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Thread Statistics | Show CCP posts - 1 post(s) |
Nomad Storm
The Wandering Path
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Posted - 2011.03.03 21:41:00 -
[31]
Why is it always assumed that anyone who would support killmails being removed must fly failfits and suck at pvp. Personally I have never understood why people care about killmails at all nor do I understand how collecting them could be a meaningful way of playing the game for anyone. It will never happen but I would be perfectly happy if CCP removed killmails.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.03.03 22:03:00 -
[32]
Sometimes I really wished this forum has polls .. sometimes it's severely lacking!
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Liang Nuren
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Posted - 2011.03.03 22:06:00 -
[33]
The new forums will have "likes".
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.03 22:51:00 -
[34]
No
Killmails and killboards provide lots of juicy intel that can help you turn the tide in close battles. It is absolutely crazy what intel people post publicly and willingly and you are foolish if you don't use that information.
About to fight a guy? Look up his fits.
About to fight a corp? See their gang compositions
Worried that scorp tackling you MAY be cynobait? Check to see if they are hotdrop happy
Suck it up and get better stats, or take your crying behind somewhere far, far away.
...Then when you stopped to think about it. All you really said was Lalala. |
Liang Nuren
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Posted - 2011.03.03 23:02:00 -
[35]
Originally by: Patient 2428190 No
Killmails and killboards provide lots of juicy intel that can help you turn the tide in close battles. It is absolutely crazy what intel people post publicly and willingly and you are foolish if you don't use that information.
About to fight a guy? Look up his fits.
About to fight a corp? See their gang compositions
Worried that scorp tackling you MAY be cynobait? Check to see if they are hotdrop happy
Suck it up and get better stats, or take your crying behind somewhere far, far away.
Those are all fantastic reasons to remove them. :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.03.03 23:58:00 -
[36]
Originally by: Liang Nuren
Originally by: Patient 2428190 No
Killmails and killboards provide lots of juicy intel that can help you turn the tide in close battles. It is absolutely crazy what intel people post publicly and willingly and you are foolish if you don't use that information.
About to fight a guy? Look up his fits.
About to fight a corp? See their gang compositions
Worried that scorp tackling you MAY be cynobait? Check to see if they are hotdrop happy
Suck it up and get better stats, or take your crying behind somewhere far, far away.
Those are all fantastic reasons to remove them. :)
-Liang
I agree, in general there is too much intel available in eve, give us back some fog of war.
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.03.04 00:12:00 -
[37]
Killmails Must Die
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Ethan Bejorn
Pestilent Industries Amalgamated
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Posted - 2011.03.04 00:18:00 -
[38]
I hope the OP dies irl (in game).
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Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.03.04 00:22:00 -
[39]
No.
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Ildryn
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Posted - 2011.03.04 03:58:00 -
[40]
Sounds good.
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Cors
It's A Trap
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Posted - 2011.03.04 04:06:00 -
[41]
I kinda felt this way, so my corp did something for lols.
I bought a thousand T1 Frigs, thousands of T1 mods, and we go out on lol gangs. We loose most of the time, because really... how many Nano HAC or Drake gangs can loose ships to 4-7 T1 frigs. But we have fun. Folks arn't worried about the losses, or the fits.
Killboards don't affect this. People who pvp a lot may worry about K:D ratios, or Isk lost:Isk killed, but who really cares if you are "fail fit" or not.
I seem to remember a few years ago a certain corp pvping in Ravens when everyone KNEW they were "Fail PVP ships". Ravens were banned from fleet fights in most 0.0 alliance's. Yet this single corp racked up ENORMOUS kill:death ratios using these "fail fit" ships.
I think it's more that the time it takes to make isk for the average(Average, not the 5 year vet) means they are risk averse.
It can take seconds to loose a 300 mil isk fit BS. But days/Weeks for the "average" player to make that much isk back.
ISK:hours of labor is probably more at fault for people being risk averse then killmails/killboards.
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omgevenmoarfreemoniez
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Posted - 2011.03.04 04:17:00 -
[42]
No way, get lost
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.04 04:28:00 -
[43]
Originally by: Apollo Gabriel
I agree, in general there is too much intel available in eve, give us back some fog of war.
It wouldn't make much of a difference, if you were really enemies with the people you are fighting, you'll have a spy in their fleet.
It works in positive ways as well. You can check the killmails of people you respect to learn how to fit ships so you don't make failfit KMs of your own. It would suck if you had to go just on what EFT warriors post in Ships and Modules and Battleclinic "loadout experts" have to say about PvP fits in the game.
It makes for a stronger game the more resources that are out there to learn and improve. If you want to test things or do "experimental" fits, fly on sisi.
Join a different corp if you get too much static on your killboard stats and improve them. I know somebody who has posted around roughly 100 kills and no losses flying a stabbed, SPR drake in FW fleets. Is he good PvPer because he's well ahead of the K:D ratio? Not a chance. ...Then when you stopped to think about it. All you really said was Lalala. |
Sebadai
Ministry of War
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Posted - 2011.03.04 04:31:00 -
[44]
No.
Why should only vets have had the fun of kill whoring?
Also I like that it tracks my progress without me having to remember making marks "manually". - Way of the Gun
PROM4CSM |
Amanda Mor
Gallente
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Posted - 2011.03.04 04:45:00 -
[45]
Originally by: Barakkus Edited by: Barakkus on 03/03/2011 20:43:44
Originally by: Jennifer Starling Edited by: Jennifer Starling on 03/03/2011 18:31:18
Originally by: Aiwha If there's a killmail... That's also a lossmail for somebody...
Why should there be?
Yes the killboard could still show who was the victim - but if you look up the victim it will only tell its kills, not its losses. That way the kill:loss ratio doesn't exist anymore without the need to remove interestring things like ship setups and such. Or even better: make the victim's name anonymus.
Anonymous is about as useful as posting fake kill mails. One man's kill is another man's loss, you can't exactly kill someone who didn't lose anything can you?
Killboards are not run by CCP, you would have to contact every killboard operator and tell them to remove losses.
You are completely missing what they are trying to say.
If the actual killmail generated within the game simply blocked out the name of the victim, then the killboard operators would not have access to the information in the first place. There would be no need to ask them to remove the name of the losing party - it wouldnt exist for them anyway.
I think this idea is actually a great one. People can still boast about their killmails, but not have to be embarassed by their lossmails (which wouldnt exist). You get the information you need on loadout and such of the enemy (plus the all important record of your victory), without having to defend yourself against the proverbial slings and arrows of a failfit you had 6 months previous, and the humiliation that goes along with it.
The drawback to this is people who would go out and lose 500 ships to kill 100 enemies to inflate their kill counter, but since it encourages pvp (and costs them ISK), its not really a drawback at all, is it... ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |
Dian'h Might
Minmatar Cash and Cargo Liberators Incorporated
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Posted - 2011.03.04 05:29:00 -
[46]
Edited by: Dian''h Might on 04/03/2011 05:33:08 edit: hit reply too soon
How about we remove isk from the game?
It's an easy solution to abate the woes of greedy pilots. My arguments:
Capsuleer's are afraid to be identified as "bad at making isk". They don't want to be forever immortalized as "that guy/gal who keeps asking everyone for loans". It's usually considered socially unacceptable within the eve community to beg, or try out new strategies to make isk that they think might work (like t1 production). Why? Because most of the time people point and laugh as there is typically a general consensus on how to make isk efficiently without needlessly wasting time and effort.
The isk/hour seems to matter. People won't even try to make isk if they feel it's a lost cause because other players can make more isk/hour than them. They will sit in station and spin their ship or buy plex to not "mess up" by trying to play the market and failing at it. It's not always that they can't recover from a bad trade, it's that it takes isk to make isk and they don't want to hurt their isk making potential by loosing some.
Bragging right from talking in market discussion about how much isk one makes seems to occur somewhat frequently. Shouldn't universal stardom or infamy come from word of mouth and not meaningless integers? If you truly make a name for yourself, other capsuleers will spread the word of your actions on their own.
In the end, I believe more capsuleers would undock or square off because the upkeep of appearances would be removed. Isn't the work itself more important then the outcome? I realize the removal of isk may also be the downfall for certain types of posts on these forums. What's more important to carebears, isk/hour, or actual gameplay?
I present this post to you, my fellow forum friends. Please respond after you have sufficiently checked my stats, because that's what qualifies me to post this stuff, right? - - - Dian'h Might - C&Ps resident "internet kleptomaniac" |
Kuronaga
Kantian Principle
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Posted - 2011.03.04 05:41:00 -
[47]
Originally by: Dian'h Might Edited by: Dian''h Might on 04/03/2011 05:33:08 edit: hit reply too soon
How about we remove isk from the game?
It's an easy solution to abate the woes of greedy pilots. My arguments:
Capsuleer's are afraid to be identified as "bad at making isk". They don't want to be forever immortalized as "that guy/gal who keeps asking everyone for loans". It's usually considered socially unacceptable within the eve community to beg, or try out new strategies to make isk that they think might work (like t1 production). Why? Because most of the time people point and laugh as there is typically a general consensus on how to make isk efficiently without needlessly wasting time and effort.
The isk/hour seems to matter. People won't even try to make isk if they feel it's a lost cause because other players can make more isk/hour than them. They will sit in station and spin their ship or buy plex to not "mess up" by trying to play the market and failing at it. It's not always that they can't recover from a bad trade, it's that it takes isk to make isk and they don't want to hurt their isk making potential by loosing some.
Bragging right from talking in market discussion about how much isk one makes seems to occur somewhat frequently. Shouldn't universal stardom or infamy come from word of mouth and not meaningless integers? If you truly make a name for yourself, other capsuleers will spread the word of your actions on their own.
In the end, I believe more capsuleers would undock or square off because the upkeep of appearances would be removed. Isn't the work itself more important then the outcome? I realize the removal of isk may also be the downfall for certain types of posts on these forums. What's more important to carebears, isk/hour, or actual gameplay?
I present this post to you, my fellow forum friends. Please respond after you have sufficiently checked my stats, because that's what qualifies me to post this stuff, right?
Confusing troll is confusing.
May I hit my head with a large rock now?
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.04 07:05:00 -
[48]
Originally by: Amanda Mor
If the actual killmail generated within the game simply blocked out the name of the victim, then the killboard operators would not have access to the information in the first place. There would be no need to ask them to remove the name of the losing party - it wouldnt exist for them anyway.
Then I could put a mod on my killboard so it would say API verified and I'd have around 5K kills after I randomly generate some KMs. Pass ...Then when you stopped to think about it. All you really said was Lalala. |
Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.03.04 07:18:00 -
[49]
Victim : this thread Corp: eveonline.com Alliance: CCP
you know what im bored typing this out now.
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knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2011.03.04 07:24:00 -
[50]
no. they are the only way of indicating how successful a corp or alliance is at pvp. they are used as a bench mark for member participation and the only method available to allow verification of corp or alliance reimbursement.
I would like to see changes, I.e. additional information on logistics pilots and the number of points they have repped.
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Qui Shon
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Posted - 2011.03.04 11:05:00 -
[51]
Originally by: Nomad Storm Personally I have never understood why people care about killmails at all nor do I understand how collecting them could be a meaningful way of playing the game for anyone.
And what is your chosen meaningful way of playing the game?
Originally by: Apollo Gabriel
Originally by: Liang Nuren
Originally by: Patient 2428190 No
Killmails and killboards provide lots of juicy intel that can help you turn the tide in close battles. It is absolutely crazy what intel people post publicly and willingly and you are foolish if you don't use that information.
About to fight a guy? Look up his fits.
About to fight a corp? See their gang compositions
Worried that scorp tackling you MAY be cynobait? Check to see if they are hotdrop happy
Suck it up and get better stats, or take your crying behind somewhere far, far away.
Those are all fantastic reasons to remove them. :)
-Liang
I agree, in general there is too much intel available in eve, give us back some fog of war.
Amen, there really is.
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Qui Shon
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Posted - 2011.03.04 11:14:00 -
[52]
Originally by: Patient 2428190 It would suck if you had to go just on what EFT warriors post in Ships and Modules and Battleclinic "loadout experts" have to say about PvP fits in the game.
Actually that would rock. If everyone for some strange reason, lets say magic trick, had to come up with their own fits, or at least every corp had to draw on only in-house inspiration, that would be the single greatest change this game could ever get. Too bad it's not possible.
Originally by: Amanda Mor
If the actual killmail generated within the game simply blocked out the name of the victim, then the killboard operators would not have access to the information in the first place. There would be no need to ask them to remove the name of the losing party - it wouldnt exist for them anyway.
I think this idea is actually a great one. People can still boast about their killmails, but not have to be embarassed by their lossmails (which wouldnt exist). You get the information you need on loadout and such of the enemy (plus the all important record of your victory), without having to defend yourself against the proverbial slings and arrows of a failfit you had 6 months previous, and the humiliation that goes along with it.
The drawback to this is people who would go out and lose 500 ships to kill 100 enemies to inflate their kill counter, but since it encourages pvp (and costs them ISK), its not really a drawback at all, is it...
I like it. 98% of the reason I play so carefully, skulking in the shadows, planning, stalking, instead of rushing in guns blazing without checking, is because I don't want embarrassing lossmails.
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Othran
Brutor Tribe
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Posted - 2011.03.04 11:21:00 -
[53]
Originally by: Qui Shon
I like it. 98% of the reason I play so carefully, skulking in the shadows, planning, stalking, instead of rushing in guns blazing without checking, is because I don't want embarrassing lossmails.
If there were no killmails you'd find another reason for skulking
To the OP - its a moronic idea dreamt up by individuals who DON'T WANT TO FIGHT ANYWAY.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.03.04 11:23:00 -
[54]
Originally by: Implying Implications It's this thread again.
/thread ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Qui Shon
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Posted - 2011.03.04 11:27:00 -
[55]
Originally by: Othran
Originally by: Qui Shon
I like it. 98% of the reason I play so carefully, skulking in the shadows, planning, stalking, instead of rushing in guns blazing without checking, is because I don't want embarrassing lossmails.
If there were no killmails you'd find another reason for skulking
Like what?
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.04 11:58:00 -
[56]
Originally by: Qui Shon . If there were no killmails the incentive to kill at all would be a hell of a lot lower.
Fun, Tear harvesting, boredom, pretty explosion, pod squish, Protecting space assets, Using spare ammo, Just because, loot, local moderation, griefing, so the vicitm would buy the ships you stocked on the market, protecting your space honor, to make your local smack mean more because you back it up with torrents of gunfire
I don't see any of those being affected by killmails ...Then when you stopped to think about it. All you really said was Lalala. |
CraigGamerPsycho
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Posted - 2011.03.04 12:09:00 -
[57]
Edited by: CraigGamerPsycho on 04/03/2011 12:13:32
Originally by: Patient 2428190
Originally by: Qui Shon . If there were no killmails the incentive to kill at all would be a hell of a lot lower.
Fun, Tear harvesting, boredom, pretty explosion, pod squish, Protecting space assets, Using spare ammo, Just because, loot, local moderation, griefing, so the vicitm would buy the ships you stocked on the market, protecting your space honor, to make your local smack mean more because you back it up with torrents of gunfire
I don't see any of those being affected by killmails
Most people who are so into killmails don't really care about all that. Alot of them have nothing in their real life to show that they've achieved something so they rely on collecting killmails in EVE as a form of accomplishment. There are many no-lifers in EVE particularly in 0.0. I've come across many in the 2 years i've spent in 0.0 with 2 different Alliances. There may be those that disagree with this but they're clearly in denial.
Personally i don't really care about killmail - reminds me of those kids who play COD on Xbox live and start boasting at the end of the match that they got the most kills.... I pvp for the some of the reasons mentioned in the quote i highlighted. Other times when i'm not pvping i'm Plexing, doing sanctums which i also enjoy.
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Chopper Rollins
Minmatar
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Posted - 2011.03.04 12:11:00 -
[58]
Right, right riiiiight. So this noob baiting einstein was smacking me in local right? Goes and posts my main's killboard from some site i've never seen and WOW that's right i killed a dramiel in npc 0.0 doing 1/3rd the dmg with one other person in the fight on my side. Oh and hey oh yeah all the kills are at least a ship class higher, except one, and ALL the losses are to bigger/more opponents. Stats wise, still a lol killboard, but not bad for someone who doesn't give a rat's about pvp. P.S. Not all the kills and losses are there, because i didn't tend it like a little garden of ego and not everybody posts their uglier losses. Your stats are science-fiction and your epeens are holograms.
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Neamus
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Posted - 2011.03.04 12:56:00 -
[59]
I think KM and KB should stay in, its a good way for those that enjoy that aspect of the game to, well, enjoy it. And as long as you learn from your mistakes then getting caught with a fail-fit and laughed at a bit isn't such a big deal. It just means you do it a bit better next time, until hopefully at some point you start to win a few..
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Freya Gleamingstar
Amarr Shrike County
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Posted - 2011.03.04 13:02:00 -
[60]
OP 1/10 troll, cant believe its serious.
I'll bite anyway.
Killboards are a much more useful tool than the tool in the OP
- Corp/Alliance base compensation packages often based on verified Losses - Corp/Alliance use leaderboards for prizes and incentives - Yes, to monitor activity of targets or colleagues. - Past activity on potential applicants (especially those who claim to have a lot of past experience)
All that aside, if you dont like Killboards, no-one forces you to use them.
[color=#FF0000]{SGX}<AM> Curmudgeon and Veteran Sabre Rattler[/color]
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