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Takeshi Yamato
Blue Republic RvB - BLUE Republic
319
|
Posted - 2012.08.15 08:45:00 -
[1] - Quote
CCP Ytterbium wrote:Off grid boosting should not exist
From the CSM meeting minutes. I wholeheartedly approve of this zero tollerance approach. The off grid boosting alts are nervous though. We see them on the forums now posting suggestions on how to "balance" off grid boosting, on how to reach a "reasonable compromise", how off grid boosting is "good for the game" or "good for CCP" and other sorts of amusing rationalizations. It's reminiscient of the panic caused by the Falcon ECM range reduction and gives us insight into human psychology.
Anyway, I'm here to take a closer look at some of the rationalizations. There are roughly:
1st argument: "If off grid boosting is no longer possible, then small gangs won't have gang links anymore."
No ****, they were designed to be that way. Bringing a fully fledged fleet booster only makes sense for gangs of a certain size.
Besides stating the obvious, command ships can easily fit a gang link while maintaing good combat strength. You'll just have to make some choices.
2nd argument: "Removing off grid boosting will hurt solo and small gang pvp."
The existence of off grid boosting divides the playing field into two groups: those who have an off grid booster and those who don't. The first group is massively advantaged. This is not good for the health of solo and small gang PvP.
Removing the advantage will level the playing field and allow more players to compete on even ground (and that's precisely what some of these off grid boosting alts are afraid of).
3rd argument: "Off grid boosting is good for CCP's wallet"
First, let's put this into perspective: this is thinly disguised and selfish "I'll quit if you nerf my off grid boosting alt" blackmailing.
For us players who don't have access to CCP's statistics, it's impossible to know whether this will harm or benefit subscription numbers.
That said, I doubt that the type of player keeping an off grid boosting alt will stop using a second account. They want every advantage they can get, and even with off grid boosting removed, there are so many ways a second account remains useful. Personally I'm convinced that in the long term, it will be an extremely positive change for the game.
4th argument: Off grid boosting is not wrong per se
Off grid boosters directly influence the outcome of a battle without ever being present on grid. Every other ship in EVE must be present on grid to do the same (the one exception are fighters, but they can be shot down). Off grid boosting is clearly outside of the normal combat paradigm. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1480
|
Posted - 2012.08.15 08:59:00 -
[2] - Quote
off grid boosting alts should be the communal portapotty of the EVE community. |

Vilnius Zar
Ordo Ardish
126
|
Posted - 2012.08.15 09:10:00 -
[3] - Quote
While I'm all for removing off-grid gang links it would have to be preceded by balancing the different command ships first. The Damnation can get a whole lot more EHP than the Vulture and while I fly Amarr that still not "fair". Amat victoria curam. |

Whadafool
Universal Might
21
|
Posted - 2012.08.15 09:10:00 -
[4] - Quote
you have my sword...... i mean yeah i agree Free EvE wallpapers
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=110114 |

Roime
Shiva Furnace Dead On Arrival Alliance
1054
|
Posted - 2012.08.15 10:13:00 -
[5] - Quote
Takeshi Yamato wrote:
1st argument: "If off grid boosting is no longer possible, then small gangs won't have gang links anymore."
No ****, they were designed to be that way. Bringing a fully fledged fleet booster only makes sense for gangs of a certain size.
Besides stating the obvious, command ships can easily fit a gang link while maintaing good combat strength. You'll just have to make some choices.
Mr. Yamamoto, promoting blobbing since 2012
Gallente - the choice of the interstellar gentleman |

Togg Bott
One Clone Gang
45
|
Posted - 2012.08.15 10:16:00 -
[6] - Quote
agreed the whiners..ooops PRO-OFF GRID supporters are making the exact same arguments that the falcon alt pilots and the nano pilots made.
and yes i DO fly command ships..be on grid or not be effective. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
319
|
Posted - 2012.08.15 10:33:00 -
[7] - Quote
Roime wrote:Takeshi Yamato wrote:
1st argument: "If off grid boosting is no longer possible, then small gangs won't have gang links anymore."
No ****, they were designed to be that way. Bringing a fully fledged fleet booster only makes sense for gangs of a certain size.
Besides stating the obvious, command ships can easily fit a gang link while maintaing good combat strength. You'll just have to make some choices.
Mr. Yamamoto, promoting blobbing since 2012
Just a variation of the "off grid boosting is good for small gangs" delusion.
What really promotes blobbing is the ****** attitude of being averse to combat on an even playing field. That's the same motivation that drives people to use off grid boosting too.
So yes, I have no doubt that some players who are incapable of adapting will resort to blobbing when they can't get an advantage through their off grid boosting alts anymore.
The rest will just adapt and get over it. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Malphilos
State War Academy Caldari State
132
|
Posted - 2012.08.15 11:02:00 -
[8] - Quote
Takeshi Yamato wrote:What really promotes blobbing is the ****** attitude of being averse to combat on an even playing field.
Strategically, the playing field is even by definition. Tactically, an "even" field is an error.
That said, off-grid effects shouldn't exist. But that's got nothing to do with "fair" or "even". |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
119
|
Posted - 2012.08.15 12:06:00 -
[9] - Quote
Yes, off-grid fleet boosting should be removed.
But the different command ships do need to be balanced.
Just look at the fitting issues with the Nighthawk. |

Jack Murdoc
State War Academy Caldari State
1
|
Posted - 2012.08.15 12:25:00 -
[10] - Quote
It's easy, really. Change the price, and rebalance the command ships accordingly. Make it cheaper than a T2 cruiser hull, reduce their defensive capabilies and make them decent offensive ships with on-grid boosting capabilities far better than BC's. |

Roime
Shiva Furnace Dead On Arrival Alliance
1055
|
Posted - 2012.08.15 12:26:00 -
[11] - Quote
Contrary to the common belief, blobs (which by definition is any gang that is +1 pilot bigger than your own) are actually born from large organisations. Would you split your forces, if you had 50 guys on tap every night? Or enjoy the success and power that numbers bring? Do you really demand they display ehonoure and ballsyness by purposefully risking getting blobbed, when they have the option to counterblob?
A is a 200-man alliance, and they want to go out for some pew with their matesmatesmates. After 1.5 hours of desperate efforts of forming up, their fleet is 15 pilots, 20 Guardians and a couple of fleet command ships.
B is a 10-man corp, who have been roaming around all this time in their 6-guy "fleet", happily pewing their space enemies in similar gangs, supported by an OGB alt played by the FC who also triples as the scout and logii.
A & B meet, B are happy to engage as the links will improve their chances to get some kills and not get instapwned by the A blob.
Remove OGB, and the engagement never happens, because now the blob not only has the numbers, but also the boosts, until in 2014 when B have finally caved in and joined a large blobiance so they can blob against other blobs, because blobbing is the only way to blob and not get blobbed in EVE Blobline, because it's good game design to increase the blob superiority by making links viable only for blobs.
Gallente - the choice of the interstellar gentleman |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
321
|
Posted - 2012.08.15 12:30:00 -
[12] - Quote
Roime wrote:A is a 200-man alliance, and they want to go out for some pew with their matesmatesmates. After 1.5 hours of desperate efforts of forming up, their fleet is 15 pilots, 20 Guardians and a couple of fleet command ships.
B is a 10-man corp, who have been roaming around all this time in their 6-guy "fleet", happily pewing their space enemies in similar gangs, supported by an OGB alt played by the FC who also triples as the scout and logii.
A & B meet, B are happy to engage as the links will improve their chances to get some kills and not get instapwned by the A blob.
And C decides to blob because it stands no chance against B otherwise, while D decides it would rather stay docked. This is why B has no choice but to engage A because other targets are scarce.
It's the same bullshit as with Falcon alts. Everybody had to have a Falcon alt because everbody else had a Falcon alt. The Falcon alt apologists used the exact same justification too "we need it to fight the blob!". An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Tippia
Sunshine and Lollipops
9099
|
Posted - 2012.08.15 12:35:00 -
[13] - Quote
Boosting alts, pffGǪ
Real pilots have 15M leadership SP on their mains.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

War Kitten
Panda McLegion
1046
|
Posted - 2012.08.15 12:36:00 -
[14] - Quote
I agree, offgrid boosting is a bad mechanic. But your rationale against the 2nd argument is flawed...
Takeshi Yamato wrote:Anyway, I'm here to take a closer look at some of the rationalizations. There are roughly:
2nd argument: "Removing off grid boosting will hurt solo and small gang pvp."
The existence of off grid boosting divides the playing field into two groups: those who have an off grid booster and those who don't. The first group is massively advantaged. This is not good for the health of solo and small gang PvP.
Removing the advantage will level the playing field and allow more players to compete on even ground (and that's precisely what some of these off grid boosting alts are afraid of).
The existance of Falcons divides the playing field into two groups... The existance of RR divides the playing field into two groups...
Most specialty ships divide the field into the haves and have nots, if one side "haves not". The side that doesn't have the specialty ships relied on poor intel when they engaged.
The only thing that will allow small gangs to compete on a level playing field would be 2 opposing FCs looking for good fights instead of just hunting, or some sort of arena setting.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Azrin Stella Oerndotte
The Nommo
2
|
Posted - 2012.08.15 12:36:00 -
[15] - Quote
Why not just make off grid gang links ineffective? That way the whole fleet boost chain won't be disrupted because one wing commander or squad leader is off grid due to split fleet or whatever. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
322
|
Posted - 2012.08.15 12:45:00 -
[16] - Quote
War Kitten wrote:I agree, offgrid boosting is a bad mechanic. But your rationale against the 2nd argument is flawed...
The existance of Falcons divides the playing field into two groups... The existance of RR divides the playing field into two groups...
Most specialty ships divide the field into the haves and have nots, if one side "haves not". The side that doesn't have the specialty ships relied on poor intel when they engaged.
I think you're wrong in making this comparison. Recons and logistics actually need to be piloted to be effective. An off-grid fleet booster is more like a passive bonus. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Caldari 5
The Element Syndicate
7
|
Posted - 2012.08.15 12:52:00 -
[17] - Quote
Why not instead of nerfing off-grid boosting, increase the incentive to put them on-grid?
Take the Damnation for an example: Battlecruiser Skill Bonus: 10% bonus to Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level
Command Ships Skill Bonus: 10% bonus to armor hitpoints 3% bonus to effectiveness of Armored Warfare Links per level 4% bonus to effectiveness of Armored Warfare Links per level for ships on the same field of play(aka grid)
Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. |

Roime
Shiva Furnace Dead On Arrival Alliance
1055
|
Posted - 2012.08.15 13:03:00 -
[18] - Quote
Takeshi Yamato wrote:Roime wrote:A is a 200-man alliance, and they want to go out for some pew with their matesmatesmates. After 1.5 hours of desperate efforts of forming up, their fleet is 15 pilots, 20 Guardians and a couple of fleet command ships.
B is a 10-man corp, who have been roaming around all this time in their 6-guy "fleet", happily pewing their space enemies in similar gangs, supported by an OGB alt played by the FC who also triples as the scout and logii.
A & B meet, B are happy to engage as the links will improve their chances to get some kills and not get instapwned by the A blob.
And C decides to blob because it stands no chance against B otherwise, while D decides it would rather stay docked than fight B. This is why B has no choice but to engage blobs because other targets are scarce. It's the same bullshit as with Falcon alts. Everybody had to have a Falcon alt because everbody else had a Falcon alt. The Falcon alt apologists used the exact same justification too "we need it to fight the blob!".
C "blobs" (remember the first rule, +1 fleet size is always a blob) because they while they have only 10 more members in corp, they are thriving with high motivation and participation level, are organized enough to be able to form the fleet quickly and have inspiring FCs. Obviously they can't just leave 15 random guys docked up because fleet A is smaller.
D stays docked because while of similar size, a major chunk of them are in a different timezone, including their logis and FCs.
Alternatively, C are failfaggots and D cowards. It's always your own fleet that is just the right size, right  Gallente - the choice of the interstellar gentleman |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
122
|
Posted - 2012.08.15 13:08:00 -
[19] - Quote
Jack Murdoc wrote:It's easy, really. Change the price, and rebalance the command ships accordingly. Make it cheaper than a T2 cruiser hull, reduce their defensive capabilies and make them decent offensive ships with on-grid boosting capabilities far better than BC's. I think you're taking the exact wrong approach.
Command ships should be super tanky, have decent firepower, and boost.
That way they can actually survive being shot at, since they're definitely the next target after ECM and Logi. |

Tippia
Sunshine and Lollipops
9103
|
Posted - 2012.08.15 13:20:00 -
[20] - Quote
Caldari 5 wrote:Why not instead of nerfing off-grid boosting, increase the incentive to put them on-grid? Because between choosing to risk losing the ship and its fleet-wide benefits (for a damnation, that can easily equate to millions of HP on the field across even a small subcap fleet) and not having those benefits go away three seconds into the fight, anyone with a bit of sense will choose the latter.
You'll have to take into consideration that these are prime targets that will be evaporated once the numbers go up. The on-grid benefits would have to be ridiculously large to outweigh that and that completely breaks them at the lower-end of the fleet size spectrum. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Sheynan
Lighting the blight
35
|
Posted - 2012.08.15 13:42:00 -
[21] - Quote
Tippia wrote:Caldari 5 wrote:Why not instead of nerfing off-grid boosting, increase the incentive to put them on-grid? Because between choosing to risk losing the ship and its fleet-wide benefits (for a damnation, that can easily equate to millions of HP on the field across even a small subcap fleet) and not having those benefits go away three seconds into the fight, anyone with a bit of sense will choose the latter. You'll have to take into consideration that these are prime targets that will be evaporated once the numbers go up. The on-grid benefits would have to be ridiculously large to outweigh that and that completely breaks them at the lower-end of the fleet size spectrum. brain-barf edit: GǪin fact, in a sense, if you'd want to go that way, the solution would probably have to be rather backwards: you reduce the boost they give overall so that losing one won't make that much difference, but then we immediately go into Gǣso why bring one?Gǥ territory. I suppose you could fix that issue by making them generally appealing to fly for anyone, even the fleet CSes, so that the actual boosters can hide in the crowd of all those other people flying the same ship, only those others have filled up all their highs with tons of weaponry instead of command modules.
I think you are too much focused on actual command ships to do the job.
EVE allows fleet boosts to be fitted on: tier1/2 BCs, CSs, T3s, Carriers and Titans.
If a fleet is that large that they have to fear having their booster exploded instantely, then maybe they should go with less, but safer boosts p.ex on capitals, or better hidden boosts (Try finding the 3 boosting drakes or the boosting T3 in a pile of several hundred without metagaming). The choices are already present in the game, people just don't want to accept the downsides. Or you could always bring more commandships than the enemy can destroy in reasonable time.
P.S: The same goes for small gangs, if you don't want to risk a T3/CS then boost from a standard BC, get half the boni and be happy with that. |

Sarik Olecar
Royal Amarr Institute Amarr Empire
148
|
Posted - 2012.08.15 14:03:00 -
[22] - Quote
+1 Go big or go home. |

feihcsiM
Deep Core Mining Inc. Caldari State
20
|
Posted - 2012.08.15 14:13:00 -
[23] - Quote
I fully support this initiative to have rorquals sat on-grid in belts with mining ships.  It's the end of the world as we know it and I feel fine. |

Caldari 5
The Element Syndicate
7
|
Posted - 2012.08.15 14:15:00 -
[24] - Quote
Sheynan wrote:Tippia wrote:Caldari 5 wrote:Why not instead of nerfing off-grid boosting, increase the incentive to put them on-grid? Because between choosing to risk losing the ship and its fleet-wide benefits (for a damnation, that can easily equate to millions of HP on the field across even a small subcap fleet) and not having those benefits go away three seconds into the fight, anyone with a bit of sense will choose the latter. You'll have to take into consideration that these are prime targets that will be evaporated once the numbers go up. The on-grid benefits would have to be ridiculously large to outweigh that and that completely breaks them at the lower-end of the fleet size spectrum. brain-barf edit: GǪin fact, in a sense, if you'd want to go that way, the solution would probably have to be rather backwards: you reduce the boost they give overall so that losing one won't make that much difference, but then we immediately go into Gǣso why bring one?Gǥ territory. I suppose you could fix that issue by making them generally appealing to fly for anyone, even the fleet CSes, so that the actual boosters can hide in the crowd of all those other people flying the same ship, only those others have filled up all their highs with tons of weaponry instead of command modules. I think you are too much focused on actual command ships to do the job. EVE allows fleet boosts to be fitted on: tier1/2 BCs, CSs, T3s, Carriers and Titans. If a fleet is that large that they have to fear having their booster exploded instantely, then maybe they should go with less, but safer boosts p.ex on capitals, or better hidden boosts (Try finding the 3 boosting drakes or the boosting T3 in a pile of several hundred without metagaming). The choices are already present in the game, people just don't want to accept the downsides. Or you could always bring more commandships than the enemy can destroy in reasonable time. P.S: The same goes for small gangs, if you don't want to risk a T3/CS then boost from a standard BC, get half the boni and be happy with that. In that case why not make the change on the Modules themselves? 2% command Bonus is current, make is 3% for on Grid, and if you really want to nerf the off grid, reduce the standard off grid to 1% |

Muad 'dib
The Imperial Fedaykin
383
|
Posted - 2012.08.15 14:28:00 -
[25] - Quote
which ever way you slice it boosting alts needing to be on grid means a decent number of accounts not being paid any more.
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Medarr
ZeroSec
15
|
Posted - 2012.08.15 14:34:00 -
[26] - Quote
Offgrid boosters... wait werent those them expensive ships sitting by their onesy off grid somewhere in a place they thought was safe?... |

jimmy alt
Creative Export Black Pearl Alliance
2
|
Posted - 2012.08.15 14:42:00 -
[27] - Quote
My Rorqual is an off gride booster. So don't touch nothing basterds. |

Aurelius Valentius
Imperial Academy Amarr Empire
166
|
Posted - 2012.08.15 14:46:00 -
[28] - Quote
jimmy alt wrote:My Rorqual is an off gride booster. So don't touch nothing basterds.
Oh come on... that is an exploit pactically, your Rorqual (and my Orca) should LOVE being on grid!... I mean they are fast, agile, well armed mining battleships of awesome power...Just let a on-grid hot-drop try to take them down...Muhahah... never, we are invincible!

Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
27
|
Posted - 2012.08.15 14:56:00 -
[29] - Quote
The way to go about this isn't to just kill off-grid boosting overnight - anyone who actually knows anything about boosting wouldn't even think to suggest this - I'm not gonna waste time going into the complex details as most of the opponents to off-grid boosting aren't interested in that and just want something gone that they don't have the ingenuity to deal with and/or don't want to have to put the effort in to fight at the same level.
What CCP should do is put some work in to making on-grid boosting more attractive and move the focus away from off-grid boosting over time. I quite enjoy flying my eos as part of a fleet on grid but its far from ideal and only really feasible with a bit of luck in what you go up against and being a bit creative with the fit. |

Tippia
Sunshine and Lollipops
9108
|
Posted - 2012.08.15 14:58:00 -
[30] - Quote
Sheynan wrote:I think you are too much focused on actual command ships to do the job.
EVE allows fleet boosts to be fitted on: tier1/2 BCs, CSs, T3s, Carriers and Titans.
If a fleet is that large that they have to fear having their booster exploded instantely, then maybe they should go with less, but safer boosts p.ex on capitals, or better hidden boosts (Try finding the 3 boosting drakes or the boosting T3 in a pile of several hundred without metagaming). The choices are already present in the game, people just don't want to accept the downsides. Or you could always bring more commandships than the enemy can destroy in reasonable time. Sure. That's certainly one way of doing it, but you'll also lose out on breadth of bonuses if you do that, so the less-bonus bit hits twice. You'd have to waste an awful amount of fitting space to get more than one command mod on those other ship, so you'll get maybe one or two bonuses out of every boosterGǪ and you run out of booster slots fairly quickly.
I suppose it's a bit less of a problem for T3s since you can squeeze some pretty silly fitting space out of those if you play around a bit, but smaller gangs would struggle.
GǪand anyway, fleet CSes could use a boost regardless, the poor things.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Diesel47
Deep Core Mining Inc. Caldari State
58
|
Posted - 2012.08.15 15:03:00 -
[31] - Quote
Quote:Besides stating the obvious, command ships can easily fit a gang link while maintaing good combat strength. You'll just have to make some choices.
LOL.
You guys would say anything to buff your blobs, wouldn't you?
Just get one of your many derp pilots to train a scanning ship, there are more to a fleet than just dps and tank. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
327
|
Posted - 2012.08.15 15:06:00 -
[32] - Quote
Rroff wrote:The way to go about this isn't to just kill off-grid boosting overnight - anyone who actually knows anything about boosting wouldn't even think to suggest this. I'm not gonna waste time going into the complex details as most of the opponents to off-grid boosting aren't interested in that and just want something gone that they don't have the ingenuity to deal with and/or don't want to have to put the effort in to fight at the same level.
The CSM fully agreed with CCP Yttterbium that off grid boosting should not exist. I guess they are all clueless in your view?
Won't you enlighten us with the complex details on why nobody with a clue would ever suggest to kill off grid boosting? An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
27
|
Posted - 2012.08.15 15:06:00 -
[33] - Quote
Sheynan wrote: P.S: The same goes for small gangs, if you don't want to risk a T3/CS then boost from a standard BC, get half the boni and be happy with that.
Thats a good point actually its very easy to forget regular BCs can run a ganglink or 2. |

Sheynan
Lighting the blight
35
|
Posted - 2012.08.15 15:10:00 -
[34] - Quote
What if CCP removed the fleet booster restrictions and allowed every ship with an active gang link to contribute to the total fleet boost (in a way that the highest link in each category counts) together with making boosts on-grid ? |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
27
|
Posted - 2012.08.15 15:14:00 -
[35] - Quote
Sheynan wrote:What if CCP removed the fleet booster restrictions and allowed every ship with an active gang link to contribute to the total fleet boost (in a way that the highest link in each category counts) together with making boosts on-grid ?
Its better imo to make it a tighter and more specialised part of the fleet structure, kind of how it is now but with more refinement - it encourages better preparedness for fights and higher levels of skill involved in fights. Most of the people I see vocally against off-grid boosting are the people who want to just go off half arsed into a fight with an adhoc fleet structure and they shouldn't really be suprised that someone better prepared will generally beat them, even when ostensibly outnumbered or outgunned, but they don't want to see it that way. |

Diesel47
Deep Core Mining Inc. Caldari State
58
|
Posted - 2012.08.15 15:24:00 -
[36] - Quote
Takeshi Yamato wrote:Rroff wrote:The way to go about this isn't to just kill off-grid boosting overnight - anyone who actually knows anything about boosting wouldn't even think to suggest this. I'm not gonna waste time going into the complex details as most of the opponents to off-grid boosting aren't interested in that and just want something gone that they don't have the ingenuity to deal with and/or don't want to have to put the effort in to fight at the same level. The CSM fully agreed with CCP Ytterbium that off grid boosting should not exist. I guess they are all clueless in your view? Won't you enlighten us with the complex details on why nobody with a clue would ever suggest to kill off grid boosting?
The CSM?
You mean those owners of huge corps and alliances? The cause of blobbing in the first place?
Of course they would, those guys fear small gang warfare having any chance to succeed at all. |

Diesel47
Deep Core Mining Inc. Caldari State
58
|
Posted - 2012.08.15 15:24:00 -
[37] - Quote
Rroff wrote:Sheynan wrote: P.S: The same goes for small gangs, if you don't want to risk a T3/CS then boost from a standard BC, get half the boni and be happy with that.
Thats a good point actually its very easy to forget regular BCs can run a ganglink or 2.
Yeah, with like no bonuses at all. Making them extremely weak. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
27
|
Posted - 2012.08.15 15:30:00 -
[38] - Quote
Diesel47 wrote:Rroff wrote:Sheynan wrote: P.S: The same goes for small gangs, if you don't want to risk a T3/CS then boost from a standard BC, get half the boni and be happy with that.
Thats a good point actually its very easy to forget regular BCs can run a ganglink or 2. Yeah, with like no bonuses at all. Making them extremely weak.
A drake with a T2 interdiction link gives a 28.13% increase to web and point range which is fairly useful, and if you have the mindlink on that char (granted not many people will have it in when flying a drake) its a 42.19% increase which is decent even without the racial bonus, likewise the shield resist link gives a +18.75% increase to resists without the mindlink which while not earth shattering is a nice increase to have - roughly equivalent to having an extra hardener - across your whole fleet thats a fairly decent increase in effectiveness and capability. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
27
|
Posted - 2012.08.15 15:33:00 -
[39] - Quote
Takeshi Yamato wrote:Rroff wrote:The way to go about this isn't to just kill off-grid boosting overnight - anyone who actually knows anything about boosting wouldn't even think to suggest this. I'm not gonna waste time going into the complex details as most of the opponents to off-grid boosting aren't interested in that and just want something gone that they don't have the ingenuity to deal with and/or don't want to have to put the effort in to fight at the same level. The CSM fully agreed with CCP Ytterbium that off grid boosting should not exist. I guess they are all clueless in your view? Won't you enlighten us with the complex details on why nobody with a clue would ever suggest to kill off grid boosting?
2 aspects to this, one as mentioned above the CSM has a good majority of representation from people who have fleet sizes where having an on-grid boosters is perfectly feasible and infact to their advantage and also acknowledging that it should not exist isn't the same as saying it should be removed.
|

Diesel47
Deep Core Mining Inc. Caldari State
58
|
Posted - 2012.08.15 15:41:00 -
[40] - Quote
Rroff wrote:Takeshi Yamato wrote:Rroff wrote:The way to go about this isn't to just kill off-grid boosting overnight - anyone who actually knows anything about boosting wouldn't even think to suggest this. I'm not gonna waste time going into the complex details as most of the opponents to off-grid boosting aren't interested in that and just want something gone that they don't have the ingenuity to deal with and/or don't want to have to put the effort in to fight at the same level. The CSM fully agreed with CCP Ytterbium that off grid boosting should not exist. I guess they are all clueless in your view? Won't you enlighten us with the complex details on why nobody with a clue would ever suggest to kill off grid boosting? 2 aspects to this, one as mentioned above the CSM has a good majority of representation from people who have fleet sizes where having on-grid boosters is perfectly feasible and infact to their advantage and also acknowledging that it should not exist isn't the same as saying it should be removed - I think it was wrong it was implemented in this way in the first place but given how its developed its an entirely different matter to say it should be removed.
How is saying "it should not exist" not the same as "we need to remove it" ?
How can it not exist if it isn't removed?
If OGBs are removed, it will just make blobbing stronger than it already is.
Like I said in my thread, buff CS to have more tank.. let them keep their 3% bonus.
Keep the 5% bonus for T3s, limit their boosting to like 5 pilots. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
328
|
Posted - 2012.08.15 15:42:00 -
[41] - Quote
Rroff wrote:2 aspects to this, one as mentioned above the CSM has a good majority of representation from people who have fleet sizes where having on-grid boosters is perfectly feasible and infact to their advantage to remove off-grid boosting and also acknowledging that it should not exist isn't the same as saying it should be removed - I think it was wrong it was implemented in this way in the first place but given how its developed its an entirely different matter to say it should be removed.
I'm still waiting for the reasons as to why removing it would be bad. So far you have only said that
1) The CSM is biased
2) Off grid boosting developed in a certain way (which way? why does this make it a bad idea to remove off grid boosting?)
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Diesel47
Deep Core Mining Inc. Caldari State
59
|
Posted - 2012.08.15 15:49:00 -
[42] - Quote
Takeshi Yamato wrote:Rroff wrote:2 aspects to this, one as mentioned above the CSM has a good majority of representation from people who have fleet sizes where having on-grid boosters is perfectly feasible and infact to their advantage to remove off-grid boosting and also acknowledging that it should not exist isn't the same as saying it should be removed - I think it was wrong it was implemented in this way in the first place but given how its developed its an entirely different matter to say it should be removed. I'm still waiting for the reasons as to why removing it would be bad. So far you have only said that 1) The CSM is biased 2) Off grid boosting developed in a certain way (which way? why does this make it a bad idea to remove off grid boosting?)
Because when offgrid boosting is removed, the small gangs will have no chance against the blob with claymore who goes faster, points longer, align faster, and has 2 RR repping the claymore.
Small gangs warfare is already about to die, and this is just another unneeded buff to mindless blobbing. |

Tippia
Sunshine and Lollipops
9109
|
Posted - 2012.08.15 15:51:00 -
[43] - Quote
Diesel47 wrote:Keep the 5% bonus for T3s, limit their boosting to like 5 pilots. I'm more in favour of making it show off the (admittedly not all that consistent) idea of T3 = versatile and making it a lower bonus, but which applies to a wider range of command modules, maybe even removing the racial bonuses entirely and just make it a flat [whatever]% on all links.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
328
|
Posted - 2012.08.15 15:53:00 -
[44] - Quote
Diesel47 wrote:Because when offgrid boosting is removed, the small gangs will have no chance against the blob with claymore who goes faster, points longer, aligns faster, and has 2 RR repping the claymore.
When offgrid boosting is removed, the pilots without a boosting alt will have a chance to engage more targets.
Diesel47 wrote:Small gangs warfare is already about to die, and this is just another unneeded buff to mindless blobbing.
That might have something to do with the entry ticket into competitive small gang warfare being an off grid boosting alt. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Diesel47
Deep Core Mining Inc. Caldari State
59
|
Posted - 2012.08.15 15:55:00 -
[45] - Quote
Takeshi Yamato wrote:Diesel47 wrote:Because when offgrid boosting is removed, the small gangs will have no chance against the blob with claymore who goes faster, points longer, aligns faster, and has 2 RR repping the claymore. When offgrid boosting is removed, the pilots without a boosting alt will have a chance to engage more targets.
That makes no sense. What does this even have to do with small gangs. |

Andski
GoonWaffe Goonswarm Federation
4364
|
Posted - 2012.08.15 15:57:00 -
[46] - Quote
my idea:
ships that are not on-grid with your link ship get partial bonuses "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Diesel47
Deep Core Mining Inc. Caldari State
59
|
Posted - 2012.08.15 15:59:00 -
[47] - Quote
Andski wrote:my idea:
ships that are not on-grid with your link ship get partial bonuses
Still buffs blobbing. |

Thien Long
Galaxy Punks Executive Outcomes
1
|
Posted - 2012.08.15 16:07:00 -
[48] - Quote
nullsec is blob vs blob, deal with it, its been like that for long time, small ganag in nullsec is to hit and run not to fight head on with a blob, i say ccp should fix this gang boosting to make only give bonus when it present WITH the fleet not in SS somewhere or pos, if they want bonus they have to risk it |

Sheynan
Lighting the blight
35
|
Posted - 2012.08.15 16:17:00 -
[49] - Quote
Diesel47 wrote:
Because when offgrid boosting is removed, the small gangs will have no chance against the blob with claymore who goes faster, points longer, aligns faster, and has 2 RR repping the claymore.
Small gangs warfare is already about to die, and this is just another unneeded buff to mindless blobbing.
Could you explain further how this would kill small gang warfare, I don't really see your point ?
|

Diesel47
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.08.15 16:20:00 -
[50] - Quote
Thien Long wrote:nullsec is blob vs blob, deal with it, its been like that for long time, small ganag in nullsec is to hit and run not to fight head on with a blob, i say ccp should fix this gang boosting to make only give bonus when it present WITH the fleet not in SS somewhere or pos, if they want bonus they have to risk it
Another uninformed post by a pilot with no kills and two losses.
Null-sec is not just blob vs blob. You are wrong.
And small gangs can't "hit and run" like you say if the blob is getting bonuses while they aren't. |

Diesel47
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.08.15 16:23:00 -
[51] - Quote
Sheynan wrote:
Could you explain further how this would kill small gang warfare, I don't really see your point ?
I could, but this guy from another thread did an amazing job of explaining why and how this will effect the small gangs.
Here it is:
Vytone wrote:Post with your main please. Unless ofcourse this is your main and in which case i would say how could you have the experience needed to understand what offgrid boosts mean to small gang pvp? I understand you only have 32 kills and 60 or so losses but you really should understand where some other pvpers are coming from through experience and not just, I hate offgrid boosters cause they can't take damage!, be a man!"
Dude some of us like to pvp outnumbered, or at least like having the ability to compete in pvp outnumbered since we find ourselves outnumbered very often. It's what makes Eve fun, that adrenaline rush during pvp. Now if an offgrid booster gives my gang of 10 the edge it needs to engage a gang of 60 or 70 then how is that imbalaced? If anything it helps to put Eve pvp back into balance.
The blob won't always win because of raw numbers anymore. If you force those boosters ongrid, it won't last 20 seconds, we all know that, but what we are really talking about here is if the small gang can successfully engage the big gang then the big gang must have inexperience, low sp player, pvp'ers with no imagination or intuitive thinking to counter those boosts.
In either case I say learn the game from someone who has some experience and stop whining about mechanics that were put in place rightfully so by CCP to help balance small gang vs. big gang pvp.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
329
|
Posted - 2012.08.15 16:24:00 -
[52] - Quote
Diesel47 wrote:And small gangs can't "hit and run" like you say if the blob is getting bonuses while they aren't.
You know, people actually used combat fitted Claymores for fast gangs before off grid boosting became popular. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

ShiftyMcFly's Second Cousin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.08.15 16:30:00 -
[53] - Quote
Tippia wrote:... brain-barf edit: GǪin fact, in a sense, if you'd want to go that way, the solution would probably have to be rather backwards: you reduce the boost they give overall so that losing one won't make that much difference, but then we immediately go into Gǣso why bring one?Gǥ territory. I suppose you could fix that issue by making them generally appealing to fly for anyone, even the fleet CSes, so that the actual boosters can hide in the crowd of all those other people flying the same ship, only those others have filled up all their highs with tons of weaponry instead of command modules.
Make the current CS bonus a mod bonus to the gang-link that changes depending on what ship it is on.
Gang-Links: (racial aligned) 2% bonus on all tech 1 ships, except BCs 3% bonus on all tech 2 or 3 ships, or tech 1 BCs 5% bonus on all tech 2 BC hulls.
Fitting requirements should be sufficient enough to gimp any offensive capabilty. |

Thien Long
Galaxy Punks Executive Outcomes
1
|
Posted - 2012.08.15 16:34:00 -
[54] - Quote
Diesel47 wrote:Thien Long wrote:nullsec is blob vs blob, deal with it, its been like that for long time, small ganag in nullsec is to hit and run not to fight head on with a blob, i say ccp should fix this gang boosting to make only give bonus when it present WITH the fleet not in SS somewhere or pos, if they want bonus they have to risk it Another uninformed post by a pilot with no kills and two losses. Null-sec is not just blob vs blob. You are wrong. And small gangs can't "hit and run" like you say if the blob is getting bonuses while they aren't.
you cant be serious right? please ok? my point in this problem is if they want a fleet bonus they have to have that ship present with the fleet, so you or anyone decide to kill it atleast u can, as of right now you dont have that option. |

Diesel47
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.08.15 16:36:00 -
[55] - Quote
Takeshi Yamato wrote:Diesel47 wrote:And small gangs can't "hit and run" like you say if the blob is getting bonuses while they aren't. You know, people actually used combat fitted Claymores for fast gangs before off grid boosting became popular. I know because I flew in them. All your ideas about off grid boosting being REQUIRED for solo and small gang pvp are just fantasy. And you completely ignore the deleterious effects of off grid boosters elsewhere.
No they aren't. Explain to what a small gang can do when they try to fight a larger gang that has command ships on field that will never die due to massive tanks and reps? Besides having that extra 2% boost from from their tengu, they are at a very very massive disadvantage. Once the blobs realize this the small gangs will have no chance.
I think OGBs should never be removed, but tengus should be nerfed to only boost something like 5 pilots and no OGBs can boost inside a POS.
And exactly what are these "deleterious effects" of OGBs that are elsewhere? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1485
|
Posted - 2012.08.15 16:43:00 -
[56] - Quote
ban off grid boosting ban npc corps |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
331
|
Posted - 2012.08.15 16:58:00 -
[57] - Quote
OGB has no place in a good pvp game.
It makes as much sense as off grid remote repping and off grid remote EWAR. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
27
|
Posted - 2012.08.15 16:59:00 -
[58] - Quote
I don't think I presented my views very clearly and probably misinterpreted the angle some people are coming from.
I not against removing off-grid boosting as such, I just see a lot of people who want it gone at any cost with no interest in what impact that has to gangboosting - if it killed it entirely that would be all the better for them, but theres probably some people who want it moved properly to ongrid boosting that I'm mistaking for the previously mentioned people. What I don't want to see, and why I'm vocally opponent to a direct removal of off-grid boosting is a knee jerk reaction that sees off-grid boosting killed without the impact of that change balanced out.
For instance say you decided to go with a fleet based around a core of guardians and proteus and get the most from that gang:
Prots - small sig, point range bonus, need to get in close to do their work best so anything that increases their speed would be good.
Guardians - small sig, work best with an afterburner for damage reduction but that reduces their ability to pull range - so anything that can decrease their sig further and increase the damage reduction and speed of their propulsion would be good.
We have the armor aspect covered with a legion or damnation while not ideal they can survive on grid with their massive EHP and good resists and do some, if not the most useful dps so the pilot has something to do in the fight atleast.
Skirmish links provide a bonus to point range, decreased sig and increased speed and agility, the perfect setup to get the most out of this gang... however we then have to look at the options for proper skirmish link boosting (assuming at this point we are restricted to on-grid boosters) - the ships are pretty much restricted to either the claymore or loki.
The claymore is bonused to and focused around shield tanking, it only has 4 low slots, it has a BC sized sig, armor tanked its lumbering with patchy resists and not the most EHP on its armor buffer - not really the ship to fit in with our gang composition and doctrine.
The loki struggles to fit 3x links and you can't spare any fitting for guns or any other useful mods, most of its slots are taken up with fitting modules and to get any kind of tank and propulsion on it means throwing a lot of ISK on pimp.
So we end up with a ship that needs a lot of hands on while not directly doing anything significant from the pilots point of view in terms of engagement with the action, which also isn't ideal in a small gang when the gang booster could be running an alt for off-grid with minimal hands on and a main for actual combat.
This is why I'm against a knife to the heart of off-grid boosting and prefer to see on-grid boosting made more effective before any changes to off-grid is made. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
331
|
Posted - 2012.08.15 17:03:00 -
[59] - Quote
Rroff wrote:I don't think I presented my views very clearly and probably misinterpreted the angle some people are coming from.
I not against removing off-grid boosting as such, I just see a lot of people who want it gone at any cost with no interest in what impact that has to gangboosting - if it killed it entirely that would be all the better for them
You're over dramatizing. I played before OGB became popular and gangboosting was just doing fine back then. You actually had to make some choices rather than bringing a 6 ganglink monster that does everything at virtually no risk.
Rroff wrote:The loki struggles to fit 3x links and you can't spare any fitting for guns or any other useful mods, most of its slots are taken up with fitting modules and to get any kind of tank and propulsion on it means throwing a lot of ISK on pimp.
Then adapt and use less links. Your opponents will have the same limitations that you do.
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Varesk
Origin. Black Legion.
134
|
Posted - 2012.08.15 17:04:00 -
[60] - Quote
Cant wait for mining boosters to be on grid. Goodbye capital industrial ships...
|

Fiachra Shine
Republic Military School Minmatar Republic
4
|
Posted - 2012.08.15 17:07:00 -
[61] - Quote
I have to ask, as a noob, but how is it balanced to allow a 10 man fleet be as powerful as a 30 man fleet?
I'm not trying to promote blobs, but realistically if you're outnumbered 2 or 3 to 1 "Balance" would mean you're a 2 or 3 to 1 underdog. Only extremely creative FCing and piloting on your part, or bad FCing and piloting on your enemies part, should counter the odds, no?
Not trolling. Genuinely interested in the views of experienced players. |

Diesel47
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.08.15 17:08:00 -
[62] - Quote
Takeshi Yamato wrote: If you actually went to lowsec and did FW where a good portion of kills are solo kills, you'll quickly discover that there are many people with an off grid boosting alt that you cannot win against unless you bring your own off grid boosting alt.
How do people deal with that?
- They stop flying solo and start flying in gangs. - They start avoiding fights with pilots they know have an off grid booster alt. - They get their own off grid booster alt just to stay on the same level. - They stop pvp'ing in disgust.
This is how off grid boosters are killing real small scale pvp.
So what, removing OGBs won't solve anything.
If that guy loses his OGB he will just get a falcon alt, or a neutral RR alt, or just bait you into getting blobbed.
How do you deal with a falcon if you are solo and one appears and permajams you? You don't.
The problem here isn't OGBs, its the fact that people can buy alts to help them and that will never change... OGB nerf or not, people who appear "solo" will always trick you into traps.
True solo pvp is hard, it was never meant to be easy. Removing OGBs won't make it any easier for you.
And this isn't the stuff I was talking about. I'm more worried about what will happen to the small gangs of pilots who like to fight outnumbered vs blobs. Now that is a true challenge and very fun if you pull it off. And the OGB is a MAJOR part of them being able to do something like this without 100% failing every time.
If OGBs are removed then this style of small gang pvp is also doomed. That is what I'm worried about.
Thien Long wrote:
you cant be serious right? please ok? my point in this problem is if they want a fleet bonus they have to have that ship present with the fleet, so you or anyone decide to kill it atleast u can, as of right now you dont have that option.
Another uninformed post. You are just proving my point that all these arguments are made by people that have no clue what they are saying.
OGBs ARE killable, they can be scanned down and killed. That is a VERY viable option and it happens more than you think.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1486
|
Posted - 2012.08.15 17:10:00 -
[63] - Quote
Fiachra Shine wrote:I have to ask, as a noob, but how is it balanced to allow a 10 man fleet be as powerful as a 30 man fleet? it isn't, that's why the most accomplished single player PVPers like Garmon loudly advocate removal of off grid boosters and npc corp members think its a great feature hth |

Liang Nuren
Heretic Army Heretic Nation
1854
|
Posted - 2012.08.15 17:10:00 -
[64] - Quote
Takeshi Yamato wrote: 1st argument: "If off grid boosting is no longer possible, then small gangs won't have gang links anymore."
No ****, they were designed to be that way. Bringing a fully fledged fleet booster only makes sense for gangs of a certain size.
Besides stating the obvious, command ships and battlcruisers can easily fit a gang link while maintaing good combat strength. You'll just have to make some choices.
It would be more accurate to say that only blobs would have gang links. This is a problem for small gang PVP.
Quote: 2nd argument: "Removing off grid boosting will hurt solo and small gang pvp."
The existence of off grid boosting divides the playing field into two groups: those who have an off grid booster and those who don't. The first group is massively advantaged. This is not good for the health of solo and small gang PvP.
Removing the advantage will level the playing field and allow more players to compete on even ground (and that's precisely what some of these off grid boosting alts are afraid of).
Addendum: a popular variation of this argument is "gang links let us fight the blob". While gang links are a force multiplier, it goes both ways: a gang without an off grid booster is heavily disadvantaged when facing an equally sized gang with such a booster.
It won't hurt small gang PVP, but it will hurt a small gang's ability to engage the blob. This is a problem worth fixing before bringing gang links on grid.
Quote: 4th argument: "Off grid boosting is not wrong per se"
Off grid boosters directly influence the outcome of a battle without ever being present on grid. Every other ship in EVE must be present on grid to do the same (the one exception are fighters, but they can be shot down). Off grid boosting is clearly outside of the normal combat paradigm.
Lots of things directly influence the outcome of a battle - including covops scouts that are never on grid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Thien Long
Galaxy Punks Executive Outcomes
1
|
Posted - 2012.08.15 17:14:00 -
[65] - Quote
Diesel47 wrote:Takeshi Yamato wrote: If you actually went to lowsec and did FW where a good portion of kills are solo kills, you'll quickly discover that there are many people with an off grid boosting alt that you cannot win against unless you bring your own off grid boosting alt.
How do people deal with that?
- They stop flying solo and start flying in gangs. - They start avoiding fights with pilots they know have an off grid booster alt. - They get their own off grid booster alt just to stay on the same level. - They stop pvp'ing in disgust.
This is how off grid boosters are killing real small scale pvp.
So what, removing OGBs won't solve anything. If that guy loses his OGB he will just get a falcon alt, or a neutral RR alt, or just bait you into getting blobbed. How do you deal with a falcon if you are solo and one appears and permajams you? You don't. The problem here isn't OGBs, its the fact that people can buy alts to help them and that will never change... OGB nerf or not, people who appear "solo" will always trick you into traps. True solo pvp is hard, it was never meant to be easy. Removing OGBs won't make it any easier for you. And this isn't the stuff I was talking about. I'm more worried about what will happen to the small gangs of pilots who like to fight outnumbered vs blobs. Now that is a true challenge and very fun if you pull it off. And the OGB is a MAJOR part of them being able to do something like this without 100% failing every time. If OGBs are removed then this style of small gang pvp is also doomed. That is what I'm worried about. Thien Long wrote:
you cant be serious right? please ok? my point in this problem is if they want a fleet bonus they have to have that ship present with the fleet, so you or anyone decide to kill it atleast u can, as of right now you dont have that option.
Another uninformed post. You are just proving my point that all these arguments are made by people that have no clue what they are saying. OGBs ARE killable, they can be scanned down and killed. That is a VERY viable option and it happens more than you think.
scan down? lol ur joking? what IF hes in the pos can you do anything? ur a pvper as u seem you are, but ur asking me to scan it down while im getting my ass beat up? do u even know what ur talking about? like the booster alt just stand there for you to scan it down
|

Diesel47
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.08.15 17:16:00 -
[66] - Quote
Takeshi Yamato wrote:You're over dramatizing. I played before OGB became popular and gangboosting was just doing fine back then. You actually had to make some choices rather than bringing a 6 ganglink monster that does everything at virtually no risk.
Just because YOU did something, sometime ago doesn't mean the game should change because YOU think it should.
There are more players other than YOU.
And you are showing another reason why I don't take you guys seriously, thinking that a 6 link ganglink T3 can boost with no risk just shows how little you actually know.
A 6 link booster "monster" will be a very hard fit and it will have literally no way to become harder to probe. Even a novice prober can find this guy in seconds and have interceptors flying in to kill him. OGBs are expensive and losing them is huge blow, using them is never "risk free" unless you are not smart enough to counter them.
I see it now, all the people who think OGBs are "OP" are too uncreative or too lazy to counter them. |

Tippia
Sunshine and Lollipops
9110
|
Posted - 2012.08.15 17:16:00 -
[67] - Quote
ShiftyMcFly's Second Cousin wrote:Make the current CS bonus a mod bonus to the gang-link that changes depending on what ship it is on.
Gang-Links: (racial aligned) 2% bonus on all tech 1 ships, except BCs 3% bonus on all tech 2 or 3 ships, or tech 1 BCs 5% bonus on all tech 2 BC hulls.
Fitting requirements should be sufficient enough to gimp any offensive capabilty. GǪinterestingGǪ
Just to keep them special, though, what would happen if you gave all BCs a fitting bonus to Command Processors? With that suggestion, all ships can fit the actual links, but BCs will always be able to fit more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Altrue
Exploration Frontier inc
30
|
Posted - 2012.08.15 17:19:00 -
[68] - Quote
As always in this type of message, OP ignore arguments he can't deny. Fleet boosting is BORING, BO-RING, it's an alt's work. By putting it on grid we just have one more ship to protect that can't do anything else than tank the focus that will irremediably fall on it. If I remember well, I heard the terms "flying brick".
Fleet boosting is an investment that costs money and time to train... Like anything else. The statment "as long as it exist, it is a disavantage if you don't have it" doesn't mean anything. It's like saying "nerf T2 ! because as long as they exist if you don't have them you are penalized"... Death to trees !!! *Axe* *Chop, chop, chop...* You may understand what I'm talking about ;) |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
134
|
Posted - 2012.08.15 17:20:00 -
[69] - Quote
Diesel47 wrote:I disagree with you, and you are stupid and lazy. Fixed your post.
Altrue wrote:Fleet boosting is BORING, BO-RING, it's an alt's work. Of course it is, the way it is right now.
Nobody's saying the gang boost system is perfect except for the off-grid part.
There are many things that need to be altered before boosting can be forced on-grid. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
992
|
Posted - 2012.08.15 17:21:00 -
[70] - Quote
I totally agree, OP.
/Signed
10/10
|

Jaangel
Cloak and Badgers
12
|
Posted - 2012.08.15 17:28:00 -
[71] - Quote
Off grid boosting is not an issue. (Well only an issues in CCP's head)
The issues is T3 boosters are better and dedicated command ships.
People seem to look at issues in eve from the wrong point of view.
Ive been in many a fleet having to bounce fleet boosters because there being scanned down.
Any arguments in either direction (on or off grid) are fundamentally floored due to the above reason and therefore there is no good reason to discuss them as they are not the issue. |

MIrple
BSC LEGION Tactical Narcotics Team
55
|
Posted - 2012.08.15 17:29:00 -
[72] - Quote
Diesel47 wrote:Takeshi Yamato wrote:You're over dramatizing. I played before OGB became popular and gangboosting was just doing fine back then. You actually had to make some choices rather than bringing a 6 ganglink monster that does everything at virtually no risk.
Just because YOU did something, sometime ago doesn't mean the game should change because YOU think it should. There are more players other than YOU. And you are showing another reason why I don't take you guys seriously, thinking that a 6 link ganglink T3 can boost with no risk just shows how little you actually know. A 6 link booster "monster" will be a very hard fit and it will have literally no way to become harder to probe. Even a novice prober can find this guy in seconds and have interceptors flying in to kill him. OGBs are expensive and losing them is huge blow, using them is never "risk free" unless you are not smart enough to counter them. I see it now, all the people who think OGBs are "OP" are too uncreative or too lazy to counter them.
What if said monster booster is in NPC corp and in Hi sec boosting for a war decking corp? How is it then fair? Should he be flagged red as he is helping the fleet |

Diesel47
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.08.15 17:29:00 -
[73] - Quote
Thien Long wrote:Diesel47 wrote:Takeshi Yamato wrote: If you actually went to lowsec and did FW where a good portion of kills are solo kills, you'll quickly discover that there are many people with an off grid boosting alt that you cannot win against unless you bring your own off grid boosting alt.
How do people deal with that?
- They stop flying solo and start flying in gangs. - They start avoiding fights with pilots they know have an off grid booster alt. - They get their own off grid booster alt just to stay on the same level. - They stop pvp'ing in disgust.
This is how off grid boosters are killing real small scale pvp.
So what, removing OGBs won't solve anything. If that guy loses his OGB he will just get a falcon alt, or a neutral RR alt, or just bait you into getting blobbed. How do you deal with a falcon if you are solo and one appears and permajams you? You don't. The problem here isn't OGBs, its the fact that people can buy alts to help them and that will never change... OGB nerf or not, people who appear "solo" will always trick you into traps. True solo pvp is hard, it was never meant to be easy. Removing OGBs won't make it any easier for you. And this isn't the stuff I was talking about. I'm more worried about what will happen to the small gangs of pilots who like to fight outnumbered vs blobs. Now that is a true challenge and very fun if you pull it off. And the OGB is a MAJOR part of them being able to do something like this without 100% failing every time. If OGBs are removed then this style of small gang pvp is also doomed. That is what I'm worried about. Thien Long wrote:
you cant be serious right? please ok? my point in this problem is if they want a fleet bonus they have to have that ship present with the fleet, so you or anyone decide to kill it atleast u can, as of right now you dont have that option.
Another uninformed post. You are just proving my point that all these arguments are made by people that have no clue what they are saying. OGBs ARE killable, they can be scanned down and killed. That is a VERY viable option and it happens more than you think. scan down? lol ur joking? what IF hes in the pos can you do anything? ur a pvper as u seem you are, but ur asking me to scan it down while im getting my ass beat up? do u even know what ur talking about? like the booster alt just stand there for you to scan it down and kill it. i dont ask for it to be remove, im asking CCP to fix it that fleet only get bonus if the booster at the same position with the fleet.
If you want me to take you serious then post with your main, if this is your main then LMFAO.
But anyways. I made a long thread on OGBs and I said that boosting from POSes shouldn't be allowed. I think that is OP aswell. But I don't think just removing OGBs is the solution either. If you are curious to what I think, go look up my thread and read it in detail. I make many posts over many pages and I go into exactly what I think the right course of action is for balancing OGBs.
If you are fighting somebody who has an OGB and you basically solo, then you are asking to get your ass kicked. Thats the same as somebody who is using any type of alt, they will have a big advantage over your solo ass.
If you are apart of a gang or fleet, then you can get somebody that specializes in probing to find the OGB and kill it. OGB losses are big deals, they all cost atleast half a bil... each.
If you think that they will just "warp off when they see probes" first you need to realize that the person who is constantly watching D-scan on his alt will probably have terrible piloting on his main that is fighting, unless he has two heads and 4 hands that is no problem.
And just incase you didn't know.. an OGB can't boost if it is warping.
And if you get close enough to scan somebody and their OGB has to warp off or die...(ASSUMING they are even watching Dscan) Then you have a window of time to either
1. Catch their kiting fits with your own fast ships because they aren't getting skirmish bonuses anymore...
or
2. break their active tank that is now weak because it is not getting siege/armor warefare bonuses.
So what I'm saying is this is all part of the game, you need to learn how to fight against your enemies and how to counter their tactics with your own plans. Instead of whining for CCP to nerf things you don't know how to counter, you should spend time actually thinking on how you can counter them.
|

Diesel47
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.08.15 17:30:00 -
[74] - Quote
MIrple wrote:Diesel47 wrote:
I see it now, all the people who think OGBs are "OP" are too uncreative or too lazy to counter them.
What if said monster booster is in NPC corp and in Hi sec boosting for a war decking corp? How is it then fair? Should he be flagged red as he is helping the fleet
Hi-sec PvP...
lol.
|

Kattshiro
Deep Core Mining Inc. Caldari State
101
|
Posted - 2012.08.15 17:31:00 -
[75] - Quote
"Really boosting as a whole needs to be looked at. Not just the proximity. Allow the fleet to have multiple boosters so long as they're not the same link. Furthermore general hud info should only display the class and race of ship not the specific ship its self without a specialized mod. Command ships with this could broadcast this info to the rest of their fleet/squad, and provide other useful info. Adds another layer of gameplay/fitting. "
Quoting myself here. |

MIrple
BSC LEGION Tactical Narcotics Team
55
|
Posted - 2012.08.15 17:34:00 -
[76] - Quote
Diesel47 wrote:MIrple wrote:Diesel47 wrote:
I see it now, all the people who think OGBs are "OP" are too uncreative or too lazy to counter them.
What if said monster booster is in NPC corp and in Hi sec boosting for a war decking corp? How is it then fair? Should he be flagged red as he is helping the fleet Hi-sec PvP... lol.
I dont do it but I can see this being abused there. So while we are talking about boosting it is worth bringing up. |

ShiftyMcFly's Second Cousin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.08.15 17:35:00 -
[77] - Quote
Tippia wrote:ShiftyMcFly's Second Cousin wrote:Make the current CS bonus a mod bonus to the gang-link that changes depending on what ship it is on.
Gang-Links: (racial aligned) 2% bonus on all tech 1 ships, except BCs 3% bonus on all tech 2 or 3 ships, or tech 1 BCs 5% bonus on all tech 2 BC hulls.
Fitting requirements should be sufficient enough to gimp any offensive capabilty. GǪinterestingGǪ Just to keep them special, though, what would happen if you gave all BCs a fitting bonus to Command Processors? With that suggestion, all ships can fit the actual links, but BCs will always be able to fit more.
I think that could work well.
All ships can fit one Gang-Link; and only BC hulls get a bonus for Command Processors, so they can fit multiple links. The Command Processor gets the massive CPU req, and BCs get a reduction in that requirement.
And allow all tech 2 BCs fit 3 Gang-Links without Command Processors.
|

Diesel47
Deep Core Mining Inc. Caldari State
61
|
Posted - 2012.08.15 17:41:00 -
[78] - Quote
MIrple wrote:Diesel47 wrote:MIrple wrote:Diesel47 wrote:
I see it now, all the people who think OGBs are "OP" are too uncreative or too lazy to counter them.
What if said monster booster is in NPC corp and in Hi sec boosting for a war decking corp? How is it then fair? Should he be flagged red as he is helping the fleet Hi-sec PvP... lol. I dont do it but I can see this being abused there. So while we are talking about boosting it is worth bringing up.
idk, I guess the ship should go red to the guys in hi-sec so they have a chance of killing it..
I DO remember people in incursions using ships to suicide gang OGBs of other gangs, and the general idea was it was worth it.
But for balancing pvp in 0.0 and lowsec, hi-sec shouldn't even be considered imo. |

MIrple
BSC LEGION Tactical Narcotics Team
55
|
Posted - 2012.08.15 17:49:00 -
[79] - Quote
Diesel47 wrote:MIrple wrote:Diesel47 wrote:MIrple wrote:Diesel47 wrote:
I see it now, all the people who think OGBs are "OP" are too uncreative or too lazy to counter them.
What if said monster booster is in NPC corp and in Hi sec boosting for a war decking corp? How is it then fair? Should he be flagged red as he is helping the fleet Hi-sec PvP... lol. I dont do it but I can see this being abused there. So while we are talking about boosting it is worth bringing up. idk, I guess the ship should go red to the guys in hi-sec so they have a chance of killing it.. I DO remember people in incursions using ships to suicide gank OGBs of other gangs, and the general idea was it was worth it. It was pretty easy too because they were so squishy and couldn't fit tanks. But for balancing pvp in 0.0 and lowsec, hi-sec shouldn't even be considered imo.
I agree with you 100% there but the problem is that game mechanics except for a few are server wide not just limited to low and null.
Could you imagine the cry if ccp took out boosting from Hi-Sec. Please don't troll that idea I am not ever making it just a side thought.
|

Thien Long
Galaxy Punks Executive Outcomes
2
|
Posted - 2012.08.15 17:49:00 -
[80] - Quote
to Diesel47, ur telling peoples learn how to fight, i say you should learn how to pvp without ur booster alt, u seem to be afraid of losing it.
|

Fiachra Shine
Republic Military School Minmatar Republic
4
|
Posted - 2012.08.15 18:06:00 -
[81] - Quote
Nicolo da'Vicenza wrote:Fiachra Shine wrote:I have to ask, as a noob, but how is it balanced to allow a 10 man fleet be as powerful as a 30 man fleet? it isn't, that's why the most accomplished single player PVPers like Garmon loudly advocate removal of off grid boosters and npc corp members think its a great feature hth
Ah. So, since I'm in an NPC corp I think they're good, right? And if I don't my CEO will boot me?
Kinda trolling this time. |

Diesel47
Deep Core Mining Inc. Caldari State
61
|
Posted - 2012.08.15 18:36:00 -
[82] - Quote
Thien Long wrote:to Diesel47, ur telling peoples learn how to fight, i say you should learn how to pvp without ur booster alt, u seem to be afraid of losing it.
I actually have barely used it.
I've used it maybe 3 times, because I've just trained it a little bit ago..
And I don't feel like I'm ready, skill wise... to go 4v15 people yet.
So don't tell me that I don't PvP without my booster, because you are plain wrong. |

ShipToaster
173
|
Posted - 2012.08.16 03:02:00 -
[83] - Quote
Takeshi Yamato wrote:3rd argument: "Off grid boosting is good for CCP's wallet"
First, let's put this into perspective: this is thinly disguised and selfish "I'll quit if you nerf my off grid boosting alt" blackmailing.
For us players who don't have access to CCP's statistics, it's impossible to know whether this will harm or benefit subscription numbers.
That said, I doubt that the type of player keeping an off grid boosting alt will stop using a second account. They want every advantage they can get, and even with off grid boosting removed, there are so many ways a second account remains useful. Personally I'm convinced that in the long term, it will be an extremely positive change for the game.
People who have an off grid booster will just sell them and close their ogb specific account which will not be their second account. I think CCP are doing a good job. Their work on the unified inventory was first class. Mining rebalance is spot on. Their plans for the future look superb.
Sorry even my trolling powers balk at such troll nonsense. |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
121
|
Posted - 2012.08.16 05:31:00 -
[84] - Quote
I have a cleaner, more simple solution: Buff active-tanking modules to be as effective as they are with ganglinks currently, but make ganglinks not affect local tanks. |

Barrogh Habalu
Imperial Shipment Amarr Empire
3
|
Posted - 2012.08.16 07:05:00 -
[85] - Quote
Diesel47 wrote:And this isn't the stuff I was talking about. I'm more worried about what will happen to the small gangs of pilots who like to fight outnumbered vs blobs. Now that is a true challenge and very fun if you pull it off. And the OGB is a MAJOR part of them being able to do something like this without 100% failing every time.
If OGBs are removed then this style of small gang pvp is also doomed. That is what I'm worried about.
What I genunely can't understand is why people do assume that blobs don't have OGB themselves these days? More people in that blob, better chance of someone having OGB alt (and actually better chance that people from larger groups will think of OGB needs even if they don't have it).
Altrue wrote:As always in this type of message, OP ignore arguments he can't deny. Fleet boosting is BORING, BO-RING, it's an alt's work. By putting it on grid we just have one more ship to protect that can't do anything else than tank the focus that will irremediably fall on it. If I remember well, I heard the terms "flying brick".
If something in the game is alt's work, that thing is broken. I agree that boosting is boring, but when I think of solutions, first one that comes to mind is "make command ships fun to fly", not "let them use alts". |

Eugene Kerner
TunDraGon
85
|
Posted - 2012.08.16 07:08:00 -
[86] - Quote
I am looking forward to the day when Rorquals and/or Orcas in Zero Zero will be boosting miner fleets in belts (ON-Grid). |

Andski
GoonWaffe Goonswarm Federation
4369
|
Posted - 2012.08.16 07:12:00 -
[87] - Quote
Katalci wrote:I have a cleaner, more simple solution: Buff active-tanking modules to be as effective as they are with ganglinks currently, but make ganglinks not affect local tanks.
pretty sure that most of the complaints towards off-grid boosting are w/r/t off-grid skirmish-boosting lokis rather than legions/tengus running tanking links
I could be wrong, though "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Sadayiel
Silver Snake Enterprise Against ALL Authorities
63
|
Posted - 2012.08.16 07:13:00 -
[88] - Quote
Tippia wrote:Boosting alts, pffGǪ Real pilots have 15M leadership SP on their mains. 
GUILTY!!!
Well just 14m i wasn't in the mood to train the 2x mining skills  |

Shpenat
Pafos Technologies
22
|
Posted - 2012.08.16 09:29:00 -
[89] - Quote
I don't think the real problem with off grid boosting is the fact that it is off grid. I think it is in the ships that can do it effectively.
1) T3 ships. They can be fitted with 3+ ganglinks, covert ops cloak and interdiction nullifier at the same time. You practically have ship that you can sneak anywhere into system without much trouble. Then you only need to watch for probes and move the ship elsewhere if needed. Too simple and safe.
2) running gang links from within the POS shields or just right outside is also problem. |

Swordfingers
Restless Obsession
24
|
Posted - 2012.08.16 09:59:00 -
[90] - Quote
I find it funny that people in a MMORPG (you know, massively multiplayer) complain that they can't compete with more organized gangs that have more people. That's the whole point of it, you either make friends or be a ******* Jesus of solo PvP if you want to fight a bigger gang.
TLDR: Make friends or GTFO. And no, OGB alt is not a friend. |

Cede Forster
EVE University Ivy League
16
|
Posted - 2012.08.16 10:04:00 -
[91] - Quote
how about 10.000 km limit to the range ?  |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
346
|
Posted - 2012.08.16 10:06:00 -
[92] - Quote
Cede Forster wrote:how about 10.000 km limit to the range ? 
Off grid is off grid and unacceptable.
We don't have off grid remote repping, off grid ewar or anything like that for obvious reasons.
Why should gang links be the exception? It's common sense that OGB shouldn't exist.
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
656
|
Posted - 2012.08.16 10:24:00 -
[93] - Quote
Barrogh Habalu wrote:What I genunely can't understand is why people do assume that blobs don't have OGB themselves these days? More people in that blob, better chance of someone having OGB alt (and actually better chance that people from larger groups will think of OGB needs even if they don't have it).
Because every decent fleet brings at least 1 or 2 dudes to probe stuff, now we can agree most fleet are not always decent but that's another point.
Barrogh Habalu wrote:If something in the game is alt's work, that thing is broken. I agree that boosting is boring, but when I think of solutions, first one that comes to mind is "make command ships fun to fly", not "let them use alts".
Imho, 1st problem is that if you can do exactly the same thing with an alt you can do with another player and safer then yes, something is broken. On the long run a true player behind his screen boosting or whatever is far better for CCP/Eve community health than people with armys of alts pretending their word means more than anyone else because :unsub: and other stupid :words:. If changes hit as hard has they should those alts are not lost, they will be recycled/sold, therefore there's no loss but actually substantial gain in gaming quality for everyone, starting by younger players that will be able to show their teeth more often but still die to EXPERIENCED AND GOOD PVP players. (not me of course I'm horrible at pvp)
Second point is "Boosting is boring": the heck, how can this be boring? -how boring is to play heal chamans in space (logistics)? -how boring is to play with reccons or fly paper thin frigates getting blown at the first few seconds of the fight? -how boring is to fly with freighters? -how boring is to mine ice or ores?
"Boring" is not an argument when it comes to command ships. People tend to confuse Boosting with 5 or 6 links and paper think crap ships with actually what you really have in gangs/fleets, those ships are still able to dish a decent amount of dps while having decent tanks.
If people tend to fly alone or with their alts then they play the wrong game, they should play Pacman instead of an MMORPG on line.
brb |

Bubanni
ElitistOps Pandemic Legion
423
|
Posted - 2012.08.16 10:45:00 -
[94] - Quote
Hi, just checking in with some logic here
removing off grid links will nerf small gangs and keep larger gangs at same strenght
a smaller gang wont be able to hold their links on field like a larger gang would... (that is my reasoning)
I understand why people want the offgrid links removed, because it's hard to do anything about them, but another nerf could be a few things like, not being able to use them inside a pos each link increasing the signature of the ship by 10-25% (basicly making it easier to probe down)
those are all the nerfs they need Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Large Collidable Object
morons.
1894
|
Posted - 2012.08.16 10:46:00 -
[95] - Quote
Diesel47 wrote:...couldn't fit tanks.
I hate the argument that offgrid boosters should stay in the game because T3 boosters 'can't fit tanks'.
Saying your 6-link tengu can't fit a tank is about as ridiculous as when I fit an Abaddon with nothing but tracking computers in the mids and heatsinks in the lows and then come whining to the forums about how bad it tanks.
Anyway - I am growing fed up of repeating myself in the various threads on the issue and the solobears continuously fielding the same arguments that have been countered a 100 times before.
A booster alt with a 100mn AB is viable on-grid and if your offgrid gets probed down, you must be tabbed out for ages or otherwise completely fail. I suggest you either buy a second screen or cut down on the drugs/learn to play.
As for 'playing an ongrid booster is boring' - but playing it offgrid gives you the thrills, huh? Learn to dualbox properly and field both on grid.
The only proper point I've read on the issue so far is the fact that the game currently lacks any fleetboosters for frigate sized gangs when OGB is removed. CCP planned to introduce new destroyers anyway, so there's a role to fill. You know... morons. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
350
|
Posted - 2012.08.16 10:51:00 -
[96] - Quote
Bubanni wrote:Hi, just checking in with some logic here
removing off grid links will nerf small gangs and keep larger gangs at same strenght
a smaller gang wont be able to hold their links on field like a larger gang would... (that is my reasoning)
And a smaller gang won't be able to keep their logistics or their ewar ships on the field against a larger gang. Let's make those off grid too according to your logic?
You only accept OGB as the norm because you rely on it and it has existed for so long, not because it makes any sense whatsoever.
You cannot expect to not be disadvantaged against a larger gang. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Roime
Shiva Furnace Dead On Arrival Alliance
1058
|
Posted - 2012.08.16 11:38:00 -
[97] - Quote
Takeshi Yamato wrote:Cede Forster wrote:how about 10.000 km limit to the range ?  Off grid is off grid and unacceptable. We don't have off grid remote repping, off grid ewar or anything like that for obvious reasons. Why should gang links be the exception? It's common sense that OGB shouldn't exist.
How is it common sense? I haven't seen a single reason why links should be on grid. What about covops scout, why are they allowed to give warpins to fleet and not be on grid?
Read their description, and you'll find that them being off grid makes perfect sense.
OGB T3s are destructible, they are paper thin and valuable, and can be probed down from their safespots, or just forced to warp and thus disabling the links. They are able to fill only one, simple purpose and I feel like the risk of dragging that link alt around is fairly well balanced with the benefits it brings.
I do think that the bonuses should be swapped around ASAP- command ships should be the maximum boosters, not T3s, but this has been established for long already.
Is it the alt-thing that is the problem? That the mechanism favours those who can afford an OGB? Ok, that could bother some people. By the same logic we should then also remove the option to use research, production and scanner alts. They all bring tangible benefits off grid to people who can afford them.
Just FWIW, I do have an alt that is also a maxed-out OGB and I don't see why others couldn't adapt as well. If you feel that it is an advantage that would benefit you, why not train or buy one? It's no different to a PI, scanner or trade alt for example. You don't have to have one, but they all bring benefits.
If off-grid boosting is removed, which seems very likely, the command ships should perhaps be balanced so that it's feasible also for small gangs to bring links on roams, otherwise it skews the balance in favour of blobs.
I'd love to fly a link Eos with our gang, but it's a sorry piece of space poo at the moment, so are Gal links. Will I train my alt to fly a CS? Probably yeah, I adapt just like I did when I trained her for the Legion, especially if the OGB nerf comes together with a CS boost.
I just wonder how bringing half a million EHP, couple of hundred dps and a flight of dishonour drones on grid with the links would somehow improve the game as a whole for those who don't have a link alt. EVE is a game where haves tend to have advantages over the have-nots. Nerfing OGBs does not bring any substantial change to this imo.
Gallente - the choice of the interstellar gentleman |

Bubanni
ElitistOps Pandemic Legion
423
|
Posted - 2012.08.16 11:51:00 -
[98] - Quote
Takeshi Yamato wrote:Bubanni wrote:Hi, just checking in with some logic here
removing off grid links will nerf small gangs and keep larger gangs at same strenght
a smaller gang wont be able to hold their links on field like a larger gang would... (that is my reasoning) And a smaller gang won't be able to keep their logistics or their ewar ships on the field against a larger gang. Let's make those off grid too according to your logic? You only accept OGB as the norm because you rely on it and it has existed for so long, not because it makes any sense whatsoever. You cannot expect to not be disadvantaged against a larger gang.
I only rely on skirmish links for speed, signature and tackling range to take on larger gangs and their stragglers, people warping in on different bookmarks and such
this way I can together with a friend or two take on a gang of 5-100 by simply keeping range and being faster. That is my arguement for off grid boosters as it allows this gameplay, ongrid booster would limit the ability to tackle and kill stuff in system the way we use it
as I said, some sort of nerf is fine, but with only having links working while on the same grid would ruin small gangs (who use it) vs larger gangs (take Garmon as an example)
what people who whine about off grid boosters really are whineing about is their inablity to catch them and do anything about them... this is because these people are bad at eve and are noobs... they aren't impossible to scan down if you got the right ship, right implants, right skills, right modules.... and right knowledge of how to not be bad at eve
but perhaps your right, the concept of an unprobeable t3 link loki/tengu is unfair, so nerf their ability to be "hard" to probe down by increaseing the signature by % per link so it's much easier to probe them down.... and remove the ability to hide inside a pos while doing so
There... or alternatively just switch the bonus from t3 with command ships, so people will be using command ships more than t3 ships when doing links
another suggestion for a nerf, that you can't activate links again after deactivating them for at least 5mins, (from either cloaking, or warping away?) this would remove the links from the enemy/friendly gang if someone trys to probe them down for a while Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
353
|
Posted - 2012.08.16 11:53:00 -
[99] - Quote
Roime wrote:
How is it common sense? I haven't seen a single reason why links should be on grid. What about covops scout, why are they allowed to give warpins to fleet and not be on grid?
If you can understand why off grid ewar and off grid logistics are ridiculous and wrong then you can understand why off grid boosting is ridiculous and wrong.
Of course, this is not a question of intelligence but of emotional attachment and there are none so blind as those who don't want to see.
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Bubanni
ElitistOps Pandemic Legion
423
|
Posted - 2012.08.16 12:05:00 -
[100] - Quote
Takeshi Yamato wrote:Roime wrote:
How is it common sense? I haven't seen a single reason why links should be on grid. What about covops scout, why are they allowed to give warpins to fleet and not be on grid?
If you can understand why off grid ewar and off grid logistics are ridiculous and wrong then you can understand why off grid boosting is ridiculous and wrong. Of course, this is not a question of intelligence but of emotional attachment and there are none so blind as those who don't want to see.
if you wan't off grid boosting removed.... and if they are really going to do it... it should be removed completly! otherwise it would give larger gangs an even larger advantage over smaller gangs besides the numbers game... Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Roime
Shiva Furnace Dead On Arrival Alliance
1058
|
Posted - 2012.08.16 12:09:00 -
[101] - Quote
Takeshi Yamato wrote:Roime wrote:
How is it common sense? I haven't seen a single reason why links should be on grid. What about covops scout, why are they allowed to give warpins to fleet and not be on grid?
If you can understand why off grid ewar and off grid logistics are ridiculous and wrong then you can understand why off grid boosting is ridiculous and wrong. Of course, this is not a question of intelligence but of emotional attachment and there are none so blind as those who don't want to see.
EWAR consists of offensive actions against targeted opponents, and the modules all have effective range. Same mechanics apply to remote reppers and transporters, only that you normally use these modules on your own buddies :)
Do you think system-wide leadership bonuses (those from the leadership skills, without any links) are also ridiculous and wrong?
But I ask again, is having a cloaked scout also wrong? It provides way more tangible benefits, and is completely indestructible? Gallente - the choice of the interstellar gentleman |

Khavaltre
Thalassa Ideology Technical Exploration Conglomerate of Hemera
1
|
Posted - 2012.08.16 12:14:00 -
[102] - Quote
The answer of course is more modules.
Add some new fancy EWAR command link disruption. If people want to make the choice to bring OGB to the system, then you can make the choice to bring disruption and deny them their bonus. Or don't, and deal with the possibility of harder to kill ships.
Seems like a good solution to both sides, of 'oh I need my OGB to be competitive' or the 'OGB should be forbidden'. Make it a choice both sides get to consent to when engaging. Same choice as jamming basically, after all, only in Iceland is not playing the game a game mechanic.
Take it a step further and maybe make the command link disruption less effective if command links are on-grid. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
355
|
Posted - 2012.08.16 12:23:00 -
[103] - Quote
Khavaltre wrote:The answer of course is more modules.
Add some new fancy EWAR command link disruption. If people want to make the choice to bring OGB to the system, then you can make the choice to bring disruption and deny them their bonus. Or don't, and deal with the possibility of harder to kill ships.
At that point it would be better to remove gang links alltogether and refund the SP.
Quote:Take it a step further and maybe make the command link disruption less effective if command links are on-grid.
No that's just a compromise along the lines of "just a little off grid remote repping would be OK" and "neutral RR is OK as long as you don't use more than 1 or 2 reps". An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

TheGunslinger42
Bite Me inc Elysian Empire
281
|
Posted - 2012.08.16 12:24:00 -
[104] - Quote
I'm fine with removing off grid boosting so long as they balance boosting t3s/commandships in the process
oh whats that, the latter wont happen?
didnt think so |

Sheynan
Lighting the blight
37
|
Posted - 2012.08.16 12:29:00 -
[105] - Quote
All boosting ships were designed with on-grid boosting in mind, remove offgrid-boosting and you suddenly fix alot of problems, make boosting much more interesting, get dozens of combat pilots to train leadership and let fleets make some sensible decisions about boosts instead of just everyone tugging his cloaky booster behind him everywhere he goes.
That being said, Eos and Vulture could use some tweaks, but not T3 commands imo. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
658
|
Posted - 2012.08.16 12:33:00 -
[106] - Quote
TheGunslinger42 wrote:I'm fine with removing off grid boosting so long as they balance boosting t3s/commandships in the process
oh whats that, the latter wont happen?
didnt think so
Most people who don't want this change to happen are assuming gang links and boosting will still be the same as it is now but on grid witch is a bad assumption based on whatever intergalactic arse fart. It's quite obvious boosting mechanic and ships for such role need a full change to cover all aspects of the game from small gang to large fleets, that's why this change didn't hit yet because it would be easy to simply code so boosting wouldn't be system wide.
Waiting the Dev blog about this to actually read first what's the main goal from CCP point of view on how this should work and what changes are intended to hit TQ, only then we can really have a serious discussion. I'm against the fact small gangs will get hit harder than large fleets, this is no good for the game, however off grid boosting SHOULD SIMPLY NOT EXIST. Battlecruisers can fit gang links but how many of those do you see fitted with? -mechanic and ships related need changes. brb |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
355
|
Posted - 2012.08.16 12:38:00 -
[107] - Quote
Lin-Young Borovskova wrote:I'm against the fact small gangs will get hit harder than large fleets, this is no good for the game
As I've said many times, it will also let small gangs or solo players that had no access to OGB fight similarly sized gangs or other solo players that were previously impossible to take on due to having OGB.
So this is just as much an argument for the removal of OGB as it as an argument against the removal. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Sheynan
Lighting the blight
38
|
Posted - 2012.08.16 12:41:00 -
[108] - Quote
Lin-Young Borovskova wrote: Battlecruisers can fit gang links but how many of those do you see fitted with? -mechanic and ships related need changes.
Battlecruisers or other unbonused booster ships don't fit links because it is much more convenient to have your 95% risk-free off-grid-booster sitting somewhere with much larger boosts whenever you need them.
Take off-grid-boosting away and people will fit boosts on unbonused hulls again. (Atleast hopefully ) |

Khavaltre
Thalassa Ideology Technical Exploration Conglomerate of Hemera
1
|
Posted - 2012.08.16 12:42:00 -
[109] - Quote
Takeshi Yamato wrote:At that point it would be better to remove gang links alltogether and refund the SP.
That's like saying, tracking disruption makes it pointless to have gunnery skills so turrets should be removed and SP refunded, which is ridiculous. If people want to invest the time to train up to have a bunch of SP in gang links, give people the 100,000 isk solution of 'screw your bonus'. Same scenario applies to training up to have a bunch of SP in anything then have someone come along with any of the other EWAR to deny you your advantages from your training.
Takeshi Yamato wrote:No that's just a compromise along the lines of "just a little off grid remote repping would be OK" and "neutral RR is OK as long as you don't use more than 1 or 2 reps".
Not even close to the same thing.
|

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
152
|
Posted - 2012.08.16 12:53:00 -
[110] - Quote
feihcsiM wrote:I fully support this initiative to have rorquals sat on-grid in belts with mining ships. 
Not only are they on-grid, they are also deployed, and so are going nowhere for the next, oh, about 10 minutes or so. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
355
|
Posted - 2012.08.16 12:56:00 -
[111] - Quote
Before Rorquals, people just used a battlecruiser to run mining links. If they don't want to put a Rorqual on grid, they'll have to go back to that. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
658
|
Posted - 2012.08.16 12:59:00 -
[112] - Quote
Desert Ice78 wrote:feihcsiM wrote:I fully support this initiative to have rorquals sat on-grid in belts with mining ships.  Not only are they on-grid, they are also deployed, and so are going nowhere for the next, oh, about 10 minutes or so.
Mining Command ships and mining links it's another discussion in OGB discussion, keeping them system wide only for mining links it's not a problem for the game at all, offensive/defensive links are. brb |

Eugene Kerner
TunDraGon
85
|
Posted - 2012.08.16 13:13:00 -
[113] - Quote
Lin-Young Borovskova wrote:Desert Ice78 wrote:feihcsiM wrote:I fully support this initiative to have rorquals sat on-grid in belts with mining ships.  Not only are they on-grid, they are also deployed, and so are going nowhere for the next, oh, about 10 minutes or so. Mining Command ships and mining links it's another discussion in OGB discussion, keeping them system wide only for mining links it's not a problem for the game at all, offensive/defensive links are.
Well that would be another Kowtow of CCP to PvR faction (Player versus Roids...you get the idea)...and just unfair. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
152
|
Posted - 2012.08.16 13:15:00 -
[114] - Quote
Lin-Young Borovskova wrote:Desert Ice78 wrote:feihcsiM wrote:I fully support this initiative to have rorquals sat on-grid in belts with mining ships.  Not only are they on-grid, they are also deployed, and so are going nowhere for the next, oh, about 10 minutes or so. Mining Command ships and mining links it's another discussion in OGB discussion, keeping them system wide only for mining links it's not a problem for the game at all, offensive/defensive links are.
I would find that acceptable, but I have not seen any official word indicating that intent from CCP. Can anyone help? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Roime
Shiva Furnace Dead On Arrival Alliance
1060
|
Posted - 2012.08.16 14:04:00 -
[115] - Quote
Takeshi Yamato wrote:Lin-Young Borovskova wrote:I'm against the fact small gangs will get hit harder than large fleets, this is no good for the game As I've said many times, it will also let small gangs or solo players that had no access to OGB fight similarly sized gangs or other solo players that were previously impossible to take on due to having OGB. So this is just as much an argument for the removal of OGB as it as an argument against the removal.
There are no small gangs or solo players without access to OGB.
That's the fault in your line of thinking.
Gallente - the choice of the interstellar gentleman |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
357
|
Posted - 2012.08.16 14:05:00 -
[116] - Quote
Roime wrote:
There are no small gangs or solo players without access to OGB.
That's the fault in your line of thinking.
I've heard this before:
Falcons jamming from 200 km are balanced because you can just bring your own Falcon alt. 
Remote doomsday is balanced because you can just bring your own remote doomsday.
Neutral RR is balanced because you can just bring your own neutral RR.
etc... An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Roime
Shiva Furnace Dead On Arrival Alliance
1060
|
Posted - 2012.08.16 14:11:00 -
[117] - Quote
Falcon is the Caldari recon ship, specializing in Electronic Counter Measures, a powerful type of electronic warfare. Maybe you are confused about what gang links are?
Just to clear it for you: Warfare Links are not EWAR or RR.
Gallente - the choice of the interstellar gentleman |

Sheynan
Lighting the blight
40
|
Posted - 2012.08.16 14:43:00 -
[118] - Quote
So because there is almost no downside to having an OGB, at some point in near future everyone will have one. So why don't we just remove boosting altogether and just increase all stats for the missing amount...
Boosting from an off-grid spot is just too much of a no-brainer to be kept in the game.
And...
Roime wrote:Falcon is the Caldari recon ship, specializing in Electronic Counter Measures, a powerful type of electronic warfare. Maybe you are confused about what gang links are?
It's a "powerful type of electronic warfare" but even ECM was nerfed severely in its range to bring the Falcon much closer to the fight.
Quote: Just to clear it for you: Warfare Links are not EWAR or RR.
But they fill the same purpose of being a force multiplier that is not a direct damage dealing ship and as such there is no reason to treat them any different when it comes to changing them.
|

Michael Harari
The Hatchery Team Liquid
236
|
Posted - 2012.08.16 14:45:00 -
[119] - Quote
Takeshi Yamato wrote:[quote=Roime] The Falcon alt apologists used the exact same justification too "we need it to fight the blob!".
Bullshit. ECM is near worthless vs blobs, which is why its such a ****** mechanic. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
360
|
Posted - 2012.08.16 14:51:00 -
[120] - Quote
Sheynan wrote: It's a "powerful type of electronic warfare" but even ECM was nerfed severely in its range to bring the Falcon much closer to the fight.
Good point. Falcons jamming from 200 km was deemed overpowered.
Yet a gang link ship that's not even on the same grid is fine according to OGB users? Next they'll be telling us the sky is pink. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 14:56:00 -
[121] - Quote
Sheynan wrote:So because there is almost no downside to having an OGB, at some point in near future everyone will have one. So why don't we just remove boosting altogether and just increase all stats for the missing amount...
Is there a problem with all fleets having a booster?
Quote:Boosting from an off-grid spot is just too much of a no-brainer to be kept in the game.
But you, nor anyone else, have not given a single reason why.
Quote: But they fill the same purpose of being a force multiplier that is not a direct damage dealing ship and as such there is no reason to treat them any different when it comes to changing them.
Except they don't fill the same purpose. All gang links do is boost the fleet's basic stats, like tank, mobility, sensor strength and tackle range, they don't do anything like jam ships or repair armor. Not sure why this is so difficult to understand.
Gallente - the choice of the interstellar gentleman |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
150
|
Posted - 2012.08.16 15:01:00 -
[122] - Quote
My suggestion for rebalancing:
-Swap the T3/Fleet Command Ship bonus to ganglinks. -Create a sig bloom for active ganglinks, as on an MWD. Perhaps 500% to begin with, so that offgrid boosters can be probed down more easily. -Block boosting within POS shields.
Solves the problem of ganglink invulnerability, makes fleet command ships more viable, doesn't nerf T3s into the ground, and uses mechanisms that already exist within the game, which should hopefully make it cheap and easy to implement. |

Sheynan
Lighting the blight
40
|
Posted - 2012.08.16 15:11:00 -
[123] - Quote
Roime wrote:
Is there a problem with all fleets having a booster?
If everyone has one what would be the point of having gang links at all ?
Quote: Except they don't fill the same purpose. All gang links do is boost the fleet's basic stats, like tank, mobility, sensor strength and tackle range, they don't do anything like jam ships or repair armor. Not sure why this is so difficult to understand.
Of course they do, take a boosting legion for example. The rapid repair gang link alone boosts every guadian in the fleet by 50%, so if you fly with 4 guardians...swoosh suddenly you have effectively 6. And this is just one link. With all armor links you can almost double the total defenses of any guardian fleet.
And this kind of power increase that is done by just one ship multiboxed on a safespot somewhere has to be in more danger for the amount it changes the outcome of fights, thus ongrid.
|

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
151
|
Posted - 2012.08.16 15:12:00 -
[124] - Quote
Or really easily probeable. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
360
|
Posted - 2012.08.16 15:13:00 -
[125] - Quote
Fleet Warpsujarento wrote:My suggestion for rebalancing:
-Create a sig bloom for active gang links
So you're proposing to nerf on grid boosting in order to balance off grid boosting?
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 15:14:00 -
[126] - Quote
Fleet Warpsujarento wrote:My suggestion for rebalancing:
-Swap the T3/Fleet Command Ship bonus to ganglinks. -Create a sig bloom for active ganglinks, as on an MWD. Perhaps 500% to begin with, so that offgrid boosters can be probed down more easily. -Block boosting within POS shields.
Solves the problem of ganglink invulnerability, makes fleet command ships more viable, doesn't nerf T3s into the ground, and uses mechanisms that already exist within the game, which should hopefully make it cheap and easy to implement.
These make sense to me. I do think that unprobeability without full Virtue set is a bit lame, and changing this would promote more active gameplay on both sides. Maybe they could still be used from a POS, however, just to provide a little bit of home field advantage for defenders.
Anyway, I think the whole issue is a little bit blown out of proportion. I use my link alt mostly to make sleeper ops smoother, but the links are not so super awesome that I could be arsed to drag the link alt everywhere I go. It's much chiller just to fly out without and look for trouble.
Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 15:18:00 -
[127] - Quote
Sheynan wrote:Roime wrote:
Is there a problem with all fleets having a booster?
If everyone has one what would be the point of having gang links at all ? Quote: Except they don't fill the same purpose. All gang links do is boost the fleet's basic stats, like tank, mobility, sensor strength and tackle range, they don't do anything like jam ships or repair armor. Not sure why this is so difficult to understand.
Of course they do, take a boosting legion for example. The rapid repair gang link alone boosts every guadian in the fleet by 50%, so if you fly with 4 guardians...swoosh suddenly you have effectively 6. And this is just one link. With all armor links you can almost double the total defenses of any guardian fleet. And this kind of power increase that is done by just one ship multiboxed on a safespot somewhere has to be in more danger for the amount it changes the outcome of fights, thus ongrid.
No, you still have effectively only 4 Guardians, and the exact same amount of remote repairers. They just rep more and use less cap.
Gallente - the choice of the interstellar gentleman |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1712
|
Posted - 2012.08.16 15:32:00 -
[128] - Quote
Tippia wrote:Caldari 5 wrote:Why not instead of nerfing off-grid boosting, increase the incentive to put them on-grid? Because between choosing to risk losing the ship and its fleet-wide benefits (for a damnation, that can easily equate to millions of HP on the field across even a small subcap fleet) and not having those benefits go away three seconds into the fight, anyone with a bit of sense will choose the latter. You'll have to take into consideration that these are prime targets that will be evaporated once the numbers go up. The on-grid benefits would have to be ridiculously large to outweigh that and that completely breaks them at the lower-end of the fleet size spectrum. brain-barf edit: GǪin fact, in a sense, if you'd want to go that way, the solution would probably have to be rather backwards: you reduce the boost they give overall so that losing one won't make that much difference, but then we immediately go into Gǣso why bring one?Gǥ territory. I suppose you could fix that issue by making them generally appealing to fly for anyone, even the fleet CSes, so that the actual boosters can hide in the crowd of all those other people flying the same ship, only those others have filled up all their highs with tons of weaponry instead of command modules. I agree with you in this overall. Problem is the invulnerability of the current off grid boosters. I have always pictured Command Ships being just that. COMMAND SHIPS. They provide fleets with extra benefits and thus in order to retain those benefits they should be protected more by ECM and Logi ships in the fleet.
The primary problem right now is that fleet booster ships are never actually IN the fleet or a part of the fight. They are an invisible and invulnerable unknown entity providing a tactical advantage. The bigger the fleet the more advantage the booster provides and the more unbalanced it becomes.
It's a double edged sword...and there is no easy fix. EvE is not about PvP.-á EvE is about the SANDBOX! |

Large Collidable Object
morons.
1895
|
Posted - 2012.08.16 15:32:00 -
[129] - Quote
Roime wrote:
But I ask again, is having a cloaked scout also wrong? It provides way more tangible benefits, and is completely indestructible?
Why not just use all in one?
[Tengu, personal assistant]
Co-Processor II Co-Processor II 'Aura' Warp Core Stabilizer I
Command Processor I Command Processor I Command Processor I Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster
Siege Warfare Link - Active Shielding II Siege Warfare Link - Shield Harmonizing II Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Rapid Deployment II Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Gravity Capacitor Upgrade I Medium Low Friction Nozzle Joints I
Tengu Defensive - Warfare Processor Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier
Garnish with a talon set (omega not required for an 1:1 sig radius/sensor strength ratio), 3 poteque implants for better probing and a warfare link to your liking and there you go: Next to unprobable, warpcore stabbed, interdiction nullified Cov Ops cloaked bonused prober with 4 mindlinks - the tank is a little thin, but far better than my Anathema's and actually, it's easier to fly thanks to the interdiction nullifier - not sure if it's required - only lost an Anathema once to a smartbombing BS at a gate.
Considering it took me 5 minutes to throw that fit together and people can certainly do better than that, things like the above fit are totally fubar and should never have been possible. You know... morons. |

Sheynan
Lighting the blight
40
|
Posted - 2012.08.16 15:44:00 -
[130] - Quote
Roime wrote:
No, you still have effectively only 4 Guardians, and the exact same amount of remote repairers. They just rep more and use less cap.
I'm sorry you don't effectively have 6 guardians you have the effective repping power of 6 guardians without risking two of them in the fight  |

Roime
Shiva Furnace Dead On Arrival Alliance
1061
|
Posted - 2012.08.16 15:49:00 -
[131] - Quote
Nice fit, but you need the Virtue set and another grav cap rig to probe out unprobeable OGBs!
:D
Gallente - the choice of the interstellar gentleman |

Large Collidable Object
morons.
1901
|
Posted - 2012.08.16 16:12:00 -
[132] - Quote
Roime wrote:Nice fit, but you need the Virtue set and another grav cap rig to probe out unprobeable OGBs!
:D
It would be possible to do that - however it requires faction co-processors, the ability to hit dscan due to being a tad more probable (this one appears to be exceptionally hard for some offgrid-boosting heroes) and enough situational awareness to not constantly run from your own probes. You know... morons. |

Jean Luc Retard
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.08.16 20:38:00 -
[133] - Quote
Large Collidable Object wrote:Roime wrote:
But I ask again, is having a cloaked scout also wrong? It provides way more tangible benefits, and is completely indestructible?
Why not just use all in one? [Tengu, personal assistant] Co-Processor II Co-Processor II 'Aura' Warp Core Stabilizer I Command Processor I Command Processor I Command Processor I Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster Siege Warfare Link - Active Shielding II Siege Warfare Link - Shield Harmonizing II Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Rapid Deployment II Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I Covert Ops Cloaking Device II Medium Processor Overclocking Unit I Medium Gravity Capacitor Upgrade I Medium Low Friction Nozzle Joints I Tengu Defensive - Warfare Processor Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier Garnish with a talon set (omega not required for an 1:1 sig radius/sensor strength ratio), 3 poteque implants for better probing and a warfare mindlink to your liking and there you go: Next to unprobable, warpcore stabbed, interdiction nullified Cov Ops cloaked bonused prober with 4 warfare links - the tank is a little thin, but far better than my Anathema's and actually, it's easier to fly thanks to the interdiction nullifier - not sure if it's required - only lost an Anathema once to a smartbombing BS at a gate. Considering it took me 5 minutes to throw that fit together and people can certainly do better than that, things like the above fit are totally fubar and should never have been possible.
lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob. |

Sentamon
172
|
Posted - 2012.08.16 21:19:00 -
[134] - Quote
Jean Luc ****** wrote: lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob.
Good advice and a fitting name. ~ Professional Forum Alt -á~ |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
159
|
Posted - 2012.08.16 21:21:00 -
[135] - Quote
Jean Luc ****** wrote:lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob. I sense a name change in your future.
May I present the future Gallente Citizen 909086838341!!!!! |

Jean Luc Retard
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.08.16 21:36:00 -
[136] - Quote
Sentamon wrote:Jean Luc ****** wrote: lol - that fit would never work ongrid - get a boosting alt and learn how to do it, noob.
Good advice and a fitting name.
I made the name for fun. Its still a total dumbass noob-fit that would never work on grid or afk. Get a life and train you're own. |

Liang Nuren
Heretic Army Heretic Nation
1885
|
Posted - 2012.08.16 23:03:00 -
[137] - Quote
Vertisce Soritenshi wrote: I agree with you in this overall. Problem is the invulnerability of the current off grid boosters. I have always pictured Command Ships being just that. COMMAND SHIPS. They provide fleets with extra benefits and thus in order to retain those benefits they should be protected more by ECM and Logi ships in the fleet.
The primary problem right now is that fleet booster ships are never actually IN the fleet or a part of the fight. They are an invisible and invulnerable unknown entity providing a tactical advantage. The bigger the fleet the more advantage the booster provides and the more unbalanced it becomes.
It's a double edged sword...and there is no easy fix.
So you think that COMMAND SHIPS should only be viable in massive blobs? I can't say that I agree. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
122
|
Posted - 2012.08.16 23:14:00 -
[138] - Quote
Andski wrote:Katalci wrote:I have a cleaner, more simple solution: Buff active-tanking modules to be as effective as they are with ganglinks currently, but make ganglinks not affect local tanks. pretty sure that most of the complaints towards off-grid boosting are w/r/t off-grid skirmish-boosting lokis rather than legions/tengus running tanking links I could be wrong, though Irrelevant; you can fit a nano-Loki to work on-grid with 3 links if a Claymore is too slow. It goes slower than a Vagabond/Cynabal but faster than a Scimitar, has 50k EHP, and has a nice resistance profile. You really don't need Loki links for solo, at least with any ships I can think of.
[Loki, hello] Nanofiber Internal Structure II Nanofiber Internal Structure II Caldari Navy Co-Processor Caldari Navy Co-Processor Damage Control II
Experimental 10MN MicroWarpdrive I Command Processor I Command Processor I Caldari Navy Large Shield Extender Adaptive Invulnerability Field II
Skirmish Warfare Link - Rapid Deployment II Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Evasive Maneuvers II [empty high slot] [empty high slot] [empty high slot]
Medium Anti-Kinetic Screen Reinforcer II Medium Ancillary Current Router I Medium Core Defense Field Extender I
Loki Defensive - Warfare Processor Loki Electronics - Dissolution Sequencer Loki Engineering - Capacitor Regeneration Matrix Loki Offensive - Hardpoint Efficiency Configuration Loki Propulsion - Chassis Optimization
Warrior II x5 Warrior II x11 |

ashley Eoner
44
|
Posted - 2012.08.16 23:20:00 -
[139] - Quote
I rather enjoy giving random local miners orca buffs but that only works cause off grid buffs work :(
Oh well guess I was buffing the competition anyway.. |

James 315
Caldari Provisions Caldari State
2411
|
Posted - 2012.08.17 02:02:00 -
[140] - Quote
ashley Eoner wrote:I rather enjoy giving random local miners orca buffs but that only works cause off grid buffs work :(
Oh well guess I was buffing the competition anyway.. At least charge them some isk for the privilege! 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1273
|
Posted - 2012.08.18 05:07:00 -
[141] - Quote
James 315 wrote:ashley Eoner wrote:I rather enjoy giving random local miners orca buffs but that only works cause off grid buffs work :(
Oh well guess I was buffing the competition anyway.. At least charge them some isk for the privilege!  Gangwarp them into a few smartbombing battleships. You might make 100mil or more ~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Herzog Wolfhammer
Sigma Special Tactics Group
1696
|
Posted - 2012.08.18 08:26:00 -
[142] - Quote
What's wrong with you people.
The most EvE-ish solution:
On-grid booster jamming. Makes command ships have to be on grid and close to the fleet otherwise the fleet cannot communicate with it.
Takes the "if you have it, everybody will need it" issue, that leads to the "once everybody can get it, what's the point of having it at all?" problem.
Put skills, rigs, and implants around the boost-dampening abilitiy too. Make it costly for both sides.
Maybe some racially based boost disruption too. Gallente dampens them, shortens the boost range (come closer....). Caldari can hit a cycle that totally locks it down (hopefully not permanent or it's back to "because of Falcon". Amarr could disrupt the signal, reducing the effectiveness. Minmatar could lob an old disk brake rotor at the command ship and maybe break the transmitter.
Balance through new content...go figure. |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
5
|
Posted - 2012.08.18 11:16:00 -
[143] - Quote
High sec and null sec carebears whining about off grid boosters because they don't know how to train scanning alts up. More news at 11!
P.S. Blob more guys, it's kind of cute. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
194
|
Posted - 2012.08.18 11:46:00 -
[144] - Quote
Vilnius Zar wrote:While I'm all for removing off-grid gang links it would have to be preceded by balancing the different command ships first. The Damnation can get a whole lot more EHP than the Vulture and while I fly Amarr that still not "fair".
You ignore those caldari sonbitches and focus on fixing Gallente leadership first. Not just the command ships, but everything. I mean, come on, Information Warfare? If you want to bring EWAR, you'll bring a falcon, which can jam errything just fine without links. Switch it to something like Damage Warfare and then make the Astarte and the Eos actually viable boats. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
5
|
Posted - 2012.08.18 11:58:00 -
[145] - Quote
TheBreadMuncher wrote:Vilnius Zar wrote:While I'm all for removing off-grid gang links it would have to be preceded by balancing the different command ships first. The Damnation can get a whole lot more EHP than the Vulture and while I fly Amarr that still not "fair". You ignore those caldari sonbitches and focus on fixing Gallente leadership first. Not just the command ships, but everything. I mean, come on, Information Warfare? If you want to bring EWAR, you'll bring a falcon, which can jam errything just fine without links. Switch it to something like Damage Warfare and then make the Astarte and the Eos actually viable boats. That....that made me shiver with excitement. I must agree, do this for Gallente. MOAR DEEPZ PL0X.  |

Max Khaos
PSK Industries
10
|
Posted - 2012.08.18 12:15:00 -
[146] - Quote
Another one sided argument ....
Theres more to this game that running around in T1 frigates complaining about OGB
So what you going to do about ships like the Rorqual that by design have to OGB while they cannot move when in deployed mode .... that's right .... doh!
As I have already said .... remove all OGB apart from the Rorqual ! ------------- Insert Goon Tears Here ------------- |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
6
|
Posted - 2012.08.18 12:17:00 -
[147] - Quote
Max Khaos wrote:Another one sided argument ....
Theres more to this game that running around in T1 frigates complaining about OGB
So what you going to do about ships like the Rorqual that by design have to OGB while they cannot move when in deployed mode .... that's right .... doh!
As I have already said .... remove all OGB apart from the Rorqual ! No, carebear. Either remove them all or remove none. I would personally love to see Rorqs at a belt and wouldn't mind taking the OGB hit.  |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
380
|
Posted - 2012.08.18 12:35:00 -
[148] - Quote
Max Khaos wrote:Another one sided argument ....
Theres more to this game that running around in T1 frigates complaining about OGB
So what you going to do about ships like the Rorqual that by design have to OGB while they cannot move when in deployed mode .... that's right .... doh!
As I have already said .... remove all OGB apart from the Rorqual !
Right, the anger is focused on non-mining links.
Even if OGB was removed, you could still put a tier 1 BC with mining links on grid and continue using the Rorqual for ore compression.
It doesn't make any sense though that the Rorqual should be required to use its Industrial Core in order to provide bonuses. That could be changed. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Bane Loppknow
Pel Industries
52
|
Posted - 2012.08.18 12:35:00 -
[149] - Quote
I agree, actually, and I have an off-grid booster alt. The main problem I have with removing off-grid bonuses is with the Rorqual. In order to do its job effectively (compress ore + provide bonuses) it needs to be able to project system-wide bonuses. The only way around this is to rebalance it. If I were at the wheel, I'd shift it so that the Orca (which is supposed to be an industrial command ship) has superior bonuses, and reduced cargo space. Then I'd increase T1 (and by extension T2) industrial cargo space overall to compensate. Suicide gankers and haulers are happy because their squishy indies can haul more, miners are happy because they can still maximize efficiency with one rorq one orca, allows off-grid boosting to be removed. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
659
|
Posted - 2012.08.18 13:38:00 -
[150] - Quote
Mutant Caldari wrote:High sec and null sec carebears whining about off grid boosters because they don't know how to train scanning alts up. More news at 11!
P.S. Blob more guys, it's kind of cute.
If you like that much playing alone you should play Tetris or Pacman, not an MMORPG On Line. So when OGB is gone are you going to pollute this forum with your tears or are you just going to man up and actually start playing with other players? brb |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
6
|
Posted - 2012.08.18 13:40:00 -
[151] - Quote
Lin-Young Borovskova wrote:Mutant Caldari wrote:High sec and null sec carebears whining about off grid boosters because they don't know how to train scanning alts up. More news at 11!
P.S. Blob more guys, it's kind of cute. If you like that much playing alone you should play Tetris or Pacman, not an MMORPG On Line. So when OGB is gone are you going to pollute this forum with your tears or are you just going to man up and actually start playing with other players? The best part about you assuming this is the fact that I don't have a booster alt and when I run in gangs, we usually don't use links. So try again, little carebear, and keep whining about OGBs because you don't know how to train a scanning alt or no one in your fleets know how to train scanning on their mains. 
|

Selinate
955
|
Posted - 2012.08.18 15:19:00 -
[152] - Quote
Tippia wrote:Boosting alts, pffGǪ Real pilots have 15M leadership SP on their mains. 
Real pilots don't play with alts at all.... |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
196
|
Posted - 2012.08.18 15:23:00 -
[153] - Quote
Selinate wrote:Tippia wrote:Boosting alts, pffGǪ Real pilots have 15M leadership SP on their mains.  Real pilots don't play with alts at all....
Real pilots don't exist. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Lili Lu
344
|
Posted - 2012.08.18 15:26:00 -
[154] - Quote
Takeshi Yamato wrote:Max Khaos wrote:Another one sided argument ....
Theres more to this game that running around in T1 frigates complaining about OGB
So what you going to do about ships like the Rorqual that by design have to OGB while they cannot move when in deployed mode .... that's right .... doh!
As I have already said .... remove all OGB apart from the Rorqual ! Right, the anger is focused on non-mining links. Even if OGB was removed, you could still put a tier 1 BC with mining links on grid and continue using the Rorqual for ore compression. It doesn't make any sense though that the Rorqual should be required to use its Industrial Core in order to provide bonuses. That could be changed. You are correct. If a mining op wants those Rorqual boosts put it on the line. It would probably only be used that way with belts that need to be scanned down. Meaning scouts and directional scanning wanted for the op as well. That is a good thing for the game, more people, more alts, more roles.
As for the not moving part, Titans have that feature as well. It's necessary to make them killable. If the Rorquals is too harsh it could be adjusted. But at least that rorqual should be at risk like everything else.
People need to stop thinking so much about the supply and more about the demand. Pretty explosions create demand. Demand is a good thing. |

Selinate
956
|
Posted - 2012.08.18 16:46:00 -
[155] - Quote
TheBreadMuncher wrote:Selinate wrote:Tippia wrote:Boosting alts, pffGǪ Real pilots have 15M leadership SP on their mains.  Real pilots don't play with alts at all.... Real pilots don't exist.
Buzz Aldrin might disagree with you there.. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
197
|
Posted - 2012.08.18 18:15:00 -
[156] - Quote
Selinate wrote:TheBreadMuncher wrote:Selinate wrote:Tippia wrote:Boosting alts, pffGǪ Real pilots have 15M leadership SP on their mains.  Real pilots don't play with alts at all.... Real pilots don't exist. Buzz Aldrin might disagree with you there..
And I suppose Buzz Aldrin has 15m leadership SP, does he? With no alts? "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Selinate
956
|
Posted - 2012.08.18 18:42:00 -
[157] - Quote
TheBreadMuncher wrote:Selinate wrote:TheBreadMuncher wrote:Selinate wrote:Tippia wrote:Boosting alts, pffGǪ Real pilots have 15M leadership SP on their mains.  Real pilots don't play with alts at all.... Real pilots don't exist. Buzz Aldrin might disagree with you there.. And I suppose Buzz Aldrin has 15m leadership SP, does he? With no alts?
No. He just piloted a mother fuckin' space ship at one point. He didn't use alts either, he had other astronauts with him. Like a true pilot. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
659
|
Posted - 2012.08.18 18:43:00 -
[158] - Quote
Mutant Caldari wrote:Lin-Young Borovskova wrote:Mutant Caldari wrote:High sec and null sec carebears whining about off grid boosters because they don't know how to train scanning alts up. More news at 11!
P.S. Blob more guys, it's kind of cute. If you like that much playing alone you should play Tetris or Pacman, not an MMORPG On Line. So when OGB is gone are you going to pollute this forum with your tears or are you just going to man up and actually start playing with other players? The best part about you assuming this is the fact that I don't have a booster alt and when I run in gangs, we usually don't use links. So try again, little carebear, and keep whining about OGBs because you don't know how to train a scanning alt or no one in your fleets know how to train scanning on their mains. 
This was entertaining 
Would you mind answering the question? -when OGB is off will you quit?
brb |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
6
|
Posted - 2012.08.18 19:22:00 -
[159] - Quote
Lin-Young Borovskova wrote:Mutant Caldari wrote:Lin-Young Borovskova wrote:Mutant Caldari wrote:High sec and null sec carebears whining about off grid boosters because they don't know how to train scanning alts up. More news at 11!
P.S. Blob more guys, it's kind of cute. If you like that much playing alone you should play Tetris or Pacman, not an MMORPG On Line. So when OGB is gone are you going to pollute this forum with your tears or are you just going to man up and actually start playing with other players? The best part about you assuming this is the fact that I don't have a booster alt and when I run in gangs, we usually don't use links. So try again, little carebear, and keep whining about OGBs because you don't know how to train a scanning alt or no one in your fleets know how to train scanning on their mains.  This was entertaining  Would you mind answering the question? -when OGB is off will you quit? Adapt or die, something little carebears can't seem to get a grasp on. It wouldn't be that hard for me to adapt to such a change considering how rarely I actually have links in my gangs.  |

Mallak Azaria
555
|
Posted - 2012.08.18 20:22:00 -
[160] - Quote
Takeshi Yamato wrote:Roime wrote:Takeshi Yamato wrote:
1st argument: "If off grid boosting is no longer possible, then small gangs won't have gang links anymore."
No ****, they were designed to be that way. Bringing a fully fledged fleet booster only makes sense for gangs of a certain size.
Besides stating the obvious, command ships can easily fit a gang link while maintaing good combat strength. You'll just have to make some choices.
Mr. Yamamoto, promoting blobbing since 2012 Just a variation of the "off grid boosting is good for small gangs" delusion. What really promotes blobbing is the ****** attitude of being averse to combat on an even playing field. That's the same motivation that drives people to use off grid boosting too. So yes, I have no doubt that some players who are incapable of adapting will resort to blobbing when they can't get an advantage through their off grid boosting alts anymore. The rest will just adapt and get over it.
Bringing more people to a fight than the other side is basic human behaviour. It's not our fault that you can't make friends. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Lili Lu
346
|
Posted - 2012.08.18 23:10:00 -
[161] - Quote
Diesel47 wrote: If you want me to take you serious then post with your main, if this is your main then LMFAO. Now I didn't look up who you were trying to slam. Whoever he was he may have no combat record and it might be deserved. However I did look you up because any time I see a character in an npc corp that makes this statement it is a bit of a say wha?
http://eve-kill.net/?a=pilot_detail&plt_id=697325
You do have some combat history, although it is not extensive. If you have more on another character with more combat experience and you want to make the post with your main retort, you should post with that character as it will carry more weight.
In an earlier post you quoted Vytone.
Diesel47 wrote:Vytone wrote: Post with your main please. Unless ofcourse this is your main and in which case i would say how could you have the experience needed to understand what offgrid boosts mean to small gang pvp? I understand you only have 32 kills and 60 or so losses but you really should understand where some other pvpers are coming from through experience and not just, I hate offgrid boosters cause they can't take damage!, be a man!"
Dude some of us like to pvp outnumbered, or at least like having the ability to compete in pvp outnumbered since we find ourselves outnumbered very often. It's what makes Eve fun, that adrenaline rush during pvp. Now if an offgrid booster gives my gang of 10 the edge it needs to engage a gang of 60 or 70 then how is that imbalaced? If anything it helps to put Eve pvp back into balance.
The blob won't always win because of raw numbers anymore. If you force those boosters ongrid, it won't last 20 seconds, we all know that, but what we are really talking about here is if the small gang can successfully engage the big gang then the big gang must have inexperience, low sp player, pvp'ers with no imagination or intuitive thinking to counter those boosts.
In either case I say learn the game from someone who has some experience and stop whining about mechanics that were put in place rightfully so by CCP to help balance small gang vs. big gang pvp.
Now what I would say in response to Vytone is - Is it really your off grid booster alt that allows you to take on a larger gang? Because you probably have no way of knowing whether they have an off-grid booster of their own (unless you have a spy in their fleet ). Or is it simply the attitude of we are going to fight outnumbered using tactics we have practiced and thought out ahead of time, spent isk on fancy equipment, etc. I submit that it is the latter.
Everyone can/could emply a tech III alt. And Deisel, sorry to tell you but many that criticize the off grid boosting are not inexperienced or habitual blobbers. I've fought in many different scenarios on different characters (I have too many accounts for my own good : ( ). Lili has mostly been 0.0 and alliance level, what you would probably dismiss as blobber (which is really a relative term as there is almost always a bigger school of fish, unless you are one of the over 9000 goons but i digress). Takeshi strikes me as a small gang fighter RvB and all that jazz. So your aspersions of "blobber" ring hollow.
The presence or lack of presence of off-grid boosting will not affect blobbing. Blobbing is a social phenomenon. People will blob with and without booster off or on grid. There will also always, as there were in olden days before the tech III alts, be people thirsting for the challenge to take on a larger group. As Tekshi is trying to say and I will say as well "I was there" (admitedly for me on the receiving end ).
It makes no difference all these threads. CCP has consistently said they don't want off-grid boosting. In fact they even stated it years ago before the tech IIIs were introduced. But hell if I'm going to dig through the terrible search engine on the old forums for when and who said it. It went something like - we want to eliminate the pos'd up command ship running boosts but presently it is too difficult to code. Apparently someone(s) starting to figure out how to change the coding to eliminate system wide boosting, or probably more correctly enable proximity boosting.
So people need to figure out what other things they can do with that alt. Train it in command ships that will be on grid? Make it a probing specialist? Not to find an enemy off grid booster but for warp ins and all the other benfits a prober can provide. Many useful things can be done with another character in this game. I don't know who said being a command ship booster is boring. Not at all. It is a blast being in the battle running links, fighting off tacklers, acting as an anchor, etc. I will say though the greatest thrill for me is flying logi and saving people in structure. Anyway, the old addage, adapt. It's coming. CCP has never wanted the off-grid booster. It is sort of inimical to everything the game is about, risking your ship in the battle. |

Naomi Wildfire
Mind Games. Suddenly Spaceships.
128
|
Posted - 2012.08.19 01:08:00 -
[162] - Quote
Wasnt the nerf to unprobable things enough? Get a good prober and kill the links. In the end, they are AFK .. right? |

Large Collidable Object
morons.
1915
|
Posted - 2012.08.19 01:13:00 -
[163] - Quote
Lili Lu wrote: It makes no difference all these threads. CCP has consistently said they don't want off-grid boosting. In fact they even stated it years ago before the tech IIIs were introduced. But hell if I'm going to dig through the terrible search engine on the old forums for when and who said it. It went something like - we want to eliminate the pos'd up command ship running boosts but presently it is too difficult to code. Apparently someone(s) starting to figure out how to change the coding to eliminate system wide boosting, or probably more correctly enable proximity boosting.
Fom my understanding, one of the main problems was also the way shield HP bonuses were added - IE each time a shield boosted fleet would warp and briefly lose grid with their booster, they would have had to recharge shields each time.
With that problem gone, it should be a lot easier ro fix. You know... morons. |
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