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BlackSparrowHawk
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Posted - 2011.02.01 17:32:00 -
[1]
What i like about EVE is that there are various ships all available at different skill levels and for different uses. The ship designs and mechanics in the game are extremely elaborate and yet precise that pretty much every ship has a purpose and specialization in one thing or another (this isn't an excuse for anyone to troll on random ships now )
We've recently got the Noctis to take care of our salvage-mongering needs. We also know that we'll be at least getting a few new ships soon (what with the competition winner announced). I also think that introducing even more new ships will refresh things a bit for the current/older players and what would be great is if these ships had new specialized uses. I've heard people requesting for more variety of Battlecruisers (most likely for level missioning) and even T3 BS's (once again most likely for missioning). But wouldn't it be great if they had other uses, i missions L1,L2,L3,L4 are doable with frigate,crusier,BC,BS's respectively.
So time to brain storm! What new ships do you guys think we should have and what would be their use?
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CraigGamerPsycho
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Posted - 2011.02.01 17:53:00 -
[2]
Maybe we could have a ship that could be used primarily to destroy wormholes - it could have an extremely high basic mass and also the capability of warping while cloaked like cov ops ships - although of course this ship will be much less agile so cov ops ships will still have their use.
Maybe an idea that could be developed.
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Sagardon Kahn
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Posted - 2011.02.01 17:56:00 -
[3]
What I want to know is what happened to the Minmatar Tornado, whose artist was supposed to see it implemented into the game for winning the deviantArt contest? Are we waiting on comparable Empire counterparts to be developed? If so, are these legitimate T3 Battleships, or just another Marauder?
http://keithneilson.co.uk/wp/wp-content/uploads/2010/10/eve_online__tornado_by_dreamwa1ker-d30g6np.jpg
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Blacksquirrel
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Posted - 2011.02.01 19:44:00 -
[4]
Defensive ships that specialize in fleet protection.
Flak cannons anti drone/fighter. Bonuses to defensive mods Anti web/anti warp scrambler spheres of influence. Shield bubbles that reduce small amounts of incoming damage against the fleet. Phalanx systems to shoot down missiles incoming against the fleet.
That kinda thing. Be sorta of neat to see another role introduced.
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Manji Lee
Gallente Woopatang
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Posted - 2011.02.01 19:49:00 -
[5]
A corpse launcher, but the model of the turret is in shape of a medieval catapult. - Got any tinfoil? |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.02.01 19:53:00 -
[6]
Buff Blackops!
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Sinister Dextor
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Posted - 2011.02.01 20:01:00 -
[7]
I'd like mew small ships that I could fire from my artis.
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Hai Boiz
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Posted - 2011.02.01 20:17:00 -
[8]
Originally by: BlackSparrowHawk
So time to brain storm! What new ships do you guys think we should have and what would be their use?
Well, BlackSparrowHawk, I have to say I'm a little peeved at what all that pod goo does to my hair and makeup. So what I'd like to have is a nice luxo-limo diven by someone else while I relax in a luxurious bubble bath in my private cabin.
I don't think that's too much to ask for. After all, a girl needs to take care of herself if she wants to get anywhere in this wild and wacky place we call New Eden.
XX |
Palovana
Caldari Inner Fire Inc.
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Posted - 2011.02.01 20:22:00 -
[9]
Once T3 has been fully realised (frigs, BCs, BSs) and everyone flies one, I'd like to see T4 ships that introduce a new concept: Interconnectable, interlocking ships.
Fleet up by joining smaller ships to create a larger one.
Or maybe I just watched too many cartoons growing up.
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Black Leather
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Posted - 2011.02.01 20:31:00 -
[10]
What that bald guy says in post 6,
Black ops need their time in the spotlight. Spending a year training for something that shows up in local and can't warp cloaked is not what I signed up for. |
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.01 21:14:00 -
[11]
Minelayer (Modified Industrial/transport, mines are a bubble around the ship that perform much like a HIC's warp disruption bubble, mines are fof and do not damage friendly ships, good tank, no real offensive ability beyond mines, new t2 Industrial ship hull class)
Minesweeper (Modified Destroyer hull which creates a safe bubble (smaller than the minlayer bubble) where friendly ships will not be damaged, new t2 Destroyer hull)
Anti Drone/Anti Fighter (bonus against drones/fighters for damage and tracking..probably destroyer hull, new guns to help in this, new t2 Destroyer hull, alternatively could have an aoe bubble that only damages drones/fighters within the bubble)
Subspace Disruption (basically a HIC but generates a stasis web bubble, Level 3 Heavy Interdictor)
Long Range Remote Sensor Damp (t1 Gallente EW Battleship along lines of the Caldari Scorpion)
Long Range Turret Disruption (t1 Amarr EW Battleship along lines of the Caldari Scorpion)
Long Range Target Painting (t1 Minmatar EW Battleship along lines of the Caldari Scorpion)
Wormhole Generation Ship (Ship can generate a wormhole capable of opening up into wormhole space, little control what system you can generate it to enter, This would probably be a capital level ship)
Science Ship (bonus to hacking mods and analyzer but with enough hp tank to keep itself alive while doing so and some sort of minimal armament, new t2 cruiser hull).
Deep Space Munitions Transport (higher level transport with a dedicated corp hangar for holding ammo only Level 2 transport)
Deep Space Fuel Transport (higher level transport with dedicated bay for holding fuel, this would be based on current blockade runner type transports with larger holds, ideal bay would hold enough fuel to fuel 1 large POS for 1 month, level 4 transport)
Deep Space Ice Transport (higher level transport with dedicated bay for holding ice....large hold for it, but not as much as a freighter obviously, level 5 transport)
Deep Space Ore Transport (higher level transport with dedicated bay for holding ore....large hold for it, but not as much as a freighter, level 3 transport)
De-cloaker (Modified industrial/transport, kinda like the mine layer above, but the ship produces a bubble where cloaking devices do not work.....whether friendly or not, good tank, little/to dps, new T2 industrial ship class)
Heavy Cruiser (As possible counter to the current supercap/etc blob....can actually mount capital weapons (only 1 though), has damage bonus against capital ships, low tracking, Decent tank and more weapon slots that can mount weapons for its size but fit should be able to allow 1 capital weapon (use a decrease on cpu and pg requirements to fit it, New T2 hull ship class).
Heavy Stealth Bomber (Removes restriction of only 1 bomb launcher mounted, could mount up to 3, higher level covert ops....again kinda a anti blob ship, maybe level 3 covert ops)
Heavy Dreadnought (T2 Dreadnought hull, specifically built to help counter Supercarriers, ships have bonuses on damage, new weapons systems past the current size ones etc. 4-5 of these on a field should easily kill a Supercarrier while potentially losing half of their own numbers but they should pose minimal risk to subcaps).
Hospital Ship (T2 Industrial ship, this ship would enable pilots to update clones while in the field, alternatively would allow folks to jump to the hospital ship in lieu of a station. Ship would have good tank, no offensive ability).
Q-Ship (T2 Industrial modified to be a ship of war with moderate tank and moderate DPS, almost no cargo capacity as a result of modifications, probably only catch those not paying attention...once you learned ship names you'd be careful of these pirate ships).
Cloak Ship (T2 Industrial that generates a cloak bubble, allied ships inside the bubble cannot be seen from outside the bubble, no one in the bubble can target, relatively fragile ship, no offensive abilty)
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.02.01 21:21:00 -
[12]
Fix Hybrids, Amarr frigs & destroyers with 1 mid, Gal EWAR, EA frigs, cloaky Legion, Prophecy, etc... |
Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2011.02.01 21:26:00 -
[13]
Edited by: Night Epoch on 01/02/2011 21:35:14 1. For the love of god, Buff Black Ops. It's a shame that ships that are really cool in concept manage to be *!@%@#! pointless in game. A (short) local delay upon their entry into system, and the ability to warp cloaked, would go a LONG way towards making them useful.
2. Buff Nighthawk powergrid plz.
3. Give the Rokh a small drone bay plz.
4. Hybrids are broken post speed nerf. It's really quite unbalanced.
5. Minmatar battleships pretty much suck. It's really not fair to them.
6. Amarr battleships pretty much own face. Can we bring the other races slightly more in line with them, somehow?
7. As of right now, when a Nyx blob drops in system, the fight is over. This must change. Supercarriers are awesome, yes, but there should be a counter to a supercarrier blob. Countering with a larger supercarrier blob simply results in more lag, making the fight unplayable and therefore pointless.
8. BTW, Dreads are pretty much pointless now, as well. Buff time!
as for new ships:
It'd be cool to see T2, tier 2 battlecruisers fill a rather niche roll (it'd be okay to make them super expensive). Yes, I have no actual idea, I just want a jet black Drake.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2011.02.01 21:50:00 -
[14]
Originally by: Night Epoch
5. Minmatar battleships pretty much suck. It's really not fair to them.
lolwut Sarcasm - Because i'm too far away to strangle you. |
ZeJesus
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Posted - 2011.02.01 22:05:00 -
[15]
A new rarity category would be nice. Something filling the hole between limited issue (tournament prizes) and pirate/navy issue.
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Zhim'Fufu
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Posted - 2011.02.01 22:10:00 -
[16]
Originally by: BlackSparrowHawk What i like about EVE is that there are various ships all available at different skill levels and for different uses. The ship designs and mechanics in the game are extremely elaborate and yet precise that pretty much every ship has a purpose and specialization in one thing or another (this isn't an excuse for anyone to troll on random ships now ).........So time to brain storm! What new ships do you guys think we should have and what would be their use?
We don't need any new ships. What we need is a complete overhaul of every t1 ship below tier 2 bc so we can get more than rifters ruptures arbitrators blackbirds caracals and vexors in a t1 fleet. If ccp did that it would open entire new options for effective low cost pvp for any race you want to specialize in. As has been put forward before you match the t1 ships bonuses and role to its t2 varient and make it a lesser but still useful ship to use as you train for the t2 ship.
HAM mallers and prophs would be awesome or slashers with a small bonus to warp disruption range and cap use or an omen that can actually fit a tank and dps at the same time. The list is endless but would still be way easier than introducing yet more new ships into the game. Possibly some of the ideas you put forth can be adapted to the current lineup of t1 ships that never get used past the brief training time between level 1 and level 3 of a racial ship skill. But any way you cut it the existing ships need a massive overhaul long before any new ships get introduced.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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Naphariel
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Posted - 2011.02.01 22:20:00 -
[17]
gas mining ship! \o/
also, more faction ships. syndicate, sisters of eve, mordu's legion... they all have lp stores with no unique faction ships, it's sad
and while you're at it, give us +6 attribute implants. if CONCORD can sell +6% hardwirings, then why not those?
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.01 22:22:00 -
[18]
Originally by: Naphariel gas mining ship! \o/
also, more faction ships. syndicate, sisters of eve, mordu's legion... they all have lp stores with no unique faction ships, it's sad
and while you're at it, give us +6 attribute implants. if CONCORD can sell +6% hardwirings, then why not those?
Oh Gas Mining Ship .....good one left that off my list but that's another needed ship :). (Ferox does well at it but a dedicated one would be better).
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Asp IV
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Posted - 2011.02.01 22:34:00 -
[19]
Market Ship e.g semi movable/stationary personal trading base.
Special ability, bonus 100% PC range Also we need market modules.
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Master Hamster
Testing on Humans
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Posted - 2011.02.01 23:45:00 -
[20]
A wheel shaped ship!
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Roleplay
Caldari GeoCorp. -Mostly Harmless-
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Posted - 2011.02.01 23:46:00 -
[21]
Very cool ideas sofar :D
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Desya Dak'ann
Caldari Wraith.Wing Wildly Inappropriate.
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Posted - 2011.02.01 23:46:00 -
[22]
dedicated cyno ships THIS IS NOW A WIDOT FAILTHREAD! |
Flybiere
Gallente Intergalactic Shrimp Emporium
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Posted - 2011.02.01 23:57:00 -
[23]
A ship that can Jam a stargate in 0.0
Please don't hurt me.
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Emeos
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Posted - 2011.02.02 00:14:00 -
[24]
Cariers that can actually carry piloted ships in them.
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Gavjack Bunk
Gallente The Scope
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Posted - 2011.02.02 00:23:00 -
[25]
Harpoon. T2 Frigate.
10000% Racial weapon type damage bonus 10000% RoF Malus. 10000% tracking speed penalty.
Harpoons would be pretty good at taking down Orcas, pretty ineffective against anything else.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.02.02 00:29:00 -
[26]
a t2 destroyer with an anti-stealth bomber role. Very fast locking, high alpha, but low speed.
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Mehrune Khan
Amarr
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Posted - 2011.02.02 00:54:00 -
[27]
A parasitic ship that latches onto other ships and does insidious things like steal cargo, plant tracking devices (shows on map where your tracking devices are, by system) and mess up its navigation (make it turn random directions, and mess up targeting time)
It should be really weak (like a shuttle) and have a very small cargo hold (20m3). It should have no weapons. Maybe a covert ops cloaking device.
Maybe the "latching" process should be a concordable offense. I think it would be funny though, since the ship would be 0 meters away, what would happen if they got hit with missiles.
Just an insane idea. |
Mehrune Khan
Amarr
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Posted - 2011.02.02 01:05:00 -
[28]
Originally by: Master Hamster A wheel shaped ship!
Sci-Fi writers like Isaac Asimov have considered wheel-shaped stations that spin to create artificial gravity. Maybe some kind of a mobile station for 0.0 or wormholes.
It could have a massive cargo bay, and let people dock inside it to store and enter ships. It could have a refinery, cloning station, and assembly lines.
But no defenses to speak of, it can't dock anywhere and remains in space if the pilot logs out. Maybe it could be anchored in place so it could continue to operate even if the pilot leaves. Maybe consume some basic POS fuel when anchored, but have no use for strontium clathrates.
Of course, it would move hella slow and have no jump drive. It would have to be constructed at a control tower capital ship assembly line, and then be moved through a wormhole. (no jump gates)
Again, just a crazy idea. Don't hurt me. |
Ejit
Amarr STD contractors
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Posted - 2011.02.02 01:06:00 -
[29]
I would like it to fly in space.
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.02 04:18:00 -
[30]
Originally by: Desya Dak'ann dedicated cyno ships
That would be a good idea, a fuel bay just for liquid ozone. Only problem is cyno ship dies a lot, so cost of the ship would have to be low.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.02 04:23:00 -
[31]
Originally by: Flybiere A ship that can Jam a stargate in 0.0
Please don't hurt me.
As long as it was a capital ship I wouldn't have a problem with the concept. Though in effect I could see various Kingdoms using them to cut access off to their space. I'd assume there would be a hefty cost in fuel though, so if you balance that might work okay.
"Alright boys Bob's on the gate, nothing can come through"
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Herzog Wolfhammer
Gallente Sigma Special Tactics Group Fleet Coordination Coalition
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Posted - 2011.02.02 04:29:00 -
[32]
Love the T2 Destroyer idea for killing bombers....
what I would love to see, and many have begged for, is an Exploration ship. It's time SOE started to award faction exploration ships. Yeah I know you can fit a T3 cruiser for scanning but why do all roads have to lead to T3?
Right now we are using mainly combat ships for science, yet there are mining ships for mining, freighters for hauling, stealth ships for sneaking around, battle ships for battling - you get the picture. So why not exploration ships for exploring?
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Beautiful Market Checker
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Posted - 2011.02.02 04:51:00 -
[33]
We need a dedicated scamming ship.
Let's say you sail this ship, called the Scammathron for instance, in Jita outside 4-4. You activate your scamming module (high-slot) which has a percentage change of scamming the victim, based on your skill for the ship and the module.
Sounds good, yes?
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.02 04:56:00 -
[34]
Originally by: Herzog Wolfhammer Love the T2 Destroyer idea for killing bombers....
what I would love to see, and many have begged for, is an Exploration ship. It's time SOE started to award faction exploration ships. Yeah I know you can fit a T3 cruiser for scanning but why do all roads have to lead to T3?
Right now we are using mainly combat ships for science, yet there are mining ships for mining, freighters for hauling, stealth ships for sneaking around, battle ships for battling - you get the picture. So why not exploration ships for exploring?
I like the idea of the anti bomber ship. It would fit in with the anti drone/anti fighter concept, just be a different model in the same category. Basically a Picket Ship.
Is your exploration ship idea kinda like my Science Ship, or are you meaning something like the astrometrics frigates just larger :). Just curious.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.02.02 05:12:00 -
[35]
I'd like a class of ships with minimal offensive capabilities, but with a bonus to remote ECCM and remote sensor booster. Like an anti-EW logistics.
Stunning EVE Online Theme for PS3 |
Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.02 06:40:00 -
[36]
Originally by: Copine Callmeknau I'd like a class of ships with minimal offensive capabilities, but with a bonus to remote ECCM and remote sensor booster. Like an anti-EW logistics.
Those are good ideas too :), always kinda wanted those to. Electronic Superiority Ships (to counter the Electronic Warfare ones)
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.02.02 06:56:00 -
[37]
I'd rather they re-vamp the ships that go unused for the most part (thinking of mainly bunch of t1 frigates and cruisers) Give the tier 1 BC's a different role as tier 2, not just inferior.
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Zhim'Fufu
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Posted - 2011.02.02 07:30:00 -
[38]
Originally by: Idicious Lightbane I'd rather they re-vamp the ships that go unused for the most part (thinking of mainly bunch of t1 frigates and cruisers) Give the tier 1 BC's a different role as tier 2, not just inferior.
/this
There are plenty of 'forgotten' ships in the t1 lineup to more than fill the roles players are asking for if ccp would just put a couple of competant devs on it. I mean how hard can it be? All that needs to be done is tweak the stats a bit and not go through the labor intensive process of building a new ship from scratch. God knows there are enough threads over the years to provide plenty of intellectual stimulus in this direction.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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Arushia
Nova Labs New Eden Research.
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Posted - 2011.02.02 07:40:00 -
[39]
Khanid Torp Marauder
Creodron Drone Marauder
Caldari Rail Marauder
Whatever for Minmatar, I don't fly them.
New Eden Research, where your research gets done! |
Rafael Freeman
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Posted - 2011.02.02 07:44:00 -
[40]
A ship that can dock into a ship that can dock into a ship that can dock into a ship that can dock into a ship that can dock into a ship.
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Irida Mershkov
Gallente The Reformed Chaos Theory Alliance
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Posted - 2011.02.02 07:48:00 -
[41]
Phase out the array of crappy ones.
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Zhim'Fufu
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Posted - 2011.02.02 07:51:00 -
[42]
Originally by: Arushia Khanid Torp Marauder
Creodron Drone Marauder
/signed
Originally by: Arushia Caldari Rail Marauder
Also /signed with a mandatory FIX RAILS NAO! attachment.
Originally by: Arushia Whatever for Minmatar, I don't fly them.
Rapier/Huginn with a web strength bonus. Plx ccp do this as they they got hit worse than any other ship class in the game with the overall nano rework.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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Thenoran
Caldari Tranquility Industries
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Posted - 2011.02.02 07:54:00 -
[43]
Gas Mining ship. Real ninja miner. ------------------------ Low-sec is like sailing along the coast of Somalia...
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EnslaverOfMinmatar
Amarr Viziam
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Posted - 2011.02.02 07:58:00 -
[44]
Edited by: EnslaverOfMinmatar on 02/02/2011 07:59:00 Shadow battlecrabs and they would be used to kill everything else. uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ
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Zhim'Fufu
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Posted - 2011.02.02 08:03:00 -
[45]
Originally by: Thenoran Real ninja miner.
Osprey is the king of ninja mining. It aligns very quickly and gets about the same yield as a retreiver plus its dirt cheap and can be flown by low sp alts at nearly the same efficiency as a specialized miner. If its an organized mining op you can even put a fairly stout shield tank on it if you use best named mining lasors and go mine in nullsec or wormholes. Massed drones will take care of any rats or solo tacklers and the quick align will keep your cheap ship alive once the tackler is dead or an acceptable loss if you don't get out in time.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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Spirulina Laxissima
Minmatar TotalControl Inc.
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Posted - 2011.02.02 08:28:00 -
[46]
Asteroids with engines attached! (Hull tanked, vulnerable to mining-lasers) Wrecks with engines! (Hull tanked, vulnerable to salvagers -this effectively disqualifies all Minmatar ships!) (*+.,_,.#¦¦`*+.,_,.#¦¦`*+.,_,.#¦)
):
Incarna be dammed! |
Thenoran
Caldari Tranquility Industries
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Posted - 2011.02.02 08:33:00 -
[47]
Originally by: Zhim'Fufu
Originally by: Thenoran Real ninja miner.
Osprey is the king of ninja mining. It aligns very quickly and gets about the same yield as a retreiver plus its dirt cheap and can be flown by low sp alts at nearly the same efficiency as a specialized miner. If its an organized mining op you can even put a fairly stout shield tank on it if you use best named mining lasors and go mine in nullsec or wormholes. Massed drones will take care of any rats or solo tacklers and the quick align will keep your cheap ship alive once the tackler is dead or an acceptable loss if you don't get out in time.
What about cargo? Not much point being able to sneak into low-sec or 0.0 to mine the good stuff if you have to run the gauntlet for every 500m3 you mine. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Valrox
Caldari Solar Nexus. Ethereal Dawn
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Posted - 2011.02.02 08:36:00 -
[48]
Originally by: Emeos Cariers that can actually carry piloted ships in them.
This. And this http://keithneilson.co.uk/wp/wp-content/uploads/2010/10/eve_online__tornado_by_dreamwa1ker-d30g6np.jpg
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Aloe Cloveris
The Greater Goon
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Posted - 2011.02.02 08:46:00 -
[49]
Originally by: Mecinia Lua
Long Range Remote Sensor Damp (t1 Gallente EW Battleship along lines of the Caldari Scorpion)
Ugh. Just what Gallente desperately needs - more underwhelming garbage that no one in their right mind uses (see: hybrids; damps; info warfare; Gallente logi; etc. etc.). I, for one, can't wait to devote three midslots to damping down one opponent in a field of 5/10/20/100+ with my trimarked, plated, 30-second-align-time battleship.
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Zhim'Fufu
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Posted - 2011.02.02 08:49:00 -
[50]
Originally by: Thenoran
Originally by: Zhim'Fufu
Originally by: Thenoran Real ninja miner.
Osprey is the king of ninja mining. It aligns very quickly and gets about the same yield as a retreiver plus its dirt cheap and can be flown by low sp alts at nearly the same efficiency as a specialized miner. If its an organized mining op you can even put a fairly stout shield tank on it if you use best named mining lasors and go mine in nullsec or wormholes. Massed drones will take care of any rats or solo tacklers and the quick align will keep your cheap ship alive once the tackler is dead or an acceptable loss if you don't get out in time.
What about cargo? Not much point being able to sneak into low-sec or 0.0 to mine the good stuff if you have to run the gauntlet for every 500m3 you mine.
Pre-seeded secure cargo containers at well made safespots with a blockade runner to pick up the goods and take it to the pos or npc station refinery maybe?
What. You thought ninja mining is easy? And yes you can get into a blockade runner in a relatively low sp alt especially with the new 'max attribute' characters and a set of cheap +3 implants.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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Jennifer Starling
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Posted - 2011.02.02 08:56:00 -
[51]
Two things: 1) Balance the existing T1 ships so far more of them are viable. What's the use of 4 cruisers and 6 frigates if people only fly 1 or 2 of them anyway;
2) designated specialist ships I'd like to see: * a big bomber ship - a cruiser with BS weapons like a SB but one size bigger; * anti-frigate ship, say a BS sized vessel that can fit 10-12 small weapons or a cruiser with 8; * cyno ship (with nice carghohold) * hauler that can transport non-repackaged ships * dedicated salvage/archeaology/hacking ship * a fast battleship with less firepower but twice the speed
to name a few
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Shadowbuns
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Posted - 2011.02.02 08:56:00 -
[52]
I thought a resupply support ship would be cool, you could resupply ammmo, missiles, drones, crystals, etc
Fleets can already call out what they need like armor repair, cap recharge, and shield boosting, so why not signaling their low on torps and have a support ship fly over, lock on and resupply them in the middle of a fight? It wouldn't have to be an entirely new class, perhaps just another ship in the logistics class :)
Skills could improve resupply rate, lower cycle duration, increase distance from ship you can supply from. I'm thinking sorta like a reverse tractor beam sorta deal. Perhaps even have them skill up what they can resupply and perhaps quantity of it. Ship bonus to cargo capacity?
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Aloe Cloveris
The Greater Goon
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Posted - 2011.02.02 09:05:00 -
[53]
Originally by: Copine Callmeknau I'd like a class of ships with minimal offensive capabilities, but with a bonus to remote ECCM and remote sensor booster. Like an anti-EW logistics.
This actually sounds pretty cool.
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Valator Uel
Caldari Pax Minor Asylum
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Posted - 2011.02.02 09:14:00 -
[54]
1) Do not give away free ships. Because they are free and everyone gets one they automatically have to suck. Why not make them buildable by players and give them proper bonuses?
2) T3 frigates, BC and BS definitly need to be introduced. We need more pvp ships. Oh, fixing some of the existing broken ones helps too.
3) Screw mission/carebear ships for once, this is a pvp game.
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.02 09:27:00 -
[55]
Originally by: Aloe Cloveris Edited by: Aloe Cloveris on 02/02/2011 08:57:14
Originally by: Mecinia Lua
Long Range Remote Sensor Damp (t1 Gallente EW Battleship along lines of the Caldari Scorpion)
Ugh. Just what Gallente desperately needs - more underwhelming garbage that no one in their right mind uses (see: hybrids; damps; info warfare; Gallente logi; etc. etc.). I, for one, can't wait to devote three midslots to damping down one opponent (after waiting 20 seconds to lock thanks to ~100mm scan res) in a field of 5/10/20/100+ with my trimarked, plated, 30-second-align-time battleship.
e: lol battleship scan resolution
You do realize if they had a long range sensor damp ship platform that would force the enemy ships to have to close range....which is good if your Gallente with Blasters.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.02 09:59:00 -
[56]
Originally by: Jennifer Starling Two things: 1) Balance the existing T1 ships so far more of them are viable. What's the use of 4 cruisers and 6 frigates if people only fly 1 or 2 of them anyway;
2) designated specialist ships I'd like to see: * a big bomber ship - a cruiser with BS weapons like a SB but one size bigger; * anti-frigate ship, say a BS sized vessel that can fit 10-12 small weapons or a cruiser with 8; * cyno ship (with nice carghohold) * hauler that can transport non-repackaged ships * dedicated salvage/archeaology/hacking ship * a fast battleship with less firepower but twice the speed
to name a few
The frigates and cruisers were meant to be springboards to newer technologies.
For example:
Scythe: Mining Cruiser (Exhumers are better at it) or Logistics (Logistics is better at it) Bellicose: EW Warfare (Huginn takes over the role at higher skill....still this ship is underutilized for what it does). Rupture: Multi Purpose Cruiser (Muninn supplants it) Stabber: Fast Attack Cruiser (Vagabond supplants it)
Osprey: Mining Cruiser (Exhumers are better, except at ninja mining as someone pointed out above) or Logistics (Logistics is better) Blackbird: EW Warfare (Falcon/Rook/Scorpion take over role at higher skill.....the most common EW cruiser used) Moa: Sniper (Ferox/Rokh take over role, possibly Eagle too) Caracal: Missile Cruiser (Drake takes this role)
Celestis: EW Warfare (If more Gallente fleets included these the short range of blasters would not be an impediment). Thorax: Fast Attack Cruiser (Deimos takes role) Vexor: Light Drone Carrier, makes good combat/miner (Myrmidon takes over role then Domi) Exequror: Cargo Cruiser (Transports supplant this), Logistics (Logistics support this)
Augoror: Energy Transfer (Specialized ship to support hi cap usage ships) Maller: Armored Cruiser (Armageddon is better) Omen: Strike Cruiser (Zealot is better) Arbitrator: Light Drone Carrier, EW Warfare (Pilgrim takes over)
Nothing is really wrong with the cruisers it is the mindset we've developed. Far to many think any EW other than ECM is useless, and thus the complaints about Blasters being useless because no one uses the Celestis. If you paired a few celestis up with a blaster fleet you could get the time needed to close distance.
The Bellicose can overcome the tracking problems of artillery easily with Target Painters, but you don't see them used as much as they should be.
Arbitrator as a raider is pretty common, that is the energy neut/tackler set up, but it is equally effective against an enemy fleet consisting of turret ships when paired with other ships as it can shut down the enemy turrets.
EW Frigates are the same way, they are a cheap way other than tackling that a new player can make an impact, however they will quickly leave those behind for cruisers if they like that job, and eventually to recons.
Magnate makes about the best cyno ship for low skill pilots (Probe for the higher skilled ones after it gets more cargo space).
The Breacher is a highly underused ship however in the hands of a skilled pilot it can contain quite a wallop. Though obviously if you fly stealth bombers you'll stop using it.
T1 Frigates and Cruisers were never meant to be a ship you'd stay in as you advanced, however anyone has the option to use them and yes they are weaker than their t2 cousins as they should be but that doesn't mean they can't be effective in numbers.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
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Posted - 2011.02.02 10:08:00 -
[57]
Mobile Cyno Jammer - jams on grid but not system wide Ship hauler that can use gates Rams
Joint Venture Conglomerate |
Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.02 10:33:00 -
[58]
Originally by: Jackie Fisher Mobile Cyno Jammer - jams on grid but not system wide Ship hauler that can use gates Rams
Mobile Cyno Jammer sounds interesting, capital ship I'm sure and uses fuel to jam.
Ship Hauler....like the Orca but maybe more for ships.
Rams....can't ram in eve, but its a okay idea I think :)
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.02 11:48:00 -
[59]
Frigate sized logistics ships with bonus to medium reppers/energy transfers and a sexy tiny signature radius would be nice for AF/inty fleets.
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Shintai
Gallente Arx Io Orbital Factories Arx Io
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Posted - 2011.02.02 11:56:00 -
[60]
Mobile capital industrial ships with manufactoring lines. Perhaps needs to be anchored etc to produce. --------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |
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Lotney Fratelli
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Posted - 2011.02.02 12:48:00 -
[61]
'Buttivan' Refreshments Ship (based on battered old Badger hull)
Sits besides stargates all over New Eden ejecting tea and bacon butty laden cargo cans at the rate of 1 every 10 seconds for passing hauliers, pirates, blobs and traders etc.
8 mid slots, 99% reduction in powergrid/cpu reqs for XL SB's and LSE's.
10000% bonus to SB per level - 'I'm going nowhere matey, this is MY pitch'
Special Ability - able to illegally hook up to stargate power source for free instant infinite cap.
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Skeltem
Amarr Unforeseen Consequences.
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Posted - 2011.02.02 13:01:00 -
[62]
Originally by: Desya Dak'ann dedicated cyno ships
These are called "Force Recons". hth
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Dr Sheepbringer
Gallente
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Posted - 2011.02.02 13:31:00 -
[63]
Amen for some sort of fleet protection ship (aka. flak gun to take out drones). I would also bring proper flareships/guns for missile protection (proper). In general I would like to see ships with very narrow operational fields. Like we already have in a sense, but we have way too many ship that are for example "multipurpose-do-everything-drakes". Of course this all adds to the pvp where you aren't really sure what to look out for.
Idealogy where a fleets needs all sort of ships to thrive. Not just logistics and dps. Size variety, functionality.
I would love to see a scenario where you have sniping BS with cruisers in front doing the "battle" and frigates going against each others. Flak cannons taking down missiles and drones. Yes, there "is" that, but in truth..how many of you have been in such fleets every month? Or week? It's mostly like 10x bc's, or frig roams etc. You hardly see ships of all sizes in our normal everyday eve.
I would also like to see lvl4's that are designed for different ship classes. It's not impossible to make a HARD frigate mission.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.02.02 20:28:00 -
[64]
Originally by: Mecinia Lua
Originally by: Mecinia Lua You do realize if they had a long range sensor damp ship platform that would force the enemy ships to have to close range....which is good if your Gallente with Blasters.
Unfortunately, you need to apply multiple damps to shut down one single ship. Reducing, say, a badguy Tempest's targeting range from 90km to 45km with a ~-50% damp isn't going to really cramp his style. A second one (now featuring: stacking penalties), might bring him down to 25km (inconvenient!). Third one, penalized even further (**** math!), but hey, you really shape the battle by throwing all of your ewar midslots at that one tempest. Arazus and Lachesis have crazy long targeting range and the bonused RSDs already (not to mention better scan res, more nimble, etc.) A BS-sized Lachesis would be a liability on grid.
That said, go to your favorite killboard, call up ~20 random Arazus/Lachesis lossmails and see how many experienced recon pilots actually fit damps.
Damps are terrible.
Maybe a crazy huge 30km+ scram range bonus wouldn't be unwelcome on a Gallente BS. Shutting down mwds in a given area would pretty cool. I don't know. I've given up on Gallente. I really want to like them but it seems that the entire race was an afterthought by CCP.
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Rubet Gold
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Posted - 2011.02.02 20:40:00 -
[65]
I want to build Space Trains from 100 freighters all linked together!!
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Rubet Gold
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Posted - 2011.02.02 20:43:00 -
[66]
How cool, a gang warps in, Scram, webify etc etc the victem, then...... use a Noctis, to Salvage them alive!!
yup , that it, salvage a ship to nothingness with the pilot still in there!! just suck that stuff right out..
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Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2011.02.02 20:43:00 -
[67]
An anti-capital battleship would be nice. The kind that makes an SC crap itself in fear.
Anything to counter Eve's exploding supercap population would be nice, really.
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catinboots
Minmatar Vintage collective
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Posted - 2011.02.02 20:59:00 -
[68]
Edited by: catinboots on 02/02/2011 20:59:35 a dedicated gasharvester t2 , best candidate is the primae hull , tho i bet that will be one of the next new ships we will see, a boost in resist , a bonus in yield and rnge of gas harvesters and capable of using a proper shield tank
A freighter that allows you to haul your own rigged ships wit h out having to courier contract them to a buddy, max 2 rigged battleships
deepspace ammo carrier, was mentionede before instead of a cargo bay it has a hangar bay where you can stack all kind of ammo but only ammo
and last some love for the bantam and its counterparts
_____________
There be dragons
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Denaris Aschanna
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Posted - 2011.02.02 20:59:00 -
[69]
How about a new class of ship that, when used in a fleet of this new class, could deploy a kind of net that would disrupt a cloaked ship attempting to pass through it?
Yes, this idea is plagarised from an episode of Star Trek where they used a Tachyon grid (or something equally technobabble-ish) to detect cloaked Romulan ships.
For balance this new ship could have minimal offensive and defensive systems, and/or use fuel.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.02.02 21:03:00 -
[70]
Originally by: Rubet Gold
salvage a ship to nothingness with the pilot still in there!! just suck that stuff right out..
I remember doing that in Homeworld with my Resource Harvesters. :v
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Cathy Drall
Amarr Royal Amarr Institute
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Posted - 2011.02.02 21:16:00 -
[71]
Desired ship use: make me happy by being pretty!
My Loki is SO UGLY! "Im not nearly as paranoid as people think I am" |
Brannoncyll
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Posted - 2011.02.02 21:57:00 -
[72]
Moon mining ships. It's time to break the alliance monopoly on moon minerals.
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.03 09:30:00 -
[73]
Originally by: Aloe Cloveris
Originally by: Mecinia Lua
Originally by: Mecinia Lua You do realize if they had a long range sensor damp ship platform that would force the enemy ships to have to close range....which is good if your Gallente with Blasters.
Unfortunately, you need to apply multiple damps to shut down one single ship. Reducing, say, a badguy Tempest's targeting range from 90km to 45km with a ~-50% damp isn't going to really cramp his style. A second one (now featuring: stacking penalties), might bring him down to 25km (inconvenient!). Third one, penalized even further (**** math!), but hey, you really shape the battle by throwing all of your ewar midslots at that one tempest. Arazus and Lachesis have crazy long targeting range and the bonused RSDs already (not to mention better scan res, more nimble, etc.) A BS-sized Lachesis would be a liability on grid.
That said, go to your favorite killboard, call up ~20 random Arazus/Lachesis lossmails and see how many experienced recon pilots actually fit damps.
Damps are terrible.
Maybe a crazy huge 30km+ scram range bonus wouldn't be unwelcome on a Gallente BS. Shutting down mwds in a given area would pretty cool. I don't know. I've given up on Gallente. I really want to like them but it seems that the entire race was an afterthought by CCP.
When's the last time you jammed a target with 1 ECM mod.....you have to use multiples of them too, so using multiple Remote Sensor Damps isn't unfair. Will the tempest warp off, likely they do that when jammed to. However with some interdiction you could stop that. A Gallente Battleship that had remote sensor damps workable at long range would also protect their fleet from sniper fleets, that only takes 1 remote sensor damp per target.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.03 09:36:00 -
[74]
Originally by: Istvaan Shogaatsu An anti-capital battleship would be nice. The kind that makes an SC crap itself in fear.
Anything to counter Eve's exploding supercap population would be nice, really.
A good idea.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.02.03 10:17:00 -
[75]
Originally by: Brannoncyll Moon mining ships. It's time to break the alliance monopoly on moon minerals.
This is a good idea, but it would be a capital, probably have to anchor itself during the mining process which means they are likely to kill you.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Theodoric Darkwind
Gallente
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Posted - 2011.02.03 11:07:00 -
[76]
Definitely more T3 ships, at least a BS, if not frig and BC too. All should use the subsystem model of the T3 cruisers.
Gas harvesting ship.
Anti capital ship BS.
heavy bomber, trade stealth for more damage, probably put it on a destroyer size hull.
T2 exploration ship, based on either a cruiser or BC hull, bonuses to scanning and an extra utility high slot for a probe launcher, decent omni resists to make it into a good solo ship for sleeper sites.
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Eva'Ryvonne Charmp
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Posted - 2011.02.03 11:50:00 -
[77]
Originally by: Sagardon Kahn What I want to know is what happened to the Minmatar Tornado, whose artist was supposed to see it implemented into the game for winning the deviantArt contest? Are we waiting on comparable Empire counterparts to be developed? If so, are these legitimate T3 Battleships, or just another Marauder?
http://keithneilson.co.uk/wp/wp-content/uploads/2010/10/eve_online__tornado_by_dreamwa1ker-d30g6np.jpg
i wonder myself. last thing i heard was that due to the fact that the majority of eve players wanted the tornado, they switched to none-eve players at facebook to vote for s.th. else than the tornado.
can't remember the outcome. facebook prolly voted for the tornado as well so they buried it altogether :P
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Julien Brellier
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Posted - 2011.02.03 11:56:00 -
[78]
Heavy Bombers.
Cruiser hulls, cloaky, fire citadel torps.
Death to all supercaps!!
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catinboots
Minmatar Vintage collective
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Posted - 2011.02.03 12:34:00 -
[79]
Certainly no t3battleships or t3 frigates, they would only unbalance the whole game, new subsystems yes. I like to see some industrial subsystems like replacing your offensive sub for a industrial with 2 stripminers and a larger cargohold , or one that expands only your cargohold with a base 10 k cargobay
_____________
There be dragons
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.03 13:06:00 -
[80]
Originally by: Julien Brellier Heavy Bombers.
Cruiser hulls, cloaky, fire citadel torps.
Death to all supercaps!!
We could also add heavy bombs that will do 250k damage with an 12500m explosion radius (doing same damage as a normal bomb on BS sized and smaller ships).
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ivar R'dhak
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Posted - 2011.02.03 13:24:00 -
[81]
Edited by: ivar R''dhak on 03/02/2011 13:27:52
Originally by: Skeltem
Originally by: Desya Dak'ann dedicated cyno ships
These are called "Force Recons". hth
Exactly, but the whole cap hot drop warfare is severely broken.
So give us specialized SUPER-CAP(MOM&Tit) cyno ships(T3 BC?) and leave the current ones for the "normal" caps only.
As to how? Why not use the current wormhole functionality and just make the cynos recharge the artificial wormholes again after a ship comes through. Only the new cyno ship class is able to open up strong enough wormholes for the "supers". ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Spirulina Laxissima
Minmatar TotalControl Inc.
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Posted - 2011.02.03 19:18:00 -
[82]
Man, I seriously think this game lacks good hull-tanked ships.
Except for maybe this 'phoon
So some sort of ship that is built into and around an asteroid, and/or one built with random space-debris (wrecks, depleted station-batteries, etc). To be fair such a massive hull-tank could then be vulnerable to mining-lasers.
These would look very interesting, and might have a nice back story added. Hek, I#d be happy if I only got to see some NPC's fly something like them. Your signature is too large. Spitfire
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Swynet
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Posted - 2011.02.03 19:25:00 -
[83]
I would like some bs capable of get in very short range combat distance and over facemelt everything stupid enough to let it get in to that range, the kind os ship that asks for a few months of training, high end skills to fit a very energy expensive weapon system and OC armor tanked for the fun of being skilled.
Hu? Gallente and hybrids?
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ninja pigeon
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Posted - 2011.02.03 21:00:00 -
[84]
anti lag ship, armed with anti lag bombs and a don't panic button.
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Revii Lagoon
The Foreign Legion Wildly Inappropriate.
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Posted - 2011.02.03 23:16:00 -
[85]
Originally by: Copine Callmeknau I'd like a class of ships with minimal offensive capabilities, but with a bonus to remote ECCM and remote sensor booster. Like an anti-EW logistics.
This actually sounds like a good idea. ahac gangs tend to use some form of ECCM to support the guardians, and with shield / nano gangs this could make for an excellent support ship as well. The ship would have to have a similar tank to a logistic ship. There are a few problems I see with this, one is the lack of mid-slots. In order to have an effective shield tank + projected eccm modules + propulsion mod, you would need 8 mid slots. Another problem I see with this is the fact that they don't really do anything other than give sensor strength bonus's / km *****. In order to give them more of a role I would suggest give them some form of remote rep capabilities. Something like half the range bonus and half the powergrid / cpu reduction of a logistic ships. This way they could support the fleet in a way that wouldn't neglect the need for specialized logistic ships. The ship would simply supplement the fleet with remote rep and the logistics with sensor strength bonus's.
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Aglais
Caldari
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Posted - 2011.02.04 02:54:00 -
[86]
More Caldari ships that excel in non-support roles in PvP.
Hell, Caldari Solo PvP ships would be ****ing awesome.
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Clementina
The Scope
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Posted - 2011.02.04 03:30:00 -
[87]
I would like tech 3 Destroyers, Maybe focused around ganglink bonuses, so frigate roams can have them.
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Spineker
Caldari
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Posted - 2011.02.04 08:18:00 -
[88]
Originally by: Blacksquirrel Defensive ships that specialize in fleet protection.
Flak cannons anti drone/fighter. Bonuses to defensive mods Anti web/anti warp scrambler spheres of influence. Shield bubbles that reduce small amounts of incoming damage against the fleet. Phalanx systems to shoot down missiles incoming against the fleet.
That kinda thing. Be sorta of neat to see another role introduced.
An Aegis battlecruiser would be cool.
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Hakkar'al Gallente
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Posted - 2011.02.04 09:08:00 -
[89]
I know you all will say no, but a person transport ship would be neat. Think a bus transporting pods only from point a to point b. Slow enough that going there yourself is faster.
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Dasola
Minmatar
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Posted - 2011.02.04 10:46:00 -
[90]
What i would like too see is capital class construction ship. Large, massive and slower then snail, but can build anything upto a battleship and pos structures. Cant use gates, but has jumpdrive so no highsec. Maybe use strontium to generate huge power needed to maintain construction process. Perhaps material and buildtime penalty (not optimal construction enviroment)
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Cloning Service
Duvolle Cloning Division
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Posted - 2011.02.04 13:01:00 -
[91]
Edited by: Cloning Service on 04/02/2011 13:21:44
Black Ops Capital ships !
T2 Carriers and Dreads that have 1/2 or 1/3 the HP buffer of their T1 counterparts Can use covert cynos Can generate covert cynos Can use non-covops cloak without penalties Can ignore cyno jammers (or use stargates)
--- Titans or dreads that can generate warp bubbles, like HICs (with more severe penalties) --- Titans or dreads that can project other kinds of AoE EW effects (either around them, or at a target), such as tracking disruping, target painting, webbing, MWD cancellation --- Subcapital ships that can disable a certain number of POS guns/arrays while close enough to the POS; These ships should not get targeted by POS guns automatically, only by players manning the guns --- Covops ships whose pilots don't show up in local --- Directional-scanner jammers --- Mining barges with huge cargo but fewer strip miners (for the lazy AFK miner) --- Freighters that can pick up/drop off cargo in space --- AoE cloak generators --- Capital mining ship (One that actually does the mining, not one that sits in a POS all day)
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Vabjekf
Caldari
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Posted - 2011.02.04 13:19:00 -
[92]
Edited by: Vabjekf on 04/02/2011 13:19:27 industrial titan with a doomsday mining device that converts entire belts into minerals and fits capital mining beams.
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Cloning Service
Duvolle Cloning Division
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Posted - 2011.02.04 13:22:00 -
[93]
Originally by: Vabjekf Edited by: Vabjekf on 04/02/2011 13:19:27 industrial titan with a doomsday mining device that converts entire belts into minerals and fits capital mining beams.
this, lol :P
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Arrakis Shai
Caldari World of Insomnia
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Posted - 2011.02.05 12:56:00 -
[94]
Edited by: Arrakis Shai on 05/02/2011 12:57:18 Id like to see a fix to Covops ships, ever since i started this game my goals been to specialize in these, but if they can see you in local, it kinda ruins the whole "sneak attack" concept.
Perhaps allowing them to enter a system cloaked and remain out of local until the first de-cloak? Or along a similar vein, have a module on a dedicated scout/cyno ship that keeps them out of local permanently but totally swamps their ships cpu (so they can only fit minimal tank/gank). The idea being that your scout jumps into system, locates target and warps to a safe spot, drops its cyno and the rest of the team slips into the system cloaked. After their first de-cloaking and attack, their visible in local until they leave. This would align with the whole 'silent running/maintain comms silence' concept of the class.
Edit: my awesome spelling :P
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rootimus maximus
Caldari School of Applied Knowledge
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Posted - 2011.02.05 13:27:00 -
[95]
Instead of a dedicated gas ship (or perhaps in addition to it?), I'd like to see a T3 industrial. The offensive subsystems could provide bonuses for gas harvesting, analysing, codebreaking, regular mining and, perhaps, cargo capacity.
Originally by: Istvaan Shogaatsu An anti-capital battleship would be nice. The kind that makes an SC crap itself in fear.
I've not made it as far as playing with cap ships, but this sounds like a good idea given all the comments about the proliferation of supercaps.
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captain skinback
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Posted - 2011.02.05 14:02:00 -
[96]
ok ok guys
its exactly like a retribution but check it out
it has TWO midslots
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Professor Tarantula
Hedion University
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Posted - 2011.02.05 15:04:00 -
[97]
Edited by: Professor Tarantula on 05/02/2011 15:06:37
Originally by: Istvaan Shogaatsu An anti-capital battleship would be nice. The kind that makes an SC crap itself in fear.
Anything to counter Eve's exploding supercap population would be nice, really.
How about anti-capital Frigates, then.
Their sole purpose is to carry a single torpedo with a massive payload. Much like how one torpedo from a small submarine can sink a giant warship in RL.
Course in RL you don't see military commanders screaming about things not being fair.
Sincerely, Prof. Tarantula, Esq. |
Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2011.02.05 15:09:00 -
[98]
Originally by: Professor Tarantula Edited by: Professor Tarantula on 05/02/2011 15:06:37
Originally by: Istvaan Shogaatsu An anti-capital battleship would be nice. The kind that makes an SC crap itself in fear.
Anything to counter Eve's exploding supercap population would be nice, really.
How about anti-capital Frigates, then.
Their sole purpose is to carry a single torpedo with a massive payload. Much like how one torpedo from a small submarine can sink a giant warship in RL.
Course in RL you don't see military commanders screaming about things not being fair.
Well, that would be the natural progression of technology. It's not exactly rocket science either, but for some reason, getting new tech created in Eve requires discovering a bunch of galactic mysteries and fighting weird NPCs. You'd think some Minmatar would have already thought of slapping a souped up Doom torpedo to a Rifter.
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Jenny Spitfire
Caldari
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Posted - 2011.02.05 15:14:00 -
[99]
I want on the field, mobile fitting. No need to dock to refit. --------- The making of the new Jenny Spitfire |
Hydraulic Jack
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Posted - 2011.02.05 15:18:00 -
[100]
A ship based around hull-tankin does sound interesting, Miss Laxissima. And very manly.
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Jenny Spitfire
Caldari
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Posted - 2011.02.05 18:49:00 -
[101]
Originally by: Istvaan Shogaatsu An anti-capital battleship would be nice. The kind that makes an SC crap itself in fear.
Anything to counter Eve's exploding supercap population would be nice, really.
Do you mean something like kestrels with cruise missiles? I like the idea of battleships with XL weapons. Maybe call them stealth destroyers or battleships. --------- The making of the new Jenny Spitfire |
Ryhss
Caldari QuanNet Evolved Gecko Alliance
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Posted - 2011.02.05 18:56:00 -
[102]
Originally by: Manji Lee A corpse launcher, but the model of the turret is in shape of a medieval catapult.
THIS!
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Iqelrius
Caldari Masaryk II
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Posted - 2011.02.05 23:24:00 -
[103]
Originally by: Jenny Spitfire I want on the field, mobile fitting. No need to dock to refit.
I have an Orca to sell you.
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Kim Jong Lau
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Posted - 2011.02.05 23:29:00 -
[104]
T3 frigs that are anti-supercap - 0.0 will be all MINE! |
Glyken Touchon
Independent Alchemists
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Posted - 2011.02.06 12:01:00 -
[105]
hull-rep logistics.
gas miner
dedicated <x> haulers. (whether by class, module, rig or subsystem)
Maybe a smartbomb range cruiser/destroyer
I'll probably think of others.
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Trespasser
Caldari Black Rise Minutemen
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Posted - 2011.02.06 18:58:00 -
[106]
i would like to see a few things
Medium and Large Tractor beams plus tractor beam rigs for range and speed.
A Anti Cloak Mod of sometype, maybe for use on a science ship.
A Ship that's kind of like a shuttle or cepter that has a jump drive, and allows you to jump up to 25ly's in highsec. It requires a new type of cyno and is somewhat pricey to jump but at least it wouldn't take you all day to cross empire. It would also have no more then like 10m3 cargo so you couldn't take much stuff with you.
I would like to see interbus get working so you could transport items from 1 station to another, it should be cheap for using to transport goods around a region but if you try and send stuff from 1 region to another or if it has to cross multiple regions to get to yours it would be way more expensive. That would help stop alliances from abusing it to move a whole war machine from home to someones door step. it should have like a 100,000m3 capacity for moves within a region and 25,000m3 for moves from 1 region to another.
a dedicated cyno ship that costs a good amount i think 50mill is fair, has a decent cargohold and its bonus allows it to turn the cyno off after 2 minutes or so, Make it burn loads more fuel for your ability to shut it down, say like 4-6k Liquid ozone.
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fukier
The Unpodable Supermen
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Posted - 2011.02.06 19:13:00 -
[107]
off the top of my head...
corvette (smaller then a frig but can fly in atmosphere of a planet)
tech II tier III bs's called flag ships...
Tech II tier II bc's
tier II destroyers...
Tech III frigs
Tech III bs's
Two new pirate factions with ships... one for gallente/ammar one for minnie/caldari
Tier 4 bs (to bridge the gap between cap ships)
troop transport (basically i got your ship locked down i send in the marines to take it over... you end up in a pod i get your ship with all its mods)
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true Killjoy
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Posted - 2011.02.06 21:47:00 -
[108]
I second the whole "Rework the unused / unbalanced T1 ships"
While I understand that T1 ships are "training ships and stepping stones to tech 2"
I want to see some new life into....
Omen, celestis (and the whole sensor dampener thing in general), moa, Caracal (Yes I'm beating this dead horse. It should be able to fit a LSE, MWD and a full rack of HM's!!) Maller, bellicose / target paintings efficiency on armor tanked targets compared to shield. Ferox, prophecy, Coercer, cormorant, catalyst, the mixed weapon systems on Merlin and Tristan.
Oh and fixing hybrids, giving black-ops their well needed buff, and for heavens sake nerf the dramiel a bit, its faster then all interceptors, with more buffer then most t1 frigs while doing equal damage to a assaultfrig and 3 light drones. What the heck where CCP smoking when they made that?
Personally while I'm at this rather long rant, autocannons falloff in general is too big.
The only thing left then is for people to make small roaming gangs that actually supplement each other, instead of the current "moar falcons, and more gank" mentality. The tactical element of the game seems to be completely gone. Its all down to having the largest amount of falcons and a good warp-in.
Destroyers - give them a marauder damagebonus and reduce them to 4 guns, to make them more affordable for newer pilots, and tier 2 hulls that somehow does not make the current ones obsolete.
TL;DR
Its not the ships (Except some) its the community's love of falcons.
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Karash Amerius
Sutoka
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Posted - 2011.02.06 22:47:00 -
[109]
I think we definitely need a sub hunter...er...anti-cloak ship of some sorts. ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |
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