Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Captain Plumb
Gallente Veto.
|
Posted - 2010.12.07 17:12:00 -
[331]
Edited by: Captain Plumb on 07/12/2010 17:12:21 A move in the right direction, however:
-DCU bonus retained? I believe that it's been established that nobody fits DCU's to their supercarriers apart from bored pilots running Sanctums inbetween fights. From what i've seen standard SC highslot fittings are: Cloak, Remote ECM Burst, Faction Smartbomb, Faction Neut, Racial RR Array (Or both for Nyx/Hel), Energy Transfer Array (For Wyv/Aeon).
-EHP still has something to be desired. It really needs a 5% bonus to shield resists imo, otherwise it is still pretty much a spikier, turdier looking version of the Hel.
-Warfare links: I personally don't know whether people bother fitting these to their SC's, but i'm guessing not. Warfare links are the purview of Titans and cloaky Loki's.
-10% Bonus to FB speed? I honestly don't know how effective this will be, but I doubt it will be very effective if at all. IIRC Bombers start spamming missiles as soon as they launch and are assigned a target. Your DPS is not going to get to the target any quicker, the only use I can see is for when you need to pull your FB's back in a hurry.
I like the move towards Sansha-ish damage bonuses, but the speed bonus needs changing. Maybe change the speed bonus to a shield resistance bonus, and swap the FB bonus to Amarr carrier and the shield resist bonus to Caldari carrier? |

Fuujin
GoonWaffe Goonswarm Federation
|
Posted - 2010.12.07 17:12:00 -
[332]
Originally by: xttz http://dl.eve-files.com/media/1012/sms.png (please note this includes these implants: CR8, CC8, KVA2000, KYA2000, siege mindlink)
This ship is still of questionable use.
1) Still fairly low HP for what will be an expensive ship. The only shield bonus not added in this example is the Leviathan's, which would still need to regenerate over several hours to be of use.
Your other points are spot on, but the ship looks a bit worse in your eft-shot because you're using Gist-X (which are 2-3% worse than Pith-X) and need to put the ship and pilot in the "Squad leader" bonus slot.
The end result will be slightly better than a Hel. Very slightly...and still essentially tied for worst-SC-tank.
|

Dix0r
|
Posted - 2010.12.07 18:11:00 -
[333]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 02/12/2010 19:53:36 Edited by: CCP Ytterbium on 02/12/2010 19:50:27 After reviewing this thread and discussing this matter further, we have decided to modify the Revenant to account for the constructive points expressed so far.
Slot layout: +1 low, from 7/7/4 to 7/7/5 Shield: +20k HP, from 980k to 1m Armor: -20k HP from 610k to 590k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses have been changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr carrier: * Can fit 1 additional Warfare Link module per level * 10% bonus to fighter and fighter-bomber max velocity per level (which refers to top MWD speed here, not orbit velocity)
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Role bonuses: * Unchanged
The main reason behind such a move was to more closely follow the Sansha's Nation ship building philosophy, while providing advantages that would make this vessel unique, and not necessarily overshadowing its regular counterparts.
We would like to thank you for your help and feedback on this particular matter.
You do realize that your 100% Damage bonus is a total load of **** if you limit the number of Fighterbombers to 15? I mean 1 additional fighter or fighter-bomber per level is kind of a bad joke atleast make it 2 and increse drone bandwith again. Then that ship could accualy do something even with its pice of **** tank.
And regarding slotlayout wtf? Why an extra lowslot when extra medslot is what it accualy needs.. let alone talk abuot base Shield HP... 1,25M Shield HP+1more medslot would make it kind of even with an NYX (ofc only with an officer fit but hey...)
srsly that's gona be the most expansiv super cap in the game.. 30-40b per BPC + build cost make it a ****load expansiv and it should be able to preform accordingly.. after all for that ****load of isk you can normaly get 2-3 supers.. and what a good fitting costs for a shield super lets not even talk about it..
|

xttz
GoonWaffe Goonswarm Federation
|
Posted - 2010.12.07 20:31:00 -
[334]
Originally by: Fuujin
Originally by: xttz http://dl.eve-files.com/media/1012/sms.png (please note this includes these implants: CR8, CC8, KVA2000, KYA2000, siege mindlink)
This ship is still of questionable use.
1) Still fairly low HP for what will be an expensive ship. The only shield bonus not added in this example is the Leviathan's, which would still need to regenerate over several hours to be of use.
Your other points are spot on, but the ship looks a bit worse in your eft-shot because you're using Gist-X (which are 2-3% worse than Pith-X) and need to put the ship and pilot in the "Squad leader" bonus slot.
The end result will be slightly better than a Hel. Very slightly...and still essentially tied for worst-SC-tank.
Welp. Yeah I remade the screenshot to fix the drone bonus and forgot the squad lead. This goes to 39m with a Levi and several hours to recharge. http://dl.eve-files.com/media/1012/sms%5B1%5D.png
|

davet517
Body Count Inc. Mercenary Coalition
|
Posted - 2010.12.07 22:43:00 -
[335]
Might as well quit raving about the tank. It is very clear from the design that this is intended to be a solo-ganker, and not intended for fleet work. They do not want to see blobs of these roaming around.
While you can argue with how they went about it, I can appreciate why they wouldn't want to make this a better SC for fleets. The wealthy entities would just stock up on them.
Back when moms first came out, they were used a lot for solo-ganking by folks like The Establishment. This being a "pirate" SC, I guess it makes some sense.
I still think that the DCU bonus is ill-concieved. A pilot with ADI 5 would have to fill all but one of the high slots with DCUs in order to take advantage of the bonus at all. If they insist on keeping it, I think it'd be a lot better to change it to "can deploy an additional 2 drones per DCU". Then with 3 DCU and some other useful mods fit in those highs, you'd be deploying 21 double-damage drones, and it'd be a DPS monster with a crappy tank, which, for solo work, is fine.
|

Doof Hardcastle
Habitual Euthanasia Pandemic Legion
|
Posted - 2010.12.08 22:06:00 -
[336]
Edited by: Doof Hardcastle on 08/12/2010 22:13:23 Edited by: Doof Hardcastle on 08/12/2010 22:11:02 the old bonuses encouraged this ship to be used riskily and for solo dropping, an interesting and in my opinion viable use. It was going to be a ship that to use it to its fullest capabilities you needed to use it with very few other supercaps, because of the augmented jump range. now, it basically is a shiny version of the hel, with an even more laughably bad bonus, something I didn't even really think was possible.
what could have been a cool idea in the long range solo ganker sc, now is worthless and outperformed by *every* single sc with the exception of the hel, simply by virtue of its slightly higher hp. The only time that (smart)people use DCU's is either in plexing, which this new super will suck at because of only 10 unbonused sentries, or in ganks with large numbers of supercaps to augment the fleet's damage. Thanks to this change, this super is almost guaranteed to be seen only in large groups of other supercapitals, killing structures and ganking solo ships as a shiny toy, not like the WORKHORSE supercapitals like the nyx and aeon.
wooo ccp.
|

Abramul
|
Posted - 2010.12.08 23:02:00 -
[337]
If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least. Additionally, its fighters/bombers will be more resilient against AoE weapons.
Against battleships, how do fighters compare to heavy drones?
|

Kersh Marelor
Amarr
|
Posted - 2010.12.09 01:40:00 -
[338]
Edited by: Kersh Marelor on 09/12/2010 01:40:31 Soooo... I don't really give a damn about this ship being usefull or not. It shouldn't be made in the first place, but I guess CCP just needs more shiny stuff to drag people to the game, this time including a bait for real money traders and buying chars on e-bay with Revenant Sanctum pwn-mobile. Considering you are very focused on such things in your cold icelandinc offices how about you take a break and consider the following issues with current state of the game:
- dreadnaughts acting only as baits for SC blobs - Caldari focused pilots getting the kick in the balls with just Raven and Draik being commonly usefull in larger fleets - shield leadership bonus - screwed up PI (being worked on we heard) - UI - cyno effect (GOD DAMN IT BRING THE OLD ONE BACK!!!) - Hel bonus - supercarrier name and model size - Aeon being ugly.
There are really more pressing matters for the community than bringing out the new multi-billion ISK toy for the sake of bringing something.
|

I'm Down
|
Posted - 2010.12.09 07:57:00 -
[339]
Edited by: I''m Down on 09/12/2010 07:59:07 Wyvern is so much better for so much less money.
I don't really get what the point of having this ship is atm considering what it's cost will be. CCP had a chance to do something really cool that didn't directly relate to more DPS pvp epeening and they flopped hard.
I'd kinda hoped this ship would be something like a massive damage sink in terms of active tank, while having some ridiculous capacitor and some crazy supporting bonuses like a nos/neut super effect, Burn out effects where you can overheat enemy modules to death, Jump Portals, Cyno Jammer spheres, Anti Bomber Shield Bubbles, and a silly 3-5 minute warp time while being larger than a POS shield.
If it has to have offense, Give it some unique coding where it gets like 400% bonus to medium, large and extra large turrets (similar to a pos) damage/missile damage and tracking/exp velocity, but some weird restriction where it can only fit 2-3 of any size and 8 high slots. Then it could basically fit 3 or 4 tiers of guns and be a force against multiple ships at the same time, but not some extreme capital killer because it's DPS would only ever be equivalent to about A titan at best (could be much less if the capital class guns if needed, but these are supposed to be rare right?)
Give it like 8/8/6 slot layout so that it can fit plenty of scramblers and **** too.
Active tank means it can still be killed by capitals if you're not careful, but support fleets would likely never have a chance. Logofski's would never work b/c active tanks can't save logoffski's.
I mean FFS, I put together a far more interesting ship in 5 minutes than this has been for over a month now.
|

Jaik7
|
Posted - 2010.12.09 16:17:00 -
[340]
this being the first faction capital ship, it does not look good for the rest of them.
the skill needs are extravagent, requiring two races. therefore the reward needs to be extravagent, but also without being overly extravagent.
You need to give it something unique, which sets it just above the rest of the moms, just like Faction stuff is supposed to.
|
|

Aylara
|
Posted - 2010.12.09 16:41:00 -
[341]
If you want to try something new, you could lower the ship's mass and allow it to enter class 5/6 wormholes easily (or give it a bonus in this direction). Also give it a bigger ship maintenance bay/corp hangars and keep the old jump range bonus. You could also toy with giving it better than Nyx damage/worst than Hel tank ideea. Or make it able to jump to covert beacon in cynojammed systems 
|

Baylesh
|
Posted - 2010.12.09 18:36:00 -
[342]
Making it capable of going into C6's would really be an invaluable tool for wormhole dwellers, however so invaluable that it may turn into the good ol', "They have a Revenant! We don't! Call it a day." or considering the isk wh dwellers make.... they have five Revenants!
|

achoura
|
Posted - 2010.12.10 12:22:00 -
[343]
Can't be the only person wondering why you'd have to fit 5 dcu just to make it work :-/ ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |

I'm Down
|
Posted - 2010.12.10 20:22:00 -
[344]
Originally by: achoura Can't be the only person wondering why you'd have to fit 5 dcu just to make it work :-/
Nyx with 5 DCU still does higher dps and has a better tank.
This SC Idea is so aweful that CCP should just bench it until they can actually learn how to be original. There should have never been super capitals in game in the first place. Trying to make Faction Super Caps is just going to further upset the balance of the game if they keep going down the road of ridiculous DPS/Tank boats.
I still think they should not make this ship a solo gank boat in any way shape or form. If anything, just make it the ultimate support ship w/o thinking RR is the only support role a ship fulfills.
But as I said before, it's so late in the game, CCP is stuck launching with this being a crapy SC concept rather than benching it and not having their ultimate prize for doing the main feature of this patch. Basically we're ****ed over b/c CCP didn't have foresight.
|

raukosen
|
Posted - 2010.12.11 02:17:00 -
[345]
Originally by: Abramul If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least.
50% per level = 250% = 3.5 x more than base A triage carrier gets 100% more rep and 50% less cyle = 4 x more than base And this ****ty excuse for a supercarrier is going to have **** all for scan res Have fun repping POSes if you're ******ed enough to fit tons of cap mods
|

Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.12.11 05:15:00 -
[346]
Originally by: davet517 Might as well quit raving about the tank. It is very clear from the design that this is intended to be a solo-ganker, and not intended for fleet work. They do not want to see blobs of these roaming around.
I'm sure all of the solo gank ships fit warfare links.
|

ExOps Mercenary
|
Posted - 2010.12.11 06:30:00 -
[347]
Edited by: ExOps Mercenary on 11/12/2010 06:32:00 Interesting ship, seems cool hope it wont be used in the same old way as other carrier thou, would make it a boring ship than.
|

Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
|
Posted - 2010.12.11 07:33:00 -
[348]
Originally by: ExOps Mercenary Edited by: ExOps Mercenary on 11/12/2010 06:45:31 Interesting ship, seems cool hope it wont be used in the same old way as other carrier thou, would make it a boring ship then. but i think it should be a carrier and not a mom because they would make it a little better i my mind since it could dock up then. Also allow it to be a small gang cap for quickly moving something like a small 5 man gang around fast, by allowing just 4 fleet members (only battleships) to jump with it, which would allow it to have that sansha incursion feel to it of being able to get people somewhere fast but without using a wormhole like sansha use. But i think it would be a waste if it will be used like all the other carriers.
Yup and if you made it a carrier you wouldnt need sov to build it or a safe place to store it cause it could dock..... Wouldnt that make everyone happy.....
No Its a Super so they can die, and so they arent easily obtained and built and proliferated.
|

achoura
|
Posted - 2010.12.11 14:02:00 -
[349]
In it's current state dying may be difficult since there's absolutely zero risk of people wanting to build or proliferate them  ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |

Abramul
|
Posted - 2010.12.12 16:50:00 -
[350]
Originally by: raukosen
Originally by: Abramul If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least.
50% per level = 250% = 3.5 x more than base A triage carrier gets 100% more rep and 50% less cyle = 4 x more than base And this ****ty excuse for a supercarrier is going to have **** all for scan res Have fun repping POSes if you're ******ed enough to fit tons of cap mods
You're forgetting that a triaged carrier has 4 usable high slots compared to 7, and additionally that you'll be able to cap-chain these like Guardians. And, of course, RR them.
|
|

Fujin MarketAgent
|
Posted - 2010.12.13 11:12:00 -
[351]
Originally by: Kersh Marelor Edited by: Kersh Marelor on 09/12/2010 01:40:31 Soooo... I don't really give a damn about this ship being usefull or not. It shouldn't be made in the first place, but I guess CCP just needs more shiny stuff to drag people to the game, this time including a bait for real money traders and buying chars on e-bay with Revenant Sanctum pwn-mobile. Considering you are very focused on such things in your cold icelandinc offices how about you take a break and consider the following issues with current state of the game:
- dreadnaughts acting only as baits for SC blobs - Caldari focused pilots getting the kick in the balls with just Raven and Draik being commonly usefull in larger fleets - shield leadership bonus - screwed up PI (being worked on we heard) - UI - cyno effect (GOD DAMN IT BRING THE OLD ONE BACK!!!) - Hel bonus- supercarrier name and model size - Aeon being ugly.
There are really more pressing matters for the community than bringing out the new multi-billion ISK toy for the sake of bringing something.
Please also fix the Hel bonus, as you did state it was not up tpo par with the current role for SC.
|

Lylu
|
Posted - 2010.12.13 14:44:00 -
[352]
just a thought how it could be worth flying:
Slot layout: from 7/7/4 to 7/7/5 Shield: +70k HP, from 980k to 1,05m Armor: -70k HP from 610k to 540k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses have been changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber, drones damage and hitpoints
Amarr carrier: * 5% Shield Resistance per level * 7,5% bonus to fighter and fighter-bomber damage
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Role bonuses: * Unchanged
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.12.13 16:55:00 -
[353]
Originally by: Weaselior
Originally by: Kesper North
Originally by: Mike deVoid
Originally by: MotherMoon Edited by: MotherMoon on 03/12/2010 04:04:23 The other SCs can field 20 FBs (+1 for each DCU). The Sansha SC can only field 10 FBs (+1 for each DCU), but the 100% damage gives it an effective default of 20 FBs. The Nyx gets +5% FB damage per level so the Nyx's effective FB number is 25.
Actually it looks to me that the Revenant can field 15 SBs at max skills, not 10, before DCUs. Its base drone bandwidth is 7500 so 7500/500 = 15.
5 fighters from drones V + 5 fighters from Carrier V. 10.
So, 5 from DCU's, =15*100% bonus =30, why every(other)one talking about 32, then? -- Thanks CCP for cu |

Vincent Jarjadian
|
Posted - 2010.12.14 07:43:00 -
[354]
because this thing has a bonus to be able to fit 6 DCUs
|

achoura
|
Posted - 2010.12.14 15:02:00 -
[355]
Edited by: achoura on 14/12/2010 15:02:33 Something it can't do if it makes use of it's other bonuses yet if it does not, then there's no point at all in flying it over one of the other sc.
This seems, too me, s a distinct case of black-ops-itis/hel-syndrome. Phobia of breaking game balance by introducing a ship more powerful than it's peers introspective of greatly increased skill requirements, rarity or cost. If the former does not balance with the latter then there's almost no point in using it (like black-ops/hel). Similarly we're approaching the Christmas/new year holidays in the next week and eve developments, quite rightly, slows down only increasing the chance that it will enter game sub-par and be left as such for far too long(black-ops/hel).
Also, if you're keeping this ship in line with sanshas design philosophy, then it need more spikes, namely on the front. If a ship cannot impale it's enemies then the sansha simply do not want to know about it  ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |

I'm Down
|
Posted - 2010.12.14 20:38:00 -
[356]
Edited by: I''m Down on 14/12/2010 20:40:27 Since we know they won't fix it the way it should be fixed:
Change the drone speed bonus to a 50% per level capital shield boost bonus.
Boost base cpu by 200
W/O a vulture, this would give it 40-50k active tank mixed with cap transfers and shield x-fers of other revenants, would be a nice active tank SC with 25-30mil EHP.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.12.15 16:11:00 -
[357]
Edited by: Tonto Auri on 15/12/2010 16:11:36
Originally by: Vincent Jarjadian because this thing has a bonus to be able to fit 6 DCUs
Where? Quote, please. Special ability (+1 DCU and 30% Jump range) was replaced by a flat 100% increase in damage and HP of fighters/bombers.
For clarity: http://eve-search.com/thread/1413344/author/CCP -- Thanks CCP for cu |

MotherMoon
Huang Yinglong
|
Posted - 2010.12.15 19:06:00 -
[358]
Edited by: MotherMoon on 15/12/2010 19:12:17 ok CCP, I'm going to chime in.
I think the 250% bonus to rep amount is too much, it will lead to blobing as it would be the safest way to keep it alive. I think the idea of a capitcal ship with a 250% range bonus was much more interesting and balanced. not to mention useful in many situations.
I would bring that plus the extra DCU bonus back.
However what I would really like to see out of a "mothership" would be a bonus to number of targets a remote rep can target. let me explain. If each capital remote rep could target and heal two ships at once, I think that would be awesome. maybe even let it go up to 5 targets, the amount obviously scaling with number of targets locked. Meaning having one with a bunch of sub capital ships would be awesome. It would be able to keep a rep on a whole fleet of battleshisp on it's own. But maybe that's an ability for a different class of ships some day in the future, and isn't even possible with current game mechanics
another fun idea
remote area of effect healing. a bubble that heals all friendly ships within it's range.
|

Jaik7
|
Posted - 2010.12.16 15:39:00 -
[359]
Originally by: Aylara If you want to try something new, you could lower the ship's mass and allow it to enter class 5/6 wormholes easily (or give it a bonus in this direction). Also give it a bigger ship maintenance bay/corp hangars and keep the old jump range bonus. You could also toy with giving it better than Nyx damage/worst than Hel tank ideea. Or make it able to jump to covert beacon in cynojammed systems 
This would even be storyline acceptable, as the sanshas are coming from the wormholes.
|

Gantor Tesla
Amarr Dead Parrot Inc.
|
Posted - 2010.12.17 01:29:00 -
[360]
I just realized how much it looks like the ship from the beginning of Zero Wing and I now approve of this design.
all your base are belong to us
http://dl.eve-files.com/media/1012/zerowing.gif
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |