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Vakr Onzo
Elite Amarr Navy Academy
0
|
Posted - 2012.08.09 15:49:00 -
[31] - Quote
Erm, can I get a transcript of those quotes? the captioning on those are...."gibberish" |

Del Vikus
Gradient Electus Matari
7
|
Posted - 2012.08.09 15:50:00 -
[32] - Quote
Bloodpetal wrote:Going back to my point about the Vigil being underwhelming is really simple. *snip*
This. |

Bloodpetal
Mimidae Risk Solutions
767
|
Posted - 2012.08.09 15:57:00 -
[33] - Quote
Vakr Onzo wrote:Erm, can I get a transcript of those quotes? the captioning on those are...."gibberish"
What! I understand him perfectly fine... 
Link #1 :
Same for the Minmatar, Target Painters for EWAR, SERIOUSLY?!
Link #2 So we're not happy with ECM in general but again it's very tricky to do beacuse we don't want to make it useless, if anything we want to take a look at EWAR in general, we want to take a look at dampeners. You use the Arazu or Lachesis for warp disruption range generally not for the dampening. Same for the Minmatar, Target Painters for EWAR, SERIOUSLY?!
Mimidae Risk Solutions Recruiting |

Vakr Onzo
Elite Amarr Navy Academy
0
|
Posted - 2012.08.09 15:59:00 -
[34] - Quote
Bloodpetal wrote:What! I understand him perfectly fine... Link #1 :Same for the Minmatar, Target Painters for EWAR, SERIOUSLY?! Link #2 So we're not happy with ECM in general but again it's very tricky to do beacuse we don't want to make it useless, if anything we want to take a look at EWAR in general, we want to take a look at dampeners. You use the Arazu or Lachesis for warp disruption range generally not for the dampening. Same for the Minmatar, Target Painters for EWAR, SERIOUSLY?! Thank you and well, I'm deaf and well-read. The captioning for Audio Transcribe on some of those youtube clips make my eyes bleed 
|

Mira Luhtanen
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.08.09 16:04:00 -
[35] - Quote
Vakr Onzo wrote:So TP doesn't make a target easier to hit for bigger guns? Assuming that I've done my math right*: 1 TP is equivalent to a 32% web 2 TPs are equivalent to a 52% web 3 TPs are equivalent to a 60% web
*max skilled T2 TPs with a 5%/level ship bonus, no rigs |

Bloodpetal
Mimidae Risk Solutions
768
|
Posted - 2012.08.09 16:07:00 -
[36] - Quote
Vakr Onzo wrote:Bloodpetal wrote:What! I understand him perfectly fine... Link #1 :Same for the Minmatar, Target Painters for EWAR, SERIOUSLY?! Link #2 So we're not happy with ECM in general but again it's very tricky to do beacuse we don't want to make it useless, if anything we want to take a look at EWAR in general, we want to take a look at dampeners. You use the Arazu or Lachesis for warp disruption range generally not for the dampening. Same for the Minmatar, Target Painters for EWAR, SERIOUSLY?! Thank you and well, I'm deaf and well-read. The captioning for Audio Transcribe on some of those youtube clips make my eyes bleed 
Google Translate doesn't seem to handle the foreign accents so well... And CCP Ytterbium is infamously difficult to understand. Glad to help you out. :)
I thought you were just having a hard time understanding him (as some do), hence the comment! (CCP Ytterbium, love your work on Ship Balancing, don't hate on me ;p ) Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
768
|
Posted - 2012.08.09 16:09:00 -
[37] - Quote
Mira Luhtanen wrote:Vakr Onzo wrote:So TP doesn't make a target easier to hit for bigger guns? Assuming that I've done my math right*: 1 TP is equivalent to a 32% web 2 TPs are equivalent to a 52% web 3 TPs are equivalent to a 60% web *max skilled T2 TPs with a 5%/level ship bonus, no rigs
I guess I'm trying to understand how you're converting from Sig Radius to speed reduction in this case?
Mimidae Risk Solutions Recruiting |

Mira Luhtanen
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.08.09 16:20:00 -
[38] - Quote
Bloodpetal wrote:I guess I'm trying to understand how you're converting from Sig Radius to speed reduction in this case? From here: Tracking Formula
Doubling sig radius should affect tracking in the exact same way as halving transversal speed. |

Michael Harari
The Hatchery Team Liquid
191
|
Posted - 2012.08.09 16:44:00 -
[39] - Quote
Bubanni wrote:CCP Fozzie wrote:Michael Harari wrote:Increased drone velocity is actually harmful, since it makes the drones overshoot.
Also for gods sake, fix ecm before you start buffing ecm ships. I've done a fair bit of testing with the 10% per level bonus and it's worked well so far. May get changed though with further testing. I also tried a 20% per level bonus for fun and it did break things in quite funny ways. As for the second part, I have plans.  :) heh you should try fitting the drone navigation modules then, specially on a carrier with 15 warriors out... they move so fast you can't even recall them to the ship again (they basicly just orbit you at very high speed then :DD!!!!)
They also overshoot frigates and lose out on tons of damage when they are that fast. |

kodohumper
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.08.09 18:03:00 -
[40] - Quote
CCP Fozzie wrote:
VIGIL:
Frigate skill bonuses: 7.5% Bonus to Target Painter effectiveness per level 10% Bonus to Target Painter optimal range per level Slot layout: 2 H (-1), 5 M (+2), 2 L (-1), 2 launchers Fittings: 25 PWG , 225 CPU (+15) Defense (shields / armor / hull) : 350(+76) / 300(+26) / 300(+42) Capacitor (amount / recharge rate / cap per second): 235 (-15)/ 130s (-57.5s)/ 1.8077 (+0.57) Mobility (max velocity / agility / mass): 400 (+47) / 3.22 / 1080000 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 63.5km (+18.5) / 560 (+105) / 6 Sensor strength: 12 Ladar Signature radius: 36 (-8) Cargo capacity: 250 (+100)
In the immortal words of Darth Vader:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
*sniffle* don't remove the speed bonus *sniffle*
|

Joshua Samson
Perkone Caldari State
10
|
Posted - 2012.08.09 19:36:00 -
[41] - Quote
CCP Fozzie wrote:Michael Harari wrote:Increased drone velocity is actually harmful, since it makes the drones overshoot.
Also for gods sake, fix ecm before you start buffing ecm ships. I've done a fair bit of testing with the 10% per level bonus and it's worked well so far. May get changed though with further testing. I also tried a 20% per level bonus for fun and it did break things in quite funny ways. As for the second part, I have plans. 
Firstborn will be yours if ECM gets a rusty mace to its backdoor. |

Intaki Kauyon
Quantum Cats Syndicate
0
|
Posted - 2012.08.09 20:36:00 -
[42] - Quote
CCP Fozzie wrote:We completely understand that the drone speed and control range bonus on the Maulus is a fairly weak bonus. I consider the extra 10m3 dronebay the bigger portion of the buff to it's damage dealing.
The drone speed and control range was mostly chosen since it's a bonus that has good synergy with damps as well as little chance of becoming too powerful.
Agreed. Please keep the drones.
On a side note, When you guys are done T1 Frigs, are you touching any T2 frigs before you move into Crusiers?
I really would like to see the Keres and Hyena be what they should be. I'm not sure I could wait for a full round of T1 changes through Battleships for you to make these EFs useful for the costs. Would love to see the Keres be an upgraded Maulus to what you are proposing here.
In fact with these changes, an EF on field would be a inferior to a degree of its T1 counterpart. Great changes, just maybe give the EFs a quick duct tape fix to hold them over until a true revamp is ready. EFs are already farily gimp, these guys will make sure they never get any ladies. |

Liang Nuren
Heretic Army Heretic Nation
1787
|
Posted - 2012.08.09 20:47:00 -
[43] - Quote
CCP Fozzie wrote: CRUCIFIER:
Frigate skill bonuses: 7.5% Bonus to Tracking Disruptor effectiveness per level 10% Bonus to Tracking Disruptor optimal range per level Slot layout: 2 H, 4 M (+1), 3 L, 2 turrets Fittings: 27 PWG (+2), 235 CPU (+20) Defense (shields / armor / hull) : 250(-24) / 400(+25) / 350(+21) Capacitor (amount / recharge rate / cap per second): 330 (+80)/ 180s (-7.5s)/ 1.8333333 (+0.5) Mobility (max velocity / agility / mass): 350 (+68) / 3.35(-1.09) / 1064000 Drones (bandwidth / bay): 15(+10) / 45(+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 64km (+16.5) / 540 (+100) / 6 Sensor strength: 14 Radar Signature radius: 38 (-8) Cargo capacity: 265 (+100)
This will be an excellent ship and I will make people cry with it.
Quote: GRIFFIN:
Frigate skill bonuses (unchanged): 15% Bonus to ECM Jammer strength per level 10% Bonus to ECM Jammer cap use per level Slot layout: 2 H (-1), 5 M (+1), 2 L (+1), 2 launchers Fittings: 24 PWG (-1), 240 CPU (+15) Defense (shields / armor / hull) : 400(+9) / 250 / 250 Capacitor (amount / recharge rate / cap per second): 245 (-5)/ 135s (-52.5s)/ 1.815 (+0.482) Mobility (max velocity / agility / mass): 325 (+38) / 3.5(+0.14) / 1056000 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5) / 500 (+100) / 6 (+1) Sensor strength: 17 Gravimetric Signature radius: 42 (-8) Cargo capacity: 260 (+100)
There is no meaningful feedback possible until you reveal the changes you're planning for ECM.
Quote: MAULUS:
Frigate skill bonuses: 7.5% Bonus to Sensor Damp effectiveness per level 10% Bonus to Drone MWD velocity and Drone control range per level Slot layout: 2 H (-1), 4 M (+1), 3 L (+1), 2 turrets Fittings: 26 PWG (+1), 230 CPU (+10) Defense (shields / armor / hull) : 300(-13) / 350(-1) / 400(+71) Capacitor (amount / recharge rate / cap per second): 275 (+25)/ 150s (-37.5s)/ 1.8333333 (+0.5) Mobility (max velocity / agility / mass): 375 (+69) / 3.25(-0.626) / 1063000 Drones (bandwidth / bay): 20(+10) / 30(+20) Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km (+14.5) / 520 (+100) / 6 Sensor strength: 16 Magnetometric Signature radius: 40 (-8) Cargo capacity: 275 (+100)
Damps on the Maulus will be almost useful, but either that drone bonus really needs to go or you need to fix the problem with fast drones being 100% useless.
Quote: VIGIL:
Frigate skill bonuses: 7.5% Bonus to Target Painter effectiveness per level 10% Bonus to Target Painter optimal range per level Slot layout: 2 H (-1), 5 M (+2), 2 L (-1), 2 launchers Fittings: 25 PWG , 225 CPU (+15) Defense (shields / armor / hull) : 350(+76) / 300(+26) / 300(+42) Capacitor (amount / recharge rate / cap per second): 235 (-15)/ 130s (-57.5s)/ 1.8077 (+0.57) Mobility (max velocity / agility / mass): 400 (+47) / 3.22 / 1080000 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 63.5km (+18.5) / 560 (+105) / 6 Sensor strength: 12 Ladar Signature radius: 36 (-8) Cargo capacity: 250 (+100)
So the Vigil appears to be trading the speed bonus for a hard coded Min Frig 3. That's not too bad but the loss of a low is remarkably painful. Overall the ship's probably going from a marginally useful T1 interceptor to completely useless outside of dread/titan Blap Fleets.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Kristen Andelare
Abacus Industries Group Aerodyne Collective
22
|
Posted - 2012.08.09 20:48:00 -
[44] - Quote
Intaki Kauyon wrote:CCP Fozzie wrote:We completely understand that the drone speed and control range bonus on the Maulus is a fairly weak bonus. I consider the extra 10m3 dronebay the bigger portion of the buff to it's damage dealing.
The drone speed and control range was mostly chosen since it's a bonus that has good synergy with damps as well as little chance of becoming too powerful. Agreed. Please keep the drones. On a side note, When you guys are done T1 Frigs, are you touching any T2 frigs before you move into Crusiers? I really would like to see the Keres and Hyena be what they should be. I'm not sure I could wait for a full round of T1 changes through Battleships for you to make these EFs useful for the costs. Would love to see the Keres be an upgraded Maulus to what you are proposing here. In fact with these changes, an EF on field would be a inferior to a degree of its T1 counterpart. Great changes, just maybe give the EFs a quick duct tape fix to hold them over until a true revamp is ready. EFs are already farily gimp, these guys will make sure they never get any ladies.
This!
If you can manage to fix Ewar overall, it will help at least the Keres. Right now the damps are pretty useless. The Vigil as pointed out, has essentially no defense use of its primary bonused role (TP). Please give a little love to EAFs as possible so they aren't completely overshadowed by their T1 brethren. (And yes, I fly a Maulus and love the little guy.) |

Alticus C Bear
University of Caille Gallente Federation
62
|
Posted - 2012.08.09 20:58:00 -
[45] - Quote
ItGÇÖs actually the Maulus Drone control range bonus that I would question how that sort of control range bonus is useful as it is at the edge of lock range, you would be well out of turret range and so could fit range augmenter or a drone control rig instead if you wished. Also drones are very vulnerable used at that range, hitpoints or tracking (to help with the increased speed issue) may be better. |

Milton Middleson
Rifterlings Ushra'Khan
78
|
Posted - 2012.08.09 20:58:00 -
[46] - Quote
Unless the ECM change is coming at the same time as these rebalances, the Griffin is going to go from excellent to horrifyingly overpowered.
I like the crucifier changes, even though it will apparently force me to train actually train drone skills to use it to maximum effectiveness (jk, I'm putting salvagers in the highs and salvage drones in the drone bay).
Still not that impressed with the vigil, though I think the fault there lies with target painters and not the hull. |

Intaki Kauyon
Quantum Cats Syndicate
0
|
Posted - 2012.08.09 21:03:00 -
[47] - Quote
Alticus C Bear wrote:ItGÇÖs actually the Maulus Drone control range bonus that I would question how that sort of control range bonus is useful as it is at the edge of lock range, you would be well out of turret range and so could fit range augmenter or a drone control rig instead if you wished. Also drones are very vulnerable used at that range, hitpoints or tracking (to help with the increased speed issue) may be better.
Big Agree. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
224
|
Posted - 2012.08.09 21:13:00 -
[48] - Quote
Problem with Maulus as I see it:
All other disruption frigates get 2 bonuses for disruption. Maulus gets one bonus to disruption and one to drones. Granted, those could be disruption as well, but drones are so easily destroyed that I would like to see a +10% HP bonus to drones as well. Without it, drones will very quickly get popped.
Having said that, I guess it depends on what you guys are planning to do with sensor dampening in the expansion. If you make it work decently in synergy with drones (that is, dampening makes targeting drones impossible until they get close, and slow when they're in targeting range), it might be OK. But without knowing what dampening changes will be, it's hard to even consider how well the ship measures up.
As a sidenote, how come Amarr always have larger drone bay sizes than Gallente? It may work fine for smaller hulls, but beyond a certain point (cruiser hulls and up, where ships reach 5 drone maximum for deployment) this gives Amarr an edge where Gallente are supposedly the drone kings? Never quite made sense to me. Gallente should have both the most bandwidth and the biggest drone bay, IMHO. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
30
|
Posted - 2012.08.09 21:45:00 -
[49] - Quote
drone mwd speed could be useful if the maulus would get allowed to use bigger drones then it usually could. maybe combine the mwd speed in a volume und bandwidth reduction for electronic warfare and logistic drones? making the maulus using logistic drones would also dreate a logistic frigate a lot of people are asking for. |

Liang Nuren
Heretic Army Heretic Nation
1789
|
Posted - 2012.08.09 21:47:00 -
[50] - Quote
Nagarythe Tinurandir wrote:drone mwd speed could be useful if the maulus would get allowed to use bigger drones then it usually could. maybe combine the mwd speed in a volume und bandwidth reduction for electronic warfare and logistic drones? making the maulus using logistic drones would also dreate a logistic frigate a lot of people are asking for.
I admit that this idea makes me very excited.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Pink Marshmellow
Caucasian Culture Club Transmission Lost
38
|
Posted - 2012.08.09 21:53:00 -
[51] - Quote
I believe 7.5% bonus to sensor damps is not enough as a bonus. I suggest a 10% increase to sensor damps would be more sensible. Sensor Damps are pretty gimped, and 7.5% makes it barely, barely usable. 10% will certainly make them worth using. 15% would make it awesome though.
I don't get why the other ships get an optimal range bonus, while the maulus gets a drone control range and speed bonus.
Tracking disruption is strong ewar, so i think 7.5% is good.
Target Painting is lacking the modules need a boost or a boost in bonus would be ideal.
I believe a boost from 7.5% to 15% would certainly make it worthwhile.
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Nagarythe Tinurandir
Catholic School for Boys A Point In Space
30
|
Posted - 2012.08.09 22:00:00 -
[52] - Quote
Liang Nuren wrote:Nagarythe Tinurandir wrote:drone mwd speed could be useful if the maulus would get allowed to use bigger drones then it usually could. maybe combine the mwd speed in a volume und bandwidth reduction for electronic warfare and logistic drones? making the maulus using logistic drones would also dreate a logistic frigate a lot of people are asking for. I admit that this idea makes me very excited. -Liang
though i have to admit, huge potential for beeing op. but it would make the maulus a very versatile disruption frigate.
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Liang Nuren
Heretic Army Heretic Nation
1789
|
Posted - 2012.08.09 22:04:00 -
[53] - Quote
Pink Marshmellow wrote:I believe 7.5% bonus to sensor damps is not enough as a bonus. I suggest a 10% increase to sensor damps would be more sensible. Sensor Damps are pretty gimped, and 7.5% makes it barely, barely usable. 10% will certainly make them worth using. 15% would make it awesome though.
I don't get why the other ships get an optimal range bonus, while the maulus gets a drone control range and speed bonus.
Tracking disruption is strong ewar, so i think 7.5% is good.
Target Painting is lacking the modules need a boost or a boost in bonus would be ideal.
I believe a boost from 7.5% to 15% would certainly make it worthwhile.
There was some ~maths~ done when the sensor damp nerf hit that showed 12.5% would bring bonused scripted damps up to the same level they were before they nerf. At least, for the half that it was scripted for.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Denuo Secus
58
|
Posted - 2012.08.09 22:28:00 -
[54] - Quote
While I really like the idea behind the new Maulus (drones applied at range) I think this tactic suffers from serious issues with drone survivability at the moment. Drones are just getting destroyed when used at range. It works in medium sized fleets but solo or very small gang (Gallente style) drones are primary.
If my opponent cannot reach me - he simply has to attack my drones! At least that's my own experience so far.
IMHO drones are way to easy to destroy. Even on ships with drone HP bonus - ships intended to use drones as main weapon. I think it should be more difficult to get rid of drones. Assuming this, the new Maulus would be awesome for solo/very small gang PvP. Being an ewar frig it could engange targets a non-ewar frig could not. Destroyers for instance. |

EI Digin
Dreddit Test Alliance Please Ignore
278
|
Posted - 2012.08.09 22:55:00 -
[55] - Quote
Maulus would be good if ecm drones (other than the jamming drones) were less killable (speed helps) and had more effective ecm bonuses.
All other ships look pretty rad. A griffin with 3 jammers, a prop mod and a shield extender sounds pretty menacing, and the vigil with 5 (!) midslots is going to be very fun. |

Vilnius Zar
Ordo Ardish
111
|
Posted - 2012.08.10 00:37:00 -
[56] - Quote
can I be annoying and ask why this has to wait till winter? I mean, fine tuning some of the ideas/stats (they look pretty ok to me apart from drone control range on the maulus, seems a bit of a non-bonus) doesn't have to take that long?
p.s. that Griffin needs toning down. Amat victoria curam. |

Galphii
Sileo In Pacis THE SPACE P0LICE
56
|
Posted - 2012.08.10 02:13:00 -
[57] - Quote
I like the amarr approach with drones you seem to be taking: limited bandwidth, but plenty of space for carrying multiple sets of drones for flexibility.
Looking forward to hearing more about the ewar changes coming, and hoping this includes a new approach to ecm.
These numbers look good - no complaints (I seriously love all this reworking of ship designs, it gives me a happy.)  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
23
|
Posted - 2012.08.10 02:17:00 -
[58] - Quote
I don't get why you're doing these changes so slowly
I think posting them on the forums, and if things don't go apeshit applying them in 2 weeks would be plenty of time..
At this rate the ship rebalance will take years... |

Celedris
Stimulus Rote Kapelle
2
|
Posted - 2012.08.10 02:21:00 -
[59] - Quote
The 7.5% bonus on damps is quite good. With signal suppression trained to 5, two damp rigs, and an unbonused info superiority link, you are looking at about 75% strength damps. That is quite powerful: two of them would result in -93% targeting range.
A 10% bonus would result in ~82% strength damps with an unbonused link. A 15% damp bonus would lead to 100% strength damps when using a proteus link.
TDs with 7.5% might even be too strong. You are already looking at potentially 89% strength for a balmers with just TD rigs and an unbonused info superiority link. Investor TDs and a Proteus link and it's closer to 95% strength. Two of those and even small blasters would have the tracking of a sieged beam revelation, or enough optimal reduction to drop large blasters under 0.2km. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
29
|
Posted - 2012.08.10 04:23:00 -
[60] - Quote
So is anyone working on general electronic warfare balancing for the base modules?
Having TD's do something to missiles.
Nerfing ECM or radically changing how it works.
Buffing Damps
Making Painters useful over all. |
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