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James Amril-Kesh
4S Corporation RAZOR Alliance
605
|
Posted - 2012.09.03 13:02:00 -
[91] - Quote
Sabrina Solette wrote:Lord Zim wrote:Cede Forster wrote:just put a 50% tax on everything in highsec No. Sabrina Solette wrote:While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. Why? It was a bit of sacrasm in regard to the first quote in this post. After all nobody likes paying taxes. It just shows the state of this community in this game. Probably one of the worst I've experienced out of 11 MMOs. PvPers and PvEers never mix well, always demanding this or that, PvPers in my experience tend to be the worst as they demand that PvEers have to PvP, whereas PvEers don't demand that PvPers have to PvE. Except this is a PVP game. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:04:00 -
[92] - Quote
Lord Zim wrote:
Is it just PVP which dissuades people from going to low/null?
Pretty much, there's no other real dangers/annoyances in low/null that are any different from high. |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:06:00 -
[93] - Quote
James Amril-Kesh wrote: Except this is a PVP game.
Thought it was marketed as a sandbox, guess I heard wrong. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 13:09:00 -
[94] - Quote
James Amril-Kesh wrote:Sabrina Solette wrote:Lord Zim wrote:Cede Forster wrote:just put a 50% tax on everything in highsec No. Sabrina Solette wrote:While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. Why? It was a bit of sacrasm in regard to the first quote in this post. After all nobody likes paying taxes. It just shows the state of this community in this game. Probably one of the worst I've experienced out of 11 MMOs. PvPers and PvEers never mix well, always demanding this or that, PvPers in my experience tend to be the worst as they demand that PvEers have to PvP, whereas PvEers don't demand that PvPers have to PvE. Except this is a PVP game.
Yeah, but the way high-sec was/is setup there's a lot of PvE players.
Easy way would be to turn high-sec into the same as low-sec and get rid of CONCORD and watch a lot of the high-sec players leave the game, if that's what you want. That way you could truly call it a PvP game.
|

Xpaulusx
Naari LLC
57
|
Posted - 2012.09.03 13:21:00 -
[95] - Quote
Brooks Puuntai wrote:I don't see a issue per say with the changes, but the overall mindset is terrible. Nerfing one area to try and incentivise people to go to another isn't going to work, it hasn't before it won't now. Depending on how deep CCP tries to nerf highsec, they will end up losing more then they gain. If CCP is really concerned about low-sec then they need to actually change it to appeal to people, not cut around the other areas to force people to go there. Exactly, putting a gun to players heads ain't the answer, besides making it more difficult for new players will make matters worst. Incentives are better. |

Lord Zim
1247
|
Posted - 2012.09.03 13:24:00 -
[96] - Quote
Conniver Canwin wrote:Pretty much, there's no other real dangers/annoyances in low/null that are any different from high. In my case, the reason I spend the majority of my time in hisec isn't because it's dangerous in low/null, it's because it's less effort, and the rewards are "good enough". There's literally no drawback to staying in hisec, except if I were a min/max focused person.
Well, that, and the fact that manufacturing in nullsec sucks dicks. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 13:25:00 -
[97] - Quote
Conniver Canwin wrote:James Amril-Kesh wrote:Except this is a PVP game. Thought it was marketed as a sandbox, guess I heard wrong. You can't really have the latter without the formerGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 13:37:00 -
[98] - Quote
Tippia wrote:Conniver Canwin wrote:James Amril-Kesh wrote:Except this is a PVP game. Thought it was marketed as a sandbox, guess I heard wrong. You can't really have the latter without the formerGǪ
You don't need PvP for a game to be a sandbox.
Saga of Ryzom (Sept 2004 release) was a sandbox game it was supposed to have a PvP element on release but it was not ready and was introduced a lot later. Before PvP was introduced it used to have a good community and was more of a sandbox than this one. Once PvP started the community changed and became like EVE is now a hostile conflicted player base with the rest just trying to stay out of the way. Result was a lot of the PvE players left. It's still about as Ryzom but it does not have much in the way of players now. |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:37:00 -
[99] - Quote
Tippia wrote:Conniver Canwin wrote:James Amril-Kesh wrote:Except this is a PVP game. Thought it was marketed as a sandbox, guess I heard wrong. You can't really have the latter without the formerGǪ
That is indeed true. The point I was trying to make is that the game has many facets other than PVP. The sandbox nature of eve makes it not only a PVP game, but also a PVR game (player vs rock), a PVE game, a PVPME game (player vs player market edition, a SVP game (scammer vs player) etc. As opposed to being an exclusively PVP game such as James post implied. |

Hypercake Mix
Magical Rainbow Bakery
21
|
Posted - 2012.09.03 13:39:00 -
[100] - Quote
Low-sec is "get shot"-sec. You go there when you want to lose your ship. ... is what I've been told by some players that used to play EVE.
Now, let me represent high-sec for a bit here. High-sec doesn't need a nerf. Low-sec needs something unique and low-sec'y.
High-sec only seems too rewarding because us players have devised methods to milk every drop out of it. It's filled with numerous alternate characters for specific roles like level 4 missions, mining, research, trade, etc, because who in the right mind would bring their main character out of low, null, or WH space back to high-sec to do them?
Let us talk about low-sec a bit. Level 5 missions. Can anyone reading this admit to having done organized, streamlined, and well documented level 5 missions after they moved it completely out of high-sec?
My opinion? Nerfing high-sec would accomplish no long-term benefits. The problem is us. WE are keeping people in high-sec, shoving them out and back into high-sec. The first step to making low-sec work is to make it not boring. The second step is to bring them to low-sec. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 13:46:00 -
[101] - Quote
Conniver Canwin wrote:That is indeed true. The point I was trying to make is that the game has many facets other than PVP. Yes. Those facets are also PvP, just not of the combat kind. When people say that EVE is a PvP game, that is what they mean: everything in it is PvP. Not everything is combat (although the game would collapse instantly if combat were removed), but all of it is still PvP in some form or another, and being a sandbox pretty much ensures that it must be that way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:50:00 -
[102] - Quote
Tippia wrote:Conniver Canwin wrote:That is indeed true. The point I was trying to make is that the game has many facets other than PVP. Yes. Those facets are also PvP, just not of the combat kind. When people say that EVE is a PvP game, that is what they mean: everything in it is PvP. Not everything is combat (although the game would collapse instantly if combat were removed), but all of it is still PvP in some form or another, and being a sandbox pretty much ensures that it must be that way.
I dunno when i was last shooting at a gisti predator i dont think it was human controlled. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 13:53:00 -
[103] - Quote
Tippia wrote:Conniver Canwin wrote:That is indeed true. The point I was trying to make is that the game has many facets other than PVP. Yes. Those facets are also PvP, just not of the combat kind. When people say that EVE is a PvP game, that is what they mean: everything in it is PvP. Not everything is combat (although the game would collapse instantly if combat were removed), but all of it is still PvP in some form or another, and being a sandbox pretty much ensures that it must be that way.
I still see PvP as combat not the watered down version it is today. Where everything is seen as PvP and where even the PvE servers of other games are still PvP in the minds of some people. Guess I'm just a bit old fashioned when it comes to PvP. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 13:58:00 -
[104] - Quote
Conniver Canwin wrote:I dunno when i was last shooting at a gisti predator i dont think it was human controlled. GǪand you shooting it meant that someone else missed out on those bounties and the loot that came with it.
You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Brooks Puuntai
Nomadic Asylum Still Censored
703
|
Posted - 2012.09.03 14:01:00 -
[105] - Quote
Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. |

MisterNick
The Sagan Clan Pax Romana Alliance
99
|
Posted - 2012.09.03 14:04:00 -
[106] - Quote
:failstocare: "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 14:05:00 -
[107] - Quote
Tippia wrote:...and you shooting it meant that someone else missed out on those bounties and the loot that came with it.
You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ
...and that's why some people think there are no PvE servers anymore and everything is PvP. The term PvP has been so watered down by some people it's totally meaningless now. PvP is just seen as competition by some people no matter how benign it is. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 14:05:00 -
[108] - Quote
Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. No. I'm using it in the sense it's being used when people say that EVE is a PvP game and that (Multiplayer) sandbox inherently means it's also PvP.
Sabrina Solette wrote:The term PvP has been so watered down by some people it's totally meaningless now. PvP is just seen as competition by some people no matter how benign it is. That's not watered down GÇö it's what the term actually means: Player vs. Player. EVE has it in every molecule of its design, and while people try to sloppily apply it to other games that have plenty of PvE content, the fact remains that that content is still PvE and isn't subject to any player competition.
If anything, equating PvP with combat alone is a misapplication of the term. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Lord Zim
1249
|
Posted - 2012.09.03 14:06:00 -
[109] - Quote
Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. I've mined people out of an asteroid belt, but I didn't pit my ship against them in combat. Is that not PVP?
I've driven people out of a market (and I've been driven out of a market) through market fuckery. Is that not PVP? |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 14:08:00 -
[110] - Quote
Tippia wrote:Conniver Canwin wrote:I dunno when i was last shooting at a gisti predator i dont think it was human controlled. GǪand you shooting it meant that someone else missed out on those bounties and the loot that came with it. You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ
http://en.wikipedia.org/wiki/Player_versus_player
I mean I kind of understand what your saying, but I'm pretty sure the majority of people that play video games see PVP as directly playing against a human oppponent. I'm also pretty sure tha't what James was referring to when he made the post about PVP that I had oringinally commented on. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 14:11:00 -
[111] - Quote
Lord Zim wrote:Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. I've mined people out of an asteroid belt, but I didn't pit my ship against them in combat. Is that not PVP? I've driven people out of a market (and I've been driven out of a market) through market fuckery. Is that not PVP?
It was originally used to descride combat between players. But I guess some people like to think they PvP because it makes them feels better about themselves than saying they PvE. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 14:12:00 -
[112] - Quote
Conniver Canwin wrote:http://en.wikipedia.org/wiki/Player_versus_player GÇ£Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.GÇ¥
Quote:I mean I kind of understand what your saying, but I'm pretty sure the majority of people that play video games see PVP as directly playing against a human oppponent. GǪand as luck would have it, that's what you're doing with pretty much every activity in EVE. The two main instances where there is no human opposition is when you click GÇ£request missionGÇ¥ and when you click GÇ£complete missionGÇ¥ GÇö no-one can keep you from doing either (although they can deny you the opportunity to do the latterGǪ but the clicking itself is entirely unopposed).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Brooks Puuntai
Nomadic Asylum Still Censored
704
|
Posted - 2012.09.03 14:27:00 -
[113] - Quote
Lord Zim wrote:Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. I've mined people out of an asteroid belt, but I didn't pit my ship against them in combat. Is that not PVP? I've driven people out of a market (and I've been driven out of a market) through market fuckery. Is that not PVP?
I can farm a group of mobs and force another player out. I can fly around and mine everything so the other people leave. I can undercut everyone's auctions. ...In WoW.. Does that make WoW a PvP game? While I do know where you and Tippia are going with this, however when referenced people will not assume that non-aggressive actions is PvP. PVP is the new term for PK, everything else is just interaction. |

James Amril-Kesh
4S Corporation RAZOR Alliance
605
|
Posted - 2012.09.03 14:30:00 -
[114] - Quote
Conniver Canwin wrote:Tippia wrote:Conniver Canwin wrote:I dunno when i was last shooting at a gisti predator i dont think it was human controlled. GǪand you shooting it meant that someone else missed out on those bounties and the loot that came with it. You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ http://en.wikipedia.org/wiki/Player_versus_playerI mean I kind of understand what your saying, but I'm pretty sure the majority of people that play video games see PVP as directly playing against a human oppponent. I'm also pretty sure tha't what James was referring to when he made the post about PVP that I had oringinally commented on. Really? I'm pretty sure it was. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1250
|
Posted - 2012.09.03 14:45:00 -
[115] - Quote
Brooks Puuntai wrote:people will not assume that non-aggressive actions is PvP. PVP is the new term for PK, everything else is just interaction. I can't help it if they're choosing to be ignorant and mistaken. |

Alayna Le'line
18
|
Posted - 2012.09.03 15:07:00 -
[116] - Quote
Lord Zim wrote:Din Chao wrote:The incentives are there, people just don't want to bother with the I can be attacked at any moment playstyle of low/null. IT is somewhat an issue of people avoiding the financial risks as well. ALso alot of newer pilots probably don't want to be forced into pvp "fights" were the other pilot has million 20sp and you've just jumped in your first battlecruiser. Is it just PVP which dissuades people from going to low/null?
I'd say it's the mindless ganking, the vast majority of low-sec inhabitants shoot everything that moves as a low sec-status is fairly meaningless. Istr it being suggested in another thread (sorry don't remember when, where and by whom) to vastly increase the repercussions of a low sec status in some way (I don't recall the details). This, to me, seems like a good move (well, depending on how they go about it) as it will dissuade mindless ganking (witouth making it impossible) and increase real pirating (= blowing up stuff to turn a profit). If you want to shoot everything that isn't blue, W-Space and Null are that way =>
To me low-sec will be worth it when a newbie stumbles his Cormorant in there and the residents there go "Meh, not worth it." over "WOOOOO! FREE KILL!". Otoh someone flying his Domi crammed full of loot around should still get popped without a second thought. That is the "feeling" low-sec evokes with me when I read the description, not the free for all it is now.
Then again, I'm just a carebear that occasionally jumps into W-space, as I feel W-space is worth the risk a lot more than low-sec. |

Eugene Kerner
TunDraGon
96
|
Posted - 2012.09.04 11:23:00 -
[117] - Quote
Alayna Le'line wrote:Lord Zim wrote:Din Chao wrote:The incentives are there, people just don't want to bother with the I can be attacked at any moment playstyle of low/null. IT is somewhat an issue of people avoiding the financial risks as well. ALso alot of newer pilots probably don't want to be forced into pvp "fights" were the other pilot has million 20sp and you've just jumped in your first battlecruiser. Is it just PVP which dissuades people from going to low/null? I'd say it's the mindless ganking, the vast majority of low-sec inhabitants shoot everything that moves as a low sec-status is fairly meaningless. Istr it being suggested in another thread (sorry don't remember when, where and by whom) to vastly increase the repercussions of a low sec status in some way (I don't recall the details). This, to me, seems like a good move (well, depending on how they go about it) as it will dissuade mindless ganking (witouth making it impossible) and increase real pirating (= blowing up stuff to turn a profit). If you want to shoot everything that isn't blue, W-Space and Null are that way => To me low-sec will be worth it when a newbie stumbles his Cormorant in there and the residents there go "Meh, not worth it." over "WOOOOO! FREE KILL!". Otoh someone flying his Domi crammed full of loot around should still get popped without a second thought. That is the "feeling" low-sec evokes with me when I read the description, not the free for all it is now. Then again, I'm just a carebear that occasionally jumps into W-space, as I feel W-space is worth the risk a lot more than low-sec.
You only make profit if you shoot everything that is not blue. Loot - Ransom - Salvage that is our main income. I want to quote a wise man that uses to say "A cyno in Aunenen is a Million in Jita" |

Muad 'dib
The Imperial Fedaykin
478
|
Posted - 2012.09.04 11:28:00 -
[118] - Quote
hi-bears are a'scared of low sec and null.
CCP made it so harsh compared that all the hi-bears assume its full of professional pirates and gimungus alliances.
How do you make the 'leap' out of high sec more desirable?
Id like to see some gradation between 0.4,0.3,0.2 and 0.1 sec space, not this 1.0-0.5 happy, 0.4-> QQ
also make living in low sec a 'thing', sec to earn for your sometimes 'pirate' ways, high sec and null loose no sec because its do our die, low sec is that middle ground yet near impossible to stay out of outlaw status. needs to change imo. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Tippia
Sunshine and Lollipops
9346
|
Posted - 2012.09.04 15:28:00 -
[119] - Quote
Brooks Puuntai wrote:I can farm a group of mobs and force another player out. I can fly around and mine everything so the other people leave. I can undercut everyone's auctions. ...In WoW.. Does that make WoW a PvP game? No, because WoW contains content that is not subject to player competition. EVE does not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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