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Hakera
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Posted - 2005.01.11 18:01:00 -
[1]
Edited by: Hakera on 11/01/2005 18:02:49 Following on from Hammerhead's data - I think TomB should be allowed his nerf bat back with regards to the megapulse and its awesome range as said lots of times by others in many other threads

Dumbledore - Eve-I.com |

Buraken
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Posted - 2005.01.11 18:07:00 -
[2]
more of these
I WANNA SEE MORE OF THESE!! now do a comparison of 425mm, 1400mm, tach's etc I.L.U
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Hakera
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Posted - 2005.01.11 18:08:00 -
[3]
Edited by: Hakera on 11/01/2005 18:08:13 look at the sticky at the top of the forum 
Dumbledore - Eve-I.com |

Chucky
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Posted - 2005.01.11 18:09:00 -
[4]
Blasphemy!!! back to work slave!  
... you will see more and more marketing which in turn will bring you more players to torture. |

Karl Staf
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Posted - 2005.01.11 18:09:00 -
[5]
look at the sticky :) and yes, mega puls are way to good |

Buraken
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Posted - 2005.01.11 18:10:00 -
[6]
i knew that 
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Hakera
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Posted - 2005.01.11 18:23:00 -
[7]
a decrease in optimal so the curve peaks at 15k and then falls off would give it comparitive dmg/range vs cap use imo
Dumbledore - Eve-I.com |

Thyro
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Posted - 2005.01.11 18:29:00 -
[8]
Originally by: Hakera Edited by: Hakera on 11/01/2005 18:02:49 Following on from Hammerhead's data - I think TomB should be allowed his nerf bat back with regards to the megapulse and its awesome range as said lots of times by others in many other threads

How about start Nerfing this post and all the idiots that only have Nerfs inside their own head?
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DarkMatters
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Posted - 2005.01.11 18:38:00 -
[9]
Edited by: DarkMatters on 11/01/2005 18:46:27 Edited by: DarkMatters on 11/01/2005 18:46:01
this is all based upon the diargram given but...
lets see the megapulse with an apoc, with 25% less damage the megapulse curve will peak at around 30 (looks to peak at 40 now), now take alook at the diagram look were the peak is and work down and we can see the damage peaks at around 18-20km and starts to outdamage all the other types at 12-14 km.
so the other close range guns are better 0-12/14km
the mega pulse is better 14+
if you increase the range you will need to increase the damage or leave us wihtout a hard hitting short range gun
EDIT:ah bugger
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Hakera
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Posted - 2005.01.11 18:45:00 -
[10]
Edited by: Hakera on 11/01/2005 18:53:36 Edited by: Hakera on 11/01/2005 18:51:27
Originally by: DarkMatters Edited by: DarkMatters on 11/01/2005 18:40:07 lets see the megapulse with an apoc, with 25% less damage the megapulse curve will peak at around 30, now take alook at the diagram
edit: doesnt say if the last one was...but assuming it was, the apoc you should use mega beams then if comaparing to the 800mm, the dual 425/650 are comparitive to the mega pulse.
Dumbledore - Eve-I.com |

Saerid
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Posted - 2005.01.11 18:47:00 -
[11]
Edited by: Saerid on 11/01/2005 18:49:07 Doing the same comparison with apoc could be instructive. The small print in the sticky thread noted all comparisons were done with skills at 4, except for items requiring 5 in the skill. Or in other words, there's a 20% rate of fire bonus built into that curve (due to Armageddon BS skill bonus,obviously). Of course leads to question if you're planning to nerf something, should you nerf the gun, or the ship? Would be 30ish hp/s on an Apoc, with the main distinguishing factors vs other guns being the relatively large range efficiency envelope (and the damage rather less).
Edit: On closer read, it says at the first graph the ship bonuses are not included. A bit ambiguous if that is the case with all of them (if you're comparing tempest vs tempest leaving out the boni makes sense. And with different ships being compared? Could use clarification).
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Grimpak
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Posted - 2005.01.11 18:51:00 -
[12]
Originally by: Saerid Edited by: Saerid on 11/01/2005 18:49:07 Doing the same comparison with apoc could be instructive. The small print in the sticky thread noted all comparisons were done with skills at 4, except for items requiring 5 in the skill. Or in other words, there's a 20% rate of fire bonus built into that curve (due to Armageddon BS skill bonus,obviously). Of course leads to question if you're planning to nerf something, should you nerf the gun, or the ship? Would be 30ish hp/s on an Apoc, with the main distinguishing factors vs other guns being the relatively large range efficiency envelope (and the damage rather less).
Edit: On closer read, it says at the first graph the ship bonuses are not included. A bit ambiguous if that is the case with all of them (if you're comparing tempest vs tempest leaving out the boni makes sense. And with different ships being compared? Could use clarification).
think they done comparision with ships that have only dmg bonuses here... a thing that the apoc doesn't have... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Shidhe
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Posted - 2005.01.11 18:56:00 -
[13]
The problem with the megapulse isnt the damage - it is the huge spectrum of ranges where it is effective at dealing near maximum damage!
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Urfin
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Posted - 2005.01.11 18:57:00 -
[14]
Edited by: Urfin on 11/01/2005 18:58:01 It's been said a thousand times by the more sensible of critics - megapulse is one of the few bship guns that works RIGHT and AS EXPECTED. It the other guns that suck - large blasters that can't track a BS, proj that can't hit a mountain, etc. Maybe instead of nerfing something that WORKS, CCP should boost something that doesn't?
Stop crying nerf, ffs. It doesn't lead to anything good. Cry BOOST instead, at least it's positive.
PS. Yes, i'm amarr and lasers. No, i don't use megapulse currently, haven't used for a long time. And yes, i'd like all other guns to be as good at what they're supposed to do as lasers.
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DarkMatters
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Posted - 2005.01.11 18:58:00 -
[15]
Edited by: DarkMatters on 11/01/2005 19:10:31
Originally by: Hakera Edited by: Hakera on 11/01/2005 18:51:27
Originally by: DarkMatters Edited by: DarkMatters on 11/01/2005 18:40:07 lets see the megapulse with an apoc, with 25% less damage the megapulse curve will peak at around 30, now take alook at the diagram
edit: doesnt say if the last one was...but assuming it was, the apoc you should use mega beams then if comaparing to the 800mm
1400 = mega beams,
tachs are in a world of there own and have always been a extra turret. with 3750 grid and 60 cpu, cant realy compare that to a 800's 2000 grid and 39 cpu can you.
EDIT: adding fitting requirments here:
1400's : grid 3250 CPU 45 mega beam : grid 3250 CPU 55
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Caya
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Posted - 2005.01.11 19:00:00 -
[16]
HAkera, better for TomB to use his Nerfbat on your head. From that graph those mega pulses looks really great, but its on Armageddon. Would u like to see that graph for Apocalypse? U cant say nerf just from seeing one little graph :-P
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Hakera
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Posted - 2005.01.11 19:00:00 -
[17]
I thinka good judge of ship/weapon balance is killmails/fleet compositions, what do you see, you see caldari/amarr but nothing else, if anything looking at the BoB killboard stats you can see their most used weapons by far are the pulses. That surely is an indication of their popularity as a result of the dps over their massive range and the advantage they hold over the others.
Dumbledore - Eve-I.com |

DarkMatters
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Posted - 2005.01.11 19:03:00 -
[18]
Edited by: DarkMatters on 11/01/2005 19:04:11
Originally by: Hakera I thinka good judge of ship/weapon balance is killmails/fleet compositions, what do you see, you see caldari/amarr but nothing else, if anything looking at the BoB killboard stats you can see their most used weapons by far are the pulses. That surely is an indication of their popularity as a result of the dps over their massive range and the advantage they hold over the others.
and the second most used is blood claw light missiles, whats your point?
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Caya
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Posted - 2005.01.11 19:05:00 -
[19]
Originally by: Hakera I thinka good judge of ship/weapon balance is killmails/fleet compositions, what do you see, you see caldari/amarr but nothing else, if anything looking at the BoB killboard stats you can see their most used weapons by far are the pulses. That surely is an indication of their popularity as a result of the dps over their massive range and the advantage they hold over the others.
 now u r talking about past. the graph u posted is about future. so what r u talking about?
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Farjung
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Posted - 2005.01.11 19:05:00 -
[20]
Don't want to hijack this too much, just I'd love to see this same graph with ion blasters shown as well as neutrons. Reason being, a rack of neutrons will limit the rest of a megathron's setup considerably:
Megathron with Engineering 5 and Electronics 5: 19,375 MW 687.5 TF
Neutron blaster cannon I with Weapons Upgrades 5: 2,750 MW 48.75 TF
Each neutron blaster cannon uses 14.2% of the grid and 7.09% of the CPU
Compared with mega pulse I on an apoc:
2,500 / 24,375 = 10.3% grid, 37.5 / 625 = 6% CPU
Compared with 800 repeating artillery I on a tempest:
2,000 / 19,375 = 10.3% grid, 29.25 / 550 = 5.3% CPU
Then there's the cap usage to consider, where once ship bonuses and the Amarr ships' very strong capacitor are taken into account, the neutron blaster cannon takes proportionally a lot more than the mega pulse.
Anyway, my point is that no matter how equivalent the guns look in terms of DoT vs range with a realistic tracking sitatuation (even though here the mega pulse looks vastly superior to the neutron blaster and the buffed 800mm), you won't find many pilots out there actually using neutrons because of its relatively high fitting costs, so profiles of ion and even electron blasters would be great.
Someone really needs to keep me away from the Taranis |

Karl Staf
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Posted - 2005.01.11 19:06:00 -
[21]
Originally by: Caya HAkera, better for TomB to use his Nerfbat on your head. From that graph those mega pulses looks really great, but its on Armageddon. Would u like to see that graph for Apocalypse? U cant say nerf just from seeing one little graph :-P
dont think that ship bonus was included in that graph |

Luc Boye
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Posted - 2005.01.11 19:06:00 -
[22]
Hehe, notice on BoB killboard, there is no large turret except the mega pulse :P --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Caya
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Posted - 2005.01.11 19:08:00 -
[23]
Originally by: Karl Staf
Originally by: Caya HAkera, better for TomB to use his Nerfbat on your head. From that graph those mega pulses looks really great, but its on Armageddon. Would u like to see that graph for Apocalypse? U cant say nerf just from seeing one little graph :-P
dont think that ship bonus was included in that graph
so why there was Arma and not Apoc in it? but i see your point, there is nothing about BS skill fer geddon rof
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Hakera
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Posted - 2005.01.11 19:09:00 -
[24]
its an indicator thats all. I can understand why your being so defensive about the pulse being as almost all pie killmails contain them.
If you try to use the apoc argument then you have to bring in what the apoc gains for no turret bonuses which more than outweigh the lack of offensive bonuses in which case we would need Hammer to produce graphs based all ships and weapon selections. Dont forget that same graph is with all the other turrets affected by their respective ship bonuses. And yet the arma streaks ahead.
It is most certaintly not balanced which ever way you look at it.
Dumbledore - Eve-I.com |

fairimear
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Posted - 2005.01.11 19:14:00 -
[25]
Once again a nerf is being called for befor taking into account surrounding issues.
The mega pulse on a armageddon is the problem not the gun. nerf it in any way leaves the apoc totaly screwed.
I don't beleive for a moment the hybrid gets only slightly more dmg with am ammo. my mega will get a normal hit over 300 and hit as often as a apoc, with ions not neuts when my apoc with modulated megapulse only will get a 150 adverage.
Any way the 350mm rail is far more comparible.
now as for projectiles the caps use on a pulse gives it the right to perform better. when a tempest HAS TO fit 4 med caps recharger t2's to run its guns and tank at once we have a fairness problem.
I totaly agree the gankageddon is a problem as the geddon gives it some mean abilitys.
Also most megapulse fitted ships in pvp are fast countered by ECM or Nost's.
So pls just asking for a nerf based on performance by a gun on 1 ship conpared to other guns that get far better advatages at what they do is a bit lame.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Kaylona Tso
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Posted - 2005.01.11 19:23:00 -
[26]
maybe all the pie need to stfu for a moment and get constructive... amarrian pigs... but thats besides the point.
lets not talk about the fact guns can be countered please. Lets talk about how they perform on race bonus ships and non race bonus ships only
The megapulse is good _on_any_BS_ with decent skills. It is even better on amarrian ships. Its better on a Tempest and Typhoon than projectiles. They are the replacement of the once UBER named 720mm howies. They can go down to what... 6km and up to 60km no problem with any tracking or hit to miss ration where no other gun can claim that. Shod off you laser lovers who want the game to be fixed. Its 10 times harder to fix the game than to bring something back into comparison. You hade your months of fVkin fun and everyone with a brain uses them and we see the lack of the rest. You just want to have fun while they fix it and let everone else go without until then or be converts... I think that mentality needs to be kept in the roleplaying sector of the forum and not a stats sector... because your coming off as a true ammarian skin bag PIE for ever post i have read about megapulses... so just STFU. -----
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j0sephine
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Posted - 2005.01.11 19:28:00 -
[27]
"and the second most used is blood claw light missiles, whats your point?"
Nerf Caldari frigates inties and regulars alike, duh... :s
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Vvari
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Posted - 2005.01.11 19:38:00 -
[28]
I dont know why, but somehow these minmatars whant everything nerfed and there own guns to be uber. Looks like you are a bunch of selfish people and even managed to get Hammerhead (which also appears to be a minmatar) to make your guns better. Its time Hammerhead gets into the jove thing as these minmatar brain cells are no good aperently. Who gave this race of slaves guns in the first place anyways?
Ok now on a more serious note: if you look at the graphs there is always a best gun, and unless you want one gun type, stop complaining please. Mega pulses are fine, so are blasters and there working on projectiles as we speak.
--------------------------- new sig under construction |

JoCool
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Posted - 2005.01.11 19:46:00 -
[29]
Mega Pulses do have too much range imo. Their optimal should get adjusted to 20km. With skills maxed they would get 25km optimal, 12.5km with MFs.
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CCP Hammer
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Posted - 2005.01.11 19:49:00 -
[30]
Originally by: Karl Staf
Originally by: Caya HAkera, better for TomB to use his Nerfbat on your head. From that graph those mega pulses looks really great, but its on Armageddon. Would u like to see that graph for Apocalypse? U cant say nerf just from seeing one little graph :-P
dont think that ship bonus was included in that graph
The ship's bonuses are included in that graph.
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