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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 13:58:00 -
[1]
Edited by: Miilla on 19/03/2011 14:01:31 We have delayed local in WH (also 0.0 space) so don't we have it on 0.0 nullsec systems also?
Currently it is being EXPLOITED as a local radar and even used by external applications (virus scanners string searching) to shut down an eve client if local changes.
Make nullsec the same as WH, delay local.
I am tired of seeing crying threads about AFK cloakers etc due to this exploit.
Highsec can have immediate local sure but not null (like WH space), perhaps make lowsec also delayed too but definately 0.0.
I like to be on the edge of my seat in nullsec (like WH) because it is delayed, once people talk, they reveal themselves. That is how it should be, more mysterious in nullsec like WH is.
It adds to the aptmosphere.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.19 13:59:00 -
[2]
For once, I agree with the troll. _
Make ISK||Build||React||1k papercuts _
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Sidrat Flush
Caldari Eve Industrial Corp
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Posted - 2011.03.19 14:00:00 -
[3]
Remove local and use Constellation instead. Sorted.
Have Constellation channel delayed as well just because they can. This should be across the board with no special treatment.
View The Eve Industrial Organiser Site
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.19 14:14:00 -
[4]
Originally by: Sidrat Flush Remove local and use Constellation instead. Sorted.
Have Constellation channel delayed as well just because they can. This should be across the board with no special treatment.
Constellation would need to be delayed otherwise you have constellation wide early warnin rather than solar system wide. Much much worse for roamers in enemy systems.
--------------------------------------------- I AM BETTER THAN YOU. |

Cyberman Mastermind
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Posted - 2011.03.19 14:15:00 -
[5]
What kind of hack are you using, to have delayed local in WH?
Or did they change the way it works? Because last time I went there, there was no "delayed" local. You'd only show up when speaking, not automatically after a while, as a delay would imply. |

Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 14:15:00 -
[6]
Just delay local, problem solved, let the whiners flush their tears out of their system for a week or so.
At least try it. Immediate local is hurting the game really as people are exploiting it and using it as it was not designed for.
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 14:18:00 -
[7]
Originally by: Cyberman Mastermind What kind of hack are you using, to have delayed local in WH?
Or did they change the way it works? Because last time I went there, there was no "delayed" local. You'd only show up when speaking, not automatically after a while, as a delay would imply.
That is what delayed local is, the local population list is not populated until you reveal yourself, it is not immediately updated when you enter or leave a system it is delayed until you talk, and then you disappear after a set time of no talking.
It just happens to be called "delayed local".
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Nadine Le'Slut
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Posted - 2011.03.19 14:19:00 -
[8]
Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
and to the OPs suggestion: no, as always :) i read a nice recommendation some days ago, which basically meant turning player names into "unknown" until the speak in local, leaving local as instant as it is. yes won't get rid of the botters problem, but that's CCPs job anyway to deal in another way. |

Jim Pooley
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.03.19 14:20:00 -
[9]
We needed another thread about this. ------------------------------------------
Mines a Pint of Large
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.19 14:36:00 -
[10]
Originally by: Cyberman Mastermind What kind of hack are you using, to have delayed local in WH? Or did they change the way it works? Because last time I went there, there was no "delayed" local. You'd only show up when speaking, not automatically after a while, as a delay would imply.
That's what the option labeled "delayed mode" in chat channel settings does. So, that's what everybody calls "delayed local" - the fact that you only show up on people's list when you first speak in their presence. _
Make ISK||Build||React||1k papercuts _
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 14:47:00 -
[11]
Originally by: Nadine Le'**** Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
and to the OPs suggestion: no, as always :) i read a nice recommendation some days ago, which basically meant turning player names into "unknown" until the speak in local, leaving local as instant as it is. yes won't get rid of the botters problem, but that's CCPs job anyway to deal in another way.
That wont stop alerting corps to an invasion as the local count spikes up.
We want supprise attacks to really be a supprise :) It is up to them to scout the gates to get an early warning.
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JitaPriceChecker2
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Posted - 2011.03.19 15:14:00 -
[12]
Local nerf MUST go along with !
Revamp if directional scanner. Limited ability to scan for cloaked ships.
Only after this go ahead and remove it, otherwise 0.0 turns into barren wasteland.
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 15:15:00 -
[13]
Originally by: JitaPriceChecker2 Local nerf MUST go along with !
Revamp if directional scanner. Limited ability to scan for cloaked ships.
Only after this go ahead and remove it, otherwise 0.0 turns into barren wasteland.
Yeah you had to bring in the nerf cloakers into this thread didnt you. NO they are alraedy nerfed by unable to do anything while cloaked.
If you want to scout, use diretional, probe or watch a gate.
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mkmin
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Posted - 2011.03.19 15:50:00 -
[14]
A post by this OP without a racist troll about bloodlines looking like they come from the wrong scrap of who-cares? Instead a different troll about a topic that's been rehashed dozens of times and everybody's sounded out on?
Does this need it's own topic (again)? Ib4 move to who-cares-land, ib4 lock for opening another thread about an overworked topic, ib4 lock for no content.
Also delayed chats are like alliance chat or other customizable chats, where everyone will show up eventually after a delay. Figure out a different term for your WH local.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.03.19 16:16:00 -
[15]
Originally by: Miilla
Yeah you had to bring in the nerf cloakers into this thread didnt you. NO they are alraedy nerfed by unable to do anything while cloaked.
Except scan and be invisible, that is.
Delayed local in 0.0 would definitely necessitate a nerf to cloakers both in their performance and their detectability. ...
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.19 16:33:00 -
[16]
Originally by: Razin
Originally by: Miilla
Yeah you had to bring in the nerf cloakers into this thread didnt you. NO they are alraedy nerfed by unable to do anything while cloaked.
Except scan and be invisible, that is.
Delayed local in 0.0 would definitely necessitate a nerf to cloakers both in their performance and their detectability.
Why? WH-space already has local delayed. Without a nerf to cloaks.
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Furb Killer
Gallente
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Posted - 2011.03.19 16:39:00 -
[17]
Fine, but then also double income (at least), make gates randomly move arround and require probes to find, connect to random other systems, have mass limits, all NPCs sleeper ai, spawning within jump ranges when you jump through gates, etc.
Removing local without revamping at least the scanner is simply an idiotic whine for easy ganks by people who somehow (I am still surprised by this part) fail to understand that the only result will be an exodus to high sec, combined with more blobbing and a boost to macros.
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Yahrr
The Tuskers
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Posted - 2011.03.19 16:45:00 -
[18]
*Sigh* Is it this time again? Yes please, delay local. Make it happen!
Supporting this. Again.
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Nadine Le'Slut
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Posted - 2011.03.19 16:47:00 -
[19]
let's think about what brings capsuleers into nullsec in the first place. it's the opportunity to make vastly more money than elsewhere, e.g. juicy bounties, roidbelts full of zydrine, escalating anomalies and the highlevel DED complexes, while maintaning a relative feeling of safety to lure them out of stations (or highsec).
AFTER that, the pvpers and crowdcontrollers come into play, also the BIG industrialists. They settle where the most money can be made, for example in deep -1.0 truesec, where they can tax their minions so they can become a powerblock and finance their sovereignty ambitions and growth.
Now you take away their relative feeling of safety by removing instant local. A heapload of bears will just resume printing isk in highsec missions, which may net a lot less to what they're used to in nullsec, while gaining a lot more safety, that also feels more 'real' than the relative safety that instant local and region intel provided.
What's left are the hardcore players that keep on pveing in nullsec who can take the risk of a loss, yes they may have their scouts at gates and stations, increasing immensely the real 'cost' of maintaining relative safety. Noone wants to put so much emphasis on enforcing relative safety for just a bunch of ratters, shoveling ISKs into their own pockets. Ratting has to remain a self sufficing business (ie. no costs, max. profits).
We had this discussions before. You cant just change nullsec local before looking at: - safe isk printing in l4 mission hubs - giving nullsec players another means of maintaining relative safety so they stay in belts/anoms - give station windows for the bears to undock 'safely' - maybe a certian sov-level for core systems, allowing only blues to jump through gates? that would make things even worse for you. - npc agents in outposts that give instanced missions - lots of other issues that come along with nerfing local, that my limited brain cannot capture atm.
See you just can't take a nullseccers safety away with the current game mechanics, and hope you still have something left to pound on. Last night i tried hisec suiciding for the first time. It was very embarassing. God i wish warp-to-0 was never implemented.
Though i remember the few days after a certain patch in 2006 ? (was it revelation?rmr?), which killed local for almost all systems, no player lists were loaded. It was the day i started pvping, and for that particular activity i wish it stayed that way. For any other, not. And those other activities are the pulse that keep nullsec alive. |

Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.03.19 16:47:00 -
[20]
As you said, there is already delayed local in WH's, so go there if you like it so much.
This is just another fail "elite pvp" whine thread who's real motive is to gain cheap worthless kills on ratting ships and mining operations because they are afraid of anything that might actually shoot back. You now whine to CCP because everyone else won't play your way.
As you all like to say "adapt or die"
So in short....
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rootimus maximus
Caldari
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Posted - 2011.03.19 16:59:00 -
[21]
Edited by: rootimus maximus on 19/03/2011 17:00:01 I'd be happy if local was the same in high, low and nullsec as it is in wormholes. Replace constellation with either region or empire for people who want to be sociable, which would also have the benefit of being able to continue a converstation when you have to jump to a neighbouring system.
Edit: In reply ro Desert Ice's comments, I rarely PvP. When I do, I'm the gankee 99.9% of the time. It's not just "elite" PvP'ers who want local (in it's current version) gone.
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Vardec Crom
Executive Intervention Controlled Chaos
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Posted - 2011.03.19 17:02:00 -
[22]
"Delayed" local would benefit one activity and one activity only, ganking ratters. Otherwise, local is the number one tool for finding fights. People believe removing local would lead to "good fittez", no. It would be nearly impossible to track hostiles if you didn't have 24/7 eyes on them, meaning defense fleets won't know where to engage, or even that there's a threat, we would see a drastic drop of large fleet fights outside of reinforce timers, roams would be tedious and a complete guessing game, etc
So, like I said, unless your sole enjoyment is hot dropping ratters, this is not a good change.
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Ban Doga
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Posted - 2011.03.19 17:12:00 -
[23]
Originally by: Nadine Le'**** Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
Oh boy. If we're going to rename everything just because someone has a limited understanding of a word we'll be quite busy.
Delayed does not automatically imply for a fixed or predetermined amount of time. You can also delay something until a certain event occurs, even without knowing when this will be.
In case you were wondering: "delayed" is an antonym of "instant". So "non-instant" would pretty much mean "delayed" as well. http://thesaurus.com/browse/instant
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Sentient Blade
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Posted - 2011.03.19 17:18:00 -
[24]
Yay! Now everyone can use up yet more of their screen real estate with having to have another window constantly open going click click click all day long!
Because that's exactly what EvE needs, more clicking! <3 Heck, lets throw in mandatory sitting at gates 23 hours a day to check if anyone comes through - that'll make gameplay in EvE *really* exciting.
Personally I find it incredibly beneficial that the game gives feedback on the local system like this, I would prefer it even more if there were some kind of prompt - an audio beep built in to the game, for example. MSN running on my laptop has this, but a spaceship with a 100 teraflop processor doesn't?
In my view the Stargate system, managed by DED, should track entries & exits and broadcast them to other local players. Making local delayed would also add yet another barrier to smaller alliances being able to operate in nullsec, it is not reasonable to think that alliances are going to be able to dedicate resources to camping all of their gates to watch for players, and even if they could, that it would be anything approaching enjoyable gameplay.
Just my 2 penneth.
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MatrixSkye Mk2
Minmatar
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Posted - 2011.03.19 17:55:00 -
[25]
Meh. I used to be against delayed local. But the sooner it's done the sooner people will realize this won't bring easy targets to them, except for the first few weeks. Then it'll be everyone flying cloaked ships in 0.0 looking for "easy" ganks.
And then it'll be back to the forums asking CCP to nerf cloaked ships because everyone has 'em in 0.0 and there are no fights to be had .
And also, wh space has two things that make delayed local bearable:
1) Difficulty in accessing said system. WH's act as bottleneck roads to themselves which make it extremely difficult for someone to find a specific target. There's no such thing as saying let's go to Alliance X's home terf and disrupt their economy.
2) Once inside a WH it takes the stalker time and effort to determine who's WH is it. Are there POS' present? Is it someone's home system? If, so, is it friend or foe? And lastly, is there anyone here right now for me to gank.
Grief a PVP'er. Run a mission today! |

Ghoest
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Posted - 2011.03.19 18:04:00 -
[26]
Look Miila asking for changes so she can take advanatge of more people.
Removing 0.0 local would just mean roaming pirates etc could kill people even easier.
Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Wherever you went - Here you are.
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rootimus maximus
Caldari
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Posted - 2011.03.19 18:52:00 -
[27]
Originally by: Ghoest Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Because, absent local, hunters will be exempt from scanning? It's entirely the role of the prey? Perhaps all the ebil piwates are Jedi, so they'll just know that there's a carebear in the system?
I realise you're a devout troll, but at least try and back up your position a little bit.
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Wacoede
Amarr Swag Co. Sandbox Bullies
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Posted - 2011.03.19 18:55:00 -
[28]
here's a stick, there is another dead horse round here somewhere please go beat that one and let us bury this one its starting to rot and the smell is awful ___________________________________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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Ghoest
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Posted - 2011.03.19 19:15:00 -
[29]
Edited by: Ghoest on 19/03/2011 19:17:24
Originally by: rootimus maximus
Originally by: Ghoest Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Because, absent local, hunters will be exempt from scanning? It's entirely the role of the prey? Perhaps all the ebil piwates are Jedi, so they'll just know that there's a carebear in the system?
I realize you're a devout troll, but at least try and back up your position a little bit.
I have no idea what youre saying.
But Ill try to make the issue even simpler for you.
It takes less than 5 seconds to scan a system to to see if their people their and you can probably figure out what belt they are in.
If you are the hunter you will obliviously do this as so an you enter the system. If its empty you leave, if its not empty you fly to them and attack(and almost surely win because the target is already engaging in something else.)
If you are the guy in the system ratting or whatever you are screwed because you will never know whats coming.
The change would simply turn 0.0 ratting into a suicide run and put an end to it.
I would be all for the change if the hunters had to manually check the asteroid belts. But as it iss, it would become way to easy if we removed local.
Wherever you went - Here you are.
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cpu939
Gallente Strategic Syndicate -Mostly Harmless-
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Posted - 2011.03.19 19:29:00 -
[30]
Originally by: rootimus maximus
Originally by: Ghoest Scanning is ridiculously easy but you have to actively do it. So removing local would greatly favor hunters over the hunted.
Because, absent local, hunters will be exempt from scanning? It's entirely the role of the prey? Perhaps all the ebil piwates are Jedi, so they'll just know that there's a carebear in the system?
I realise you're a devout troll, but at least try and back up your position a little bit.
wow you really are a troll, its easy to find carebears Linkage warp in cloaked point call in back up kill move to next system.
removing local is pvp on easy mode
as a null sec person I do pvp, pve and I mine. I also have a solo pvper and yes it is a pain to find a target it is more rewarding when you do.
the real question is how much lag would removing local create with all the scanning? ccp had to add a delay between scanning just form whspace being added 01010011 01110100 01110010 01100001 01110100 01100101 01100111 01101001 01100011 00100000 01010011 01111001 01101110 01100100 01101001 01100011 01100001 01110100 01100101 00100000 01001101 01100101 01 |
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rootimus maximus
Caldari
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Posted - 2011.03.19 19:57:00 -
[31]
Originally by: cpu939 removing local is pvp on easy mode
Hunter and prey both have to scan if there's no local. A hunter who finds ships by scanning isn't guaranteed to find easy kills simply by virtue of getting a hit on the scanner. One of the few times I've actually got a PvP kill, I was certain I was dead (it was pretty close, to be fair).
Depending on the execution, removing local could be a good thing. It'll give people the chance to get into low and nullsec without being spotted as easily as under the current system. Maybe some of them will even stay.
Originally by: cpu939 the real question is how much lag would removing local create with all the scanning? ccp had to add a delay between scanning just form whspace being added
Now this is a very valid concern. Any change needs to be properly thought through by CCP.
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MatrixSkye Mk2
Minmatar
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Posted - 2011.03.19 20:04:00 -
[32]
Originally by: rootimus maximus Hunter and prey both have to scan if there's no local.
But only one of these groups will constantly have to be mashing the scan button just to stay alive. This will NOT be fun and eventually the prey will leave. The hunter, on the other hand, jumps in, cloaks, scans once. If there is no target he doesnt have to continue scanning. He leaves. If there is prey, the he can choose probe down the prey at HIS convenience.
For the first few weeks this will be fun galore for the lazy hunters. But then it will be back to "I can't find any targets" because everyone and their mothers are cloaked or in hi sec running levels 2 and 3 missions.
Grief a PVP'er. Run a mission today! |

Sebadai
Ministry of War
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Posted - 2011.03.19 20:05:00 -
[33]
Sounds like a really bad idea.
Why?
Well, fly around lowsec and do the scanning routine in every empty system you find.
Surprise!
People have POS' with empty ships floating inside their shields all over the place!
To me it sounds like this would make roaming needlessly boring and tedious. There would be many, many changes to directional necessary to make this viable at all. So, in my opinion everyone who don't wants to have local chat should go and live in wormholes already! - Way of the Gun
PROM4CSM |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.03.19 20:10:00 -
[34]
Used to agree. Then, I realized it's way easier for a bot to spam d-scan than for a human.
Delayed local would be a huge benefit to bots v humans.
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JitaPriceChecker2
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Posted - 2011.03.19 20:41:00 -
[35]
Local , faovors prey No local favors hunter.
The key is the balance.
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Ghoest
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Posted - 2011.03.19 22:17:00 -
[36]
Originally by: rootimus maximus [
Hunter and prey both have to scan if there's no local. A hunter who finds ships by scanning isn't guaranteed to find easy kills simply by virtue of getting a hit on the scanner. One of the few times I've actually got a PvP kill, I was certain I was dead (it was pretty close, to be fair).
That you dont understand how greatly favors the hunter leads me to believe that you dont really know anything about PVPing.
Wherever you went - Here you are.
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Ghoest
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Posted - 2011.03.19 22:19:00 -
[37]
Originally by: JitaPriceChecker2 Local , faovors prey No local favors hunter.
The key is the balance.
And how much potential prey is still willing to go into 0.0 as is(outside of privately secured systems)?
Not enough.
Wherever you went - Here you are.
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Sentient Blade
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Posted - 2011.03.19 22:22:00 -
[38]
Originally by: Ghoest
Originally by: JitaPriceChecker2 Local , faovors prey No local favors hunter.
The key is the balance.
And how much potential prey is still willing to go into 0.0 as is(outside of privately secured systems)?
Not enough.
Other players are not in the game to hand themselves to gankers.
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MatrixSkye Mk2
Minmatar
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Posted - 2011.03.19 22:32:00 -
[39]
Originally by: JitaPriceChecker2 Local , faovors prey No local favors hunter.
The key is the balance.
This. The situation as it is currently does favor the prey. But no local just swings the balance pendulum in the other direction and does not solve anything but get people out of 0.0 quickly. In my opinion, once players realize how imbalanced a no-local environment creates there will be less PVP, because everyone will adapt by either moving out completely or hopping on a cloaked ship looking for other players in cloaked ships.
Grief a PVP'er. Run a mission today! |

Diomedes Calypso
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Posted - 2011.03.19 23:20:00 -
[40]
First Stop calling what you want "Delayed Local" . That implies that you will appear after a period of time. What you're looking for is Local on Chat Activity or something like that... where there is no "delay" if someone types a x in local immediately and an the option of never showing at all in local (which will be the case for most people, even if they aren't hiding at all)
I'd might be for a "delayed" local that had you appear 15 seconds or 60 seconds or 90 seconds after entering a system ... 120 seconds might be enough for people to move in and out of system and never be spotted.... a fast moving fleet can keep its movements fairly hidden without people making true scouting efforts with a scanner etc.
Its been argued time and again but i'll repeat how important it is to me to see the people in a system just for the social aspect.
NOT because I want to talk to them..or hear what they have to say. "Social" in that I notice their names and from time to time can easily on a whim , click to see what corp they are in.. maybe notice they're from a different part of the world etc.
Emptyness makes for a bleak uninteresting game enviornment to me.
The scanner is for combat reasons.... it takes effort and really isn't important moving around in high sec (where its great to see how many people are in a system.... knowing that you're in populated places etc).
I'd prefer a move the other direct really with players corp's listed under their potraits so its easy to see who's turf it is you're passing through, and for roaming gangs to have their colors waving while they move through your normal system.
But if people move so quickly through they don't register.. thats fine with me...the idea that they could hide thier identity by a purposeful quickness in movement is logical enough and meets a fair portion of the reaons that some people want local essetially removed for all but those who choose to broadcast in system.
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Cambarus
The Baros Syndicate
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Posted - 2011.03.20 00:19:00 -
[41]
Originally by: Diomedes Calypso First Stop calling what you want "Delayed Local" . That implies that you will appear after a period of time.
You do realize that delayed is the type of channel everyone's talking about yeh? Go make a player channel and set it to delayed mode, see what happens. (hint: it works like wh local) |

Diomedes Calypso
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Posted - 2011.03.20 00:28:00 -
[42]
Originally by: Cambarus
Originally by: Diomedes Calypso First Stop calling what you want "Delayed Local" . That implies that you will appear after a period of time.
You do realize that delayed is the type of channel everyone's talking about yeh? Go make a player channel and set it to delayed mode, see what happens. (hint: it works like wh local)
Yes ,, I understand that the term is commonly use the way others describe but thanks for pointing out to me how it got that name.
It is still misleading even if the term derives from a EVE UI label (and we won't start on ideas for UI improvement)
Just because thats how it works in some chats doesn't mean that necessarily is the best solution elsewhere. It would be easiest to implement I suppose but I'd hope programming effort doesn't come before optomizing game dynamic choices.
Painting the picture either/or doesn't make sense to me.. there are thousands of gradiations betwen what it is now and what people are proposing
No need to go from one extreme to another....just nudge the dial along abit.
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gargars
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Posted - 2011.03.20 07:13:00 -
[43]
Edited by: gargars on 20/03/2011 07:14:31 WH local isn't delayed it's instant. The moment someone says something it appears. You want to be on the CSM and don't even know how chat works lol?
Originally by: Miilla Edited by: Miilla on 19/03/2011 14:23:47
We have delayed local in WH (also 0.0 space) so don't we have it on 0.0 nullsec systems also?
Currently it is being EXPLOITED as a local radar and even used by external applications (virus scanners string searching) to shut down an eve client if local changes.
Make nullsec the same as WH, delay local.
I am tired of seeing crying threads about AFK cloakers etc due to this exploit.
Highsec can have immediate local sure but not null (like WH space), perhaps make lowsec also delayed too but definately 0.0.
I like to be on the edge of my seat in nullsec (like WH) because it is delayed, once people talk, they reveal themselves. That is how it should be, more mysterious in nullsec like WH is.
It adds to the aptmosphere and it would make supprise invasions, really a supprise :) and more fun.
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Ban Doga
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Posted - 2011.03.20 09:10:00 -
[44]
Edited by: Ban Doga on 20/03/2011 09:13:23
Originally by: Diomedes Calypso First Stop calling what you want "Delayed Local" . That implies that you will appear after a period of time. What you're looking for is Local on Chat Activity or something like that... where there is no "delay" if someone types a x in local immediately and an the option of never showing at all in local (which will be the case for most people, even if they aren't hiding at all)
I'd might be for a "delayed" local that had you appear 15 seconds or 60 seconds or 90 seconds after entering a system ... 120 seconds might be enough for people to move in and out of system and never be spotted.... a fast moving fleet can keep its movements fairly hidden without people making true scouting efforts with a scanner etc.
Delayed does not imply delayed for a fixed amount of time. Something can also be delayed until a (certain) event occurs. You might have heard "delayed until further notice" or "delayed until later this year" or a headline like "Google books settlement is delayed until "significant changes" are made"
It's no one's fault that you have a wrong understanding of the word delayed, except maybe your own.
Originally by: gargars Edited by: gargars on 20/03/2011 07:14:31 WH local isn't delayed it's instant. The moment someone says something it appears. You want to be on the CSM and don't even know how chat works lol?
Not the appearance of the text is delayed, but the appearance of the character in the member list of the local channel, until this character actually writes something.
Are you trying to be intentionally dense?
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
|
Posted - 2011.03.20 09:12:00 -
[45]
Originally by: JitaPriceChecker2 No local favors hunter.
The intel in local works both ways. Do you know how annoying a roam would be if you had to d-scan/probe every single system you entered?
...Then when you stopped to think about it. All you really said was Lalala. |

Horizonist
Yulai Guard 2nd Fleet Yulai Federation
|
Posted - 2011.03.20 09:21:00 -
[46]
Miilla, you are not a Masternerdguy alt by any chance? The pattern of opening duplicate threads on already discussed topics is a bit too familiar.
Still, this is a valid topic for discussion (as in all other threads about it), I support it.
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Eve Truth
|
Posted - 2011.03.20 09:37:00 -
[47]
One of my CSM Policy's is the (Removal Local)
Not just the standard take loacal away etc tho.
My ideas is to have delayed local on a teired way, so...
Hi-Sec 1.0-0.5 will have a 30 second delay. This will allow you to move through hi-sec during wars etc, but also not know if you have any War targets in system yourself.
Low Sec 0.4-0.1 Will have a 2 Minute delay. Enough time to scan a system get in position etc. Also to move through a system in a slow'ish ship.
Null Sec Will have a 5 Minute Delay. This is to encourage small gangs to be able to get in and out of a system, without ever being seen in local. Also this will allow the use of black ops to be more effective, currently when black ops are used you can get a covert cyno up in system but you instantly see the fleet jumping in. This way a covert fleet can break behind enemy lines without them instantly knowing.
Let me know what you think of this idea, Im sure it could do with some tweaking but I think the initial idea is a good one.
EVE TRUTH
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Memorya
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Posted - 2011.03.20 09:39:00 -
[48]
Delaying local shoud be done long time ago. ------------------------
English is my 5th. Language.
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MatrixSkye Mk2
Minmatar
|
Posted - 2011.03.20 13:37:00 -
[49]
Originally by: Patient 2428190
Originally by: JitaPriceChecker2 No local favors hunter.
The intel in local works both ways. Do you know how annoying a roam would be if you had to d-scan/probe every single system you entered?
Now multiply that annoyance ten fold. Because any stationary prey (missioning, mining, or whatever) HAS to consistently, always, and forever be mashing the scan button for as long as they're out there.
No doubt that it will be annoying for the hunter. But it will be MUCH MUCH worse for the prey. And therein lies the imbalance.
Grief a PVP'er. Run a mission today! |

ihcn
|
Posted - 2011.03.20 13:43:00 -
[50]
Originally by: JitaPriceChecker2 Local nerf MUST go along with !
Revamp if directional scanner. Limited ability to scan for cloaked ships.
Only after this go ahead and remove it, otherwise 0.0 turns into barren wasteland.
We do just fine in wspace without the changes you've requested. I'd say a majority of wspace systems are inhabited, I wouldn't call that a barren wasteland.
It's understandable why botters etc might be against this change though.
|
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MatrixSkye Mk2
Minmatar
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Posted - 2011.03.20 14:00:00 -
[51]
Originally by: ihcn
Originally by: JitaPriceChecker2 Local nerf MUST go along with !
Revamp if directional scanner. Limited ability to scan for cloaked ships.
Only after this go ahead and remove it, otherwise 0.0 turns into barren wasteland.
We do just fine in wspace without the changes you've requested. I'd say a majority of wspace systems are inhabited, I wouldn't call that a barren wasteland.
It's understandable why botters etc might be against this change though.
Originally by: MatrixSkye Mk2 And also, wh space has two things that make delayed local bearable:
1) Difficulty in accessing said system. WH's act as bottleneck roads to themselves which make it extremely difficult for someone to find a specific target. There's no such thing as saying let's go to Alliance X's home terf and disrupt their economy.
2) Once inside a WH it takes the stalker time and effort to determine who's WH is it. Are there POS' present? Is it someone's home system? If, so, is it friend or foe? And lastly, is there anyone here right now for me to gank.
Grief a PVP'er. Run a mission today! |

Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.20 14:31:00 -
[52]
Dear Miilla,
I advise you to get back to scamming in Rens, or find more innovative ways of trolling.
Thanks, Anti
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.03.20 14:33:00 -
[53]
Why is the OP trying to nerf non-botters?
Is he running an RMT business or something...
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Arnakoz
|
Posted - 2011.03.20 15:10:00 -
[54]
Edited by: Arnakoz on 20/03/2011 15:11:17 Edited by: Arnakoz on 20/03/2011 15:10:44
Originally by: Miilla Edited by: Miilla on 19/03/2011 14:23:47
We have delayed local in WH (also 0.0 space) so don't we have it on 0.0 nullsec systems also?
because CCP provided a choice of risk/reward options. just becuase you choose to be in a WH doesn't mean that everyone else should have that choice shoved down their throats.
i'm sure you would just LOVE to be able to amass a large supercap fleet without anyone even knowing about it... but how about this - since you can take so much thru a WH before it collapses - how about we make nullsec gates do the same!!! that way those darn gates aren't being "EXPLOITED" as well....
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.22 10:28:00 -
[55]
Why would someone have to be forever mashing local? If you feel the need to be forever mashing local why even play? Stay in 0.5 in npc corp.
Surprise is part of PvP (or was and should be again).
--------------------------------------------- I AM BETTER THAN YOU. |

The Old Chap
|
Posted - 2011.03.22 10:40:00 -
[56]
Originally by: rootimus maximus Edited by: rootimus maximus on 19/03/2011 17:00:01 I'd be happy if local was the same in high, low and nullsec as it is in wormholes. Replace constellation with either region or empire for people who want to be sociable, which would also have the benefit of being able to continue a converstation when you have to jump to a neighbouring system.
Edit: In reply ro Desert Ice's comments, I rarely PvP. When I do, I'm the gankee 99.9% of the time. It's not just "elite" PvP'ers who want local (in it's current version) gone.
Yeah lets make all of EVE the same! NO NO NO - It's fine how it is.
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Barakkus
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Posted - 2011.03.22 12:42:00 -
[57]
Since the overview seems to be delayed now, might as well do local.
Was on a roam on Saturday, saw the brackets in space long before the ships showed up on the overview, actually didn't show on the overview until I started targeting from the bracket. - - [SERVICE] Corp Standings For POS anchoring
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Graic Valente
Gallente Valente Galactic Enterprises
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Posted - 2011.03.22 12:48:00 -
[58]
1) Go to null sec of silly alliance with your NPC corp trader alt. 2) Cloak. 3) Scare the crap out of the locals until they set you blue. 4) Dock, trade, profit.
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Robdon
Darkwave Technologies Initiative Mercenaries
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Posted - 2011.03.23 19:39:00 -
[59]
Originally by: Cambarus
Originally by: Diomedes Calypso First Stop calling what you want "Delayed Local" . That implies that you will appear after a period of time.
You do realize that delayed is the type of channel everyone's talking about yeh? Go make a player channel and set it to delayed mode, see what happens. (hint: it works like wh local)
Actually, that is incorrect.
'Delayed' mode in player channels is NOT the same as WH Local.
WH Local doesn't display anyone unless they speak.
Where as 'Delayed mode' in player channels displays people who speak AND every X minutes it displays everyone in the channel (AKA 'Delayed')...
Rob.
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fiizzzzzzy
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Posted - 2011.03.23 19:46:00 -
[60]
yes make local delayed accross the board, would make the game so much more interesting
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Chaos Incarnate
Faceless Logistics
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Posted - 2011.03.23 20:07:00 -
[61]
Originally by: Emperor Cheney Used to agree. Then, I realized it's way easier for a bot to spam d-scan than for a human.
Delayed local would be a huge benefit to bots v humans.
that's a pretty dumb reason, as current local mechanics are already a huge benefit to bots who can just read client info and instantly gtfo when neutrals jump into system _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |

Kazini Jax
Gallente Starlight Operations Starlight Network
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Posted - 2011.03.23 20:08:00 -
[62]
CCP should only keep enough balance in the game to keep it from falling apart. Beyond that, the more 'balance' you add, the less sand-boxy the game becomes.
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Chesty McJubblies
Gallente Center for Advanced Studies
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Posted - 2011.03.23 20:13:00 -
[63]
Originally by: Chaos Incarnate
Originally by: Emperor Cheney Used to agree. Then, I realized it's way easier for a bot to spam d-scan than for a human.
Delayed local would be a huge benefit to bots v humans.
that's a pretty dumb reason, as current local mechanics are already a huge benefit to bots who can just read client info and instantly gtfo when neutrals jump into system
Emperor said...
Right now, it's as easy for bots as it is for humans to monitor local for hostiles.
With local delayed, it would be easier for bots.
So a change would have a negative impact on people, and no impact on bots.
Sounds like a wise move, make it easier for bots (c.f. humans)
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Mortania
Minmatar Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.03.23 21:21:00 -
[64]
This old saw?
You CAN PvP solo, you basically shouldn't carebear solo, especially in 0.0. But, people do, and they lose ships when they aren't careful enough.
This suggested change would make ganking in 0.0 complete baby candy stealing.
If you come into a system to gank you already scan for locals, you do it once. If there were no local chat, you'd still do it. If you're carebearing in a system, you scan when you see someone come in local (just like the ganker), or you align for home. If there were no local chat, you'd need to be constantly scanning. Or have a large group.
In short, changing to "delayed" local would change basically nothing for gankers, and completely eliminate all but foolhardy solo carebearing.
Sounds like a WINNER! This is change I can believe in! (<- that was sarcasm)
There's already massive disincentive to solo carebear in 0.0. Proper carebearing requires a group, usually of about 5 people. And that's to protect against a single player. This would ensure that solo carebearing is dead.
It's moronic.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.03.23 21:38:00 -
[65]
Delay local? Okay ...
Can we have a D-Scan then that's not looking like the 1920s prototype?
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Yxalitis
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Posted - 2011.03.24 02:18:00 -
[66]
Any changes to local require a considerable re-think of intelligence gathering. Local is a chat client, that has become THE de facto intel tool. Any suggestions to change it (and there are many, think about that!) are met with howls of derision. What about this:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1473499  I don't believe in signatures, not even really cool ones like "This signature intentionaly left blank" |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2011.03.24 02:53:00 -
[67]
Originally by: Chaos Incarnate
Originally by: Emperor Cheney Used to agree. Then, I realized it's way easier for a bot to spam d-scan than for a human.
Delayed local would be a huge benefit to bots v humans.
that's a pretty dumb reason, as current local mechanics are already a huge benefit to bots who can just read client info and instantly gtfo when neutrals jump into system
So you, instead, advocate a system where only the bots are truly safe. Few humans will be willing to spam d-scan every 2 seconds, on the dot. Bots will.
Just because something is bad, it does not follow that it is okay to make it worse.
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Vernal Equinox
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Posted - 2011.03.24 04:01:00 -
[68]
Originally by: Nadine Le'****
See you just can't take a nullseccers safety away ...
no, I definitely agree nullsec needs to be safe for carebearing! Isn't that the whole point of nullsec?
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Mortania
Minmatar Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.03.24 04:30:00 -
[69]
Originally by: Vernal Equinox
Originally by: Nadine Le'****
See you just can't take a nullseccers safety away ...
no, I definitely agree nullsec needs to be safe for carebearing! Isn't that the whole point of nullsec?
Safe, no. Plausible, yes.
There's a reason they put all of the best carebear stuff in null. They sort of intend people to do that out there. Null doesn't equal just pew pew. Best minerals, best anamolies, best ratting, all in null sec. Best PvP? Not necessarily in 0.0.
"Delayed" local would destroy all of that.
Maybe it's just grunts that get on here and cry for no local. I can all but guarantee there are no alliance leaders or leaders of other large operations that think that 0.0 doesn't require massive amounts of carebearing to make it worth while. Why else own space if not to use it? If it's just about getting your pewpew on then screw sov and all the other stuff. Let's just have masses of people wandering about never seeing each other because no one ever would sit in a system and do activities that would allow for anyone to come there. It's just masses of roaming gangs all looking for each other in no local space hoping someone has gone afk without cloak on and can be shot at.
Sounds like a great idea.
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Aeronwen Carys
|
Posted - 2011.03.24 04:49:00 -
[70]
Originally by: Miilla Edited by: Miilla on 19/03/2011 14:23:47
We have delayed local in WH (also 0.0 space) so don't we have it on 0.0 nullsec systems also?
Currently it is being EXPLOITED as a local radar and even used by external applications (virus scanners string searching) to shut down an eve client if local changes.
Make nullsec the same as WH, delay local.
I am tired of seeing crying threads about AFK cloakers etc due to this exploit.
Highsec can have immediate local sure but not null (like WH space), perhaps make lowsec also delayed too but definately 0.0.
I like to be on the edge of my seat in nullsec (like WH) because it is delayed, once people talk, they reveal themselves. That is how it should be, more mysterious in nullsec like WH is.
It adds to the aptmosphere and it would make supprise invasions, really a supprise :) and more fun.
You want CCP to fundamentally change part of the game because some people are using third party software to read local? Perhaps getting rid of these "botters" would be a better idea no?
As for Wormholes having delayed local, I'm pretty sure it is delayed for RP reasons, in that there is no gate to register inbound and outbound ships. What next, oh the AFK cloaker problem which you blamed someone else for bringing up yet is clearly mentioned in your OP. People just need to shut up about AFK cloakers and learn to deal with it. It does not require a change to the game itself for them to do that, just a few brain cells and a tiny bit of leg work.
What else were you whinging about? Ah yes, seat of the pants stuff. Minimise the local chat channel and voila, mystery abounds! Pant seats everywhere will be airborne and the forums will not suffer from your rampant idiocy and "wah wah CCP need to make people play the way I want them to" threads. So please, kindly pack up your me me2 alt and find the nearest exit.
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Miso Hawnee
|
Posted - 2011.03.24 06:21:00 -
[71]
Originally by: Miilla
Originally by: Nadine Le'**** Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
and to the OPs suggestion: no, as always :) i read a nice recommendation some days ago, which basically meant turning player names into "unknown" until the speak in local, leaving local as instant as it is. yes won't get rid of the botters problem, but that's CCPs job anyway to deal in another way.
That wont stop alerting corps to an invasion as the local count spikes up.
We want supprise attacks to really be a supprise :) It is up to them to scout the gates to get an early warning.
Its called A Covert Cyno.
Also there is the option of Titan Bridging.
Otherwise all I see in this thread is:
TEARS I can't pwn ratting ships all day. END TEARS
Form a proper gang with proper ships and go push their **** in, otherwise stop whining.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.24 08:07:00 -
[72]
Originally by: Miso Hawnee
Originally by: Miilla
Originally by: Nadine Le'**** Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
and to the OPs suggestion: no, as always :) i read a nice recommendation some days ago, which basically meant turning player names into "unknown" until the speak in local, leaving local as instant as it is. yes won't get rid of the botters problem, but that's CCPs job anyway to deal in another way.
That wont stop alerting corps to an invasion as the local count spikes up.
We want supprise attacks to really be a supprise :) It is up to them to scout the gates to get an early warning.
Its called A Covert Cyno.
Also there is the option of Titan Bridging.
Otherwise all I see in this thread is:
TEARS I can't pwn ratting ships all day. END TEARS
Form a proper gang with proper ships and go push their **** in, otherwise stop whining.
You need to take some of your own advice.
Solo carebears farming in a system. Covert cyno or titan bridging attack. Solo carebear dies, your system is invaded. Form a proper gang with proper ships and go kick them out, otherwise stop carebearing solo.
--------------------------------------------- I AM BETTER THAN YOU. |

Shawna Gray
Gallente
|
Posted - 2011.03.24 08:20:00 -
[73]
Originally by: ihcn
We do just fine in wspace without the changes you've requested. I'd say a majority of wspace systems are inhabited, I wouldn't call that a barren wasteland.
It's understandable why botters etc might be against this change though.
Wspace are vastly different as you cant just roam in the same way as you can in 0.0. Everyone knows the systems where the ratters are and everyone knows just how to get there. Its much easier for a solo hunter to resupply and come back again in a few minutes. Thats why people want to change local in 0.0 as its too much of a pain in the ass to jump around in wh systems to hunt ratters/miners.
Its not understandable why botters would be against it, as botters dont get bored pressing the scan button like humans do. In fact such a change is likely to make botting much more popular as pressing d-scan is mindnumbingly boring.
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Hannibal Ord
Minmatar Hannibals Commando's
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Posted - 2011.03.24 09:14:00 -
[74]
What you need is a better D-Scan system, ideally one that does not require you to spam the button or something, like a proper Radar type system. Then remove local... or at least do it at the same time.
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Miso Hawnee
|
Posted - 2011.03.24 09:25:00 -
[75]
Originally by: Infinity Ziona
Originally by: Miso Hawnee
Originally by: Miilla
Originally by: Nadine Le'**** Edited by: Nadine Le''**** on 19/03/2011 14:22:43 can we agree on the term non-instant, and get rid of 'delayed'? thats very confusing for newer players i guess, that didn't follow the discussion thats ongoing for years now.
and to the OPs suggestion: no, as always :) i read a nice recommendation some days ago, which basically meant turning player names into "unknown" until the speak in local, leaving local as instant as it is. yes won't get rid of the botters problem, but that's CCPs job anyway to deal in another way.
That wont stop alerting corps to an invasion as the local count spikes up.
We want supprise attacks to really be a supprise :) It is up to them to scout the gates to get an early warning.
Its called A Covert Cyno.
Also there is the option of Titan Bridging.
Otherwise all I see in this thread is:
TEARS I can't pwn ratting ships all day. END TEARS
Form a proper gang with proper ships and go push their **** in, otherwise stop whining.
You need to take some of your own advice.
Solo carebears farming in a system. Covert cyno or titan bridging attack. Solo carebear dies, your system is invaded. Form a proper gang with proper ships and go kick them out, otherwise stop carebearing solo.
Exactly where did I mention flying solo in my post? I did not. The reply was to the quoted text that wanted the ability to conduct surprise attacks. The mechanic is already in game to do just that. If you have an intelligent rebuttal, please indulge me.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.03.24 10:09:00 -
[76]
Originally by: Hannibal Ord What you need is a better D-Scan system, ideally one that does not require you to spam the button or something, like a proper Radar type system. Then remove local... or at least do it at the same time.
Exactly. Local has an artificial feel but the D-Scan is even worse. A radar like D-Scan would be a great replacement, with max range and perhaps some falloff. It shouldn't be THAT hard to make.
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Qui Shon
|
Posted - 2011.03.24 12:51:00 -
[77]
Originally by: Miilla We have delayed local in WH
No we don't!
Where does this ridiculous term come from anyway?
WH local is "Recent Speaker", not "delayed".
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Chesty McJubblies
Gallente Center for Advanced Studies
|
Posted - 2011.03.24 13:01:00 -
[78]
Originally by: Qui Shon
Originally by: Miilla We have delayed local in WH
No we don't!
Where does this ridiculous term come from anyway?
WH local is "Recent Speaker", not "delayed".
I would say it's delayed more than recent. What if someone says something, then doesn't say anything for ages. Do they disappear from local? If never been in a WH for more than the time it takes to get out again, so can't say for sure.
As it stands, one's appearance in local is delayed until they say something.
/me shrugs.
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Qui Shon
|
Posted - 2011.03.24 13:04:00 -
[79]
Originally by: Hannibal Ord What you need is a better D-Scan system, ideally one that does not require you to spam the button or something, like a proper Radar type system. Then remove local... or at least do it at the same time.
Yes, and then finally introduce more complex scanning/signal processing/stealth possibilities. Active and passive sensors. And new skills and modules to enhance it, or hide your emissions/reflection, besides just the silly sensor strength / signature size. Some ships have some RP blurb about "stealth" capabilities, which in practice mean nothing since the only thing that matters is whether you can fit a covops cloak or not.
A system where D-scan is never 100% efficient to its range limit like now, but it has a chance to detect signals, a signal being some form of emission from your ship. For instance using mwd or firing a weapon, or explosions would send out a strong signal and a stealth ship skulking about would send out only very little.
Where active D-scanning would give you very good "eyes" but also increase your "visibility" by a lot, and passive scanning would give you less information, but also not make you easy to detect.
You know, submarines in space! With lasers!
(Yes I know Eve is too simplistic and comes with a ton of ADD tards so we won't ever get anything like this in Eve.)
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Chesty McJubblies
Gallente Center for Advanced Studies
|
Posted - 2011.03.24 13:07:00 -
[80]
Originally by: Qui Shon (Yes I know Eve is too simplistic and comes with a ton of ADD tards so we won't ever get anything like this in Eve.)
Please post ideas in the Recycle Bin, where they are deemed to belong.
Thanks.
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|

Qui Shon
|
Posted - 2011.03.24 13:09:00 -
[81]
Originally by: Chesty McJubblies
Originally by: Qui Shon
Originally by: Miilla We have delayed local in WH
No we don't!
Where does this ridiculous term come from anyway?
WH local is "Recent Speaker", not "delayed".
I would say it's delayed more than recent. What if someone says something, then doesn't say anything for ages. Do they disappear from local? If never been in a WH for more than the time it takes to get out again, so can't say for sure.
As it stands, one's appearance in local is delayed until they say something.
/me shrugs.
Yeah well you need to shut the hell up if you haven't stayed there for any amount of time then. "Delayed" would presumably mean you show up in it after a while whether you speak or not. But that doesn't matter, since Eve has quite specific options for many chat channels, one of which is "Recent Speaker" mode, which works exactly like W-space local.
That is why there is no arguing against this, W-space local is Recent Speaker, end of story. I think it was some dumbass dev who once used the "delayed" word in a blog, which got this whole ridiculous trend going, and it just won't die, despite being so obviously incorrect.
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Chesty McJubblies
Gallente Center for Advanced Studies
|
Posted - 2011.03.24 13:19:00 -
[82]
Originally by: Qui Shon
Originally by: Chesty McJubblies
Originally by: Qui Shon
Originally by: Miilla We have delayed local in WH
No we don't!
Where does this ridiculous term come from anyway?
WH local is "Recent Speaker", not "delayed".
I would say it's delayed more than recent. What if someone says something, then doesn't say anything for ages. Do they disappear from local? If never been in a WH for more than the time it takes to get out again, so can't say for sure.
As it stands, one's appearance in local is delayed until they say something.
/me shrugs.
Yeah well you need to shut the hell up if you haven't stayed there for any amount of time then. "Delayed" would presumably mean you show up in it after a while whether you speak or not.
That's one interpretation of the word "delay". They don't use your interpretation, luckily.
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Qui Shon
|
Posted - 2011.03.24 13:25:00 -
[83]
Edited by: Qui Shon on 24/03/2011 13:25:11
Originally by: Chesty McJubblies
Originally by: Qui Shon
Yeah well you need to shut the hell up if you haven't stayed there for any amount of time then. "Delayed" would presumably mean you show up in it after a while whether you speak or not.
That's one interpretation of the word "delay". They don't use your interpretation, luckily.
Your forum fu is weak.. I'll repeat since you tried to ignore it:
"
But that doesn't matter, since Eve has quite specific options for many chat channels, one of which is "Recent Speaker" mode, which works exactly like W-space local.
That is why there is no arguing against this, W-space local is Recent Speaker, end of story
"
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Cipher Jones
Minmatar
|
Posted - 2011.03.24 13:35:00 -
[84]
Local is fine the way it is, period.
Intel works BOTH WAYS, (unless it is post 9/11 Bush administration).
Interestingly enough, if you stand on your head your tears will flow up your face and back into your eyes.
Just thought I would throw that out there.
Also works on AFK cloaking tears. Have a nice flight. .
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Vernal Equinox
|
Posted - 2011.03.24 20:23:00 -
[85]
Originally by: Mortania
Safe, no. Plausible, yes.
It is plausible now and still would be with delayed local. Carebearing is a business, and like any other business is going to have profit and loss. IMO its simply unrealistic to think that because your alliance has sovereignty that your carebears should be able to rake in the dough without fear of loss. If your bears are unable to turn a reasonable profit in a specific system due to repeated ganks, maybe it's time to assign some defensive assets.
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Mortania
Minmatar Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.03.25 03:25:00 -
[86]
Edited by: Mortania on 25/03/2011 03:26:20
Originally by: Vernal Equinox
Originally by: Mortania
Safe, no. Plausible, yes.
It is plausible now and still would be with delayed local. Carebearing is a business, and like any other business is going to have profit and loss. IMO its simply unrealistic to think that because your alliance has sovereignty that your carebears should be able to rake in the dough without fear of loss. If your bears are unable to turn a reasonable profit in a specific system due to repeated ganks, maybe it's time to assign some defensive assets.
You're talking crazy talk.
Right now, someone with decent skills can come into a system, scan and warp and be on top of you in under 20 seconds. With local as it is now, that's a semi-easy gap to have in attention.
With no local, assuming you're in dscan range of the gate, you'd need to scan every 10-15 seconds. That's insane. It's practically punishment. EDIT: If you're not in dscan range of the gate then you might as well not bother scanning, because the only way you're going to detect anything you're deadmeat.
Yes, you can have a group and keep a scout out. But, with no local, you effectively eliminate solo carebearing. And what happens to solo ganking? It gets easier, MUCH easier. Group ganking changes almost not at all. Group carebearing, also changed basically not much.
So, this proposal effectively has one effect only, it destroys one type of gameplay. For what gain? Easier ganks? They're already reasonably easy, though not common.
It's just so completely out of balance. It's crazy.
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reddot23
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Posted - 2011.03.25 05:09:00 -
[87]
gates are all camped who cares no one going there anyway no local add that to the list of things why poeple dont go to low are null after its done he he you dont have to kill pvp you can wait let a pvp player take care of that they all ways do points at room
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Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research.
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Posted - 2011.03.25 05:13:00 -
[88]
IS THIS THE NEW FOTM? CAN WE EXPECT ANOTHER FIFTEEN DELAY LOCAL THREADS TO FOLLOW!?!?
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Qui Shon
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Posted - 2011.03.25 06:29:00 -
[89]
Originally by: Hieronimus Rex IS THIS THE NEW FOTM? CAN WE EXPECT ANOTHER FIFTEEN DELAY LOCAL THREADS TO FOLLOW!?!?
And as long as I'm bored at work, I'll be in all of them telling people what putzes they are for calling it delayed local 
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Lemmy Kravitz
Minmatar THE FINAL 5TAND
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Posted - 2011.03.25 07:01:00 -
[90]
I want to make all local like WH local because then i wouldn't have to use an alt to find WT's. I get in a cloaky scout, roam known systems on KB and see what I can find floating around in space. Find a couple of WT outside of station, and set up a good gank. Have fleet waiting somewhere in space outside of D-scan, and just wait for Wt's to get agro shooting at each other, or can baiting or what ever. Call in fleet, lol's at stupid WT's for getting agro outside of station while at war.
making all local like WH local will cut down alot on all the stupid BS and make corps and players willing to put the time and effort into scouting strong. Others who don't drown in tears. Nothing annoys me more than the fact that I have no way to surprise a WT in empire. They know I'm there instantly with no effort on their part. I don't mind being added to contacts so they know I am online. But I do have a problem with them instantly knowing that I am in system. WH local in empire will keep WT's with no balls docked up a majority of the time during a war. Not ratting, missioning, and mining in complete safety.
------------------------------------------------- "Vae Victis" -Brennus |
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Kaedama Katar
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Posted - 2011.03.25 08:58:00 -
[91]
Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
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CCP Zymurgist
Gallente C C P

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Posted - 2011.03.25 10:45:00 -
[92]
Moved from General Discussion.
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
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Arnakoz
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Posted - 2011.03.25 16:58:00 -
[93]
Originally by: Miso Hawnee
Otherwise all I see in this thread is:
TEARS I can't pwn ratting ships all day. END TEARS
this^^
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MadJim
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Posted - 2011.03.25 17:44:00 -
[94]
Change local to delayed mode but make gate activations appear in your log or by popup or some other way to warn that someone has entered or left the system.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.26 01:12:00 -
[95]
Originally by: Kaedama Katar Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
Exactly.
--------------------------------------------- I AM BETTER THAN YOU. |

Mortania
Minmatar Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.03.26 02:17:00 -
[96]
Originally by: Infinity Ziona
Originally by: Kaedama Katar Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
Exactly.
If by "Exactly." you mean "Exactly the wrong type of comparison", then we're in agreement.
See... in starcraft both players are engaged in the exact same actions. In EVE, they aren't, or in regards to what this change would incur, they aren't.
If you're talking about hunting groups fighting hunting groups, sure it changes things, but I have to believe mostly for the worst. You'll have roaming groups moving about hoping to run into other roaming groups. As I've stated several times in this thread, it effectively eliminates solo carebear play. Yes, it might make group carebear versus group hunter play mildly more interesting, but it still throws it way in the balance of the hunter.
Which would be fine if there was a massive imbalance for the prey right now. There isn't.
Read my previous post. 20 seconds and you can be on top of someone ratting or sanctuming or mining. That's an easily overcome gap of attention. That's not some wildly imbalanced situation. People lose ships as prey all the time now.
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Kalia Masaer
Amarr Border Defense Consortium
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Posted - 2011.03.26 03:09:00 -
[97]
The removal of local without adding some form of worthwhile scanner makes performing any sort of carebear activity without someone watching every gate in system all but suicide.
To make removing local work the scanner needs to be able to identify friend or foe, it needs to not require prodding every 2 seconds, it needs to give approximate AU ranges, it needs a better way to narrow down the direction. It also needs to be able to detect that there is a cloaked ship within its range, but offer no detail.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.26 08:25:00 -
[98]
Edited by: Infinity Ziona on 26/03/2011 08:26:09
Originally by: Mortania
Originally by: Infinity Ziona
Originally by: Kaedama Katar Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
Exactly.
If by "Exactly." you mean "Exactly the wrong type of comparison", then we're in agreement.
See... in starcraft both players are engaged in the exact same actions. In EVE, they aren't, or in regards to what this change would incur, they aren't.
If you're talking about hunting groups fighting hunting groups, sure it changes things, but I have to believe mostly for the worst. You'll have roaming groups moving about hoping to run into other roaming groups. As I've stated several times in this thread, it effectively eliminates solo carebear play. Yes, it might make group carebear versus group hunter play mildly more interesting, but it still throws it way in the balance of the hunter.
Which would be fine if there was a massive imbalance for the prey right now. There isn't.
Read my previous post. 20 seconds and you can be on top of someone ratting or sanctuming or mining. That's an easily overcome gap of attention. That's not some wildly imbalanced situation. People lose ships as prey all the time now.
It does not eliminate solo carebear play. It just makes it what it should be in the most profitable and supposedly dangerous space, an extremely dangerous passtime.
Solo carebears still have the option to do what I do when going into hostile 0.0, avoiding the most profitable space and goin somewhere quiet and less profitable. A dead end system with a cloak alt on gate, speakers up, nothing can sneak in and kill you unless its already in system. Its common sense.
--------------------------------------------- I AM BETTER THAN YOU. |
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