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Kaedama Katar
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Posted - 2011.03.25 08:58:00 -
[91]
Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
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CCP Zymurgist
Gallente C C P

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Posted - 2011.03.25 10:45:00 -
[92]
Moved from General Discussion.
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
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Arnakoz
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Posted - 2011.03.25 16:58:00 -
[93]
Originally by: Miso Hawnee
Otherwise all I see in this thread is:
TEARS I can't pwn ratting ships all day. END TEARS
this^^
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MadJim
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Posted - 2011.03.25 17:44:00 -
[94]
Change local to delayed mode but make gate activations appear in your log or by popup or some other way to warn that someone has entered or left the system.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.26 01:12:00 -
[95]
Originally by: Kaedama Katar Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
Exactly.
--------------------------------------------- I AM BETTER THAN YOU. |

Mortania
Minmatar Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.03.26 02:17:00 -
[96]
Originally by: Infinity Ziona
Originally by: Kaedama Katar Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
Exactly.
If by "Exactly." you mean "Exactly the wrong type of comparison", then we're in agreement.
See... in starcraft both players are engaged in the exact same actions. In EVE, they aren't, or in regards to what this change would incur, they aren't.
If you're talking about hunting groups fighting hunting groups, sure it changes things, but I have to believe mostly for the worst. You'll have roaming groups moving about hoping to run into other roaming groups. As I've stated several times in this thread, it effectively eliminates solo carebear play. Yes, it might make group carebear versus group hunter play mildly more interesting, but it still throws it way in the balance of the hunter.
Which would be fine if there was a massive imbalance for the prey right now. There isn't.
Read my previous post. 20 seconds and you can be on top of someone ratting or sanctuming or mining. That's an easily overcome gap of attention. That's not some wildly imbalanced situation. People lose ships as prey all the time now.
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Kalia Masaer
Amarr Border Defense Consortium
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Posted - 2011.03.26 03:09:00 -
[97]
The removal of local without adding some form of worthwhile scanner makes performing any sort of carebear activity without someone watching every gate in system all but suicide.
To make removing local work the scanner needs to be able to identify friend or foe, it needs to not require prodding every 2 seconds, it needs to give approximate AU ranges, it needs a better way to narrow down the direction. It also needs to be able to detect that there is a cloaked ship within its range, but offer no detail.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.26 08:25:00 -
[98]
Edited by: Infinity Ziona on 26/03/2011 08:26:09
Originally by: Mortania
Originally by: Infinity Ziona
Originally by: Kaedama Katar Edited by: Kaedama Katar on 25/03/2011 08:59:54 Right now Eve is like Starcraft 2 (or whatever RTS suits your taste) without fog of war. Since everyone can know where everyone else is at all times they just nuke the **** ouf each other, which is fun for a while and then gets very boring very fast.
So yeah, removing local in nullsec at least would be cool in many ways.
Exactly.
If by "Exactly." you mean "Exactly the wrong type of comparison", then we're in agreement.
See... in starcraft both players are engaged in the exact same actions. In EVE, they aren't, or in regards to what this change would incur, they aren't.
If you're talking about hunting groups fighting hunting groups, sure it changes things, but I have to believe mostly for the worst. You'll have roaming groups moving about hoping to run into other roaming groups. As I've stated several times in this thread, it effectively eliminates solo carebear play. Yes, it might make group carebear versus group hunter play mildly more interesting, but it still throws it way in the balance of the hunter.
Which would be fine if there was a massive imbalance for the prey right now. There isn't.
Read my previous post. 20 seconds and you can be on top of someone ratting or sanctuming or mining. That's an easily overcome gap of attention. That's not some wildly imbalanced situation. People lose ships as prey all the time now.
It does not eliminate solo carebear play. It just makes it what it should be in the most profitable and supposedly dangerous space, an extremely dangerous passtime.
Solo carebears still have the option to do what I do when going into hostile 0.0, avoiding the most profitable space and goin somewhere quiet and less profitable. A dead end system with a cloak alt on gate, speakers up, nothing can sneak in and kill you unless its already in system. Its common sense.
--------------------------------------------- I AM BETTER THAN YOU. |
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