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ps3ud0nym
O C C U P Y Tribal Band
96
|
Posted - 2012.08.09 18:37:00 -
[1] - Quote
I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? |

Tom Gerard
Glorious Nation of Kazakhstan
438
|
Posted - 2012.08.09 18:38:00 -
[2] - Quote
R E S P O N C E.
No. If you need a friend call me @ (501) 444-CCNA |

Elli M0o
University of Caille Gallente Federation
0
|
Posted - 2012.08.09 18:39:00 -
[3] - Quote
Are you really this stupid or is this a poor attempt at trolling? |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
548
|
Posted - 2012.08.09 18:40:00 -
[4] - Quote
Try here Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Elvis Fett
Autocannons Anonymous Late Night Alliance
27
|
Posted - 2012.08.09 18:40:00 -
[5] - Quote
Are you saying there are capital pilots that are now 'stuck' because the only ship their cyno alt can fly is a rookie ship? |

James 315
Caldari Provisions Caldari State
2264
|
Posted - 2012.08.09 18:41:00 -
[6] - Quote
ps3ud0nym wrote:If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? I hope your capitals aren't really relying on a bunch of rookie ships. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
75
|
Posted - 2012.08.09 18:41:00 -
[7] - Quote
James 315 wrote:ps3ud0nym wrote:If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? I hope your capitals aren't really relying on a bunch of rookie ships. 
Tribal Band |

Tom Gerard
Glorious Nation of Kazakhstan
438
|
Posted - 2012.08.09 18:42:00 -
[8] - Quote
Alexzandvar Douglass wrote:James 315 wrote:ps3ud0nym wrote:If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? I hope your capitals aren't really relying on a bunch of rookie ships.  Tribal Band
When two tribes go to war... a point is all that you can score. If you need a friend call me @ (501) 444-CCNA |

lanyaie
486
|
Posted - 2012.08.09 18:48:00 -
[9] - Quote
please tell me the location of thse so called capitals and I'll make sure they are exterminated I dont post often, but when I do i'm probably trolling you Currently offering 100% legit hulkageddon security sponsored by the mittani, send 50m to me and 50m to him |

Sexy Cakes
Poasting
34
|
Posted - 2012.08.09 18:49:00 -
[10] - Quote
obligatory :facepalm: |

Tom Gerard
Glorious Nation of Kazakhstan
444
|
Posted - 2012.08.09 18:49:00 -
[11] - Quote
Sexy Cakes wrote:obligatory :facepalm:
I think your cakes are sexy. If you need a friend call me @ (501) 444-CCNA |

Sarik Olecar
Royal Amarr Institute Amarr Empire
108
|
Posted - 2012.08.09 19:01:00 -
[12] - Quote
Cargo Bay Expander I |

ps3ud0nym
O C C U P Y Tribal Band
96
|
Posted - 2012.08.09 19:04:00 -
[13] - Quote
ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted. |

Tom Gerard
Glorious Nation of Kazakhstan
453
|
Posted - 2012.08.09 19:06:00 -
[14] - Quote
ps3ud0nym wrote:ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.
Your name means... FALSE NAME. If you need a friend call me @ (501) 444-CCNA |

Suddenly Forums ForumKings
Republic University Minmatar Republic
186
|
Posted - 2012.08.09 19:06:00 -
[15] - Quote
I'm so sorry that you can't use a noobship to light a cyno. Go cry more and buy a real ship.
Noob ships being able to light cynos is moronic anyway. |

Anslo
The Scope Gallente Federation
52
|
Posted - 2012.08.09 19:06:00 -
[16] - Quote
Posting in an non-stealth egomaniac thread. |

Tom Gerard
Glorious Nation of Kazakhstan
453
|
Posted - 2012.08.09 19:06:00 -
[17] - Quote
Suddenly Forums ForumKings wrote:I'm so sorry that you can't use a noobship to light a cyno. Go cry more and buy a real ship.
Noob ships being able to light cynos is moronic anyway.
Said Steven Tyler.
If you need a friend call me @ (501) 444-CCNA |

Tyberius Franklin
Federal Navy Academy Gallente Federation
273
|
Posted - 2012.08.09 19:12:00 -
[18] - Quote
ps3ud0nym wrote:ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted. You've already had a dev response linked |

MIrple
BSC LEGION Tactical Narcotics Team
41
|
Posted - 2012.08.09 19:15:00 -
[19] - Quote
Simple fix to this and would make a few many people happy is to give cynos a fuel bay. let a cyno hold enough LO to light a cyno at lvl 1. Then you can put fitted cyno ships into SMBs. This would make me happy. |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
71
|
Posted - 2012.08.09 19:20:00 -
[20] - Quote
Because using a T1 frigate for cynos is too much of a burden. |

MIrple
BSC LEGION Tactical Narcotics Team
41
|
Posted - 2012.08.09 19:23:00 -
[21] - Quote
Cadfael Maelgwyn wrote:Because using a T1 frigate for cynos is too much of a burden.
Its not. Having to take the LO out of a ship to jump it via carrier and then forgetting to put it back in is a PITA |

Xiang Jing
State War Academy Caldari State
3
|
Posted - 2012.08.09 19:25:00 -
[22] - Quote
I'm a newbie and even I am blown away by this.
A) There's been a dev response B) Why would CCP essentially remove functionality like this from just one race's rookie ship and leave it for the other three? They wouldn't and didn't. C) Even if somehow, Amarr rookie ships lost the ability completely, what's stopping you from buying a different ship to cyno? |

Pipa Porto
655
|
Posted - 2012.08.09 20:01:00 -
[23] - Quote
ps3ud0nym wrote:ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.
Since you're far too lazy to click a link.
CCP Fozzie wrote:When it comes down to it, cyno lighting on rookie frigates is an activity that we don't explicitly design for. We have no problem with people doing it but we will not guarantee that all the design decisions we make will support it.
In this case we built the rookie frigates to highlight the differences in the races' ship design philosophies, by making the rookie frigates a scaled down version of the kind of stat progressions you'll run into at higher tiers. Amarr ships tend to have slightly smaller cargoholds than other races since they don't need the space for ammo.
In the end we gave all the rookie ships (including the Impairor) a significant buff to cyno lighting since they no longer need MAPCs. The buff to that specific use was not intentional but it was something we knew would be happening and we were fine with it. The Impairor got slightly less of a buff for cyno lighting than the others, but once again I consider that fine since lighting cynos isn't a core use for the ship.
In the end my advice is to stock some expanded cargoholds with your cyno gens and celebrate that you no longer need the more expensive MAPCs. EvE: Everyone vs Everyone
-RubyPorto |

Haquer
Vorkuta Inc Goonswarm Federation
113
|
Posted - 2012.08.09 20:10:00 -
[24] - Quote
ps3ud0nym wrote:ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.
Tribal Band member calling people pubbies?
Nice one!
I remember you from TEST jabber. You are the biggest sperg on the internet who is full of the dumbest ideas known to man. Biomass your character. |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.09 20:21:00 -
[25] - Quote
Xiang Jing wrote:I'm a newbie and even I am blown away by this.
A) There's been a dev response B) Why would CCP essentially remove functionality like this from just one race's rookie ship and leave it for the other three? They wouldn't and didn't. C) Even if somehow, Amarr rookie ships lost the ability completely, what's stopping you from buying a different ship to cyno?
A) I am talking to the Dev right now.
B) Not sure, but they did.
C) Why should only one race have to do this while all the others don't?
|

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.09 20:27:00 -
[26] - Quote
Haquer wrote:ps3ud0nym wrote:ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted. Tribal Band member calling people pubbies? Nice one! I remember you from TEST jabber. You are the biggest sperg on the internet who is full of the dumbest ideas known to man. Biomass your character.
Well, apparently I am much more famous than you. What is it like being completely and totally inconsequential? |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1703
|
Posted - 2012.08.09 20:56:00 -
[27] - Quote
I am here to spurge in the OP's thread.
Maybe using ships intended for cyno's is what CCP wants you to do?
Spurge complete. Thank you for your time. EvE is not about PvP.-á EvE is about the SANDBOX! |

Lilianna Star
State War Academy Caldari State
53
|
Posted - 2012.08.09 20:58:00 -
[28] - Quote
So...how long does it take to train up an impairor? |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.09 21:06:00 -
[29] - Quote
Vertisce Soritenshi wrote:I am here to spurge in the OP's thread.
Maybe using ships intended for cyno's is what CCP wants you to do?
Spurge complete. Thank you for your time.
Then perhaps it should be taken away from ALL rookie ship rather than effecting a single race only?
Lilianna Star wrote:So...how long does it take to train up an impairor?
I think you mean a ship other than Impairor. Unfortunately that isn't the right question as the ability being lost isn't one you can train to get back. The question is how can an Amarr player train to get free, ready to go, cyno ships when they dock like the rest of the races? |

Pipa Porto
655
|
Posted - 2012.08.09 21:11:00 -
[30] - Quote
ps3ud0nym wrote:Vertisce Soritenshi wrote:I am here to spurge in the OP's thread.
Maybe using ships intended for cyno's is what CCP wants you to do?
Spurge complete. Thank you for your time. Then perhaps it should be taken away from ALL rookie ship rather than effecting a single race only? Lilianna Star wrote:So...how long does it take to train up an impairor? I think you mean a ship other than Impairor. Unfortunately that isn't the right question as the ability being lost isn't one you can train to get back. The question is how can an Amarr player train to get free, ready to go, cyno ships when they dock like the rest of the races?
Umm, you're not losing any ability. You just aren't gaining one.
And Amarr players could go with Cyno 5, if the 2500 isk for a Cargo Expander 1 is too expensive. EvE: Everyone vs Everyone
-RubyPorto |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.09 21:21:00 -
[31] - Quote
Pipa Porto wrote:ps3ud0nym wrote:Vertisce Soritenshi wrote:I am here to spurge in the OP's thread.
Maybe using ships intended for cyno's is what CCP wants you to do?
Spurge complete. Thank you for your time. Then perhaps it should be taken away from ALL rookie ship rather than effecting a single race only? Lilianna Star wrote:So...how long does it take to train up an impairor? I think you mean a ship other than Impairor. Unfortunately that isn't the right question as the ability being lost isn't one you can train to get back. The question is how can an Amarr player train to get free, ready to go, cyno ships when they dock like the rest of the races? Umm, you're not losing any ability. You just aren't gaining one. And Amarr players could go with Cyno 5, if the 2500 isk for a Cargo Expander 1 is too expensive.
The expense isn't the issue unless CCP plans to seed expanded cargo hold 1s as an NPC item on the market in both NPC and SOV space. As this affects only a single race, it is very unlikely you will see them stocked regularly anywhere. People who know better will simply stop rolling Amarr characters period. As it stands, all the starter races are equal and can do the same things out of the box, except Amarr. I wouldn't recommend anyone roll an Amarr character right now as it only gives a disadvantage when compared to the other races. It isn't like you can't FLY Amarr if you want. Just train the skills. However, if you ROLL Amarr, you will forever be at a disadvantage when compared to the other races for cynoing and there is nothing you can do about it. So you are better off taking any race other than Amarr as a starter race.
But lets talk about Cyno V. If you aren't Amarr, you can do it with Cyno IV. That means you have a character that has less than 900K SP which is covered by your default clone. That means you can jump to ANY station and it doesn't matter if it has medical facilities or not. As soon as you have Cyno V, you go over that 900K limit and now can only jump to stations with medical facilities due to the need to upgrade your clone.
Again, much more risk for no reward and only a single race affected. |

Denidil
Red Federation RvB - RED Federation
436
|
Posted - 2012.08.09 21:23:00 -
[32] - Quote
ps3ud0nym wrote:I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race?
they're already said FIT A CARGO EXTENDER. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Mag's
the united Negative Ten.
10010
|
Posted - 2012.08.09 21:26:00 -
[33] - Quote
So, what's the issue again?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Pipa Porto
655
|
Posted - 2012.08.09 21:29:00 -
[34] - Quote
Mag's wrote:So, what's the issue again?
Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno. EvE: Everyone vs Everyone
-RubyPorto |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.09 21:30:00 -
[35] - Quote
Denidil wrote:ps3ud0nym wrote:I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? they're already said FIT A CARGO EXTENDER.
Are you going to fly out to the edge of the map to provide one? If I am not amarr, I don't have to fit anything extra. I can just pod jump to any station I have a cyno and fuel at and jump with no changes necessary.
The cargo expander is not a valid solution in any way at all. If you honestly think it is, then I am pretty sure you have never dealt with nul-sec logistics for an alliance before if you have ever even jumped a capital at all, which I doubt. |

Mag's
the united Negative Ten.
10010
|
Posted - 2012.08.09 21:33:00 -
[36] - Quote
Pipa Porto wrote:Mag's wrote:So, what's the issue again? Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno. That's awful. CCP are evil at times I tell ya, they really are. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.09 21:34:00 -
[37] - Quote
Mag's wrote:Pipa Porto wrote:Mag's wrote:So, what's the issue again? Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno. That's awful. CCP are evil at times I tell ya, they really are. 
You work extremely hard at missing the point. Did you have to have training to be that stupid or does it come naturally to you?
|

Mag's
the united Negative Ten.
10010
|
Posted - 2012.08.09 21:38:00 -
[38] - Quote
ps3ud0nym wrote:Mag's wrote:Pipa Porto wrote:Mag's wrote:So, what's the issue again? Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno. That's awful. CCP are evil at times I tell ya, they really are.  You work extremely hard at missing the point. Did you have to have training to be that stupid or does it come naturally to you? All natural. We must be identical twins. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Xiang Jing
State War Academy Caldari State
3
|
Posted - 2012.08.09 23:01:00 -
[39] - Quote
ps3ud0nym wrote:
A) I am talking to the Dev right now.
B) Not sure, but they did.
C) Why should only one race have to do this while all the others don't?
Cool, glad to hear. Hope it goes well.
But
B) They didn't permanently remove it, which was my point. The ability is still readily accessible.
C) CCP explained it as a way to learn the Amarr ship traits. Less cargo space, in this example. They want the rookie ships to reflect that. Seems reasonable to me, if maybe a bit inelegant. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
881
|
Posted - 2012.08.10 00:49:00 -
[40] - Quote
ps3ud0nym wrote:ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.
I assume your deplorable level of literacy is the reason you couldn't find CCP's email address. Its a far more effective means to get in touch with developers instead of making demands on a forum where they are in no way obligated to respond to your incompetent attempt at a troll post. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
881
|
Posted - 2012.08.10 00:52:00 -
[41] - Quote
Is upset about a feature change. Demands compensation far above what could be reasonably demanded over assets that it doesn't even actually own. Is pubbie filth. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
881
|
Posted - 2012.08.10 00:54:00 -
[42] - Quote
ps3ud0nym wrote:Denidil wrote:ps3ud0nym wrote:I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? they're already said FIT A CARGO EXTENDER. Are you going to fly out to the edge of the map to provide one? If I am not amarr, I don't have to fit anything extra. I can just pod jump to any station I have a cyno and fuel at and jump with no changes necessary. The cargo expander is not a valid solution in any way at all. If you honestly think it is, then I am pretty sure you have never dealt with nul-sec logistics for an alliance before if you have ever even jumped a capital at all, which I doubt.
If you have the means to place Cynos and fuel at stations then you have the means to place a cargo expander there as well. Please leave troll posts up to the professionals; Suddenly Forums ForumKings is much better at it. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Jonah Gravenstein
721
|
Posted - 2012.08.10 01:01:00 -
[43] - Quote
As the dev response (notice the spelling OP, there's no excuse for crap spelling most modern browsers have a built in spellcheck) states, noob frigs were never intended to be used as throwaway cynoboats, if it really bothers you that much just buy another Amarr frig, or fit a cargo expander, either way in the immortal words of permaband HTFU. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.10 01:02:00 -
[44] - Quote
Tarsus Zateki wrote:ps3ud0nym wrote:Denidil wrote:ps3ud0nym wrote:I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? they're already said FIT A CARGO EXTENDER. Are you going to fly out to the edge of the map to provide one? If I am not amarr, I don't have to fit anything extra. I can just pod jump to any station I have a cyno and fuel at and jump with no changes necessary. The cargo expander is not a valid solution in any way at all. If you honestly think it is, then I am pretty sure you have never dealt with nul-sec logistics for an alliance before if you have ever even jumped a capital at all, which I doubt. If you have the means to place Cynos and fuel at stations then you have the means to place a cargo expander there as well. Please leave troll posts up to the professionals; Suddenly Forums ForumKings is much better at it.
I HAD the means to place cynos there. I HAD the means to put cargo expanders there. Since the implications of this change were not detailed in any dev blog, I no longer have that ability.
Again, this is about balance. Either make it so that all these ships can cyno or make it so that none can.
|

Lyskal Oskold
Sefem Velox Swift Angels Alliance
1451
|
Posted - 2012.08.10 01:34:00 -
[45] - Quote
ps3ud0nym wrote:Xiang Jing wrote:I'm a newbie and even I am blown away by this.
A) There's been a dev response B) Why would CCP essentially remove functionality like this from just one race's rookie ship and leave it for the other three? They wouldn't and didn't. C) Even if somehow, Amarr rookie ships lost the ability completely, what's stopping you from buying a different ship to cyno? A) I am talking to the Dev right now. B) Not sure, but they did. C) Why should only one race have to do this while all the others don't?
Rookie ships are designed to show off the races ship building philosophy. Amarr don't need to store ammunition and thus have smaller holds. Rookie ships are designed for rookies, not cynos. Your entire point of view is self serving. "But now Amarr alts need to put in slightly more effort!" OH NO, QUICK, MAKE ALL THE SHIPS THE SAME!
Nobody cares about your new found hardships because the ship isn't designed for that purpose. I don't hear anyone bitching that scooters can't pull several tons of cargo, why though? They're not designed for it is why. The Amarr rookie ship is designed for new players to derp around in. Stop being an over entitled whinge and ADAPT. Pirates are red, buddies are blue, if you're unlucky enough to be orange, I'll f*cking kill you.I wonder if all the pickles in the forums are tax exempt? |

Richard Desturned
GoonWaffe Goonswarm Federation
1687
|
Posted - 2012.08.10 01:37:00 -
[46] - Quote
oh no you might have to get cargo expanders hauled with the cyno mods and LO3 to the stations you base your cyno alts on
i, of course, preferred the days when it was MAPCs, cargo expanders, cyno mods and LO3 EVE Online: Trammel (or NGE) |

Richard Desturned
GoonWaffe Goonswarm Federation
1687
|
Posted - 2012.08.10 01:38:00 -
[47] - Quote
also fyi there really aren't any ships "intended" for lighting cynos other than force recons which aren't really the optimal way to light cynos in every given situation EVE Online: Trammel (or NGE) |

Frying Doom
Zat's Affiliated Traders
487
|
Posted - 2012.08.10 01:46:00 -
[48] - Quote
Hell I have met some tight wads in my time but this takes the cake.
Using free rookie ships for cyno's, could you sink any lower? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
170
|
Posted - 2012.08.10 01:46:00 -
[49] - Quote
Tom Gerard wrote:Alexzandvar Douglass wrote:James 315 wrote:ps3ud0nym wrote:If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? I hope your capitals aren't really relying on a bunch of rookie ships.  Tribal Band When two tribes go to war... a point is all that you can score.
that song is on eve radio right now! |

Pipa Porto
658
|
Posted - 2012.08.10 03:38:00 -
[50] - Quote
ps3ud0nym wrote:
I HAD the means to place cynos there. I HAD the means to put cargo expanders there. Since the implications of this change were not detailed in any dev blog, I no longer have that ability.
Again, this is about balance. Either make it so that all these ships can cyno or make it so that none can.
They were detailed in the Patch notes released well before the patch.
They were detailed in a thread on the subject by CCP Fozzie.
The fact that they were being changed was announced in a Dev Blog.
If being able to cyno in a noobship is critical to you, you should have been paying attention after the Devblog mentioned that they would be altered. That would have lead you to CCP Fozzie's thread, possibly to SISI, and to look at the patch notes before patch day.
Also, Amarr Noobships had the ability to Cyno with 1 fitting module, and with the new change, they have the ability to Cyno with ... one fitting module. EvE: Everyone vs Everyone
-RubyPorto |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.10 04:12:00 -
[51] - Quote
Pipa Porto wrote:ps3ud0nym wrote:
I HAD the means to place cynos there. I HAD the means to put cargo expanders there. Since the implications of this change were not detailed in any dev blog, I no longer have that ability.
Again, this is about balance. Either make it so that all these ships can cyno or make it so that none can.
They were detailed in the Patch notes released well before the patch. They were detailed in a thread on the subject by CCP Fozzie. The fact that they were being changed was announced in a Dev Blog. If being able to cyno in a noobship is critical to you, you should have been paying attention after the Devblog mentioned that they would be altered. That would have lead you to CCP Fozzie's thread, possibly to SISI, and to look at the patch notes before patch day. Also, Amarr Noobships had the ability to Cyno with 1 fitting module, and with the new change, they have the ability to Cyno with ... one fitting module.
The post you are referring to is #241 on page 13 of the thread which you are talking about and the changes weren't obvious unless you were paying very very detailed attention.
Look, if I was arguing that it should be changed because I was being inconvenienced by it, then I would agree with your argument. But you are arguing against yourself. You are making that argument, not I.
Right now the only starter race that is any different in abilities from the other is Amarr and the nerf only affects characters who choose Amarr as their starter race. That is pretty much the definition of unbalanced. If you are a new player and rolled Amarr, you would be better off rerolling a different race and just training Amarr ships. |

Roime
Shiva Furnace Dead On Arrival Alliance
1029
|
Posted - 2012.08.10 05:07:00 -
[52] - Quote
This doesn't have anything to do with new players, but with disposable alts.
Make cyno an 8x skill, and cyno only mountable on black ops battleships, and this will be a better game. Gallente - the choice of the interstellar gentleman |

ps3ud0nym
O C C U P Y Tribal Band
97
|
Posted - 2012.08.10 06:32:00 -
[53] - Quote
Roime wrote:This doesn't have anything to do with new players, but with disposable alts.
Make cyno an 8x skill, and cyno only mountable on black ops battleships, and this will be a better game.
Who says my alt is disposable? Just because one of its uses is to light cynos doesn't mean it is 'disposable' or only used for that reason. |

Pipa Porto
661
|
Posted - 2012.08.10 06:52:00 -
[54] - Quote
ps3ud0nym wrote:The post you are referring to is #241 on page 13 of the thread which you are talking about and the changes weren't obvious unless you were paying very very detailed attention.
Look, if I was arguing that it should be changed because I was being inconvenienced by it, then I would agree with your argument. But you are arguing against yourself. You are making that argument, not I.
Right now the only starter race that is any different in abilities from the other is Amarr and the nerf only affects characters who choose Amarr as their starter race. That is pretty much the definition of unbalanced. If you are a new player and rolled Amarr, you would be better off rerolling a different race and just training Amarr ships.
Fozzie's thread is actually here, first post: https://forums.eveonline.com/default.aspx?g=posts&t=136238
The Amarr noobship also doesn't have an ECM bonus. Or a Sensor Damp bonus. Or a Target painting bonus. The other Noobships don't put up as stiff of an Armor buffer.
Different != Unbalanced. It's actually the premise behind ship balancing in EVE. EvE: Everyone vs Everyone
-RubyPorto |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
411
|
Posted - 2012.08.10 07:42:00 -
[55] - Quote
ps3ud0nym wrote:
C) Why should only one race have to do this while all the others don't?
it's called karma, you ******* slaver.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Scott PiIgrim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.08.10 07:52:00 -
[56] - Quote
Somebody should put Tribal band out of their misery.. 0/10.. |

Roime
Shiva Furnace Dead On Arrival Alliance
1030
|
Posted - 2012.08.10 08:22:00 -
[57] - Quote
ps3ud0nym wrote:Roime wrote:This doesn't have anything to do with new players, but with disposable alts.
Make cyno an 8x skill, and cyno only mountable on black ops battleships, and this will be a better game. Who says my alt is disposable? Just because one of its uses is to light cynos doesn't mean it is 'disposable' or only used for that reason.
Your alt is neither a new player. Gallente - the choice of the interstellar gentleman |

Mag's
the united Negative Ten.
10016
|
Posted - 2012.08.10 10:05:00 -
[58] - Quote
Pipa Porto wrote:ps3ud0nym wrote:The post you are referring to is #241 on page 13 of the thread which you are talking about and the changes weren't obvious unless you were paying very very detailed attention.
Look, if I was arguing that it should be changed because I was being inconvenienced by it, then I would agree with your argument. But you are arguing against yourself. You are making that argument, not I.
Right now the only starter race that is any different in abilities from the other is Amarr and the nerf only affects characters who choose Amarr as their starter race. That is pretty much the definition of unbalanced. If you are a new player and rolled Amarr, you would be better off rerolling a different race and just training Amarr ships. Fozzie's thread is actually here, first post*: https://forums.eveonline.com/default.aspx?g=posts&t=136238The Amarr noobship also doesn't have an ECM bonus. Or a Sensor Damp bonus. Or a Target painting bonus. The other Noobships don't put up as stiff of an Armor buffer. Different != Unbalanced. It's actually the premise behind ship balancing in EVE. (By the way, I'm not particularly pleased with the change, as one of my cyno alts is Amarr, so y'know what I did? I bought a stack of Cargo Expanders and sold off my MAPCs. And it's not a problem any more.) *This is actually the thread I thought the link in the first page of this thread was linking to. This post, specifically: https://forums.eveonline.com/default.aspx?g=posts&m=1689589#post1689589 Pwned.
Thanks Ruby. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 13:57:00 -
[59] - Quote
Pipa Porto wrote:ps3ud0nym wrote:The post you are referring to is #241 on page 13 of the thread which you are talking about and the changes weren't obvious unless you were paying very very detailed attention.
Look, if I was arguing that it should be changed because I was being inconvenienced by it, then I would agree with your argument. But you are arguing against yourself. You are making that argument, not I.
Right now the only starter race that is any different in abilities from the other is Amarr and the nerf only affects characters who choose Amarr as their starter race. That is pretty much the definition of unbalanced. If you are a new player and rolled Amarr, you would be better off rerolling a different race and just training Amarr ships. Fozzie's thread is actually here, first post*: https://forums.eveonline.com/default.aspx?g=posts&t=136238The Amarr noobship also doesn't have an ECM bonus. Or a Sensor Damp bonus. Or a Target painting bonus. The other Noobships don't put up as stiff of an Armor buffer. Different != Unbalanced. It's actually the premise behind ship balancing in EVE. (By the way, I'm not particularly pleased with the change, as one of my cyno alts is Amarr, so y'know what I did? I bought a stack of Cargo Expanders and sold off my MAPCs. And it's not a problem any more.) *This is actually the thread I thought the link in the first page of this thread was linking to. This post, specifically: https://forums.eveonline.com/default.aspx?g=posts&m=1689589#post1689589
The first post you link to says nothing about cynoing. It is just a base listing of the ship stats.
What you are says with those two references is that everyone should be on the forums 24/7 and hanging off every post and sentence that someone at CCP says. Your inference is rediculious and impractical. This is a large change and should have been detailed in plain language in the dev blog. Not discovered as you dig through some forum thread. The reality is that I have talked to almost no one who knew of the effect of these changes and I sincerely doubt you did either. Sitting there and using search to digg through forums trying to tell someone they should have known somethign that you didn't know is disingenuous at best, and in reality just simply dishonest.
This thread is full of strawmen. So far I have been told that I am only mad because I was inconvenience. That I am upset over "disposable alts". That my alts aren't "new players". Those are all GREAT arguments with one small problem. I never made them. You people are arguing against yourselves. You are literally making up an argument, pretending that it is what I am saying and then writing a wonder sperg aganist the imaginary position you have made for me. I am sure that those doing it are more than stupid enough to believe it.
The issue is one of balance. There is not supposed to be any difference between races when choosing a starting race. There IS that difference now, and only for one race. All the story line explanations and all the other bullshit you people have come up with don't address the very practical matter that I am talking about. You are trying to rationalize something that is legitimately unbalanced. The fact that you have to do so, shows even more clearly, just how unbalanced it is.
I am going to unsub to this thread now. It has been fun, but you guys are just far far to pants on head crazy for me. You can continue to make up points to sperg against if you want. But my IQ can't take taking down at your level anymore.
Cheers. |

Mag's
the united Negative Ten.
10019
|
Posted - 2012.08.10 14:33:00 -
[60] - Quote
ps3ud0nym wrote:The issue is one of balance....... ...snip... But my IQ can't take taking down at your level anymore. It is one of balance and cyno usage is not part of that equation. I know with that high IQ of yours, you may have issues understanding this. But the ship was, is and never will be, balanced around cyno usage.
Thank you for showing us your massive intellect and excellent use of English. It's been a pleasure for all. Now go buy yourself a cargo expander and shhhh, there's a good lad.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Goremageddon Box
Guerrilla Flotilla
459
|
Posted - 2012.08.10 14:41:00 -
[61] - Quote
Amarr ships need a "slave hold" like the mining barges "ore hold"
NOT ENOUGH SPACE, TOO MANY MINMATARRRRRRRRR
who cares about cynos, i just want to fly around and make my slaves sea-sick |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 15:13:00 -
[62] - Quote
Mag's wrote:ps3ud0nym wrote:The issue is one of balance....... ...snip... But my IQ can't take taking down at your level anymore. It is one of balance and cyno usage is not part of that equation. I know with that high IQ of yours, you may have issues understanding this. But the ship was, is and never will be, balanced around cyno usage. Thank you for showing us your massive intellect and excellent use of English. It's been a pleasure for all. Now go buy yourself a cargo expander and shhhh, there's a good lad.
No ship is balanced around cynoing. The only ship that tries is recons and they are possibly the worst ship to use as a cyno. This also wouldn't be a problem if it was a ship that was a choice made by the player. The reason that ships have these things called slots is so that they can be configured in what ever way the player wants.
You are the only one arguing about the ship mechanics and ship balance. Considering how many strawmen you are putting up, one has to wonder if you are considering planting corn in that bullshit as well. The issue isn't with ship balance. Once again you have made up an argument which I never made and then gleefully sperged against it. Your ability for make believe is astonishing!
The balance issue is due to the way these ships are acquired. They are not built and bought, they are generated as a result of the racial choice made by the player when they started the game. They have no way to change it other than to bio-mass the character and the design is supposed to be that there is no difference or detriment to choosing one race over the other. This change means that no longer holds true. |

Lady Ayeipsia
Red Federation RvB - RED Federation
318
|
Posted - 2012.08.10 15:33:00 -
[63] - Quote
I cry shenanigans on your assertion. The rookie ships have always been unbalanced. The gallante ship has a 10m drone bay and bandwidth. This gives the gallante a severe advantage in combat, especially if you can field t2 drones. Given that thus has always been the case, your assertion of the ships being equal is invalid. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 15:36:00 -
[64] - Quote
Lady Ayeipsia wrote:I cry shenanigans on your assertion. The rookie ships have always been unbalanced. The gallante ship has a 10m drone bay and bandwidth. This gives the gallante a severe advantage in combat, especially if you can field t2 drones. Given that thus has always been the case, your assertion of the ships being equal is invalid.
I am not arguing about ship balance. You can continue talking about ship balance if you want, but just because it has "balance" in the title doesn't mean it has anything at all to do with what I am talking about.
If they were JUST bought I would agree with you. The problem is that they are created automatically and can't be changed. If they were just purchased, there wouldn't be an issue because then the player could choose any Rookie ship they wanted based on what they needed it for. Rookie ships are created based on a racial choice that is made before the player even enters the game world and the only way to change it is to bio-mass the character. |

Roll Sizzle Beef
Space Mutiny
838
|
Posted - 2012.08.10 16:12:00 -
[65] - Quote
Welp. Those that will use rookie ships as a cyno would be using a secondary charactor. A new players main pilot would be the one flying the cap. If the least effort rookie ship was wanted, they would have played long enough to know what they want. |

Lady Ayeipsia
Red Federation RvB - RED Federation
319
|
Posted - 2012.08.10 16:14:00 -
[66] - Quote
But your point is the recent change created a disparity between ships. My point is that this disparity has always existed, therefore your argument crying for the removal of this disparity is invalid. There never was a point when all rookie ships were equal, players always had to be concerned, and nothing has changed with the recent patch. In other words, you ate trying to make an argument that has no need for existing. |

Ghost Frog
Imperial Academy Amarr Empire
13
|
Posted - 2012.08.10 16:29:00 -
[67] - Quote
Quote:Ghost Frog wrote:ps3ud0nym wrote: garbled warbling
cynos take almost exactly 5 days to train.
You need Cyno IV to fit the correct amount of fuel to use a Rookie ship, with the exception of the Impairor. With the Impairor you will need cyno V, which is quite a bit longer than 5 days. That or bring cargo expanders. The headaches and extra logistics can be avoided by simply rolling another race and training the Amarr ship skills.
You can even still buy the Impairor off the market if you really want to fly it. Point taken. Use some other race to create super cheap cynos. While you're at it, don't use Minnie or CAldari, cause their carriers aren't as good. Don't use Amarr cause their noob cynos suck and their ships are slow. Don't use Caldari cause missiles suck. don't use Gallente cause, well, they're french or something. In other words, ships differ by race. What's your issue again?
btw if you're training a noob ship cyno to Cyno V you're a frigging moron. a noob ship cyno should always have less than 900k sp. |

Jonah Gravenstein
724
|
Posted - 2012.08.10 16:30:00 -
[68] - Quote
TIL Tribal band fly noobships.
on a sidenote WTS Amarr noobships complete with cargo expanders. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Andski
GoonWaffe Goonswarm Federation
4291
|
Posted - 2012.08.10 16:30:00 -
[69] - Quote
Wait so in response to what you said in the other thread - you think people don't light cynos in force recons? I'm sorry if I'm not so risk averse as to only light cynos in the cheapest possible ships, but yes, people use force recons for cynos. People use far more expensive ships than force recons to light cynos.
Now, literally the only disadvantage you'd have on an Amarr character is having to move a T1 cargo expander. That's hardly a burden. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 16:32:00 -
[70] - Quote
Andski wrote:Wait so in response to what you said in the other thread - you think people don't light cynos in force recons? I'm sorry if I'm not so risk averse as to only light cynos in the cheapest possible ships, but yes, people use force recons for cynos. People use far more expensive ships than force recons to light cynos.
Now, literally the only disadvantage you'd have on an Amarr character is having to move a T1 cargo expander. That's hardly a burden.
Only idiots light cynos in force recons.
It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =)
Ghost Frog wrote:Quote:Ghost Frog wrote:ps3ud0nym wrote: garbled warbling
cynos take almost exactly 5 days to train.
You need Cyno IV to fit the correct amount of fuel to use a Rookie ship, with the exception of the Impairor. With the Impairor you will need cyno V, which is quite a bit longer than 5 days. That or bring cargo expanders. The headaches and extra logistics can be avoided by simply rolling another race and training the Amarr ship skills.
You can even still buy the Impairor off the market if you really want to fly it. Point taken. Use some other race to create super cheap cynos. While you're at it, don't use Minnie or CAldari, cause their carriers aren't as good. Don't use Amarr cause their noob cynos suck and their ships are slow. Don't use Caldari cause missiles suck. don't use Gallente cause, well, they're french or something. In other words, ships differ by race. What's your issue again? btw if you're training a noob ship cyno to Cyno V you're a frigging moron. a noob ship cyno should always have less than 900k sp.
That is part of the problem as well. In order to do it you would need to get that cyno alt above 900k or have to worry about extra logistics. It is something only Amarr have to worry about and it is based on a decision they had to make before they knew what the long term consequences would be. |

Andski
GoonWaffe Goonswarm Federation
4291
|
Posted - 2012.08.10 16:34:00 -
[71] - Quote
ps3ud0nym wrote:Only idiots light cynos in force recons.
It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =)
I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know.
And sure it's a "disadvantage" but it's far from a significant one. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Blane Xero
The Firestorm Cartel
49
|
Posted - 2012.08.10 16:35:00 -
[72] - Quote
So you're saying the Impairer is impaired.
How apt. Resident Haruhiist since December 2008.
Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of Out Of Pod Experience, If it's EVE Related or deserves a Lock, it does not belong here. |

Jim Era
The Syndicate Inc En Garde
496
|
Posted - 2012.08.10 16:36:00 -
[73] - Quote
jesus christ, how the hell is this a disadvantage? they can still cyno on rookie ship, you just need a different module, and its not expensive whatsoever. what a fail OP. lol |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 16:36:00 -
[74] - Quote
Andski wrote:ps3ud0nym wrote:Only idiots light cynos in force recons.
It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =) I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know. And sure it's a "disadvantage" but it's far from a significant one.
Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D
It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space.
|

Andski
GoonWaffe Goonswarm Federation
4291
|
Posted - 2012.08.10 16:39:00 -
[75] - Quote
ps3ud0nym wrote:Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D
It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space.
Feel free to shoot a blue recon. Given that rookie ships are not intended as cyno ships, you'll never see it "fixed." "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Jim Era
The Syndicate Inc En Garde
496
|
Posted - 2012.08.10 16:40:00 -
[76] - Quote
I hope it never gets fixed just to **** OP off. Aren't real games supposed to be unbalanced, that is the only true balance. |

Theron Urian
The Moirae Syndicate
5
|
Posted - 2012.08.10 16:43:00 -
[77] - Quote
ps3ud0nym wrote:I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race?
Wah wah wah a bloo bloo bloo. Mommy he has one more piece of candy than I do bloo bloo blooo.
You are such a damn cry baby, so Amarr now need to train 20 minutes and pay a small amount of Isk to fit a cyno on a noob ship.
I would hate to see you when some thing really really unjust goes down.
Summary of thread = Abloo bloo blooooooo cyno ship ablooooo *sniff*
Can we please lock this crap and forum ban the op? The idiot seems intent on re posting this thread till he is banned any ways. |

Jim Era
The Syndicate Inc En Garde
496
|
Posted - 2012.08.10 16:46:00 -
[78] - Quote
Theron Urian wrote:Intelligent stuff
+8
|

Lord Ryan
Quantum Cats Syndicate
556
|
Posted - 2012.08.10 16:47:00 -
[79] - Quote
ps3ud0nym wrote:Denidil wrote:ps3ud0nym wrote:I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race? they're already said FIT A CARGO EXTENDER. Are you going to fly out to the edge of the map to provide one? If I am not amarr, I don't have to fit anything extra. I can just pod jump to any station I have a cyno and fuel at and jump with no changes necessary. The cargo expander is not a valid solution in any way at all. If you honestly think it is, then I am pretty sure you have never dealt with nul-sec logistics for an alliance before if you have ever even jumped a capital at all, which I doubt.
I guess you could get the expander from the same place you get the generator and fuel from.
If the other 3 ships had a built in generator so something and the amarr ship was the only one you had to add a mod to, I would see your point. -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 16:57:00 -
[80] - Quote
Andski wrote:ps3ud0nym wrote:Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D
It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space. Feel free to shoot a blue recon. Given that rookie ships are not intended as cyno ships, you'll never see it "fixed."
Goons historically haven't been blue to 99 (we formed specifically to fight you actually). The current standings are based on convenience and will likely be reviewed once the current conflict is over. We only became blue to you because of Delve. Did you not think there was a reason for that?
No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox.
Lord Ryan wrote: I guess you could get the expander from the same place you get the generator and fuel from.
If the other 3 ships had a built in generator so something and the amarr ship was the only one you had to add a mod to, I would see your point.
You still haven't addressed that the only race that has to deal with that extra step is Amarr. Which is my entire point, it isn't being inconvenienced. If it were up to me I would take away the ability to fit a cyno on a newbie ship period and make it so that they don't spawn in 0.0 stations or low sec at all. But of course that would affect ALL races equally rather than just a single race while the rest actually receive a buff to the same activity. |

Jim Era
The Syndicate Inc En Garde
499
|
Posted - 2012.08.10 17:02:00 -
[81] - Quote
ps3ud0nym wrote:
No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox.
[.
Exactly, if you fly Amarr, you just have to fit your ship accordingly and you can cyno in the rookie ship just like any other.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 17:04:00 -
[82] - Quote
ps3ud0nym wrote:Andski wrote:ps3ud0nym wrote:Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D
It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space. Feel free to shoot a blue recon. Given that rookie ships are not intended as cyno ships, you'll never see it "fixed." Goons historically haven't been blue to 99 (we formed specifically to fight you actually). The current standings are based on convenience and will likely be reviewed once the current conflict is over. We only became blue to you because of Delve. Did you not think there was a reason for that? No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox.
So you're saying your present blue status with the Goons and associates is a marriage of convenience and you're likely to set them at red when it's no longer convenient? So I guess you've reached that time that it's no longer convenient. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:06:00 -
[83] - Quote
Jim Era wrote:ps3ud0nym wrote:
No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox.
[.
Exactly, if you fly Amarr, you just have to fit your ship accordingly and you can cyno in the rookie ship just like any other.
It is not "just like any other" ship. That is my point. You ONLY have to worry about it if you rolled Amarr. if you are any other race you don't have to worry about extra fittings or carrying a different ship or any of that. Only Amarr players have to worry about it. The issue is how these ships are generated. It is generated based on a choice made before a player knew the concequences. If they were seeded by NPCs at stations and the player could choose to train lvl 1 of a different racial frig, then this wouldn't be an issue. Because newbie ships are generated by that racial choice, and the only difference between the races is the rookie ship, a disadvantage to the ship is a disadvantage to the race. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 17:08:00 -
[84] - Quote
Caldari need to train small projectile skill to fit auto cannons on the Ibis. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? |

Andski
GoonWaffe Goonswarm Federation
4291
|
Posted - 2012.08.10 17:10:00 -
[85] - Quote
ps3ud0nym wrote:No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox.
You'll notice that CCP puts ships into the game with specific roles in mind. While you can use them in unintended ways, CCP is not obligated to ensure that a ship can be used in a manner that is not the within the scope of its role. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:11:00 -
[86] - Quote
Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk?
So, which of those fitting decisions did you make before loading a station environment for the first time?
You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:13:00 -
[87] - Quote
Andski wrote:ps3ud0nym wrote:No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox. You'll notice that CCP puts ships into the game with specific roles in mind. While you can use them in unintended ways, CCP is not obligated to ensure that a ship can be used in a manner that is not the within the scope of its role.
Again, you are talking about ship balance, which has nothing to do with the point I am making. If Rookie ships were provided off the market and seeded by NPCs I would agree with you. The reality is that they are generated by a player choice made before they have even loaded the station environment. They have no way to make an informed decision and no way to change it once made. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 17:15:00 -
[88] - Quote
ps3ud0nym wrote:Andski wrote:ps3ud0nym wrote:No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox. You'll notice that CCP puts ships into the game with specific roles in mind. While you can use them in unintended ways, CCP is not obligated to ensure that a ship can be used in a manner that is not the within the scope of its role. Again, you are talking about ship balance, which has nothing to do with the point I am making. If Rookie ships were provided off the market and seeded by NPCs I would agree with you. The reality is that they are generated by a player choice made before they have even loaded the station environment. They have no way to make an informed decision.
You know what is seeded off the market?
Anything other than noobships.
T1 cargohold expanders. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 17:20:00 -
[89] - Quote
ps3ud0nym wrote:Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? So, which of those fitting decisions did you make before loading a station environment for the first time? You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance.
Where's the balance between projectile turrets and laser turrets when considering capacitor requirements. Balance does not necessarily have to be like for like it can be balanced in others ways.
As Andski already mentioned, CCP are redoing the ships to give specific roles to ships, of course they can be used for something else other than what they're designed for but they should be most efficient being used for what they're designed to do. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:20:00 -
[90] - Quote
Sabrina Solette wrote:ps3ud0nym wrote:Andski wrote:ps3ud0nym wrote:Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D
It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space. Feel free to shoot a blue recon. Given that rookie ships are not intended as cyno ships, you'll never see it "fixed." Goons historically haven't been blue to 99 (we formed specifically to fight you actually). The current standings are based on convenience and will likely be reviewed once the current conflict is over. We only became blue to you because of Delve. Did you not think there was a reason for that? No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox. So you're saying your present blue status with the Goons and associates is a marriage of convenience and you're likely to set them at red when it's no longer convenient? So I guess you've reached that time that it's no longer convenient.
This should really be in CAOD.. 0.0 politics are actually quite a bit more complicated than that. It isn't quite so cut and dried. 99% was started by Xystance, Raynaldo and I who are all Day 1 or near day one Dreddit. We all quite like Goons, however we started it as a joke and a way to give new players and carebears a taste of what life in 0.0 is like. To do that we used the Goon interdiction (which was generating quite a bit of tears) as a recruitment tactic (look up "The hero that high-sec deserves").
When we moved up with TEST the decision was made to keep Goons neutral. We did that so we could always roam up north for "gud fights"TM and also so our members didn't end up scattered to the winds over 5 regions. We joined with TASHA and formed tribe and now are in PB on literally the opposite courner of the map from Goons. After the conflict is done, we will almost certainly reset almost all of the CFC alliances to reduce our blue list. We want fights more than we want blues and Goons and the CFC are fun to fight against. Should **** go down however, Honey Badgers and the CFC will always stick together.
Sorry for the off topic. I now return you to your normal EVE-O sperg. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 17:21:00 -
[91] - Quote
ps3ud0nym wrote:Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? So, which of those fitting decisions did you make before loading a station environment for the first time? You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance.
You are crying over literally 20 minutes of train time and one simple T1 mod, that will put you right back to where you want to be! OH NO Amarr are a half a hour behind on a noobie cyno alt!
I cant do it any more, I am done. Your ignorance knows no bounds. I hope you never breed for the sake of the world. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:23:00 -
[92] - Quote
Sabrina Solette wrote:ps3ud0nym wrote:Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? So, which of those fitting decisions did you make before loading a station environment for the first time? You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance. Where's the balance between projectile turrets and laser turrets when considering capacitor requirements. Balance does not necessarily have to be like for like it can be balanced in others ways. As Andski already mentioned, CCP are redoing the ships to give specific roles to ships, of course they can be used for something else other than what they're designed for but they should be most efficient being used for what they're designed to do.
As I have said more than once now. This is not about ship balance.
You are, quite literally, making up an argument, pretending that I said it and arguing against it. You are actually arguing against yourself currently.
|

Jim Era
The Syndicate Inc En Garde
500
|
Posted - 2012.08.10 17:23:00 -
[93] - Quote
Races should not be balanced. You should gain an advantage here, and lose something there. Different races should be different. We aren't all the same on the inside, like everyone wants to think. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:23:00 -
[94] - Quote
Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? So, which of those fitting decisions did you make before loading a station environment for the first time? You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance. You are crying over literally 20 minutes of train time and one simple T1 mod, that will put you right back to where you want to be! OH NO Amarr are a half a hour behind on a noobie cyno alt! I cant do it any more, I am done. Your ignorance knows no bounds. I hope you never breed for the sake of the world.
So.. how much training time does it take to make it so that a different newbie ship appears in my hanger when I arrive in my pod in a new station?
I am sure the person who made the argument you just shot down is an idiot. Good thing it isn't an argument that I made. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:27:00 -
[95] - Quote
Jim Era wrote:Races should not be balanced. You should gain an advantage here, and lose something there. Different races should be different. We aren't all the same on the inside, like everyone wants to think.
Before this change they were balanced. There was no difference in races except for the location of their starting stations and the Rookie ships. It didn't used to be that way. It used to be that each race got different bonuses and if you used the wrong race for the wrong thing you were at a disadvantage. CCP changed that for good reason and I don't think we should be taking a step back in that direction. |

Lady Ayeipsia
Red Federation RvB - RED Federation
319
|
Posted - 2012.08.10 17:27:00 -
[96] - Quote
ps3ud0nym wrote:Andski wrote:ps3ud0nym wrote:No ships are "intended" as cyno ships really. You will notice that there are these things called fitting slots on your ship. They are there so that they can be configured any way you would like depending on the use YOU intend on using it for. That is why it is called a sandbox. You'll notice that CCP puts ships into the game with specific roles in mind. While you can use them in unintended ways, CCP is not obligated to ensure that a ship can be used in a manner that is not the within the scope of its role. Again, you are talking about ship balance, which has nothing to do with the point I am making. If Rookie ships were provided off the market and seeded by NPCs I would agree with you. The reality is that they are generated by a player choice made before they have even loaded the station environment. They have no way to make an informed decision and no way to change it once made.
And you are just making this point now? By the same logic, everyone should pick gallante. Their racial frigate has double the drone bay of minmatar or caldari. This is an advantage in pvp, mining, and use of electronic drones. Yet, you never once seem to care or protest this fact. You're upset when amarr doesn't match, but no concern when all other choices besides gallante have a disadvantage. Why?
Of course, picking caldari is also a huge advantage. You are closer to jita, the main trade hub, before loading the station environment. Why no outcry?
Basically, you seem to have found a minor quibble with a ship change and have decided to make your epic protest for fairness, yet never once considered the other underprivledged groups. Grow up and fund something truly worth crusading for. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 17:29:00 -
[97] - Quote
ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? So, which of those fitting decisions did you make before loading a station environment for the first time? You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance. You are crying over literally 20 minutes of train time and one simple T1 mod, that will put you right back to where you want to be! OH NO Amarr are a half a hour behind on a noobie cyno alt! I cant do it any more, I am done. Your ignorance knows no bounds. I hope you never breed for the sake of the world. So.. how much training time does it take to make it so that a different newbie ship appears in my hanger when I arrive in my pod in a new station? I am sure the person who made the argument you just shot down is an idiot. Good thing it isn't an argument that I made.
Seriously I just read that and I forgot math, not just like 2+2 or Pi but like all the math I had ever known.
Reading your posts makes my brain hurt, as if your ignorance can be contracted over the internet. I believe we have a new scientific phenomenon. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 17:31:00 -
[98] - Quote
ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? So, which of those fitting decisions did you make before loading a station environment for the first time? You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance. You are crying over literally 20 minutes of train time and one simple T1 mod, that will put you right back to where you want to be! OH NO Amarr are a half a hour behind on a noobie cyno alt! I cant do it any more, I am done. Your ignorance knows no bounds. I hope you never breed for the sake of the world. So.. how much training time does it take to make it so that a different newbie ship appears in my hanger when I arrive in my pod in a new station? I am sure the person who made the argument you just shot down is an idiot. Good thing it isn't an argument that I made.
So how much train time do you need to use lasers efficiently (still on cap use) against how much time it takes to train projectles (also cap use)?
Noob ships have not been designed for the purpose of which you're trying to use it. You have no complaint it's fit for purpose. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 17:33:00 -
[99] - Quote
ps3ud0nym wrote:Jim Era wrote:Races should not be balanced. You should gain an advantage here, and lose something there. Different races should be different. We aren't all the same on the inside, like everyone wants to think. Before this change they were balanced. There was no difference in races except for the location of their starting stations and the Rookie ships. It didn't used to be that way. It used to be that each race got different bonuses and if you used the wrong race for the wrong thing you were at a disadvantage. CCP changed that for good reason and I don't think we should be taking a step back in that direction.
Please read the part of the quote that I put in bold. It appears that evrey thing is still...... yup exactly the same. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:36:00 -
[100] - Quote
Theron Urian wrote:ps3ud0nym wrote:Jim Era wrote:Races should not be balanced. You should gain an advantage here, and lose something there. Different races should be different. We aren't all the same on the inside, like everyone wants to think. Before this change they were balanced. There was no difference in races except for the location of their starting stations and the Rookie ships. It didn't used to be that way. It used to be that each race got different bonuses and if you used the wrong race for the wrong thing you were at a disadvantage. CCP changed that for good reason and I don't think we should be taking a step back in that direction. Please read the part of the quote that I put in bold. It appears that evrey thing is still...... yup exactly the same.
Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race. The only disadvantages that is incurred is if you rolled Amarr during character creation. That is before the player starts the game and before they have the information needed to make an informed decision. That violates the design principals of the game and further burdens the new player experience.
Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 17:37:00 -
[101] - Quote
Personally, I am pissed off that my harbinger does not use projectile turrets as effectively as my hurricane. I think all ships should be exactly the same; empty blocks in which to toss modules! |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 17:38:00 -
[102] - Quote
ps3ud0nym wrote:
Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race.
Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position.
Really? I use mine as slightly more annoying shuttles. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:40:00 -
[103] - Quote
Tiberious Thessalonia wrote:ps3ud0nym wrote:
Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race.
Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position.
Really? I use mine as slightly more annoying shuttles.
That isn't really a usage case =P. Although I supposed you can argue that one valid usage is also for travel. Cynos aren't the only usage case for newbie ships, just a common one. Either way, you are getting into ship balance again, which is beyond the scope of what we are discussing. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 17:41:00 -
[104] - Quote
ps3ud0nym wrote:Tiberious Thessalonia wrote:ps3ud0nym wrote:
Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race.
Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position.
Really? I use mine as slightly more annoying shuttles. That isn't really a usage case =P. Although I supposed you can argue that one valid usage is also for travel. Cynos aren't the only usage case for newbie ships, just a common one.
My entire corporation avoids using noob ships for cynoing. They tend to use cheap real frigates for it, instead. Sometimes, they self destruct them. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 17:46:00 -
[105] - Quote
ps3ud0nym wrote:Tiberious Thessalonia wrote:ps3ud0nym wrote:
Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race.
Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position.
Really? I use mine as slightly more annoying shuttles. That isn't really a usage case =P. Although I supposed you can argue that one valid usage is also for travel. Cynos aren't the only usage case for newbie ships, just a common one. Either way, you are getting into ship balance again, which is beyond the scope of what we are discussing.
This is taken from the Blog on ship balance:
GÇóImpairor, Ibis, Velator and Reaper: letGÇÖs not forget rookie ships, as they also are lacking at the moment. We want them to be very versatile ships, able to give new players a good taste of what their race ship philosophy is all about, without reaching the efficiency of other tech 1 frigates in any given role.
Notice the new player part, that's what a rookie ship is all about. It's not a ship for some alt to use as a cyno, that's not it designed function. |

Spy 21
Lonetrek Exploration and Salvage
152
|
Posted - 2012.08.10 17:49:00 -
[106] - Quote
Get a freaking alt and go around collecting rookie ships til you have a 100 of them.
Sorry for not reading through all the pages in the "Epic" thread before responding. S The thread goes on-line June 9th, 2012. Human intelligence is removed from further posts. The thread begins to learn at a geometric rate. The thread becomes self-aware at 2:14 a.m. Eastern time, June 10th. In a panic, they try to pull the plug.-á |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:50:00 -
[107] - Quote
Tiberious Thessalonia wrote:ps3ud0nym wrote:Tiberious Thessalonia wrote:ps3ud0nym wrote:
Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race.
Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position.
Really? I use mine as slightly more annoying shuttles. That isn't really a usage case =P. Although I supposed you can argue that one valid usage is also for travel. Cynos aren't the only usage case for newbie ships, just a common one. My entire corporation avoids using noob ships for cynoing. They tend to use cheap real frigates for it, instead. Sometimes, they self destruct them.
it is a choice and a strategy. Some people like cheap frigs, some people like to try and tank something really well and rep it. Others use newbie ships. Each method has advantages and disadvantages. To use a newbie ship, you have to train Cyno IV which is more time off your main. With a cheap frig you only need Cyno III generally as they have larger cargo holds. You also don't get as many fitting slots so when you are travelling you can tank and/or cloak your rookies ship, but if you do you won't be able to carry the fuel you need to light the cyno. You can tank and rep, and you will have a character who is far more versatile and can do quite a bit more than cyno, but you won't be able to pod jump them to a Non-medical bay station without risking losing skills.
These are all perfectly valid strategies that have been used pretty much since cynoing was introduced and were available to all races equally until now. Amarr now has a disadvantage when using one of those strategies and that disadvantage is incurred before it is possible for the player to make an informed decision. That is where the balance issue lies. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 17:53:00 -
[108] - Quote
Sabrina Solette wrote:ps3ud0nym wrote:Tiberious Thessalonia wrote:ps3ud0nym wrote:
Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race.
Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position.
Really? I use mine as slightly more annoying shuttles. That isn't really a usage case =P. Although I supposed you can argue that one valid usage is also for travel. Cynos aren't the only usage case for newbie ships, just a common one. Either way, you are getting into ship balance again, which is beyond the scope of what we are discussing. This is taken from the Blog on ship balance: GÇóImpairor, Ibis, Velator and Reaper: letGÇÖs not forget rookie ships, as they also are lacking at the moment. We want them to be very versatile ships, able to give new players a good taste of what their race ship philosophy is all about, without reaching the efficiency of other tech 1 frigates in any given role. Notice the new player part, that's what a rookie ship is all about. It's not a ship for some alt to use as a cyno, that's not it designed function.
You are really good at knocking down arguments that you invented! As I have repeatedly said, I am not talking about ship balance. Good job smashing down an argument that hasn't been made however.
|

Jonny Lumi
The Scope Gallente Federation
1
|
Posted - 2012.08.10 17:56:00 -
[109] - Quote
ps3ud0nym wrote: *snip*
People who know better will simply stop rolling Amarr characters period.
*snip*
However, if you ROLL Amarr, you will forever be at a disadvantage when compared to the other races for cynoing and there is nothing you can do about it. So you are better off taking any race other than Amarr as a starter race.
*snip*

Umm.... Uhh... Ok.
EDIT: Thanks a lot, I had to start drinking now because of you. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 17:56:00 -
[110] - Quote
ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Jim Era wrote:Races should not be balanced. You should gain an advantage here, and lose something there. Different races should be different. We aren't all the same on the inside, like everyone wants to think. Before this change they were balanced. There was no difference in races except for the location of their starting stations and the Rookie ships. It didn't used to be that way. It used to be that each race got different bonuses and if you used the wrong race for the wrong thing you were at a disadvantage. CCP changed that for good reason and I don't think we should be taking a step back in that direction. Please read the part of the quote that I put in bold. It appears that evrey thing is still...... yup exactly the same. Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race. The only disadvantages that is incurred is if you rolled Amarr during character creation. That is before the player starts the game and before they have the information needed to make an informed decision. That violates the design principals of the game and further burdens the new player experience. Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position.
Ok here we go.
There are 2 points A. this is where you start as any race B. This is the point where you can cyno in a noob ship
All races can still go from point A to point B, it takes Amarr 20 minutes longer. It is not like Amarr can never go from point A to point B.
You are turning 20 minutes in to some game breaking change. set a skill to train, go make a sandwich and eat it, then come back and buy a cargo expander and you are at point B.
You make it sound as if they took away the Amarr Battleship skill.
Yet again your crying over spilled milk. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 17:56:00 -
[111] - Quote
ps3ud0nym wrote:You are really good at knocking down arguments that you invented! As I have repeatedly said, I am not talking about ship balance. Good job smashing down an argument that hasn't been made however.
Then as you don't seem to have any valid argument I can only assume you've just been trolling. |

Lady Ayeipsia
Red Federation RvB - RED Federation
319
|
Posted - 2012.08.10 18:05:00 -
[112] - Quote
Um... So is RvB the only group that flies rookie ships in a combat roll? Sure iy is for a laugh or when greatly out numbering the other side. Still it is a common use for us.
Also, op you claim this is not a ship balance issue, yet your only proposed solution was to adjust the amarr rookie ship's cargo by 5.2 cubic meters. That seem to fit the concept of requesting a ship balancing
Would you be content if all rookie ships lost 10m cargo space? Then none could light a cyno without matching skills. Would you prefer that when you enter a station in your pod when you have no ship there, you could pick the rookie ship, assuming you meet the minimum flying requirement of having level 1 in that race's frigate skill? Or would you be ok with a simple restriction that cynos could not be fit on a rookie ship at all?
If this is truly not a balance issue, then you would have to be happy with any of those options, otherwise this really is a balance issue. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:06:00 -
[113] - Quote
Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Jim Era wrote:Races should not be balanced. You should gain an advantage here, and lose something there. Different races should be different. We aren't all the same on the inside, like everyone wants to think. Before this change they were balanced. There was no difference in races except for the location of their starting stations and the Rookie ships. It didn't used to be that way. It used to be that each race got different bonuses and if you used the wrong race for the wrong thing you were at a disadvantage. CCP changed that for good reason and I don't think we should be taking a step back in that direction. Please read the part of the quote that I put in bold. It appears that evrey thing is still...... yup exactly the same. Before the nerf, each rookie ship was pretty much exactly the same. The main use for rookie ships after the trial is for using as a cyno. Amarr now has a significant disadvantage in this usage case which can be avoided by rolling any other race while incurring no disadvantage for the non-amarr race. The only disadvantages that is incurred is if you rolled Amarr during character creation. That is before the player starts the game and before they have the information needed to make an informed decision. That violates the design principals of the game and further burdens the new player experience. Are you actually trying to argue that there is no difference before and after the patch? You have to be seriously disconnected from reality to take that position. Ok here we go. There are 2 points A. this is where you start as any race B. This is the point where you can cyno in a noob ship All races can still go from point A to point B, it takes Amarr 20 minutes longer. It is not like Amarr can never go from point A to point B. You are turning 20 minutes in to some game breaking change. set a skill to train, go make a sandwich and eat it, then come back and buy a cargo expander and you are at point B. You make it sound as if they took away the Amarr Battleship skill. Yet again your crying over spilled milk.
You are completely correct. Once again you have brilliantly reduced an argument that I have not actually made down to nothing. Good job sir!
|

Syler Puuntai
Nomadic Asylum Still Censored
0
|
Posted - 2012.08.10 18:11:00 -
[114] - Quote
Imo cyno gens shouldn't be allowed on rookie frigs. If you have the money to use caps then quit being cheap and use at least a kestrel. Hell I would go even further and say cynos can't be used on any frig. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:13:00 -
[115] - Quote
Lady Ayeipsia wrote:Um... So is RvB the only group that flies rookie ships in a combat roll? Sure iy is for a laugh or when greatly out numbering the other side. Still it is a common use for us.
Also, op you claim this is not a ship balance issue, yet your only proposed solution was to adjust the amarr rookie ship's cargo by 5.2 cubic meters. That seem to fit the concept of requesting a ship balancing
Would you be content if all rookie ships lost 10m cargo space? Then none could light a cyno without matching skills. Would you prefer that when you enter a station in your pod when you have no ship there, you could pick the rookie ship, assuming you meet the minimum flying requirement of having level 1 in that race's frigate skill? Or would you be ok with a simple restriction that cynos could not be fit on a rookie ship at all?
If this is truly not a balance issue, then you would have to be happy with any of those options, otherwise this really is a balance issue.
LOL fleets are certainly fun, but hardly a common use for the ship.
The reason that this isn't a ship balance issue is that the Rookie ships are not available to everyone equally. Normally the choice of what ship to fly is left the in hands of the player and they can make and informed decision based on the intended use of the ship. Because you get a rookie ship when you dock, they do not follow this pattern. The player choice of which Rookie ship to get was made before character creation and before you, as a player, could make an informed decision based on the abilities of the ship.
You can change this by moving the critical choice to later in the game (by seeding rookie ships cheap through NPCs at all stations, including sov space, for instance). Give people the option to change their rookie ship spawn type through some game mechanic once the have had an opportunity to make an informed decision (say by joining a certain faction in FW), you can remove the ablity to fit a cyno on rookie ships period or you could increase the cargo hold of the Impairor by 5.2 m3. Of the choices, the one with the least wide ranging effects would be to boost the cargo bay. To be honest, I would prefer any of the other choices myself. |

highonpop
Void.Tech Fatal Ascension
203
|
Posted - 2012.08.10 18:15:00 -
[116] - Quote
buy a t1 frig? i dont see how you could be trapped without a cyno. take the cyno and put it on a punisher or something
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 18:19:00 -
[117] - Quote
Syler Puuntai wrote:Imo cyno gens shouldn't be allowed on rookie frigs. If you have the money to use caps then quit being cheap and use at least a kestrel. Hell I would go even further and say cynos can't be used on any frig.
I'd go with that too, there's no need to use rookie ships unless you're a rookie.
With the exception of corps like RvB using them for combat training purposes. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:20:00 -
[118] - Quote
highonpop wrote:buy a t1 frig? i dont see how you could be trapped without a cyno. take the cyno and put it on a punisher or something. I personally use a Merlin. It is fitted and rigged specifically to get somewhere fast and light a cyno, while being able to KM ***** if necessary. Has cyno, guns, tank, and enough cargo for 450 LO and 1000+ rounds of ammo
Yet another person arguing against a point that was never made! Do you enjoy debating yourself? |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:22:00 -
[119] - Quote
Sabrina Solette wrote:Syler Puuntai wrote:Imo cyno gens shouldn't be allowed on rookie frigs. If you have the money to use caps then quit being cheap and use at least a kestrel. Hell I would go even further and say cynos can't be used on any frig. I'd go with that too, there's no need to use rookie ships unless you're a rookie. With the exception of corps like RvB using them for combat training purposes.
It would be a perfectly acceptable solution to this issue to just simply not allow cynos to be fitted to Rookie ships. It isn't like a new player on a trial can train cyno anyhow. It is one of the first solutions I suggested. To be fair, it is a much larger change than boosting the cargo by 5.2m3. |

Sarik Olecar
Royal Amarr Institute Amarr Empire
119
|
Posted - 2012.08.10 18:22:00 -
[120] - Quote
Not sure if this has been pointed out, but you can buy and sell rookie ships on the open market. So you're hardly 'locked into it'. I can sell you my Reaper if you'd like, only 100 ISK! |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:25:00 -
[121] - Quote
Sarik Olecar wrote:Not sure if this has been pointed out, but you can buy and sell rookie ships on the open market. So you're hardly 'locked into it'. I can sell you my Reaper if you'd like, only 100 ISK!
It has been pointed out, and having them provided by NPCs is one of the solutions I have suggested (Several times). Rookie ships aren't provided to players equally as they are spawned when you enter station in a pod with no active ships. That short circuits any market unless they are provided by NPCs at all stations including in SOV space. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 18:27:00 -
[122] - Quote
Sarik Olecar wrote:Not sure if this has been pointed out, but you can buy and sell rookie ships on the open market. So you're hardly 'locked into it'. I can sell you my Reaper if you'd like, only 100 ISK!
Not sure why they've done that, iirc years ago you could sell them, but then they stopped it for some reason.
Probably people raising isk by destroying them and getting a new one, rinse and repeat. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 18:28:00 -
[123] - Quote
Here is why people will make Amarrian characters despite the fact that they have tiny cargo bays (a fact put into place because Amarrian ships tend to have smaller cargo bays on average).
Amarrians can wear hooded robes.
GG |

Natsett Amuinn
GoonWaffe Goonswarm Federation
207
|
Posted - 2012.08.10 18:32:00 -
[124] - Quote
ps3ud0nym wrote:Andski wrote:ps3ud0nym wrote:Only idiots light cynos in force recons.
It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =) I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know. And sure it's a "disadvantage" but it's far from a significant one. Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space. You really need to ask were a goon lives?
CCP should send you a personal email, "dear sir, you're a douche." and be done with it. Or they should just make it so that no rookie ships can be used to light cynos, so that you stop being a little *****. Serious ***** move on your part, talking **** whle you fly around in a rookie ship to light a cyno. Coward.
|

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:35:00 -
[125] - Quote
Tiberious Thessalonia wrote:Here is why people will make Amarrian characters despite the fact that they have tiny cargo bays (a fact put into place because Amarrian ships tend to have smaller cargo bays on average).
Amarrians can wear hooded robes.
GG
I know you meant it as a joke, but you actually hit the nail right on the head. At the time of character creation, new players make choices based on aesthetics not on game mechanics. It is the only metric that they have to base their decisions on at that point. The problem is there is now a game mechanics portion involved as well and it is a choice that is non-revocable later in the game. Forcing a non-revocable choice on a player before they are given the information to make an informed decision is very bad design and burdens the new character experience.
It is the reason that the races were changed to be all the same in the first place. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:37:00 -
[126] - Quote
Natsett Amuinn wrote:ps3ud0nym wrote:Andski wrote:ps3ud0nym wrote:Only idiots light cynos in force recons.
It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =) I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know. And sure it's a "disadvantage" but it's far from a significant one. Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space. You really need to ask were a goon lives? CCP should send you a personal email, "dear sir, you're a douche." and be done with it. Or they should just make it so that no rookie ships can be used to light cynos, so that you stop being a little *****. Serious ***** move on your part, talking **** whle you fly around in a rookie ship to light a cyno. Coward.
You might wish to take some reading comprehension lessons. Thank you for supporting exactly the ideas I have suggested to fix the issue. Good to see you have come around to my point of view!
As for where you live.. I take it you just sit in VFK and do.. well not much of anything then. Good for you, credit to team. If I see you light a cyno in a force recon, I will be popping it as an educational experience. If you don't like it, you can ***** to Monty or Mittens about it and see how far it gets you. Likely just a warning not to be a moron and give our enemies kills by doing stupid **** like lighting cynos in force recons (covert cynos excepted). |

Natsett Amuinn
GoonWaffe Goonswarm Federation
207
|
Posted - 2012.08.10 18:38:00 -
[127] - Quote
ps3ud0nym wrote:Natsett Amuinn wrote:ps3ud0nym wrote:Andski wrote:ps3ud0nym wrote:Only idiots light cynos in force recons.
It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =) I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know. And sure it's a "disadvantage" but it's far from a significant one. Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space. You really need to ask were a goon lives? CCP should send you a personal email, "dear sir, you're a douche." and be done with it. Or they should just make it so that no rookie ships can be used to light cynos, so that you stop being a little *****. Serious ***** move on your part, talking **** whle you fly around in a rookie ship to light a cyno. Coward. You might wish to take some reading comprehension lessons. Thank you for supporting exactly the ideas I have suggested to fix the issue. Good to see you have come around to my point of view! 7 pages. of you crying. Over a cargo expander.
You go you! |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:43:00 -
[128] - Quote
Natsett Amuinn wrote:
7 pages. of you crying. Over a cargo expander.
You go you!
If I was, you would be right to ridicule me. Unfortunately you are the only one making that argument so you are currently bashing yourself. |

Jypsie
Wandering Star Enterprises
29
|
Posted - 2012.08.10 18:43:00 -
[129] - Quote
Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.
Do you not realize you are crying over spilled milk? So, which of those fitting decisions did you make before loading a station environment for the first time? You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance. You are crying over literally 20 minutes of train time and one simple T1 mod, that will put you right back to where you want to be! OH NO Amarr are a half a hour behind on a noobie cyno alt! I cant do it any more, I am done. Your ignorance knows no bounds. I hope you never breed for the sake of the world. So.. how much training time does it take to make it so that a different newbie ship appears in my hanger when I arrive in my pod in a new station? I am sure the person who made the argument you just shot down is an idiot. Good thing it isn't an argument that I made. Seriously I just read that and I forgot math, not just like 2+2 or Pi but like all the math I had ever known. Reading your posts makes my brain hurt, as if your ignorance can be contracted over the internet. I believe we have a new scientific phenomenon.
Truth |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 18:44:00 -
[130] - Quote
Ahhh the ad hominem attack. Last resort of those who know they have no rebuttal. Thanks for letting me know you agree with me! |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 18:53:00 -
[131] - Quote
The problem that you seem to be missing here is that -it is not a big deal-. By the time you're using Cyno's, you probably have the money to buy a spare cargo expander.
No one, ever, is going to make the decision of what race of character to make based on that races noobship. It is not going to happen. If someone DID make that decision based on that races noobship (and more specifically the fact that that ship requires a not expensive at all cargo expander to fit enough fuel to light a cyno field), I am going to laugh at them. I will do so heartilly and gladly. It's a really dumb concern, as should be made clear to you by the fact that in this entire 7 page thread and all the threads you made before it (and have risked being forum banned for by reposting the same thread over and over) has agreed with you, in whole or in part.
CCP has said they want the noobships to be tiny little tastes of what the ships of that race are like. This means you get a smaller cargohold than average with an Amarrian one.
Harden The **** Up. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 19:00:00 -
[132] - Quote
Another quick note: Every Amarrian character is going to have Hull Upgrades I trained. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:06:00 -
[133] - Quote
Tiberious Thessalonia wrote:The problem that you seem to be missing here is that -it is not a big deal-. By the time you're using Cyno's, you probably have the money to buy a spare cargo expander.
No one, ever, is going to make the decision of what race of character to make based on that races noobship. It is not going to happen. If someone DID make that decision based on that races noobship (and more specifically the fact that that ship requires a not expensive at all cargo expander to fit enough fuel to light a cyno field), I am going to laugh at them. I will do so heartilly and gladly. It's a really dumb concern, as should be made clear to you by the fact that in this entire 7 page thread and all the threads you made before it (and have risked being forum banned for by reposting the same thread over and over) has agreed with you, in whole or in part.
CCP has said they want the noobships to be tiny little tastes of what the ships of that race are like. This means you get a smaller cargohold than average with an Amarrian one.
Harden The **** Up.
Please show me where I even once complained that it would be too expensive. Nice strawman. Plan to plant some corn in that bullshit as well? None of the points that you just shot down I made and have anything at all to do with what I am talking about.
Good job arguing with yourself. You are very good at playing make believe. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.10 19:07:00 -
[134] - Quote
Then what is your issue? Fit a damned cargo extender and move on with your life. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 19:13:00 -
[135] - Quote
Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life.
We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race.
She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount.
We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:13:00 -
[136] - Quote
Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life.
Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.
1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced 2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.
Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 19:15:00 -
[137] - Quote
ps3ud0nym wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. Dear god. Are you completely unable to read? I have repeated my point in every single post I have made. 1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced 2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision. Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.
It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread! |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:15:00 -
[138] - Quote
Theron Urian wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race. She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount. We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing.
You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you?
I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality.
|

Syler Puuntai
Nomadic Asylum Still Censored
1
|
Posted - 2012.08.10 19:16:00 -
[139] - Quote
To make this short, all ships are not the same. Deal with it. |

Patrakele
Sebiestor Tribe Minmatar Republic
82
|
Posted - 2012.08.10 19:17:00 -
[140] - Quote
I don't even..... |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 19:18:00 -
[141] - Quote
ps3ud0nym wrote:Theron Urian wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race. She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount. We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing. You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you? I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality.
I have lost connection to reality?
You are crying that you have to fit a single T1 mod to cyno now. Who has lost connection to reality here?
Do you really realize how small this issue is? |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:18:00 -
[142] - Quote
Theron Urian wrote:ps3ud0nym wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. Dear god. Are you completely unable to read? I have repeated my point in every single post I have made. 1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced 2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision. Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information. It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread!
Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced".
Took you a while to come around to my way of thinking. Glad you could join me.
|

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 19:19:00 -
[143] - Quote
ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. Dear god. Are you completely unable to read? I have repeated my point in every single post I have made. 1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced 2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision. Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information. It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread! Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced". Took you a while to come around to my way of thinking. Glad you could join me.
Wow man, celebrate them little victory's! Your life must be so exciting.
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ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:20:00 -
[144] - Quote
Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race. She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount. We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing. You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you? I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality. I have lost connection to reality? You are crying that you have to fit a single T1 mod to cyno now. Who has lost connection to reality here? Do you really realize hoe small this issue is?
Please show me where I am crying that I have to fit a single T1 mod. No matter how many times you say it, it is still something you made up and a point that only you are making. Pretty soon I will be able to make a mattress from out of all the straw your arguments are leaving on the ground.
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ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:21:00 -
[145] - Quote
Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. Dear god. Are you completely unable to read? I have repeated my point in every single post I have made. 1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced 2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision. Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information. It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread! Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced". Took you a while to come around to my way of thinking. Glad you could join me. Wow man, celebrate them little victory's! Your life must be so exciting.
A discussion on the magnitude of the change would at least be on topic. You have spent 8 pages imagining arguments and then shooting them down. That was the first post you had made that was actually about the subject matter at hand. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 19:22:00 -
[146] - Quote
ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race. She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount. We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing. You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you? I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality. I have lost connection to reality? You are crying that you have to fit a single T1 mod to cyno now. Who has lost connection to reality here? Do you really realize hoe small this issue is? Please show me where I am crying that I have to fit a single T1 mod. No matter how many times you say it, it is still something you made up and a point that only you are making. Pretty soon I will be able to make a mattress from out of all the straw your arguments are leaving on the ground.
The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way.
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ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:25:00 -
[147] - Quote
Theron Urian wrote: Please show me where I am crying that I have to fit a single T1 mod. No matter how many times you say it, it is still something you made up and a point that only you are making. Pretty soon I will be able to make a mattress from out of all the straw your arguments are leaving on the ground.
The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way. [/quote]
You do realize that just because you say something doesn't make it true. Citation needed. |

Roll Sizzle Beef
Space Mutiny
841
|
Posted - 2012.08.10 19:29:00 -
[148] - Quote
I think the most apt solution is to make all rookie ships unable to fit a cyno. Then it would be all racialy fair. |

Theron Urian
The Moirae Syndicate
7
|
Posted - 2012.08.10 19:35:00 -
[149] - Quote
ps3ud0nym wrote:Theron Urian wrote: The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way.
You do realize that just because you say something doesn't make it true. Citation needed.
Any one can read the thread and see the evidence for them self.
You do notice that on evrey disputed game change there are multiple vocal people on each side?
In this thread its just you blowing your own horn and sounding like A broken record. Not a single person has empathy or agrees with you. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 19:35:00 -
[150] - Quote
ps3ud0nym wrote:Theron Urian wrote:ps3ud0nym wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. Dear god. Are you completely unable to read? I have repeated my point in every single post I have made. 1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced 2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision. Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information. It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread! Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced". Took you a while to come around to my way of thinking. Glad you could join me.
Interesting you would say this earlier:
ps3ud0nym wrote:I am not arguing about ship balance. You can continue talking about ship balance if you want, but just because it has "balance" in the title doesn't mean it has anything at all to do with what I am talking about.
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ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:37:00 -
[151] - Quote
Roll Sizzle Beef wrote:I think the most apt solution is to make all rookie ships unable to fit a cyno. Then it would be all racialy fair.
Completely agree. Here are some other options which I have suggested:
1) Give rookie ships a nominal insurance pay out and supply them via NPCs at all stations. Do not have Rookie ships spawn when docking or when in a pod with no active ship.
2) Remove Rookie ship spawning in low sec and 0.0 stations and have them only spawn in high-sec
3) Allow player to change their base Rookie Ship spawn with some in-game mechanic such as joining a particular faction in faction war fare
4) Increase the cargo hold of the Impairor by 5.2m3 so it can fit 300 units of Ozone
5) Remove the ability to fit cynos on newbie ships entirely. |

KrakizBad
Eve Defence Force
841
|
Posted - 2012.08.10 19:42:00 -
[152] - Quote
8 pages of "abloobloo races are unbalanced because new players don't know enough to choose a race based on their possible use of noobships as cyno boats in the future, ignoring that the only people for whom this could possibly be important are not new players." 
This is the worst whine thread I can recall, and that includes the Antiquarian's epic rant about a shirt. Congratulations. Why did you take my wings away? |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:42:00 -
[153] - Quote
Theron Urian wrote:ps3ud0nym wrote:Theron Urian wrote: The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way.
You do realize that just because you say something doesn't make it true. Citation needed. Any one can read the thread and see the evidence for them self. You do notice that on evrey disputed game change there are multiple vocal people on each side? In this thread its just you blowing your own horn and sounding like A broken record. Not a single person has empathy or agrees with you.
Not a single person has addressed the points I am making except to agree with them either. Shall we detail the imaginary arguments that have been presented that I am not making?
1) inconvenience. There was a claim I am upset because i am inconvenience either by training time or cost. Pretty easy to disprove as several of the suggests I have put forward for fixing the issue would invovle considerably more inconvenience than even the current situation.
2) Ship balancing: You especially keep trying to claim this is about ship balance. The problem I am talking about happens before the station environment is loaded, let alone the player finds themselves in space. Ship balance isn't even relevant to the discussion.
Those seem to the the main two arguments that people are pretending that I am making. The details change but generally those are the strawmen being put up over and over and over again. Too bad I never made those arguments.
Page 8 and I can count the number of on-topic posts on one hand. |

ps3ud0nym
O C C U P Y Tribal Band
98
|
Posted - 2012.08.10 19:44:00 -
[154] - Quote
KrakizBad wrote:8 pages of "abloobloo races are unbalanced because new players don't know enough to choose a race based on their possible use of noobships as cyno boats in the future, ignoring that the only people for whom this could possibly be important are not new players."  This is the worst whine thread I can recall, and that includes the Antiquarian's epic rant about a shirt. Congratulations.
Nice to see that you have finally came around to agreeing with me! Too bad it took 8 pages of imaginary arguments and pretending that I made them to get there.
Yes, the races are unbalanced. As I said at the very beginning of this thread "It is a minor issue, but somewhat unbalanced". Thank you for agreeing with me. |

Pipa Porto
671
|
Posted - 2012.08.10 19:50:00 -
[155] - Quote
ps3ud0nym wrote:KrakizBad wrote:8 pages of "abloobloo races are unbalanced because new players don't know enough to choose a race based on their possible use of noobships as cyno boats in the future, ignoring that the only people for whom this could possibly be important are not new players."  This is the worst whine thread I can recall, and that includes the Antiquarian's epic rant about a shirt. Congratulations. Nice to see that you have finally came around to agreeing with me! Too bad it took 8 pages of imaginary arguments and pretending that I made them to get there. Yes, the races are unbalanced. As I said at the very beginning of this thread "It is a minor issue, but somewhat unbalanced". Thank you for agreeing with me.
Races are different. Different != Unbalanced. EvE: Everyone vs Everyone
-RubyPorto |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
374
|
Posted - 2012.08.10 19:51:00 -
[156] - Quote
ps3ud0nym wrote:Tiberious Thessalonia wrote:Then what is your issue? Fit a damned cargo extender and move on with your life. Dear god. Are you completely unable to read? I have repeated my point in every single post I have made. 1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced 2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision. Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.
The change is inconsequential and there are numerous options for dealing with it if you really feel it is a big deal. Players make irrevocable choices all the time. The decision about weather or not to play a race that can wear a hood or not is more important than this. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
197

|
Posted - 2012.08.10 19:53:00 -
[157] - Quote
This thread has gone on long enough and has just devolved into ranting. A dev response has been provided and linked to. I will be locking this thread now. ISD Dorrim Barstorlode Ensign Community Communication Liasions (CCLs) Interstellar Services Department |
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