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Thread Statistics | Show CCP posts - 2 post(s) |

Selty
Cursed Inc. Cursed Alliance
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Posted - 2010.11.11 18:01:00 -
[31]
Nice joke CCP. Now where is the real MS?
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Evelgrivion
Ignatium.
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Posted - 2010.11.11 18:23:00 -
[32]
From the looks of things, the best use of the ship in combat will be to throw it into low security systems or to simply hold it back entirely from combat situations.
Frankly, I am okay with this. I hate the effect super capitals have on the game already, and I have no trouble at all with people thinking this thing is useless in fleets. None whatsoever.
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Pattern Clarc
Citeregis
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Posted - 2010.11.11 18:28:00 -
[33]
Can it dock?
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Blackhorizon
Habitual Euthanasia
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Posted - 2010.11.11 18:31:00 -
[34]
Edited by: Blackhorizon on 11/11/2010 18:31:45
Originally by: CCP Ytterbium
Ship:
BONUSES:
Special Ability:
- 30% to maximum jump range
- Can activate one extra Drone Control Unit
The extra Drone Control Unit is lacking imagination, and frankly, just useless. I'd replace it with the something like ability to fit focused warp disruption field generators.
Baring that, there's other, more creative, options too:
*Smartbomb range bonus *Agility bonus *Cap recharge bonus *Fighter/FighterBomber MWD speed bonus or hitpoint bonus *Siege warfare link strength bonus on par with a Vulture *Shield resistance bonus *Ship Maintenance bay capacity bonus
Pick one.
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Kaahles
Fulcrum Weapon Systems Inc.
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Posted - 2010.11.11 18:40:00 -
[35]
Okay... I'm not a fan of supercapitals but even I was somewhat dissapointed by this layout. I mean were is the extra oomph that will make ppl say "oh hole crap" when they encounter this ship?
But on the other hand this might be a necessary evil because if you take previous history into account it won't be long until the power blocks will field 10+ on the battlefield of EVE so the only way to prevent way overpowered superblobs is this, sadly.
But one thing I want to know from the guys who whine about the fact that this ship is a shield tank. Have you ever looked at sansha ships? They are basically shield tanked amarr ships so it was clear to me from the first moment I heard about this ship, without anyone giving out any details on it, that this will be a shield tanked ship. WTF do you expect from CCP? That they overthrow the general design of sansha ships just because you want an uber-pwn-mobile? yeah...right  ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |

xHUN73R
Sniggerdly
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Posted - 2010.11.11 18:41:00 -
[36]
Edited by: xHUN73R on 11/11/2010 18:41:52
Originally by: Blackhorizon
*Shield resistance bonus
This. There is a reason people don't like Hels, and this has worse tank. I too would want a papertiger as the new superawesome SC.
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.11 19:04:00 -
[37]
People dislike the Hel because it's bonus is worthless in real supercap combat, not because it's bonus isn't resists. People love the Nyx, despite having the second weakest tank, because it's bonus is actually useful in real combat. There's nothing wrong with this ship having the Nyx bonus, except that it's bonuses are split across two carrier skills, and training those two carrier skills basically gives you a ship on par with all the other supercarriers that only need one carrier skill.
It's a Nyx with a shield tank that takes two carrier skills, as has been said several times.
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Pervigilo Alea
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Posted - 2010.11.11 19:05:00 -
[38]
So... underwhelming 
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Kamikazie
Amarr StarFleet Enterprises Systematic-Chaos
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Posted - 2010.11.11 19:10:00 -
[39]
Edited by: Kamikazie on 11/11/2010 19:10:39 At current mineral prices the faction ship will cost 8,643,521,297.28
Minerals Required for Components(Assuming BPC is ME1 and Part BPCs are ME 10): Tritanium - 966,762,259 Pyerite - 236,138,401 Mexallon - 86,576,220 Isogen - 13,957,290 Nocxium - 3,900,722 Zydrine - 705,921 Megacyte - 314,884
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Abramul
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Posted - 2010.11.11 19:13:00 -
[40]
Edited by: Abramul on 11/11/2010 19:15:59 Suppose you were to give it an 7/7/7 slot layout, switch it to require all 4 carrier skills, and give it 5% per level to the corresponding ganglinks?
Maybe even throw in the standard carrier bonuses too.
Of course, you'd probably want to increase the material requirements if you decide to make it effective.
+Edit: Personally I preferred the 'mobile station' idea that the rumors spoke of.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 19:15:00 -
[41]
Special Ability:
- 30% bonus to deployed Fighters or Fighter Bomber damage
- Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus all shield resistances per level
Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
Ok this way the thing has more damage than a nyx, and at least has some nice shield resist bonuses. I left the DCU bonus in because it does have 7 high slots, so you could fit your standard mothership highslot and have room for a DCU.
Also, I dunno if you guys noticed, but the base shield recharge rate is 1000x faster than that of a Hel. Listed here for the sansha one is 39,200s. According to Evelopedia the Hel's shield recharge rate is 38,000,000.48 s. Not sure it was a typo or if this is supposed to be an epic passive tanked supercap, as it gives the supercap about a 70 dps omni peak recharge rate, unfit and unskilled.
Anyway, assuming my math is right and its just a typo, I don't see the proposal for this to be worth training for, as the jump range doesn't really matter when you're in a fleet of other supercaps that cant move nearly as far as you. And yeah, most people are in agreement that the extra DCU is a waste, as noone would ever fit 6 of them for a pvp battle, maybe at most 1-2. There's nothing that makes it stand out from other supercaps, besides the much longer skill training time. EHP will be similar to that of a hel, which isn't that great. DPS in the proposed setup is equivalent to a nyx, unless you'd fit 6 DCU's, which noone would do except for pve.
Whats everyone's thoughts on an extended drone bay? Its another idea I was thinking of.
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Aglais
Caldari
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Posted - 2010.11.11 19:16:00 -
[42]
Originally by: Ziro Oh hey look, another shield tanker in a game of armor tankers.
Get out CCP.
Why did you even bother to post?
Both defense methods have their ups and downs. Saying that one is distinctly better than the other without providing reason, which seems to be what you did, is stupid. You should get out, or at least think of better posts than that.
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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.11 19:20:00 -
[43]
Quote: Ship: BONUSES: Special Ability: 30% to maximum jump range Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses: Can deploy 3 additional Fighters or Fighter Bombers per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
I don't fly supercaps or even carriers and even *I* can tell you this is bad.
You can't simply split the current per level bonuses a SC gets between two skills and call it a bonus.
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davet517
M. Corp Mercenary Coalition
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Posted - 2010.11.11 19:30:00 -
[44]
Edited by: davet517 on 11/11/2010 19:36:37
It's not a fleet ship. It's for solo hot-drop ganks, which, if you stop whining and think a sec makes some sense. Do you really want to be the only guy in the fleet in a faction SC? Probably not. This thing is for solo work, maybe with a couple of Chimeras as wing men to cap you up and maybe suicide triage to get you out.
It would be useless as a fleet ship no matter what they did (short of making it godly, which they shouldn't) so making it the highest potenial damage SC with the most range makes some sense.
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Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.11.11 19:30:00 -
[45]
Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
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Anator Namon
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Posted - 2010.11.11 19:33:00 -
[46]
I like this idea best:
Give it the ability to jump to Covert Cynos... an ability that the Sansha use in their Incursions.
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Evelgrivion
Ignatium.
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Posted - 2010.11.11 19:35:00 -
[47]
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
You shouldn't want to have any Super Carrier in this game, period. If it's a hangar toy, good! The fewer super powerful no-counter ships in the game, the better! 
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Virtucon Corp
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Posted - 2010.11.11 19:36:00 -
[48]
meanwhile at CCP HQ in iceland *all the dev team singing* TROLOLOLOLOLOLO
CCP epic trolled us with this luls 99 % useless ship and they sure as hell know it lol. the jump range is nice for logistics and such, but super carriers are not meant to due logistics (because the carrier works just as well, not to mention a JF) so in the end it is bad because only the sansha MS will be able to jump with other sansha MS.
one of the ways they could fix this screw up is to give it a decent armor (or shield, but pref armor) tank, and give it a bonus to fighterbomber speed, "tracking" or something like that. it does not have to be a direct secondary damage bonus, but FFS the extra DCU is worthless, the only reason for that would be for carebearing with your MS. and MS haven runners normally just fit a few DCUs and a couple RRs to rep their alt accounts in BS. so even from a carebear PoV it's still ****.
not to mention it looks like a flying turd. stuff |

Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 19:37:00 -
[49]
Edited by: Weaselior on 11/11/2010 19:38:01 Edited by: Weaselior on 11/11/2010 19:37:15
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
except you can't put it in a hangar
Originally by: davet517 Edited by: davet517 on 11/11/2010 19:36:37
It's not a fleet ship. It's for solo hot-drop ganks, which, if you stop whining and think a sec makes some sense. Do you really want to be the only guy in the fleet in a faction SC? Probably not. This thing is for solo work, maybe with a couple of Chimeras as wing men to cap you up and maybe suicide triage to get you out.
It would be useless as a fleet ship no matter what they did (short of making it godly, which they shouldn't) so making it the highest potenial damage SC with the most range makes some sense.
This is worse in every way than a nyx for hotdrop ganks, except the range which is utterly pointless.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 19:38:00 -
[50]
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
Its worse, they can't dock 
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 19:46:00 -
[51]
The best way to fix this is give it a 3-5% bonus per level to the effectiveness of all warfare links.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.11 19:47:00 -
[52]
Make the Caldari bonus, Shield hp 5% per level or something. and the RR
The amarr ones Damage and Cap Regeneration per level
and the Second Special bonus be Fit Jump Portal Generator.
These bonuses would make it a relavitely good Shield Tank with better damage and cap regeneration would make it much more mobile. Also fitting the JP would allow the sansha to rapid deploy as they are for incursion
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2010.11.11 19:48:00 -
[53]
Originally by: Raivi A supercarrier designed purely for solo ratting. Excellent.
This.
There's nothing quite like the truth when it comes to great comedy.
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Oljud Zork
Evolution IT Alliance
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Posted - 2010.11.11 19:49:00 -
[54]
Edited by: Oljud Zork on 11/11/2010 19:49:57 Well I like the pixels...
Thou the rest about this are just pure rubbish. Can I haz one? 
I found this picture on EvE Files and I donŠt know who made it/extracted it from SiSi.
Enjoy 
Full Render of Sansha Mothersip.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 19:52:00 -
[55]
Originally by: Oljud Zork Edited by: Oljud Zork on 11/11/2010 19:49:57 Well I like the pixels...
Thou the rest about this are just pure rubbish. Can I haz one? 
I found this picture on EvE Files and I donŠt know who made it/extracted it from SiSi.
Enjoy 
Full Render of Sansha Mothersip.
Needs more spikes, like proportionally larger like on the phantasm/nightmare.
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2010.11.11 19:52:00 -
[56]
Originally by: Weaselior The best way to fix this is give it a 3-5% bonus per level to the effectiveness of all warfare links.
Actually the best fix would be not to introduce it at all.
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Floopy'Beef Curtains
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Posted - 2010.11.11 19:53:00 -
[57]
just give it 7 turret slots with 200% dmg mod 50% tracking bonus
Ship:
BONUSES:
Special Ability:
- 30% to maximum jump range
- Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
ATTRIBUTES:
Structure:
- Structure hitpoints: 560,000
- Cargo capacity: 1,405 m3
- Drone capacity: 250,000 m3
- Drone bandwidth: 13,000 Mbit/sec
- Mass: 1,546,875,000 kg
- Volume: 62,000,000 m3
- Inertia modifier: 0.04
- Hull EM / EX / KIN / TH resistances: 0 %
Armor:
- Armor hitpoints: 610,000
- Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %
Shield:
- Shield hitpoints: 980,000
- Shield recharge time: 39200s
- Shield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %
Capacitor:
- Capacity: 82,500
- Recharge time: 5362.5s
Targeting:
- Maximum targeting range: 184km
- Max locked targets: 6
- Scan resolution: 45mm
- Radar sensor strength: 165
- Signature radius: 11.87km
Shared facilities:
- Same as any regular supercarrier
Jump drive systems:
- Same as any regular supercarrier, uses helium isotopes
Propulsion:
- 60 m/sec
- Ship warp speed: 1.5 AU/s
FITTING:
- CPU: 950
- Powergrid: 625,000
- Calibration: 350
- Low slots: 4
- Med slots: 7
- High slots: 7
- Upgrade hardpoints: 3
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CF ProctoR
The 8th Order
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Posted - 2010.11.11 19:54:00 -
[58]
Originally by: Selty Nice joke CCP. Now where is the real MS?
Agree
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goldengopher
Evolution IT Alliance
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Posted - 2010.11.11 19:54:00 -
[59]
Originally by: Weaselior 1)Jump range bonus is useless because you go in alone
Then just get like 4 of them. 
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Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.11.11 19:55:00 -
[60]
Originally by: Dmoney3788
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
Its worse, they can't dock 
Awesome, so it's the worst unique ship ever which will get a dedicated alt to fly it who NEVER logs in... except to show it off. 
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