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jjohnpaul xvii
CTRL-Q Iron Oxide.
75
|
Posted - 2013.01.02 12:59:00 -
[271] - Quote
Vizvig wrote:jjohnpaul xvii wrote:Please CCPz dont forget to remove all implants and ammo and ships. I demand heads or tails in space. Simple as that. Cannot win without 2 boosters sitting in POS? 
Your not that far off Vizvig but you and I probably have very different definitions of ''winning'':
These days I want to enjoy my fights, not necessarily 'win' them as you might see it. ''Winning'' to me is being able to take and get a lot fights in the first place (irrespective of the final outcome of those fights) and to have a reasonable chance of enjoying myself during those fights (ie not helplessly dying in the first 15 seconds).
Does removal of OGB reduce the ability to take fights in the first place against a numerically superior force? Yes, definitely - so i guess you are partially correct. But I see anything that reduces engagement envelopes downwards towards numerical advantage as a ''lose'' - because larger gang fighting is not the way i primarily tend to play the game any more. Personally, I cant see the fun whilst not making your own decisions.
The majority of people (myself included) will be able to deal with changes though Vizviq. Your not having my stuffz! Most people can and will continue to adapt play styles, approaches, ship fits, gang comps, tactics, and thinking as they have always done with change.
Overwhelmingly, change is good and will probably open up new doors in the longer term to creative thinkers. I think a larger rude awakening will come for the F1 hysteria brigade who think that OGB is the only reason they are 'losing' fights in the first place. When OGB goes, where are all these people going to hide next?  |

Tikktokk Tokkzikk
Cult of Escobar
130
|
Posted - 2013.01.03 01:22:00 -
[272] - Quote
I hate OGB but I wouldn't mind as much if there was a visual effect. Less fun for me and everyone else that I just skip systems with possible boosting ships on scan. |

Jones Bones
Beyond Divinity Inc Shadow Cartel
121
|
Posted - 2013.01.03 12:05:00 -
[273] - Quote
The forums and EFT are full of fits that are "meant for T3 boosts", that's an awesome sign of balanced gameplay. As a long time abuser of offgrid Loki boosts, I think the mechanic is ******* ********. You guys crying about how any change favors the blob are bad. In ye olde days proper nano gangs would have a Claymore in fleet and on grid AND they would still take on blobs.
The reality is off grid boosts punish new and/or poor players. They're bad, and you should feel bad. You bads. |

Corelyn
FATAL Warfare Hopeless Addiction
0
|
Posted - 2013.01.03 18:09:00 -
[274] - Quote
Jones Bones wrote:The forums and EFT are full of fits that are "meant for T3 boosts", that's an awesome sign of balanced gameplay. As a long time abuser of offgrid Loki boosts, I think the mechanic is ******* ********. You guys crying about how any change favors the blob are bad. In ye olde days proper nano gangs would have a Claymore in fleet and on grid AND they would still take on blobs.
The reality is off grid boosts punish new and/or poor players. They're bad, and you should feel bad. You bads.
Everyone agrees. But the users want to keep using.
The EvE Buffbot can't stay. |

Batelle
Aliastra
106
|
Posted - 2013.01.03 19:32:00 -
[275] - Quote
I don't necessarily mind offgrid boosting in principal, nor do I mind that the boosts are significant. However, under no circumstances should you be able to activate booster modules from inside a pos forcefield, and under no circumstances should it require virtues and max skills to probe down a t3 booster. If someone is offgrid boosting, then they should be probably and killable. If you need virtues to scan down a ship, then even with virtues scanning them down will be slow. OGBs are expensive ships that take lots of skills to train, but the chatter seems to be that the payoff is huge and the risk is minimal. The question is then how to properly address OGBs ?
reduce boost range to 14.5 AU - I don't really like this idea. The benefit is that the proper use of OGBs would require a bit more thought, and anyone fighting you will be sure to know you've got an OGB.
increase sig radius or reduce sensor strength when activating a gang boost module - I really like this idea since you can turn off your boosts to avoid being scanned, but it would harm balance of on-grid booster ships, which would be unfortunate.
Further adjust scanning formula so that virtues are never a requirement - I prefer "hard to scan" over "impossible without virtues and max skills."
Also, I don't really like the idea of an offgrid booster bouncing safes while pursued by probers with his boosts staying active. Its easier to bounce safes than to chase a guy bouncing safes. The consolation is that the guy bouncing safes is useless, but if he's boosting at 100% effectiveness, then that's a problem. I don't know the best way to address this, I don't know if capacitor becomes a factor in maintaining boosts, or if warping short distances makes it easier for the probe guy to track you, just food for thought. The Golem - The "Meh" of Marauders |

Zoe Panala
Blobcats
81
|
Posted - 2013.01.03 22:23:00 -
[276] - Quote
Batelle wrote:I don't necessarily mind offgrid boosting in principal, nor do I mind that the boosts are significant. However, under no circumstances should you be able to activate booster modules from inside a pos forcefield, and under no circumstances should it require virtues and max skills to probe down a t3 booster. If someone is offgrid boosting, then they should be probably and killable. If you need virtues to scan down a ship, then even with virtues scanning them down will be slow. OGBs are expensive ships that take lots of skills to train, but the chatter seems to be that the payoff is huge and the risk is minimal. The question is then how to properly address OGBs ?
reduce boost range to 14.5 AU - I don't really like this idea. The benefit is that the proper use of OGBs would require a bit more thought, and anyone fighting you will be sure to know you've got an OGB.
increase sig radius or reduce sensor strength when activating a gang boost module - I really like this idea since you can turn off your boosts to avoid being scanned, but it would harm balance of on-grid booster ships, which would be unfortunate.
Further adjust scanning formula so that virtues are never a requirement - I prefer "hard to scan" over "impossible without virtues and max skills."
Also, I don't really like the idea of an offgrid booster bouncing safes while pursued by probers with his boosts staying active. Its easier to bounce safes than to chase a guy bouncing safes. The consolation is that the guy bouncing safes is useless, but if he's boosting at 100% effectiveness, then that's a problem. I don't know the best way to address this, I don't know if capacitor becomes a factor in maintaining boosts, or if warping short distances makes it easier for the probe guy to track you, just food for thought.
tl dr
problem is not ogb, problem is that your Loki works from 64 AU, but my Scorpion does not. We need ECM to get balanced! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
441
|
Posted - 2013.01.03 23:06:00 -
[277] - Quote
Zoe Panala wrote:tl dr
problem is not ogb, problem is that your Loki works from 64 AU, but my Scorpion does not. We need ECM to get balanced! Don't forget logistics and all other action that influence action directly or indirectly (ie. everything in EVe )
|

Xuixien
Rifterlings Damu'Khonde
216
|
Posted - 2013.01.05 06:22:00 -
[278] - Quote
You can't scan down a cloaked ship.
Currently off-grid boosting provides almost 0 risk and reams of benefits. Everyone vs Everyone Xuixien - Space Cat, Queen of Rens |

Vizvig
Savage Blizzard Bora Alis
68
|
Posted - 2013.01.08 14:42:00 -
[279] - Quote
Jones Bones wrote:The forums and EFT are full of fits that are "meant for T3 boosts", that's an awesome sign of balanced gameplay. As a long time abuser of offgrid Loki boosts, I think the mechanic is ******* ********. You guys crying about how any change favors the blob are bad. In ye olde days proper nano gangs would have a Claymore in fleet and on grid AND they would still take on blobs.
The reality is off grid boosts punish new and/or poor players. They're bad, and you should feel bad. You bads. Thats true.
jjohnpaul xvii wrote:Does removal of OGB reduce that ability to take fights in the first place against a numerically superior force? Yes, definitely Let say the truth.
Those who use ogb mostly time sitting in single system, and ganking noobgangs without ogb, ant they are rapidly dying out.
Now poor but experienced gang prefer dont take a fight against hostile gang with the same numbers, they prefer gank single ships.
Why?
Try to bite off something from nagafleet w boost and couple of logistics. Why you will to do while all gangs become boosted? I know: you will be ganking cyno's. |

psycho freak
Snuff Box
230
|
Posted - 2013.01.08 15:33:00 -
[280] - Quote
Xuixien wrote:You can't scan down a cloaked ship.
Currently off-grid boosting provides almost 0 risk and reams of benefits.
I to boost while cloaked come back when you have a clue
to make the t3 hard to scan takes full implant set and sig mods and even then they are not impossible to scan down just alot harder to
and all this crap about ogb in pos yea like we take a pos with us on roams lul
all these lazy and tight fisted players to useless and lasy to invest in they own ogb toon and just cry nurf your just as bad as the carbare crying for change
but wotevrt we who use ogb will adapt same as we allways have
what will be the next thing you pansys cry to nurf i wonder my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
|

Riven Varlass
FATAL Warfare Hopeless Addiction
3
|
Posted - 2013.01.09 13:46:00 -
[281] - Quote
psycho freak wrote:Xuixien wrote:You can't scan down a cloaked ship.
Currently off-grid boosting provides almost 0 risk and reams of benefits. I to boost while cloaked come back when you have a clue to make the t3 hard to scan takes full implant set and sig mods and even then they are not impossible to scan down just alot harder to and all this crap about ogb in pos yea like we take a pos with us on roams lul all these lazy and tight fisted players to useless and lasy to invest in they own ogb toon and just cry nurf your just as bad as the carbare crying for change but wotevrt we who use ogb will adapt same as we allways have what will be the next thing you pansys cry to nurf i wonder also ppl claiming ogb is unfair on new or poorer players is bullsh#t just like hg slaves are unfair on poor or or low sp player or t2 ammo to low sp player or faction mods to poor player comon be real for the time invested and isk and r.l money ogb are fine
Everyone without an OGB are as you say: " to useless and lasy to invest in they own OGB toon".
Indeed sir, you found the problem. |

Hidden Snake
Genco Fatal Ascension
235
|
Posted - 2013.01.09 15:15:00 -
[282] - Quote
X Gallentius wrote:Quote:Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply stated GÇ£off grid boosting should not existGÇ¥, with much of the CSM nodding in agreement. I am glad CCP Ytter and much of the CSM agree with my position.
well mr.Ytter is probably the biggest catastrophe which happened to EVE in last 3 years ... all his proposals and changes caused either economical or game disballance (and was usually fixed by quick/fastforward/turbo breaking patches), I really hope he will not stick his bloody nose into direct gameplay things. And I also hope he will be moved to some place of EVE where they need his extraordinary skills and intelligence more .... like industrial sector or salvaging (you know that part of game which also needs some fixing and changes). IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Sylvia Nardieu
audacity.
5
|
Posted - 2013.01.09 15:48:00 -
[283] - Quote
psycho freak wrote: to make the t3 hard to scan takes full implant set and sig mods and even then they are not impossible to scan down just alot harder to
Well "harder" imho is an understatement, "close to impossible" is more like it.
To scan down T3 fitted for counter-scanning you need a perfect scanning skills char with full Virtue set (2bil) and +10 astronometric hardwirings, and then that guy has to get a .5 lock on top of the booster. Now to get such close lock you'll need at least three passes (and I'm being generous here) if you do system-wide scans or two if you use d-scan to get closer. Either case that's anywhere form 15 seconds to one minute of combat probes being out which is more then enough for anyone paying attention to cloak up. Yes it can be done, but it requires a major f***up by whomever is flying booster.
I'll lol ahead at the obvious troll with "l2p, d-scan your way to close on prober" comment as d-scanning usually involves several additional minutes of warping and bm-ing around during which the fights usually end and the gang moves on/booster cloaks up.
So, in short - T3 boosting is indeed horribly broken atm, there is no reasonable counter to it and it should be dealt with. My suggestion would be for command processors to bloom the size of the ship by 100-150m so it reaches size scannable by your average lvl4-probing skills char. As for OGB boosting in general, I'm not so much against it as long as the ship providing bonuses can be found and engaged (hence, no POS combat boosting either, I'd leave industrial boosts alone) . Plus I'd give boosting ship weapons flag when it engages its links, so that station/gate hugging and docking/jumping boosters on first sight of trouble becomes impossible. |

Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
50
|
Posted - 2013.01.09 16:45:00 -
[284] - Quote
IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.
That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.
|

Zarnak Wulf
In Exile.
900
|
Posted - 2013.01.09 17:51:00 -
[285] - Quote
Machiavelli's Nemesis wrote:IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.
That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.
Do you even lift? |

Devon Krah'tor
Magis.Erudire.Ratus.Knoen
49
|
Posted - 2013.01.10 00:52:00 -
[286] - Quote
Machiavelli's Nemesis wrote:IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.
That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.
Even better, have each booster t3 stack its bonuses, even if they're the same skill/module! that way whoever can afford the most booster alts wins! CCP will love it. Greater.Insight.Skill.Knowledge |

Hidden Snake
Genco Fatal Ascension
235
|
Posted - 2013.01.10 10:28:00 -
[287] - Quote
Devon Krah'tor wrote:Machiavelli's Nemesis wrote:IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.
That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.
Even better, have each booster t3 stack its bonuses, even if they're the same skill/module! that way whoever can afford the most booster alts wins! CCP will love it.
exactly ROFL .... return of the nanoage .... 12kms vagas or 20km drams ..... pvp without boosters will be impossible (so everyone will get the alt) . first step of the fight will be to spread around the grid and try to decloak the booster. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Hastemal Nisk
Dragon Clan Nulli Secunda
0
|
Posted - 2013.01.10 13:10:00 -
[288] - Quote
How about no boosting inside POS shield, flags transfer to boosting ships and off grid boosting only by capitals? Would alleviate the Rorqual issue while still leaving all boosting somewhat to fairly vulnerable, and giving capitals something meaningful to do. |

Gunship
FATAL Warfare Hopeless Addiction
103
|
Posted - 2013.01.11 14:26:00 -
[289] - Quote
OGB was on of CCP's biggest mistakes I'm now waiting for the XXXXL Titan that requires 10 Alt's in it, can only engage warp once every 2 weeks, but that won't be a problem since it's going to spend 99.9999999% of its time in a POS wondering WTF happened? Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
|

Ares Desideratus
Exiled Assassins
88
|
Posted - 2013.01.12 01:10:00 -
[290] - Quote
blahblahblahblahblah I'm an ignorant non-believer and I live in my grandma's garage. When people see things differently, misunderstandings happen. Everybody wins when you blob PvP! |
|

Blitzalpha Khurelem
Royal Amarr Institute Amarr Empire
5
|
Posted - 2013.01.12 02:42:00 -
[291] - Quote
just turn active links into pos modules - and take the active link skills into the corp training q
give CS and T3 some sort of passive module and an extra highslot for the modules only to sweeten the deal
the rest ... i dunno |

Sucateira
Viziam Amarr Empire
1
|
Posted - 2013.01.13 12:42:00 -
[292] - Quote
I don't really know why I keep paying to play this game. I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:
"Get an account for scouting" "Get an account for ewar" "Get an account for boosting" "Get an account for plexing" "Get an account for etc..."
Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.
EVE p2w much? |

Cynthia Nezmor
Nezmor's Golden Griffins
128
|
Posted - 2013.01.13 13:54:00 -
[293] - Quote
Sucateira wrote:I don't really know why I keep paying to play this game. I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:
"Get an account for scouting" "Get an account for ewar" "Get an account for boosting" "Get an account for plexing" "Get an account for etc..."
Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.
EVE p2w much?
You can always give up, join a big corp and be the 27th irrelevant little noobie on the killmails when one of the players with 6 accounts lose a ship. |

Vaju Enki
Secular Wisdom
316
|
Posted - 2013.01.13 16:10:00 -
[294] - Quote
Remove offgrid boosting If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Petrus Blackshell
Rifterlings Damu'Khonde
2314
|
Posted - 2013.01.13 23:59:00 -
[295] - Quote
Cynthia Nezmor wrote:Sucateira wrote:I don't really know why I keep paying to play this game. I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:
"Get an account for scouting" "Get an account for ewar" "Get an account for boosting" "Get an account for plexing" "Get an account for etc..."
Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.
EVE p2w much? You can always give up, join a big corp and be the 27th irrelevant little noobie on the killmails when one of the players with 6 accounts lose a ship. Translation: You can always work with others to achieve your goals more easily, and gain some friends and socialize at the same time, too.
Eve is not made to be a solo game -- particularly not in PvP. There is no development effort afforded to solo "balance"; almost everything is made with groups of people in mind. You are supposed to work with others, or be at a severe disadvantage. That disadvantage can be mitigated if you play with yourself by paying for a zillion alts (like Cynthia does).
There are 3 paths to PvP:
- "True" solo, using only one account, and one character. This is fairly rare, due to its success rates being low. Very difficult, but not impossible.
- "Solo", using multiple accounts/characters, but not usually directly collaborating with others. This is pretty common, particularly in areas where "true" solo PvPers may be found (due to the advantage it confers). Most pro~ PvPers fall into this category.
- "Gang", using multiple people, possibly with multiple accounts (but not usually due to limited multitasking attention span). This is most common, and can be subdivided into "small gang", "large gang", "fleet", "sov warfare", "blob", etc., depending on various factors like the composition/size of the fleet, experience of the members, location where it is happening, and intended targets.
To be noted is that, while the setup of some fleets does diminish the role of the individual via excessive restrictions (discipline, selective ship choice, fleet commander anal-retentiveness), fleets managed correctly have no "irrelevant" members -- regardless of age or ship. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Sucateira
Viziam Amarr Empire
3
|
Posted - 2013.01.14 02:02:00 -
[296] - Quote
Petrus Blackshell wrote:Cynthia Nezmor wrote:Sucateira wrote:I don't really know why I keep paying to play this game. I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:
"Get an account for scouting" "Get an account for ewar" "Get an account for boosting" "Get an account for plexing" "Get an account for etc..."
Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.
EVE p2w much? You can always give up, join a big corp and be the 27th irrelevant little noobie on the killmails when one of the players with 6 accounts lose a ship. Translation: You can always work with others to achieve your goals more easily, and gain some friends and socialize at the same time, too. Eve is not made to be a solo game -- particularly not in PvP. There is no development effort afforded to solo "balance"; almost everything is made with groups of people in mind. You are supposed to work with others, or be at a severe disadvantage. That disadvantage can be mitigated if you play with yourself by paying for a zillion alts (like Cynthia does). There are 3 paths to PvP:
- "True" solo, using only one account, and one character. This is fairly rare, due to its success rates being low. Very difficult, but not impossible.
- "Solo", using multiple accounts/characters, but not usually directly collaborating with others. This is pretty common, particularly in areas where "true" solo PvPers may be found (due to the advantage it confers). Most pro~ PvPers fall into this category.
- "Gang", using multiple people, possibly with multiple accounts (but not usually due to limited multitasking attention span). This is most common, and can be subdivided into "small gang", "large gang", "fleet", "sov warfare", "blob", etc., depending on various factors like the composition/size of the fleet, experience of the members, location where it is happening, and intended targets.
To be noted is that, while the setup of some fleets does diminish the role of the individual via excessive restrictions (discipline, selective ship choice, fleet commander anal-retentiveness), fleets managed correctly have no "irrelevant" members -- regardless of age or ship.
I really don't need a scientific explanation to tell me that I can't play this game "solo". But like I risk my ships around, I would like others to risk theirs also. Having whatever alts hidden somewhere in time to give advantage in his "solo" brave adventure... doesn't sound all that brave suddenly. |

GreenSeed
154
|
Posted - 2013.01.14 03:05:00 -
[297] - Quote
anyone who thinks offgrid boosting is "fine" and can be probed is not being serious... a t3 boosting alt flying aligned to a pos can be eventually probed, but a 20 sec warp is more than enough to relocate the alt, not to mention the ONLY thing that should be fitted in lows are stabs.
same with any other booster, align and warp as son as someone lands.
off grid boosting has to go, either make boosting on grid with a 150km - 200km range, or remove it and replace it with a more up close linking system with proper modifiers. |

Ma Zhiqiang
Huang Yinglong White-Lotus
1
|
Posted - 2013.02.19 09:43:00 -
[298] - Quote
I've skimmed through the pages here and yet not seen these ideas:
Make warfare links 1. have effect when not active but with 50% less bonuses than current effects. 2. when activated they give 100% (as current effects) bonus with 5 min activation time. During this time the ship can't move or warp.
^^ |

Whim Aqayn
Ministry of War Amarr Empire
5
|
Posted - 2013.02.19 10:17:00 -
[299] - Quote
People are arguing that because it helps gangs survive against blobs off-grid boosting should stay. This is a fallacy. Just because a broken mechanic helps people to fight against unfavourable odds doesn't mean it should stick around. The correct way to go about it is to remove the broken mechanic and then look at what could be done to make sure small gangs remain viable. |

Crosi Wesdo
War and Order
504
|
Posted - 2013.02.19 10:34:00 -
[300] - Quote
GreenSeed wrote:anyone who thinks offgrid boosting is "fine" and can be probed is not being serious... a t3 boosting alt flying aligned to a pos can be eventually probed, but a 20 sec warp is more than enough to relocate the alt, not to mention the ONLY thing that should be fitted in lows are stabs.
same with any other booster, align and warp as son as someone lands.
off grid boosting has to go, either make boosting on grid with a 150km - 200km range, or remove it and replace it with a more up close linking system with proper modifiers.
Only stabs? More evidence that people who want ogb removed havent a single clue about them. |
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