Tadaaaah.
Also wtb Navy issue Nyx <3
It's pronounced row-bot-nick you silly FC. |

Verone
Gallente Veto Corp
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Posted - 2010.11.13 18:08:00 -
[185]
Came to thread looking for a vertical supercarrier, with awesome bonuses that might actually be worth flying.
Left underwhelmed.

>>> THE LIFE OF AN OUTLAW <<< |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2010.11.13 20:07:00 -
[186]
Atleast its a supercarrier, chances are low that I will come across one and burn my eyes.
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Kai Yuen
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Posted - 2010.11.13 20:14:00 -
[187]
It staggers me how many ppl want this ship to be any more OPed than our current super carriers already are. I'd be just as happy if they didn't introduce a faction supercap, period. The fact that they tried to balance it with what already exists doesn't bother me in the least.
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Pervigilo Alea
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Posted - 2010.11.13 20:35:00 -
[188]
Originally by: Kai Yuen It staggers me how many ppl want this ship to be any more OPed than our current super carriers already are. I'd be just as happy if they didn't introduce a faction supercap, period. The fact that they tried to balance it with what already exists doesn't bother me in the least.
It doesn't need to be OP ffs... just give it unique features already 
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El Mauru
Amarr Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2010.11.13 21:01:00 -
[189]
Holy ****- the amount of people posting in here demanding this to be a super-PWN-mobile is annoying at best.
It looks like CCP envisioned this to be a hot-drop/passive support boat, which is all fine and dandy in my book.
It definitely isn't suited for the average supercap-worthy engagements as we have them on Tranq at the moment - which IMHO is not the worst of things.
Maybe you guys should get over the idea that this will be the flag-ship of your next super-capital blog and we can have a somewhat constructive discussion starting from there...
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Kralin Ignatov
Gallente Macabre Votum
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Posted - 2010.11.13 21:57:00 -
[190]
combat aside, the thing needs a ton more spikes ______________________ There once was a killboard for BoB, then there was no BoB. - killboard.net |
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Khoard
Minmatar Amarritus Patriotus
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Posted - 2010.11.13 22:06:00 -
[191]
I always loved the look of Sansha ships and used a Nightmare for a long time. We all know the bonuses on this ship make little sense, but the entire LOOK of the ship doesn't match Sansha!
I say repaint it as a blood raider super carrier, then its lumpy look will be very fitting.
A Sansha super carrier needs a different look I think, and it really needs more spikes! |

chotaire
Caldari The Rising Stars -Mostly Harmless-
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Posted - 2010.11.13 22:41:00 -
[192]
Video Footage - Revenant (Pirate Super Carrier)
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Ver Isca
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Posted - 2010.11.14 00:05:00 -
[193]
Whats next, sansha titans? Bonus: can install 1 additional clone in clone vat bay? |

Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.14 04:37:00 -
[194]
Originally by: El Mauru Edited by: El Mauru on 13/11/2010 21:16:58 Holy ****- the amount of people posting in here demanding this to be a super-PWN-mobile is annoying at best.
It looks like CCP envisioned this to be a hot-drop/passive support boat, which is all fine and dandy in my book.
Sorry, the warfare links bonus makes it a 'SC/command ship hybrid'. It's a command ship for a capital fleet.
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Khoid
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Posted - 2010.11.14 04:41:00 -
[195]
I personally think it should get 7 launcher slots, the ability to fit an AoE energy neut, a 100000% bonus rate of fire to defender missiles, -100% bonus to defender missile reload time, and the ability to have Dust 514 players shoot out the of the Supercarrier's windows. In fact, lets not call it a supercarrier at all.
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Croutx
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Posted - 2010.11.14 04:58:00 -
[196]
Maybe give it a bigger bonus to gang links and resist bonuses?
On a less serious note: "Immune to all forms of server lag" or "Gang members receive 99% resistance to server lag" would make this SC very appealing.
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RoCkEt X
Hostile. PURPLE HELMETED WARRIORS
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Posted - 2010.11.14 09:15:00 -
[197]
i like the way they told us it was a "mothership" not a "supercarrier" in the previous dev blogs, so we thought we'd be getting something new and interesting... instead we just get this...
**** Trolls are welcome, Idiots are not, EVE knows you're dumb, Just why, it forgot!
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Allant Doran
Amarr Locus Industries
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Posted - 2010.11.14 10:21:00 -
[198]
I barely fly anything above Cruisers at the moment so i can't really say what is or is not balanced at the supercap level but there is one thing that's been bothering me. Aside from all the usual ''moar spikes, it doesn't look Sansha enough!'' stuff.
I always associated the name 'Revenant' with the Blood Raiders as there are Blood Raider NPCs you can fight in belts and missions and such called ''Blood Revenant/Dark Blood Revenant''.
As an example, read this;
Taken from http://wiki.eveonline.com/en/wiki/Blood_vigil
''Warping in reveals an acceleration gate protected by 4 cruisers, one of which is a Dark Blood Revenant, as well as three cruisers.''
Soooo, maybe even the name isn't too fitting for a Sansha vessel? I mean, we have Nightmare, Phantasm and Succubus. All ghostly, dream-state names.
Why not just straight-up name it the Sansha Horror? People at least seem to be reacting more fitting to that name, take that as you will :P
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Lady Australia
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Posted - 2010.11.14 11:17:00 -
[199]
Edited by: Lady Australia on 14/11/2010 11:20:50 Edited by: Lady Australia on 14/11/2010 11:18:46
Originally by: El Mauru Edited by: El Mauru on 13/11/2010 21:16:58
It looks like CCP envisioned this to be a hot-drop/passive support boat, which is all fine and dandy in my book.
It seems as if the intended use would be something like this:
A) fleet camping jump-bridge POS tackles jump-freighter/carrier/something big. B) light cyno, sc jumps in, deploys WTF-load of bombers, blows thing up. C) jumps out OR CII) gets tackled horribly and dies a quick death because nobody can jump a support-cap fleet that far.
it is at least is where this thing would work better than "average joe's" supercarrier.
None of these are reasons to fly this piece of crap over a Nyx.
Dear CCP, Pirate SC is fail.
p.s and it looks crap too.
EDIT: I hope the reason that you haven't replace the old cyno effect isn't because your art department have been working on this for the last year 
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.11.14 12:05:00 -
[200]
Edited by: xttz on 14/11/2010 12:06:02 Change this: "Can activate one extra Drone Control Unit"
To this:
"Can activate one extra Fighter or Drone per Drone Control Unit"
Simples.
edit: and increase drone bandwidth to 15000
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big miker
Minmatar Astra Enterprises
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Posted - 2010.11.14 15:33:00 -
[201]
What about it having a cyno jamming module installed? Maybe permantly, or something the player has to activate. Maybe that will cuase the ¦cyno jammer¦ effect in the incursion systems. Would be interesting imo, having a mobile cyno jammer. Would give it a reason to solo jump into stuff with that extra jump range.
Or would this just be completly overpowered? I don't know, but it's something different and interesting tbh.
Just my idea tough /flamesuit on
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Diaxess
Curses Mom
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Posted - 2010.11.14 15:48:00 -
[202]
Originally by: big miker Edited by: big miker on 14/11/2010 15:41:07 What about it having a cyno jamming module installed? Maybe permantly, or something the player has to activate.Maybe that will cuase the ¦cyno jammer¦ effect in the incursion systems. Would be interesting imo, having a mobile cyno jammer. Would give it a reason to solo jump into stuff with that extra jump range.
Or just make it so it's immune to cyno jammers 
Or would this just be completly overpowered? I don't know, but it's something different and interesting tbh.
Just my idea tough /flamesuit on
Mobile Cyno Jammer does allow the imagination to run wild
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.14 18:05:00 -
[203]
Originally by: RoCkEt X i like the way they told us it was a "mothership" not a "supercarrier" in the previous dev blogs, so we thought we'd be getting something new and interesting... instead we just get this...
Here I just took that as a sign that they think the new name is as stupid as we do.
Originally by: Diaxess
Originally by: big miker Edited by: big miker on 14/11/2010 15:41:07 What about it having a cyno jamming module installed? Maybe permantly, or something the player has to activate.Maybe that will cuase the ¦cyno jammer¦ effect in the incursion systems. Would be interesting imo, having a mobile cyno jammer. Would give it a reason to solo jump into stuff with that extra jump range.
Or just make it so it's immune to cyno jammers 
Or would this just be completly overpowered? I don't know, but it's something different and interesting tbh.
Just my idea tough /flamesuit on
Mobile Cyno Jammer does allow the imagination to run wild
Ugh, this feels like the early days of titans to me. Take a fantastically expensive ship that not many people own, give it a massively powerful and completely unique effect hat everyone wants, and hope that using cost as a balancing tool works out. Hint: It won't.
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Fighter26
Desard's Nation Cha0s Theory
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Posted - 2010.11.14 19:27:00 -
[204]
Cyno jammer does not destroy gameplay, make it so it must be activated, take 10 minutes to online and makes ship immobile for 10 minutes (so 20mins for first cycle)- with option to turn off it at end of cycle or keep it on- But chews up a large amount of your racial isotopes per cycle! it would need fleet support to keep feeding it fuel by nerfing corp hangar and mod cant be put on inside pos.
With its weakened tank and lower amount of m3 storage space it should ballance issues- also 10 minute online time means you cant just throw fifty of these in system- last point, only one mobile jammer can be onlineing or online. Meaning if some runs out of fuel, ends a auto cycle, or is blown up system is clear of jammer for 10 mins. If that is still to powerful just make it unable to auto run another cycle but would need to make onlineing be extremly short and would suck
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Sidus Isaacs
Gallente
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Posted - 2010.11.14 20:47:00 -
[205]
Originally by: Bobbeh Make the Caldari bonus, Shield hp 5% per level or something. and the RR
The amarr ones Damage and Cap Regeneration per level
and the Second Special bonus be Fit Jump Portal Generator.
These bonuses would make it a relavitely good Shield Tank with better damage and cap regeneration would make it much more mobile. Also fitting the JP would allow the sansha to rapid deploy as they are for incursion
Those bonuses would be pretty nice, tho I prefer a resistance bonus for the caldari race. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Sidus Isaacs
Gallente
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Posted - 2010.11.14 20:50:00 -
[206]
Originally by: Gypsio III
Originally by: Victor Dreadwolf Hey CCP
Before you give this ANY bonus, fix the HEL by giving a real bonus.
And fix the hilariously broken balance of armour- vs. shield tanks on the capital level so people don't end up armour-tanking their Sansha supercarrier. Making Slave sets have no effect on capitals and switching two lowslots to medslots on the Nidhoggur with more PG and CPU is the obvious place to start.
After that, carry on to the BS scale by reducing shield transporter CPU use by 75% (or increase remote armour repairer PG use by 300%), swapping Tempest armour and shield HP and moving two lowslots on the Hyperion to madslots.
This!!! --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Chuc Morris
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Posted - 2010.11.14 21:06:00 -
[207]
Edited by: Chuc Morris on 14/11/2010 21:08:47
Originally by: Leilani Solaris More importantly, what's it going to be called?!
They did it for me and i'll cal it "s-hitus shipus", so that said who doesn't likes my ship??? heh?

<3 nyx navy issue that one i could train for years to have it ;)
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D Scan
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Posted - 2010.11.15 04:15:00 -
[208]
Nyx navy issue sounds nice, until you think about a nyx in green camo.
Ugh.
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Zetheral
Caldari Paxton Industries
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Posted - 2010.11.15 04:46:00 -
[209]
Ok question.
So the Rev is like a shield Nyx, then what is the Gurista SC goin to be?
The Rattlesnake is shield tanked with drone bonus's, so shouldnt the Gur SC be the Shield Nyx, getting drone bonus's while being shield tanked?
I understand that the Rev is shield tanked, which, Sansha ships are supposed to be, but it should be some other bonus, not a drone one.
With the current bonus they are goin to screw over the Gur SC......
Zeth IM EATING CHIPS!!!! |

Aamrr
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Posted - 2010.11.15 05:11:00 -
[210]
Edited by: Aamrr on 15/11/2010 05:12:34 I had five thoughts regarding this ship:
- If you're trying to make drone control links attractive, you should give the Revenant a +100% Sansha-style damage bonus. This would make them worth using, while remaining true to the Sansha theme.
- You're wasting bonus slots by giving them crap like warfare link bonuses. These should be provided as role bonuses.
- Slave implants make shield tanking unattractive, even though they're a Sansha implant. Let the Revenant use them.
- Combining the Nyx damage bonus with the Wyvern resist bonus would make a ship which can comfortably sacrifice damage for gank, complementing the increased drone control unit effectiveness. The benefit of the faction ship would be you could have your cake (Aeon/Wyvern EHP) and eat it too (Nyx Damage)
- Yes, this is significantly more powerful than a standard supercarrier. It's a faction supercarrier. It should be more expensive. The restricted drop rate of the Sansha supercarrier BPC, combined with the gentle, guiding hand of capitalism should place the Revenant at a price commensurate with its relative power.
Special Ability:
* 100% bonus to drone hitpoints and damage
* Slave implants provide a bonus to shield hit points, not armor.
Amarr Carrier Skill Bonuses:
* Can deploy 1 additional Fighter or Fighter Bomber per level
* 5% bonus to Smartbomb damage per level
Caldari Carrier Skill Bonuses:
* 5% bonus to all Shield resistances per level
* 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
* 99% reduction in CPU need for Warfare Link modules
* Can fit Projected Electronic Counter Measures
* 200% bonus to Fighter or Fighter Bomber control range
* Immune to all forms of Electronic Warfare
* Can fit 5 additional Warfare Link modules
* 250% bonus to Capital Energy and Shield transfer range
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