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Thread Statistics | Show CCP posts - 31 post(s) |

Mr Funkadelic
x13 Raiden.
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Posted - 2011.05.12 20:58:00 -
[1921]
Sounds like alot of the crying people have to learn how to use a gate again, like the good old days.
good job ccp.
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QueenSpider
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Posted - 2011.05.12 21:00:00 -
[1922]
\0/ changes yaay!
I believe these changes are good, they break down the max power an alliance has now wich gives newer groups a better chance on getting a piece of the action.
Having 2 powerblocks is just f'ing boring.. always the same people with differnt names in nullsec. Good that it will change :-)
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Feyleaf
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Posted - 2011.05.12 21:04:00 -
[1923]
Originally by: QueenSpider \0/ changes yaay!
I believe these changes are good, they break down the max power an alliance has now wich gives newer groups a better chance on getting a piece of the action.
Having 2 powerblocks is just f'ing boring.. always the same people with differnt names in nullsec. Good that it will change :-)
It wont.. thats the thing.. they same ppl with titan bridges will still be best friends forever, ccp cant patch out human behavior. Only things gonna change that if they make all those people quit the game 
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Holdout
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Posted - 2011.05.12 21:12:00 -
[1924]
CALLING ALL NULLBEARS...CALLING ALL NULLBEARS...PLEASE REPORT TO HISEC...REPEAT...PLEASE REPORT TO HISEC...OVER.
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Albus Thumbledore
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Posted - 2011.05.12 21:15:00 -
[1925]
Originally by: Sirus Prime This is getting quite drawn out. Here's the general synopsis for anyone just getting here: 1: Everyone who isn't NC is happy that they are destroying our infrastructure and our isk making abilities. 2: Everyone in the NC is ****ed that CCP is still after us for destroying BoB/IT (the ones they gave the supercap BPO's to, and yes, some of us actually know about that *gasp*)
But ya, that's pretty much what you've missed, oh and the constant back and forth ***ching from one side to the other.
BTW: F**K THIS BULLS***
3. The same nasty CCP that gave you all the Tech moons ? Stop whining.
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.05.12 21:18:00 -
[1926]
Originally by: Feyleaf
Originally by: QueenSpider \0/ changes yaay!
I believe these changes are good, they break down the max power an alliance has now wich gives newer groups a better chance on getting a piece of the action.
Having 2 powerblocks is just f'ing boring.. always the same people with differnt names in nullsec. Good that it will change :-)
It wont.. thats the thing.. they same ppl with titan bridges will still be best friends forever, ccp cant patch out human behavior. Only things gonna change that if they make all those people quit the game 
Here's the thing about that. It's interesting how under the right conditions (and it usually doesn't take all that much) bff's often turn into the bitterest of rivals.
And really what is refered to as bff is often little more than enlightened self-interest.
This isn't aimed at any one group in particular, it applies to all equally. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |

Ben Derindar
Dirty Deeds Corp.
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Posted - 2011.05.12 21:19:00 -
[1927]
Originally by: Better Than You I run logistics for my corp. Yes we are a renter/pet but that is besides the point. Now thanks to bitter losers who got sand kicked in their face, CCP is totally obliterating the jump bridge network.
Actually, to "totally obliterate" would be to remove them from the game altogether. You'll still have JBs to some degree, which still gives you an advantage as defenders, but just no longer to the point of not needing to use regular stargates at all. You do know what a stargate looks like, right?
Originally by: Better Than You So as a logistics person, care to share what in the **** am I supposed to do to get supplies to my corp? We are not exactly three jumps from Jita or have a titan bridge available to us 23/7.
Freighter convoys. Read through the last few pages of this thread about the stories of ASCN freighter convoys 50+ jumps through nullsec, each way. I was there too. Sure it's easier to hotdrop these days (and I do think caps also need a jump range nerf), but it was easier to logon trap in those days, too.
Originally by: Better Than You Those who hate the NC and friends were incompetent in removing us so they get the game developers to change it to do the work for them.

Originally by: Better Than You YOU KNOW THERE IS MORE TO THIS GAME THAN PVP YOU TWITS! MAYBE YOU SHOULD HAVE A LOOK AT IT INSTEAD OF BEING TOTAL ****WITS GOD DAMN IT!!!!!!!!!!!!!!
Seems to me they did, and they decided that there actually needs to be some risk to go with those other rewards.
About time, too.
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Feyleaf
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Posted - 2011.05.12 21:20:00 -
[1928]
Edited by: Feyleaf on 12/05/2011 21:20:44
Originally by: Albus Thumbledore
Originally by: Sirus Prime This is getting quite drawn out. Here's the general synopsis for anyone just getting here: 1: Everyone who isn't NC is happy that they are destroying our infrastructure and our isk making abilities. 2: Everyone in the NC is ****ed that CCP is still after us for destroying BoB/IT (the ones they gave the supercap BPO's to, and yes, some of us actually know about that *gasp*)
But ya, that's pretty much what you've missed, oh and the constant back and forth ***ching from one side to the other.
BTW: F**K THIS BULLS***
3. The same nasty CCP that gave you all the Tech moons ? Stop whining.
Right.. ccp gave them the tech moons.(ironic)
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2011.05.12 21:20:00 -
[1929]
Edited by: Dray on 12/05/2011 21:20:57 Not enough tbh, should remove JB's totally from the game, if ASCN could build outposts and survive in Feythabolis there's no reason why others can't do the same now, ASCN used get a lot of stick for being massive carebears but listening to some of people in this thread makes me wonder if we did them a disservice.
All we need now is super caps nerfed to f**k and all will be good.
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Feyleaf
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Posted - 2011.05.12 21:23:00 -
[1930]
Edited by: Feyleaf on 12/05/2011 21:23:37
Originally by: Dray Edited by: Dray on 12/05/2011 21:20:57 Not enough tbh, should remove JB's totally from the game, if ASCN could build outposts and survive in Feythabolis there's no reason why others can't do the same now, ASCN used get a lot of stick for being massive carebears but listening to some of people in this thread makes me wonder if we did them a disservice.
All we need now is super caps nerfed to f**k and all will be good.
Theyre gonna make all the good targets quit the game, if they keep putting in isk/timesinks and hurting the newer non capitalship players. 
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Alexander Knott
ElitistOps Pandemic Legion
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Posted - 2011.05.12 21:30:00 -
[1931]
Originally by: Feyleaf Right.. ccp gave them the tech moons.(ironic)
Guess he should've said "changed industry mechanics so that the Tech you already owned became incredibly valuable." Seems like his version was close enough though. There was tech, it was moderately valuable, then CCP made it omfg valuable in a single patch.
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Jelek Coro
Erase Rewind
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Posted - 2011.05.12 21:33:00 -
[1932]
Originally by: Better Than You I run logistics for my corp. Yes we are a renter/pet but that is besides the point. Now thanks to bitter losers who got sand kicked in their face, CCP is totally obliterating the jump bridge network.
So as a logistics person, care to share what in the **** am I supposed to do to get supplies to my corp? We are not exactly three jumps from Jita or have a titan bridge available to us 23/7. Well? Thats what I ****ing thought. You just ruined us. Good job CCP. Those who hate the NC and friends were incompetent in removing us so they get the game developers to change it to do the work for them.
First the anomaly nerf and now this. What next? We have to line up in pods for our enemy to pad their kill boards? YOU KNOW THERE IS MORE TO THIS GAME THAN PVP YOU TWITS! MAYBE YOU SHOULD HAVE A LOOK AT IT INSTEAD OF BEING TOTAL ****WITS GOD DAMN IT!!!!!!!!!!!!!!
I wonder how alliances coped in deep nul sec before bridges? 
Freighter ops.... or.... heaven forbid!!! they mined and built stuff and were self sufficient without Jita shopping trips!!!
One JB per system is not obliterating it. The only people who can "ruin" your corp are yourselfs - specifically you, since you only think logistics is setting up a pos and linking JBs.
Reliance on Jita means you fail and your corp fails.
Have fun now swimming in tears!

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Feyleaf
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Posted - 2011.05.12 21:33:00 -
[1933]
Edited by: Feyleaf on 12/05/2011 21:33:34
Originally by: Alexander Knott
Originally by: Feyleaf Right.. ccp gave them the tech moons.(ironic)
Guess he should've said "changed industry mechanics so that the Tech you already owned became incredibly valuable." Seems like his version was close enough though. There was tech, it was moderately valuable, then CCP made it omfg valuable in a single patch.
Does that make you feel bad inside? I think it did.. here have a cookie.
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2011.05.12 21:45:00 -
[1934]
Originally by: Feyleaf Edited by: Feyleaf on 12/05/2011 21:29:04
Originally by: Dray Edited by: Dray on 12/05/2011 21:20:57 Not enough tbh, should remove JB's totally from the game, if ASCN could build outposts and survive in Feythabolis there's no reason why others can't do the same now, ASCN used get a lot of stick for being massive carebears but listening to some of people in this thread makes me wonder if we did them a disservice.
All we need now is super caps nerfed to f**k and all will be good.
Theyre gonna make all the good targets quit the game, if they keep putting in isk/timesinks and hurting the newer non capitalship players. 
Cant wait to see whats next.
I don't think they will, people will get on with like they always have, the problem is newer players who've never known any different from jb networks, maybe some will quit but it will not be a mass exodus, most will suck it and see besides there's still jump freighters, carriers, and titan bridges, even if you don't have a capital pilot I find it hard to believe that any corp in null sec, sov holding or renter, wont have a cap pilot who can help out.
I still think complete removal is the way forward, not this half-arsed nerf.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.05.12 21:48:00 -
[1935]
Originally by: Alexander Knott
Originally by: Feyleaf Right.. ccp gave them the tech moons.(ironic)
Guess he should've said "changed industry mechanics so that the Tech you already owned became incredibly valuable." Seems like his version was close enough though. There was tech, it was moderately valuable, then CCP made it omfg valuable in a single patch.
Honestly it was probably like
" Whats the thing that causes people to invade other people? Isk Generation, We don't like the north. So lets give them the Biggest Isk moons in the game so that everyone else in eve Wants their space."
By doing so drive All the Drone and Southern alliances to want the NC removed from our Space for the technetium.
We will see if it works
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Messy Beaver
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Posted - 2011.05.12 21:57:00 -
[1936]
Originally by: Bobbeh
Originally by: Alexander Knott
Originally by: Feyleaf Right.. ccp gave them the tech moons.(ironic)
Guess he should've said "changed industry mechanics so that the Tech you already owned became incredibly valuable." Seems like his version was close enough though. There was tech, it was moderately valuable, then CCP made it omfg valuable in a single patch.
Honestly it was probably like
" Whats the thing that causes people to invade other people? Isk Generation, We don't like the north. So lets give them the Biggest Isk moons in the game so that everyone else in eve Wants their space."
By doing so drive All the Drone and Southern alliances to want the NC removed from our Space for the technetium.
We will see if it works
Confirming the NC were awesome until CCP told me otherwise |

Larkonis Trassler
NibbleTek Pandemic Legion
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Posted - 2011.05.12 22:12:00 -
[1937]
Edited by: Larkonis Trassler on 12/05/2011 22:13:27 A funny thought just struck me. The people here complaining about this were the same people (or at least of the same ilk) cheering when the Nanonerf was announced.
The shoe is firmly on the other foot now.
Originally by: Albus Thumbledore
Originally by: Sirus Prime This is getting quite drawn out. Here's the general synopsis for anyone just getting here: 1: Everyone who isn't NC is happy that they are destroying our infrastructure and our isk making abilities. 2: Everyone in the NC is ****ed that CCP is still after us for destroying BoB/IT (the ones they gave the supercap BPO's to, and yes, some of us actually know about that *gasp*)
But ya, that's pretty much what you've missed, oh and the constant back and forth ***ching from one side to the other.
BTW: F**K THIS BULLS***
3. The same nasty CCP that gave you all the Tech moons ? Stop whining.
>implying that the average NC scrub gets to see any of that isk.
Trolls and Tribulations: Musings of a Spaceship Politician |

Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.12 22:18:00 -
[1938]
Originally by: Ohh Yeah Or CCP wants to see 0.0 transition backwards to those days when survival revolved around clustered, SMALL groups of people working closely together. I hate to break it to you but I'm pretty sure CCP is sick of mega-NAP-train-happy-go-fun-land and wants to watch the universe burn. Really.
See, that's the problem right there.
When, as a game designer, you create a sandbox and push for emergent gameplay you release some control of your creation and put it in the hands of the players. It's what makes an emergent sandbox great. It's what makes EVE great.
When you start saying "We don't want people playing in the sandbox the way they want to, we want them playing the way way we want them to", you start throwing the baby out with the bathwater. With that simple statement you're making it a game designer driven game, not a player driven game.
So funnily enough, for all those people supporting the JB nerf and saying "Harden up. If you don't like it, gb2WoW", this change is fundamentally making EVE more like WoW - a game where the game designers, not the players, decide what kind of experience you should have.
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Feyleaf
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Posted - 2011.05.12 22:28:00 -
[1939]
Originally by: Imigo Montoya
Originally by: Ohh Yeah Or CCP wants to see 0.0 transition backwards to those days when survival revolved around clustered, SMALL groups of people working closely together. I hate to break it to you but I'm pretty sure CCP is sick of mega-NAP-train-happy-go-fun-land and wants to watch the universe burn. Really.
See, that's the problem right there.
When, as a game designer, you create a sandbox and push for emergent gameplay you release some control of your creation and put it in the hands of the players. It's what makes an emergent sandbox great. It's what makes EVE great.
When you start saying "We don't want people playing in the sandbox the way they want to, we want them playing the way way we want them to", you start throwing the baby out with the bathwater. With that simple statement you're making it a game designer driven game, not a player driven game.
So funnily enough, for all those people supporting the JB nerf and saying "Harden up. If you don't like it, gb2WoW", this change is fundamentally making EVE more like WoW - a game where the game designers, not the players, decide what kind of experience you should have.
this is what i fear.. why im here.
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Di Mulle
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Posted - 2011.05.12 22:29:00 -
[1940]
Originally by: Larkonis Trassler Edited by: Larkonis Trassler on 12/05/2011 22:13:27 A funny thought just struck me. The people here complaining about this were the same people (or at least of the same ilk) cheering when the Nanonerf was announced.
The shoe is firmly on the other foot now.
What about people who rather welcome both of those, btw
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Needa3
Minmatar BURN EDEN
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Posted - 2011.05.12 22:30:00 -
[1941]
Originally by: JC Anderson Edited by: JC Anderson on 12/05/2011 00:46:24
Back when I was with the ASCN, (Yes I know, we sucked) jump bridges did not exist... Jump freighters did not exist... Warp to 0 did not exist (Though we all had thousands of insta's)... And at the time even jump drive capable standard carriers and dreads were extremely rare...
What we had was numbers to include us in the alliances with thousands of members category. We held on to our space for quite awhile until BOB, MC, and a few others finally dismantled the ASCN in an extremely successful invasion.
My point is that despite lacking these things, we still were able to build an economic infrastructure and sustain ourselves as well as our individual members through careful management. We actually had to patrol our space, and guard the entrances to it as well. And once every two weeks we would form a freighter convoy with about 300 or so escort ships and fly the 45 jumps gate to gate from our space to the main trade hub that we used in Empire. We used an advance scout fleet in front, another fleet of escorts WITH the freighters, and a final fleet that stayed one behind to watch for attackers coming up from the rear.
One of the best parts of the game was that there were more options when it came to attacking your enemies than simply invading their space. And one of those ways was to attack their supply lines directly by staging ambushes on their freighter convoys when they were most vulnerable. Things such as this provided a way for smaller groups to inflict crippling blows against the larger alliances.
It's just sad that with all the additions to make things "easier" and "safer" in null, these sort of things no longer take place as there is no longer a need. It was a big part of the game, and I have to admit that I miss it.
spot on
CCP, remove the jumpbridges. it was doable and fun in the old days. now give us back those days
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Feyleaf
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Posted - 2011.05.12 22:31:00 -
[1942]
Edited by: Feyleaf on 12/05/2011 22:31:46
Originally by: Di Mulle
Originally by: Larkonis Trassler Edited by: Larkonis Trassler on 12/05/2011 22:13:27 A funny thought just struck me. The people here complaining about this were the same people (or at least of the same ilk) cheering when the Nanonerf was announced.
The shoe is firmly on the other foot now.
What about people who rather welcome both of those, btw
Nanonerf awesome.. this might be too. Nerfing/changing things on short notice to induce more conflict is not.
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Di Mulle
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Posted - 2011.05.12 22:35:00 -
[1943]
Originally by: Imigo Montoya
See, that's the problem right there.
When, as a game designer, you create a sandbox and push for emergent gameplay you release some control of your creation and put it in the hands of the players. It's what makes an emergent sandbox great. It's what makes EVE great.
When you start saying "We don't want people playing in the sandbox the way they want to, we want them playing the way way we want them to", you start throwing the baby out with the bathwater. With that simple statement you're making it a game designer driven game, not a player driven game.
So funnily enough, for all those people supporting the JB nerf and saying "Harden up. If you don't like it, gb2WoW", this change is fundamentally making EVE more like WoW - a game where the game designers, not the players, decide what kind of experience you should have.
See, that's another problem here. "Sandbox" buzzword is really overused.
Even, if the devs, let's say, would want to change the way the game is played, they in our case do nothing which affects it directly. No limiting of blue standings, or whatever stupid idea regularly surfaces in F&I.
One may say, they change a form of sandbox. You are warmly welcome to play the way you used to. And guess what, you still can do it. Time will tell, maybe we will.
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Feyleaf
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Posted - 2011.05.12 22:40:00 -
[1944]
Originally by: Di Mulle
Originally by: Imigo Montoya
See, that's the problem right there.
When, as a game designer, you create a sandbox and push for emergent gameplay you release some control of your creation and put it in the hands of the players. It's what makes an emergent sandbox great. It's what makes EVE great.
When you start saying "We don't want people playing in the sandbox the way they want to, we want them playing the way way we want them to", you start throwing the baby out with the bathwater. With that simple statement you're making it a game designer driven game, not a player driven game.
So funnily enough, for all those people supporting the JB nerf and saying "Harden up. If you don't like it, gb2WoW", this change is fundamentally making EVE more like WoW - a game where the game designers, not the players, decide what kind of experience you should have.
See, that's another problem here. "Sandbox" buzzword is really overused.
Even, if the devs, let's say, would want to change the way the game is played, they in our case do nothing which affects it directly. No limiting of blue standings, or whatever stupid idea regularly surfaces in F&I.
One may say, they change a form of sandbox. You are warmly welcome to play the way you used to. And guess what, you still can do it. Time will tell, maybe we will.
Says the alt in default corp.
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Feyleaf
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Posted - 2011.05.12 22:49:00 -
[1945]
Edited by: Feyleaf on 12/05/2011 22:54:55 Edited by: Feyleaf on 12/05/2011 22:49:05
Originally by: Larkonis Trassler Edited by: Larkonis Trassler on 12/05/2011 22:13:27 A funny thought just struck me. The people here complaining about this were the same people (or at least of the same ilk) cheering when the Nanonerf was announced.
The shoe is firmly on the other foot now.
Originally by: Albus Thumbledore
Originally by: Sirus Prime This is getting quite drawn out. Here's the general synopsis for anyone just getting here: 1: Everyone who isn't NC is happy that they are destroying our infrastructure and our isk making abilities. 2: Everyone in the NC is ****ed that CCP is still after us for destroying BoB/IT (the ones they gave the supercap BPO's to, and yes, some of us actually know about that *gasp*)
But ya, that's pretty much what you've missed, oh and the constant back and forth ***ching from one side to the other.
BTW: F**K THIS BULLS***
3. The same nasty CCP that gave you all the Tech moons ? Stop whining.
>implying that the average NC scrub gets to see any of that isk.
Full ship reinbursement for properly fit ships... including carriers for strat ops? Free everything in many areas for new people, I know you guys are all "old money" most current players are not.
btw have you checked the loot in 0.0 lately? its not as good as when you pve'd.
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Hexman
The Ankou Raiden.
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Posted - 2011.05.12 22:59:00 -
[1946]
jeez, im not reading 65 pages just to find out they're nothing but
SWEET SWEET NC TEARS!
Cry more, please. 
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Feyleaf
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Posted - 2011.05.12 23:08:00 -
[1947]
Edited by: Feyleaf on 12/05/2011 23:11:18 in a few years this is gonna be the pure hardcore skirmish game that you guys including soundwave wants(your killboards are gonna suffer in % newbie tears will no longer be around much.)
well pl wants titandrops online and this certainly makes that a little safer.
ccp seems to want bot-fueled 1337pvp or atleast eve without certain groups and playstyles.
Will be a different game atleast.. better who can say
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Blaad Booyashaka
Minmatar Appetite 4 Destruction
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Posted - 2011.05.12 23:12:00 -
[1948]
yes pls
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Flinx Evenstar
Sniggerdly Pandemic Legion
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Posted - 2011.05.12 23:13:00 -
[1949]
Forum whine index is over 9000.
Good work CCP :) ---
I does like have spaceship vids n stuff
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.12 23:20:00 -
[1950]
Originally by: Di Mulle See, that's another problem here. "Sandbox" buzzword is really overused.
When it's used in promotion of the product (The Butterfly Effect), it's less of an overused buzzword and more of an advertised key feature of the game.
They also use the term "emergent gameplay". You can't have that without players getting to decide how they want to play the game. When you start playing against the players instead of the game, that's where the good content (and emergent gameplay) comes in. When devs start deciding that players aren't playing against other players the "right" way, and make changes with the intent of changing how players chose to interact with each other, then you move away from emergent gameplay.
Blue lists is a player decision. Each player chooses how they want to approach it. Some do it one way, some do it another way. But ultimately the players are deciding, NOT the devs.
Let's face it, the PvE content in EVE is pretty terrible. Once you've beaten that 10/10 plex (or any other PvE instance) for the first time, the challenge is gone and it's just work for an income. EVE's ongoing content is reliant on players deciding how they interact with each other. If the devs who make the terrible PvE content start dictating how PvP content should be, then all of EVE will be terrible, not just the PvE.
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