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Thread Statistics | Show CCP posts - 11 post(s) |

Yakov Pavlov
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Posted - 2011.04.01 21:39:00 -
[151]
Edited by: Yakov Pavlov on 01/04/2011 22:03:17 Edited by: Yakov Pavlov on 01/04/2011 22:01:39
Quote: ...the same spirit just didn't seem to be there. I don't know if that's an FC thing or what, but it still seemed weird. That having been said, like every feature, it was about what I made of it.
I'm sorry .. I'm unimpressed with this response. Essentially he's said that despite years of clamoring for dev attention on this feature, he poked his head in to see what the hubbub was about. There is no clarity that the Devs understand the content of the complaints or even recognize that there's a problem. Hey he got a kill so why are you moaning?!
Patronizing to say the least. The burden is on the devs to show some good faith effort at substantively responding and communicating. Instead we get the boilerplate. We'll look into things.
The only thing the Devs agreed on is that there is a lack of communication and they're hammering out what they're gonna say. Dollars to donuts, that's a PR strategy polish the turd that is FW.
Mission Accompluished .. Bone thrown ... pathetic
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Scanner717
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Posted - 2011.04.02 01:09:00 -
[152]
If they honestly think they can just 'hold out' until World of Darkness is complete they're nuts. Even if they do get that thing out the door in a couple of years CCP will have such a bad name with EVE no one will humor them on any shortcomings with WoD. we will simply assume whatever is wrong during the beta will persist and people will play whatever else will be around at that time. FW, Lowsec, Null, and Highsec are suffering fairly equally from lack of content and the high account numbers is only a symptom of the massive botting problem not of actual player retention. Old accounts don't die they just get ebay'd
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mkmin
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Posted - 2011.04.02 01:30:00 -
[153]
What the FW guys need to do is get one of the devs bestest friends in the game to care about FW. Maybe go through the Scrapheap challenge guys. CCP does whatever SHC tells them to do.
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Chaos Incarnate
Faceless Logistics
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Posted - 2011.04.02 01:42:00 -
[154]
Originally by: mkmin CCP does whatever SHC tells them to do.
hahahahaha, haha, ahh....you're too funny _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |

mkmin
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Posted - 2011.04.02 01:47:00 -
[155]
Originally by: Chaos Incarnate
Originally by: mkmin CCP does whatever SHC tells them to do.
hahahahaha, haha, ahh....you're too funny
Yeah. It's really funny when a dev does screws over large parts of the player base and says "we did it because SHC told us to." Happened before. The upcoming ****-patch sounds like that's where it came from. If anyone wants their special interest project implemented (even if it's a big pile of horse****) send it through SHC, where CCP will proceed to start sucking. Or maybe the FW guys can use the power of the SHC suck-fest for something positive and get FW updated.
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Jireel
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Posted - 2011.04.02 02:03:00 -
[156]
Originally by: mkmin
Originally by: Chaos Incarnate
Originally by: mkmin CCP does whatever SHC tells them to do.
hahahahaha, haha, ahh....you're too funny
Yeah. It's really funny when a dev does screws over large parts of the player base and says "we did it because SHC told us to." Happened before. The upcoming ****-patch sounds like that's where it came from. If anyone wants their special interest project implemented (even if it's a big pile of horse****) send it through SHC, where CCP will proceed to start sucking. Or maybe the FW guys can use the power of the SHC suck-fest for something positive and get FW updated.
Dude you said in another post you'd quit. Would you do it right now and stop whining everywhere please ?
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Chaos Incarnate
Faceless Logistics
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Posted - 2011.04.02 02:03:00 -
[157]
Originally by: mkmin ..."we did it because SHC told us to." Happened before.
proof or...well, i won't tell you to stfu, but i will definitely laugh at you some more
Quote:
The upcoming ****-patch sounds like that's where it came from. If anyone wants their special interest project implemented (even if it's a big pile of horse****) send it through SHC
you are like a neverending fountain of hilarity, please don't ever stop posting _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |

Seriphyn Inhonores
Gallente Eleutherian Guard
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Posted - 2011.04.02 03:30:00 -
[158]
What about FW and DUST 514? The first DUST trailer was pretty much tied directly to the FW Gallente/Caldari storyline.
Surely they must be integrated? ------------ Lum Gen Seriphyn Inhonores FDU Commanding Officer, Eleutherian Guard |

Liang Nuren
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Posted - 2011.04.02 05:02:00 -
[159]
Originally by: CCP Manifest Hola again.
I had a brief chat with CCP Zulu and brought this thread to his attention as well as the /facepalm re: Fanfest panel.
Having been an active member of the Minnie militia, a lot of things in this thread rang true with me as well. I got into it as an intro to PvP. After my workload spiked, I dropped out, but recently I ducked back into Ama/Auga/Kourm+ to get some pew pew on and the dynamic of fleets etc has changed...the same spirit just didn't seem to be there. I don't know if that's an FC thing or what, but it still seemed weird. That having been said, like every feature, it was about what I made of it. I ended up hunting down a destroyer filled with Amarr scum and got my first solo kill :) Of course, that's not to downplay or dismiss the very real concerns here, just to put in my perspective.
That aside, Zulu agreed that there needs to be more dialogue from CCP about Factional Warfare--where we've been, where we are and where we are headed. Part of the dev team is going to sit down and hammer that out in some sort of meaningful format and we'll get that to you as soon as possible.
Uhhhh..... wow. -- Eve Forum ***** Extraordinaire On Twitter
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Lord Meriak
Amarr Amarrian Retribution
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Posted - 2011.04.02 07:14:00 -
[160]
CCP do seem to have sat up and taken note on this thread.
Cheers to ydpd for coming back and moaning to corp and thanx to har for starting this thread.
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.04.02 11:01:00 -
[161]
Originally by: mkmin What the FW guys need to do is get one of the devs bestest friends in the game to care about FW. Maybe go through the Scrapheap challenge guys. CCP does whatever SHC tells them to do.
God, if only.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2011.04.02 11:09:00 -
[162]
Edited by: ITTigerClawIK on 02/04/2011 11:08:54
Originally by: Marconus Orion Maybe a live dev blog where players can ask questions and stuff could be scheduled to make up for this? Make a good portion of it about faction warfare? This mistake can easily be redeemed.
Brilliant idea i would like to second this
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Ioci
Gallente Morrigna Order
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Posted - 2011.04.02 11:18:00 -
[163]
FW: PvE in low sec with an Empire based war dec system in an NRDS game.
I don't understand why it didnt work. |

monkfish1234
Caldari The Knights of Spamalot
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Posted - 2011.04.02 11:23:00 -
[164]
personally i thought fw started out really well, loads of people got involved and there was some decent pvp that didnt revolve around sov.
pretty shortly after the novelty wore off, and the rewards did not promote fighting, this inevitably leads to the pvpers leaving and the carebears moving in.
all that is really needed is a shift in where the rewards of fw come from. In my mind we have enough mission that i wouldn't miss fw missions. LP should be coming from combat / plexs in a similar way as incursions now work (the greatest rewards from pvp)
possibly using some sort of system wide bonus' which would give some incentive to occupying areas of space.
in short, if you can find a way to reward pvp in a balanced way fw can work, right now it doesnt. ------------------------------------------------
Please resize your signature to the maximum allowed of 400 x 120 pixels.StevieSG
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Tyburn Stannis
Caldari Xenon Salvage Inc.
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Posted - 2011.04.02 11:27:00 -
[165]
Fair play CCP Manifest for putting your head over the pa****t several times on this unfortunate incident, the fanfest faux pas has been apologised for in about as plain a manner as you could imagine.
But how to "fix" FW... and how to run any discussion or dialogue, that's a different matter :P
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Mak Gruber
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Posted - 2011.04.02 11:30:00 -
[166]
Originally by: Ioci Edited by: Ioci on 02/04/2011 11:18:02 FW: PvE in low sec with an Empire based war dec system in an NBSI game.
I don't understand why it didnt work.
No .......it was cool until it turned into a money machine. and folks realized the profits.
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Ioci
Gallente Morrigna Order
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Posted - 2011.04.02 11:45:00 -
[167]
Originally by: Mak Gruber
Originally by: Ioci Edited by: Ioci on 02/04/2011 11:18:02 FW: PvE in low sec with an Empire based war dec system in an NBSI game.
I don't understand why it didnt work.
No .......it was cool until it turned into a money machine. and folks realized the profits.
I doubt it. Granted it might be ISK now. You might say those people won. The original goal was to control the systems so you could make profit. if people had kept up the "original purpose" of PvP it would have been another killmail farming tool that saw ISK go in to the gutter. Even in its prime, all FW served to do was consolidate low sec player bases. Nobody from high sec ventured to low sec and stayed there as a result of it. Null people did give it a try but returned to null when it got boring.
TBH I don't know what they had in it for long term goal. To essentially "hold Sov" in lesser space? |

Hamish Nuwen
Gallente Escuadron Federal de Asalto
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Posted - 2011.04.02 15:09:00 -
[168]
My 2 cents:
- Fix the opposite-occupancy plex spawns in any moment of the day, not only the DT, for Timelord's sake.
- FW missions are a mistake. They are not bound to any of the mechanics of the FW, only had been introduced as a "fix" to give an economical reward to FW participants. They should be removed, and replaced by a "FW mechanics"-based reward.
For example: give LPs to all the participants in the occupancy of a enemy solar system (change VPs to LPs at any ratio) only if and when the system is conquered. If the system is not conquered, there is not reward. If the system is absolutely decontested by defensive forces, then the VP counts are reset to zero. (Yeah, this has a lack: rewards -incentives- for the defenders, but we can think in something similar for them).
And now a bit of crazy stuff: a second player-driven source of FW incomings may be a FW-conquered-solar-systems-based gambling system, where any player (not only FW participants) could risk his/her money betting for one of the warring sides in a contested system. In that scenario a player can be economically encouraged (or discouraged ) by his own bets... or by third parties that has interests in any sense. 
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Liang Nuren
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Posted - 2011.04.02 16:22:00 -
[169]
Edited by: Liang Nuren on 02/04/2011 16:22:39 I'm all for rewarding FW PVP and I'm sure that CCP can come up with some way to do that. However I strongly dislike the way that plexes work so I'm not such a fan of simply rewarding their current incarnation. I'm also not a huge fan of FW missions, but I think they're actually working out fairly well. Specifically, I think they fit in well for the kind of missions that can (should?) be done in low sec.
One thing that's been tumbling around in the back of my mind for a really long time is the fact that the empires are really built by their industries. I'd feel a lot better killing empire NPCs in plexes if I knew that someone had built them and put them there - something like an engineer class in certain popular FPSs.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2011.04.02 21:57:00 -
[170]
FW mIssions are ok, It's nice that unlike Level 4's in high-sec they force you to travel around, and it's good that they encourage people to PVP, though, most people use bombers which means you can pretty much avoid PVP if you so wish. There has been talk about LP for kills which is kinda nice idea, but obviously it's open to being exploited. But that kind of system would just drive people off to do their own things I think it might be better to offer rewards and a reason for people to actually get together and PVP for an objective. I do like the idea of making isk part of a group mechanic, a little like incursions, where you have to bring a smaller fleet to take on the mission rats, but that you can also get jumped by the Faction fleets. Also maybe have a system where the longer you hold a system for then there is a small % reduction on the cost of equipment in the LP store or something. And personally, I'd like to feel more like I am actually fighting for my Faction, that they, as an empire, are invested in the objectives of FW. I want to feel immersed in that part of the lore, as much as I want to be encouraged and rewarded for fighting and making gains for that faction.
Follow Flynn on Twitter |
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UJust Lost TheGAME
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Posted - 2011.04.02 22:17:00 -
[171]
Originally by: Cosmic Raider Your mistake was thinking that CCP cares.
Edited for content.
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Liorah
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Posted - 2011.04.03 01:07:00 -
[172]
Originally by: mkmin Would you have it based on killmails?
*cough* No :) I'm riding on the assumption that the people who wrote the game, and that the ones who decided what information to put in the killmails out of all of the information possible, are able to take the available information and reasonably determine victory potential, and assign points.
Originally by: mkmin This idea would actually tie in well to a bounty hunting suggestion that gets thrown around every now and then... have the reward based on the value of the ship and get split between the participants when the ship is killed (where with bounties it would subtract from the total bounty pool placed on them and no insurance payout.) The problem is that it would give a hard LP -> isk value ceiling (if LP value rises high enough, people will start cashing in ships for LP.) On the other hand if LP is based on the difference in ships (dessies killing BSes) you have a weird reward system where people will bring along a noob ship alt, take a potshot and warp away.
Different topic of discussion, but unfortunately I don't think a player-run or player-enforced bounty system will ever be one that isn't ripe for abuse.
But for the specific abuse situation of a Noobship taking a potshot at a BS kill, award LP not just based on the different ships, but the damage the ships do as well (for combat ships; logis and ewar would be classified differently).
There is a wealth of information available for battles that CCP has access to, and a playerbase that has more imagination and creativity than all of CCP combined. Even if ultimately LP isn't rewarded for PVP combat, as long as CCP stays open and there is genuine two-way conversation about improvements being made instead of unilaterally declaring what will happen (usually short-sightedly), the results will be positive.
It will boil down to the question, Does CCP want to truly make FW (and all of EVE) something truly amazing and the best that it could possibly be, or do they just want to perform damage control and offer lip service while doing the minimum amount of work possible?
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.03 01:18:00 -
[173]
Edited by: Dr BattleSmith on 03/04/2011 01:21:56
Originally by: CCP Manifest but recently I ducked back into Ama/Auga/Kourm+ to get some pew pew on and the dynamic of fleets etc has changed...the same spirit just didn't seem to be there. I don't know if that's an FC thing or what,
It's not an FC thing.
It's a CCP thing.
When CCP showed over and over again that you were in the process of trying your hardest to kill FW the players followed this lead.
It was at a critical point about a year ago after a year plus of neglect and the screams for action were ignored.
You allowed your best feature to rot on the vine while chasing dust.
edit:
Just to reinterate, there is nothing much wrong with FW how it was designed. The game designers thought of most stuff and it really fits together well, in a way I'm sure no one in CCP understands correctly.
The mechanics are brilliant, when they work you can have many hours of dynamic evolving PvP with plexing being the thing that mixes it up.
The problem is not in the mechanics design. It's in the code.
The code for this mechanic has never worked correctly, it is a collection of bugs, not a need for redesign or changes.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.03 01:57:00 -
[174]
Originally by: Dr BattleSmith
The code for this mechanic has never worked correctly, it is a collection of bugs, not a need for redesign or changes.
Disagree. There needs to be a reason to care about occupancy beyond roleplay.
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Lost InCogneto
Amarrian Retribution
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Posted - 2011.04.03 02:25:00 -
[175]
Agreed, I can't see why for every constellation (or even a system)captured the militias would reep some reward like increased PI / bounties / pos fuel requirements - what ever just some thing. (like the mechanics in 0.0)
All have presented CCP with great ideas so lets see you step up to the mark CCP and inject more life back into FW.
Here are a few of my own:
While I dont agree with the plex spawn mechanics and the ability to speed tank them as a short term fix I would like to see all npc have to be destroyed to capture the plex. I do like the different size plexes as it forces pvp in all scales.
My second biggest concern is the mismatch in the factions to run fw missions (a stealth bomber should not be able to solo a lvl 4 fw mission and complete the objective in min by just having to pop haulers or stargate.)or solo speed tank fw plexes. Running with the theme once a system changes hands let the fw agent and station change hands as well, that will force the fights for systems and agents.
example if houla had 2 x lvl 4 Q 20 agents you take the system you get the agents and the rewards of now having the better agents.
CCP I really hope you take interest this time and bring FW back to some thing that every one raves about once again and not all talk and no show.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.03 02:44:00 -
[176]
Originally by: Emperor Cheney
Originally by: Dr BattleSmith
The code for this mechanic has never worked correctly, it is a collection of bugs, not a need for redesign or changes.
Disagree. There needs to be a reason to care about occupancy beyond roleplay.
Maybe.... but it has to come **AFTER** the mechanic itself is fixed.
See this gameplay had plenty of people willing to play it no incentive is needed, it just needs to work as intended.
* First make the existing mechanic work for more then 3h a day. * Then you'll get a chance to see how it works when it's working. * Then you can decide if you need further incentives.
Really, when it works, and if you've seen it work, no incentive is required beyond the awesome gameplay.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.03 02:46:00 -
[177]
Originally by: Lost InCogneto Agreed, I can't see why for every constellation (or even a system)captured the militias would reep some reward like increased PI / bounties / pos fuel requirements - what ever just some thing. (like the mechanics in 0.0)
All have presented CCP with great ideas so lets see you step up to the mark CCP and inject more life back into FW.
Here are a few of my own:
While I dont agree with the plex spawn mechanics and the ability to speed tank them as a short term fix I would like to see all npc have to be destroyed to capture the plex. I do like the different size plexes as it forces pvp in all scales.
My second biggest concern is the mismatch in the factions to run fw missions (a stealth bomber should not be able to solo a lvl 4 fw mission and complete the objective in min by just having to pop haulers or stargate.)or solo speed tank fw plexes. Running with the theme once a system changes hands let the fw agent and station change hands as well, that will force the fights for systems and agents.
example if houla had 2 x lvl 4 Q 20 agents you take the system you get the agents and the rewards of now having the better agents.
CCP I really hope you take interest this time and bring FW back to some thing that every one raves about once again and not all talk and no show.
Any repeating set of missions, people are going to be able to figure out how to powergame them. There are people who solo level 5s. Making missions harder or so they couldn't be done with a single sb is just going to make people run them with an alt in a speedtank. Basically, so long as missions of any kind exist, they will 1) suck and 2) be able to be powergamed.
I love your idea about capturable FW agents, though. That is gold.
My idea for FW is this: use the incursions code, and players get LP for fighting off enemy incursions, or supporting friendly incursions. So the Minmatar launch an offensive into the Jayai constellation. The longer it progresses, the more onlined magic future modules reduce potential capsuleer influence with the Navy's plans (just like how current incursions work). Sites are spawned, like "Minmatar Fortress" and "Minmatar Convoy," but also Amarr sites, like "Amarr redoubt." FW players get LP and enemy faction items from defeating enemy sites. Side bonus to this system: more cynojams in FW space means less hotdrops. Booo on hotdrops.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.03 09:29:00 -
[178]
My Grand Vision, posted all those moons ago.
The overall vision hasn't changed although one could add features from Incursion and include PI efficiency in rewards - maybe even let PI output increase the amount of work the enemy has to do to flip system back.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.04.03 11:59:00 -
[179]
Originally by: CCP Manifest Hola again.
I had a brief chat with CCP Zulu and brought this thread to his attention as well as the /facepalm re: Fanfest panel.
Having been an active member of the Minnie militia, a lot of things in this thread rang true with me as well. I got into it as an intro to PvP. After my workload spiked, I dropped out, but recently I ducked back into Ama/Auga/Kourm+ to get some pew pew on and the dynamic of fleets etc has changed...the same spirit just didn't seem to be there. I don't know if that's an FC thing or what, but it still seemed weird. That having been said, like every feature, it was about what I made of it. I ended up hunting down a destroyer filled with Amarr scum and got my first solo kill :) Of course, that's not to downplay or dismiss the very real concerns here, just to put in my perspective.
That aside, Zulu agreed that there needs to be more dialogue from CCP about Factional Warfare--where we've been, where we are and where we are headed. Part of the dev team is going to sit down and hammer that out in some sort of meaningful format and we'll get that to you as soon as possible.
Dear CCP Manifest,
I have been following forums for over 2,5 yrs now. I just want to point out politely that u experience exactly what is wrong in some areas. I'm talking about lack of interest of ccp employees in some EVE departments that simply get ignored time after time and have a very big influence on the "EVE experience". That experience creates the more becoming general dislike towards ccp competence from players. Networks are everywhere these days. Especially among gamers. In the gaming segment online multiplayer's most people know friends or are in clans with other games playing same games. More dislike means more negative reputation. Followed by people stepping over to other games. It's really nice of u to react to this issue. It doesn't happens often. It makes people see that they are not talking to a brick wall every time. I'm a marketing student and form a marketing perspective i foresee increasing negative rep and more old subscribers leaving and the new subscribers sticking only to the game until the don't get anymore why they pay each month for this game.
From a player point of view there are several negative comments about ccp that u can put into categories. The one that i find most important and is shared with many more people is that people don't believe anymore that the ones inventing content, alter content and review content are not sufficialy known with the game. It sounds strange but it comes down to a general believe that ccp devs don't play the game anymore on some areas. In example; take a look in the assembly hall section, look how many topics are raised about certain issue's. Of course eve must evolve with the gaming industry but that is not a reason to neglect the core foundation of EVE!!!!!! It is funny that even after the past few months dislike ccp still keeps sending out messages that they have no intentions to fix a certain aspect of the game that is considered a core business aspect of eve. This FW topic is just a highlighter. I hope by now u get where I'm going to. I'm a creative persone and i like to give people stuff to think about, so i will put down some statements and i let u do the thinking work:
*Commitment to Exellance; marketing strategy announced 2010 fanfest, means: more quality *Corebusiness of EVE; Sandbox: Industry, pvp, missions, other pve content -high sec; Mostly occupied by new players doing industry, missions some PVE -Low sec; Mostly occupied by a bit older players missions, minimal industry, piraty (pvp) -Null-sec; Mosty occupied by old players (<1yr) doing pve and mosty pvp *Eve economy; what drives what? What is the motor of the eve economy (hint; it aren't missions nor cosmics)
*Check Assembly Hall now; Entire races are broken; Entire ship classes are broken, designed in the prehistory to be never looked at again. I can perfectly tie that issue to the FW dev issue, all sighs of neglecting are coming out a lack of experience or interest. And that brings me back to the question i & alot of fellow corp/alliance/player mates have asked themselves; Do devs actually pvp? This is a rhetorical question since i know the answer, but feel free to point this issue out and make eve back to what it was at some point. How many people are getting touched daily by the sighs of this fail... My guess would be the people involved with the particularly amount of fail. How many are that? How many people have alts in high sec and are active across multiple True Sec sectors? When u think about this, would it be a surprise if u get so many negative input on these forums?
Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |

Lost InCogneto
Amarrian Retribution
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Posted - 2011.04.03 12:00:00 -
[180]
My Grand Vision - great write up.
Would like to see those points added to this thread to keep it alive and get some really great ideas brought up with CCP.
CCP Manifest care to help us on our cause .............
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