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Thread Statistics | Show CCP posts - 7 post(s) |
Vjorn Angannon
Fleet Escort Services
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Posted - 2011.01.22 11:55:00 -
[1]
I got it that sleepers now neut.
I got it that wormholes can no longer be moved (am saddened by this, tho).
I got it that wormholes are now solid as well (can't go thru them to get at targets/wrecks/corpses).
I also got it that random wormholes leading to my system can occur at any time.
However, there are some strange happenings occurring since Incursion 1.1.0.
Twice in the past 4 days, I have witnessed a wormhole despawning on the hisec side whilst remaining on the w-space side. Both times there was a picket stationed inside within 90km of the wormhole. (bug report submitted)
Then, last night, after our static D845 collapsed (on the hisec side, inside remained tho no jumps were allowed) a new D845 spawned at 1830 eve-time (21 Jan). Within 45 minutes, there were ANOTHER three D845 spawns, all of them funtional, leading to different parts of EVE as per normal.
15 minutes prior to today's downtime, I had checked the stability of all 4 wormholes; all were mass and time stable. I log in at 1135(ish) after DT, warp to each of the wormholes, and the three additional D845's had suddenly despawned over DT.
Has anyone else witnessed behavior like this? Or, any other strange behavior?
Inquiring minds wanna know
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Contralto
Rift Tech
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Posted - 2011.01.22 14:06:00 -
[2]
I had the same, I had a cloaked scout sitting 70km off a dying WH for about 3 hours, when my hauler arrived at the other side there was no WH, I warped my Scout to a planet and back and the WH was gone.
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Kacer Xenro
Swords Horses and Heavy Metal
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Posted - 2011.01.22 14:23:00 -
[3]
yeah, i've had wormholes like that collapse on my ass 4 times in a row now :/
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Vjorn Angannon
Fleet Escort Services
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Posted - 2011.01.22 14:37:00 -
[4]
Just to give a bit more info about D845 not despawning correctly....
I wasn't on picket, 'twas a corpmate. However, I had decided to drop a probe to see what had changed in past hour or so in my C3. When my scanned finished I noted that the hisec sig had changed, so I announced that to corp. My mate replied he was sitting there looking at what I said had despawned (according to my probe). I scanned the new sig and confirmed that it was a new D845. I then warped back to the old exit, and yep.....there it was just like my mate said.
I wonder now, since the wormhole change, if being on grid at collapse time has an affect on proper despawning.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.01.22 16:35:00 -
[5]
Being on grid has always seemed to have an effect, I just thought it might actually be prolonging an eol hole rather than only on 1 side. Sat there a few times for alts/corpies if they're making a highsec crossing and we don't know when it went eol. |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.01.22 16:57:00 -
[6]
That's strange indeed. I've watched many wh die on the grid, but I don't know that witnessing happened simultaneously, thanks for sharing! Best regards, Apollo Gabriel
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Vjorn Angannon
Fleet Escort Services
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Posted - 2011.01.22 17:14:00 -
[7]
One of the lessons I took to heart from you, Daneel, was to establish a picket at each and every wormhole in system; I've been doing this consistently now for the past 9 months or so. While I tend to agree with your statement that it seems to prolong EOL up to an extra hour or so, up until Incursion 1.1.0, it has never (from what I've witnessed over numerous picket duties) affected the actual despawning of a wormhole. I've always rather enjoyed the wormhole sucking into itself....to include the sound it made . However, the past 4 days hasn't been the case. Now I am wondering if being on grid prevents the despawning of a wormhole. Will need to test more....
And of course, none of this explains the sudden appearance of 3 extra D845's over 45 minutes....which then all despawn over DT.
The original D845 is scheduled to collapse in another 80 minutes.....will try to observe, if I can stay awake that long hehe.
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Razipo
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Posted - 2011.01.22 17:49:00 -
[8]
Similar happenings with our static B274 two days ago-the old one persisted despite not being able to be jumped through. Seven new ones spawned for a total of 9(!!!!!!!!!!!!) wormholes in system. We massed out a few and new ones came back to take their place. Downtime fixed it. My bug report was too late :/
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Raid'En
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Posted - 2011.01.22 19:05:00 -
[9]
same here, on patch day i got lots of bug on collapsed wh, which wouldn't be removed of the grid until a warpout. trying to jump indicate the wh don't exist anymore, but it don't want to be removed. i have also the same issues with multiples spawn, a non-static high spawn at the exact same minute i renewed my static. i tried to kill it a few time, but respawn 3 times, after what i stopped trying. last time i cheched things were clean, but didn't looked at collapse since. ---------------- ** Wormhole Trading ** |
Vjorn Angannon
Fleet Escort Services
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Posted - 2011.01.22 19:05:00 -
[10]
Sure enough, I was on grid about 90k off the old D845, and a probe on grid with me as well for the screen shots I took. Sig disappeared, with a new one appearing on scanner, whilst the wormhole persisted. I took several screen shots with comments in the chat. The wormhole despawned when I warped to an off-grid tac and back. And, guess what??? Less than 5 minutes later, 2 additional wormholes spawned as well.
This does not seem to be normal behavior as I know it.
I will upload screenies later and edit the links in here after I've gotten some sleep.
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Henk Dweller
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Posted - 2011.01.23 11:44:00 -
[11]
I get the feeling that the life time of wh's have been changed
I got a C247, should last for 16 hours, EOL thus 4 hours. I'm staring at the damn thing for 6 hours now (timed the discovery). Warpin out of grid several times. Yesterday i waited for an extra 4 hours for a C247 to pop.
Anyone else got the same experience? |
Mia Fairchild
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Posted - 2011.01.23 23:03:00 -
[12]
Edited by: Mia Fairchild on 23/01/2011 23:04:03
Originally by: Henk Dweller I get the feeling that the life time of wh's have been changed
I got a C247, should last for 16 hours, EOL thus 4 hours. I'm staring at the damn thing for 6 hours now (timed the discovery). Warpin out of grid several times. Yesterday i waited for an extra 4 hours for a C247 to pop.
Anyone else got the same experience?
EDIT: the same C247 renewed after DT. Figure that...
We've had that happen today. Moving each and everyone away from the grid dissolved the old hole. Instead we got 7 replacements for the D845 that collapsed. Yes, folks, you're reading right 7. You think that is bad? Well, try to imagine them respawning instantly somewhere else, even if you manually collapse them... We can only hope for DT solving this little issue...
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Poeser Rufus
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Posted - 2011.01.24 01:46:00 -
[13]
Edited by: Poeser Rufus on 24/01/2011 01:46:35 sounds like a great way to make yourself a battleground... having 7 highsec holes towards a prepared system sounds fun... if that numbers keep increasing untill ccp resolves that issue(?) i shall get my bombers out again.
E: forgot ccp
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Trinkets friend
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Posted - 2011.01.24 06:54:00 -
[14]
I can also confirm that J151242 had six K346 nullsec statics spawn day of patch, about 4 hours before the 1.1.1 patch.
The long downtime of the 1.1.1 patching killed them. But since then we have also discovered wormholes which despawn from the system anom list, leaving me stranded 55 jumps in null. But then it reappeared when I relogged 8 hours later, so I don't know if it was my client or not (?).
We've also begun to be a bit suspicious of our wormhole's mass, as it is increasingly harder to predict the correct mass for collapse. Like, 500Kt worth of mass when critical, on a K346 (should be 300Kt). I'd be interested to hear if anyone else has experienced similarly bad mass behaviour.
I'm kind of annoyed, because even with the HIC trick for security, rubbery mass wormholes like that are a layer of risk which just isn't worth it.
Getting rid of movable wormholes was cheap and pointless for CCP to do - bouncing off them is ridiculous and silly. The least they could have done was allowed you to add the cosmic anomaly to overview so you can avoid getting decloaked by the damn thing. But no.
Still, I'll take 6 K346's every day, that would be awesome.
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Solanarion Telal
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Posted - 2011.01.24 16:24:00 -
[15]
In our static C3 last night we scanned down a total of 12 (yes twelve) D845 highsec exits. There were four of us and we each ended up warping to 4 holes and jumped through all of them into various parts of Empire. Something is most definitely screwy since the patch.
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MisterAl tt1
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Posted - 2011.01.24 19:04:00 -
[16]
1. We had 6! statics V911 2. While closing them, one newly opened has collapsed after a carrier passed one way! Which cannot be.
And 1st and 2nd level GMs both said it all is OK, which again make me think many GMs are less competent, than a skilled palyer.
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.01.24 22:22:00 -
[17]
Well, they "are" unstable wormholes. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Baillif
Red Mist Inc.
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Posted - 2011.01.25 04:27:00 -
[18]
Well that certainly explains the C3 hole with 8 outgoings all going to highsec that we found last night...
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Patrick Moon
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Posted - 2011.01.26 21:00:00 -
[19]
Confirming.
We had our static stay open way past its expected lifetime. Picket decided to try and jump through and the hole wouldn't accept the jump as it was already closed just still on grid. Additionally in both our wormholes we had multiple statics spawn in. 3 in our c1 and 4 in our c3. While I can accept random days of increased traffic I cant see how both holes would suffer a spike in the same type of wormhole spawned except as a bug. From what I've noticed though it appears to be the result of something being on grid. Even though our old static is on grid it is already off scan and a new sig has replaced it. Doesn't seem to be a major problem though as our corp goes off a corp email of wormhole spawn times for wormholes, just more of a new quirk and a loss of the joy of watching a hole vaporize after picket duty.
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Vaarun
Amarr Deus Imperiosus Acies
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Posted - 2011.01.26 22:00:00 -
[20]
Originally by: Trinkets friend We've also begun to be a bit suspicious of our wormhole's mass, as it is increasingly harder to predict the correct mass for collapse. Like, 500Kt worth of mass when critical, on a K346 (should be 300Kt). I'd be interested to hear if anyone else has experienced similarly bad mass behaviour.
I have.
Before the patches I was very good at estimating mass and collapsing them. 50% and 90% points came like clockwork. Now things can vary quit a bit. I knew from before that WH mass could be like +/- 10%, and that was fine, but this goes beyond that. It's almost as if the mass-counters aren't in sync with the animations and description changes for 50% and 90% mass. 50% can come early and 90% comess late, or vice-versa and not within predicatbale mass limits.
I'm actually ok with it as I can compensate for less-predictable holes. If it causes the day-trippers to get trapped or to be too scared to come to w-space, more melted nanoribbons for me...or at least the same number of nanoribbons at a higher value! "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |
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Kais Murtan
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Posted - 2011.01.26 23:37:00 -
[21]
I too can confirm this. Our C1 had a total of 8 N110 hisec statics spawn yesterday. Additionally, for hole closing ops in our c4, the mass is not being correctly calculated. On two closing ops, 50% and 25% were displayed indicating somewhat light holes and yet closed considerably earlier than even minimum mass for those hole types should have been, trapping ships on the wrong side. H900 and x877 (from a k162).
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holding pattern58
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Posted - 2011.01.27 05:55:00 -
[22]
I can also confirm these strange happenings.
Perhaps the Sansha incursions are having effects on wormholes, causing more to spawn and changing stability patterns. This could very well be in the plans by CCP to restore part of the 'unknown' factor in wormholes, you cannot time them accurately anymore, increasing the risk of being trapped.
Then again perhaps Sansha is working (with/against) sleepers for reasons unknown? |
Cresalle
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Posted - 2011.01.27 09:07:00 -
[23]
CCP has launched a secret campaign which they dub "get out of my universe". The objective is to make EVE as annoying and impossible as they can. This is because they have realized that they don't know how to code and that they will never be able to finish the Dust project. They figure that if they can chase everyone out of EVE before the Dust release date then they can just throw their hands into the air and say "Screw it. Let's go play Twili.... I mean, WoD."
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Adam Celene
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Posted - 2011.01.27 11:12:00 -
[24]
Weird I haven't seen this behavior at all in our C3. We also have a D845 and it's been working as intended. |
Refined Gold
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Posted - 2011.01.27 17:07:00 -
[25]
Did notice an inordinate high number of wh's in our C3 the other day.. haven't tried closing em or sitting off em to validate any of the other goofyness.. but will check tonight.
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Scott Kepie
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Posted - 2011.01.28 21:07:00 -
[26]
This would explain the high number of K162s we've noticed since the patch in our C4. Normally K162s appear maybe once or twice a week, now we've been getting them everyday, as many as 3 in a day. Haven't seen any multiple statics spawn in our system so far though. |
Malkev
GRUMPS RESEARCH TEAM
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Posted - 2011.02.02 04:42:00 -
[27]
I can confirm this as well.
Currently looking at EIGHT B274's in our WH, plus our Z647.
Had a scout sitting on the WH, WH stayed way past it's lifetime, went to jump out and got denied, even though it stayed on grid, dropped probes to find sigs all over the place.
Now to duplicate this phenomenon with mag, radar, and grav sites!
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MisterAl tt1
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Posted - 2011.02.06 11:26:00 -
[28]
Edited by: MisterAl tt1 on 06/02/2011 11:26:28 I wonder (no, I demand comments) if CCP considers IT normal: http://img546.imageshack.us/img546/1091/worm.gif
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Vjorn Angannon
Fleet Escort Services
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Posted - 2011.02.06 11:48:00 -
[29]
um...
uumm...
uuummm...
Wow, all I can say is that my eyes got bigger and I started laughing when I saw that..
WOW
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kweler
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Posted - 2011.02.06 12:10:00 -
[30]
"servers works fine, logs show nothing"
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Eden Love
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Posted - 2011.02.06 13:49:00 -
[31]
OH NO IT CANT BE.. MY EXCEL SHEETS SAY
lol its the universe. You cant know ****. Sanshas are everywhere. Wormholes change yeaaah!
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Rythm
Caldari True Power Team P0WER 0F TW0
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Posted - 2011.02.07 09:37:00 -
[32]
Servers work fine. I believe that's somehow related with some db changes like char->varchar2 conversion.
AFK |
MisterAl tt1
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Posted - 2011.02.07 11:42:00 -
[33]
I think of another reason. When we saw it, multiple holes spawned while the "original" hole was to die, wrote it had collapsed, but still was in its place.
For me the normal algorithm looks like: 1. Timecheck - it is time for WH to die. 2. Hole death triggered 3. New hole spawn triggered 4. Original wormhole dies 5. New wormhole spawnes
But in some circumstances now we go without 4. - and it goes in cirlce, spawning more and more new wormholes.
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Rythm
Caldari True Power Team P0WER 0F TW0
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Posted - 2011.02.07 12:23:00 -
[34]
Either way the behaviour is extremely annoying. Same as hardcoded removal of "cosmic signatures" and "cosmic anomalies" from overview. They still exist and decloak you, but you are no longer can see em. Cosmic Anomalies provided a nice far spot to drop probes, make SS etc. - i dont get why we are no longer able to use them. AFK |
Boreesh
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Posted - 2011.02.07 15:54:00 -
[35]
This will be very exciting for PvP...
1)catch your static to another WH on End of Life. Camp it till you know it should be gone. 2)spam jump on it and spawn 15 new statics. 3) Go shopping
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Ziata Mortagna
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Posted - 2011.02.07 22:04:00 -
[36]
I have two statics, they go to the same connecting wormhole but are on far sides of our home system. I warp to either one and the hole takes me to the same connection. I have also had our new static spawn when it should +/- a half an hour or so but the old one is not closing when it should. I have had our H296 stay open for 36 hours when they used to be on almost freaky clock work 24 hour accuracy.
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MisterAl tt1
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Posted - 2011.02.08 07:18:00 -
[37]
For those thinking it is good for PVP - I've already mentioned, that one of such hole had a huge mass-error, leading to our carrier getting stuck, so that's a bad idea.
Or CCP would finally see that something is wrong and you get banned.
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Rythm
Caldari True Power Team P0WER 0F TW0
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Posted - 2011.02.08 08:16:00 -
[38]
Originally by: Boreesh This will be very exciting for PvP...
1)catch your static to another WH on End of Life. Camp it till you know it should be gone. 2)spam jump on it and spawn 15 new statics. 3) Go shopping
1. You get stuck in one of them. 2. CCP bans you for exploiting. (Think about 6-6 hour before DT and a cap fleet).
AFK |
Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2011.02.09 00:41:00 -
[39]
Gentlemen... ladies...
Eve's storyline is full of references to wormholes having a "trick" or "secret" - this might not be a bug, but a legit discovery about WH mechanics. You might have discovered a new way to navigate.
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Roland Schlosser
Abyssal Heavy Industries Narwhals Ate My Duck
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Posted - 2011.02.09 21:34:00 -
[40]
Live in a C2 I have noticed a change in our c3 static (o477) WH's behavior. But our static (b274) HS has not show any signs of misbehaving yet.
Will update as I learn/observe more. |
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Bluelynx
Blue Sun Enterprises
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Posted - 2011.02.12 07:02:00 -
[41]
Get your swiss cheese, right here. Swiss Cheese
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Simone deBeauvoir
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Posted - 2011.02.13 10:20:00 -
[42]
Seeing this in a C6 right now. There is a WH industrial corp that essentially has an unlimited number of C6 sleeper sites to run. Over 50 sigs in the system and the first 10 that I scanned down were C6 WH connections. Solar system map looks very similar to the swiss cheese pic above.
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Floydd Heywood
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Posted - 2011.02.14 02:37:00 -
[43]
I'd really like to know what causes this bug to occur. We had the bug where the wh doesn't despawn with someone on grid when it is really already gone, but no multiple static spawns yet. Also no unusual number of wormholes in systems I have visited.
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Rokaan
Dark Nebula Academy O X I D E
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Posted - 2011.02.23 04:00:00 -
[44]
Confirming this bug is still extant, we duplicated our static again by accident today.
Up you go...
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Durzel
The Xenodus Initiative.
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Posted - 2011.02.23 10:35:00 -
[45]
Also confirming it doesn't work with non-statics.
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Clayo
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Posted - 2011.02.23 16:36:00 -
[46]
Same behavior here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1471053
Stable WH's use to collapse much earlier, kinda annying when you sit on the wrong side...
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CCP Dropbear
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Posted - 2011.02.23 19:17:00 -
[47]
Defect created and people poked.
We're looking into itÖ.
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Commander TGK
Gallente Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.02.23 21:04:00 -
[48]
Originally by: CCP Dropbear Defect created and people poked.
We're looking into itÖ.
Keep us updated please! Oh and +10 for replying to our forum posts.
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CCP Dropbear
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Posted - 2011.02.23 21:22:00 -
[49]
Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.02.23 22:20:00 -
[50]
Originally by: CCP Dropbear Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.
c
lol |
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Charlie Hyperion
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Posted - 2011.02.23 22:28:00 -
[51]
Talk to GM NickyArikado - he is a wh bug denyer
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Vorll Minaaran
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Posted - 2011.02.23 22:34:00 -
[52]
we got this bug on 2011. February 17. so the fix didn't work perfectly :(
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MisterAl tt1
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Posted - 2011.02.23 22:34:00 -
[53]
CCP Dropbear, thx for posting here.
One question - is reported error-collapsing of wormholes checked or only that "multiple statics" bug?
We had an issue while closing such a "bug-static" when the wormhole mass was found to be less then a half of that usual for the hole. There has been some reports of the same, but seems like this is a more rare case. Will you check for possible reasons for that?
PS. I see a screenshot of "multiple statics" bug posted on russian forum, but don't know if that is a new, I've asked for the confirmation and will post here upon the author's answer.
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Durzel
The Xenodus Initiative.
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Posted - 2011.02.23 23:56:00 -
[54]
Still happening. Sat on grid with a D792 wormhole from C5 to highsec yesterday past the point I knew it would've normally disappeared, click on it to jump out and got "This wormhole has collapsed". No duplicate wormhole created though because it wasn't a static.
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MisterAl tt1
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Posted - 2011.02.24 11:46:00 -
[55]
Confirmed. http://img143.imageshack.us/img143/1783/worm2.gif - was seen on the 23rd before DT.
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Vjorn Angannon
Fleet Escort Services
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Posted - 2011.02.25 03:34:00 -
[56]
Originally by: CCP Dropbear Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.
First of all, Thanks for dropping in and taking an interest
I am confirming that this behavior still occurs as of 0200GMT 25 Feb 2011.
If a ship is on grid of a w-space static wormhole, the static will not despawn correctly, and allow the possibility of additional statics to spawn.
I discovered today that there appears to be a direct correlation between attempting to jump through a collapsed wormhole, and an additional static being spawned.
Screenshots:
Linkage 1 Linkage 2 Linkage 3 Linkage 4 Linkage 5 Linkage 6 Linkage 7
I also put comments into corp chat for all to read, explaining what I was doing.
In a nutshell, I now theororize that for every time a ship attempts to jump through a (bugged) collapsed wormhole, a new sig for a new static copy will appear. Perhaps that's how the "Swiss cheese" was made?
Vj
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Floydd Heywood
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Posted - 2011.02.25 11:27:00 -
[57]
Nice find That should show the way to a solution.
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JitaPriceChecker2
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Posted - 2011.02.25 11:32:00 -
[58]
You should spawn about 100 wormholes warp to them all so they open on the oter side.
Enjoy the carnage for then next 24 hours.
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Malkev
GRUMPS RESEARCH TEAM
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Posted - 2011.02.25 18:16:00 -
[59]
Originally by: CCP Dropbear Minor update and request: There was a hotfix deployed for this issue on February 15th. We already have one player here saying that it's still happening, but if anyone else could confirm it too, that'd be of some help.
Had it happen again on the 22nd. Six new statics spawned and all but one disappeared over DT.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.02.26 06:59:00 -
[60]
Originally by: Malkev Normal operation or are these also bugs?
I've been dealing with wspace since it was introduced and I've never seen anything like you describe. --
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Vorll Minaaran
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Posted - 2011.02.26 10:33:00 -
[61]
My bugreport sorted out with this message: Fixed in: Winter 2010 1.0.2
WTF? or lol at CCP?
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Vjorn Angannon
Fleet Escort Services
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Posted - 2011.02.27 04:35:00 -
[62]
A short while ago, I ran another test to verify what I stated in post # 56.
This time the test subject was a static D845 in a C3. But, I did it slightly differently.
After dropping a probe, I waited for the sig to change. Once that happened, I approached the wormhole, tried to jump though one time, received the error message, and did a scan to identify the new sig. I repeated this process four more times.
In post 56, I did the test in two groups; this time I did each test individually.
This is most definitely reproducible.
Vj
p.s. this most assuredly could be fun, as stated by another poster
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.02.27 12:45:00 -
[63]
Originally by: Malkev
Quick question, as I haven't done it very often. When collapsing a WH, when I make my last jump through to kill it, I don't emerge in the location where the WH would have been, but instead I am placed at the point of my last session change, which is next to the Ship Maintenance Array.
Another time, we had a couple of Gilas camp one of two k162's we had, dropped a bubble and all that good stuff. I was outside at the time, as I had botched the collapse of the other k162. I rounded up a few people to have some fun, and figured we might be able to collapse the k162 the Gilas were sitting on when the three of us jumped in. So we jump through, get the 'WH has collapsed' message, and expect to find the Gilas sitting there, but instead, there's nothing.
Normal operation or are these also bugs? I seem to remember collapsing them before and not being tossed into random areas of space.
Once I jumped from w-space to lowsec and the WH collapsed - but I appeared at a gate in the lowsec system, instead of where the HW had been.
In more baffling news, my wormhole system has suddenly spawned an extra static. It now has a Y683, as well as the usual A239 and D382. This isn't supposed to happen.
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Raid'En
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Posted - 2011.02.27 13:15:00 -
[64]
Originally by: Gypsio III suddenly spawned an extra static. It now has a Y683, as well as the usual A239 and D382. This isn't supposed to happen.
casual wormholes can spawn sometimes, it may not related to the bug at all. ---------------- ** Wormhole Trading ** |
Gypsio III
Dirty Filthy Perverts
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Posted - 2011.02.27 15:03:00 -
[65]
Edited by: Gypsio III on 27/02/2011 15:05:29
Originally by: Raid'En
Originally by: Gypsio III suddenly spawned an extra static. It now has a Y683, as well as the usual A239 and D382. This isn't supposed to happen.
casual wormholes can spawn sometimes, it may not related to the bug at all.
I was under the impression that a Y683 had to be a static, rather than just a random-spawning WH. I guess I'll find out if it respawns when it collapses.
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Vjorn Angannon
Fleet Escort Services
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Posted - 2011.02.27 15:39:00 -
[66]
It has happened twice in my C2 over the past year or so that I had double statics. 2 B274's and a few months later 2 Y683's. The first time I saw it was a wth???? moment; 2nd time I just attributed it to the random factor. Both occurred well before Incursion.
Perhaps CCP fed the hamster controlling the random wormhole generator a bacon-wrapped fillet mignon those evenings???
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Chronnick Bladerunner
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Posted - 2011.02.28 00:32:00 -
[67]
In my humble C-1 we've had absolutely ZERO profession signatures since the patch/upgrade/mash of bugged code! NO Radar, Ladar, Gravimetric or Magnemetric signatures AT ALL! ZIP, NADA, NONE, NIL, we are without all sigs except the 2 lowest end anomalies and 1 wormhole. There has been no "top" level anomalies.. In our case... "The Line" No matter how many anomalies are run.. nothing has changed since the patch. ;-(
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Nathan Jameson
Talocan Vanguard Revival Of The Talocan Empire
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Posted - 2011.02.28 06:44:00 -
[68]
Also confirming that this is repeatable.
We spawned an additional 3 static N766s out of our C4 by camping the EOL connection out.
I've petitioned and linked this thread, just to be certain CCP has seen it.
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Malkev
GRUMPS RESEARCH TEAM
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Posted - 2011.03.01 21:06:00 -
[69]
Edited by: Malkev on 01/03/2011 21:08:15 Checking back in to confirm.
Camped the EOL WH, then attempted to jump through after it had "collapsed". This yielded one new static WH per failed jump attempt.
Tested this in a neighboring C1 that had only two sigs when I warped in, the K162 from our WH and their EOL N110 static.
Currently looking at 29 N110's, which corresponds with the 28 failed jump attempts (one new static & 28 "failspawns"), and our K162.
Kind of curious as to what the limit is, or if there even is one. Should I keep going?
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CCP Dropbear
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Posted - 2011.03.02 21:13:00 -
[70]
Thanks for both your patience and your help, everyone. We have what we think is a fix, which should be making it out to TQ sometime early next week (Tuesday, I'm told).
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2011.03.03 00:58:00 -
[71]
I envy the people who fix these things sometimes.
I grew up as the son of a clockmaker and I've inherited his love of seeing a problem and having to dismantle something (occassionally over and over again) to discover the cause and the solution of it.
Can't help but think that digging out the fix for that kinda problem must be a lot of fun.
-----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
Originally by: CCP Shadow Tragic smelting accidents.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.08 20:42:00 -
[72]
Originally by: CCP Dropbear Thanks for both your patience and your help, everyone. We have what we think is a fix, which should be making it out to TQ sometime early next week (Tuesday, I'm told).
Didn't get fixed with today's patch, bug is still in effect. --
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Tas Nok
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Posted - 2011.03.09 10:13:00 -
[73]
Edited by: Tas Nok on 09/03/2011 10:14:14 Cannot yet confirm that the issue of WH not despawning correctly then spawning lots of twins is gone (petitioned several times) but did run into a new headache today (after Patch 1.3)... Currently in a C2 which has a static C2... after scanning 7 deep... EACH hole is in the SAME region, same statics, incoming and outgoing
Its as if my region of W-space has been quarantined and I'm only allowed to see my fellow C2 dwellers... I usually only have to go 2 deep to find a HS or Dangerous hole... today was very disappointing and disconcerting.
Really hoping this is a new (soon to be fixed)bug or a random fluke...
Psychotherapy is expensive, Bubble wrap is cheap. |
Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.09 13:10:00 -
[74]
Originally by: Tas Nok or a random fluke...
Possibly. Like when you get your static into a system which was it's static into your system. --
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DarkTemplarCrimsonWolf
Amarr
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Posted - 2011.03.15 07:52:00 -
[75]
Any news on a fix?
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DeaFrost
Ex Nihilo Scorpus
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Posted - 2011.03.15 15:54:00 -
[76]
Same thing here, at approximatively 13h00 (GMT) today, an allymate pop out +20 wh (U210) leading all around the empire, just by trying to jump through our static in eol status.
Can you now rename my WH to "Paris" plz ?
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Brynhilda
Amarr Gun Metal Hit Sqaud
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Posted - 2011.03.17 21:40:00 -
[77]
Originally by: MisterAl tt1 Edited by: MisterAl tt1 on 06/02/2011 11:26:28 I wonder (no, I demand comments) if CCP considers IT normal: http://img546.imageshack.us/img546/1091/worm.gif
Swiss Cheese System.
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CCP Bella Bee
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Posted - 2011.03.18 13:17:00 -
[78]
Originally by: Imiarr Timshae I envy the people who fix these things sometimes.
I grew up as the son of a clockmaker and I've inherited his love of seeing a problem and having to dismantle something (occassionally over and over again) to discover the cause and the solution of it.
Can't help but think that digging out the fix for that kinda problem must be a lot of fun.
Putting on your headphones, marking yourself as busy in MSN and digging away at problems like these can indeed be a lot of fun. However this one is rather frustrating since it's proving to be very elusive, with no errors in the logs and difficulty reproducing the issue in a dev environment . As you've noticed the fix wasn't really a fix, but we're on the shovels and threating this as a high priority issue.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.19 00:06:00 -
[79]
Edited by: Catari Taga on 19/03/2011 00:09:33
Originally by: CCP Bella Bee However this one is rather frustrating since it's proving to be very elusive, with no errors in the logs and difficulty reproducing the issue in a dev environment . As you've noticed the fix wasn't really a fix, but we're on the shovels and threating this as a high priority issue.
That is surprising. Since the issue is easily and 100% reproducible on TQ that suggests that the cause lies in the difference between TQ and your dev environment.
Let us know if we can be of any assistance to help you reproduce it or giving you the exact times of when we spawned wormholes using this bug so you can track it down in the logs, etc.
PS: Or just search for these types of log messages:
Quote: [ 2011.03.10 16:21:36 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:37 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:38 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:39 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:40 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:40 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:41 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:42 ] (info) This wormhole has collapsed [ 2011.03.10 16:21:43 ] (info) This wormhole has collapsed
--
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CCP Bella Bee
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Posted - 2011.03.21 09:36:00 -
[80]
Originally by: Catari Taga That is surprising. Since the issue is easily and 100% reproducible on TQ that suggests that the cause lies in the difference between TQ and your dev environment.
Let us know if we can be of any assistance to help you reproduce it or giving you the exact times of when we spawned wormholes using this bug so you can track it down in the logs, etc.
Thank you, as it turned out I was just missing an important condition in the repro steps. I can't really tell you what it was because it would be too embarrassing . I expect order to be restored in the next few days.
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Commander TGK
Gallente The Deep Space Armada
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Posted - 2011.03.21 09:58:00 -
[81]
This is a great thread showing CCP actively fixing a bug pointed out by the player community, two thumbs up!
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.21 10:15:00 -
[82]
Hehe, **** happens, glad you figured it out.
We just had a possibly related bug: We collapsed a wormhole (by mass), but the signature did not go away. When you probe it the 100% hit is type "Unknown", Scan group "Cosmic Signature", Type "Unknown". When you warp there, you find nothing. --
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Kacer Xenro
Swords Horses and Heavy Metal
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Posted - 2011.03.21 11:06:00 -
[83]
Catari, i dont think that bug occurs from mass only, the other day we had two of these "cloaking wormholes" in our system, and to my knowledge, none of them were collapsed by mass.
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CCP Bella Bee
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Posted - 2011.03.21 14:01:00 -
[84]
Originally by: Kacer Xenro Catari, i dont think that bug occurs from mass only, the other day we had two of these "cloaking wormholes" in our system, and to my knowledge, none of them were collapsed by mass.
Indeed, the reproducible case that I have seen is only with time expired wormholes. I will continue investigating and monitor the symptoms, if there are problems occurring with mass collapsed wormholes then that is a separate issue.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.21 15:16:00 -
[85]
Edited by: Catari Taga on 21/03/2011 15:22:50 Edited by: Catari Taga on 21/03/2011 15:18:50
Originally by: CCP Bella Bee
Originally by: Kacer Xenro Catari, i dont think that bug occurs from mass only, the other day we had two of these "cloaking wormholes" in our system, and to my knowledge, none of them were collapsed by mass.
Indeed, the reproducible case that I have seen is only with time expired wormholes. I will continue investigating and monitor the symptoms, if there are problems occurring with mass collapsed wormholes then that is a separate issue.
No, sorry if I was unclear, the reproducible bug that this thread is about indeed only applies to time expired wormholes.
We did however never experience the second bug I described before (Kacer Xenro might have more experience with it), i.e. a wormhole signature staying around (albeit named "Unknown" instead of "Unstable Wormhole") after it has collapsed AND disappeared from visible space. Since this is also a bug in the despawning mechanic I decided to post it here since it it might be related the first bug. In any case you are possibly just looking at the relevant code anyway. I have no reproduction steps at all, unfortunately, but Kacer Xenro's post above implies that it might be happening more often.
PS: Just like the first bug, the second bug also results in the signature disappearing over DT. --
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hyperfly
Minmatar Terra-Incognita
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Posted - 2011.03.21 19:45:00 -
[86]
So we had to play with this.. And here is what I got for CCP.. CAN WE KEEP IT?? lol Turns out to be alot of fun. With 27 static H296s from our C5, we got to see everyone and it was a great party. PLS PLS PLS let me haves moar?! |
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CCP Bella Bee
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Posted - 2011.03.22 11:30:00 -
[87]
Originally by: hyperfly So we had to play with this.. And here is what I got for CCP.. CAN WE KEEP IT?? lol Turns out to be alot of fun. With 27 static H296s from our C5, we got to see everyone and it was a great party. PLS PLS PLS let me haves moar?!
I'm afraid the risks are too high, the negative-mass exotic matter could at any moment overwhelm the universe and cause it to vanish in a poof. Hence the high priority assigned to the issue.
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Felstaff Celium
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Posted - 2011.04.20 06:07:00 -
[88]
Has anyone verified that this 'bug' has been fixed? I am still running into more 'swiss cheese' WH's during the last two weeks than I am 'normal' ones with only one or two additional WH sigs beyond the one I came in through.
Fel
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Forum Troll Trolling
Forum Trolling Corp
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Posted - 2011.04.20 08:32:00 -
[89]
What i really want to do is find a c2 or higher with a lowsec static and residents, and just repeatedly open new statics... I bet the residents will be thrilled when pirates come pouring in... or do it with a c5 or a c6 and watch capitals come pouring in!!! BUAHAAHHHAHHAHAHAHAHHHAHAHAH *gasp* BUAHAAHAHAHAHHAHHAHHHAHAHHAHHA
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mistack
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Posted - 2011.04.20 09:38:00 -
[90]
Time-critical wormholes despawn even if someone remains on grid (tested with Incursion 1.4.2). So it appears to be fixed.
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