| Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
| Author |
Thread Statistics | Show CCP posts - 20 post(s) |

X Gallentius
Justified Chaos
386
|
Posted - 2012.08.14 16:44:00 -
[151] - Quote
PinkKnife wrote:CCP Fozzie wrote:Marcel Devereux wrote:Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5. Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts. So, what then is the usefulness of the race that specializes in Drones, and is supposed use them as a secondary weapon? .... A drone sniper while sounding cool, is completely useless using anything but sentry drones. Gallente are supposed to be able to apply more dps - hence larger drone bandwidth. Most often this dps is best applied to bigger ships at closer range (that's why 75m3 bandwidth for Vexor... 2x Ogres can hit BCs easily enough once you web down your opponent).
Also, drone sniper will be very cool - especially if you start thinking about support drones for your fleet where tracking doesn't matter. Nuet the f! out of those drams! |

Deena Amaj
Native Freshfood Minmatar Republic
29
|
Posted - 2012.08.14 17:06:00 -
[152] - Quote
Considering Vigil, how about that bonus hp to structure, to get more vital seconds of holding tackle before blowing up? Next to one of the painting nonuses. Would give more means to having damage control. For what it is worth.
Doubt it is a solution though. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
24
|
Posted - 2012.08.14 17:06:00 -
[153] - Quote
I don't get the hate TP's get..
People do realize that Sig is a part of the tracking equation right? It does not just help big stuff hit small stuff.. |

Liang Nuren
Heretic Army Heretic Nation
1829
|
Posted - 2012.08.14 17:22:00 -
[154] - Quote
CCP Fozzie wrote: Griffin: +5 dronebay and bandwidth Maulus: Changed bonus to damp cap use, +2 pg Vigil: +5 dronebay and bandwidth, +1 pg, +1.5 km lockrange, +10 velocity, -2 signature radius
The OP has been updated with these changes.
Comments: - Griffin: I have to admit I'm surprised to see another boost to the Griffin. The ECM mechanic by itself makes the ship absurdly powerful... more details on this planned ECM change of yours would be swell. - The Maulus: This seems like a net improvement. I would have preferred you to fix the core problem with drones overshooting small hitbox targets. Also note that the problem is not limited to pods/shuttles - it's also a tremendous problem with moving interceptors. Try fitting up an Ishtar with several drone nav comps and orbit it in an inty to see what I mean. - The Vigil: Yeah so that doesn't really help that much. There's no reason for the Vigil to have 5 mids - so move that mid back to a low. Otherwise it's probably "fine". I mean, as fine as an ewar ship with two painter bonuses can be. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Deena Amaj
Native Freshfood Minmatar Republic
29
|
Posted - 2012.08.14 17:29:00 -
[155] - Quote
It is not hate, at least on my side. But, and a big but, Vigil had two different bonuses, not one of the same.
Having speed allowed me to catch and suicixe tackle stuff. Again, just me.
I just find the painting not as much of a special anymore, because ALL playera can put it on their ships. If TP had the fitting restrictions like Covert Cloaking/Cyno modules (and the -99% cpu for vigil, belli, phoon) i'd shut up like that.
Same to apply for other race-respective ewar. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.14 17:31:00 -
[156] - Quote
CCP Fozzie wrote:Marcel Devereux wrote:Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5. Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts.
Looks like there was some error in your research. 1.5 doesn't fit into the Gallente scheme. It needs to be either 1.33, 2, or 3. I did the research for you:
https://docs.google.com/spreadsheet/ccc?key=0Apbgh8v1tblLdEJzbE1BWFhRZnlXWlNCT3ZwWXhJN2c
It looks like you have some holes in your design template for Gallente ships! |

Del Vikus
Gradient Electus Matari
14
|
Posted - 2012.08.14 17:34:00 -
[157] - Quote
Garviel Tarrant wrote:I don't get the hate TP's get..
People do realize that Sig is a part of the tracking equation right? It does not just help big stuff hit small stuff..
Things like lock time issues (or tracking) are rather secondary benefits, all things considered. A ship fitted with RSBs can apply benefits directly to friendly ships throughout an entire fight. A ship with TPs must first lock a target and then apply a TP (which might miss), and then the remaining ships must lock and target that one. That's one step too many in the midst of a fight; it has no direct support or disruptive power. It is purely "supplementary", but not in a way that makes it substantially threatening.
|

Deena Amaj
Native Freshfood Minmatar Republic
29
|
Posted - 2012.08.14 17:46:00 -
[158] - Quote
Del Vikus wrote:Garviel Tarrant wrote:I don't get the hate TP's get..
People do realize that Sig is a part of the tracking equation right? It does not just help big stuff hit small stuff.. Things like lock time issues (or tracking) are rather secondary benefits, all things considered. A ship fitted with RSBs can apply benefits directly to friendly ships throughout an entire fight. A ship with TPs must first lock a target and then apply a TP (which might miss), and then the remaining ships must lock and target that one. That's one step too many in the midst of a fight; it has no direct support or disruptive power. It is purely "supplementary", but not in a way that makes it substantially threatening. Exactly. It is like asupport module, like remote sensor booster or tracking link - vaguely. Not a real disruption. Only difference is that it works for you too. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
238
|
Posted - 2012.08.14 18:22:00 -
[159] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:Marcel Devereux wrote:Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5. Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts. I hear there is this rebalancing effort. Hopefully it can buck this trend and make Gallente ships more versatile ;-)
I very much agree with this. What good is bandwidth is a flight of drones is lost or destroyed and you have no replacements because your drone bay is too small? Makes absolutely no sense. |

X Gallentius
Justified Chaos
386
|
Posted - 2012.08.14 18:46:00 -
[160] - Quote
One target painter provides additional tracking/damage to the entire fleet whereas one Remote Sensor Booster applies benefit to a single ship.
|

Zarnak Wulf
Imperial Outlaws
503
|
Posted - 2012.08.14 18:56:00 -
[161] - Quote
CCP Fozzie wrote:We also want to make TPs more usable in more situations, but that will primarily involve changes to the rest of the environment as opposed to changes to the TP module itself.
If I were a betting man I'd say the tracking formula is on the operating table.  |

Liang Nuren
Heretic Army Heretic Nation
1832
|
Posted - 2012.08.14 19:09:00 -
[162] - Quote
Zarnak Wulf wrote:CCP Fozzie wrote:We also want to make TPs more usable in more situations, but that will primarily involve changes to the rest of the environment as opposed to changes to the TP module itself. If I were a betting man I'd say the tracking formula is on the operating table. 
Tracking nerfs and sig radius changes would also work. Though TBH making LML explosion radius better doesn't lean that way.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Michael Harari
The Hatchery Team Liquid
225
|
Posted - 2012.08.14 19:20:00 -
[163] - Quote
The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.
Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters |

John Nucleus
Red Federation RvB - RED Federation
18
|
Posted - 2012.08.14 20:12:00 -
[164] - Quote
CCP Fozzie wrote:Marcel Devereux wrote:Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5. Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts.
I think you missed the tormentor with this philosophy. It only has 10/10. |
|

CCP Fozzie
C C P C C P Alliance
984

|
Posted - 2012.08.14 20:23:00 -
[165] - Quote
John Nucleus wrote:CCP Fozzie wrote:Marcel Devereux wrote:Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5. Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts. I think you missed the tormentor with this philosophy. It only has 10/10.
Tormentor isn't considered a true Amarr droneboat, it's a gunboat that also has a significant dronebay as a secondary weapon, like the Armageddon.
And yes I know this can get somewhat complicated, but in the end the main goals are always balance and interesting gameplay. The racial traits are useful guidelines to help towards those goals. |
|

mkint
864
|
Posted - 2012.08.14 20:26:00 -
[166] - Quote
CCP Fozzie wrote:Michael Harari wrote:What about removing the actually harmful speed bonus on the maulus' drones? 50% velocity means light drones will lose tons of damage to overshooting I had originally tested the +50% bonus and found that as long as you don't fit any navigation computers on top of the bonus the drones responded quite well against most targets. Going back and retesting with shuttles and pods found that the problem still existed for the really small hitboxes. So as I posted above we're dropping the drone speed bonus and replacing it with a cap use bonus for damps. I still really like the concept of a drone "sniper" and feel it would have good synergy with damps, but for now we'll have to shelve the idea. I still like the idea of small sentry drones that can move with the ship that launched them. I'm pretty sure that's what it will take to get a drone boat to not suck at sniping, especially a frig. |

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.14 21:16:00 -
[167] - Quote
CCP Fozzie wrote:John Nucleus wrote:CCP Fozzie wrote:Marcel Devereux wrote:Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5. Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts. I think you missed the tormentor with this philosophy. It only has 10/10. Tormentor isn't considered a true Amarr droneboat, it's a gunboat that also has a significant dronebay as a secondary weapon, like the Armageddon. And yes I know this can get somewhat complicated, but in the end the main goals are always balance and interesting gameplay. The racial traits are useful guidelines to help towards those goals.
Understood but your racial guidelines for Amarr drone boats are consistent across the board (i.e. 3:1 ratio). For Gallente you have the Vexor at 1.33, the Eos, Ishkur, and Myrmidon at 2, the Dominix, Ishtar, and Utu at 3, and the Dominix Navy Issue and Sin at 3.2 (seems to be the case for T2 and faction drone boats except for the Ishtar).
My pattern recognition implant is malfunctioning and I can not discern a guideline for any race other than Amarr. Can you please state the drone boat guidelines for each of the races. I'm looking forward to the complicated equation for Gallente ;-) |
|

CCP Fozzie
C C P C C P Alliance
985

|
Posted - 2012.08.14 21:23:00 -
[168] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:John Nucleus wrote:CCP Fozzie wrote:Marcel Devereux wrote:Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5. Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts. I think you missed the tormentor with this philosophy. It only has 10/10. Tormentor isn't considered a true Amarr droneboat, it's a gunboat that also has a significant dronebay as a secondary weapon, like the Armageddon. And yes I know this can get somewhat complicated, but in the end the main goals are always balance and interesting gameplay. The racial traits are useful guidelines to help towards those goals. Understood but your racial guidelines for Amarr drone boats are consistent across the board (i.e. 3:1 ratio). For Gallente you have the Vexor at 1.33, the Eos, Ishkur, and Myrmidon at 2, the Dominix, Ishtar, and Utu at 3, and the Dominix Navy Issue and Sin at 3.2 (seems to be the case for T2 and faction drone boats except for the Ishtar). My pattern recognition implant is malfunctioning and I can not discern a guideline for any race other than Amarr. Can you please state the drone boat guidelines for each of the races. I'm looking forward to the complicated equation for Gallente ;-)
It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone. I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance. |
|

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.14 21:25:00 -
[169] - Quote
CCP Fozzie wrote: It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone. I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.
Should I start drinking now to drown my sorrows? Maybe poor one out for Gallente ?-) |
|

CCP Fozzie
C C P C C P Alliance
986

|
Posted - 2012.08.14 21:35:00 -
[170] - Quote
Marcel Devereux wrote:CCP Fozzie wrote: It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone. I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.
Should I start drinking now to drown my sorrows? Maybe poor one out for Gallente ?-)
Oh I really like the ship, but it doesn't fit any established bandwidth/dronebay ratio that's all. |
|

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.15 00:13:00 -
[171] - Quote
CCP Fozzie wrote:Marcel Devereux wrote:CCP Fozzie wrote: It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone. I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.
Should I start drinking now to drown my sorrows? Maybe poor one out for Gallente ?-) Oh I really like the ship, but it doesn't fit any established bandwidth/dronebay ratio that's all.
I see. Hopefully it is over 3!
I know this is out of the context of this thread bu Is there a possibility of making Gallente drone boats all have the same ratio? Is there a reason this isn't consistent across drone boats? I would think that the race would dictate the bandwidth and secondary bonus on the ship rather than the drone bay size.
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
242
|
Posted - 2012.08.15 01:26:00 -
[172] - Quote
CCP Fozzie wrote: It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone. I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.
Balance is fine and dandy, but consider the logistics of flying a drone(ish) ship where you essentially have one set of drones. Because currently you get 1.5 sets.
If anything happens, anything at all, and you lose that one flight, you are done. Finito. Go back to base and restock. You are out of the fleet, you are out of the gang. By the time you go back, reload, and fly back, the gang will have moved on and you'll spend 40 mins playing catch-up. I know because I've done it.
And it can be anything. The drones, which have unbuffed HP by the way, die ludicrously easy. Direct fire, other drones (perhaps from a ship where drones are only a small percentage of overall DPS), smartbombs, what have you. Heck, I could be forced to warp out without having time for the drones to slowly work their way back. In any of these scenarios that's the end of the roam for me. I gotta pack up and go home and get some new drones, or hope to god there's some for sale somewhere in a nearby system. Which doesn't really work during a roam in hostile space in FW as I can't dock in enemy stations anyhow.
See the issue?
Balance is good and all, but remember that real, non-insane people are going to try to use this boat at some point. Maybe. And this kind of stuff will drive them bananas. And this is just icing, on top of an otherwise giant drone cake (poor UI, bad AI, destructible, can't overheat for more damage/faster travel/more range, slowest damage projection of any weapon system, etc., etc). |

Mechael
Ouroboros Executor Collective
226
|
Posted - 2012.08.15 04:20:00 -
[173] - Quote
Michael Harari wrote:The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.
Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters
Except they don't quite do the same thing as webs. The thing about reducing transversal velocity (webs) is that it gets reduced for both you and your opponent, giving you both an edge in dps (assuming you're both using turrets.) Target painters give you an accuracy boost /without/ also giving that boost to your opponent.
They still could use a bit of a boost, though. Whether or not you win the game matters not. -áIt's if you bought it. |

Michael Harari
The Hatchery Team Liquid
229
|
Posted - 2012.08.15 04:32:00 -
[174] - Quote
Mechael wrote:Michael Harari wrote:The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.
Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters Except they don't quite do the same thing as webs. The thing about reducing transversal velocity (webs) is that it gets reduced for both you and your opponent, giving you both an edge in dps (assuming you're both using turrets.) Target painters give you an accuracy boost /without/ also giving that boost to your opponent. They still could use a bit of a boost, though.
Thats only true if you are both orbiting each other and have identical tracking. In the case of say, a dual prop SFI webbed by a frigate, the SFI is going to be heating its ab away from the frigate in an attempt to drop transversal as much as possible, and the web is going to make this less effective. |

Mechael
Ouroboros Executor Collective
227
|
Posted - 2012.08.15 05:45:00 -
[175] - Quote
Michael Harari wrote:Mechael wrote:Michael Harari wrote:The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.
Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters Except they don't quite do the same thing as webs. The thing about reducing transversal velocity (webs) is that it gets reduced for both you and your opponent, giving you both an edge in dps (assuming you're both using turrets.) Target painters give you an accuracy boost /without/ also giving that boost to your opponent. They still could use a bit of a boost, though. Thats only true if you are both orbiting each other and have identical tracking. In the case of say, a dual prop SFI webbed by a frigate, the SFI is going to be heating its ab away from the frigate in an attempt to drop transversal as much as possible, and the web is going to make this less effective.
It's actually true in every case. All the target painter does is increase the "sweet spot" of your own tracking without also increasing the sweet spot of your opponent's. It's a matter of degrees, and every fraction of a degree helps at least a little bit. Whether or not you win the game matters not. -áIt's if you bought it. |

Arkady Sadik
Gradient Electus Matari
695
|
Posted - 2012.08.15 07:06:00 -
[176] - Quote
The main problem with the Vigil as is are the problems with target painters.
The problems with target painters are ttwofold:
1) Signature is a mostly irrelevant factor for damage application in most fleets. Even for fleets where it is actually very important (vs. Tengu, AHAC), the signature bonus of a TP is very weak, with 3 TPs having the same effect as one single web.
2) Compared to other ewar, TP does not scale. "Another Griffin" is always welcome and, outside of coordination, will actually support the fleet. TPs go to primary, and beyond 3-4 of them, they have zero effect. Rookies will be better off bringing other ships than TPs. Especially as, because of 1), in fleets where TPs are actually important, they are more likely to be on bigger ships and flown by experienced pilots.
I'm not sure what to do about 2). But for 1), it would be great if TPs could give a 150% increase in signature instead of 37.5%. That would be equivalent to a 60% web, per TP. TPs have longer range than webs, but do not actually slow down the target, which sounds like a good tradeoff.
So, if you give the Vigil (and other TP boats) a 15-20% bonus for TP effectiveness per level, you make the ship actually very useful, because the TP effect will then be quite pronounced. |

Sofia Wolf
Ubuntu Inc. Varangon Tagma
55
|
Posted - 2012.08.15 08:39:00 -
[177] - Quote
Maybe problem with TP is that webs overshadow them. Should webs get nerfed? I does sem a bit OP that single module can slow down target by 50%. Maybe speed penalty shuld be reduced to say ... 33% ? |

X Gallentius
Justified Chaos
395
|
Posted - 2012.08.15 09:07:00 -
[178] - Quote
How about we make the effective range of webs around 10 km and we increase the effective range of target painters to, say, 45 km with perhaps a 90 km falloff?
|

John Nucleus
Red Federation RvB - RED Federation
18
|
Posted - 2012.08.15 12:26:00 -
[179] - Quote
Jame Jarl Retief wrote:CCP Fozzie wrote: It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone. I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.
Balance is fine and dandy, but consider the logistics of flying a drone(ish) ship where you essentially have one set of drones. Because currently you get 1.5 sets. If anything happens, anything at all, and you lose that one flight, you are done. Finito. Go back to base and restock. You are out of the fleet, you are out of the gang. By the time you go back, reload, and fly back, the gang will have moved on and you'll spend 40 mins playing catch-up. I know because I've done it. And it can be anything. The drones, which have unbuffed HP by the way, die ludicrously easy. Direct fire, other drones (perhaps from a ship where drones are only a small percentage of overall DPS), smartbombs, what have you. Heck, I could be forced to warp out without having time for the drones to slowly work their way back. In any of these scenarios that's the end of the roam for me. I gotta pack up and go home and get some new drones, or hope to god there's some for sale somewhere in a nearby system. Which doesn't really work during a roam in hostile space in FW as I can't dock in enemy stations anyhow. See the issue? Balance is good and all, but remember that real, non-insane people are going to try to use this boat at some point. Maybe. And this kind of stuff will drive them bananas. And this is just icing, on top of an otherwise giant drone cake (poor UI, bad AI, destructible, can't overheat for more damage/faster travel/more range, slowest damage projection of any weapon system, etc., etc).
This ^, 10 times.
Every ship that use drones should have more than 1 flight. It could be a 1.5 ratio for ships that use drones as a secondary weapon. It's just so useful to have a spare drone around and it won't overpower the ship, it will only make it a bit more versatile and reliable.
I also hope that at some point the UI will be looked at, it's really awful, I mean really really really awful. And just a little work could already improve it a lot: - drag and drop in groups - health bar while in drone bay - double click to launch and return
|

Onnen Mentar
Murientor Tribe Defiant Legacy
14
|
Posted - 2012.08.15 12:59:00 -
[180] - Quote
Two questions/remarks related to a stat left unchanged: sensor strength.
(1) How is sensor strength decided on? Is it racial or based on other factors? Vigil has lower sensor strength than the crucifier, but the typhoon has higher sensor strength than the armageddon for instance. (2) Compared to battleship, these frigates also have interesting increments. For instance the domi and scorpion have high sensor strengths (22, 23), whereas the armageddon and typhoon have low sensor strengths (17, 18). For the frigates the increment is just +2 each time.
|
| |
|
| Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
| First page | Previous page | Next page | Last page |