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Thread Statistics | Show CCP posts - 1 post(s) |
Zilnam Haa
Gallente Seniors Clan DEM0N HUNTERS
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Posted - 2010.12.24 17:22:00 -
[61]
Thanks Dev's for the UI work so far. I realize it's still in infancy and wish more players/posters in here did also. I believe most games don't ask for much player wants/needs/wishes as CCP does, thanks for this input and chance to input our concerns.
Looking forward to the next UI phase on SiSI as this iteration is a bit buggy. I cant get local up in Beta UI.
Any hint as to when next UI update here will be?
Thanks & drink hearty!
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Liu Ellens
Minmatar
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Posted - 2010.12.25 11:49:00 -
[62]
In sum: Interesting; I like the idea to be able to fully arrange all the icons I need.
Redundancy topics: - (Mentioned earlier): Character Sheet button not needed for extra character field (face icon) - (rather big) Name & Skill Queue field not needed -- Context menu on face icon? - Dedicated calendar icon not needed, click on date/time sufficient
Bug: - When added to the bar, the "Contracts" icon does not open the contracts window & when opened via menu, the icon behaves like a group with two "Contracts" windows where only one works
Revolutionary Idea: Remove the current 'Station Information' window when docked; - Station info (owner): To the location box at the top left. - Station services: To bar (like Items and Ships already are) - Lists (Guests, Agents, Offices): To bar as well -- We race. We die. There is no beauty anymore. |
m3talc0re X
Caldari SandStorm.
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Posted - 2010.12.26 00:30:00 -
[63]
I don't know if it's been mentioned or not, but the tool tips saying the name of everything you hover over (which already have names there anyway) is pretty annoying...
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Arkady Sadik
Minmatar Electus Matari
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Posted - 2010.12.26 19:49:00 -
[64]
I like it for the most part. The "highlighted" icon (white background) is a bit too strong.
On the new autopilot route display (which is awesome), would it be possible to highlight waypoints more? Say, with a red border or something like that? :-)
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St'oto
freelancers inc -Mostly Harmless-
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Posted - 2010.12.27 06:46:00 -
[65]
Originally by: Tres Farmer Edited by: Tres Farmer on 21/12/2010 07:07:45 Edited by: Tres Farmer on 21/12/2010 06:59:18
Originally by: Siigari Kitawa
Originally by: Sader Rykane
Originally by: Jay Wareth I never noticed it either, but I went and checked earlier. I'll be damned if she isn't right.
I don't doubt he isn't correct. I'm just wondering why we're making mountains out of specks of sand.
Because everybody knows if you build a castle on a mountain made of sand, it will sink. Much like the quality control is doing when they haven't finished or refined one thing before they launch off to work on something else.
I propose they fix the FEW bugs/issues with the current Neocom and make it 100% functional in all ways before they make another one. The house built on a solid foundation will last through weather. The one built on sand will crumble.
They simply can't. Don't you get it? CCP is corifying EVERYTHING now. Be it context-menus, be it the neocom, be it the server nodes.. everything gets corified. CCP will never ever again touch the code of the old Neocom to get it 100% working. They will make a new one, which then can also be used for WoD and what the hell else they got in their minds. Deal with it.
And yeah, I'm pretty sure we'll get windows with adjustable font sizes too for this.. And know why? Because they CORIFY it. The actual window engine can't handle other fonts as it can't react/adjust to bigger fonts (otherwise we would have it, it's a simple matter of borders not resizable).. or whatever the user sets. The OLD code isn't that flexible.
Without WoD we wouldn't even talking about this.
Please start to adjust your view and see the whole picture. The Devs here aren't working for EVE-Spaceships alone any more. They work for Dust/WoD too. Everything that benefits ALL 3 games will have the biggest chance of being worked on.
And yeah, this means we're guinea-pigs.
I guess you think this is a good thing? I don't give 2 ****es about WoD considering I pay for Eve. So why should I or anyone else have to put up with features that aren't really needed just because CCP wants to get a head of the game when it comes to another title? Unless I get their other titles for free(as I'm not paying for that twilight wannabee, or console shooter.) as a result of these addition then I don't give a ****e. I want Eve, not Tech demo's, and beta's for two other games that CCP are making.
OnTopic : The new neocom is honestly crap. It takes up to much room. The last thing I wanna do is spend more then 5 seconds at most accessing stuff I need to access. Especially when I'm in a combat situation and I need to get a look at something on the fly in mid warp or something.(it can happen.) With this system it would probably kill me every time. Also I have Windows 7 already I don't need a beta on Windows 8 atm.
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Intar Medris
Amarr EntroPrelatial Vanguard EntroPraetorian Aegis
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Posted - 2010.12.27 09:50:00 -
[66]
Don't have to much to say beside that I like the fact that it give all the side to side space I could ever hope for.
I also like to new routes are displayed. No need to check the map to make sure I am not going to have to go though low sec since 0.5 and 0.4 look so close in color, and you can't tell the difference with the current little dots. I Make Forums For Corps And Alliances. 50 Mil ISK See Example Forum To Get A Idea of What Your's Could Look Like Example Forum |
Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.27 09:53:00 -
[67]
Originally by: Aeo IV Has anyone ever actually complained about the neocom? I always thought it was a very decent design.
The fact that you can't change the font actively drives away potential players. (At least one that I know).
The UI has always needed a major overhaul and I'm glad to see it is finally happening.
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2010.12.27 20:20:00 -
[68]
ANY CCP GMs AROUND? PLEASE, MAKE THIS THREAD STICKY OR POST AN OFFICIAL ONE ___________________________________ BECKS
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Alec Kerry
Gallente Void Spiders Fate Weavers
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Posted - 2010.12.28 13:34:00 -
[69]
Silly question, I'm trying to get the contracts button to stick on the new neocom, but whenever I log out the setting does not appear to get saved and I have to drag it back onto the neocom everytime I log in.
Whats the trick to getting it to stick ?
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Q Aa
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Posted - 2010.12.28 16:05:00 -
[70]
I've been playing around with it for an hour or so now.
1. We should be able to put icons anywhere on the screen (would look amazing when auto-hiding the neocome just to have the ones you think are most important always viable)
2. Vertical option please.
3. I read the devblog and it says when you click the browser you should be able to get a list of bookmarks (looking like the chat icon when you press it) but it doesn't work. That would be great!
4. we should be able to have more stuff as icons on the neocom for example "Contacts" would be great so that u wont have to click many times to see them.
5. We should be able to have bookmarks on the neocom separate aswell as chat windows, notes, playlists for the jukebox, corporation tabs, Planets with the view in planet mode option all theese for easy access, you get the point the more options the better!
6. the names of stuff should pop up over the neocom when holding your mouse on them
So far i Love the new neocom i'll start using it at once when it comes to Tranquility keep up the good work CCP and thanx! ♥♥♥
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Rexthor Hammerfists
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.28 16:12:00 -
[71]
Edited by: Rexthor Hammerfists on 28/12/2010 16:12:12 If you get the chance to work on chats as well, fleetchats in fact - Every fleet out there would benefit greatly from being able to give chosen fleetmembers different colour-texts, sizes and even have their last sentences always stay at the bottom of the fleetchat if desired.
Something like this would reduce frustration and make coordinating things alot easier so player can focus on the good things in eve ;) -
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AlleyKat
Gallente The Unwanted.
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Posted - 2010.12.29 04:23:00 -
[72]
Is it just me or does the new NEOCOM stay on the screen even if you do a CTRL-F9 ?
Please tell me this is either a mistake by me, or that CCP are NOT going to have the NEOCOM on the screen the whole time and they just haven't developed it to that point yet?
AK EVE-ONLINE Video-Making Tutorials Vid - New Tricks |
Opertone
Caldari World - of - Empire
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Posted - 2010.12.29 20:06:00 -
[73]
The new Neo comm is amazing
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2010.12.29 20:09:00 -
[74]
WORKAROUND: Right-Click on NEOCOM and turn ON "Auto-Hide" - just make sure you click on the ribbon itself, not on an icon ;-)
Originally by: AlleyKat Is it just me or does the new NEOCOM stay on the screen even if you do a CTRL-F9 ?
Please tell me this is either a mistake by me, or that CCP are NOT going to have the NEOCOM on the screen the whole time and they just haven't developed it to that point yet?
AK
___________________________________ BECKS
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Pharos Pharos
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Posted - 2010.12.29 21:10:00 -
[75]
Originally by: Tres Farmer
It's just.. I mean.. every 5th post did ask for a vertical neocom, but nothing has been said from your side.
While I'm all in favor of bittervetting and better CCP communication, given that the blog itself states that "We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen" - and that it's the holiday season, I think it's rather understandable that they haven't responded to this point.
All that aside, more dev posts in general is rather nice.
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Opertone
Caldari World - of - Empire
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Posted - 2010.12.30 00:31:00 -
[76]
Arghhh! You remove da blinky from my eyes! My eyes hurts. No blinky. You hear?
(Flashing animation is awful, please remove it)
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d3vo
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Posted - 2010.12.30 01:46:00 -
[77]
The only thing I like about the new neocom is the "currently training" bar and how it directly opens the training queue...and that's it.
Tbh, it seems to be a mere replication of the new Windows 7 taskbar. I guess making it more "customizable" is nice...but I couldn't careless. Also putting the neocom on the bottom takes away from my vertical space which unfortunately I don't have much of since my laptop screen is more horizontal than vertical. nom nom nom |
Alexia Diana
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Posted - 2010.12.30 11:29:00 -
[78]
For the people that are complaining about the new Neocom, but saw them saying the same thing with various occasions, I can't resist and say: "adapt or die" :)
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Midnight Hope
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Posted - 2010.12.30 17:10:00 -
[79]
As has been pointed out, there's too much "action" going on in the toolbar now. Please get rid of the blinking, highlighting, etc. It draws attention away from the really important stuff (that dude at the gate red boxing you!). Maybe you can highlight the icon itself (just the picture and not the whole box) in a different shade just for the chat window.
Also, the icons are indeed looking a bit dated by now. Since you are here you might as well redesign them (personally I always had trouble with the little green pretzel being used for the fitting window).
Criticism aside, nice job CCP!
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Freyja Asynjur
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Posted - 2010.12.30 17:12:00 -
[80]
The new neocom looks promising, but we need options to customize it :
- vertical, horizontal ( and up, down, left, right ). - it's too big for me, I wished to be able to reduce its height ( width if vertical ). - the blinking of icons is very annoying, whereas it doesn't disturb me the slightest on the actual neocom. We should be able to choose a behavior ( blink, doesn't blink, intensity of the blinking ?)
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AlleyKat
Gallente The Unwanted.
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Posted - 2010.12.30 17:25:00 -
[81]
Originally by: Hawk TT WORKAROUND: Right-Click on NEOCOM and turn ON "Auto-Hide" - just make sure you click on the ribbon itself, not on an icon ;-)
Originally by: AlleyKat Is it just me or does the new NEOCOM stay on the screen even if you do a CTRL-F9 ?
Please tell me this is either a mistake by me, or that CCP are NOT going to have the NEOCOM on the screen the whole time and they just haven't developed it to that point yet?
AK
My point is - it doesn't disappear, even with autohide, there is still 1-2 pixels visible...is this a development problem, or is this working as intended?
AK EVE-ONLINE Video-Making Tutorials Vid - New Tricks |
Nosferatu Zodd
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Posted - 2010.12.30 17:42:00 -
[82]
Originally by: CCP Atropos In the case of the UI, many would agree that it's long required an overhaul. The trouble was that it was a house of cards; code was written on top of older code stretching back to the original sins of EVE's development. As such, adding new functionality into that codebase simply makes your job harder.
I can understand that the code needs an overhaul, but you don't have to optimize the layout. Nobody complains about it and those who do would probably change everything else first.
Like Siigari Kitawa said, you can compare it to the start menu of WinXP. I use Win7 and have spent hours to try to configure it like the magnificent, less-user-friendly, less flashy, less wizardy, less many more "improvements", simple winXP menu, which is simply perfect because it's simple and fast.
The quality of the menu should be measured by the amount of clicks needed to get to a panel (less is better), the amount of possible ways to get to a panel (less is better), the disturbance created by alerts (less is better), amount of information and functions that one button leads to (more is better). Every improvement should be optional.
The space the current menu-bar takes in is almost zero and it's located so that you NEVER click it when you don't want to.
I would like to see more improvements to the windows and right-click menu's. -Add an option to hide the search function, I never use it, an option to hide the icon on top left of the panels, it takes too much room. I would prefer only the tab name to show on any hangar-panel. Right-click to configure to add/remove the search function, add/remove panel icon and show items as icons/details/list. - Make all right-click menu's customizable, there are several functions that I almost never use like "invert selection", "sort by name reversed", etc. Also every one has functions he uses more than others, so the order of the menu-items should also be customizable. - Fix the windows/panels jumping around when a new one is opened even when they're pinned. - Make panels available for the station hangars, but I guess this is more something for "features and ideas" or "assembly hall".
I'm playing EVE in fixed window mode because I'm playing on two accounts, use ventrilo, have 5 Firefox windows open each with several tabs and probably a few other progs. It makes it easy to switch between the progs. Now with the new EVE menu sitting right above all the windows taskbar I have to be very careful not to click on one of the program buttons in the taskbar. What's even more problematic is that when my mouse hovers over one of the program buttons the preview pops up and the button in EVE that I wanted to click lies under it. So if you really want to go on with the new menu, definitely make an option to place the menubar where you want it (top/left/bottom/right/autohide)
Re-sizeable is a good option, I use it at minimum size which is about the same size as the current menu. Some might want it bigger. "lock height" should be "lock menu" and thus also prevent menu items from being moved around.
The menu-buttons ships/items/calendar should be as far as possible from exit station, especially the first two. You don't want to exit the station in an Iteron V when you want to jump into a T2 cruiser to attack some people who're waiting outside the station. "More than once upon a time in EVE", "For a few pixels more" it could cost you "a fistfull of isk". Or pressing cancel exit station every five minutes on New Year's EVE when you've had a bit too much champagne, "drink and EVE" is not against the EULA I hope?. Put that button as far away as possible from the others, even put a red lit on it that has "caution" hot stamped on it like on the flight-stick of an F15 Eagle.
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[Detection of ships ... a different concept] |
Okie Wren
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Posted - 2010.12.30 17:47:00 -
[83]
Originally by: CCP Atropos What CCP Atropos said.
So what you're saying is.. you have to rebuild the UI bit by bit?
I'm fine with that, just don't delete boot.ini again.
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Miyau
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Posted - 2010.12.30 18:16:00 -
[84]
Originally by: Freyja Asynjur - it's too big for me, I wished to be able to reduce its height ( width if vertical ).
Just drag the top of it down.
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Project 69
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Posted - 2010.12.30 18:31:00 -
[85]
Edited by: Project 69 on 30/12/2010 18:31:46 I actually like it.
but maybe something more http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1440245
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Freyja Asynjur
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Posted - 2010.12.30 19:57:00 -
[86]
Originally by: Miyau
Originally by: Freyja Asynjur - it's too big for me, I wished to be able to reduce its height ( width if vertical ).
Just drag the top of it down.
OMG !
/me hides
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StJamesofSorrow
Amarr ANZAC ALLIANCE IT Alliance
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Posted - 2010.12.31 02:34:00 -
[87]
Originally by: Freyja Asynjur
Originally by: Miyau
Originally by: Freyja Asynjur - it's too big for me, I wished to be able to reduce its height ( width if vertical ).
Just drag the top of it down.
OMG !
/me hides
Even dragged down, it's still too big when docked to the bottom of the screen, auto-hide works, but is a pain.
The vertical placement is still much better as this has the least interference with the HUD and chat/fleet/drone windows.
This has to have the option of being able to select which edge to dock against. At least provide the vertical option.
I'd rather the time been spent on the star and solar system maps. Would love to have them as mini re-sizable windows and was hoping for this since the updated fitting and ship view windows were released. Overall, the new Neocom is an improvement ( assuming it can be docked to the left screen edge in the future), but it's still too obtrusive as it stands, it doesn't need heaps of fancy buttons and options, the menu it launches can contain all that info.
Personally I reckon it could be reduced to two buttons, bottom left "launch from station" and top right open Neocom menu.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.01 21:06:00 -
[88]
Originally by: Nosferatu Zodd
I can understand that the code needs an overhaul, but you don't have to optimize the layout. Nobody complains about it and those who do would probably change everything else first.
Like Siigari Kitawa said, you can compare it to the start menu of WinXP. I use Win7 and have spent hours to try to configure it like the magnificent, less-user-friendly, less flashy, less wizardy, less many more "improvements", simple winXP menu, which is simply perfect because it's simple and fast.
The quality of the menu should be measured by the amount of clicks needed to get to a panel (less is better), the amount of possible ways to get to a panel (less is better), the disturbance created by alerts (less is better), amount of information and functions that one button leads to (more is better). Every improvement should be optional.
Like Siigari Kitawa you are clueless about the functionality of the new neocom. The part you are worried about works exactly the same as the old neocom - one click is all it takes to get to a panel.
The main new functionality is customizability. This is something that needs to be expanded on and added to the rest of EVE ui elements. ...
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jade ranger
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Posted - 2011.01.01 22:06:00 -
[89]
I do wish to complain about how much more we can customize the UI now.
oh wait, it only takes one click to get to whatever I need, and I can completely ingore and eve REMOVE buttons I used to never use.
Awesome.
Also when small, it's half the size it is on TQ, even with the widescreen format of my monitor i have MORE screen space than before. Think about it.
it's 30% longer, but it's about 50% of the height.
thus I have MORE screen space. there are less pixels taking up my screen. and autohide is brilliant. I don't see how it looking like windows UI has anything to do with anything. the window UI is great because you can forget it's there while using your computer. pure win.
and they already said it will be dock able, seriously people.
-mothermoon
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Miyau
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Posted - 2011.01.01 22:41:00 -
[90]
Originally by: Q Aa We should be able to have bookmarks on the neocom separate aswell as chat windows, notes, playlists for the jukebox, corporation tabs, Planets with the view in planet mode option all theese for easy access, you get the point the more options the better!
Cool ideas!
Can we also get a button (or a shortcut key) to open the solar system view? (not the map button which is overloaded with star map and solar system) |
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