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Tor Gungnir
Agenda Industries
396
|
Posted - 2012.08.29 20:23:00 -
[1] - Quote
Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.
Imagine a big fat Hulk-looking ship roughly 1km long.
Awesomesauce. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Le'Mon Tichim
Immortal Syndicate
29
|
Posted - 2012.08.29 21:36:00 -
[2] - Quote
Tor Gungnir wrote:Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.
Imagine a big fat Hulk-looking ship roughly 1km long.
Awesomesauce.
They just balanced the scale, and now you want to tip it over? Legion is best T3 |

Yokai Mitsuhide
Republic Military School Minmatar Republic
1086
|
Posted - 2012.08.29 21:54:00 -
[3] - Quote
Tor Gungnir wrote:Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.
Imagine a big fat Hulk-looking ship roughly 1km long.
Awesomesauce.
I would love larger ORE ships. Mining is all I care to do in EVE so yeah...more ships to train for would be wonderful :) |

Paikis
Lycosa Syndicate Surely You're Joking
135
|
Posted - 2012.08.29 21:55:00 -
[4] - Quote
Tor Gungnir wrote:Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.
Imagine a big fat Hulk-looking ship roughly 1km long.
Awesomesauce.
Genius idea! Let's drive the price of minerals down even further! That way I can buy cheaper ships to pew with! |

Yokai Mitsuhide
Republic Military School Minmatar Republic
1086
|
Posted - 2012.08.29 22:01:00 -
[5] - Quote
Paikis wrote:Tor Gungnir wrote:Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.
Imagine a big fat Hulk-looking ship roughly 1km long.
Awesomesauce. Genius idea! Let's drive the price of minerals down even further! That way I can buy cheaper ships to pew with!
Come on, we don't have enough mining ships to choose from...there has to be a way to release more variety of ships for us miners without it destroying mineral prices. |

Metal Icarus
Endless Destruction
268
|
Posted - 2012.08.29 22:42:00 -
[6] - Quote
How else are they going to satisfy the end game's thirst for capitals?
I mean, eventually, it is going to get silly.... |

Alexa Coates
Predominate It's Not Fair
169
|
Posted - 2012.08.29 22:45:00 -
[7] - Quote
Paikis wrote:Tor Gungnir wrote:Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.
Imagine a big fat Hulk-looking ship roughly 1km long.
Awesomesauce. Genius idea! Let's drive the price of minerals down even further! That way I can buy cheaper ships to pew with! I'm not seeing a problem here. Even me, a miner, would like lower prices. I mean why the **** are tier 1 bs's still 80m even months after the stupid goons are done with their stupid ****. Love my Gallente Federation Navy ships! |

Paikis
Lycosa Syndicate Surely You're Joking
137
|
Posted - 2012.08.30 02:55:00 -
[8] - Quote
Metal Icarus wrote:How else are they going to satisfy the end game's thirst for capitals?
I mean, eventually, it is going to get silly....
This is EVE, there is no end game. |

Raiz Nhell
DEEP CORPS
166
|
Posted - 2012.08.30 03:05:00 -
[9] - Quote
As a miner myself I think this is a bad idea...
I am ashamed to say that miners in general whined and whinged their way to the current changes instead of adapting and overcoming with the tools available.
The 6 (8 if you wanna include the Orca & the Rorqual) mining ships we have now are sufficiently different to promote the use of different classes and may even encourage some miners to branch out and move around a bit, instead of the usual "I want MAX yeild and MAX cargo, and MAX tank" argument.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
87
|
Posted - 2012.08.30 05:27:00 -
[10] - Quote
Raiz Nhell wrote:As a miner myself I think this is a bad idea...
I am ashamed to say that miners in general whined and whinged their way to the current changes instead of adapting and overcoming with the tools available.
The 6 (8 if you wanna include the Orca & the Rorqual) mining ships we have now are sufficiently different to promote the use of different classes and may even encourage some miners to branch out and move around a bit, instead of the usual "I want MAX yeild and MAX cargo, and MAX tank" argument.
quick! Someone take a picture!
But seriously, glad to see that at least some of you miners (sorry if you're not (but more sorry if you are!)) can see our side of things. I mean, when I fit up a pvp ship, I'm consciously choosing to focus on either gank or tank. You guys pretty much got the whole enchilada in one easy to use, harder to gank package.
EDIT: But obviously your gank hits the asteroids for tons of damage, instead of mining hull like I prefer. |
|

Jorma Morkkis
State War Academy Caldari State
155
|
Posted - 2012.08.30 05:52:00 -
[11] - Quote
Dibblerette wrote:But seriously, glad to see that at least some of you miners (sorry if you're not (but more sorry if you are!)) can see our side of things. I mean, when I fit up a pvp ship, I'm consciously choosing to focus on either gank or tank. You guys pretty much got the whole enchilada in one easy to use, harder to gank package.
Do you know who were the ones causing EHP buff for barges/exhumers? Yes, you kids.
Suicide ganking isn't supposed to be profession like it used to be before 1.2 patch.
It's still possible to gank barges/exhumers. You just need moar deeps. |

Digg Kula
DK Laboratory
1
|
Posted - 2012.08.30 10:18:00 -
[12] - Quote
No current barges are enough. We already sit at a belt doing nothing. |

Songbird
59
|
Posted - 2012.08.30 12:09:00 -
[13] - Quote
Digg, whatcha need is Incursion mining - maybe devs can do for miners what they did for lvl 4 farmers :). Travel the galaxy , new system every week , mine precious (maybe comet ) ore , hire logistic ships for reps and combat ships for protection, and hauler ships for the ore - oh the carebearness of it all... |

Tippia
Sunshine and Lollipops
9290
|
Posted - 2012.08.30 12:24:00 -
[14] - Quote
Jorma Morkkis wrote:Suicide ganking isn't supposed to be profession like it used to be before 1.2 patch. Of course it is. That's why it didn't change with 1.2. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Tor Gungnir
Agenda Industries
397
|
Posted - 2012.08.30 13:06:00 -
[15] - Quote
Raiz Nhell wrote:As a miner myself I think this is a bad idea...
I am ashamed to say that miners in general whined and whinged their way to the current changes instead of adapting and overcoming with the tools available.
The 6 (8 if you wanna include the Orca & the Rorqual) mining ships we have now are sufficiently different to promote the use of different classes and may even encourage some miners to branch out and move around a bit, instead of the usual "I want MAX yeild and MAX cargo, and MAX tank" argument.
I just want MAX size....  Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Hypercake Mix
Magical Rainbow Bakery
20
|
Posted - 2012.08.30 14:30:00 -
[16] - Quote
After mining is making stuff.
And you're trying to over-engineer "pick up shiny rock." |

Aurelius Valentius
Imperial Academy Amarr Empire
175
|
Posted - 2012.08.30 14:48:00 -
[17] - Quote
I like the idea of ORE fleets with more balance... it seems to me that ORE should have a bigger line of ships, the issue is what do they do and why are they in existence.
Low sec to me seems an obvious place to put the purpose but not sure what it would be... some kind of stealth miner, or a WH probe miner, or a gas harvester, or ore/ice support mining vessel, a Miner-mother ship, etc... IDK personally what would be a good idea here specifically but I could see it...
I wouldn't mind the idea of a low sec T2 version of the orca, give it jump engines like a jump freighter, nerf it's cargo down to something say to support 4 Skiff or 2 Mack/Hulks in crystals and gear needed (specifically modules for mining, say swapping of ore to ice strips, replacement drones, etc... bascially it's a small stock of on-grid supplies for the fleet to operate for extended time in low w/o needing to dock... Give it a huge Ore bay because it's purpose is basically, to collect up all the ore and the ships docking in it can't dock with ore in it... so perhaps 140km3 (4x macks, that is 2x loads per held), and enough jump fuel to cover and in and out jump.
It basically jumps in to a space (so I guess you need a ORE cyno ship (hey another idea... something ORE might develope on there own, specifically for covertly searching for grav sites, and then lighting a cyno, but not like a covert ops but specifically to getting at the ore)... and this ship then jumps in, its pilots take the ships out (prob Skiffs) and start in on things, dump the ore into the bay, wrap up the op and dock and the ship jumps back out... could be very interesting.
Another might be a ORE "carrier" using Miner Drones as the means to miner - making a ORE "fighter" sized Mining Drone, it could make for an interesting tree to use carrier/capital skills for mining, making the end-game perhaps as a Miner Capital(ist...lol) with a bigger version of the ship above but again these ships will not add anything like the exhumers do in ore harvesting they just allow for support of them in ways we don't have atm... but can do with other ship... for example you can fit out a carrier with miner IIs, and hold ships and jump and all.. but your doing something like a BS-miner... it's not designed it's ad-hoc... ORE prob could/should/would have build ships of there own specific needs in mind.... rather than use other navies hulls... so maybe, could be interesting if CCP did some more ships of that type... def would make the skill tree flower. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
33
|
Posted - 2012.08.30 14:57:00 -
[18] - Quote
no, no, no, NO, NO, HEEHAW, HEEHAW, HEEHAW!!!! the only industrial ship that is viable would be a gas mining ship, otherwise ship line up (ESP) the revamped barges and exhumers are purrrrfect. |

Aurelius Valentius
Imperial Academy Amarr Empire
175
|
Posted - 2012.08.30 15:05:00 -
[19] - Quote
Piugattuk wrote:no, no, no, NO, NO, HEEHAW, HEEHAW, HEEHAW!!!! the only industrial ship that is viable would be a gas mining ship, otherwise ship line up (ESP) the revamped barges and exhumers are purrrrfect.
Not true at all, you should read all the posts before posting not just the OP... ORE def could make many more types of ship... the factions navies full of ships that ORE would prob design a ORE version of, CCP just hasn't put them in... read my post on just one idea... Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Yokai Mitsuhide
FullMetal Miners
1211
|
Posted - 2012.08.30 15:06:00 -
[20] - Quote
Dibblerette wrote:Raiz Nhell wrote:As a miner myself I think this is a bad idea...
I am ashamed to say that miners in general whined and whinged their way to the current changes instead of adapting and overcoming with the tools available.
The 6 (8 if you wanna include the Orca & the Rorqual) mining ships we have now are sufficiently different to promote the use of different classes and may even encourage some miners to branch out and move around a bit, instead of the usual "I want MAX yeild and MAX cargo, and MAX tank" argument.
quick! Someone take a picture! But seriously, glad to see that at least some of you miners (sorry if you're not (but more sorry if you are!)) can see our side of things. I mean, when I fit up a pvp ship, I'm consciously choosing to focus on either gank or tank. You guys pretty much got the whole enchilada in one easy to use, harder to gank package. EDIT: But obviously your gank hits the asteroids for tons of damage, instead of mining hull like I prefer.
You also have hundreds of ships to choose from, we have 3 barges and 3 exhumers. |
|

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
168
|
Posted - 2012.08.30 15:13:00 -
[21] - Quote
Yokai Mitsuhide wrote:
You also have hundreds of ships to choose from, we have 3 barges and 3 exhumers.
And a Noctis, and an Orca, and a Rorqal, and...aren't there other ORE ships beyond the barges?
Though, to be fair, if you really wanted some massive mining ship, just get Chribba's setup for the Veldatar and unleash the mining swarm of drones. Or there's also the Veldnaughts...
EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space. Hence why there's a massive imbalance of Combat/Recon/Scout/Probe/Kaboom-yo ships to Rockmunchers.
I wouldn't complain too much. Last thing the mining community will need is a big ship that just siphons up belts and chews them in its hold. Then you'd complain the price of minerals is too low to sustain your lifestyle. |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.08.30 15:18:00 -
[22] - Quote
Yokai Mitsuhide wrote:Dibblerette wrote:Raiz Nhell wrote:As a miner myself I think this is a bad idea...
I am ashamed to say that miners in general whined and whinged their way to the current changes instead of adapting and overcoming with the tools available.
The 6 (8 if you wanna include the Orca & the Rorqual) mining ships we have now are sufficiently different to promote the use of different classes and may even encourage some miners to branch out and move around a bit, instead of the usual "I want MAX yeild and MAX cargo, and MAX tank" argument.
quick! Someone take a picture! But seriously, glad to see that at least some of you miners (sorry if you're not (but more sorry if you are!)) can see our side of things. I mean, when I fit up a pvp ship, I'm consciously choosing to focus on either gank or tank. You guys pretty much got the whole enchilada in one easy to use, harder to gank package. EDIT: But obviously your gank hits the asteroids for tons of damage, instead of mining hull like I prefer. You also have hundreds of ships to choose from, we have 3 barges and 3 exhumers.
Combat ship also have dozens of different role to be fullfilled while we really only have 3 currently. Come up with more role definition and maybe they will release ship for this role. Just make a bigger one makes no sense. |

Tor Gungnir
Agenda Industries
399
|
Posted - 2012.08.30 15:35:00 -
[23] - Quote
If you ask me, CCP didn't do things right with the Barge changes. Instead of making the existing Barges so much tougher of a nut to crack, they should've added Battleship-sized Barges/Exhumers.
Though I guess doing new models and stuff takes too much effort.
Or perhaps the Hulk should've been Battleship-sized from the get-go. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Veryez
Pator Tech School Minmatar Republic
32
|
Posted - 2012.08.30 15:45:00 -
[24] - Quote
Alexa Coates wrote: I'm not seeing a problem here. Even me, a miner, would like lower prices. I mean why the **** are tier 1 bs's still 80m even months after the stupid goons are done with their stupid ****.
The price increase had little to do with goons or hulkageddon, what you're seeing is the result of multiple nerfs to mission loot and the removal of drone alloys. |

Hypercake Mix
Magical Rainbow Bakery
20
|
Posted - 2012.08.30 16:08:00 -
[25] - Quote
Ugh. A number of you don't understand the point of the barge changes and a number of you don't understand mining.
The barge changes were a part of the Tier-icide effort, the ongoing changes to ships to make them all viable and worth flying.
When you can mine peacefully without interruption, the only thing that matters is your effective yield. If a large hull with a superior mining yield existed, miners would only undock in that. |

Tor Gungnir
Agenda Industries
400
|
Posted - 2012.08.30 16:22:00 -
[26] - Quote
Hypercake Mix wrote:Ugh. A number of you don't understand the point of the barge changes and a number of you don't understand mining.
The barge changes were a part of the Tier-icide effort, the ongoing changes to ships to make them all viable and worth flying.
When you can mine peacefully without interruption, the only thing that matters is your effective yield. If a large hull with a superior mining yield existed, miners would only undock in that.
I agree with the first part of your post, but not the second. With the introduction of Ore Holds, max yield is no longer the sole concern when picking your Barge/Exhumer. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Shereza
Center for Advanced Studies Gallente Federation
44
|
Posted - 2012.08.30 17:25:00 -
[27] - Quote
I have a solution to the "I wanna 8 laser mining ship!!!" issue. Fly a rokh.
Conversely petition CCP to go through with the logical steps of ORE cruisers and ORE battleships. An ORE battleship with say 20% less mining yield than a skiff but with, for example, 100mb/3 drone capacity, fairly comparable base HP values, 2 extra low slots and mid slots would make for an interesting setup.
I'm all for variety and having choices, but going by what I've read one of those choices will never be a ship that fits 4+ strip miners. If you want to fit more mining lasers than a hulk you're going to have to resort to standard turret-based lasers and "normal" ship hulls to get it don. I see no value in trying to discuss "super hulks" when an ORE rokh would be much more likely, and practical. |

Huttan Funaila
222 EVE 2 2 2
13
|
Posted - 2012.08.30 17:50:00 -
[28] - Quote
If you want 8 mining lasers, there is the Mining Machariel of Hek. |

Verity Sovereign
Pator Tech School Minmatar Republic
227
|
Posted - 2012.08.30 18:02:00 -
[29] - Quote
Huttan Machs only have 7 turret slots..... making it even more of a lulz mining platform.
I will again agree that we don't need any bigger ships. That means lower mineral prices, and I'll make less mining. You see, I'm mining right now as I type this. I mine as I browse memebase and the rest of the internet, I had stopped mining for a long time, as shuttling cargo to a jetcan took too much work and this is supposed to be passive ISK. I also havent trained any ming skills in a while, and I don't want to train more. What I like about the last patch, is I can go out in a cheap retreiver, and get nearly the equivalent of my old covetor's mining output No more jet cans to fill, as I have the capacity of a jetcan in my retreiver. Just retarget when I hear "The asteroid is depleted" and dock every 25 minutes to half hour... its a deserted system... and an hour of mining like this will pay for any losses incurred. Basically, I can waste time on the internet with just interruptions at half hour intervals, and plex my account.
Larger mining barges would hurt my present easy as S**t mining income. |

Tor Gungnir
Agenda Industries
400
|
Posted - 2012.08.30 18:07:00 -
[30] - Quote
Shereza wrote:I have a solution to the "I wanna 8 laser mining ship!!!" issue. Fly a rokh. .
Because Rohks can fit Barge/Exhumer laz0rs. *thumbsup*
And where did I say 8 laz0rs in the first place?
I just want bigger ship
Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |
|

Din Chao
Seraphim Initiative
76
|
Posted - 2012.08.30 18:17:00 -
[31] - Quote
If all you want is different/bigger ships, but with the same yields/ore holds/tanks, I'm all for it. |

Tor Gungnir
Agenda Industries
400
|
Posted - 2012.08.30 18:20:00 -
[32] - Quote
Din Chao wrote:If all you want is different/bigger ships, but with the same yields/ore holds/tanks, I'm all for it.
Or alternatively make the ORE ships a bit bigger.
Perhaps make Exhumers a tad bit, perhaps 2/3's, bigger than their Barge counterpart. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Velicitia
Open Designs
1138
|
Posted - 2012.08.30 18:20:00 -
[33] - Quote
There's no need for larger mining vessels. More support vessels, maybe ...
Definitely the frigate (because of tiericide) and possibly a Cruiser/BC as well (for gas). BS is getting a little too silly though.
As for the suggestion of the "Jump Capable Orca". It's already here, goes by the name of "Rorqual". |

Tor Gungnir
Agenda Industries
400
|
Posted - 2012.08.30 18:21:00 -
[34] - Quote
Velicitia wrote:BS is getting a little too silly though.
Why exactly is it silly? Industrial stuff tend to get reaaaal big because bigger is usually more efficient. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.08.30 19:11:00 -
[35] - Quote
Tor Gungnir wrote:Velicitia wrote:BS is getting a little too silly though. Why exactly is it silly? Industrial stuff tend to get reaaaal big because bigger is usually more efficient.
Notice how the yield of the top yield solution didn't go up all that much when giving each ship a dedicated role? To me, that mean they don't want ship able to mine more than that. The only reason to make bigger ore old is for people to be afk longer and it support bots more than anything so my answer is "stop being lazy and dock once in a while". If you want other mining ship, define new role other than "sitting in an ice belt for more hours". |

Velicitia
Open Designs
1139
|
Posted - 2012.08.30 20:07:00 -
[36] - Quote
Tor Gungnir wrote:Velicitia wrote:BS is getting a little too silly though. Why exactly is it silly? Industrial stuff tend to get reaaaal big because bigger is usually more efficient.
Because they have the barges. It's easy to consider a frigate or cruiser as "small enough" to warrant being beneath the barges... but by the time you're getting into battle-ship sized hulls, it's better to have a completely specialised hull for that task (i.e. the barges).
in "RL" terms
Bobcat or the small Volvo excavator --> Frigate Big excavator (e.g. what they use when building roads) --> Cruiser Dragline (or other exceptionally large excavator used in mining) -->Barge/Exhumer
Yeah, there's a bit of a gap between "big excavator" and "dragline" ... but IRL, it makes sense for a small mining company to have 5-10 "big excavators" ... since only the most massive of mines can actually support the use of a dragline (or equivalent).
If EVE had a more dynamic way to mine (edit - instead of most m3/minute to "hoover it all up" is the best), then it might make sense to have a larger than cruiser non-barge ship. (Ed.) Even then, "Battleship" might be oversized.
For example ... let's say you had to mine "veins" of ore from asteroids (just make it a puzzle game, where you had to follow a vein, because multiple miners on different rocks would make a human go crazy).
Miner (I,II, Named, Deep Core II) are "precise" (so small targeting reticles, and the laser in the game follows the reticle "easily") Strip miner (I, II, Deep Core II) aren't precise (larger targeting reticle, and the laser is much more sluggish)
If you followed the vein perfectly, you would get 100% ore (so, say 60m3 + bonuses per minute for normal miner II). For every n% you deviated from "perfect", the ore was replaced with "gravel" (i.e. useless trash). If you get less than x% of the vein, then you get nothing but gravel.
So, what this does is makes more of a dynamic where the barges are hitting a belt first (fastest extraction of the biggest veins) ... and then being followed up by the frigs/cruisers to get the very last bits out of the rocks. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
168
|
Posted - 2012.08.30 20:09:00 -
[37] - Quote
Only possible addition I can see is a mobile refinery. With the Rorq able to compress and the Orca's sizable non-ore hold, a mobile refinery would fill a niche the miners don't quite have yet, but is available in the form of stationary structures. It might never happen, but...it would be about the only thing the mining industry is truly missing.
Industrialists have: Rockmunchers -Tank -Yield -Hold
Booster/Fleet Support -Hi-sec Small Cap +Transport/Hangar/Refits -Lo/Null Large Cap +Transport/Hangar/Refits/Compression
Salvage and PI ops
Large-Scale Transport (Freighters)
Secure Low/Null Transport (Jump Freighters / Transport Ships)
General Haulers
Yeah, refinery or, on a stretch (very long stretch) mobile production facilities, perhaps for deeper WH exploration and exploitation would be about it. Your roles would all be met. |

Velicitia
Open Designs
1139
|
Posted - 2012.08.30 20:19:00 -
[38] - Quote
CorInaXeraL wrote: Yeah, refinery or, on a stretch (very long stretch) mobile production facilities, perhaps for deeper WH exploration and exploitation would be about it. Your roles would all be met.
POS? Yeah, the refinery modules are ****, but they're somewhat "mobile" bases for manufacturing (in the sense they can be torn down and set up somewhere else). |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
168
|
Posted - 2012.08.30 20:33:00 -
[39] - Quote
Velicitia wrote:CorInaXeraL wrote: Yeah, refinery or, on a stretch (very long stretch) mobile production facilities, perhaps for deeper WH exploration and exploitation would be about it. Your roles would all be met.
POS? Yeah, the refinery modules are ****, but they're somewhat "mobile" bases for manufacturing (in the sense they can be torn down and set up somewhere else).
True, but if you look at potential expansion for wormhole-esque or exploration type ventures, having a ship that, like with the Rorq's compression abilities, can also refine on the fly without the need for setting up a POS, it would work.
But it's still a stretch. I doubt there's much else in the industrialist toolbelt that is truly needed. |

Tor Gungnir
Agenda Industries
404
|
Posted - 2012.08.30 20:42:00 -
[40] - Quote
CorInaXeraL wrote:
EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space. Hence why there's a massive imbalance of Combat/Recon/Scout/Probe/Kaboom-yo ships to Rockmunchers.
Actually it was meant to be a "sit and mine" game.
You can't blame miners for playing the game exactly how CCP designed it
Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |
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CorInaXeraL
Order of the Silver Dragons Silver Dragonz
169
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Posted - 2012.08.30 20:57:00 -
[41] - Quote
Tor Gungnir wrote:CorInaXeraL wrote:
EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space. Hence why there's a massive imbalance of Combat/Recon/Scout/Probe/Kaboom-yo ships to Rockmunchers.
Actually it was meant to be a "sit and mine" game when you play as a miner. You can't blame miners for playing the game exactly how CCP designed it.
This is exactly why we need a skill that lets us damage ships by ramming them, or mining them to pieces. |

Yokai Mitsuhide
1250
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Posted - 2012.08.30 21:14:00 -
[42] - Quote
CorInaXeraL wrote:[quote=Yokai Mitsuhide]
EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space. Who do you think gathers the material to build all your combat ships? |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
169
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Posted - 2012.08.30 21:31:00 -
[43] - Quote
Yokai Mitsuhide wrote:CorInaXeraL wrote: EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space.
Who do you think gathers the material to build all your combat ships?
I always figured it was the Jovians. |

Marcus McTavish
EnC Heavy Industries Rolling Thunder.
42
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Posted - 2012.08.31 21:01:00 -
[44] - Quote
Alexa Coates wrote:Paikis wrote:Tor Gungnir wrote:Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.
Imagine a big fat Hulk-looking ship roughly 1km long.
Awesomesauce. Genius idea! Let's drive the price of minerals down even further! That way I can buy cheaper ships to pew with! I'm not seeing a problem here. Even me, a miner, would like lower prices. I mean why the **** are tier 1 bs's still 80m even months after the stupid goons are done with their stupid ****.
IF it was because of Goons, then the prices would have come back close to what they were.
DRONE ALLOYS were eliminated, they provided a very large supply of Low End Minerals.
Now that they are gone, Mining lowend ore is as profitable as many high-ends.
In nerfing Nullsec, CCP in-inadvertently nerfed it again.
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Lavitakus Bromier
The Scope Gallente Federation
2
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Posted - 2012.08.31 22:52:00 -
[45] - Quote
Did I just heat some one say more ore ships?
+1 http://wiki.eveonline.com/en/wiki/Talos
One of ma fav ore ships. ore needs more like this. Time for ore combat ships! |

Shereza
Center for Advanced Studies Gallente Federation
45
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Posted - 2012.09.04 02:06:00 -
[46] - Quote
Tor Gungnir wrote:Shereza wrote:I have a solution to the "I wanna 8 laser mining ship!!!" issue. Fly a rokh. . Because Rohks can fit Barge/Exhumer laz0rs. *thumbsup* And where did I say 8 laz0rs in the first place? I just want bigger ship
#1 Where did I even remotely indicate I was responding to you? #2 For most people bigger = more slots = more pretty lights = more things in high slots making pretty lights = more mining lasers for mining ships. The number of people who would, strictly for an extreme example, want a ship with the HP, cargo, fitting capacity, and slot layout of a frigate but the size of a dreadnought is astonishingly small, and the numbers don't go up appreciably as the size goes down.
But hey, way to go there on the whole taking a tongue-in-cheek response out of context and ignoring the rest in order to try to invalidate a perfectly constructive post on providing a "bigger mining ship" that would actually fit within the current EVE lineup. Um, how did it go? Oh, yes.
Tor Gungnir wrote:*thumbsup*
____
On a more constructive note, how about this for a "larger" mining ship?
Name : Kraken Class : ORE Battleship
Shield HP : 7500 Armor HP : 5000 Hull HP : 8500
High Slots : 8 Mid Slots : 6 Low Slots : 4 Turret Hardpoints : 4 Launcher Hardpoints : 4
Powergrid : 2500mw CPU : 700tf
Drone Bay : 150m3 Bandwidth : 50m3
Maximum Target Range : 50km Max Locked Targets : 5 Scan Resolution : 90mm Magnetometric Sensor Strength : 18
Mass : 105m kg Packaged Volume : 55km3 Volume : 575km3 Signature radius : 500m Inertia Modifier : .15 Velocity : 70m/s Warp Speed : 2.7 AU/s Cargo Capaciity : 400m3 Ore Hold : 4000m3
Role bonuses : 100% increase in the yield and 25% increase in the range of mining lasers. ORE Battleship bonuses. 2.5%/level reduction in heavy, heavy assault, and rapid light launcher cycle time and 5%/level increase in drone damage, HP, and mining yield.
Somewhat more EHP than a skiff, an offensive punch, it's big, it's fat, and it's slow. It's a civilian battleship, if you don't consider the terms to be mutually contradictory. The rorqual sets a precedent for the drone bonus. The mining laser bonus should let them effectively field 8 lasers with 4 turrets at a range, with T2 miners, comparable to strip miners thereby reducing any strains that the shorter-ranged turret-based mining lasers might impose. The launcher bonuses and hardpoints are in place because it's more practical, and interesting, than trying to work the ship around 8 turrent hardpoints while the rorqual sets a precedent for the drone bonuses. The low bonuses, half that of comparable bonuses on "real" combat ships, should also accurately reflect the ship's civilian origins while still making it useful. The large amount of hull HP reflects its OREgins, so to speak, while the slot layout ought to give it reasonable options for mining yield, tanking, and so on.
Just a thought. /shrugs. |

Aurelius Valentius
Imperial Academy Amarr Empire
176
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Posted - 2012.09.11 11:09:00 -
[47] - Quote
Shereza wrote:Tor Gungnir wrote:Shereza wrote:I have a solution to the "I wanna 8 laser mining ship!!!" issue. Fly a rokh. . Because Rohks can fit Barge/Exhumer laz0rs. *thumbsup* And where did I say 8 laz0rs in the first place? I just want bigger ship #1 Where did I even remotely indicate I was responding to you? #2 For most people bigger = more slots = more pretty lights = more things in high slots making pretty lights = more mining lasers for mining ships. The number of people who would, strictly for an extreme example, want a ship with the HP, cargo, fitting capacity, and slot layout of a frigate but the size of a dreadnought is astonishingly small, and the numbers don't go up appreciably as the size goes down. But hey, way to go there on the whole taking a tongue-in-cheek response out of context and ignoring the rest in order to try to invalidate a perfectly constructive post on providing a "bigger mining ship" that would actually fit within the current EVE lineup. Um, how did it go? Oh, yes. Tor Gungnir wrote:*thumbsup* ____ On a more constructive note, how about this for a "larger" mining ship? Name : Kraken Class : ORE Battleship Shield HP : 7500 Armor HP : 5000 Hull HP : 8500 High Slots : 8 Mid Slots : 6 Low Slots : 4 Turret Hardpoints : 4 Launcher Hardpoints : 4 Powergrid : 1000mw CPU : 700tf Drone Bay : 150m3 Bandwidth : 50m3 Maximum Target Range : 50km Max Locked Targets : 5 Scan Resolution : 90mm Magnetometric Sensor Strength : 18 Mass : 105m kg Packaged Volume : 55km3 Volume : 575km3 Signature radius : 500m Inertia Modifier : .15 Velocity : 70m/s Warp Speed : 2.7 AU/s Cargo Capaciity : 400m3 Ore Hold : 4000m3 Role bonuses : 100% increase in the yield and 25% increase in the range of mining lasers. ORE Battleship bonuses. 2.5%/level reduction in heavy, heavy assault, and rapid light launcher cycle time and 5%/level increase in drone damage, HP, and mining yield. Somewhat more EHP than a skiff, an offensive punch, it's big, it's fat, and it's slow. It's a civilian battleship, if you don't consider the terms to be mutually contradictory. The rorqual sets a precedent for the drone bonus. The mining laser bonus should let them effectively field 8 lasers with 4 turrets at a range, with T2 miners, comparable to strip miners thereby reducing any strains that the shorter-ranged turret-based mining lasers might impose. The launcher bonuses and hardpoints are in place because it's more practical, and interesting, than trying to work the ship around 8 turrent hardpoints while the rorqual sets a precedent for the drone bonuses. The low bonuses, half that of comparable bonuses on "real" combat ships, should also accurately reflect the ship's civilian origins while still making it useful. The large amount of hull HP reflects its OREgins, so to speak, while the slot layout ought to give it reasonable options for mining yield, tanking, and so on. Just a thought. /shrugs. Edit: Lowered grid because I can't really see 1k base being used short of buffer tanking and more would probably be wasted.
+ -1 Epic Fail ... because we do not need "buff's" to yield... we need ships that do things the current exhumers don't do...
1. ORE transport ship - Rebuild the Orce with a smaller cargo bay(s), put in a larger ore bay and optimize it as a HS command ship/ore bucket it's supposed to be, this puts Freighters back as big cargo haulers... Orca can haul huge amounts of ore this way and haul ORE (or other rigged) ships as a side function.
2. Gas Harvester
3. ORE Drone miner ship maybe - something like an Orca with a Heavy mining drone option - like old day carrier mining, give it jump drives and a maint bay also and allow it to jump ore fleets into and out of a system using a...
...4. ORE covert recon ship - also used in WH mining...
5. WH miner ships
...etc... NO buffs to yield... Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Cpt Gobla
No Bullshit Jokers Wild.
54
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Posted - 2012.09.11 12:37:00 -
[48] - Quote
Features and Ideas discussion had an idea for a Mining Field Command Ship to be added, that could probably work seeing as the Orca is basically a Mining Fleet Command Ship.
It's purpose would be to sit inside the belt and mine as well as provide on-grid boosts to the mining fleet. Allowing the Orca to haul ore and without losing all the fleet bonuses should off-grid boosting be removed (and even if it isn't it would allow the Orca to dock without losing all bonuses).
Stat-wise it probably should mine less or equal to a Procurer, have Orca-like EHP as well as cost in addition to a medium ore-bay (definitely less than a Retriever). A large drone-bay, allowing mining, ECM and combat drones of various sizes would likely also work well.
Basically a large ship to ensure the Laser Optimisation Link (or in dangerous space one of the shield links) is always on-grid as well as providing it's own mining capabilities (without competing with barges) and plenty of drones to quickly kill rats, help with mining or even jam hostile players. |

Shereza
Center for Advanced Studies Gallente Federation
49
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Posted - 2012.09.11 19:27:00 -
[49] - Quote
Aurelius Valentius wrote:+ -1 Epic Fail ... because we do not need "buff's" to yield... we need ships that do things the current exhumers don't do...
1. ORE transport ship - Rebuild the Orce with a smaller cargo bay(s), put in a larger ore bay and optimize it as a HS command ship/ore bucket it's supposed to be, this puts Freighters back as big cargo haulers... Orca can haul huge amounts of ore this way and haul ORE (or other rigged) ships as a side function.
2. Gas Harvester
3. ORE Drone miner ship maybe - something like an Orca with a Heavy mining drone option - like old day carrier mining, give it jump drives and a maint bay also and allow it to jump ore fleets into and out of a system using a...
...4. ORE covert recon ship - also used in WH mining... Reply: Incidentally, I'd like to see something like this myself, and I've posted so elsewhere IIRC
5. WH miner ships
...etc... NO buffs to yield...
The problem with your entire post, almost a rant really, is that it's off-topic, except maybe for #3. Read the topic again, "Large ORE Barges/Exhumers." I simply suggested something to be used for a ship based on a theoretical, and frankly hopefully implemented, ORE Battleship skill. It's bigger than a skiff, it's tougher than a skiff, it has combat capacities befitting a civilian battleship, and thanks to those "buffs to yield" you're complaining about it can mine at a rate comparable to a rokh given equal laser upgrades.
That's really one of the more amusing aspects of your post. It's as much a yield buff as giving the Sansha, Blood Raider, and marauder class ships 100% damage role bonuses to give them comparable weapon damage to ships. That's to say it's not. The abaddon and nightmare will do equal amounts of raw damage while the nightmare does it for half the grid, CPU, cap consumption, and wear and tear on faction/T2 crystals while also providing two utility high slots to boot.
My suggestion for making an ORE battleship that's a "mining marauder" is exactly the same. It's not a buff to yield, not compared to a rokh, it's a buff to logistics, fitting, and versatility.
Incidentally, what do you personally feel that a "WH miner ship" needs that the current mining ships don't support? |
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