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Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.01 23:42:00 -
[31] - Quote
Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one.
They should up the gate guns and have them target any negative status automatically if they.....oh wait there was already an ocean of tears from the people sitting on gates over that.
So, which side is going to have its cake and eat it too? |

Lord Zim
1205
|
Posted - 2012.09.01 23:46:00 -
[32] - Quote
Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). |

Tippia
Sunshine and Lollipops
9309
|
Posted - 2012.09.01 23:48:00 -
[33] - Quote
Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? What kinds are that?
Quote:nobody wants to bother running around getting griefed and blown up by gatecamp blobs. Luckily, those are quite rare in lowsec GÇö arguably more so than in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.01 23:54:00 -
[34] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as).
So tell me, will that change with these changes?
Go ahead and deny that while I have a beer.
|

non judgement
Without Fear Flying Burning Ships Alliance
817
|
Posted - 2012.09.02 00:00:00 -
[35] - Quote
I didn't realise low/null was so safe. I'll just take my freighter there without an escort. Nothing could possibly go wrong. I trust the people in this thread when they say it's completely safe. |

Garreth Vlox
Blackened Skies The Unthinkables
105
|
Posted - 2012.09.02 00:03:00 -
[36] - Quote
Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone?
Spoken like someone who doesn't live in null sec. The LULZ Boat. |

Lord Zim
1205
|
Posted - 2012.09.02 00:04:00 -
[37] - Quote
Herzog Wolfhammer wrote:So tell me, will that change with these changes? Will what change? The fact that not everyone in nullsec is sitting on hisec->low/nullsec gates 23.5/7 and just salivating for a dumbass to jump through?
Why yes, we'll certainly turn morbidly ******** the instant these changes are implemented. We'll let the rest of nullsec be left completely undefended, because we MUST make sure nobody can get from hisec to nullsec. It's literally the most important thing to do after these changes are put into place.
(You're dumb, and you should feel bad.) |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2003
|
Posted - 2012.09.02 00:09:00 -
[38] - Quote
I get from hisec to null all the time, I think in my 6 years I've been ganked at the border like 3 times so far  Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

Lilianna Star
SAZI Enterprises The Aslyum
89
|
Posted - 2012.09.02 00:09:00 -
[39] - Quote
rodyas wrote:In the FW I-hub improvement thread I-hub threadCCP Ytterbium says, when asked about hi sec stations being too good,: Q: ONE OF THE REASONS FOR LOW-SECURITY SPACE BEING CRAP REMAINS THAT HIGH-SECURITY STATIONS ARE TOO GOOD IN THE FIRST PLACE, DO YOU HAVE PLANS TO ADJUST THIS? A: Indeed we do. This topic brought quite an internal discussion, and while this most likely won't be part of a Factional Warfare iteration, we do want to have a look at reducing high-security stations effectiveness to make other areas of space more interesting. Some examples could be reducing refining rates, increasing ISK payment to install jobs. Nothing is set in stone as this is not planned for the immediate future however. Another good idea we noticed here was to tie high-security tax with the war performance of its related Factional Warfare Militia. So if, by example, the Caldari Militia are losing the war in Factional Warfare, all taxes in Caldari State high-security space could go up to support the war effort. I know its not near Halloween yet, but I really wanted to get some frights going. I haven't made up my mind yet wether I like or don't like it yet. Mostly cause I hear stories of when EVE had less players and how awesome it sounded. But who knows, maybe more people would play if this happened. I sadly lost my Magic 8 ball app, so I can't tell the future right now.
What would be ingenious would be if that extra tax actually went to the militia players in some form to make it easier to recover from a slump. |

rodyas
Tie Fighters Inc
705
|
Posted - 2012.09.02 00:24:00 -
[40] - Quote
Lilianna Star wrote:
What would be ingenious would be if that extra tax actually went to the militia players in some form to make it easier to recover from a slump.
" So if, by example, the Caldari Militia are losing the war in Factional Warfare, all taxes in Caldari State high-security space could go up to support the war effort."
Seems like that is what they wanted to do with taxes, help the militia out when it was doing badly. Could be exploited though, especially with how popular caldari space is.
After reading alot of replies, it seems most players want low sec to be pvp or non safe, as well as pve elements thrown into it as well. Like more station slots and better manufacturing and refining.
I kind of liked the idea of going pure pvp down there, ( I almost wouldn't mind T2 manufacturing slots down there with bonuses to speed of T2 items or invention or something) But that is tied to T1 items as well, which would still be cumbersome. I am not sure what other items for pve that tinge with pvp. Suppose implants could work.
Not sure about refining though, or the pure T1 aspects in low sec.
EDIT: I just thought perhaps ( I know people don' t like mineral compression, but perhaps to help with looted player wrecks) Stations down there get perfect T2 refining. As in bring in T2 modules, break them down, the use the better slots, or perhaps with looted wrecks and not liking the guns or amor or shield ya looted, can break it down, and build the items you do need or would use. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Frying Doom
Zat's Affiliated Traders
682
|
Posted - 2012.09.02 00:28:00 -
[41] - Quote
Originally I was against this mechanic but on further consideration, it might actually be the way to go. Any Spelling, gramatical and literary errors made by me are included free of charge.
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rodyas
Tie Fighters Inc
705
|
Posted - 2012.09.02 00:31:00 -
[42] - Quote
^ What mechanic? I will not be voting in the CSM election, so you need to go vote to make up for me. |

Dyvim Slorm
MNU Operations Luna Sanguinem
32
|
Posted - 2012.09.02 00:35:00 -
[43] - Quote
IMV there needs to be reason to live in lowsec., at present the main reason to go there is pvp and then you're taking a sec hit, so you're better of in nullsec in any case.
Lowsec needs a real advantage, maybe something like double speed research, or some type of illegal manufacturing that can't be done in high or null sec which is highly profitable. |

Frying Doom
Zat's Affiliated Traders
682
|
Posted - 2012.09.02 01:09:00 -
[44] - Quote
rodyas wrote:^ What mechanic? Some examples could be reducing refining rates, increasing ISK payment to install jobs. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
1210
|
Posted - 2012.09.02 01:13:00 -
[45] - Quote
And higher tax to buy/sell things. |

Qvar Dar'Zanar
EVE University Ivy League
87
|
Posted - 2012.09.02 01:20:00 -
[46] - Quote
Increase taxes on production -> Increase prices on everything -> Solved
I'm not going to fly billions of cargo worth in and out of low-sec just because it's a bit cheaper to sell/buy there. |

Daemonspirit
Adhocracy Incorporated Adhocracy
1
|
Posted - 2012.09.02 01:32:00 -
[47] - Quote
rodyas wrote: we do want to have a look at reducing high-security stations effectiveness to make other areas of space more interesting. Because the rest of space is unused and *nothing* happens outside of hi-sec...
Fixing symptoms is not going to fix the problem.
The problem being that there are a lot of people not interested in null (or K space for that matter). Buffing null sec manufacturing capacity would bring a few guys out, but I am guessing most large corps (and alliances) already have their own production, so not so much moving random people out of hi-sec, but rather the existing null sec (player based) manufacturers would relocated their hi-sec operations to be closer to their mains.
That's a good thing for them, but ultimately, there are lots of people uninterested in null...
Give them something interesting and they will go.
Currently WH space draws off a lot of people that might otherwise (someday) move to null, but I've seen recently that CCP and the CSM are determined to turn it into "null-sec lite", so you may get some migration from there... |

Doddy
Excidium. Executive Outcomes
111
|
Posted - 2012.09.02 01:33:00 -
[48] - Quote
Soi Mala wrote:it doesn't matter how nice you make lowsec, carebears will never go there, they'l just charge more and continue producing in highsec. If they wanted a little risk for a bigger reward, they'd already be in null.
No they wouldn't. there is no greater reward for industry in null. Null is completely broken for industry. A minor ship production concern will use all build slots in an entire sov null region. Meanwhile single hi sec systems can have a greater production capacity. Unsurprisingly this means all 0.0 entities do their industry (other than capital production and reactions which are sec limited) in hi sec. That or do away with their industrial arm entirely and just buy from jita and jumpfreighter it in.
This has nothing to do with carebears. Very few of the big builders are carebears.
|

Doddy
Excidium. Executive Outcomes
111
|
Posted - 2012.09.02 01:38:00 -
[49] - Quote
CCP should have introduced better pricing systems for services long ago (in general not just in hi sec), it would have saved them a hell of a lot of grief. Everything from broker fees to installation prices and even npc sell orders should be scalable with use. Currently the only thing that is (and thus the only thing that spreads population out at all now agent quality is gone) is office rentals .... |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
551
|
Posted - 2012.09.02 02:44:00 -
[50] - Quote
rodyas wrote:misguided attempts at risk aversion modification... Sure, help null-sec industrialists, i don't think anyone has a problem with that. What I've seen in the last 4 years though has been the constant nerfing of Hi sec and it still isn't "bad" enough to entice people to null...
Then CCP goes and does something like buff concord times and buff mining ships...
schizophrenic as hell....
Interdict Hi-Sec - it's the only way to be sure... |

Yokai Mitsuhide
Exiled Mining
1423
|
Posted - 2012.09.02 03:07:00 -
[51] - Quote
Lord Zim wrote:Yokai Mitsuhide wrote:You griefers will whine no matter what changes they make...they will never be "good enough" for you. I guess you missed the whole "hisec has more manufacturing capability in one system than nullsec has in most regions" and "hisec has refining and manufacturing in the same station, whereas nullsec must refine in one system and move to another" tidbit, amongst other details which make doing anything other than reacting and building supercaps in nullsec an exercise in retardation?
Imagine that...High Security space...where there would be more civilization has more options in stations/systems. |

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
56
|
Posted - 2012.09.03 06:08:00 -
[52] - Quote
Herzog Wolfhammer wrote:Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). So tell me, will that change with these changes? Go ahead and deny that while I have a beer.
you have heard of cloaky haulers and jump freighters right? Also they're talking about lowsec not null, no bubbles means only idiots jumping into low with no scout or the proper ship get popped by camps, which is a surpisingly high number of people.
SLAPD - Star Scientist, I science stars |

Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.03 08:38:00 -
[53] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:So tell me, will that change with these changes? Will what change? The fact that not everyone in nullsec is sitting on hisec->low/nullsec gates 23.5/7 and just salivating for a dumbass to jump through? Why yes, we'll certainly turn morbidly ******** the instant these changes are implemented. We'll let the rest of nullsec be left completely undefended, because we MUST make sure nobody can get from hisec to nullsec. It's literally the most important thing to do after these changes are put into place. (You're dumb, and you should feel bad.)
Last time I roamed in goon space, there as a ship sitting on a gate, a rookie ship. We popped it, and the capsule just sat there, like a mining bot.
So tell me someone was not on the other end of that gate-watch bot. Tell me that these won't pop up everywhere.
And having to resort to name calling is pretty much what I expected from you. As advertised. |

Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.03 08:40:00 -
[54] - Quote
Cat Casidy wrote:Herzog Wolfhammer wrote:Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). So tell me, will that change with these changes? Go ahead and deny that while I have a beer. you have heard of cloaky haulers and jump freighters right? Also they're talking about lowsec not null, no bubbles means only idiots jumping into low with no scout or the proper ship get popped by camps, which is a surpisingly high number of people.
Any game that required you to get more accounts for certain things looks like a scam to most people. Your "solution" is typical, and well avoided. Sure, you can do XYZ with one account for x, one for y, one for z. Maybe that's OK for you, but people think that's a scam.
Having to pay double the rate just because of people who are going to sit there and kill everything that comes through makes for a crap game. |

Gillia Winddancer
Shiny Noble Crown Services
58
|
Posted - 2012.09.03 08:44:00 -
[55] - Quote
I see that people are still stomping at the wrong reasons as to why high-sec dwellers will never go to low- or nullsec 
I still say that you can rebalance high/low/null-sec income until the world ends, it'd still do absolutely nothing to improve the situation.
|

Lord Zim
1242
|
Posted - 2012.09.03 08:51:00 -
[56] - Quote
Herzog Wolfhammer wrote:Last time I roamed in goon space, there as a ship sitting on a gate, a rookie ship. We popped it, and the capsule just sat there, like a mining bot.
So tell me someone was not on the other end of that gate-watch bot. So that was a "gate-watch bot", was it? Did you report it?
Herzog Wolfhammer wrote:Tell me that these won't pop up everywhere. I dunno, first I've heard of it, but I wouldn't put it past people to have a secondary char sitting on the in-gate to their ratting/mining system and keep the client on their secondary monitor, just to be safer.
Although I don't see why that would be needed, since apparently local makes nullsec so safe, nobody ever dies there.
Herzog Wolfhammer wrote:Any game that required you to get more accounts for certain things looks like a scam to most people. Your "solution" is typical, and well avoided. Sure, you can do XYZ with one account for x, one for y, one for z. Maybe that's OK for you, but people think that's a scam.
Having to pay double the rate just because of people who are going to sit there and kill everything that comes through makes for a crap game. There's also this concept called "working with other people". I think it's a baseline feature of this game. |

Frying Doom
Zat's Affiliated Traders
715
|
Posted - 2012.09.03 08:59:00 -
[57] - Quote
Gillia Winddancer wrote:I see that people are still stomping at the wrong reasons as to why high-sec dwellers will never go to low- or nullsec  I still say that you can rebalance high/low/null-sec income until the world ends, it'd still do absolutely nothing to improve the situation. It does require some small nerfs to Hisec and on the opposite side giving Null and lo purposes and reasons for being.
Low is getting better with FW but still needs more and Null well maybe that needs flushing. It is probably less work to completely redo those mechanics than it is to bandaid the current systems.
But hopefull some game wide cahnges to corp management and POSs will at least help Null Any Spelling, gramatical and literary errors made by me are included free of charge.
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ugh zug
39
|
Posted - 2012.09.03 09:07:00 -
[58] - Quote
lets think about this for a minute ccp....
you nerf high sec anger 60% of your player base + riots high sec subscription decrease by 30-40% 15 % additional subscription fallout due to inflation/market shortages. ccp goes bankrupt because dust flop + sudden decline in eve subscriptions might as well call the patch incarna 2.0; derpaggedonGäó
just saying, you should know who's paying your bills... and you shouldn't force people into a game play style that they clearly do not want. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

ugh zug
39
|
Posted - 2012.09.03 09:11:00 -
[59] - Quote
Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone?
this Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
58
|
Posted - 2012.09.03 09:14:00 -
[60] - Quote
Herzog Wolfhammer wrote:Cat Casidy wrote:Herzog Wolfhammer wrote:Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). So tell me, will that change with these changes? Go ahead and deny that while I have a beer. you have heard of cloaky haulers and jump freighters right? Also they're talking about lowsec not null, no bubbles means only idiots jumping into low with no scout or the proper ship get popped by camps, which is a surpisingly high number of people. Any game that required you to get more accounts for certain things looks like a scam to most people. Your "solution" is typical, and well avoided. Sure, you can do XYZ with one account for x, one for y, one for z. Maybe that's OK for you, but people think that's a scam. Having to pay double the rate just because of people who are going to sit there and kill everything that comes through makes for a crap game.
When did I say anything about having two accounts? You're just making up things to whine about now.
SLAPD - Star Scientist, I science stars |
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