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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 13:58:00 -
[1]
Edited by: Miilla on 19/03/2011 14:01:31 We have delayed local in WH (also 0.0 space) so don't we have it on 0.0 nullsec systems also?
Currently it is being EXPLOITED as a local radar and even used by external applications (virus scanners string searching) to shut down an eve client if local changes.
Make nullsec the same as WH, delay local.
I am tired of seeing crying threads about AFK cloakers etc due to this exploit.
Highsec can have immediate local sure but not null (like WH space), perhaps make lowsec also delayed too but definately 0.0.
I like to be on the edge of my seat in nullsec (like WH) because it is delayed, once people talk, they reveal themselves. That is how it should be, more mysterious in nullsec like WH is.
It adds to the aptmosphere.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.19 13:59:00 -
[2]
For once, I agree with the troll. _
Make ISK||Build||React||1k papercuts _
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Sidrat Flush
Caldari Eve Industrial Corp
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Posted - 2011.03.19 14:00:00 -
[3]
Remove local and use Constellation instead. Sorted.
Have Constellation channel delayed as well just because they can. This should be across the board with no special treatment.
View The Eve Industrial Organiser Site
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.19 14:14:00 -
[4]
Originally by: Sidrat Flush Remove local and use Constellation instead. Sorted.
Have Constellation channel delayed as well just because they can. This should be across the board with no special treatment.
Constellation would need to be delayed otherwise you have constellation wide early warnin rather than solar system wide. Much much worse for roamers in enemy systems.
--------------------------------------------- I AM BETTER THAN YOU. |

Cyberman Mastermind
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Posted - 2011.03.19 14:15:00 -
[5]
What kind of hack are you using, to have delayed local in WH?
Or did they change the way it works? Because last time I went there, there was no "delayed" local. You'd only show up when speaking, not automatically after a while, as a delay would imply. |

Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 14:15:00 -
[6]
Just delay local, problem solved, let the whiners flush their tears out of their system for a week or so.
At least try it. Immediate local is hurting the game really as people are exploiting it and using it as it was not designed for.
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 14:18:00 -
[7]
Originally by: Cyberman Mastermind What kind of hack are you using, to have delayed local in WH?
Or did they change the way it works? Because last time I went there, there was no "delayed" local. You'd only show up when speaking, not automatically after a while, as a delay would imply.
That is what delayed local is, the local population list is not populated until you reveal yourself, it is not immediately updated when you enter or leave a system it is delayed until you talk, and then you disappear after a set time of no talking.
It just happens to be called "delayed local".
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Nadine Le'Slut
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Posted - 2011.03.19 14:19:00 -
[8]
Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
and to the OPs suggestion: no, as always :) i read a nice recommendation some days ago, which basically meant turning player names into "unknown" until the speak in local, leaving local as instant as it is. yes won't get rid of the botters problem, but that's CCPs job anyway to deal in another way. |

Jim Pooley
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.03.19 14:20:00 -
[9]
We needed another thread about this. ------------------------------------------
Mines a Pint of Large
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.19 14:36:00 -
[10]
Originally by: Cyberman Mastermind What kind of hack are you using, to have delayed local in WH? Or did they change the way it works? Because last time I went there, there was no "delayed" local. You'd only show up when speaking, not automatically after a while, as a delay would imply.
That's what the option labeled "delayed mode" in chat channel settings does. So, that's what everybody calls "delayed local" - the fact that you only show up on people's list when you first speak in their presence. _
Make ISK||Build||React||1k papercuts _
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 14:47:00 -
[11]
Originally by: Nadine Le'**** Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
and to the OPs suggestion: no, as always :) i read a nice recommendation some days ago, which basically meant turning player names into "unknown" until the speak in local, leaving local as instant as it is. yes won't get rid of the botters problem, but that's CCPs job anyway to deal in another way.
That wont stop alerting corps to an invasion as the local count spikes up.
We want supprise attacks to really be a supprise :) It is up to them to scout the gates to get an early warning.
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JitaPriceChecker2
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Posted - 2011.03.19 15:14:00 -
[12]
Local nerf MUST go along with !
Revamp if directional scanner. Limited ability to scan for cloaked ships.
Only after this go ahead and remove it, otherwise 0.0 turns into barren wasteland.
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 15:15:00 -
[13]
Originally by: JitaPriceChecker2 Local nerf MUST go along with !
Revamp if directional scanner. Limited ability to scan for cloaked ships.
Only after this go ahead and remove it, otherwise 0.0 turns into barren wasteland.
Yeah you had to bring in the nerf cloakers into this thread didnt you. NO they are alraedy nerfed by unable to do anything while cloaked.
If you want to scout, use diretional, probe or watch a gate.
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mkmin
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Posted - 2011.03.19 15:50:00 -
[14]
A post by this OP without a racist troll about bloodlines looking like they come from the wrong scrap of who-cares? Instead a different troll about a topic that's been rehashed dozens of times and everybody's sounded out on?
Does this need it's own topic (again)? Ib4 move to who-cares-land, ib4 lock for opening another thread about an overworked topic, ib4 lock for no content.
Also delayed chats are like alliance chat or other customizable chats, where everyone will show up eventually after a delay. Figure out a different term for your WH local.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.03.19 16:16:00 -
[15]
Originally by: Miilla
Yeah you had to bring in the nerf cloakers into this thread didnt you. NO they are alraedy nerfed by unable to do anything while cloaked.
Except scan and be invisible, that is.
Delayed local in 0.0 would definitely necessitate a nerf to cloakers both in their performance and their detectability. ...
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 16:33:00 -
[16]
Originally by: Razin
Originally by: Miilla
Yeah you had to bring in the nerf cloakers into this thread didnt you. NO they are alraedy nerfed by unable to do anything while cloaked.
Except scan and be invisible, that is.
Delayed local in 0.0 would definitely necessitate a nerf to cloakers both in their performance and their detectability.
Why? WH-space already has local delayed. Without a nerf to cloaks.
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Furb Killer
Gallente
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Posted - 2011.03.19 16:39:00 -
[17]
Fine, but then also double income (at least), make gates randomly move arround and require probes to find, connect to random other systems, have mass limits, all NPCs sleeper ai, spawning within jump ranges when you jump through gates, etc.
Removing local without revamping at least the scanner is simply an idiotic whine for easy ganks by people who somehow (I am still surprised by this part) fail to understand that the only result will be an exodus to high sec, combined with more blobbing and a boost to macros.
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Yahrr
The Tuskers
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Posted - 2011.03.19 16:45:00 -
[18]
*Sigh* Is it this time again? Yes please, delay local. Make it happen!
Supporting this. Again.
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Nadine Le'Slut
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Posted - 2011.03.19 16:47:00 -
[19]
let's think about what brings capsuleers into nullsec in the first place. it's the opportunity to make vastly more money than elsewhere, e.g. juicy bounties, roidbelts full of zydrine, escalating anomalies and the highlevel DED complexes, while maintaning a relative feeling of safety to lure them out of stations (or highsec).
AFTER that, the pvpers and crowdcontrollers come into play, also the BIG industrialists. They settle where the most money can be made, for example in deep -1.0 truesec, where they can tax their minions so they can become a powerblock and finance their sovereignty ambitions and growth.
Now you take away their relative feeling of safety by removing instant local. A heapload of bears will just resume printing isk in highsec missions, which may net a lot less to what they're used to in nullsec, while gaining a lot more safety, that also feels more 'real' than the relative safety that instant local and region intel provided.
What's left are the hardcore players that keep on pveing in nullsec who can take the risk of a loss, yes they may have their scouts at gates and stations, increasing immensely the real 'cost' of maintaining relative safety. Noone wants to put so much emphasis on enforcing relative safety for just a bunch of ratters, shoveling ISKs into their own pockets. Ratting has to remain a self sufficing business (ie. no costs, max. profits).
We had this discussions before. You cant just change nullsec local before looking at: - safe isk printing in l4 mission hubs - giving nullsec players another means of maintaining relative safety so they stay in belts/anoms - give station windows for the bears to undock 'safely' - maybe a certian sov-level for core systems, allowing only blues to jump through gates? that would make things even worse for you. - npc agents in outposts that give instanced missions - lots of other issues that come along with nerfing local, that my limited brain cannot capture atm.
See you just can't take a nullseccers safety away with the current game mechanics, and hope you still have something left to pound on. Last night i tried hisec suiciding for the first time. It was very embarassing. God i wish warp-to-0 was never implemented.
Though i remember the few days after a certain patch in 2006 ? (was it revelation?rmr?), which killed local for almost all systems, no player lists were loaded. It was the day i started pvping, and for that particular activity i wish it stayed that way. For any other, not. And those other activities are the pulse that keep nullsec alive. |

Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.03.19 16:47:00 -
[20]
As you said, there is already delayed local in WH's, so go there if you like it so much.
This is just another fail "elite pvp" whine thread who's real motive is to gain cheap worthless kills on ratting ships and mining operations because they are afraid of anything that might actually shoot back. You now whine to CCP because everyone else won't play your way.
As you all like to say "adapt or die"
So in short....
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rootimus maximus
Caldari
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Posted - 2011.03.19 16:59:00 -
[21]
Edited by: rootimus maximus on 19/03/2011 17:00:01 I'd be happy if local was the same in high, low and nullsec as it is in wormholes. Replace constellation with either region or empire for people who want to be sociable, which would also have the benefit of being able to continue a converstation when you have to jump to a neighbouring system.
Edit: In reply ro Desert Ice's comments, I rarely PvP. When I do, I'm the gankee 99.9% of the time. It's not just "elite" PvP'ers who want local (in it's current version) gone.
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Vardec Crom
Executive Intervention Controlled Chaos
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Posted - 2011.03.19 17:02:00 -
[22]
"Delayed" local would benefit one activity and one activity only, ganking ratters. Otherwise, local is the number one tool for finding fights. People believe removing local would lead to "good fittez", no. It would be nearly impossible to track hostiles if you didn't have 24/7 eyes on them, meaning defense fleets won't know where to engage, or even that there's a threat, we would see a drastic drop of large fleet fights outside of reinforce timers, roams would be tedious and a complete guessing game, etc
So, like I said, unless your sole enjoyment is hot dropping ratters, this is not a good change.
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Ban Doga
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Posted - 2011.03.19 17:12:00 -
[23]
Originally by: Nadine Le'**** Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
Oh boy. If we're going to rename everything just because someone has a limited understanding of a word we'll be quite busy.
Delayed does not automatically imply for a fixed or predetermined amount of time. You can also delay something until a certain event occurs, even without knowing when this will be.
In case you were wondering: "delayed" is an antonym of "instant". So "non-instant" would pretty much mean "delayed" as well. http://thesaurus.com/browse/instant
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Sentient Blade
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Posted - 2011.03.19 17:18:00 -
[24]
Yay! Now everyone can use up yet more of their screen real estate with having to have another window constantly open going click click click all day long!
Because that's exactly what EvE needs, more clicking! <3 Heck, lets throw in mandatory sitting at gates 23 hours a day to check if anyone comes through - that'll make gameplay in EvE *really* exciting.
Personally I find it incredibly beneficial that the game gives feedback on the local system like this, I would prefer it even more if there were some kind of prompt - an audio beep built in to the game, for example. MSN running on my laptop has this, but a spaceship with a 100 teraflop processor doesn't?
In my view the Stargate system, managed by DED, should track entries & exits and broadcast them to other local players. Making local delayed would also add yet another barrier to smaller alliances being able to operate in nullsec, it is not reasonable to think that alliances are going to be able to dedicate resources to camping all of their gates to watch for players, and even if they could, that it would be anything approaching enjoyable gameplay.
Just my 2 penneth.
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MatrixSkye Mk2
Minmatar
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Posted - 2011.03.19 17:55:00 -
[25]
Meh. I used to be against delayed local. But the sooner it's done the sooner people will realize this won't bring easy targets to them, except for the first few weeks. Then it'll be everyone flying cloaked ships in 0.0 looking for "easy" ganks.
And then it'll be back to the forums asking CCP to nerf cloaked ships because everyone has 'em in 0.0 and there are no fights to be had .
And also, wh space has two things that make delayed local bearable:
1) Difficulty in accessing said system. WH's act as bottleneck roads to themselves which make it extremely difficult for someone to find a specific target. There's no such thing as saying let's go to Alliance X's home terf and disrupt their economy.
2) Once inside a WH it takes the stalker time and effort to determine who's WH is it. Are there POS' present? Is it someone's home system? If, so, is it friend or foe? And lastly, is there anyone here right now for me to gank.
Grief a PVP'er. Run a mission today! |

Ghoest
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Posted - 2011.03.19 18:04:00 -
[26]
Look Miila asking for changes so she can take advanatge of more people.
Removing 0.0 local would just mean roaming pirates etc could kill people even easier.
Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Wherever you went - Here you are.
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rootimus maximus
Caldari
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Posted - 2011.03.19 18:52:00 -
[27]
Originally by: Ghoest Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Because, absent local, hunters will be exempt from scanning? It's entirely the role of the prey? Perhaps all the ebil piwates are Jedi, so they'll just know that there's a carebear in the system?
I realise you're a devout troll, but at least try and back up your position a little bit.
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Wacoede
Amarr Swag Co. Sandbox Bullies
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Posted - 2011.03.19 18:55:00 -
[28]
here's a stick, there is another dead horse round here somewhere please go beat that one and let us bury this one its starting to rot and the smell is awful ___________________________________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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Ghoest
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Posted - 2011.03.19 19:15:00 -
[29]
Edited by: Ghoest on 19/03/2011 19:17:24
Originally by: rootimus maximus
Originally by: Ghoest Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Because, absent local, hunters will be exempt from scanning? It's entirely the role of the prey? Perhaps all the ebil piwates are Jedi, so they'll just know that there's a carebear in the system?
I realize you're a devout troll, but at least try and back up your position a little bit.
I have no idea what youre saying.
But Ill try to make the issue even simpler for you.
It takes less than 5 seconds to scan a system to to see if their people their and you can probably figure out what belt they are in.
If you are the hunter you will obliviously do this as so an you enter the system. If its empty you leave, if its not empty you fly to them and attack(and almost surely win because the target is already engaging in something else.)
If you are the guy in the system ratting or whatever you are screwed because you will never know whats coming.
The change would simply turn 0.0 ratting into a suicide run and put an end to it.
I would be all for the change if the hunters had to manually check the asteroid belts. But as it iss, it would become way to easy if we removed local.
Wherever you went - Here you are.
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cpu939
Gallente Strategic Syndicate -Mostly Harmless-
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Posted - 2011.03.19 19:29:00 -
[30]
Originally by: rootimus maximus
Originally by: Ghoest Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Because, absent local, hunters will be exempt from scanning? It's entirely the role of the prey? Perhaps all the ebil piwates are Jedi, so they'll just know that there's a carebear in the system?
I realise you're a devout troll, but at least try and back up your position a little bit.
wow you really are a troll, its easy to find carebears Linkage warp in cloaked point call in back up kill move to next system.
removing local is pvp on easy mode
as a null sec person I do pvp, pve and I mine. I also have a solo pvper and yes it is a pain to find a target it is more rewarding when you do.
the real question is how much lag would removing local create with all the scanning? ccp had to add a delay between scanning just form whspace being added 01010011 01110100 01110010 01100001 01110100 01100101 01100111 01101001 01100011 00100000 01010011 01111001 01101110 01100100 01101001 01100011 01100001 01110100 01100101 00100000 01001101 01100101 01 |
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