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rodyas
Tie Fighters Inc
698
|
Posted - 2012.09.01 00:48:00 -
[1] - Quote
In the FW I-hub improvement thread I-hub thread
CCP Ytterbium says, when asked about hi sec stations being too good,:
Q: ONE OF THE REASONS FOR LOW-SECURITY SPACE BEING CRAP REMAINS THAT HIGH-SECURITY STATIONS ARE TOO GOOD IN THE FIRST PLACE, DO YOU HAVE PLANS TO ADJUST THIS?
A: Indeed we do. This topic brought quite an internal discussion, and while this most likely won't be part of a Factional Warfare iteration, we do want to have a look at reducing high-security stations effectiveness to make other areas of space more interesting. Some examples could be reducing refining rates, increasing ISK payment to install jobs. Nothing is set in stone as this is not planned for the immediate future however. Another good idea we noticed here was to tie high-security tax with the war performance of its related Factional Warfare Militia. So if, by example, the Caldari Militia are losing the war in Factional Warfare, all taxes in Caldari State high-security space could go up to support the war effort.
I know its not near Halloween yet, but I really wanted to get some frights going.
I haven't made up my mind yet wether I like or don't like it yet. Mostly cause I hear stories of when EVE had less players and how awesome it sounded. But who knows, maybe more people would play if this happened. I sadly lost my Magic 8 ball app, so I can't tell the future right now. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Regan Rotineque
Center for Advanced Studies Gallente Federation
25
|
Posted - 2012.09.01 00:56:00 -
[2] - Quote
Let me adjust my tinfoil hat first. ;)
:::::runs about his room wailing about how unfair these changes could be to the Carebear population::::::
Readjusts tinfoil hat
~R~ |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
1997
|
Posted - 2012.09.01 00:58:00 -
[3] - Quote
Regan Rotineque wrote:Let me adjust my tinfoil hat first. ;)
:::::runs about his room wailing about how unfair these changes could be to the Carebear population::::::
Readjusts tinfoil hat
~R~
http://media.fukung.net/images/31177/37e513223fc1b8eef76aa24bae71169b.jpg Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

stoicfaux
1526
|
Posted - 2012.09.01 00:59:00 -
[4] - Quote
Prices in high-sec go up, prices overall go up?
Meaning, I don't think it will make a difference unless the economic and industrial advantages are worth the loss of ships and cargo to piracy.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Arrs Grazznic
Poena Executive Solutions
74
|
Posted - 2012.09.01 01:01:00 -
[5] - Quote
There will be tears.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
517
|
Posted - 2012.09.01 01:05:00 -
[6] - Quote
Capital! Nothing Found |

James 315
Caldari Provisions Caldari State
2547
|
Posted - 2012.09.01 01:15:00 -
[7] - Quote
Highsec desperately needs to be nerfed, while lowsec and nullsec should be buffed. That's just common sense. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Irya Boone
Escadron leader
39
|
Posted - 2012.09.01 01:16:00 -
[8] - Quote
Instead Of nerfing High sec why not just improve the other sec? need an alien brain to think ?
Increase the refine yield in POS , in station in low en Null sec , Put some natural phenomenas .. like making the astroids more friable in Low sec or null sec or W-space more friable === more yield
and remove ability to set pos in High sec ... or increase the drawbacks ( more fuel to use in High sec or less in low /null W-space.
too much ways i stop here!! Whormoles are working as Intended .. so don't Touch my Hole CCP !!! CCP Why don't you name the 0.0 and null system With real name of solar system it would be so awesome !!! and put some NASA logo on the game :)
|

Paul Oliver
Federal Navy Academy Gallente Federation
463
|
Posted - 2012.09.01 01:20:00 -
[9] - Quote
As a (currently) risk averse casual carebear I will gladly adapt to whatever nerfs come my way until such time as I quit out of boredom and take my money elsewhere.  Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it. |

rodyas
Tie Fighters Inc
698
|
Posted - 2012.09.01 01:22:00 -
[10] - Quote
I like the idea of adding more or different or perhaps unseen features to low sec.
But pirates down there will still be hard to handle, and make those features worthwhile.
Hell just add pvp features if anything then, if pirates are always gonna win down there. Perhaps like WHs, some systems get armor buffs and some get shield buffs, or perhaps those buffs change randomly as well.
Or perhaps all ships just move faster down there or something. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Tippia
Sunshine and Lollipops
9305
|
Posted - 2012.09.01 01:28:00 -
[11] - Quote
Irya Boone wrote:Instead Of nerfing High sec why not just improve the other sec? Because it leads to power creep.
Nerfs are often far better a tool to fix imbalances than buffs.
Anyway, there's not much to be scared about in that proposal.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

rodyas
Tie Fighters Inc
698
|
Posted - 2012.09.01 01:31:00 -
[12] - Quote
Tippia wrote:
Anyway, there's not much to be scared about in that proposal.
Compared to your trolling true.
Luckily, CCP hasn't decided yet wether to add that to null sec. Shivers. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Andski
GoonWaffe Goonswarm Federation
4511
|
Posted - 2012.09.01 01:33:00 -
[13] - Quote
it'll probably bring about the much-needed death of mineral compression
death2allmineralcompression please leave |

Tippia
Sunshine and Lollipops
9305
|
Posted - 2012.09.01 01:34:00 -
[14] - Quote
rodyas wrote:Compared to your trolling true. Actually, compared to nothing, it's a bit scary, but that's just because 0.1 on the scare-o-meter is scarier than something that doesn't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

rodyas
Tie Fighters Inc
698
|
Posted - 2012.09.01 01:37:00 -
[15] - Quote
Andski wrote:it'll probably bring about the much-needed death of mineral compression
death2allmineralcompression
Well hi-sec markets might be the best source of tritanium and such. So that might not go away so fast, but who knows. Maybe less veldspar will be found in hi sec as well.
Just remove ice and veldspar to low and null only. I will not be voting in the CSM election, so you need to go vote to make up for me. |

rodyas
Tie Fighters Inc
698
|
Posted - 2012.09.01 01:38:00 -
[16] - Quote
Tippia wrote:rodyas wrote:Compared to your trolling true. Actually, compared to nothing, it's a bit scary, but that's just because 0.1 on the scare-o-meter is scarier than something that doesn't exist.
True, I am just the director of this horror thread, so I am trying to keep the atmosphere going. As in hi-seccers don't feel like they have alot, so Jason coming to our poor village is scary.
(But to be fair, apperently FW people don't have alot either, and look at our pauper sources of isk as awesome and overpowered. Perhaps a sequel to the horror thread should be made.) I will not be voting in the CSM election, so you need to go vote to make up for me. |

Anya Ohaya
School of Applied Knowledge Caldari State
164
|
Posted - 2012.09.01 01:40:00 -
[17] - Quote
stoicfaux wrote: Meaning, I don't think it will make a difference unless the economic and industrial advantages are worth the loss of ships and cargo to piracy.
Also assuming that losses to piracy aren't higher than the cost of running a high sec POS. People already use POS's rather than low sec copy lines.
|

Nyreanya
Serenity Labs New Eden Research.
370
|
Posted - 2012.09.01 01:52:00 -
[18] - Quote
If this happens with/after the POS redesign, I think it'd be acceptable. "Acceptable" here meaning the flood damage from tears would be minimal. It could add incentive for people to put up more POSes, leading to more conflict over moons. Want to run a mining/industry corp? You'll need (at least temporarily) to have pvpers to help clear out a moon for your refining/manufacturing POS.
The real true hard-core I-won't-risk-my-ship-no-matter-what players will still be able to make ISK in highsec, even with reduced refine rates or increased taxes. Almost anything that makes lowsec a viable goal/stepping stone would be good. [/sarcasm] |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
146
|
Posted - 2012.09.01 20:40:00 -
[19] - Quote
it doesn't matter how nice you make lowsec, carebears will never go there, they'l just charge more and continue producing in highsec. If they wanted a little risk for a bigger reward, they'd already be in null.
|

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
186
|
Posted - 2012.09.01 21:27:00 -
[20] - Quote
As someone who runs multiple manufacture/invention characters in high-sec I can say this is greatly needed. My main lives in lowsec (formerly in nul-sec), but all my manufacture alts are in high-sec because it is safer and more profitable. The only thing you need a POS for in high-sec is copying, the rest of the T2 invention/manufacturing process can be done all in stations. There are such a silly amount of manufcature and invention slots there is no need to waste isk on labs and manufacure arrays. On top of all the station slots, it is so much safer in high-sec. It is also easier to get mats in high-sec due to access to all the trade hubs. I make over a bil a month, all nearly 100% risk free because it's all in high-sec. |

Brooks Puuntai
Nomadic Asylum Still Censored
696
|
Posted - 2012.09.01 21:33:00 -
[21] - Quote
I don't see a issue per say with the changes, but the overall mindset is terrible. Nerfing one area to try and incentivise people to go to another isn't going to work, it hasn't before it won't now. Depending on how deep CCP tries to nerf highsec, they will end up losing more then they gain. If CCP is really concerned about low-sec then they need to actually change it to appeal to people, not cut around the other areas to force people to go there. |

Lord Zim
1204
|
Posted - 2012.09.01 21:35:00 -
[22] - Quote
Irya Boone wrote:Instead Of nerfing High sec why not just improve the other sec? need an alien brain to think ? Because hisec is setting much too high a baseline. Need I refer you to the fact that hisec has more innate production capacity in single systems than whole nullsec regions? Hisec has refinement and manufacturing in the same station, even? |

Thrym Garsk
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.09.01 21:44:00 -
[23] - Quote
The only thing I'd see as a bad thing would be tying a tax rate to factional warfare success. The way it is right now, we Minmatar already enjoy owning huge swathes of faction warfare space, an attribute that already suggests that Minmatar is fielding a more successful and populous low sec player base.
If this where to continue(and it would, read on) in a universe in which that success positively affected your incomes, we would rapidly see an influx of Minmatar players and a loss of their opponents--there is no point in being on the losing team if it penalizes your income infrastructure like that.
Now, a person might suggest that people would migrate to the "underdog" team, but that just isn't the case. MMO history clearly shows that the more successful PvP "realm" in virtually all games guarantees its high population, whereas the less successful always lags behind in numbers and success. |

iskflakes
Magnets Inc.
39
|
Posted - 2012.09.01 21:47:00 -
[24] - Quote
Highsec badly needs a nerf. Right now its members have no reason to leave. I would remove the ability to build anything except frigates and destroyers and have only two station services per station. Seeing as there are about 5 stations per system together they will still have all the services. I think removing concord would also help adjust the risk/reward balance, faction police should be good enough. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

James 315
Caldari Provisions Caldari State
2555
|
Posted - 2012.09.01 21:57:00 -
[25] - Quote
iskflakes wrote:Highsec badly needs a nerf. Right now its members have no reason to leave. I agree, it's simple risk:reward. Highsec must either have its reward nerf, or its risk buffed. So far there hasn't been much in the way of buffing risk, to say the least...
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Garreth Vlox
Blackened Skies The Unthinkables
105
|
Posted - 2012.09.01 22:13:00 -
[26] - Quote
Paul Oliver wrote:As a (currently) risk averse casual carebear I will gladly adapt to whatever nerfs come my way until such time as I quit out of boredom and take my money elsewhere. 
I'm sure CCP is terrified of the loss of one guy in an NPC corp mining veld in highsec because you're the only one doing that right? The LULZ Boat. |

Yokai Mitsuhide
Exiled Mining
1419
|
Posted - 2012.09.01 22:34:00 -
[27] - Quote
James 315 wrote:iskflakes wrote:Highsec badly needs a nerf. Right now its members have no reason to leave. I agree, it's simple risk:reward. Highsec must either have its reward nerf, or its risk buffed. So far there hasn't been much in the way of buffing risk, to say the least...
You griefers will whine no matter what changes they make...they will never be "good enough" for you. |

Lord Zim
1205
|
Posted - 2012.09.01 22:43:00 -
[28] - Quote
Yokai Mitsuhide wrote:You griefers will whine no matter what changes they make...they will never be "good enough" for you. I guess you missed the whole "hisec has more manufacturing capability in one system than nullsec has in most regions" and "hisec has refining and manufacturing in the same station, whereas nullsec must refine in one system and move to another" tidbit, amongst other details which make doing anything other than reacting and building supercaps in nullsec an exercise in retardation? |

Mr Epeen
It's All About Me
1771
|
Posted - 2012.09.01 23:34:00 -
[29] - Quote
rodyas wrote: I sadly lost my Magic 8 ball app, so I can't tell the future right now.
Kids today 
You know there's a real world outside your iphone. It has real items. The kind of stuff us old people used to be able to hold in our hands and shake for real. Like magic eight balls, for instance.
Mr Epeen 
There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Paul Oliver
Federal Navy Academy Gallente Federation
532
|
Posted - 2012.09.01 23:41:00 -
[30] - Quote
Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec?  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.01 23:42:00 -
[31] - Quote
Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one.
They should up the gate guns and have them target any negative status automatically if they.....oh wait there was already an ocean of tears from the people sitting on gates over that.
So, which side is going to have its cake and eat it too? |

Lord Zim
1205
|
Posted - 2012.09.01 23:46:00 -
[32] - Quote
Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). |

Tippia
Sunshine and Lollipops
9309
|
Posted - 2012.09.01 23:48:00 -
[33] - Quote
Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? What kinds are that?
Quote:nobody wants to bother running around getting griefed and blown up by gatecamp blobs. Luckily, those are quite rare in lowsec GÇö arguably more so than in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.01 23:54:00 -
[34] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as).
So tell me, will that change with these changes?
Go ahead and deny that while I have a beer.
|

non judgement
Without Fear Flying Burning Ships Alliance
817
|
Posted - 2012.09.02 00:00:00 -
[35] - Quote
I didn't realise low/null was so safe. I'll just take my freighter there without an escort. Nothing could possibly go wrong. I trust the people in this thread when they say it's completely safe. |

Garreth Vlox
Blackened Skies The Unthinkables
105
|
Posted - 2012.09.02 00:03:00 -
[36] - Quote
Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone?
Spoken like someone who doesn't live in null sec. The LULZ Boat. |

Lord Zim
1205
|
Posted - 2012.09.02 00:04:00 -
[37] - Quote
Herzog Wolfhammer wrote:So tell me, will that change with these changes? Will what change? The fact that not everyone in nullsec is sitting on hisec->low/nullsec gates 23.5/7 and just salivating for a dumbass to jump through?
Why yes, we'll certainly turn morbidly ******** the instant these changes are implemented. We'll let the rest of nullsec be left completely undefended, because we MUST make sure nobody can get from hisec to nullsec. It's literally the most important thing to do after these changes are put into place.
(You're dumb, and you should feel bad.) |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2003
|
Posted - 2012.09.02 00:09:00 -
[38] - Quote
I get from hisec to null all the time, I think in my 6 years I've been ganked at the border like 3 times so far  Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

Lilianna Star
SAZI Enterprises The Aslyum
89
|
Posted - 2012.09.02 00:09:00 -
[39] - Quote
rodyas wrote:In the FW I-hub improvement thread I-hub threadCCP Ytterbium says, when asked about hi sec stations being too good,: Q: ONE OF THE REASONS FOR LOW-SECURITY SPACE BEING CRAP REMAINS THAT HIGH-SECURITY STATIONS ARE TOO GOOD IN THE FIRST PLACE, DO YOU HAVE PLANS TO ADJUST THIS? A: Indeed we do. This topic brought quite an internal discussion, and while this most likely won't be part of a Factional Warfare iteration, we do want to have a look at reducing high-security stations effectiveness to make other areas of space more interesting. Some examples could be reducing refining rates, increasing ISK payment to install jobs. Nothing is set in stone as this is not planned for the immediate future however. Another good idea we noticed here was to tie high-security tax with the war performance of its related Factional Warfare Militia. So if, by example, the Caldari Militia are losing the war in Factional Warfare, all taxes in Caldari State high-security space could go up to support the war effort. I know its not near Halloween yet, but I really wanted to get some frights going. I haven't made up my mind yet wether I like or don't like it yet. Mostly cause I hear stories of when EVE had less players and how awesome it sounded. But who knows, maybe more people would play if this happened. I sadly lost my Magic 8 ball app, so I can't tell the future right now.
What would be ingenious would be if that extra tax actually went to the militia players in some form to make it easier to recover from a slump. |

rodyas
Tie Fighters Inc
705
|
Posted - 2012.09.02 00:24:00 -
[40] - Quote
Lilianna Star wrote:
What would be ingenious would be if that extra tax actually went to the militia players in some form to make it easier to recover from a slump.
" So if, by example, the Caldari Militia are losing the war in Factional Warfare, all taxes in Caldari State high-security space could go up to support the war effort."
Seems like that is what they wanted to do with taxes, help the militia out when it was doing badly. Could be exploited though, especially with how popular caldari space is.
After reading alot of replies, it seems most players want low sec to be pvp or non safe, as well as pve elements thrown into it as well. Like more station slots and better manufacturing and refining.
I kind of liked the idea of going pure pvp down there, ( I almost wouldn't mind T2 manufacturing slots down there with bonuses to speed of T2 items or invention or something) But that is tied to T1 items as well, which would still be cumbersome. I am not sure what other items for pve that tinge with pvp. Suppose implants could work.
Not sure about refining though, or the pure T1 aspects in low sec.
EDIT: I just thought perhaps ( I know people don' t like mineral compression, but perhaps to help with looted player wrecks) Stations down there get perfect T2 refining. As in bring in T2 modules, break them down, the use the better slots, or perhaps with looted wrecks and not liking the guns or amor or shield ya looted, can break it down, and build the items you do need or would use. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Frying Doom
Zat's Affiliated Traders
682
|
Posted - 2012.09.02 00:28:00 -
[41] - Quote
Originally I was against this mechanic but on further consideration, it might actually be the way to go. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

rodyas
Tie Fighters Inc
705
|
Posted - 2012.09.02 00:31:00 -
[42] - Quote
^ What mechanic? I will not be voting in the CSM election, so you need to go vote to make up for me. |

Dyvim Slorm
MNU Operations Luna Sanguinem
32
|
Posted - 2012.09.02 00:35:00 -
[43] - Quote
IMV there needs to be reason to live in lowsec., at present the main reason to go there is pvp and then you're taking a sec hit, so you're better of in nullsec in any case.
Lowsec needs a real advantage, maybe something like double speed research, or some type of illegal manufacturing that can't be done in high or null sec which is highly profitable. |

Frying Doom
Zat's Affiliated Traders
682
|
Posted - 2012.09.02 01:09:00 -
[44] - Quote
rodyas wrote:^ What mechanic? Some examples could be reducing refining rates, increasing ISK payment to install jobs. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
1210
|
Posted - 2012.09.02 01:13:00 -
[45] - Quote
And higher tax to buy/sell things. |

Qvar Dar'Zanar
EVE University Ivy League
87
|
Posted - 2012.09.02 01:20:00 -
[46] - Quote
Increase taxes on production -> Increase prices on everything -> Solved
I'm not going to fly billions of cargo worth in and out of low-sec just because it's a bit cheaper to sell/buy there. |

Daemonspirit
Adhocracy Incorporated Adhocracy
1
|
Posted - 2012.09.02 01:32:00 -
[47] - Quote
rodyas wrote: we do want to have a look at reducing high-security stations effectiveness to make other areas of space more interesting. Because the rest of space is unused and *nothing* happens outside of hi-sec...
Fixing symptoms is not going to fix the problem.
The problem being that there are a lot of people not interested in null (or K space for that matter). Buffing null sec manufacturing capacity would bring a few guys out, but I am guessing most large corps (and alliances) already have their own production, so not so much moving random people out of hi-sec, but rather the existing null sec (player based) manufacturers would relocated their hi-sec operations to be closer to their mains.
That's a good thing for them, but ultimately, there are lots of people uninterested in null...
Give them something interesting and they will go.
Currently WH space draws off a lot of people that might otherwise (someday) move to null, but I've seen recently that CCP and the CSM are determined to turn it into "null-sec lite", so you may get some migration from there... |

Doddy
Excidium. Executive Outcomes
111
|
Posted - 2012.09.02 01:33:00 -
[48] - Quote
Soi Mala wrote:it doesn't matter how nice you make lowsec, carebears will never go there, they'l just charge more and continue producing in highsec. If they wanted a little risk for a bigger reward, they'd already be in null.
No they wouldn't. there is no greater reward for industry in null. Null is completely broken for industry. A minor ship production concern will use all build slots in an entire sov null region. Meanwhile single hi sec systems can have a greater production capacity. Unsurprisingly this means all 0.0 entities do their industry (other than capital production and reactions which are sec limited) in hi sec. That or do away with their industrial arm entirely and just buy from jita and jumpfreighter it in.
This has nothing to do with carebears. Very few of the big builders are carebears.
|

Doddy
Excidium. Executive Outcomes
111
|
Posted - 2012.09.02 01:38:00 -
[49] - Quote
CCP should have introduced better pricing systems for services long ago (in general not just in hi sec), it would have saved them a hell of a lot of grief. Everything from broker fees to installation prices and even npc sell orders should be scalable with use. Currently the only thing that is (and thus the only thing that spreads population out at all now agent quality is gone) is office rentals .... |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
551
|
Posted - 2012.09.02 02:44:00 -
[50] - Quote
rodyas wrote:misguided attempts at risk aversion modification... Sure, help null-sec industrialists, i don't think anyone has a problem with that. What I've seen in the last 4 years though has been the constant nerfing of Hi sec and it still isn't "bad" enough to entice people to null...
Then CCP goes and does something like buff concord times and buff mining ships...
schizophrenic as hell....
Interdict Hi-Sec - it's the only way to be sure... |

Yokai Mitsuhide
Exiled Mining
1423
|
Posted - 2012.09.02 03:07:00 -
[51] - Quote
Lord Zim wrote:Yokai Mitsuhide wrote:You griefers will whine no matter what changes they make...they will never be "good enough" for you. I guess you missed the whole "hisec has more manufacturing capability in one system than nullsec has in most regions" and "hisec has refining and manufacturing in the same station, whereas nullsec must refine in one system and move to another" tidbit, amongst other details which make doing anything other than reacting and building supercaps in nullsec an exercise in retardation?
Imagine that...High Security space...where there would be more civilization has more options in stations/systems. |

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
56
|
Posted - 2012.09.03 06:08:00 -
[52] - Quote
Herzog Wolfhammer wrote:Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). So tell me, will that change with these changes? Go ahead and deny that while I have a beer.
you have heard of cloaky haulers and jump freighters right? Also they're talking about lowsec not null, no bubbles means only idiots jumping into low with no scout or the proper ship get popped by camps, which is a surpisingly high number of people.
SLAPD - Star Scientist, I science stars |

Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.03 08:38:00 -
[53] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:So tell me, will that change with these changes? Will what change? The fact that not everyone in nullsec is sitting on hisec->low/nullsec gates 23.5/7 and just salivating for a dumbass to jump through? Why yes, we'll certainly turn morbidly ******** the instant these changes are implemented. We'll let the rest of nullsec be left completely undefended, because we MUST make sure nobody can get from hisec to nullsec. It's literally the most important thing to do after these changes are put into place. (You're dumb, and you should feel bad.)
Last time I roamed in goon space, there as a ship sitting on a gate, a rookie ship. We popped it, and the capsule just sat there, like a mining bot.
So tell me someone was not on the other end of that gate-watch bot. Tell me that these won't pop up everywhere.
And having to resort to name calling is pretty much what I expected from you. As advertised. |

Herzog Wolfhammer
Sigma Special Tactics Group
1719
|
Posted - 2012.09.03 08:40:00 -
[54] - Quote
Cat Casidy wrote:Herzog Wolfhammer wrote:Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). So tell me, will that change with these changes? Go ahead and deny that while I have a beer. you have heard of cloaky haulers and jump freighters right? Also they're talking about lowsec not null, no bubbles means only idiots jumping into low with no scout or the proper ship get popped by camps, which is a surpisingly high number of people.
Any game that required you to get more accounts for certain things looks like a scam to most people. Your "solution" is typical, and well avoided. Sure, you can do XYZ with one account for x, one for y, one for z. Maybe that's OK for you, but people think that's a scam.
Having to pay double the rate just because of people who are going to sit there and kill everything that comes through makes for a crap game. |

Gillia Winddancer
Shiny Noble Crown Services
58
|
Posted - 2012.09.03 08:44:00 -
[55] - Quote
I see that people are still stomping at the wrong reasons as to why high-sec dwellers will never go to low- or nullsec 
I still say that you can rebalance high/low/null-sec income until the world ends, it'd still do absolutely nothing to improve the situation.
|

Lord Zim
1242
|
Posted - 2012.09.03 08:51:00 -
[56] - Quote
Herzog Wolfhammer wrote:Last time I roamed in goon space, there as a ship sitting on a gate, a rookie ship. We popped it, and the capsule just sat there, like a mining bot.
So tell me someone was not on the other end of that gate-watch bot. So that was a "gate-watch bot", was it? Did you report it?
Herzog Wolfhammer wrote:Tell me that these won't pop up everywhere. I dunno, first I've heard of it, but I wouldn't put it past people to have a secondary char sitting on the in-gate to their ratting/mining system and keep the client on their secondary monitor, just to be safer.
Although I don't see why that would be needed, since apparently local makes nullsec so safe, nobody ever dies there.
Herzog Wolfhammer wrote:Any game that required you to get more accounts for certain things looks like a scam to most people. Your "solution" is typical, and well avoided. Sure, you can do XYZ with one account for x, one for y, one for z. Maybe that's OK for you, but people think that's a scam.
Having to pay double the rate just because of people who are going to sit there and kill everything that comes through makes for a crap game. There's also this concept called "working with other people". I think it's a baseline feature of this game. |

Frying Doom
Zat's Affiliated Traders
715
|
Posted - 2012.09.03 08:59:00 -
[57] - Quote
Gillia Winddancer wrote:I see that people are still stomping at the wrong reasons as to why high-sec dwellers will never go to low- or nullsec  I still say that you can rebalance high/low/null-sec income until the world ends, it'd still do absolutely nothing to improve the situation. It does require some small nerfs to Hisec and on the opposite side giving Null and lo purposes and reasons for being.
Low is getting better with FW but still needs more and Null well maybe that needs flushing. It is probably less work to completely redo those mechanics than it is to bandaid the current systems.
But hopefull some game wide cahnges to corp management and POSs will at least help Null Any Spelling, gramatical and literary errors made by me are included free of charge.
|

ugh zug
39
|
Posted - 2012.09.03 09:07:00 -
[58] - Quote
lets think about this for a minute ccp....
you nerf high sec anger 60% of your player base + riots high sec subscription decrease by 30-40% 15 % additional subscription fallout due to inflation/market shortages. ccp goes bankrupt because dust flop + sudden decline in eve subscriptions might as well call the patch incarna 2.0; derpaggedonGäó
just saying, you should know who's paying your bills... and you shouldn't force people into a game play style that they clearly do not want. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

ugh zug
39
|
Posted - 2012.09.03 09:11:00 -
[59] - Quote
Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone?
this Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
58
|
Posted - 2012.09.03 09:14:00 -
[60] - Quote
Herzog Wolfhammer wrote:Cat Casidy wrote:Herzog Wolfhammer wrote:Lord Zim wrote:Herzog Wolfhammer wrote:Any change that is only going to serve funneling targets to people who sit on gates killing everything that moves is not going to be a good one. If this is going to be some bad "hurr the road to nullsec is camped EVERYWHERE and YOU WILL DIE" post, don't bother, because it's not the big problem you perceive it to be (or want to portray it as). So tell me, will that change with these changes? Go ahead and deny that while I have a beer. you have heard of cloaky haulers and jump freighters right? Also they're talking about lowsec not null, no bubbles means only idiots jumping into low with no scout or the proper ship get popped by camps, which is a surpisingly high number of people. Any game that required you to get more accounts for certain things looks like a scam to most people. Your "solution" is typical, and well avoided. Sure, you can do XYZ with one account for x, one for y, one for z. Maybe that's OK for you, but people think that's a scam. Having to pay double the rate just because of people who are going to sit there and kill everything that comes through makes for a crap game.
When did I say anything about having two accounts? You're just making up things to whine about now.
SLAPD - Star Scientist, I science stars |

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
58
|
Posted - 2012.09.03 09:41:00 -
[61] - Quote
Gillia Winddancer wrote:I see that people are still stomping at the wrong reasons as to why high-sec dwellers will never go to low- or nullsec  I still say that you can rebalance high/low/null-sec income until the world ends, it'd still do absolutely nothing to improve the situation.
Agree, without thinking to hard on it, cuz I'm drunk and i hate thinking, you can build supers in null, sweet! i want that go there, there is no difference in what you can build in low vs high. T2 only built in low? No then my precious absos and astartes would cost like 500 mil at least. ok so some other processes/ research/ reactions that can only be done in low? Drat that still makes all my t2 hulls cost a ton...meh don't care, more business clearing towers and more wardec contracts. I'm in.
SLAPD - Star Scientist, I science stars |

Signal11th
641
|
Posted - 2012.09.03 09:48:00 -
[62] - Quote
Tippia wrote:Irya Boone wrote:Instead Of nerfing High sec why not just improve the other sec? Because it leads to power creep. Nerfs are often far better a tool to fix imbalances than buffs. Anyway, there's not much to be scared about in that proposal.
This^^, basically if you keep buffing stuff there's no real point playing after a while as there is no challenge. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1243
|
Posted - 2012.09.03 10:20:00 -
[63] - Quote
ugh zug wrote:Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone? this Tons of people do "stick to hisec", not because of some skewed "risk/reward" mechanic, but because of some skewed "effort/reward" mechanic. L4s make it pretty difficult for CCP to make the rewards in nullsec worth it so people will actually move there, without CCP going in a panic over the effect this has on the economy. See: The initial version of the anoms, the panic anom nerf a few months later, and the effect this had on the nullsec population.
Hisec has so much industrial capacity, and makes everything so cheaply and easy to make/get a hold of, that trying to be a manufacturer in nullsec is borderline ******** (that is, unless you're manufacturing supercaps, in which case oh well nowhere else to make them vOv). While this doesn't strictly mean hisec needs to be nerfed, hisec is again setting a very, very high baseline which nullsec will find it hard to compete with.
Now, a hisec representative would probably just end up going "well, nerf JFs, that way it'll be less effort to build it in nullsec", and he'd still probably miss out on the whole issue with deklein having less industrial capacity than a fair bit of the hisec systems in the game as it is, or he'd go "hurr durr put up POSes to expand your industrial capacity", completely ignoring the fact that POS-based manufacturing is a cockstab of epic proportions (and I commend the WH guys for putting up with it, but I don't think they have that much choice), it's a huge security risk for everyone involved, it's a drain on isotopes (which, again, must come from somewhere), etc etc etc.
Both of these things mean that hisec is going to be the preferred place to be for a vast majority of the populous. I'm guilty of this myself, because I've tried to "run anoms" vs "run l4s", and let me tell you it's vastly preferable to run L4s, both effort-wise and stress-wise. I've tried to do industry in nullsec vs doing it in hisec and importing it, and let me tell you it's vastly preferable to do it in hisec and import it. It's cheaper, easier, and most just as importantly it's vastly less effort.
Cat Casidy wrote:Agree, without thinking to hard on it, cuz I'm drunk and i hate thinking, you can build supers in null, sweet! i want that go there, there is no difference in what you can build in low vs high. T2 only built in low? No then my precious absos and astartes would cost like 500 mil at least. ok so some other processes/ research/ reactions that can only be done in low? Drat that still makes all my t2 hulls cost a ton...meh don't care, more business clearing towers and more wardec contracts. I'm in. I've no idea what the hell you're going on about, but it sounds like you shouldn't post while drunk. |

Tarn Kugisa
Infinite Covenant Tribal Band
125
|
Posted - 2012.09.03 10:23:00 -
[64] - Quote
Irya Boone wrote:Instead Of nerfing High sec why not just improve the other sec? need an alien brain to think ?
Increase the refine yield in POS , in station in low en Null sec , Put some natural phenomenas .. like making the astroids more friable in Low sec or null sec or W-space more friable === more yield
and remove ability to set pos in High sec ... or increase the drawbacks ( more fuel to use in High sec or less in low /null W-space.
too much ways i stop here!!
Lore: Because More Fluid-Routers have to be run to keep a starbases' charter online, it has to use more fuel to keep them online. Or something like that I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.03 10:35:00 -
[65] - Quote
I always thought the buff lowsec/nullsec/wh approach would be better. But I guess I can't argue with the mighty Ytterbium and his nerf highsec approach. Something has to be done about the disproportionate amount of rewards. |

Muad 'dib
The Imperial Fedaykin
476
|
Posted - 2012.09.03 10:37:00 -
[66] - Quote
Low sec could do with some security status changes, the current system is a bit silly. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

feihcsiM
Last Exit For The Lost Dark Therapy
28
|
Posted - 2012.09.03 11:31:00 -
[67] - Quote
No medical facilities or repair facilities in highsec outside of starter systems plz. It's the end of the world as we know it and I feel fine. |

William Walker
House Aratus Fatal Ascension
40
|
Posted - 2012.09.03 11:34:00 -
[68] - Quote
Nerf everything I say. How about turning concord off for a week, let's see what'll happen then. Or vice versa, Concord everywhere. Let's go bonkers. |

Rats
Federal Navy Academy Gallente Federation
163
|
Posted - 2012.09.03 11:35:00 -
[69] - Quote
James 315 wrote:Highsec desperately needs to be nerfed, while lowsec and nullsec should be buffed. That's just common sense. 
No, high sec doesn't need to be touched, lo and null need to be made more accessible and interesting.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Freya Gleamingstar
Ministry of War Amarr Empire
0
|
Posted - 2012.09.03 11:52:00 -
[70] - Quote
William Walker wrote:Nerf everything I say. How about turning concord off for a week, let's see what'll happen then. Or vice versa, Concord everywhere. Let's go bonkers.
Skew the Security level lines in some short plot events, great way to test who is going to cry the most.
- Due to some kind of Concord Space Sansha incursion, Concord will not respond in some hisec systems if their own territory is compromised...
- Or adversely, Faction Ships in limited numbers and capability start randomly appearing in their own Lowsec in some situations (unless you want to start seeing the first Concord Kills on Capital ships )
Crying aside, by blurring the boundaries between 0.5-0.4 lets say, it might influence more hisec-lowsec traffic.
Hisec should certainly have more mod-cons and amenities - it is supposed to be the most "civilized" (yes yes i know....). Perhaps as a sweetener Lowsec should house a majority of L4 Security Agents and perhaps more access to Pirate Faction Stations and agents... |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 12:00:00 -
[71] - Quote
I really don't understand why CCP has a priority to force people out of high sec.
LIke really do they have a meeting, sit down and say: " Ok guys, most of our subscribers enjoy playing our game this way, we have to change that, we have to make them play a game they don't want to play, that will surely keep them subscribed."
Either way these changes won't do anything at all to solve the "problem" of the concentration of the player base in high sec. |

Lord Zim
1245
|
Posted - 2012.09.03 12:04:00 -
[72] - Quote
Conniver Canwin wrote:I really don't understand why CCP has a priority to force people out of high sec. Which changes has CCP made to "force people out of hisec"? |

Sabrina Solette
Center for Advanced Studies Gallente Federation
81
|
Posted - 2012.09.03 12:05:00 -
[73] - Quote
stoicfaux wrote:Prices in high-sec go up, prices overall go up?
Meaning, I don't think it will make a difference unless the economic and industrial advantages are worth the loss of ships and cargo to piracy. (edit: Assuming they tweak the stations/costs to encourage people to use the "better"low-sec stations.)
edit: Although the losing FW == increased taxes is not a bad idea, IMO.
High-sec dwellers won't use low-sec stations, unless you can do away with gate camps. They'll just leave the game, it's odd how PvPers seem to deliberately keep over looking that fact.
You can't make people go where they don't want to go, if CCP try to force the issue they'll just lose people to other MMOs. |

Frying Doom
Zat's Affiliated Traders
720
|
Posted - 2012.09.03 12:07:00 -
[74] - Quote
Lord Zim wrote:Conniver Canwin wrote:I really don't understand why CCP has a priority to force people out of high sec. Which changes has CCP made to "force people out of hisec"? Well there was that minor mention of lowering refining rates and increased taxes, so with CCP making a such drastic changes Goonswarm will probably end up occupying 1 system as Hi-sec becomes barren with people leaving in droves. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 12:07:00 -
[75] - Quote
Lord Zim wrote:Now, a hisec representative would probably just end up going "well, nerf JFs, that way it'll be less effort to build it in nullsec", and he'd still probably miss out on the whole issue with deklein having less industrial capacity than a fair bit of the hisec systems in the game as it is, or he'd go "hurr durr put up POSes to expand your industrial capacity", completely ignoring the fact that POS-based manufacturing is a cockstab of epic proportions (and I commend the WH guys for putting up with it, but I don't think they have that much choice), it's a huge security risk for everyone involved, it's a drain on isotopes (which, again, must come from somewhere), etc etc etc. GǪthat said, as with so many other things, a POS revamp could really open up huge room and massive flexibility in how changes in this are can be done. I always got the feeling that POSes should have been the norm, somehow, for pretty much all player activities that didn't involve NPCs; that stations would be a watered-down poor man's version of the same thing that you'd want to get away from as soon as possible; and that outposts would be the supercharged version for when you are able and willing to really be responsible for everything.
None of those have happened and a POS revamp that would allow them to be the baseline could prove to be a promising first step. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Muad 'dib
The Imperial Fedaykin
476
|
Posted - 2012.09.03 12:10:00 -
[76] - Quote
Its not about FORCING people out, its the fact theres not enough fun and profitable things to do outside of high sec, they are not dangling enough "reward" for the perceived risk to entice the 100,000's in high sec to try something else! http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 12:19:00 -
[77] - Quote
Muad 'dib wrote:Its not about FORCING people out, its the fact theres not enough fun and profitable things to do outside of high sec, they are not dangling enough "reward" for the perceived risk to entice the 100,000's in high sec to try something else!
WEll, what hte dev answered was about trying to push people out of high sec through economic pressures. There's no mentions of adding types of rewards only taking things away from what alot of people like doing already.
W/e though the change isn't relaly big anyways and wont' affect much, I'm just hoping CCP isn't going to continue down the lets' make high sec no good so people don't play there road. |

Lord Zim
1245
|
Posted - 2012.09.03 12:23:00 -
[78] - Quote
Question time: What are the incentives, right now, for anyone to go outside of hisec to do anything? |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 12:25:00 -
[79] - Quote
Muad 'dib wrote:Its not about FORCING people out, its the fact theres not enough fun and profitable things to do outside of high sec, they (ccp) are not dangling enough "reward" for the perceived risk to entice the 100,000's in high sec to try something else!
But if CCP keep making high-sec dwellers lower and lower paid, it'll get to the point it's not even worth playing in high-sec then they'll just stop playing.
Make high-sec boring so as to make the others more interesting will only result in lost subs. Why not just wake up to that fact before this game gets ruined by the PvP faction calling for such changes. If CCP wants to make high-sec boring and not cost effective then they obviously are not worried about retaining subs. |

Muad 'dib
The Imperial Fedaykin
477
|
Posted - 2012.09.03 12:28:00 -
[80] - Quote
Lord Zim wrote:Question time: What are the incentives, right now, for anyone to go outside of hisec to do anything?
you can loose your +5 implants pretty quick in null i hear?
perhaps implant insurance? Heard that tossed around a few times. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Din Chao
Seraphim Initiative
80
|
Posted - 2012.09.03 12:29:00 -
[81] - Quote
Lord Zim wrote:Question time: What are the incentives, right now, for anyone to go outside of hisec to do anything? People do still shoot people in this game, right? vOv |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 12:33:00 -
[82] - Quote
Lord Zim wrote:Question time: What are the incentives, right now, for anyone to go outside of hisec to do anything?
Better ratting, better missions, better mining, capital ships, engage in huge alliance fleet battles, less or no consequences to attacking someone (as opposed to concord/gate guns in high sec), moon mining, better PI, ME slots, i'm sure there's more.
The incentives are there, people just don't want to bother with the I can be attacked at any moment playstyle of low/null. IT is somewhat an issue of people avoiding the financial risks as well. ALso alot of newer pilots probably don't want to be forced into pvp "fights" were the other pilot has million 20sp and you've just jumped in your first battlecruiser.
my 2 isk |

Barrak
Wormhole Engineers Greater Realms
54
|
Posted - 2012.09.03 12:33:00 -
[83] - Quote
Irya Boone wrote:Instead Of nerfing High sec why not just improve the other sec? need an alien brain to think ?
Way to much ISK in the game already and so much of it is rISK free.
No more buffing, only nerfing!!
You know how much those NULL sec boys and girls make? You want them to make more? |

Cede Forster
43
|
Posted - 2012.09.03 12:34:00 -
[84] - Quote
just put a 50% tax on everything in highsec
mission rewards, bounty, trading - you name it, they tax it
i mean somebody has to pay for the concord service, this stuff isnt cheap |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 12:37:00 -
[85] - Quote
Cede Forster wrote:just put a 50% tax on everything in highsec
mission rewards, bounty, trading - you name it, they tax it
i mean somebody has to pay for the concord service, this stuff isnt cheap
While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. |

Frying Doom
Zat's Affiliated Traders
722
|
Posted - 2012.09.03 12:44:00 -
[86] - Quote
Sabrina Solette wrote:Cede Forster wrote:just put a 50% tax on everything in highsec
mission rewards, bounty, trading - you name it, they tax it
i mean somebody has to pay for the concord service, this stuff isnt cheap While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. Nah just don't let them back into hi-sec for failure to pay taxes. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
1247
|
Posted - 2012.09.03 12:45:00 -
[87] - Quote
Din Chao wrote:Lord Zim wrote:Question time: What are the incentives, right now, for anyone to go outside of hisec to do anything? People do still shoot people in this game, right? vOv That's one, yes. Shooting someone in the face.
Conniver Canwin wrote:Better ratting, better missions, better mining, capital ships, engage in huge alliance fleet battles, less or no consequences to attacking someone (as opposed to concord/gate guns in high sec), moon mining, better PI, ME slots, i'm sure there's more. A good list here, yes. The only thing I'll have to disagree with a bit is the ME slots, as that's iirc more popular to deal with in hisec POSes.
Din Chao wrote:The incentives are there, people just don't want to bother with the I can be attacked at any moment playstyle of low/null. IT is somewhat an issue of people avoiding the financial risks as well. ALso alot of newer pilots probably don't want to be forced into pvp "fights" were the other pilot has million 20sp and you've just jumped in your first battlecruiser. Is it just PVP which dissuades people from going to low/null? |

Lord Zim
1247
|
Posted - 2012.09.03 12:46:00 -
[88] - Quote
Cede Forster wrote:just put a 50% tax on everything in highsec No.
Sabrina Solette wrote:While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. Why? |

Frying Doom
Zat's Affiliated Traders
723
|
Posted - 2012.09.03 12:50:00 -
[89] - Quote
Lord Zim wrote: Is it just PVP which dissuades people from going to low/null?
Well there is that and the fact that it stinks, especially for small corps and individual income levels. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 12:58:00 -
[90] - Quote
Lord Zim wrote:Cede Forster wrote:just put a 50% tax on everything in highsec No. Sabrina Solette wrote:While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. Why?
It was a bit of sacrasm in regard to the first quote in this post. After all nobody likes paying taxes.
It just shows the state of this community in this game. Probably one of the worst I've experienced out of 11 MMOs. PvPers and PvEers never mix well, always demanding this or that, PvPers in my experience tend to be the worst as they demand that PvEers have to PvP, whereas PvEers don't demand that PvPers have to PvE. |

James Amril-Kesh
4S Corporation RAZOR Alliance
605
|
Posted - 2012.09.03 13:02:00 -
[91] - Quote
Sabrina Solette wrote:Lord Zim wrote:Cede Forster wrote:just put a 50% tax on everything in highsec No. Sabrina Solette wrote:While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. Why? It was a bit of sacrasm in regard to the first quote in this post. After all nobody likes paying taxes. It just shows the state of this community in this game. Probably one of the worst I've experienced out of 11 MMOs. PvPers and PvEers never mix well, always demanding this or that, PvPers in my experience tend to be the worst as they demand that PvEers have to PvP, whereas PvEers don't demand that PvPers have to PvE. Except this is a PVP game. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:04:00 -
[92] - Quote
Lord Zim wrote:
Is it just PVP which dissuades people from going to low/null?
Pretty much, there's no other real dangers/annoyances in low/null that are any different from high. |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:06:00 -
[93] - Quote
James Amril-Kesh wrote: Except this is a PVP game.
Thought it was marketed as a sandbox, guess I heard wrong. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 13:09:00 -
[94] - Quote
James Amril-Kesh wrote:Sabrina Solette wrote:Lord Zim wrote:Cede Forster wrote:just put a 50% tax on everything in highsec No. Sabrina Solette wrote:While they're at it they can tax the corp/alliances in 0.0 by 50% to even it up a bit. Why? It was a bit of sacrasm in regard to the first quote in this post. After all nobody likes paying taxes. It just shows the state of this community in this game. Probably one of the worst I've experienced out of 11 MMOs. PvPers and PvEers never mix well, always demanding this or that, PvPers in my experience tend to be the worst as they demand that PvEers have to PvP, whereas PvEers don't demand that PvPers have to PvE. Except this is a PVP game.
Yeah, but the way high-sec was/is setup there's a lot of PvE players.
Easy way would be to turn high-sec into the same as low-sec and get rid of CONCORD and watch a lot of the high-sec players leave the game, if that's what you want. That way you could truly call it a PvP game.
|

Xpaulusx
Naari LLC
57
|
Posted - 2012.09.03 13:21:00 -
[95] - Quote
Brooks Puuntai wrote:I don't see a issue per say with the changes, but the overall mindset is terrible. Nerfing one area to try and incentivise people to go to another isn't going to work, it hasn't before it won't now. Depending on how deep CCP tries to nerf highsec, they will end up losing more then they gain. If CCP is really concerned about low-sec then they need to actually change it to appeal to people, not cut around the other areas to force people to go there. Exactly, putting a gun to players heads ain't the answer, besides making it more difficult for new players will make matters worst. Incentives are better. |

Lord Zim
1247
|
Posted - 2012.09.03 13:24:00 -
[96] - Quote
Conniver Canwin wrote:Pretty much, there's no other real dangers/annoyances in low/null that are any different from high. In my case, the reason I spend the majority of my time in hisec isn't because it's dangerous in low/null, it's because it's less effort, and the rewards are "good enough". There's literally no drawback to staying in hisec, except if I were a min/max focused person.
Well, that, and the fact that manufacturing in nullsec sucks dicks. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 13:25:00 -
[97] - Quote
Conniver Canwin wrote:James Amril-Kesh wrote:Except this is a PVP game. Thought it was marketed as a sandbox, guess I heard wrong. You can't really have the latter without the formerGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 13:37:00 -
[98] - Quote
Tippia wrote:Conniver Canwin wrote:James Amril-Kesh wrote:Except this is a PVP game. Thought it was marketed as a sandbox, guess I heard wrong. You can't really have the latter without the formerGǪ
You don't need PvP for a game to be a sandbox.
Saga of Ryzom (Sept 2004 release) was a sandbox game it was supposed to have a PvP element on release but it was not ready and was introduced a lot later. Before PvP was introduced it used to have a good community and was more of a sandbox than this one. Once PvP started the community changed and became like EVE is now a hostile conflicted player base with the rest just trying to stay out of the way. Result was a lot of the PvE players left. It's still about as Ryzom but it does not have much in the way of players now. |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:37:00 -
[99] - Quote
Tippia wrote:Conniver Canwin wrote:James Amril-Kesh wrote:Except this is a PVP game. Thought it was marketed as a sandbox, guess I heard wrong. You can't really have the latter without the formerGǪ
That is indeed true. The point I was trying to make is that the game has many facets other than PVP. The sandbox nature of eve makes it not only a PVP game, but also a PVR game (player vs rock), a PVE game, a PVPME game (player vs player market edition, a SVP game (scammer vs player) etc. As opposed to being an exclusively PVP game such as James post implied. |

Hypercake Mix
Magical Rainbow Bakery
21
|
Posted - 2012.09.03 13:39:00 -
[100] - Quote
Low-sec is "get shot"-sec. You go there when you want to lose your ship. ... is what I've been told by some players that used to play EVE.
Now, let me represent high-sec for a bit here. High-sec doesn't need a nerf. Low-sec needs something unique and low-sec'y.
High-sec only seems too rewarding because us players have devised methods to milk every drop out of it. It's filled with numerous alternate characters for specific roles like level 4 missions, mining, research, trade, etc, because who in the right mind would bring their main character out of low, null, or WH space back to high-sec to do them?
Let us talk about low-sec a bit. Level 5 missions. Can anyone reading this admit to having done organized, streamlined, and well documented level 5 missions after they moved it completely out of high-sec?
My opinion? Nerfing high-sec would accomplish no long-term benefits. The problem is us. WE are keeping people in high-sec, shoving them out and back into high-sec. The first step to making low-sec work is to make it not boring. The second step is to bring them to low-sec. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 13:46:00 -
[101] - Quote
Conniver Canwin wrote:That is indeed true. The point I was trying to make is that the game has many facets other than PVP. Yes. Those facets are also PvP, just not of the combat kind. When people say that EVE is a PvP game, that is what they mean: everything in it is PvP. Not everything is combat (although the game would collapse instantly if combat were removed), but all of it is still PvP in some form or another, and being a sandbox pretty much ensures that it must be that way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 13:50:00 -
[102] - Quote
Tippia wrote:Conniver Canwin wrote:That is indeed true. The point I was trying to make is that the game has many facets other than PVP. Yes. Those facets are also PvP, just not of the combat kind. When people say that EVE is a PvP game, that is what they mean: everything in it is PvP. Not everything is combat (although the game would collapse instantly if combat were removed), but all of it is still PvP in some form or another, and being a sandbox pretty much ensures that it must be that way.
I dunno when i was last shooting at a gisti predator i dont think it was human controlled. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 13:53:00 -
[103] - Quote
Tippia wrote:Conniver Canwin wrote:That is indeed true. The point I was trying to make is that the game has many facets other than PVP. Yes. Those facets are also PvP, just not of the combat kind. When people say that EVE is a PvP game, that is what they mean: everything in it is PvP. Not everything is combat (although the game would collapse instantly if combat were removed), but all of it is still PvP in some form or another, and being a sandbox pretty much ensures that it must be that way.
I still see PvP as combat not the watered down version it is today. Where everything is seen as PvP and where even the PvE servers of other games are still PvP in the minds of some people. Guess I'm just a bit old fashioned when it comes to PvP. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 13:58:00 -
[104] - Quote
Conniver Canwin wrote:I dunno when i was last shooting at a gisti predator i dont think it was human controlled. GǪand you shooting it meant that someone else missed out on those bounties and the loot that came with it.
You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Brooks Puuntai
Nomadic Asylum Still Censored
703
|
Posted - 2012.09.03 14:01:00 -
[105] - Quote
Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. |

MisterNick
The Sagan Clan Pax Romana Alliance
99
|
Posted - 2012.09.03 14:04:00 -
[106] - Quote
:failstocare: "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 14:05:00 -
[107] - Quote
Tippia wrote:...and you shooting it meant that someone else missed out on those bounties and the loot that came with it.
You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ
...and that's why some people think there are no PvE servers anymore and everything is PvP. The term PvP has been so watered down by some people it's totally meaningless now. PvP is just seen as competition by some people no matter how benign it is. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 14:05:00 -
[108] - Quote
Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. No. I'm using it in the sense it's being used when people say that EVE is a PvP game and that (Multiplayer) sandbox inherently means it's also PvP.
Sabrina Solette wrote:The term PvP has been so watered down by some people it's totally meaningless now. PvP is just seen as competition by some people no matter how benign it is. That's not watered down GÇö it's what the term actually means: Player vs. Player. EVE has it in every molecule of its design, and while people try to sloppily apply it to other games that have plenty of PvE content, the fact remains that that content is still PvE and isn't subject to any player competition.
If anything, equating PvP with combat alone is a misapplication of the term. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Lord Zim
1249
|
Posted - 2012.09.03 14:06:00 -
[109] - Quote
Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. I've mined people out of an asteroid belt, but I didn't pit my ship against them in combat. Is that not PVP?
I've driven people out of a market (and I've been driven out of a market) through market fuckery. Is that not PVP? |

Conniver Canwin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.03 14:08:00 -
[110] - Quote
Tippia wrote:Conniver Canwin wrote:I dunno when i was last shooting at a gisti predator i dont think it was human controlled. GǪand you shooting it meant that someone else missed out on those bounties and the loot that came with it. You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ
http://en.wikipedia.org/wiki/Player_versus_player
I mean I kind of understand what your saying, but I'm pretty sure the majority of people that play video games see PVP as directly playing against a human oppponent. I'm also pretty sure tha't what James was referring to when he made the post about PVP that I had oringinally commented on. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.09.03 14:11:00 -
[111] - Quote
Lord Zim wrote:Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. I've mined people out of an asteroid belt, but I didn't pit my ship against them in combat. Is that not PVP? I've driven people out of a market (and I've been driven out of a market) through market fuckery. Is that not PVP?
It was originally used to descride combat between players. But I guess some people like to think they PvP because it makes them feels better about themselves than saying they PvE. |

Tippia
Sunshine and Lollipops
9332
|
Posted - 2012.09.03 14:12:00 -
[112] - Quote
Conniver Canwin wrote:http://en.wikipedia.org/wiki/Player_versus_player GÇ£Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.GÇ¥
Quote:I mean I kind of understand what your saying, but I'm pretty sure the majority of people that play video games see PVP as directly playing against a human oppponent. GǪand as luck would have it, that's what you're doing with pretty much every activity in EVE. The two main instances where there is no human opposition is when you click GÇ£request missionGÇ¥ and when you click GÇ£complete missionGÇ¥ GÇö no-one can keep you from doing either (although they can deny you the opportunity to do the latterGǪ but the clicking itself is entirely unopposed).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Brooks Puuntai
Nomadic Asylum Still Censored
704
|
Posted - 2012.09.03 14:27:00 -
[113] - Quote
Lord Zim wrote:Brooks Puuntai wrote:Tippia is using PVP in the extreme broad sense. Where even WoW on a PVE server is considered PVP. Any form of competition is considered Pvp however for the most part when you reference PVP it means player ship vs player ship.
So stop nitpicking Tippia. I've mined people out of an asteroid belt, but I didn't pit my ship against them in combat. Is that not PVP? I've driven people out of a market (and I've been driven out of a market) through market fuckery. Is that not PVP?
I can farm a group of mobs and force another player out. I can fly around and mine everything so the other people leave. I can undercut everyone's auctions. ...In WoW.. Does that make WoW a PvP game? While I do know where you and Tippia are going with this, however when referenced people will not assume that non-aggressive actions is PvP. PVP is the new term for PK, everything else is just interaction. |

James Amril-Kesh
4S Corporation RAZOR Alliance
605
|
Posted - 2012.09.03 14:30:00 -
[114] - Quote
Conniver Canwin wrote:Tippia wrote:Conniver Canwin wrote:I dunno when i was last shooting at a gisti predator i dont think it was human controlled. GǪand you shooting it meant that someone else missed out on those bounties and the loot that came with it. You may have been shooting an NPC, but in terms of the overall sandbox, what you were doing was competing with other players over a limited resource. There's a reason why prime ratting space was a valued commodity in the days of old and why messing up someone else's spawn chain would earn you quite a few harsh words in local/corp/alliance chatGǪ http://en.wikipedia.org/wiki/Player_versus_playerI mean I kind of understand what your saying, but I'm pretty sure the majority of people that play video games see PVP as directly playing against a human oppponent. I'm also pretty sure tha't what James was referring to when he made the post about PVP that I had oringinally commented on. Really? I'm pretty sure it was. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1250
|
Posted - 2012.09.03 14:45:00 -
[115] - Quote
Brooks Puuntai wrote:people will not assume that non-aggressive actions is PvP. PVP is the new term for PK, everything else is just interaction. I can't help it if they're choosing to be ignorant and mistaken. |

Alayna Le'line
18
|
Posted - 2012.09.03 15:07:00 -
[116] - Quote
Lord Zim wrote:Din Chao wrote:The incentives are there, people just don't want to bother with the I can be attacked at any moment playstyle of low/null. IT is somewhat an issue of people avoiding the financial risks as well. ALso alot of newer pilots probably don't want to be forced into pvp "fights" were the other pilot has million 20sp and you've just jumped in your first battlecruiser. Is it just PVP which dissuades people from going to low/null?
I'd say it's the mindless ganking, the vast majority of low-sec inhabitants shoot everything that moves as a low sec-status is fairly meaningless. Istr it being suggested in another thread (sorry don't remember when, where and by whom) to vastly increase the repercussions of a low sec status in some way (I don't recall the details). This, to me, seems like a good move (well, depending on how they go about it) as it will dissuade mindless ganking (witouth making it impossible) and increase real pirating (= blowing up stuff to turn a profit). If you want to shoot everything that isn't blue, W-Space and Null are that way =>
To me low-sec will be worth it when a newbie stumbles his Cormorant in there and the residents there go "Meh, not worth it." over "WOOOOO! FREE KILL!". Otoh someone flying his Domi crammed full of loot around should still get popped without a second thought. That is the "feeling" low-sec evokes with me when I read the description, not the free for all it is now.
Then again, I'm just a carebear that occasionally jumps into W-space, as I feel W-space is worth the risk a lot more than low-sec. |

Eugene Kerner
TunDraGon
96
|
Posted - 2012.09.04 11:23:00 -
[117] - Quote
Alayna Le'line wrote:Lord Zim wrote:Din Chao wrote:The incentives are there, people just don't want to bother with the I can be attacked at any moment playstyle of low/null. IT is somewhat an issue of people avoiding the financial risks as well. ALso alot of newer pilots probably don't want to be forced into pvp "fights" were the other pilot has million 20sp and you've just jumped in your first battlecruiser. Is it just PVP which dissuades people from going to low/null? I'd say it's the mindless ganking, the vast majority of low-sec inhabitants shoot everything that moves as a low sec-status is fairly meaningless. Istr it being suggested in another thread (sorry don't remember when, where and by whom) to vastly increase the repercussions of a low sec status in some way (I don't recall the details). This, to me, seems like a good move (well, depending on how they go about it) as it will dissuade mindless ganking (witouth making it impossible) and increase real pirating (= blowing up stuff to turn a profit). If you want to shoot everything that isn't blue, W-Space and Null are that way => To me low-sec will be worth it when a newbie stumbles his Cormorant in there and the residents there go "Meh, not worth it." over "WOOOOO! FREE KILL!". Otoh someone flying his Domi crammed full of loot around should still get popped without a second thought. That is the "feeling" low-sec evokes with me when I read the description, not the free for all it is now. Then again, I'm just a carebear that occasionally jumps into W-space, as I feel W-space is worth the risk a lot more than low-sec.
You only make profit if you shoot everything that is not blue. Loot - Ransom - Salvage that is our main income. I want to quote a wise man that uses to say "A cyno in Aunenen is a Million in Jita" |

Muad 'dib
The Imperial Fedaykin
478
|
Posted - 2012.09.04 11:28:00 -
[118] - Quote
hi-bears are a'scared of low sec and null.
CCP made it so harsh compared that all the hi-bears assume its full of professional pirates and gimungus alliances.
How do you make the 'leap' out of high sec more desirable?
Id like to see some gradation between 0.4,0.3,0.2 and 0.1 sec space, not this 1.0-0.5 happy, 0.4-> QQ
also make living in low sec a 'thing', sec to earn for your sometimes 'pirate' ways, high sec and null loose no sec because its do our die, low sec is that middle ground yet near impossible to stay out of outlaw status. needs to change imo. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Tippia
Sunshine and Lollipops
9346
|
Posted - 2012.09.04 15:28:00 -
[119] - Quote
Brooks Puuntai wrote:I can farm a group of mobs and force another player out. I can fly around and mine everything so the other people leave. I can undercut everyone's auctions. ...In WoW.. Does that make WoW a PvP game? No, because WoW contains content that is not subject to player competition. EVE does not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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