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Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 14:56:00 -
[121] - Quote
Sheynan wrote:So because there is almost no downside to having an OGB, at some point in near future everyone will have one. So why don't we just remove boosting altogether and just increase all stats for the missing amount...
Is there a problem with all fleets having a booster?
Quote:Boosting from an off-grid spot is just too much of a no-brainer to be kept in the game.
But you, nor anyone else, have not given a single reason why.
Quote: But they fill the same purpose of being a force multiplier that is not a direct damage dealing ship and as such there is no reason to treat them any different when it comes to changing them.
Except they don't fill the same purpose. All gang links do is boost the fleet's basic stats, like tank, mobility, sensor strength and tackle range, they don't do anything like jam ships or repair armor. Not sure why this is so difficult to understand.
Gallente - the choice of the interstellar gentleman |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
150
|
Posted - 2012.08.16 15:01:00 -
[122] - Quote
My suggestion for rebalancing:
-Swap the T3/Fleet Command Ship bonus to ganglinks. -Create a sig bloom for active ganglinks, as on an MWD. Perhaps 500% to begin with, so that offgrid boosters can be probed down more easily. -Block boosting within POS shields.
Solves the problem of ganglink invulnerability, makes fleet command ships more viable, doesn't nerf T3s into the ground, and uses mechanisms that already exist within the game, which should hopefully make it cheap and easy to implement. |

Sheynan
Lighting the blight
40
|
Posted - 2012.08.16 15:11:00 -
[123] - Quote
Roime wrote:
Is there a problem with all fleets having a booster?
If everyone has one what would be the point of having gang links at all ?
Quote: Except they don't fill the same purpose. All gang links do is boost the fleet's basic stats, like tank, mobility, sensor strength and tackle range, they don't do anything like jam ships or repair armor. Not sure why this is so difficult to understand.
Of course they do, take a boosting legion for example. The rapid repair gang link alone boosts every guadian in the fleet by 50%, so if you fly with 4 guardians...swoosh suddenly you have effectively 6. And this is just one link. With all armor links you can almost double the total defenses of any guardian fleet.
And this kind of power increase that is done by just one ship multiboxed on a safespot somewhere has to be in more danger for the amount it changes the outcome of fights, thus ongrid.
|

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
151
|
Posted - 2012.08.16 15:12:00 -
[124] - Quote
Or really easily probeable. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
360
|
Posted - 2012.08.16 15:13:00 -
[125] - Quote
Fleet Warpsujarento wrote:My suggestion for rebalancing:
-Create a sig bloom for active gang links
So you're proposing to nerf on grid boosting in order to balance off grid boosting?
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 15:14:00 -
[126] - Quote
Fleet Warpsujarento wrote:My suggestion for rebalancing:
-Swap the T3/Fleet Command Ship bonus to ganglinks. -Create a sig bloom for active ganglinks, as on an MWD. Perhaps 500% to begin with, so that offgrid boosters can be probed down more easily. -Block boosting within POS shields.
Solves the problem of ganglink invulnerability, makes fleet command ships more viable, doesn't nerf T3s into the ground, and uses mechanisms that already exist within the game, which should hopefully make it cheap and easy to implement.
These make sense to me. I do think that unprobeability without full Virtue set is a bit lame, and changing this would promote more active gameplay on both sides. Maybe they could still be used from a POS, however, just to provide a little bit of home field advantage for defenders.
Anyway, I think the whole issue is a little bit blown out of proportion. I use my link alt mostly to make sleeper ops smoother, but the links are not so super awesome that I could be arsed to drag the link alt everywhere I go. It's much chiller just to fly out without and look for trouble.
Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 15:18:00 -
[127] - Quote
Sheynan wrote:Roime wrote:
Is there a problem with all fleets having a booster?
If everyone has one what would be the point of having gang links at all ? Quote: Except they don't fill the same purpose. All gang links do is boost the fleet's basic stats, like tank, mobility, sensor strength and tackle range, they don't do anything like jam ships or repair armor. Not sure why this is so difficult to understand.
Of course they do, take a boosting legion for example. The rapid repair gang link alone boosts every guadian in the fleet by 50%, so if you fly with 4 guardians...swoosh suddenly you have effectively 6. And this is just one link. With all armor links you can almost double the total defenses of any guardian fleet. And this kind of power increase that is done by just one ship multiboxed on a safespot somewhere has to be in more danger for the amount it changes the outcome of fights, thus ongrid.
No, you still have effectively only 4 Guardians, and the exact same amount of remote repairers. They just rep more and use less cap.
Gallente - the choice of the interstellar gentleman |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1712
|
Posted - 2012.08.16 15:32:00 -
[128] - Quote
Tippia wrote:Caldari 5 wrote:Why not instead of nerfing off-grid boosting, increase the incentive to put them on-grid? Because between choosing to risk losing the ship and its fleet-wide benefits (for a damnation, that can easily equate to millions of HP on the field across even a small subcap fleet) and not having those benefits go away three seconds into the fight, anyone with a bit of sense will choose the latter. You'll have to take into consideration that these are prime targets that will be evaporated once the numbers go up. The on-grid benefits would have to be ridiculously large to outweigh that and that completely breaks them at the lower-end of the fleet size spectrum. brain-barf edit: GǪin fact, in a sense, if you'd want to go that way, the solution would probably have to be rather backwards: you reduce the boost they give overall so that losing one won't make that much difference, but then we immediately go into Gǣso why bring one?Gǥ territory. I suppose you could fix that issue by making them generally appealing to fly for anyone, even the fleet CSes, so that the actual boosters can hide in the crowd of all those other people flying the same ship, only those others have filled up all their highs with tons of weaponry instead of command modules. I agree with you in this overall. Problem is the invulnerability of the current off grid boosters. I have always pictured Command Ships being just that. COMMAND SHIPS. They provide fleets with extra benefits and thus in order to retain those benefits they should be protected more by ECM and Logi ships in the fleet.
The primary problem right now is that fleet booster ships are never actually IN the fleet or a part of the fight. They are an invisible and invulnerable unknown entity providing a tactical advantage. The bigger the fleet the more advantage the booster provides and the more unbalanced it becomes.
It's a double edged sword...and there is no easy fix. EvE is not about PvP.-á EvE is about the SANDBOX! |

Large Collidable Object
morons.
1895
|
Posted - 2012.08.16 15:32:00 -
[129] - Quote
Roime wrote:
But I ask again, is having a cloaked scout also wrong? It provides way more tangible benefits, and is completely indestructible?
Why not just use all in one?
[Tengu, personal assistant]
Co-Processor II Co-Processor II 'Aura' Warp Core Stabilizer I
Command Processor I Command Processor I Command Processor I Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster
Siege Warfare Link - Active Shielding II Siege Warfare Link - Shield Harmonizing II Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Rapid Deployment II Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Gravity Capacitor Upgrade I Medium Low Friction Nozzle Joints I
Tengu Defensive - Warfare Processor Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier
Garnish with a talon set (omega not required for an 1:1 sig radius/sensor strength ratio), 3 poteque implants for better probing and a warfare link to your liking and there you go: Next to unprobable, warpcore stabbed, interdiction nullified Cov Ops cloaked bonused prober with 4 mindlinks - the tank is a little thin, but far better than my Anathema's and actually, it's easier to fly thanks to the interdiction nullifier - not sure if it's required - only lost an Anathema once to a smartbombing BS at a gate.
Considering it took me 5 minutes to throw that fit together and people can certainly do better than that, things like the above fit are totally fubar and should never have been possible. You know... morons. |

Sheynan
Lighting the blight
40
|
Posted - 2012.08.16 15:44:00 -
[130] - Quote
Roime wrote:
No, you still have effectively only 4 Guardians, and the exact same amount of remote repairers. They just rep more and use less cap.
I'm sorry you don't effectively have 6 guardians you have the effective repping power of 6 guardians without risking two of them in the fight  |

Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 15:49:00 -
[131] - Quote
Nice fit, but you need the Virtue set and another grav cap rig to probe out unprobeable OGBs!
:D
Gallente - the choice of the interstellar gentleman |

Large Collidable Object
morons.
1901
|
Posted - 2012.08.16 16:12:00 -
[132] - Quote
Roime wrote:Nice fit, but you need the Virtue set and another grav cap rig to probe out unprobeable OGBs!
:D
It would be possible to do that - however it requires faction co-processors, the ability to hit dscan due to being a tad more probable (this one appears to be exceptionally hard for some offgrid-boosting heroes) and enough situational awareness to not constantly run from your own probes. You know... morons. |

Jean Luc Retard
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.08.16 20:38:00 -
[133] - Quote
Large Collidable Object wrote:Roime wrote:
But I ask again, is having a cloaked scout also wrong? It provides way more tangible benefits, and is completely indestructible?
Why not just use all in one? [Tengu, personal assistant] Co-Processor II Co-Processor II 'Aura' Warp Core Stabilizer I Command Processor I Command Processor I Command Processor I Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster Siege Warfare Link - Active Shielding II Siege Warfare Link - Shield Harmonizing II Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Rapid Deployment II Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I Covert Ops Cloaking Device II Medium Processor Overclocking Unit I Medium Gravity Capacitor Upgrade I Medium Low Friction Nozzle Joints I Tengu Defensive - Warfare Processor Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier Garnish with a talon set (omega not required for an 1:1 sig radius/sensor strength ratio), 3 poteque implants for better probing and a warfare mindlink to your liking and there you go: Next to unprobable, warpcore stabbed, interdiction nullified Cov Ops cloaked bonused prober with 4 warfare links - the tank is a little thin, but far better than my Anathema's and actually, it's easier to fly thanks to the interdiction nullifier - not sure if it's required - only lost an Anathema once to a smartbombing BS at a gate. Considering it took me 5 minutes to throw that fit together and people can certainly do better than that, things like the above fit are totally fubar and should never have been possible.
lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob. |

Sentamon
172
|
Posted - 2012.08.16 21:19:00 -
[134] - Quote
Jean Luc ****** wrote: lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob.
Good advice and a fitting name. ~ Professional Forum Alt -á~ |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
159
|
Posted - 2012.08.16 21:21:00 -
[135] - Quote
Jean Luc ****** wrote:lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob. I sense a name change in your future.
May I present the future Gallente Citizen 909086838341!!!!! |

Jean Luc Retard
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.08.16 21:36:00 -
[136] - Quote
Sentamon wrote:Jean Luc ****** wrote: lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob.
Good advice and a fitting name.
I made the name for fun. Its still a total dumbass noob-fit that would never work on grid or afk. Get a life and train you're own. |

Liang Nuren
Heretic Army Heretic Nation
1885
|
Posted - 2012.08.16 23:03:00 -
[137] - Quote
Vertisce Soritenshi wrote: I agree with you in this overall. Problem is the invulnerability of the current off grid boosters. I have always pictured Command Ships being just that. COMMAND SHIPS. They provide fleets with extra benefits and thus in order to retain those benefits they should be protected more by ECM and Logi ships in the fleet.
The primary problem right now is that fleet booster ships are never actually IN the fleet or a part of the fight. They are an invisible and invulnerable unknown entity providing a tactical advantage. The bigger the fleet the more advantage the booster provides and the more unbalanced it becomes.
It's a double edged sword...and there is no easy fix.
So you think that COMMAND SHIPS should only be viable in massive blobs? I can't say that I agree. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
122
|
Posted - 2012.08.16 23:14:00 -
[138] - Quote
Andski wrote:Katalci wrote:I have a cleaner, more simple solution: Buff active-tanking modules to be as effective as they are with ganglinks currently, but make ganglinks not affect local tanks. pretty sure that most of the complaints towards off-grid boosting are w/r/t off-grid skirmish-boosting lokis rather than legions/tengus running tanking links I could be wrong, though Irrelevant; you can fit a nano-Loki to work on-grid with 3 links if a Claymore is too slow. It goes slower than a Vagabond/Cynabal but faster than a Scimitar, has 50k EHP, and has a nice resistance profile. You really don't need Loki links for solo, at least with any ships I can think of.
[Loki, hello] Nanofiber Internal Structure II Nanofiber Internal Structure II Caldari Navy Co-Processor Caldari Navy Co-Processor Damage Control II
Experimental 10MN MicroWarpdrive I Command Processor I Command Processor I Caldari Navy Large Shield Extender Adaptive Invulnerability Field II
Skirmish Warfare Link - Rapid Deployment II Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Evasive Maneuvers II [empty high slot] [empty high slot] [empty high slot]
Medium Anti-Kinetic Screen Reinforcer II Medium Ancillary Current Router I Medium Core Defense Field Extender I
Loki Defensive - Warfare Processor Loki Electronics - Dissolution Sequencer Loki Engineering - Capacitor Regeneration Matrix Loki Offensive - Hardpoint Efficiency Configuration Loki Propulsion - Chassis Optimization
Warrior II x5 Warrior II x11 |

ashley Eoner
44
|
Posted - 2012.08.16 23:20:00 -
[139] - Quote
I rather enjoy giving random local miners orca buffs but that only works cause off grid buffs work :(
Oh well guess I was buffing the competition anyway.. |

James 315
Caldari Provisions Caldari State
2411
|
Posted - 2012.08.17 02:02:00 -
[140] - Quote
ashley Eoner wrote:I rather enjoy giving random local miners orca buffs but that only works cause off grid buffs work :(
Oh well guess I was buffing the competition anyway.. At least charge them some isk for the privilege! 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1273
|
Posted - 2012.08.18 05:07:00 -
[141] - Quote
James 315 wrote:ashley Eoner wrote:I rather enjoy giving random local miners orca buffs but that only works cause off grid buffs work :(
Oh well guess I was buffing the competition anyway.. At least charge them some isk for the privilege!  Gangwarp them into a few smartbombing battleships. You might make 100mil or more ~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Herzog Wolfhammer
Sigma Special Tactics Group
1696
|
Posted - 2012.08.18 08:26:00 -
[142] - Quote
What's wrong with you people.
The most EvE-ish solution:
On-grid booster jamming. Makes command ships have to be on grid and close to the fleet otherwise the fleet cannot communicate with it.
Takes the "if you have it, everybody will need it" issue, that leads to the "once everybody can get it, what's the point of having it at all?" problem.
Put skills, rigs, and implants around the boost-dampening abilitiy too. Make it costly for both sides.
Maybe some racially based boost disruption too. Gallente dampens them, shortens the boost range (come closer....). Caldari can hit a cycle that totally locks it down (hopefully not permanent or it's back to "because of Falcon". Amarr could disrupt the signal, reducing the effectiveness. Minmatar could lob an old disk brake rotor at the command ship and maybe break the transmitter.
Balance through new content...go figure. |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
5
|
Posted - 2012.08.18 11:16:00 -
[143] - Quote
High sec and null sec carebears whining about off grid boosters because they don't know how to train scanning alts up. More news at 11!
P.S. Blob more guys, it's kind of cute. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
194
|
Posted - 2012.08.18 11:46:00 -
[144] - Quote
Vilnius Zar wrote:While I'm all for removing off-grid gang links it would have to be preceded by balancing the different command ships first. The Damnation can get a whole lot more EHP than the Vulture and while I fly Amarr that still not "fair".
You ignore those caldari sonbitches and focus on fixing Gallente leadership first. Not just the command ships, but everything. I mean, come on, Information Warfare? If you want to bring EWAR, you'll bring a falcon, which can jam errything just fine without links. Switch it to something like Damage Warfare and then make the Astarte and the Eos actually viable boats. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
5
|
Posted - 2012.08.18 11:58:00 -
[145] - Quote
TheBreadMuncher wrote:Vilnius Zar wrote:While I'm all for removing off-grid gang links it would have to be preceded by balancing the different command ships first. The Damnation can get a whole lot more EHP than the Vulture and while I fly Amarr that still not "fair". You ignore those caldari sonbitches and focus on fixing Gallente leadership first. Not just the command ships, but everything. I mean, come on, Information Warfare? If you want to bring EWAR, you'll bring a falcon, which can jam errything just fine without links. Switch it to something like Damage Warfare and then make the Astarte and the Eos actually viable boats. That....that made me shiver with excitement. I must agree, do this for Gallente. MOAR DEEPZ PL0X.  |

Max Khaos
PSK Industries
10
|
Posted - 2012.08.18 12:15:00 -
[146] - Quote
Another one sided argument ....
Theres more to this game that running around in T1 frigates complaining about OGB
So what you going to do about ships like the Rorqual that by design have to OGB while they cannot move when in deployed mode .... that's right .... doh!
As I have already said .... remove all OGB apart from the Rorqual ! ------------- Insert Goon Tears Here ------------- |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
6
|
Posted - 2012.08.18 12:17:00 -
[147] - Quote
Max Khaos wrote:Another one sided argument ....
Theres more to this game that running around in T1 frigates complaining about OGB
So what you going to do about ships like the Rorqual that by design have to OGB while they cannot move when in deployed mode .... that's right .... doh!
As I have already said .... remove all OGB apart from the Rorqual ! No, carebear. Either remove them all or remove none. I would personally love to see Rorqs at a belt and wouldn't mind taking the OGB hit.  |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
380
|
Posted - 2012.08.18 12:35:00 -
[148] - Quote
Max Khaos wrote:Another one sided argument ....
Theres more to this game that running around in T1 frigates complaining about OGB
So what you going to do about ships like the Rorqual that by design have to OGB while they cannot move when in deployed mode .... that's right .... doh!
As I have already said .... remove all OGB apart from the Rorqual !
Right, the anger is focused on non-mining links.
Even if OGB was removed, you could still put a tier 1 BC with mining links on grid and continue using the Rorqual for ore compression.
It doesn't make any sense though that the Rorqual should be required to use its Industrial Core in order to provide bonuses. That could be changed. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Bane Loppknow
Pel Industries
52
|
Posted - 2012.08.18 12:35:00 -
[149] - Quote
I agree, actually, and I have an off-grid booster alt. The main problem I have with removing off-grid bonuses is with the Rorqual. In order to do its job effectively (compress ore + provide bonuses) it needs to be able to project system-wide bonuses. The only way around this is to rebalance it. If I were at the wheel, I'd shift it so that the Orca (which is supposed to be an industrial command ship) has superior bonuses, and reduced cargo space. Then I'd increase T1 (and by extension T2) industrial cargo space overall to compensate. Suicide gankers and haulers are happy because their squishy indies can haul more, miners are happy because they can still maximize efficiency with one rorq one orca, allows off-grid boosting to be removed. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
659
|
Posted - 2012.08.18 13:38:00 -
[150] - Quote
Mutant Caldari wrote:High sec and null sec carebears whining about off grid boosters because they don't know how to train scanning alts up. More news at 11!
P.S. Blob more guys, it's kind of cute.
If you like that much playing alone you should play Tetris or Pacman, not an MMORPG On Line. So when OGB is gone are you going to pollute this forum with your tears or are you just going to man up and actually start playing with other players? brb |
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