Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Astroka
|
Posted - 2011.05.26 21:20:00 -
[1]
The new turret models and animations look absolutely incredible. I'm excited to see these in-game and just watch them shoot forever. 'Cause they're that cool.
However, I am a little put off by the fact that the new laser turrets show recoil when they fire. It's obviously not game-breaking and I'll live, but it is honestly a little off-putting. I suppose it would be a lot less visually appealing for them not to show recoil when all the other ones do, but I looked at it and immediately thought, wtf? It's not a big deal, but in this case I prefer realism over aesthetics. It just looks weird.
Let the trolling commence. And if there is already a thread on this, my apologies. I didn't find it.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.26 21:22:00 -
[2]
just don't reply guys
|

Astroka
|
Posted - 2011.05.26 21:25:00 -
[3]
Originally by: MotherMoon just don't reply guys
Sorry if this thread isn't up to your standards. There are so many more worthwhile threads...like the 250 on AFK cloaking, or the 7 threads on Chinese RMT prisoners.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Slajov Zizek
|
Posted - 2011.05.26 21:27:00 -
[4]
Maybe the energy required to focus a beam across kilometers can kick it back? Ion propulsion works this way.
|

Calathea Sata
State War Academy
|
Posted - 2011.05.26 21:28:00 -
[5]
I agree with OP, laser turrets shouldn't have any recoil simply because they shouldn't. I guess common sense isn't a requirement when CCP hires people.
|

Astroka
|
Posted - 2011.05.26 21:30:00 -
[6]
Edited by: Astroka on 26/05/2011 21:31:22
Originally by: Slajov Zizek Maybe the energy required to focus a beam across kilometers can kick it back? Ion propulsion works this way.
Interesting theory, it would explain that. Of course, I'm sure CCP can explain it - they can explain anything, using real physics if it works or made-up science if real physics don't support it.
EDIT: Maybe it could be a way to vent excess heat?
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Shiera Kuni
Imperial Academy
|
Posted - 2011.05.26 21:31:00 -
[7]
Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months. . My Trollifier is fully loaded with Flamepedos and ready to bring down your Failageddon. My cloak of internet anonymity is perfect, the win is mine. |

Warzon3
Solar Storm Sev3rance
|
Posted - 2011.05.26 21:33:00 -
[8]
lasers recoil because when they fire they get shot at with a gun by a minmatar slave. When the crystal gets hit small chips of crystal break off and emit a large beam of light (killing the slave but who the **** cares about slaves?) This is also the very same reason T2 crystals break. Now I hear you say but why don't T1 crystals break? well I'll explain that to you. T1 laser crystals are special (just like me I'm special to) Whenever the slave dies the crystal soaks up his flesh and bones and regenerates the chips the slave just shot off.
Now for a beam laser they just use a sniper rifle (long range) for pulse lasers they use a sub machine gun (not so long range but fast fire)
so yeah that's why they have a recoil. ----
Originally by: CCP Zymurgist Downtime is now extended to 19:00 for patch file verification. This is a very important step that must be done to make sure clients are being corrupted.
|

Astroka
|
Posted - 2011.05.26 21:33:00 -
[9]
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
I hadn't thought about that and I spent a few months being obsessed with railguns and their design.
In theory, only projectile turrets should have recoil, which I guess would make for rather boring animations on the other two major categories.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Calathea Sata
State War Academy
|
Posted - 2011.05.26 21:34:00 -
[10]
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
CCP please remove unneeded recoil because it looks stupid and it makes you look even stupider.
|

Riddick Liddell
|
Posted - 2011.05.26 21:34:00 -
[11]
They are recoiling at the 95% EM/ Therm resists |

Ghoest
|
Posted - 2011.05.26 21:37:00 -
[12]
Im fairly certain railguns would have recoil. They impart directed kinetic energy you would get an opposite direction force.
But ya its silly to have lasers with noticeable recoil.
Wherever you went - Here you are.
|

Calathea Sata
State War Academy
|
Posted - 2011.05.26 21:38:00 -
[13]
Edited by: Calathea Sata on 26/05/2011 21:38:28
Originally by: Ghoest Im fairly certain railguns would have recoil. They impart directed kinetic energy you would get an opposite direction force.
Hahahahahahaha.
|

Christopher AET
Segmentum Solar Intergalactic Exports Group
|
Posted - 2011.05.26 21:39:00 -
[14]
Or possibly that on the fanfest video the only turrets ready to be shown were projectile turrets and blasters. Just because they were strapped to an amarr ship does not mean they were lasers.
|

Astroka
|
Posted - 2011.05.26 21:40:00 -
[15]
Originally by: Christopher AET Or possibly that on the fanfest video the only turrets ready to be shown were projectile turrets and blasters. Just because they were strapped to an amarr ship does not mean they were lasers.
Lasers with recoil.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Stitcher
Caldari
|
Posted - 2011.05.26 21:45:00 -
[16]
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
For every action there is an equal and opposite reaction. a Railgun accelerates a projectile by applying electromagnetic force to it. There MUST be an equal and opposite reaction force, you can't escape that. Therefore, Railguns experience recoil. Anybody who claims otherwise is an idiot.
if the gun experiences recoil, then it might have a mechanism for compensating for that recoil - say, compressed-gas shock absorbers, with the barrel and loading mechanism being free-floating and able to recoil into the gas, which translates kinetic energy into heat by compressing and heating up in accordance with Boyle's Law.
Just because the railguns YOU claim to have been involved in designing don't have moving parts to handle recoil does not mean that future railguns won't need or use them. -
- Verin "Stitcher" Hakatain.
|

Culmen
Caldari Vigrior The Dominion Empire
|
Posted - 2011.05.26 21:48:00 -
[17]
Originally by: Astroka
EDIT: Maybe it could be a way to vent excess heat?
Possible, but we don't see any gas being vented.
If anything lasers should be recoiling backwards as a means of heat dissipation. IE the barrel should EXTEND while firing.
Suppose we put gas in the barrel. Expansion causes vaporization, immediately cooling the contents of the barrel, while the longer barrel aids in radiative cooling of the entire system. and further more why do i even need a sig? |

Cunane Jeran
Gallente
|
Posted - 2011.05.26 21:51:00 -
[18]
Does it matter? It looks cool, surely thats reason enough to do anything in a game.
|

Stitcher
Caldari
|
Posted - 2011.05.26 21:52:00 -
[19]
Originally by: Culmen Possible, but we don't see any gas being vented.
If anything lasers should be recoiling backwards as a means of heat dissipation. IE the barrel should EXTEND while firing.
Suppose we put gas in the barrel. Expansion causes vaporization, immediately cooling the contents of the barrel, while the longer barrel aids in radiative cooling of the entire system.
Not if it's recoiling into a coolant sleeve maybe? although that would beg the question of why not just permanently sleeve the barrel and pump coolant through, rather than having the...
...okay, no. Having a laser recoil is just a triumph of "rule of cool" over reality.
and I'm okay with that, tbh. -
- Verin "Stitcher" Hakatain.
|

Mister Smithington
|
Posted - 2011.05.26 21:53:00 -
[20]
Edited by: Mister Smithington on 26/05/2011 21:55:37
Originally by: Astroka
Originally by: Christopher AET Or possibly that on the fanfest video the only turrets ready to be shown were projectile turrets and blasters. Just because they were strapped to an amarr ship does not mean they were lasers.
Lasers with recoil.
Oh man, now that I've seen that I don't even care if it makes sense. That is awesome.
Also, the new maller is amazing. I'm gonna have to fly my Sac a lot more once that model goes live.
Edit: Obviously the sac, and not the maller, since the maller is ****. I wonder why they chose to remodel a hull that nobody flies. Unless they intend to revamp it stat-wise as well?
|

Calathea Sata
State War Academy
|
Posted - 2011.05.26 21:54:00 -
[21]
Then I guess this topic should be given the same fate as the ones about the appearent viscosity in space.
|

Culmen
Caldari Vigrior The Dominion Empire
|
Posted - 2011.05.26 22:04:00 -
[22]
Originally by: Mister Smithington
Edit: Obviously the sac, and not the maller, since the maller is ****. I wonder why they chose to remodel a hull that nobody flies. Unless they intend to revamp it stat-wise as well?
Screw the SAC, the Devoter, people actually fly that one!
I'm sick of how with max guns fitted, it's gun configuration still looks lopsided. Also, while the maller model is tolerable, the Moa model is hideous, but the fact is, that none of the variants are useful to anybody. so that's probably why it never got fixed.
PS: Fix the Nightmare model, seriously, you release an expansion centered around Sanshas and then bork the guns models on the big battleship. I'm sick of seeing only 3 guns, I want to see the 4 of them.
and further more why do i even need a sig? |

Ghoest
|
Posted - 2011.05.26 22:06:00 -
[23]
Originally by: Calathea Sata Edited by: Calathea Sata on 26/05/2011 21:38:28
Originally by: Ghoest Im fairly certain railguns would have recoil. They impart directed kinetic energy you would get an opposite direction force.
Hahahahahahaha.
Were you laughing at yourself or at me or the OP(whom you had agreed with)?
Wherever you went - Here you are.
|

Sig Sour
|
Posted - 2011.05.26 22:07:00 -
[24]
Maybe this is a video game and stuff should just look cool... yes that's it iirc.
|

Calathea Sata
State War Academy
|
Posted - 2011.05.26 22:08:00 -
[25]
Originally by: Ghoest
Originally by: Calathea Sata Edited by: Calathea Sata on 26/05/2011 21:38:28
Originally by: Ghoest Im fairly certain railguns would have recoil. They impart directed kinetic energy you would get an opposite direction force.
Hahahahahahaha.
Were you laughing at yourself or at me or the OP(whom you had agreed with)?
Sorry, I just laughed.
|

Glyken Touchon
Gallente Independent Alchemists
|
Posted - 2011.05.26 22:10:00 -
[26]
Originally by: Astroka
Originally by: Christopher AET Or possibly that on the fanfest video the only turrets ready to be shown were projectile turrets and blasters. Just because they were strapped to an amarr ship does not mean they were lasers.
Lasers with recoil.
Are you sure the guns are actually recoiling?
looks like a flare from the beam itself that fades to me ______
Originally by: CCP Veritas In other words, I believe Dogma is doing stupid things, and I intend to beat the stupid out of it before considering giving it rocket boots.
|

Abrazzar
|
Posted - 2011.05.27 04:17:00 -
[27]
Laser turrets use pietzoelectric capacitors. So when the laser fires, hydraulics squish together the capacitor, which releases the energy spike required to generate the high powered laser burst. It just looks like recoil, but it isn't. -------- Due to bandwidth streamlining, signature images are no longer displayed. Follow this link to view the image. |

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.27 04:30:00 -
[28]
Wellà lasers do have recoil. It shouldn't be quiiite as pronounced as in the videos, but stillà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Destination SkillQueue
Are We There Yet
|
Posted - 2011.05.27 04:31:00 -
[29]
Are you sure there is recoil in the video? The only thing I see is a flash of light, but the turrets don't seem to move in any way. Now it might just be so subtle that I can't see it, but in the CCP's new turret video the whole gun clearly moves when it shows some turrets shooting and with others there is no recoil to be seen. I know it's a WIP, so some animations might be missing, but when it happens the recoil is obvious in that video, so it's not a huge strech of the imagination to assume it should be obvious in the new login screen, if the turrets actually had any recoil.
|

Hecatonis
Amarr
|
Posted - 2011.05.27 04:38:00 -
[30]
Originally by: lore made up on the spot laser based weapons do not have recoil per say, when firing 2 sets of focusing crystals are moved into position for optimal focus for the target at the range.
Between firing cycles the two crystals are moved away for each other to increase the surface area and bleed away the excessive heat produce when firing laser based weapons.
there ya go, an excuse for why laser have recoil. pulled right from my butt just for the eve community.
__________________________________________________ stop acting like tw*ts and use your brain |

Jennifer Starling
Imperial Navy Forum Patrol
|
Posted - 2011.05.27 04:38:00 -
[31]
Originally by: Calathea Sata I agree with OP, laser turrets shouldn't have any recoil simply because they shouldn't. I guess common sense isn't a requirement when CCP hires people.
Realism was never strong in EVE. It gives more artistic freedom though.
|

stoicfaux
Gallente
|
Posted - 2011.05.27 04:55:00 -
[32]
Eve lasers appear to recoil because of the long duration time of the beam(s). In order to focus as much energy as possible on a single spot on the target, the guns are gyrostabilized or otherwise on a gimble type mount, thus giving the appearance of recoil.
Eve lasers have recoil because the beam is traveling faster than the speed of light and the photons have gained significant mass. (Eve turret weapons hit instantly, and "instantly" is faster than the speed of light.)
The guns aren't experiencing recoil. The guns become stationary after firing to stabilize the micro-warp tunnel that the laser beams travels through. (Eve lasers/weapons can shoot through solid objects because they fire along a warp tunnel in much the same manner that a ship flies through a planet while warping. Eve lasers are also limited to a paltry few hundred kilometers due to limitations on this micro-warp tunnel.)
The fact that you can see lasers in a vacuum implies that the lasers are traveling through some kind of medium. The recoil is caused by this medium causing the lasers to move at slower than light speed which magically imparts mass on the lasers.
Oh, the hell with this. My elf casts magic missile at your ship.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

suki cox
|
Posted - 2011.05.27 05:04:00 -
[33]
Its very simple, the new turrets have an inbuilt ship scanner which activates when shooting, then recoils in disgust when it discovers your fit.
I put on my robe and wizard hat.
|

Ashterothi
|
Posted - 2011.05.27 05:05:00 -
[34]
Lasers "Recoil" because they heat up very quickly and thus the stabilization tube must slide away to allow the heat to vent fast enough into space.
.... It's all I got sorry.
|

Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
|
Posted - 2011.05.27 05:24:00 -
[35]
http://en.wikipedia.org/wiki/Free-electron_laser
Just because it is LAZOR doesn't necessarily mean it doesn't have any kinetic effect.
|

Lost Greybeard
Gallente
|
Posted - 2011.05.27 05:29:00 -
[36]
Edited by: Lost Greybeard on 27/05/2011 05:32:10
Originally by: Calathea Sata I agree with OP, laser turrets shouldn't have any recoil simply because they shouldn't. I guess common sense isn't a requirement when CCP hires people.
Depends on your energy load. Despite not having mass, photons do have momentum (hbar*k, i.e. h/wavelength). 500nm is around what the average of the spectrum is (assuming it falls into the visible), so that's 1.32 e-27 N/photon.
Number of photons can likewise be derived from energy consumption. Grabbing a random laser i see a cost of 4.76 e9 J, again assuming 500nm the energy per photon is 3.97 e-19 J/photon. So something on the order of 1.2e28 photons emitted. Given their momentum individually, conservation principles state that a force of about 10N will be exerted on your laser turret in the opposite direction.
This of course assumes optimum efficiency, but still, if the parts of the laser are some ultra-light future material that's a non-trivial quantity of force. So even ignoring the "it's probably a mechanical reset rather than real recoil" aspect, a recoil animation could theoretically be justified.
//Sorry if my arithmetic is off. It's late.
(EDIT: oh, ****, I think I just out-nerded a forum thread about internet spaceships. I mean "hurr, durr, laser no recoil, what mean ug by 'momentum'?") ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.27 05:31:00 -
[37]
Let me just repeat that: lasers do have recoil.
The only fancy explanation required is why it would be so large as to be noticeable and why the turrets would have to soak it up, but that's largely a function of how much energy you're pouring out of them. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Lost Greybeard
Gallente
|
Posted - 2011.05.27 05:35:00 -
[38]
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
OK, the people who are forgetting that light has momentum despite not having mass is forgivable, but what's your excuse for not understanding that a physical object being accelerated by a magnetic force has momentum? ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

DarkJacena
|
Posted - 2011.05.27 05:40:00 -
[39]
The steam venting from all the heat buildup causes the recoil in the chamber you see.
And.. it.. looks.. ..AWESOME!! =)
Seriously folks, not much imagination needed for such an explanation. This is a welcome addition, can't wait for other ships to get the nice treatment =)
-Jace
|

Jada Maroo
|
Posted - 2011.05.27 05:48:00 -
[40]
Edited by: Jada Maroo on 27/05/2011 05:50:31
First, looks fantastic. 
Second, I don't even think the barrels are recoiling. I think what you're seeing is an optical illusion created by the expansion of a light flare.
|

Furb Killer
Gallente
|
Posted - 2011.05.27 06:12:00 -
[41]
Originally by: Tippia Let me just repeat that: lasers do have recoil.
The only fancy explanation required is why it would be so large as to be noticeable and why the turrets would have to soak it up, but that's largely a function of how much energy you're pouring out of them.
Recoil on a mounted turret (like on a ship) is only needed if the mechanical construction couldnt handle the forced without having space for recoil. Looking simply at the momentum of photons it is so freaking small there would be no need to have the turrets recoil if a similar construction (with recoil) can handle the enormous forces of other turrets. Of course the momentum from your laser turret will then still give an opposite momentum to your ship, but that is also if you have recoil, the only difference is that recoil spreads it out a bit, which isnt required with the very small momentum generated by a laser turret, combined with that especially beam lasers already do spread it out in time.
|

Mister Smithington
|
Posted - 2011.05.27 06:13:00 -
[42]
Originally by: Jada Maroo Edited by: Jada Maroo on 27/05/2011 05:50:31
First, looks fantastic. 
Second, I don't even think the barrels are recoiling. I think what you're seeing is an optical illusion created by the expansion of a light flare.
No, they're definitely recoiling.
Here's an attempt at an explanation: When the Amarrian engineers were designing the laser systems for their ships, they realized they would look so much cooler with a "recoil" effect. So they built them with a mechanism that pulls the barrel back to make it look like it's recoiling. Because, I mean, God damn! Look at it. It's awesome.
|

Marshiro
|
Posted - 2011.05.27 06:55:00 -
[43]
http://en.wikipedia.org/wiki/Radiation_pressure
Also, obviously lasers don't shoot only a few GJ when nuclear weapons are being tosses around all over the place. With enough energy you can indeed get lasers to recoil.
|

Mara Rinn
|
Posted - 2011.05.27 07:11:00 -
[44]
Originally by: Mister Smithington When the Amarrian engineers were designing the laser systems for their ships, they realized they would look so much cooler with a "recoil" effect. So they built them with a mechanism that pulls the barrel back to make it look like it's recoiling. Because, I mean, God damn! Look at it. It's awesome.
+1
Or... "Minmatar ships always looked so cool due to muzzle flash and recoil, so the Amarr engineers implemented the same thing in order to provide their ships with the extra psychological warfare potential of sheer awesome"
-- [Aussie players: join ANZAC channel] |
|

CCP Spitfire
C C P C C P Alliance

|
Posted - 2011.05.27 07:39:00 -
[45]
Good question, actually. I'll check with the storyline team and get back to you; meanwhile a quick search (but please do not take it as an "official" answer) suggests that sci-fi laser weapons may indeed have recoil according to the conventional laws of physics.
Spitfire Community Representative CCP Hf, EVE Online |
|

Paukinra
Gallente Hard Rock Mining Co.
|
Posted - 2011.05.27 07:42:00 -
[46]
Photons has mass so will show recoil in large neough energy.
The other question this begs is why can I see the laser beam?
If the photons are moving away from me and there is no particles in the way (aka in space) then I wouldnt see them as there is nothing for them to reflect of off. I might/would see the ship Im shooting at light up or occasional little bits of light from scraps of metal of particles from the ships but I wouldn't see the whole laser fully.
Again, something put in to look cool rainbow Abbadons FTW :P
[url=http://eve-kill.net?a=pilot_detail&plt_id=722354] [/url] |

flank steak
|
Posted - 2011.05.27 07:57:00 -
[47]
If you watched that video and said "WTF Recoil?" instead of just sitting there going ..
I feel bad for you
|

Tish Magev
Temporal Weapon Against Time
|
Posted - 2011.05.27 08:02:00 -
[48]
Quote: Photons has mass
Wrong, photons have zero mass if they had mass they wouldn't travel at the speed of light.
It can have relativistic mass as it has energy but a massless object can't, or at least shouldn't, cause recoil.
Stop treating photons like particles, they aren't true particles they are quantums.
|

Jacob Holland
Gallente Weyland-Vulcan Industries Brotherhood Of The Sick and Twisted
|
Posted - 2011.05.27 08:02:00 -
[49]
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
That isn't why things recoil.
A cannon has no moving parts either. The recoil is the reaction force from the moving projectile, if you push a mass forward at high energies then it pushes back.
Lasers recoiling are another matter as the photons emitted have negligible mass (although a photon gun is a potential drive system for spacecraft) but I'm trying to imagine what the turrets would look like if they didn't (when everything else did) and I don't think they'd look right (nothing to do with the science or the so-called common sense) they'd look like they weren't working properly. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
|

Ordais
|
Posted - 2011.05.27 08:03:00 -
[50]
Edited by: Ordais on 27/05/2011 08:03:26 i see no recoil in that video....
its just a flair because the crystals are overheating (there is an afterglow aswell). The guns don't move at all.
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2011.05.27 08:07:00 -
[51]
I wonder what we will be experts of tomorrow I always wanted to cure cancer.
/c
Secure 3rd party service | in-game 'Holy Veldspar' Now /w voice |
|

Yumar Almasy
|
Posted - 2011.05.27 08:11:00 -
[52]
Are you people blind?!
There is absolutely no recoil in that video. It looks like the laser is overheating/flaring for some reason, and simply lighting up the lower half. It might give the illusion of recoil, but it definitely is not.
Put the resolution to 1080, and put your face right up to it if you still aren't sure.
|

Mahashou
|
Posted - 2011.05.27 08:16:00 -
[53]
Originally by: Yumar Almasy Are you people blind?!
There is absolutely no recoil in that video. It looks like the laser is overheating/flaring for some reason, and simply lighting up the lower half. It might give the illusion of recoil, but it definitely is not.
Put the resolution to 1080, and put your face right up to it if you still aren't sure.
+1 
|

Ben Morto
|
Posted - 2011.05.27 08:21:00 -
[54]
Originally by: Yumar Almasy Are you people blind?!
There is absolutely no recoil in that video. It looks like the laser is overheating/flaring for some reason, and simply lighting up the lower half. It might give the illusion of recoil, but it definitely is not.
Put the resolution to 1080, and put your face right up to it if you still aren't sure.
This.
Can we go back to arguing about why turrets make noise in space?
|

Furb Killer
Gallente
|
Posted - 2011.05.27 08:27:00 -
[55]
Quote: The other question this begs is why can I see the laser beam?
Your pod adds that for your experience, same as sound. (Yes it could also be used to explain recoil, but why would it add that).
Originally by: CCP Spitfire Good question, actually. I'll check with the storyline team and get back to you; meanwhile a quick search (but please do not take it as an "official" answer) suggests that sci-fi laser weapons may indeed have recoil according to the conventional laws of physics.
Minus that there a pulse time on a nanosecond scale is used, beam lasers have pulses of several seconds, so you can divide that by about a billion.
Yes photons kick back when you shoot them, no that will not cause recoil since it is negligble compared to the kick of projectile or hybrid weapons.
|

Paukinra
Gallente Hard Rock Mining Co.
|
Posted - 2011.05.27 08:28:00 -
[56]
Originally by: Tish Magev
Quote: Photons has mass
Wrong, photons have zero mass if they had mass they wouldn't travel at the speed of light.
It can have relativistic mass as it has energy but a massless object can't, or at least shouldn't, cause recoil.
Stop treating photons like particles, they aren't true particles they are quantums.
Sorry, I didnt write that clearly.
They have no rest mass, when accelerated they do have mass.
ANd anyway there is no proof they dont have mass (although I do agree it is unlikly they do)
[url=http://eve-kill.net?a=pilot_detail&plt_id=722354] [/url] |

Mutnin
Amarr Mutineers
|
Posted - 2011.05.27 08:49:00 -
[57]
ummm...
http://www.youtube.com/watch?v=Wks4k5I0098
need I say more?
|

Mirabi Tiane
|
Posted - 2011.05.27 09:06:00 -
[58]
Originally by: Calathea Sata I agree with OP, laser turrets shouldn't have any recoil simply because they shouldn't. I guess common sense isn't a requirement when CCP hires people.
Because it's common to moonlight as an armchair scientist. |

baltec1
|
Posted - 2011.05.27 09:08:00 -
[59]
Star trek fans forever like to do trek vs threads to bask in their glory. The biggest argument is lasers don't hurt picards giant dinnerplate ship yayayaya. Lasers that have recoil puts a spanner in the works because they are not normal lasers
|

Test Build
|
Posted - 2011.05.27 09:09:00 -
[60]
Oh please...all of the heavy turrets on the Imperial DeathStar had recoil, the guns on the Millenium Falcon had recoil.
Clearly Sir, you know nothing about fantasy lasers and how they oprate.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2011.05.27 09:12:00 -
[61]
Originally by: Paukinra Sorry, I didnt write that clearly.
They have no rest mass, when accelerated they do have mass.
ANd anyway there is no proof they dont have mass (although I do agree it is unlikly they do)

|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2011.05.27 09:52:00 -
[62]
Edited by: Nova Fox on 27/05/2011 09:55:38 Depends on the laser design itself actually.
A chemical based laser would likely require not only venting but cycling the hot used gas with unused and cool gas, and deal with the gas' expansion this can be accomplised with a gas channeling methood in various ways similar to how guns use expanding gas from bullet powder explosion to reset the hammer, this would result in a recoilt similar to other guns. However some would argue having the catalyst gas in the barrels a stupid design however I have to say its alot smarter than having extremly toxic chemicals on the inside breaking though the seals where as in the barrels if it gets shot off, oh well out in space it goes.
An crystal based laser would 'fan the blades' after all the focaling of energy though the materials would heat it up and degrade it eventually, but letting the blades of base materials cool down or cycle out would allow for faster refiring rates, this however doesnt require recoiling back like a traditional gun but a opening vents on the side instead and possibly compressing forcing the blades to be exposed to a slightly cooler envrionment. So these lasers should look like an accordian when recoiling.
However in this day in age in eve we're likely dealing with the warhead lasers where you basically set off a nuke in a containment chamber and then focus all that energy down range. This however would create alot material, gas, pressure, energy, and excess radiation all which needs to be removed before refiring. The recoil can simply be a purge mechanism meant to deal with that readying the laser for the next nagasaki to go off in its chamber.
Either way as mentioned earlier physics would declare that shoving that much energy out would and should have nearly dissimilar equal counter energy on the giving end. Most of this will be heat however and less kinetic in a lasers case but who says energy waves cant manipulate objects to force them to move, I mean how else would an optical tweezers work or the xray scope for nanoconstruction in current real tech. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 3APR11
|

Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2011.05.27 10:00:00 -
[63]
Who cares if internet space-submarines have rayguns that recoil, it looks good! - - - - - - - - - - - - - - - - - - - - - OLD FORUM I ♥ YOU, NEVER LEAVE ME AGAIN! |

Hanneshannes
|
Posted - 2011.05.27 10:30:00 -
[64]
I want animated missile launchers =(
|

Calathea Sata
State War Academy
|
Posted - 2011.05.27 10:51:00 -
[65]
Originally by: CCP Spitfire Good question, actually. I'll check with the storyline team and get back to you; meanwhile a quick search (but please do not take it as an "official" answer) suggests that sci-fi laser weapons may indeed have recoil according to the conventional laws of physics.
Accord to that article: Pulsing lasers which fire for very short amount of time (30 nanoseconds) might have a kick similar to a .22.
But the beam lasers in EVE are no where as "pulsey" as that... it's a slowwwwww stream of energy (the laser beams last at least HALF A SECOND) so they shouldn't have any recoil.
TLDR: Beam lasers shouldn't have recoil. Pulse lasers might have.
|

Culerrta McNab
|
Posted - 2011.05.27 11:03:00 -
[66]
Originally by: Calathea Sata Accord to that article: Pulsing lasers which fire for very short amount of time (30 nanoseconds) might have a kick similar to a .22.
But the beam lasers in EVE are no where as "pulsey" as that... it's a slowwwwww stream of energy (the laser beams last at least HALF A SECOND) so they shouldn't have any recoil.
TLDR: Beam lasers shouldn't have recoil. Pulse lasers might have.
You're going on the assumption that the lasers in EVE have the stopping power of a .22, which is clearly not the case. Otherwise fleet fights would take aaaaaaaaaaages.
|

Calathea Sata
State War Academy
|
Posted - 2011.05.27 11:06:00 -
[67]
Originally by: Culerrta McNab
Originally by: Calathea Sata Accord to that article: Pulsing lasers which fire for very short amount of time (30 nanoseconds) might have a kick similar to a .22.
But the beam lasers in EVE are no where as "pulsey" as that... it's a slowwwwww stream of energy (the laser beams last at least HALF A SECOND) so they shouldn't have any recoil.
TLDR: Beam lasers shouldn't have recoil. Pulse lasers might have.
You're going on the assumption that the lasers in EVE have the stopping power of a .22, which is clearly not the case. Otherwise fleet fights would take aaaaaaaaaaages.
My bad, shouldn't have mentioned the .22.
The calculations were done using the assumption "Laser power = Gun firing a bullet". It should scale up and down just fine.
|

Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
|
Posted - 2011.05.27 11:50:00 -
[68]
Originally by: Astroka The new turret models and animations look absolutely incredible. I'm excited to see these in-game and just watch them shoot forever. 'Cause they're that cool.
However, I am a little put off by the fact that the new laser turrets show recoil when they fire. It's obviously not game-breaking and I'll live, but it is honestly a little off-putting. I suppose it would be a lot less visually appealing for them not to show recoil when all the other ones do, but I looked at it and immediately thought, wtf? It's not a big deal, but in this case I prefer realism over aesthetics. It just looks weird.
Let the trolling commence. And if there is already a thread on this, my apologies. I didn't find it.
It looks like recoil but it's simply the cooling system operating. Yeah, that's it.
|

Ghoest
|
Posted - 2011.05.27 11:51:00 -
[69]
Edited by: Ghoest on 27/05/2011 11:51:33
Originally by: Calathea Sata Edited by: Calathea Sata on 27/05/2011 11:27:02
Originally by: Culerrta McNab
Originally by: Calathea Sata Accord to that article: Pulsing lasers which fire for very short amount of time (30 nanoseconds) might have a kick similar to a .22.
But the beam lasers in EVE are no where as "pulsey" as that... it's a slowwwwww stream of energy (the laser beams last at least HALF A SECOND) so they shouldn't have any recoil.
TLDR: Beam lasers shouldn't have recoil. Pulse lasers might have.
You're going on the assumption that the lasers in EVE have the stopping power of a .22, which is clearly not the case. Otherwise fleet fights would take aaaaaaaaaaages.
My bad, shouldn't have mentioned the .22.
The calculations were done using the assumption "Laser power = Gun firing a bullet". It should scale up and down just fine.
edited to explain: a laser with the power of a gun will have a recoil like a gun. A laser with the power of a cannon will have the recoil of a cannon.
NO
While it is true that a rapidly pulseing laser could have recoil, it is false that a a laser with energy like given gun will in turn have recoil comparable to that gun.
I would have to look it up to get a an accurate number but the laser would only have a tiny fraction of the recoil that kinetic gun of similar energy has.
Wherever you went - Here you are.
|

Calathea Sata
State War Academy
|
Posted - 2011.05.27 11:59:00 -
[70]
Originally by: Ghoest While it is true that a rapidly pulseing laser could have recoil, it is false that a a laser with energy like given gun will in turn have recoil comparable to that gun.
Depends on the laser firing time. Hence the difference between beam lasers (a slow long-lasting stream of energy) and pulse lasers (a burst in a very small time).
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.27 13:03:00 -
[71]
Edited by: Soden Rah on 27/05/2011 13:03:47 Light does not have mass (otherwise it wouldn't travel at the speed of light), but it does have momentum. If the power of the laser beam was high enough then the turret may well have to recoil. There are possibilities however if the beam strength is not powerful enough to justify having the gun recoil.
If for example the lasers were powered electrically, then the currents involved in the wiring could induce huge forces (varying electric charges induce magnetic fields and varying magnetic fields induce electric currents and they all induce forces on each other)
When I visited Oxford Uni on an open day one of the things they showed us was the magnetic field research labs, In one of their bins was the remains of an electromagnet that had imploded due to the forces generated when they discharged an entire room full of capacitors into it.
It's possible that the recoil is not caused by the laser light at all but is in fact a mechanism to absorb the forces generated inside the laser turret by the enormous currents involved.
or it could be that this is a computer game and it just looks cool...
You decide.
BTW. railguns/coilguns/plasma weapons ALL have recoil due to the mass being fired at extremely high speeds. conservation of momentum requires that they have a recoil. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Peter Powers
FinFleet Raiden.
|
Posted - 2011.05.27 13:18:00 -
[72]
in sciencefiction movies/series you see sometimes that energy based weapons recoil, a common explanation by movie makers for that is, that while the energy beam focused its never perfect, and that the recoil is to prevent the cannon from taking damage through straylight while firing, assuming that the straylight would cause the cannons to heat up at those energy levels. Deblob! the Website with Statistics about the BFF vs. DRF+Friends. Conflict!
|

Shiera Kuni
Imperial Academy
|
Posted - 2011.05.27 13:20:00 -
[73]
Originally by: Stitcher
For every action there is an equal and opposite reaction. a Railgun accelerates a projectile by applying electromagnetic force to it. There MUST be an equal and opposite reaction force, you can't escape that. Therefore, Railguns experience recoil. Anybody who claims otherwise is an idiot.
if the gun experiences recoil, then it might have a mechanism for compensating for that recoil - say, compressed-gas shock absorbers, with the barrel and loading mechanism being free-floating and able to recoil into the gas, which translates kinetic energy into heat by compressing and heating up in accordance with Boyle's Law.
Just because the railguns YOU claim to have been involved in designing don't have moving parts to handle recoil does not mean that future railguns won't need or use them.
So you're telling me that you believe a metal slug travelling along a magnetic rail track, not creating a backblow as standard cased ammo does, would cause recoil? The only way I can see it causing recoil is if it produced enough shock after leaving the barrel to push it back. Now of course, I'm thinking of current applications and not suspended plasma as it is in EVE. You're correct in that aspect at least, the suspended plasma charges -could- be producing recoil from gas ventilation. . My Trollifier is fully loaded with Flamepedos and ready to bring down your Failageddon. My cloak of internet anonymity is perfect, the win is mine. |

BLACK-STAR
|
Posted - 2011.05.27 13:28:00 -
[74]
I believe CCP was trying to make each weapon battery with an animation, having a laser battery shoot and be motionless wouldn't be as appealing next to the other weapons. (Missile launchers are an exception they haven't been touched yet). the lasers wouldn't look as cool firing if there was just...a laser coming out of a tube.
|

S'qarpium D'igil
|
Posted - 2011.05.27 13:41:00 -
[75]
Edited by: S''qarpium D''igil on 27/05/2011 13:41:23 Laser "recoil" can easily be explained as an active mechanical process intended to cool the firing 'chamber.' It does not necessarily have to be a reactive process caused by the release of energy.
I fly Amarr, I think it looks damn cool, and I hope it stays as it is.
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.27 13:44:00 -
[76]
Originally by: Furb Killer
Originally by: CCP Spitfire Good question, actually. I'll check with the storyline team and get back to you; meanwhile a quick search (but please do not take it as an "official" answer) suggests that sci-fi laser weapons may indeed have recoil according to the conventional laws of physics.
Minus that there a pulse time on a nanosecond scale is used, beam lasers have pulses of several seconds, so you can divide that by about a billion.
Originally by: Calathea Sata Accord to that article: Pulsing lasers which fire for very short amount of time (30 nanoseconds) might have a kick similar to a .22.
But the beam lasers in EVE are no where as "pulsey" as that... it's a slowwwwww stream of energy (the laser beams last at least HALF A SECOND) so they shouldn't have any recoil.
TLDR: Beam lasers shouldn't have recoil. Pulse lasers might have.
àbut plus the fact that he's comparing it to a 136 J / 0.83 Ns bullet, whereas the lasers in EVE deal with gigajoules of energy, so we can multiply that by about a billion again.
So see above: a Tachyon II would have an impulse of a couple of hundred Ns. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.27 13:45:00 -
[77]
Originally by: Skippermonkey Who cares if internet space-submarines have rayguns that recoil, it looks good!
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Virtue Maulerant
|
Posted - 2011.05.27 13:47:00 -
[78]
It looks super cool, thank you very much.
Good job CCP, <3.
|

Swynet
|
Posted - 2011.05.27 13:51:00 -
[79]
Pulse or Beams are two different laser "projectors", why the hell should they recoil? -e-peen stuff, looks cool.
They should add smoke with and empty cartridges at each shot
|

Shiera Kuni
Imperial Academy
|
Posted - 2011.05.27 13:59:00 -
[80]
Originally by: Tippia Of course it will. Just like a bullet (or, rather, the exploding propellant) pushes equally on the bullet itself and on the gun that encloses that explosion in all other directions, the magnetic field used to push the slug along the rails will also push the rails back in the opposite direction. The momentum the magnetic field impart on the slug must also be imparted on the rails.
Hmm... I hadn't considered that. Admittedly my designs had failsafes in place in case it would occur, but I was banking on the unique structure of the rail track to disperse any possibility of recoil. I suppose I'll have to see what the prototype brings. . My Trollifier is fully loaded with Flamepedos and ready to bring down your Failageddon. My cloak of internet anonymity is perfect, the win is mine. |

Mia Restolo
|
Posted - 2011.05.27 14:02:00 -
[81]
Originally by: Shiera Kuni
So you're telling me that you believe a metal slug travelling along a magnetic rail track, not creating a backblow as standard cased ammo does, would cause recoil? The only way I can see it causing recoil is if it produced enough shock after leaving the barrel to push it back. Now of course, I'm thinking of current applications and not suspended plasma as it is in EVE. You're correct in that aspect at least, the suspended plasma charges -could- be producing recoil from gas ventilation.
I'm going to assume from your troll sig that you are in fact trolling rather than not having a clue about simple physics... you know that whole equal and opposite reactions thing. |

Shiera Kuni
Imperial Academy
|
Posted - 2011.05.27 14:04:00 -
[82]
You're right, I'm a troll, a sexy troll but a troll none-the-less. But if you look at the post I made after that, I conceded that even I had a fallback in the event of recoil. Still, what I'm trying to work on is a recoilless design. . My Trollifier is fully loaded with Flamepedos and ready to bring down your Failageddon. My cloak of internet anonymity is perfect, the win is mine. |

stoicfaux
Gallente
|
Posted - 2011.05.27 14:08:00 -
[83]
Originally by: Shiera Kuni
So you're telling me that you believe a metal slug travelling along a magnetic rail track, not creating a backblow as standard cased ammo does, would cause recoil?
The railgun magnets pull on the slug. The slug is also pulling on the magnets. That's your recoil.
In RL, if you put a magnet near a relatively heavy ferrous object, the magnet will try to move towards the object.
Also, railguns from wikipedia sayeth: "The rails and projectiles must be built from strong conductive materials; the rails need to survive the violence of an accelerating projectile, and heating due to the large currents and friction involved. The recoil force exerted on the rails is equal and opposite to the force propelling the projectile. The seat of the recoil force is still debated. The traditional equations predict that the recoil force acts on the breech of the railgun. Another school of thought invokes AmpFre's force law and asserts that it acts along the length of the rails (which is their strongest axis).[7] The rails also repel themselves via a sideways force caused by the rails being pushed by the magnetic field, just as the projectile is. The rails need to survive this without bending, and must be very securely mounted."
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Ana Vyr
|
Posted - 2011.05.27 14:50:00 -
[84]
Originally by: Shiera Kuni So you're telling me that you believe a metal slug travelling along a magnetic rail track, not creating a backblow as standard cased ammo does, would cause recoil?
Newton says yes it would. In fact, the recoil would be equal and opposite to the force imparted to the projectile.
|

Ghoest
|
Posted - 2011.05.27 14:57:00 -
[85]
Originally by: Calathea Sata
Originally by: Ghoest While it is true that a rapidly pulseing laser could have recoil, it is false that a a laser with energy like given gun will in turn have recoil comparable to that gun.
Depends on the laser firing time. Hence the difference between beam lasers (a slow long-lasting stream of energy) and pulse lasers (a burst in a very small time).
NO.
The majority of any lasers energy is not kinetic so the recoil would be minimal relative to its damage inflicted.
Wherever you went - Here you are.
|

Ghoest
|
Posted - 2011.05.27 15:02:00 -
[86]
Originally by: Shiera Kuni
So you're telling me that you believe a metal slug travelling along a magnetic rail track, not creating a backblow as standard cased ammo does, would cause recoil? The only way I can see it causing recoil is if it produced enough shock after leaving the barrel to push it back.
Your lack of perception or vision has no bearing on physics.
Wherever you went - Here you are.
|

Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
|
Posted - 2011.05.27 15:05:00 -
[87]
Originally by: Furb Killer Recoil on a mounted turret (like on a ship) is only needed if the mechanical construction couldnt handle the forced without having space for recoil.
Recoil handling is crucial in space. Otherwise the ship absorbs it and drifts off course... unlike naval vessels that have an entire ocean of recoil absorption. Though CCP's fluidspace wouldn't necessarily have that issue...
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Virtue Maulerant
|
Posted - 2011.05.27 15:06:00 -
[88]
The new turrets including what you like to call "recoil" are great. Who gives a **** about physics and realism.
|

NinjaSpud
|
Posted - 2011.05.27 15:11:00 -
[89]
Edited by: NinjaSpud on 27/05/2011 15:14:06
Originally by: Ana Vyr
Originally by: Shiera Kuni So you're telling me that you believe a metal slug travelling along a magnetic rail track, not creating a backblow as standard cased ammo does, would cause recoil?
Newton says yes it would. In fact, the recoil would be equal and opposite to the force imparted to the projectile.
You're correct, newton states that every action has an equal and opposite reaction. You're only mistake is the word "recoil"
Recoil from a gun is caused by the explosion of the powder, not the bullet traveling along the barrel. Guns still kick when there's a blank inside. When it detonates, the energy from the explosion needs an exit, it finds the path of least resistance and exits out the barrel, pushing the bullet along with it.
Again, with the equal and opposite reaction thing, you get a massive force leaving out the end of the barrel -----> and as a result, it pushes the bullet but also propels the gun in the opposite direction <-----
The amount of energy lost when you fire a bullet is staggering.
Railguns on the other hand, have no explosion, therefore have no recoil. I'm not saying they don't produce kinetic energy, but I am saying that the kinetic energy is conserved in the projectile until impact. The result is the projectile has way more kinetic energy, more because the energy is conserved, or focused in the projectile and does not release until impact.
True story here, my uncle was in the army in the late 80's. he had top secret clearance (computer nerd for spec ops) and one day, they went to a 'new weapons demo'. the army was testing one of its first rail guns.
They took an aluminum casing (non magnetic material) about 500MM. If I remember, that's the size of a football...American not European. In the very center of that casing, was a single steel BB (magnetic material), the same kind you shot birds with as a child.
The loaded this casing into a rail gun, and shot it at an old tank, 5 miles away. He said the gun didn't make a single noise or movement. the only noise they heard was the 500MM casing breaking the sound barrier.
when they inspected the tank, it had a perfect football sized hole clean threw it.
kewl **** eh?
|

Destination SkillQueue
Are We There Yet
|
Posted - 2011.05.27 15:11:00 -
[90]
Originally by: Virtue Maulerant The new turrets including what you like to call "recoil" are great. Who gives a **** about physics and realism.
Nerds care and most of them propably care just because they like arguing about it.
|

Abrazzar
|
Posted - 2011.05.27 15:11:00 -
[91]
I still prefer my piezo-electric-sponge capacitor hypothesis over all the other attempts at explanation. -------- Due to bandwidth streamlining, signature images are no longer displayed. Follow this link to view the image. |

Kimiko Tojima
Amarr
|
Posted - 2011.05.27 15:18:00 -
[92]
The "Space Defence Initiative" program (SDI) of the eighties included a project about x-ray laser satellites whose laser needed a high energy flash created by a small nuclear device. Small.Nuclear.Device. <-- There's all the recoil you ever needed. 
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 15:18:00 -
[93]
Edited by: Akita T on 27/05/2011 15:26:16
Originally by: Astroka I am a little put off by the fact that the new laser turrets show recoil when they fire.
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
Newton wants to have a word with you about the laws of motion, in particular rule number three. You ALWAYS have recoil when you "shoot" something, be it a chunk of matter, a stream of particles or even a beam of photons. The only issue is HOW MUCH recoil, and WHERE/HOW that recoil is being dampened/counteracted. It would very much depend on the mass of the turret assembly and the impulse force of what's being "shot".
Ever heard of solar sails ? Or, better said, LIGHT sails ? How do you think they work ? Obviously, recoil for a beam of photons is noticeably smaller than recoil for accelerating a slug (orders of magnitude smaller, actually), but there's still some recoil. Indeed, even an ultralight laser turret firing an extremely strong laser beam should not visibly recoil, but, meh, artistic license and all that jazz. _
Make ISK||Build||React||1k papercuts
|

Shiera Kuni
Imperial Academy
|
Posted - 2011.05.27 15:19:00 -
[94]
Originally by: NinjaSpud You're correct, newton states that every action has an equal and opposite reaction. You're only mistake is the word "recoil"
Recoil from a gun is caused by the explosion of the powder, not the bullet traveling along the barrel. Guns still kick when there's a blank inside. When it detonates, the energy from the explosion needs an exit, it finds the path of least resistance and exits out the barrel, pushing the bullet along with it.
Again, with the equal and opposite reaction thing, you get a massive force leaving out the end of the barrel -----> and as a result, it pushes the bullet but also propels the gun in the opposite direction <-----
The amount of energy lost when you fire a bullet is staggering.
Railguns on the other hand, have no explosion, therefore have no recoil. I'm not saying they don't produce kinetic energy, but I am saying that the kinetic energy is conserved in the projectile until impact. The result is the projectile has way more kinetic energy, more because the energy is conserved, or focused in the projectile and does not release until impact.
True story here, my uncle was in the army in the late 80's. he had top secret clearance (computer nerd for spec ops) and one day, they went to a 'new weapons demo'. the army was testing one of its first rail guns.
They took an aluminum casing (non magnetic material) about 500MM. If I remember, that's the size of a football...American not European. In the very center of that casing, was a single steel BB (magnetic material), the same kind you shot birds with as a child.
The loaded this casing into a rail gun, and shot it at an old tank, 5 miles away. He said the gun didn't make a single noise or movement. the only noise they heard was the 500MM casing breaking the sound barrier.
when they inspected the tank, it had a perfect football sized hole clean threw it.
kewl **** eh?
Thank you! I knew I wasn't crazy.
Originally by: Ghoest Your lack of perception or vision has no bearing on physics.
I'm currently searching my braille keyboard for an appropriate retort. . My Trollifier is fully loaded with Flamepedos and ready to bring down your Failageddon. My cloak of internet anonymity is perfect, the win is mine. |

Virtue Maulerant
|
Posted - 2011.05.27 15:19:00 -
[95]
Originally by: Destination SkillQueue Edited by: Destination SkillQueue on 27/05/2011 15:17:45
Originally by: Virtue Maulerant The new turrets including what you like to call "recoil" are great. Who gives a **** about physics and realism.
Nerds care and most of them propably care just because they like arguing about it.
Quote: Railguns on the other hand, have no explosion, therefore have no recoil.
Also because people keep posting stupid **** like this.
Agreed
|

Riedle
Minmatar Paradox Collective
|
Posted - 2011.05.27 15:28:00 -
[96]
the amount of ignorance in this thread makes me recoil in horrer.
|

Vaerah Vahrokha
Minmatar Vahrokh Consulting
|
Posted - 2011.05.27 15:38:00 -
[97]
It's a game and it looks cool. So HTFU and enjoy a cool effect for once.
Also, ITT where people split hairs about physics, in a game where ships physics make them slow down like submarines and they steer like a car.
Auditing | Research | 3rd Party | Collateral Holding | EvE RL Charity |

NinjaSpud
|
Posted - 2011.05.27 15:38:00 -
[98]
Originally by: NinjaSpud
You're correct, newton states that every action has an equal and opposite reaction. You're only mistake is the word "recoil"
Recoil from a gun is caused by the explosion of the powder, not the bullet traveling along the barrel. Guns still kick when there's a blank inside. When it detonates, the energy from the explosion needs an exit, it finds the path of least resistance and exits out the barrel, pushing the bullet along with it.
Again, with the equal and opposite reaction thing, you get a massive force leaving out the end of the barrel -----> and as a result, it pushes the bullet but also propels the gun in the opposite direction <-----
The amount of energy lost when you fire a bullet is staggering.
Railguns on the other hand, have no explosion, therefore have no recoil. I'm not saying they don't produce kinetic energy (they produce a **** load), but I am saying that the kinetic energy is conserved in the projectile instead of wasted in the explosion. The result is the projectile has way more kinetic energy then a bullet, more because the energy is conserved (or focused in the projectile) and does not release until impact.
True story here, my uncle was in the army in the late 80's. he had top secret clearance (computer nerd for spec ops) and one day, they went to a 'new weapons demo'. the army was testing one of its first rail guns.
They took an aluminum casing (non magnetic material) about 500MM. If I remember, that's the size of a football...American not European. In the very center of that casing, was a single steel BB (magnetic material), the same kind you shot birds with as a child.
The loaded this casing into a rail gun, and shot it at an old tank, 5 miles away. He said the gun didn't make a single noise or movement. the only noise they heard was the 500MM casing breaking the sound barrier.
when they inspected the tank, it had a perfect football sized hole clean threw it.
kewl **** eh?.
Edits:sloppy grammer
So, I'm not to proud to admit it. I wanted to verify my theories so I googled rail guns.
I'll admit, I wasn't 100% correct. While its true, the railgun has no explosive recoil, there is a strong push from the magnetic fields on the rails of the guns. When the magnet is activated or 'fired' there is incredible pressure put on the rails while they support opposing magnetic fields. Wither or not this force would show itself as a 'kick' is completely based on the design of the gun.
TBH, now that I think of it, a railgun changes the momentum of their projectile as a result of the emission of a photon or particle (magnets)....which is actually the scientific definition of recoil.
So, it is a different form of recoil, but recoil after all. My mistake, and as an act of atonement, I will go up to my boss and kick him in the knee. If he laughs about it, I'll keep my job. If not, justice will be served and I'll get fired.
Wait, wasn't this thread about lasers recoil?
|

stoicfaux
Gallente
|
Posted - 2011.05.27 15:40:00 -
[99]
Originally by: Shiera Kuni
Thank you! I knew I wasn't crazy.
Unfortunately, the downside to not being considered "crazy" is that people will think you're simply "stupid" or just "evil"...
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Simetraz
|
Posted - 2011.05.27 15:40:00 -
[100]
Edited by: Simetraz on 27/05/2011 15:41:24 Newton's third law.
Recoil is an example of that law in action. With gravity for the most part being zero in space you would actually want any gun to recoil. Keep in mind with no gravity a lot of motions and reactions you take for granted change radically when there is no gravity to influence them.
I was going to say "So just get over it and enjoy the game." Then I remembered Trekies and whole physic's debate that went on about Ring World.
So with that in mind I think I am going to be the one that moves on from this thread and just enjoys the game 
|

Mr Kidd
|
Posted - 2011.05.27 15:42:00 -
[101]
Originally by: CCP Spitfire Good question, actually. I'll check with the storyline team and get back to you; meanwhile a quick search (but please do not take it as an "official" answer) suggests that sci-fi laser weapons may indeed have recoil according to the conventional laws of physics.
In support of recoil: http://en.wikipedia.org/wiki/Laser_propulsion
|

Mara Rinn
|
Posted - 2011.05.27 15:44:00 -
[102]
I didn't see any significant recoil on the ship in the title scene. The bright ball of over-saturated-camera-sensor does cover up a lot of the turret, so it might look like the turret is recoiling, but I didn't see any other movement. Looks right to me. -- [Aussie players: join ANZAC channel] |

Jacob Holland
Gallente Weyland-Vulcan Industries Brotherhood Of The Sick and Twisted
|
Posted - 2011.05.27 15:45:00 -
[103]
Originally by: NinjaSpud <Snip>Recoil from a gun is caused by the explosion of the powder, not the bullet traveling along the barrel. Guns still kick when there's a blank inside.
The recoil of a blank is due to the mass of hot gasses produced by the detonation accelerating. When a conventional cartridge is fired a mass of black powder/cordite/whatever propellant is being used is ignited to release chemical energy, this energy is converted into kinetic energy in the movement of the atoms in the gas (heat energy) and directed by the chamber, transfering some of its kinetic energy to the projectile. If the Projectile and the gasses from a conventional cartridge are accelerated to the same velocity in the same time as an identical mass of railgun projectile then the recoil force will be identical, the only difference is where it is experienced.
Conventional firearms do waste a considerable amount of energy, the entire report of the weapon is wasted energy, the heat built up from friction between the projectile and the barrel and the heat build up from the conversion of chemical energy into kinetic. Railguns theoretically waste less, friction between the rails and the projectile, heat in the movement of electrons in every electrical component and so forth but while the wasted energy will generate forces those forces are not recoil.
--
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 15:55:00 -
[104]
Originally by: Jacob Holland Railguns theoretically waste less, friction between the rails and the projectile, heat in the movement of electrons in every electrical component and so forth but while the wasted energy will generate forces those forces are not recoil.
"Recoil" is the backwards motion of the shooting device.
If ANY forces need to be applied to whatever it is you're shooting to shoot it (and Newton's second law of motion says you have to), then you'll also have some forces equal in magnitude but opposite in direction (Newton's third law of motion) pushing the gun back. Any force that pushes the gun back causes recoil, and you ALWAYS have recoil or otherwise you're not shooting anything.
HOW that recoil is compensated and where, that's a completely different story.
_
Make ISK||Build||React||1k papercuts
|

Jacob Holland
Gallente Weyland-Vulcan Industries Brotherhood Of The Sick and Twisted
|
Posted - 2011.05.27 16:13:00 -
[105]
Edited by: Jacob Holland on 27/05/2011 16:12:52 Just re-read the bit you've quoted Akita 
The forces generated by convection from a hot barrel are not recoil, the reaction force generated by accelerating a mass from the barrel/rail of your weapon is.
You're correct in almost every particular... except the arguement you're arguing against  --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
|

Jaari Val'Dara
Caldari Deep Space Nomads Corp
|
Posted - 2011.05.27 16:20:00 -
[106]
Photons might not have a huge kinetic energy each, but solar sails is a real possibility. So I would assume that if the laser was strong enough, there might be some recoil.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 16:21:00 -
[107]
Sorry, it sounded almost as if you were trying to say railguns have no recoil, and since you didn't specifically mention those forces that do contribute to the recoil, I merely clarified. In retrospect, your position looks much clearer now (and still correct, of course), but the extra clarification doesn't hurt  _
Make ISK||Build||React||1k papercuts
|

Keylah
Caldari
|
Posted - 2011.05.27 16:27:00 -
[108]
Nice work CCP with turrets :)
As for the recoil issue, several of the energy weapons in game are listed as Particle streamers or Tachyon weapons. That implies that they are in fact particle beam cannons/projectors in which case they are launching actual mass. If that's indeed the case, they would have recoil. From what I have read and seen in game, I believe the laser is just a carrier beam creating a tunnel to the target for a particle blast. Which makes sense since it would take staggering amounts of energy to project a simple x-ray laser beam over distance and still have it be lethal to the ships in eve.
-K
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.27 16:41:00 -
[109]
Originally by: Mara Rinn I didn't see any significant recoil on the ship in the title scene. The bright ball of over-saturated-camera-sensor does cover up a lot of the turret, so it might look like the turret is recoiling, but I didn't see any other movement. Looks right to me.
If you load up Duality and watch the animation, it's quite easy to spot the three segments of the barrel and how they telescope into each other as the gun fires. The back stays in position ù the barrel does the absorption. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tsadkiel
|
Posted - 2011.05.27 16:55:00 -
[110]
Originally by: Lost Greybeard Edited by: Lost Greybeard on 27/05/2011 05:32:10
Originally by: Calathea Sata I agree with OP, laser turrets shouldn't have any recoil simply because they shouldn't. I guess common sense isn't a requirement when CCP hires people.
Depends on your energy load. Despite not having mass, photons do have momentum (hbar*k, i.e. h/wavelength). 500nm is around what the average of the spectrum is (assuming it falls into the visible), so that's 1.32 e-27 N/photon.
Number of photons can likewise be derived from energy consumption. Grabbing a random laser i see a cost of 4.76 e9 J, again assuming 500nm the energy per photon is 3.97 e-19 J/photon. So something on the order of 1.2e28 photons emitted. Given their momentum individually, conservation principles state that a force of about 10N will be exerted on your laser turret in the opposite direction.
This of course assumes optimum efficiency, but still, if the parts of the laser are some ultra-light future material that's a non-trivial quantity of force. So even ignoring the "it's probably a mechanical reset rather than real recoil" aspect, a recoil animation could theoretically be justified.
//Sorry if my arithmetic is off. It's late.
(EDIT: oh, ****, I think I just out-nerded a forum thread about internet spaceships. I mean "hurr, durr, laser no recoil, what mean ug by 'momentum'?")
Lost Greybeard, thank you. I am a grad student in physics and you just saved me from having to make a lengthy response (I suffer from someone-is-wrong-on-the-internet syndrome)
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 17:07:00 -
[111]
Originally by: Jaari Val'Dara Photons might not have a huge kinetic energy each, but solar sails is a real possibility. So I would assume that if the laser was strong enough, there might be some recoil.
Let's assume a battleship laser turret photon stream of total energy around that of the maximum possible kinetic energy of a battleship railgun.
First, try to guess what that likely kinetic energy of a BS railgun projectile would be. We know that at a minimum, railgun projectiles go 250km in less than 1 second (max lock range and server tick), but let's ramp that up to 1000 km in 0.1 seconds just to be sure. That's 10000km/sec, or roughly 3.3% of the speed of light.
We already know that a 100g round of antimatter ammo (0.1 kg is the stated ammo weight in-game) doesn't deal much more damage than a 100g round of lead (only about 50% more), so we can assume the antimatter ammo is actually mostly antimatter support with just a bit of antimatter in it. The kinetic energy of 100g of any matter accelerated to 3.33% of the speed of light is around 5*10^15 joules (or, a little under ONE MEGATON of TNT's worth of blast energy), while the most likely actual damage of 100g of antimatter at no speed might be in the order of 90*10^15 joules (so roughly 18 times higher, more precisely, around 21.5 megatons of TNT), which basically means that there's VERY ROUGHLY 10% antimatter in an Antimatter L round (when compared to everything else)... still, that puts us in the very rough ballpark of energies involved - a megaton's worth per shot.
The impulse of a photon is equal to its energy divided by the speed of light, so 5*10^15 joules worth of photons shot in a beam would actually have a total impulse of 16,678,204 meter*kilogram/second. Since all large turrets have the HIGHLY UNFORTUNATE mass of merely 1 kilogram, that would leave you with a very, VERY fast backwards moving turret, to the order of 16678+ km/second !
Let's ramp down the energies here, and say we "only" have the railgun projectiles moving at 250km/s, and the actual projectiles would have only 50 grams as opposed to 100 grams, that's still 3,125,000,000 joules (or, roughly, little under a ton of TNT). The corresponding laser energy impulse would be 10.4 meter*kilogram/second, which should still be visible on a 1kg firing assembly (around 37.5 km/hour maximum backwards speed).
So... yeah... depending on how you look at it, firing a laser in EVE might very well cause visible turret recoil.
_
Make ISK||Build||React||1k papercuts
|

stoicfaux
Gallente
|
Posted - 2011.05.27 17:14:00 -
[112]
Originally by: Lost Greybeard [Given their momentum individually, conservation principles state that a force of about 10N will be exerted on your laser turret in the opposite direction.
10N is the ability to move (accelerate) a 10kg object 1 meter (or a 1kg object 10 meters) every second.
The Eve database shows that laser turrets (even XL turrets) have a whopping mass of 2kg (1kg for the turret, 1kg for the crystal,) then yes, Eve laser turrets should have recoil.
Eve turrets are also probably made of paper and should snap off when fired, assuming they don't burn up first.
Thank goodness for Atomic Rocket, which goes into the science behind "real" and scifi spaceships and combat.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Kate Rygel
|
Posted - 2011.05.27 17:23:00 -
[113]
Why is anyone even trying to apply real physics to this game when there is next to zero real physics in this universe?
hell, no object in Eve even orbits anything and you all think that Newton or Einstein even existed in this universe or that there theories and laws apply somehow?
|

FeralShadow
NME1
|
Posted - 2011.05.27 17:25:00 -
[114]
This is why I like this game. The average populace appears to have the knowledge base of an individual with a bachelors degree at the very least. I highly doubt you'd ever find these kinds of discussions on the WoW boards, and while there are the trolls and the flamers and what-not, it's way better than other communities. _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
|

stoicfaux
Gallente
|
Posted - 2011.05.27 17:34:00 -
[115]
Originally by: Kate Rygel Why is anyone even trying to apply real physics to this game when there is next to zero real physics in this universe?
Mental ************. The social aspects, meta-gaming, and theory-fu of a game can be more fun than the actual game.
Originally by: FeralShadow This is why I like this game. The average populace appears to have the knowledge base of an individual with a bachelors degree at the very least. I highly doubt you'd ever find these kinds of discussions on the WoW boards, and while there are the trolls and the flamers and what-not, it's way better than other communities.
Careful. The WoW community has a lot of heavy theory crafting to the point of having combat simulators, and has lots of programming resources given the plethora of Add-ins available.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Sirinda
|
Posted - 2011.05.27 17:34:00 -
[116]
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
Proof you have absolutely no clue what Sir Isaac Newton meant when he stated that each action does have an equal and opposite reaction.
For instance, take any muzzle-loader cannon. No moving parts except for the projectile. And still the cannon jumped back several meters with every shot.
I'll give you a hint: Railguns are KEWs. Kinetic Energy Weapons. Which means they impart recoil on the delivery system they're fired from. Recoil you have to absorb somehow.
For instance, with a recoil dampening mechanism, you can even use the equal and opposite reaction force to reload your gun. Isn't that sweet?
Of course, lasers don't have recoil. That is, they actually do produce infinitesimally small recoil, since even photons have a certain mass, but that is of no consequence, except maybe to physicists.
Maybe the Eve graphics designers meant for those moving parts to be coolant sleeves that cover the optical assemblies to better cool them, maybe? I'm talking out of my arse here, since I'll have to rewatch the turret preview.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 17:42:00 -
[117]
Originally by: Sirinda Of course, lasers don't have recoil. That is, they actually do produce infinitesimally small recoil, since even photons have a certain mass, but that is of no consequence, except maybe to physicists.
If you ramp up the energies high enough, that recoil becomes quite noticeable. See my post above  _
Make ISK||Build||React||1k papercuts
|

Sirinda
|
Posted - 2011.05.27 17:49:00 -
[118]
Originally by: Akita T
Originally by: Sirinda Of course, lasers don't have recoil. That is, they actually do produce infinitesimally small recoil, since even photons have a certain mass, but that is of no consequence, except maybe to physicists.
If you ramp up the energies high enough, that recoil becomes quite noticeable. See my post above 
Yeah. I just finished skimming the rest of the thread.
Push enough energy into a laser, and eventually it will develop noticeable recoil. Use that to pump coolant through the barrel sleeve, and you're home free. I thought that explanation would be pretty straightforward.
Also, I stand corrected on my previous assumption that photons have mass. They don't, apparently.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 17:51:00 -
[119]
They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions. _
Make ISK||Build||React||1k papercuts
|

Hesperius
|
Posted - 2011.05.27 17:52:00 -
[120]
It isn't recoil: it is venting of the coolant so the components don't overheat and cause damage to the optics.
|

Sirinda
|
Posted - 2011.05.27 17:59:00 -
[121]
Originally by: Akita T They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions.
I admit I have trouble wrapping my mind around a massless particle, whereas according to Einstein's "E = m * c^2" formula, it should have some mass, since "m = 0" would mean that "E = 0". And a laser that emits zero energy would be pretty moot.
Then again, I'm a chemist. Make me kill people with blister/nerve/lung/blood agent instead. >.<
|

Kate Rygel
|
Posted - 2011.05.27 18:16:00 -
[122]
Originally by: Sirinda
Originally by: Akita T They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions.
I admit I have trouble wrapping my mind around a massless particle, whereas according to Einstein's "E = m * c^2" formula, it should have some mass, since "m = 0" would mean that "E = 0". And a laser that emits zero energy would be pretty moot.
Then again, I'm a chemist. Make me kill people with blister/nerve/lung/blood agent instead. >.<
The laser beam doesn't need to have the mass. The mass in the E=MC^2 equation would exist at the source where the energy is created (i.e. the laser gun). The beam itself is just projecting that energy onto the destination (i.e. your target)
|

Mister Smithington
|
Posted - 2011.05.27 18:24:00 -
[123]
Originally by: Sirinda
Originally by: Akita T They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions.
I admit I have trouble wrapping my mind around a massless particle, whereas according to Einstein's "E = m * c^2" formula, it should have some mass, since "m = 0" would mean that "E = 0". And a laser that emits zero energy would be pretty moot.
Then again, I'm a chemist. Make me kill people with blister/nerve/lung/blood agent instead. >.<
There's so much bad science in this thread, I may as well throw my hat into the ring.
Electromagnetic radiation, aka light, has both particle and wave properties. "Photon" is the word used to describe the particle aspects. It's still electromagnetic radiation and it still has 0 mass.
e=mc^2 is the formula to convert matter to energy and vice versa. That forumla will tell you how much energy would be released if you were to convert a kilogram of matter into energy (say, by colliding it with a kilogram of antimatter). Or, how much matter you would end up with if you congealed a joule of energy into matter.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 18:25:00 -
[124]
Edited by: Akita T on 27/05/2011 18:26:43
Originally by: Sirinda
Originally by: Akita T They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions.
I admit I have trouble wrapping my mind around a massless particle, whereas according to Einstein's "E = m * c^2" formula, it should have some mass, since "m = 0" would mean that "E = 0". And a laser that emits zero energy would be pretty moot. Then again, I'm a chemist. Make me kill people with blister/nerve/lung/blood agent instead. >.<
Mass increases with speed, but you only see a noticeable increase as you approach the speed of light. A single electron accelerated to exactly the speed of light would theoretically have INFINITE mass 
Photons "sort of" have mass, but only when moving at the speed of light, and their "equivalent mass" depends on their frequency (or, if you prefer, energy). If you try to decelerate a photon, it STILL moves at the speed of light, but it will have a lower frequency, and therefore lower energy. If you try to decelerate it below the speed of light, it ceases to exist, it has a "zero REST mass".
P.S. Obviously, the above is an oversimplification. In reality, things are far, far more complicated than that. _
Make ISK||Build||React||1k papercuts
|

Sirinda
|
Posted - 2011.05.27 18:42:00 -
[125]
Originally by: Akita T Edited by: Akita T on 27/05/2011 18:28:00
Originally by: Sirinda
Originally by: Akita T They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions.
I admit I have trouble wrapping my mind around a massless particle, whereas according to Einstein's "E = m * c^2" formula, it should have some mass, since "m = 0" would mean that "E = 0". And a laser that emits zero energy would be pretty moot. Then again, I'm a chemist. Make me kill people with blister/nerve/lung/blood agent instead. >.<
Mass increases with speed, but you only see a noticeable increase as you approach the speed of light. A single electron accelerated to exactly the speed of light would theoretically have INFINITE mass  Then again, you can never accelerate anything to the speed of light, as it would also require an infinite amount of thrust (or energy, or whatever). Matter can't move at the speed of light, photons can't move at anything but the speed of light (in the medium they're moving through).
Photons "sort of" have mass, but only when moving at the speed of light, and their "equivalent mass" depends on their frequency (or, if you prefer, energy). If you try to decelerate a photon, it STILL moves at the speed of light, but it will have a lower frequency, and therefore lower energy. If you try to decelerate it below the speed of light, it ceases to exist, it has a "zero REST mass".
P.S. Obviously, the above is an oversimplification. In reality, things are far, far more complicated than that.
Argh. Kill me now, before my brain liquifies. THAT's why I avoid physics like the plague.
|

Kate Rygel
|
Posted - 2011.05.27 18:59:00 -
[126]
Originally by: Mister Smithington Edited by: Mister Smithington on 27/05/2011 18:29:53
Originally by: Sirinda
Originally by: Akita T They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions.
I admit I have trouble wrapping my mind around a massless particle, whereas according to Einstein's "E = m * c^2" formula, it should have some mass, since "m = 0" would mean that "E = 0". And a laser that emits zero energy would be pretty moot.
Then again, I'm a chemist. Make me kill people with blister/nerve/lung/blood agent instead. >.<
...
Originally by: Kate Rygel The laser beam doesn't need to have the mass. The mass in the E=MC^2 equation would exist at the source where the energy is created (i.e. the laser gun). The beam itself is just projecting that energy onto the destination (i.e. your target)
Let's be clear here, you're not breaking down the matter of the laser turret to release energy. The energy comes from the electricity that you pour into the gas chamber of the laser to excite the molecules into releasing photons. In other words, we're not creating energy here. Depending on how a ships capacitor works, we're converting potentially nuclear energy (maybe even chemical energy if we're running a cap booster) into electrical energy and then into electromagnetic radiation, suffering energy loss to heat due to efficiency issues at every stage.
I wasn't refering to the the mass of the gun itself, but the fuel used in the gun to produce the laser beam, or the fuel used to produce the electricity used in the gun if you prefer. I was just oversimplified the explanation I guess. My point was supposed to be what you explained more clearly, the laser beam is just radiation projecting the energy through 'space' (quoted because space in EVE isn't actually an empty void).
And, to be clear, you NEVER actually create energy. You simply convert it from one form to another, wether that form is mass or just a different state of energy (i.e. eletrical, heat, kinetic, etc...)
|

NinjaSpud
|
Posted - 2011.05.27 19:22:00 -
[127]
*reads entire thread from front to back*
......
..........
*Head explodes*
|

Mister Smithington
|
Posted - 2011.05.27 19:30:00 -
[128]
Originally by: NinjaSpud *reads entire thread from front to back*
......
..........
*Head explodes*
tl;dr version
Cross train amarr. The new lasers are awesome, and the new maller is going to be the top dog of station spinning.
|

Minsc
Gallente Alpha Empire
|
Posted - 2011.05.27 19:53:00 -
[129]
Did anyone else notice how the ends of the laser turret barrels glow red-hot after it fires for a split second?
|

Captain Mung
|
Posted - 2011.05.27 20:11:00 -
[130]
Originally by: Mister Smithington
Originally by: NinjaSpud *reads entire thread from front to back*
......
..........
*Head explodes*
tl;dr version
Cross train amarr. The new lasers are awesome, and the new maller is going to be the top dog of station spinning.
I have to say the new Maller and the skins of its variants look really good. CCP actually did a good job on that one *is surprised*.
|

Ripley Nostromo
|
Posted - 2011.05.27 21:21:00 -
[131]
Originally by: Calathea Sata I agree with OP, laser turrets shouldn't have any recoil simply because they shouldn't. I guess common sense isn't a requirement when CCP hires people.
Yeah, my company had no common sense when they hire me either...
|

Skinny Vickers
|
Posted - 2011.05.27 21:34:00 -
[132]
wooo!! this is confusing 
So to save my brain from melt down I've decided that the lasers don't actually recoil in the traditional sense but the action we see is a result of a forced gas active cooling system. In my world...some special hi tech magic happens and some mysterious cooling 'Gas" is forced around the optics and other hot parts to keep my lazorzz firing.
Now wasn't that simpler?

|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.27 21:36:00 -
[133]
Originally by: Skinny Vickers So to save my brain from melt down I've decided that the lasers don't actually recoil in the traditional sense but the action we see is a result of a forced gas active cooling system.
Wouldn't it be simpler to say that the lasers do recoil in the traditional senseà becauseà you know, they actually do?
Quote: Now wasn't that simpler?
Not really.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Skinny Vickers
|
Posted - 2011.05.27 21:40:00 -
[134]
Originally by: Tippia
Originally by: Skinny Vickers So to save my brain from melt down I've decided that the lasers don't actually recoil in the traditional sense but the action we see is a result of a forced gas active cooling system.
Wouldn't it be simpler to say that the lasers do recoil in the traditional senseà becauseà you know, they actually do?
Quote: Now wasn't that simpler?
Not really. 
you're just saying that for comedy value...I know you understand and like it...
Don't play hard to get... |

Ayieka
|
Posted - 2011.05.27 21:50:00 -
[135]
Do you even know what a laser IS, little dog?
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 21:52:00 -
[136]
Let's put it this way : if you could ACTUALLY fire scenery-slicing laser beams out of your eyes, you'd better brace yourself, because you're going to experience one hell of a kickback. _
Make ISK||Build||React||1k papercuts
|

Mister Smithington
|
Posted - 2011.05.27 21:52:00 -
[137]
Originally by: Ayieka Do you even know what a laser IS, little dog?
A pile of ugly mean, veins of tangy mayonnaise, and stretched around it is a layer of sweaty pinkish cheese?
|

Kale Anderson
|
Posted - 2011.05.27 22:15:00 -
[138]
thats what the profs eat.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.27 22:45:00 -
[139]
Originally by: Shiera Kuni
So you're telling me that you believe a metal slug travelling along a magnetic rail track, not creating a backblow as standard cased ammo does, would cause recoil? The only way I can see it causing recoil is if it produced enough shock after leaving the barrel to push it back. Now of course, I'm thinking of current applications and not suspended plasma as it is in EVE. You're correct in that aspect at least, the suspended plasma charges -could- be producing recoil from gas ventilation.
no the magnetic force acting on the 'slug' is ALSO acting on the rails. the rails experience a force equal and opposite to the one acting on the projectile. however as the rails are much bigger/heavier than the projectile and hopefully also anchored to something big and heavy its the projectile that goes shooting off and the rail gun stays where it is. if that wasn't the case you could attach the projectile to the back of the gun with a piece of string, and create a reaction-less drive system. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Monstress
|
Posted - 2011.05.27 22:52:00 -
[140]
Originally by: Mister Smithington
tl;dr version
Cross train amarr. The new lasers are awesome, and the new maller is going to be the top dog of station spinning.
Already working on it!
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.27 22:55:00 -
[141]
Originally by: Shiera Kuni
Originally by: NinjaSpud You're correct, newton states that every action has an equal and opposite reaction. You're only mistake is the word "recoil"
Recoil from a gun is caused by the explosion of the powder, not the bullet traveling along the barrel. Guns still kick when there's a blank inside. When it detonates, the energy from the explosion needs an exit, it finds the path of least resistance and exits out the barrel, pushing the bullet along with it.
Again, with the equal and opposite reaction thing, you get a massive force leaving out the end of the barrel -----> and as a result, it pushes the bullet but also propels the gun in the opposite direction <-----
The amount of energy lost when you fire a bullet is staggering.
Railguns on the other hand, have no explosion, therefore have no recoil. I'm not saying they don't produce kinetic energy, but I am saying that the kinetic energy is conserved in the projectile until impact. The result is the projectile has way more kinetic energy, more because the energy is conserved, or focused in the projectile and does not release until impact.
True story here, my uncle was in the army in the late 80's. he had top secret clearance (computer nerd for spec ops) and one day, they went to a 'new weapons demo'. the army was testing one of its first rail guns.
They took an aluminum casing (non magnetic material) about 500MM. If I remember, that's the size of a football...American not European. In the very center of that casing, was a single steel BB (magnetic material), the same kind you shot birds with as a child.
The loaded this casing into a rail gun, and shot it at an old tank, 5 miles away. He said the gun didn't make a single noise or movement. the only noise they heard was the 500MM casing breaking the sound barrier.
when they inspected the tank, it had a perfect football sized hole clean threw it.
kewl **** eh?
Thank you! I knew I wasn't crazy.
Originally by: Ghoest Your lack of perception or vision has no bearing on physics.
I'm currently searching my braille keyboard for an appropriate retort.
no your not crazy... you're just both wrong.
if the railgun in your story is real, then the reason it apparently made no sound was because it was big heavy and locked to the ground while firing a very light projectile, which went supersonic... which is VERY loud, drowning out the lesser sound of the gun vibrating, and the shock propagating through the ground. It wasn't because railguns don't have recoil because that would break the laws of physics.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.27 23:03:00 -
[142]
Originally by: Akita T They don't have REST mass, but they have impulse, so they sort of almost behave as if they had mass in collisions.
Its the whole E=MC2 thing. mass and energy are equivalent and interchangeable. Photons don't have mass, but they do have energy, and thus have momentum.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Calathea Sata
State War Academy
|
Posted - 2011.05.27 23:12:00 -
[143]
*Reads the thread again*
This is why I love the EVE community.
|

Morgan Polaris
|
Posted - 2011.05.27 23:43:00 -
[144]
Originally by: Soden Rah no the magnetic force acting on the 'slug' is ALSO acting on the rails. the rails experience a force equal and opposite to the one acting on the projectile. however as the rails are much bigger/heavier than the projectile and hopefully also anchored to something big and heavy its the projectile that goes shooting off and the rail gun stays where it is. if that wasn't the case you could attach the projectile to the back of the gun with a piece of string, and create a reaction-less drive system.
Exactly, it's not really a question of whether there's an opposite force reaction. It's just uncertain on where this force is primarily exerted; either directly on the back of the gun or along the rails. And there's also the rails trying to push each other apart, and a minor issue of massive heat by friction and arc electricity.
|

Cpt Arareb
Amarr
|
Posted - 2011.05.27 23:50:00 -
[145]
when I saw the new turrets (boner on) I then saw the laser turrets (still with a boner) then I saw the recoil in the laser turrets (boner off and in need of reanimation)   BOTS ARE RUINING THIS GAME |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.27 23:56:00 -
[146]
Originally by: Cpt Arareb then I saw the recoil in the laser turrets (boner off and in need of reanimation)
You might want to read the thread to see why it might very well be JUSTIFIED. _
Make ISK||Build||React||1k papercuts
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.28 00:01:00 -
[147]
Edited by: Soden Rah on 28/05/2011 00:05:12
Originally by: Akita T
Originally by: Cpt Arareb then I saw the recoil in the laser turrets (boner off and in need of reanimation)
You might want to read the thread to see why it might very well be JUSTIFIED.
or just take some prosac and carry on ;-p
I don't care if they are justified (well I do but not for that reason). Recoil looks cool.
EDIT: Although I looked at the new mauler model on duality... its very sexy, but zoomed in to max you can see that the new turrets are all shiny and detailed and unpixilated, and the surface of the mauler is, jagged and pixilated. which looks odd next to the turrets still in perfect detail. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Cpt Arareb
Amarr
|
Posted - 2011.05.28 00:31:00 -
[148]
Originally by: Akita T
Originally by: Cpt Arareb then I saw the recoil in the laser turrets (boner off and in need of reanimation)
You might want to read the thread to see why it might very well be JUSTIFIED.
So you know I read it, yet even with all that "facts" I cant bring him back up BOTS ARE RUINING THIS GAME |

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 00:34:00 -
[149]
*reads thread*
and you guys wonder why girls don't want to come anywhere near this game.
  
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.28 00:37:00 -
[150]
Originally by: MotherMoon *reads thread*
and you guys wonder why girls don't want to come anywhere near this game.
  
you implying girls, can't understand physics? __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 00:38:00 -
[151]
Originally by: Soden Rah
Originally by: MotherMoon *reads thread*
and you guys wonder why girls don't want to come anywhere near this game.
  
you implying girls, can't understand physics?
It's ok man if you don't understand what I'm talking about, you never will.
it's painful to watch though.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.28 00:40:00 -
[152]
Originally by: MotherMoon
Originally by: Soden Rah
Originally by: MotherMoon *reads thread*
and you guys wonder why girls don't want to come anywhere near this game.
  
you implying girls, can't understand physics?
It's ok man if you don't understand what I'm talking about, you never will.
it's painful to watch though.
heh, sorry didn't edit my post fast enough. I was also going to suggest we DO know... we just don't care ;-) __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 00:44:00 -
[153]
Originally by: Soden Rah
heh, sorry didn't edit my post fast enough. I was also going to suggest we DO know... we just don't care ;-)
haha!
fair enough my good man : )
|

Astroka
|
Posted - 2011.05.28 02:43:00 -
[154]
So cool to have a dev post here.
Hope you come back with some cool new EVElopedia entry or something. 
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Novee InFeldspar
|
Posted - 2011.05.28 03:24:00 -
[155]
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
Rubbish. Read up on simple Newtonian physics; "for every action, there is an equal and opposite reaction".
Throwing the slug out magnetically has the same effect as throwing it out using a chemical explosive propellant. The slug moves one way, the gun moves the other way.
The recoil may or may not be as violent as a conventional gun, but the energies involved are the same.
|

Astroka
|
Posted - 2011.05.28 03:29:00 -
[156]
Edited by: Astroka on 28/05/2011 03:31:29
Originally by: Novee InFeldspar
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
Rubbish. Read up on simple Newtonian physics; "for every action, there is an equal and opposite reaction".
Throwing the slug out magnetically has the same effect as throwing it out using a chemical explosive propellant. The slug moves one way, the gun moves the other way.
The recoil may or may not be as violent as a conventional gun, but the energies involved are the same.
Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was traveling.
Think of it this way - there's no explosion or any other physical reaction inside the railgun, and effectively, it's a magnetic tube. If a bullet were fired from a weapon and traveled through a tube as it went along its path, would the tube be propelled backward (experience "recoil")? No, the bullet would not affect it.
Bullets don't kick the gun back, the explosion from the propellant inside the gun kick it back. Railguns/coilguns don't have this explosion and experience no recoil. In conventional guns, most of the energy is wasted and not present in the bullet at all.
Edited for clarity and redundancy removal.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

OverlordY
|
Posted - 2011.05.28 03:47:00 -
[157]
Edited by: OverlordY on 28/05/2011 03:53:07
Guns that are bolted to the floor tend to have no VISIBLE recoil......
Anything that projects anything has recoil -small or big.
basic railgun - perm magnets instead of electro, same physics.
http://youtu.be/RKyGDWeblQw
oh look recoil , shock horror.
|

Culmen
Caldari Vigrior The Dominion Empire
|
Posted - 2011.05.28 03:48:00 -
[158]
Edited by: Culmen on 28/05/2011 03:53:57 Edited by: Culmen on 28/05/2011 03:52:31
Originally by: Astroka
Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was traveling.
Think of it this way - there's no explosion or any other physical reaction inside the railgun, and effectively, it's a magnetic tube. If a bullet were fired from a weapon and traveled through a tube as it went along its path, would the tube be propelled backward (experience "recoil")? No, the bullet would not affect it.
Bullets don't kick the gun back, the explosion from the propellant inside the gun kick it back. Railguns/coilguns don't have this explosion and experience no recoil. In conventional guns, most of the energy is wasted and not present in the bullet at all.
Edited for clarity and redundancy removal.
Railguns and coil guns do not experience any explosions. They do experience kick back coming from the magnetic force.
Ever try to push a magnet with another magnet? You're feeling that. At each point the gauss gun pushes the projectile forward, the same magnetic force is pushing the gauss gun backwards In the case of the railgun or gauss gun, the force is imparted along the entire barrel rather than at a single point. But it is force none the less.
Anyways heres a quote from wikipedia on railguns
Quote: Materials Used The rails and projectiles must be built from strong conductive materials; the rails need to survive the violence of an accelerating projectile, and heating due to the large currents and friction involved. The recoil force exerted on the rails is equal and opposite to the force propelling the projectile. The seat of the recoil force is still debated. The traditional equations predict that the recoil force acts on the breech of the railgun.
and further more why do i even need a sig? |

Astroka
|
Posted - 2011.05.28 03:53:00 -
[159]
Originally by: Culmen Edited by: Culmen on 28/05/2011 03:50:11
Originally by: Astroka
Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was traveling.
Think of it this way - there's no explosion or any other physical reaction inside the railgun, and effectively, it's a magnetic tube. If a bullet were fired from a weapon and traveled through a tube as it went along its path, would the tube be propelled backward (experience "recoil")? No, the bullet would not affect it.
Bullets don't kick the gun back, the explosion from the propellant inside the gun kick it back. Railguns/coilguns don't have this explosion and experience no recoil. In conventional guns, most of the energy is wasted and not present in the bullet at all.
Edited for clarity and redundancy removal.
Bullets and coil guns do not experience any explosions. They do experience kick back comes from the magnetic force.
Ever try to push a magnet with another magnet? You're feeling that. In the case of the railgun or gauss gun, the force is imparted along the entire barrel rather than at a single point. But it is force none the less.
This is a rough sketch of what the force would look like
[t] =================
=================
<================ > <================
=========<======= > =========<=======
================< > ================<
[/t]
Anyways heres a quote from wikipedia on railguns
Quote: Materials Used The rails and projectiles must be built from strong conductive materials; the rails need to survive the violence of an accelerating projectile, and heating due to the large currents and friction involved. The recoil force exerted on the rails is equal and opposite to the force propelling the projectile. The seat of the recoil force is still debated. The traditional equations predict that the recoil force acts on the breech of the railgun.
Hmm...when the bullet is pulled forward by magnetic force, the gun would also be pulled backward towards the bullet with equal force.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Culmen
Caldari Vigrior The Dominion Empire
|
Posted - 2011.05.28 03:55:00 -
[160]
Originally by: Astroka
Originally by: Culmen Edited by: Culmen on 28/05/2011 03:50:11
Originally by: Astroka
Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was traveling.
Think of it this way - there's no explosion or any other physical reaction inside the railgun, and effectively, it's a magnetic tube. If a bullet were fired from a weapon and traveled through a tube as it went along its path, would the tube be propelled backward (experience "recoil")? No, the bullet would not affect it.
Bullets don't kick the gun back, the explosion from the propellant inside the gun kick it back. Railguns/coilguns don't have this explosion and experience no recoil. In conventional guns, most of the energy is wasted and not present in the bullet at all.
Edited for clarity and redundancy removal.
Bullets and coil guns do not experience any explosions. They do experience kick back comes from the magnetic force.
Ever try to push a magnet with another magnet? You're feeling that. In the case of the railgun or gauss gun, the force is imparted along the entire barrel rather than at a single point. But it is force none the less.
This is a rough sketch of what the force would look like
[t] =================
=================
<================ > <================
=========<======= > =========<=======
================< > ================<
[/t]
Anyways heres a quote from wikipedia on railguns
Quote: Materials Used The rails and projectiles must be built from strong conductive materials; the rails need to survive the violence of an accelerating projectile, and heating due to the large currents and friction involved. The recoil force exerted on the rails is equal and opposite to the force propelling the projectile. The seat of the recoil force is still debated. The traditional equations predict that the recoil force acts on the breech of the railgun.
Hmm...when the bullet is pulled forward by magnetic force, the gun would also be pulled backward towards the bullet with equal force.
Boy did i have to edit that paragraph. But yeah, that's the general gist. and further more why do i even need a sig? |

Morgan Polaris
|
Posted - 2011.05.28 07:32:00 -
[161]
Originally by: Astroka Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was traveling.
Think of it this way - there's no explosion or any other physical reaction inside the railgun, and effectively, it's a magnetic tube. If a bullet were fired from a weapon and traveled through a tube as it went along its path, would the tube be propelled backward (experience "recoil")? No, the bullet would not affect it.
Momentum, my friend. Kinetic energy is divided in ratio between the bullet and the shooter, momentum is always equal and opposite (Newton's third law). If you do actually understand that law, you'll know the mass(gun) + speed(gun) = mass(shooter) + speed(shooter). I don't blame you though, Hollywood doesn't get it either.
|

Kueijin Legion
Caldari Perkone
|
Posted - 2011.05.28 07:41:00 -
[162]
Originally by: Glyken Touchon
Originally by: Astroka
Originally by: Christopher AET Or possibly that on the fanfest video the only turrets ready to be shown were projectile turrets and blasters. Just because they were strapped to an amarr ship does not mean they were lasers.
Lasers with recoil.
Are you sure the guns are actually recoiling?
looks like a flare from the beam itself that fades to me
Yes that looks like flare and the end of the "barrel" momentarily superheated, with a rapidly cooling glow. I watched on max (1080p) for any movement of the "barrel" and saw none.
|

Jada Maroo
|
Posted - 2011.05.28 08:05:00 -
[163]
Edited by: Jada Maroo on 28/05/2011 08:07:52 Like I said on about the first page of this thread, the barrels aren't moving. It's an optical illusion. Download the Duality client and just watch the glowy tips of the models and don't get distracted by the bright shiney lens flare. Seriously, six pages of the most anal QQ for nothing.
|

OverlordY
|
Posted - 2011.05.28 08:10:00 -
[164]
Edited by: OverlordY on 28/05/2011 08:15:59 XL have recoil at least
http://www.youtube.com/watch?v=Y-8NXxC93Es
|

Glyken Touchon
Gallente Independent Alchemists
|
Posted - 2011.05.28 09:40:00 -
[165]
Originally by: OverlordY Edited by: OverlordY on 28/05/2011 08:15:59 XL have recoil at least
http://www.youtube.com/watch?v=Y-8NXxC93Es
start video at 14 minutes for the shooting. prior to that shows CQ, gun previews & animations.
Still not convinced that there's any recoil though. just looks like flare from the laser origin. That may be an art problem in itself (if people can't tell)- maybe shrink the flare or move it along the beam a bit?
______
Originally by: CCP Veritas In other words, I believe Dogma is doing stupid things, and I intend to beat the stupid out of it before considering giving it rocket boots.
|

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2011.05.28 10:39:00 -
[166]
Originally by: Astroka
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
I hadn't thought about that and I spent a few months being obsessed with railguns and their design.
In theory, only projectile turrets should have recoil, which I guess would make for rather boring animations on the other two major categories.
Er. No.
You're quite wrong.
Railguns don't have an explosive charge to propel a projectile. However they do still accelerate a mass.
Which in turn means conservation of momentum applies, and you get recoil.
|

Rashmika Clavain
Gallente
|
Posted - 2011.05.28 11:05:00 -
[167]
Originally by: Culmen Edited by: Culmen on 28/05/2011 03:57:59
Originally by: Astroka
Hmm...when the bullet is pulled forward by magnetic force, the gun would also be pulled backward towards the bullet with equal force.
Boy did i have to edit that paragraph. But yeah, that's the general gist.
This is why railguns do **** dps in game. It's realistic... if they did large amounts of DPS, the turrets would rip themselves from the ship's hull.
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.28 11:05:00 -
[168]
Originally by: Jada Maroo Like I said on about the first page of this thread, the barrels aren't moving. It's an optical illusion. Download the Duality client and just watch the glowy tips of the models and don't get distracted by the bright shiney lens flare.
Yes they are. Download the Duality client and watch the collar of the barrel (and then go into space with some lasers fitted and fire them). By looking at the tip, you are being distracted by the shiney lense flare ù look further down the barrel (which isn't obscured by the flare) and you'll see it quite clearly. When the gun fires, the barrel telescopes into itself.
Originally by: Astroka Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was traveling.
When the projectile strikes its target, we're talking about something completely different than recoil, so that's of no relevance here. When the bullet hits the target, its momentum is imparted on the target, and the opposite reaction is that the target imparts its momentum on the bullet (and hopefully, the target is more plastic than the bullet, or it's the bullet that goes squish). The shooter is not a part of the equation at this point.
Quote: Think of it this way - there's no explosion or any other physical reaction inside the railgun, and effectively, it's a magnetic tube.
àand instead of an explosion, there's a magnetic field that pushes the slug along the barrel. The same magnetic field will also push the barrel along the slug in the opposite direction. Unless you've made some serious errors in your design, the slug is much lighter than the barrel and shoots offà if not, the barrel will shoot off and the slug will remain largely stationary.
àbut either way: the same force that pushes the slug forward will also push the barrel back. Which of the two moves the most is merely a matter of mass ratios (and you can always cheat by bolting the railgun to the ground and make Mass|Barrel = Mass|Earth+ε).
Quote: If a bullet were fired from a weapon and traveled through a tube as it went along its path, would the tube be propelled backward (experience "recoil")?
If the tube was projecting a magnetic field ù essentially a second rail gun ù then yes, yes it would.
Quote: Bullets don't kick the gun back, the explosion from the propellant inside the gun kick it back. Railguns/coilguns don't have this explosion and experience no recoil.
And nether does the slug in a rail kick the gun back ù the magnetic field that acts as a propellant does (and at the same time, kicks the slug forward). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 11:31:00 -
[169]
Quote: àand instead of an explosion, there's a magnetic field that pushes the slug along the barrel. The same magnetic field will also push the barrel along the slug in the opposite direction. Unless you've made some serious errors in your design, the slug is much lighter than the barrel and shoots offà if not, the barrel will shoot off and the slug will remain largely stationary. àbut either way: the same force that pushes the slug forward will also push the barrel back. Which of the two moves the most is merely a matter of mass ratios (and you can always cheat by bolting the railgun to the ground and make Mass|Barrel = Mass|Earth+ε).
Your 100% correct.
So the real question is, if yo took a rail gun, and put it in space. Like 100% in space, not tied down to ANYTHING. Would the rail gun and the buttle both move it separate directions at full speed since there is no gravity to give any of the objects weight?
When on earth the cannon of a rail gun does not recoil becuase the cannons is stuck there more than the slug is. But what about in space?
Now take that outcome, and bolt the rail gun cannon to a ship. Now the slug obviously has less "attraction" to the surface the cannon is bolted too.
So yeah I think the fact that space is weightless might effect recoil.
|

Swynet
|
Posted - 2011.05.28 11:44:00 -
[170]
Originally by: Novee InFeldspar
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
Rubbish. Read up on simple Newtonian physics; "for every action, there is an equal and opposite reaction".
Throwing the slug out magnetically has the same effect as throwing it out using a chemical explosive propellant. The slug moves one way, the gun moves the other way.
The recoil may or may not be as violent as a conventional gun, but the energies involved are the same.
Outch, then rail guns should become "larger" when they shoot instead of recoil?
|

Destination SkillQueue
Are We There Yet
|
Posted - 2011.05.28 11:52:00 -
[171]
Originally by: MotherMoon
Quote: àand instead of an explosion, there's a magnetic field that pushes the slug along the barrel. The same magnetic field will also push the barrel along the slug in the opposite direction. Unless you've made some serious errors in your design, the slug is much lighter than the barrel and shoots offà if not, the barrel will shoot off and the slug will remain largely stationary. àbut either way: the same force that pushes the slug forward will also push the barrel back. Which of the two moves the most is merely a matter of mass ratios (and you can always cheat by bolting the railgun to the ground and make Mass|Barrel = Mass|Earth+ε).
Your 100% correct.
So the real question is, if yo took a rail gun, and put it in space. Like 100% in space, not tied down to ANYTHING. Would the rail gun and the buttle both move it separate directions at full speed since there is no gravity to give any of the objects weight?
When on earth the cannon of a rail gun does not recoil becuase the cannons is stuck there more than the slug is. But what about in space?
Now take that outcome, and bolt the rail gun cannon to a ship. Now the slug obviously has less "attraction" to the surface the cannon is bolted too.
So yeah I think the fact that space is weightless might effect recoil.
I'm not sure why this is so complicated to some people. Both the projectile and the gun just get equal force applied to them. That means if you hurl something out of the weapon there will be recoil. Depending on the weapon it just alters on how and where that force gets applied to, but the force is always there.
In space, because of the bigger mass the rail gun, it will accelerate less than the projectile and will end up moving at a lower velocity than the projectile. The same amount of force on the small projectile will accelerate it much more and it will end up with a much higher end velocity. It's the mass of the objects that is relevant here and mass doesn't change just because you enter a weightless environment. Weight =/= mass in physics.
|

Kara Sharalien
Gallente Federal Navy Academy
|
Posted - 2011.05.28 12:44:00 -
[172]
Originally by: Astroka
Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was traveling.
You clearly don't understand the law either. If the projectile you launch misses the ship and flies off into space, its momentum is perpetually conserved, resulting in an unbalanced system.
But that's an aside.
Now, educate yourself.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.28 12:52:00 -
[173]
Originally by: Astroka Edited by: Astroka on 28/05/2011 03:31:29
Originally by: Novee InFeldspar
Originally by: Shiera Kuni Actually, if you think about it any magnetic delivery system *I.E. Railguns* wouldn't have recoil either. There are no moving parts save for the ammunition.
nb4flame: I've actually been working on several railgun designs in the past couple of months.
Rubbish. Read up on simple Newtonian physics; "for every action, there is an equal and opposite reaction".
Throwing the slug out magnetically has the same effect as throwing it out using a chemical explosive propellant. The slug moves one way, the gun moves the other way.
The recoil may or may not be as violent as a conventional gun, but the energies involved are the same.
Not sure you completely understand that law. When the projectile strikes its target, it delivers forward kinetic energy, and an equal amount of kinetic energy is delivered in the opposite direction the projectile was travelling.
Think of it this way - there's no explosion or any other physical reaction inside the railgun, and effectively, it's a magnetic tube. If a bullet were fired from a weapon and travelled through a tube as it went along its path, would the tube be propelled backward (experience "recoil")? No, the bullet would not affect it.
Bullets don't kick the gun back, the explosion from the propellant inside the gun kick it back. Railguns/coilguns don't have this explosion and experience no recoil. In conventional guns, most of the energy is wasted and not present in the bullet at all.
Edited for clarity and redundancy removal.
For clarity. I studied Physics at university. I DO completely understand the law. The rail or coil gun exerts a force on the projectile using electrical and magnetic forces. The same forces operating on the projectile act in the opposite direction on the gun. A rail or coil gun is a form of mass driver, these are actually proposed as propulsion systems because of the recoil (check out mass driver on wiki). __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.28 12:55:00 -
[174]
Originally by: Jada Maroo Edited by: Jada Maroo on 28/05/2011 08:07:52 Like I said on about the first page of this thread, the barrels aren't moving. It's an optical illusion. Download the Duality client and just watch the glowy tips of the models and don't get distracted by the bright shiney lens flare. Seriously, six pages of the most anal QQ for nothing.
I have run duality, on high res you see the bright glowing tips move forwards again after recoiling... maybe the animation doesn't run on low settings.. but they definately recoil. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.28 13:00:00 -
[175]
Originally by: Rashmika Clavain
Originally by: Culmen Edited by: Culmen on 28/05/2011 03:57:59
Originally by: Astroka
Hmm...when the bullet is pulled forward by magnetic force, the gun would also be pulled backward towards the bullet with equal force.
Boy did i have to edit that paragraph. But yeah, that's the general gist.
This is why railguns do **** dps in game. It's realistic... if they did large amounts of DPS, the turrets would rip themselves from the ship's hull.
then why to projectiles do fantastic dps? __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.28 13:09:00 -
[176]
Edited by: Tippia on 28/05/2011 13:13:20
Originally by: MotherMoon Would the rail gun and the buttle both move it separate directions at full speed since there is no gravity to give any of the objects weight?
Yes, because weight is not a factor, and exactly what "full speed" means depends on the mass of the thing that's being pushed. The slug is very very tiny and low-mass, so "full speed" when we've applied force to it is very very high; the gun is very very large and high-mass, so "full speed" when we've applied force to it is very very low.
Quote: When on earth the cannon of a rail gun does not recoil becuase the cannons is stuck there more than the slug is. But what about in space?
It doesn't recoil (much) because the Mass(Cannon+Earth) is so immensely much larger than the mass of the slug. If we move to space, the Mass(Cannon+Ship) is not as large, but compared to the slug, it will still be a ratio of umptizillions-to-oneà so the effect is much the same.
However, this doesn't mean that the cannon won't recoil when bolted down to the earth ù it just means that the entire earth moves from the recoilà by such a small amount that it probably gets lost due to quantum indeterminacy.
Quote: Now take that outcome, and bolt the rail gun cannon to a ship. Now the slug obviously has less "attraction" to the surface the cannon is bolted too.
Sure. In a gravity field, the earth would tug a bit on the slug, but for all its strength, gravity is a very puny and weak force.
All it does is pull that slug downwards at 9.8m/s¦. A railgun that accelerates its slug to 5,000m/s in 0.1s (which is far from inconceivable), on the other hand pushes the slug along at one million m/s¦. The by now famous Navy railgun test fired its slug at 40,000gà So that weight factor is negligible in comparison. If we fire straight up, the slug only reaches 4,999.95m/s rather than the full 5,000m/s.
And regardless of weight, the force used to achieve that acceleration remains exactly the same, which means the recoil remains the same as well.
Quote: So yeah I think the fact that space is weightless might effect recoil.
Nope. Weightless or not, the two parts still have the same mass (wellà the slug might not, if we manage to accelerate it to near c, but let's not go there), and mass is all that that matters. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 13:11:00 -
[177]
Edited by: MotherMoon on 28/05/2011 13:16:40 Edited by: MotherMoon on 28/05/2011 13:11:03
Originally by: Destination SkillQueue
Originally by: MotherMoon
Quote: àand instead of an explosion, there's a magnetic field that pushes the slug along the barrel. The same magnetic field will also push the barrel along the slug in the opposite direction. Unless you've made some serious errors in your design, the slug is much lighter than the barrel and shoots offà if not, the barrel will shoot off and the slug will remain largely stationary. àbut either way: the same force that pushes the slug forward will also push the barrel back. Which of the two moves the most is merely a matter of mass ratios (and you can always cheat by bolting the railgun to the ground and make Mass|Barrel = Mass|Earth+ε).
Your 100% correct.
So the real question is, if yo took a rail gun, and put it in space. Like 100% in space, not tied down to ANYTHING. Would the rail gun and the buttle both move it separate directions at full speed since there is no gravity to give any of the objects weight?
When on earth the cannon of a rail gun does not recoil becuase the cannons is stuck there more than the slug is. But what about in space?
Now take that outcome, and bolt the rail gun cannon to a ship. Now the slug obviously has less "attraction" to the surface the cannon is bolted too.
So yeah I think the fact that space is weightless might effect recoil.
I'm not sure why this is so complicated to some people. Both the projectile and the gun just get equal force applied to them. That means if you hurl something out of the weapon there will be recoil. Depending on the weapon it just alters on how and where that force gets applied to, but the force is always there.
In space, because of the bigger mass the rail gun, it will accelerate less than the projectile and will end up moving at a lower velocity than the projectile. The same amount of force on the small projectile will accelerate it much more and it will end up with a much higher end velocity. It's the mass of the objects that is relevant here and mass doesn't change just because you enter a weightless environment. Weight =/= mass in physics.
right that was my point. a rail gun not tied down in space would push itself backward when fired.
rail guns on earth don't move much but I bet once they put one on a battlehsip....
It's not hard to understand I was poking peoples brains.
Quote: Nope. Weightless or not, the two parts still have the same mass (wellà the slug might not, if we manage to accelerate it to near c, but let's not go there), and mass is all that that matters.
of course weight matters wen it comes to some of the recoil. If you had a rail gun on planet with huge gravity, you would have to put more force on it to make it move.
right?
Also I was commenting not on the graviitys effect o the slug but the fact that if you tie something down there is less recoil.
actully now that I think about ti more a battleship is the best point.
Those giant guns can and used to be built with ZERO RECOIL. In fact the whole battleship would move backwards when the guns fired due to this. Thus they add the recoil on the turrets to give that force somewhere to go other than into the hull.
This makes me think, if the lasers didn't recoil, what would happen to the space ship?If not physical force *it's light* maybe the heat would be shot right into the hull?
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.28 13:50:00 -
[178]
Originally by: MotherMoon of course weight matters wen it comes to some of the recoil. If you had a rail gun on planet with huge gravity, you would have to put more force on it to make it move. The gun wouldn't recoil much. If you put it in weightless environment the gun would start to move backward and never stop moving. The more weight the faster the recoil would stop.
right?
What you're talking about is drag and friction, which can happen in outer space as well if you have something nearby to rub up against.
Quote: Also I was commenting not on the gravitys effect o the slug but the fact that if you tie something down there is less recoil.
There's not less recoil ù you're just coupling the gun to a larger mass, forcing the recoil to move that mass instead (the navy railgun in the video above, for instance, accelerates the earth at .00000000000000000022m/s¦ when fired). But sure, I guess that depends on how you define "recoil" ù the force itself or the movement it causes.
Quote: Those giant guns can and used to be built with ZERO RECOIL. In fact the whole battleship would move backwards when the guns fired due to this.
àfor instance, I wouldn't say that a gun that causes an entire battleship to move backwards is recoilless. Quite the opposite.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

OverlordY
|
Posted - 2011.05.28 14:22:00 -
[179]
New video showing more turrets in action
http://www.youtube.com/watch?v=ASn3E6rEMsk
|

Ghoest
|
Posted - 2011.05.28 14:37:00 -
[180]
Originally by: MotherMoon [ So the real question is, if yo took a rail gun, and put it in space. Like 100% in space, not tied down to ANYTHING. Would the rail gun and the slug both move in separate directions at full speed since there is no gravity to give any of the objects weight?
PLEASE PLEASE tell me you are actually a small child with an unusually good vocabulary.
Wherever you went - Here you are.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2011.05.28 14:57:00 -
[181]
Originally by: Paukinra Photons has mass so will show recoil in large neough energy.
The other question this begs is why can I see the laser beam?
If the photons are moving away from me and there is no particles in the way (aka in space) then I wouldnt see them as there is nothing for them to reflect of off. I might/would see the ship Im shooting at light up or occasional little bits of light from scraps of metal of particles from the ships but I wouldn't see the whole laser fully.
Again, something put in to look cool rainbow Abbadons FTW :P
You can't see anything in space, you're enclosed in your POD deep into your ship. All you "seeing", "hearing" or in other way perseiving is just a reconstruction of your POD computer to translate millions of data sources into comprehensive scenery for your brain. -- Thanks CCP for cu |

Jno Aubrey
Galactic Patrol
|
Posted - 2011.05.28 15:26:00 -
[182]
Y'alls have it wrong.
The laser barrels are not recoiling, they are focusing their optics to hit the target, and then continually adjusting that focus to account for the heat expansion of the entire mechanism (and possibly the continuing relative motion of the target) during the firing cycle.
__________________________________________________ Name a shrub after me; something prickly and hard to eradicate. |

Fearless M0F0
Incursion PWNAGE Asc
|
Posted - 2011.05.28 16:11:00 -
[183]
I guess OP missed physics lab where they show you photons have mass , but then that lab was in college so  -- I take offense on people feeling offended by me |

Ghoest
|
Posted - 2011.05.28 17:07:00 -
[184]
Originally by: Fearless M0F0 I guess OP missed physics lab where they show you photons have mass , but then that lab was in college so 
Let me guess - you failed that lab?
Wherever you went - Here you are.
|

Natsett Amuinn
|
Posted - 2011.05.28 18:05:00 -
[185]
I just read 7 pages worth of posts of nerds arguing over reality in a video game.
And I got dumber! Explain that!
The turrets in the video are ineed recoiling. If you don't see it, get a bigger monitor. On a 55" screen it's clearly visable, the turrets are like an inch big in the youtube video. What makes them really impressive is that each cannon on the turret fires and recoils independantly of each other.
And it's a video game for crying outload.
PS: As someone with an art background, I gotta say that often times "visually striking" is more important then adhering to perfect realism. The artists at CCP have managed to create a very impressive and visually striking asset. Whether it's realistic or not; seeing those cannons going off, and moving as they do is so much more fun then if they just sat there stationary with light beams emitting from them.
Really. Stop building railguns and go outside or something. Sun is actually good for you.
Anyone wanna spellcheck this for me?
|

Ethan Blacknova
Gallente Perkele Mining Corporation
|
Posted - 2011.05.28 18:08:00 -
[186]
This is simple physics, people.
In order to exert force, you must project force. The act of projecting force causes an opposite reactionary force. Recoil.
Enjoy!
|

Natsett Amuinn
|
Posted - 2011.05.28 18:10:00 -
[187]
Originally by: Tonto Auri
You can't see anything in space, you're enclosed in your POD deep into your ship. All you "seeing", "hearing" or in other way perseiving is just a reconstruction of your POD computer to translate millions of data sources into comprehensive scenery for your brain.
No sir. Nothing is "reconstructed". You're being fed data via dozens of camera drones orbiting your ship. It's explained in a chronicle, I believe it's called Camera Drones.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.28 18:26:00 -
[188]
TO SUMMARIZE
1. Rule of cool almost always trumps realism in games. Even if laser recoil would be unrealistic (which it actually isn't), if it would look cool, it will probably make it. Turrets recoiling DOES look cool.
2. Shooting lasers actually DOES cause recoil. Shooting ANYTHING causes recoil. It's just that lasers produce the least recoil. Ramp up the beam energy enough (to levels that would actually cause serious damage to the point where they'd be comparable to an artillery strike or a railgun slug impact) and the recoil can be significant enough to warrant a visible turret animation. The only question here is just how strong the laser beams are supposed to be in EVE.
3. Even if we would be talking about ACTUAL space (EVE space is not actually "space", more like a very transparent but thick fluid), there are still particles in a vacuum. With a strong enough laser beam, some of those extremely scarce particles in space will reflect, scatter, absorb and re-emit some of the laser beam in all direction or even befome fluerescent or incandescent, causing you to actually see the beam even in REAL space. The only question here is still just how strong the laser beam is... and what is the actual composition of "EVE space". Also, see rule #1 again even if this would not be true (which it actually is).
4. What you see while flying your ship from your pod might be MOSTLY stuff captured by camera drones and other ship sensors. HOWEVER, it is not an unedited stream of data, it has very heavy processing attached to it. For instance, you get the interface "projected" into your brain overlaid with the actual images, the images could very well be composite images that include not just the normally visible light spectrum but a lot of other frequencies, and how about sound, which is actually fully synthesized just to add to a pod pilot's immersion, making it easier to "feel" the ship and its surroundings. And yet again, even if you're not fully convinced, rule #1 trumps anything anyway. _
Make ISK||Build||React||1k papercuts
|

Andr Katelo
|
Posted - 2011.05.28 19:09:00 -
[189]
Edited by: Andr Katelo on 28/05/2011 19:10:57 Hey, if we wanted to be realistic, we might as well mute all sounds expect to the music in the game. There is no fluid or sufficient amount of particles in space in order to carry sound waves, so your big 1400mm Artillery gun that is shooting Voltzwagen Beetles at the enemy will have no boom to go with it.
"In space, no one can hear you QQ."
|

Karash Amerius
Sutoka
|
Posted - 2011.05.28 19:13:00 -
[190]
Hope they fix the turret hardpoints for a lot of amarr ships...Harbi looks terribad with 7 turrets. ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |

Illwill Bill
Talu Shaya Talu Shaya Empire
|
Posted - 2011.05.28 19:25:00 -
[191]
<lolrp> The turrets don't "fire" a laser; they use an extremely high-energy laser to accellerate and focus electron plasma in a tight beam that can be projected onto a target. The recoil isn't from the laser, but from the plasma emission. </lolrp>
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
|

Mister Smithington
|
Posted - 2011.05.28 19:28:00 -
[192]
Originally by: Illwill Bill <lolrp> The turrets don't "fire" a laser; they use an extremely high-energy laser to accellerate and focus electron plasma in a tight beam that can be projected onto a target. The recoil isn't from the laser, but from the plasma emission. </lolrp>
Yeah. Except it's clearly stated they're lasers. That's why the focus crystals are in different frequencies of EM radiation.
Look, they're laser turrets and they recoil. It's fine. It's more than fine; it's awesome. Can we just leave it at that?
|

Ghoest
|
Posted - 2011.05.28 19:32:00 -
[193]
Originally by: Illwill Bill <lolrp> The turrets don't "fire" a laser; they use an extremely high-energy laser to accellerate and focus electron plasma in a tight beam that can be projected onto a target. The recoil isn't from the laser, but from the plasma emission. </lolrp>
Hmmm or maybe they launch flaming bowling balls.
bye bye
Wherever you went - Here you are.
|

Ghoest
|
Posted - 2011.05.28 19:34:00 -
[194]
Originally by: Akita T
stuff
According to your own calculations lasers would only have a tiny fraction of the recoil that comparable projectile/rail guns would have.
I think that should be the key point.
Wherever you went - Here you are.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.28 19:44:00 -
[195]
Originally by: Ghoest
Originally by: Akita T stuff
According to your own calculations lasers would only have a tiny fraction of the recoil that comparable projectile/rail guns would have. I think that should be the key point.
I said "least" recoil. That doesn't mean "negligible" recoil. Also, if you want to go by my actual calculations, use those already posted on page #4 : Linkage Or, to put it ever so slightly differently : if you have a railgun slug and a laser beam dealing roughly the same amount of damage (but through different mechanics), the recoil would be of comparable magnitudes for both.
Although, you are correct about one thing - right now, existing real-life laser beams deal only a tiny fraction of the damage (and spread alongside a long period of time) that a railgun slug would deal. And THAT is the reason why real-life lasers have (practically speaking) no recoil. If you do ramp up the laser energy to the point where you can deal similar damage (and in a very short amount of time), you sure as hell will get a very noticeable recoil. _
Make ISK||Build||React||1k papercuts
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 20:27:00 -
[196]
Edited by: MotherMoon on 28/05/2011 20:33:48
Originally by: Tippia
Originally by: MotherMoon of course weight matters wen it comes to some of the recoil. If you had a rail gun on planet with huge gravity, you would have to put more force on it to make it move. The gun wouldn't recoil much. If you put it in weightless environment the gun would start to move backward and never stop moving. The more weight the faster the recoil would stop.
right?
What you're talking about is drag and friction, which can happen in outer space as well if you have something nearby to rub up against.
Quote: Also I was commenting not on the gravitys effect o the slug but the fact that if you tie something down there is less recoil.
There's not less recoil ù you're just coupling the gun to a larger mass, forcing the recoil to move that mass instead (the navy railgun in the video above, for instance, accelerates the earth at .00000000000000000022m/s¦ when fired). But sure, I guess that depends on how you define "recoil" ù the force itself or the movement it causes.
Quote: Those giant guns can and used to be built with ZERO RECOIL. In fact the whole battleship would move backwards when the guns fired due to this.
àfor instance, I wouldn't say that a gun that causes an entire battleship to move backwards is recoilless. Quite the opposite. 
haha ok I think I'm getting it now. still I hope I bring up interesting points even if I used the wrong terms.
I guess what I meant by recoil.... Is turret recoil. As in, a pistol doesn't have "recoil" However battleship cannons do. The action where the gun it's self has recoil animation. What word should I be using instead of recoil?
Because if you slapped a pistol type weapon to the ship in the intro, it would not have visible recoil. It instead would move the ship under it balh blah blah meters per second. The laser turrets and other weapons only have that kind of visable recoil IF it's built into the weapon.
So if that rail gun is on the ground a bunch of nerd say "see rail guns don't have recoil!" but you put it on a battleship and it's going to move the whole ship. So they would build in "recoil?" to lessen the blow.
So yes what is that word I'm looking for, it's the same thing real life battleships do, and those lasers do that were all arguing about. Because if they built those lasers without recoil they wouldn't magically recoil, Weapons need to be designed and built with the mechanisms to recoil. Look at old artillery where the whole cannon just jumped back 10 feet when fired. They added in recoil to lessen the effect and increase stability.
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 20:29:00 -
[197]
Originally by: Ghoest
Originally by: MotherMoon [ So the real question is, if yo took a rail gun, and put it in space. Like 100% in space, not tied down to ANYTHING. Would the rail gun and the slug both move in separate directions at full speed since there is no gravity to give any of the objects weight?
PLEASE PLEASE tell me you are actually a small child with an unusually good vocabulary.
You must be new to the forums. Plus to be fair I haven't been around for a while. I regularly post drunk,*not every day just enough people notice* sorry about that.
Can't help it, I'll be at a party, come home, and the very 1st thing I'll want to check is eve-o. 
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.28 20:38:00 -
[198]
Edited by: Akita T on 28/05/2011 20:45:34
Originally by: MotherMoon I guess what I meant by recoil.... Is turret recoil. As in, a pistol doesn't have "recoil" However battleship cannons do. The action where the gun it's self has recoil animation. What word should I be using instead of recoil?
It's still recoil, but it's applied to a different part of the turret+ship system with different timings, depending on how rigid/elastic all the connections of the firing assembly to the ship itself are.
The IMPULSE granted by the "shooting" of anything that does a specific amount of a specific type of damage is basically always the same. The "visibleness" of recoil depends on how much MASS that impulse is being applied to (and on the timescale involved, but that's yet another story - and ALL of that impulse eventually gets applied to the entire ship anyway).
The more mass is moved, the less visible the recoil. The more elastic the connection, the more visible the recoil on the earlier parts is and less on the later ones in the chain. The faster the shot happens, the more visible the recoil. _
Going from most visible to least visible (lowest mass initially moved to highest mass initially moved):
You can have barrel section recoil (if separate sections of the barrel can "telescope"). You can have full barrel recoil (if it's rigid and can only move backwards as a whole). You can have partial turret recoil (the barrel PLUS something else attached to the barrel moving backwards). You can have full turret recoil (if the entire turret is "solid" but placed on a springy platform). You can have ship recoil (if the turret is "solid" and the mounting to the ship is rigid). _
P.S. The only weapon you can even begin to call "recoilless" is something that "shoots" something backwards that has the same impulse as the stuff shot forwards, canceling out the forces exerted on the weapon itself. _
Make ISK||Build||React||1k papercuts
|

Lumy
Minmatar Sebiestor Tribe
|
Posted - 2011.05.28 20:41:00 -
[199]
Originally by: Akita T
I said "least" recoil. That doesn't mean "negligible" recoil. Also, if you want to go by my actual calculations, use those already posted on page #4 : Linkage Or, to put it ever so slightly differently : if you have a railgun slug and a laser beam dealing roughly the same amount of damage (but through different mechanics), the recoil would be of comparable magnitudes for both.
Note: you could simply use "Activation Cost" attribute of laser turret. E.g. Tachyons II use 95 GJ . Assume just 1% effectivity, you still have about 1 GJ energy released per shot.
Joomla! in EVE - IGB compatible CMS. |

MotherMoon
Huang Yinglong
|
Posted - 2011.05.28 20:53:00 -
[200]
Edited by: MotherMoon on 28/05/2011 20:55:15
Originally by: Akita T Edited by: Akita T on 28/05/2011 20:45:34
Originally by: MotherMoon I guess what I meant by recoil.... Is turret recoil. As in, a pistol doesn't have "recoil" However battleship cannons do. The action where the gun it's self has recoil animation. What word should I be using instead of recoil?
It's still recoil, but it's applied to a different part of the turret+ship system with different timings, depending on how rigid/elastic all the connections of the firing assembly to the ship itself are.
The IMPULSE granted by the "shooting" of anything that does a specific amount of a specific type of damage is basically always the same. The "visibleness" of recoil depends on how much MASS that impulse is being applied to (and on the timescale involved, but that's yet another story - and ALL of that impulse eventually gets applied to the entire ship anyway).
The more mass is moved, the less visible the recoil. The more elastic the connection, the more visible the recoil on the earlier parts is and less on the later ones in the chain. The faster the shot happens, the more visible the recoil. _
Going from most visible to least visible (lowest mass initially moved to highest mass initially moved):
You can have barrel section recoil (if separate sections of the barrel can "telescope"). You can have full barrel recoil (if it's rigid and can only move backwards as a whole). You can have partial turret recoil (the barrel PLUS something else attached to the barrel moving backwards). You can have full turret recoil (if the entire turret is "solid" but placed on a springy platform). You can have ship recoil (if the turret is "solid" and the mounting to the ship is rigid). _
P.S. The only weapon you can even begin to call "recoilless" is something that "shoots" something backwards that has the same impulse as the stuff shot forwards, canceling out the forces exerted on the weapon itself.
Right but I'm noting about recoil then. There must be another word for it.
Recoil is the force of a weapon when it kicks back. And your list is perfect. But there must be a military word for all of those thing you posted.
Or maybe there isn't lol. All I know is I was trying to point out the connection between visible recoil *like a gun bolted to the ground* and people trying to argue that railguns don't have any recoil.
SO yeah this following statement must have a better word than recoil.
"Railguns without "recoil" built into the turret will be more prone to fractures and stress damages"
edit: also so we should use turrets with a barrel pointing in both directions? Somehow who I think that weapon system would tear itself apart xD
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.28 20:59:00 -
[201]
Originally by: Lumy Note: you could simply use "Activation Cost" attribute of laser turret. E.g. Tachyons II use 95 GJ . Assume just 1% effectivity, you still have about 1 GJ energy released per shot.
1 GJ beam energy translates into roughly an impulse of 3.33 m*kg/s. If you use the unrealistic 1 kg mass for the turret and even add 1 kg of mass for the lens according to the same data source, you still get (for a near-instantaneous beam discharge so no dampening has time to happen) a roughly 6 km/h peak speed, which is basically the speed of a brisk walk. However, we already have lasers that have nearly 10% efficiency in real life at room temperature (and even up to 20% efficiency if sufficiently cooled), so a peak backwards recoil speed of 60 km/h or even 120 km/h is not unthinkable at all. _
Make ISK||Build||React||1k papercuts
|

Furb Killer
Gallente
|
Posted - 2011.05.28 21:34:00 -
[202]
Originally by: Akita T
Originally by: Lumy Note: you could simply use "Activation Cost" attribute of laser turret. E.g. Tachyons II use 95 GJ . Assume just 1% effectivity, you still have about 1 GJ energy released per shot.
1 GJ beam energy translates into roughly an impulse of 3.33 m*kg/s. If you use the unrealistic 1 kg mass for the turret and even add 1 kg of mass for the lens according to the same data source, you still get (for a near-instantaneous beam discharge so no dampening has time to happen) a roughly 6 km/h peak speed, which is basically the speed of a brisk walk. However, we already have lasers that have nearly 10% efficiency in real life at room temperature (and even up to 20% efficiency if sufficiently cooled), so a peak backwards recoil speed of 60 km/h or even 120 km/h is not unthinkable at all.
Minus that in all your calculations you seem to be forgetting that it isnt an instantanious discharge, or anywhere near it. Projectile weapons and also hybrid weapons have their 'kick' from firing in a fraction of a second, for beam lasers it is several seconds. I cant be bothered to actually do the calculations, but i want to bet there would at least be a difference of a billion times or so in the actual force applied on the gun due to firing. Which means the force is not a reason why recoil would happen (part of cooling process is still an option though).
|

Jno Aubrey
Galactic Patrol
|
Posted - 2011.05.28 22:00:00 -
[203]
Originally by: Akita T P.S. The only weapon you can even begin to call "recoilless" is something that "shoots" something backwards that has the same impulse as the stuff shot forwards, canceling out the forces exerted on the weapon itself.
Missile launchers, whether ship- or shoulder-mounted, are generally recoilless as long as the back end is open .
Note to CCP: When you get around to putting nice missile/rocket/torpedo launchers on my favorite Caldari ships: NO RECOIL!!!! __________________________________________________ Name a shrub after me; something prickly and hard to eradicate. |

Astroka
|
Posted - 2011.05.28 22:04:00 -
[204]
Originally by: Jno Aubrey
Originally by: Akita T P.S. The only weapon you can even begin to call "recoilless" is something that "shoots" something backwards that has the same impulse as the stuff shot forwards, canceling out the forces exerted on the weapon itself.
Missile launchers, whether ship- or shoulder-mounted, are generally recoilless as long as the back end is open .
Note to CCP: When you get around to putting nice missile/rocket/torpedo launchers on my favorite Caldari ships: NO RECOIL!!!!
Missiles and such are also self-propelled. The missile launcher is pretty literally just a tube that it sits in.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Illwill Bill
Talu Shaya Talu Shaya Empire
|
Posted - 2011.05.28 23:55:00 -
[205]
Originally by: Mister Smithington
Look, they're laser turrets and they recoil. It's fine. It's more than fine; it's awesome. Can we just leave it at that?
But... but... science!
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
|

Kalzin Maya
Amarr Lonely Maple Construction Group
|
Posted - 2011.05.29 01:00:00 -
[206]
It's not recoil as much at is part of the heat dispersal mechanism for the internal components of the laser closer to the barrel. null |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.29 01:45:00 -
[207]
Originally by: Fearless M0F0 I guess OP missed physics lab where they show you photons have mass , but then that lab was in college so 
Photons do not have mass... period.
They DO have momentum. They Do impart an impulse on absorption/emission/reflection. They can in large enough numbers produce a kick requiring turret recoil (The frame of the turret might be able to take large forces but the optics the beam is imparting the force on may require cushioning. This would explain why the turrets still recoil despite significantly less force than comparable kinetic weapons, and part of what causes t2/faction crystals to degrade (in addition to thermal stress).)
But photons do not have mass. If they did the couldn't travel at light speed.
PS. free electron lasers can theoretically get up to 65% efficiency, and that's just with currently known science. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Ghoest
|
Posted - 2011.05.29 03:21:00 -
[208]
Edited by: Ghoest on 29/05/2011 03:25:24
Originally by: Akita T
I said "least" recoil. That doesn't mean "negligible" recoil. Also, if you want to go by my actual calculations, use those already posted on page #4 : Linkage Or, to put it ever so slightly differently : if you have a railgun slug and a laser beam dealing roughly the same amount of damage (but through different mechanics), the recoil would be of comparable magnitudes for both.
This would only be the case if the majority of the laser damage being COMPARED was the impulse damage from the laser.
Im working under the impression that the majority of the damage should be from the photons being absorbed by the target resulting in excited electrons creating plasma and burning/melting holes in the target. In which case you would need much less impluse damage to match a projectile.
Wherever you went - Here you are.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.29 03:52:00 -
[209]
Originally by: Ghoest This would only be the case is the majority of the damage done by the laser was impulse damage itself had to be high enough to compare to the projectile weapons.
In the case of a laser, the entire energy is electromagnetic energy, which causes mostly thermal damage (and maybe some radiation damage, but mostly just thermal). Just point and heat. In the case of a rail slug, the entire energy is kinetic energy, which causes a mix of kinetic, thermal and explosive damage which depends on the slug properties.
For a rail slug impact, some of the "stored" kinetic energy transforms into heat on impact, which superheats the slug, potentially causing it to at least partially vaporize and literally explode, with some of the pieces becoming shrapnel, other becoming an expanding cloud of superheated material. If the target is "too soft", the slug can just pass through it without losing too much energy, leaving a small hole from end to end, not managing to heat up enough to fragment, let alone explode. If the target is "too hard", the slug could simply fully vaporize (or at least shatter into very small pieces), and if the target also has a layered armor, each successive layer will further fragment and/or vaporize more of the slug pieces, causing it to not deal much damage. There's a "sweet spot" where the target is neither too hard nor too soft, and the slug manages to pass though the outer layers of armor before disintegrating too much, fragmenting/vaporizing inside the target or at most slightly damaging the layered armor on the other end. This "sweet spot" depends on the slug form, slug material and slug speed, all of which you can vary depending on the internal structure of the target.
The ideal damage dealt is roughly proportional to the total energy E of whatever is hitting (be it laser or railgun slug). So if you want a railgun slug to deal the same order of magnitude of damage as the laser beam, the kinetic energy of the slug needs to be roughly the same order of magnitude as the electromagnetic energy of the laser beam (and also hit the sweet spot for the rail slug).
The impulse of a laser beam of total energy E is E/c (where c is the speed of light in a vacuum), and it's the same impulse acting on the turret "backwards" to shoot the beam or forwards on the target when hitting it. Obviously, that impulse is negligible compared to the size of the ship and it's NOT what causes the damage. The energy itself, dissipating into heat, that's what causing the damage on the target. _
Make ISK||Build||React||1k papercuts
|

Vice Admiral Spreadsheet
|
Posted - 2011.05.29 03:54:00 -
[210]
If anyone stubbornly believes that lasers should not have recoil, breaking your immersion, consider the turret animation to be the result of hydraulics and stuff to make the laser go pew pew. Something like: 1. It's a safety mechanism that the barrel, which contains the frequency crystal, must be kept separate from the light-shiny-zappy-pew part. 2. As the laser's power diminishes the barrel, which contains the crystal, moves closer to the light-shiny-zappy-pew part to maintain the same range, by altering the focal point.
|

Ghoest
|
Posted - 2011.05.29 04:04:00 -
[211]
Edited by: Ghoest on 29/05/2011 04:05:10
Originally by: Akita T
Originally by: Ghoest This would only be the case is the majority of the damage done by the laser was impulse damage itself had to be high enough to compare to the projectile weapons.
In the case of a laser, the entire energy is electromagnetic energy, which causes mostly thermal damage (and maybe some radiation damage, but mostly just thermal). Just point and heat. In the case of a rail slug, the entire energy is kinetic energy, which causes a mix of kinetic, thermal and explosive damage which depends on the slug properties.
For a rail slug impact, some of the "stored" kinetic energy transforms into heat on impact, which superheats the slug, potentially causing it to at least partially vaporize and literally explode, with some of the pieces becoming shrapnel, other becoming an expanding cloud of superheated material. If the target is "too soft", the slug can just pass through it without losing too much energy, leaving a small hole from end to end, not managing to heat up enough to fragment, let alone explode. If the target is "too hard", the slug could simply fully vaporize (or at least shatter into very small pieces), and if the target also has a layered armor, each successive layer will further fragment and/or vaporize more of the slug pieces, causing it to not deal much damage. There's a "sweet spot" where the target is neither too hard nor too soft, and the slug manages to pass though the outer layers of armor before disintegrating too much, fragmenting/vaporizing inside the target or at most slightly damaging the layered armor on the other end. This "sweet spot" depends on the slug form, slug material and slug speed, all of which you can vary depending on the internal structure of the target.
The ideal damage dealt is roughly proportional to the total energy E of whatever is hitting (be it laser or railgun slug). So if you want a railgun slug to deal the same order of magnitude of damage as the laser beam, the kinetic energy of the slug needs to be roughly the same order of magnitude as the electromagnetic energy of the laser beam (and also hit the sweet spot for the rail slug).
The impulse of a laser beam of total energy E is E/c (where c is the speed of light in a vacuum), and it's the same impulse acting on the turret "backwards" to shoot the beam or forwards on the target when hitting it. Obviously, that impulse is negligible compared to the size of the ship and it's NOT what causes the damage. The energy itself, dissipating into heat, that's what causing the damage on the target.
It took you 3 paragraphs to avoid what I pointed out - impressive.
And then you topped it off by vaguely talking about energy and heat so you could agree with me but someone could read it with out paying close attention and leave thinking you were agreeing with your own earlier mistake.
Anyway It would have been simpler to just say I was right.
Wherever you went - Here you are.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.29 04:12:00 -
[212]
Edited by: Akita T on 29/05/2011 04:13:19 I merely (re)explained everything in much more detail and using a different wording. _
Make ISK||Build||React||1k papercuts
|

Vice Admiral Spreadsheet
|
Posted - 2011.05.29 04:43:00 -
[213]
You're all wrong.
EVE's railguns. There is no force behind a railgun shot (i.e. It isn't powerful enough to actually damage anything) For each action there is an equal and opposite reaction. No damage of target = no action = no reaction Therefore, EVE's railguns shouldn't have recoil.
|

Leon Caedo
|
Posted - 2011.05.29 05:09:00 -
[214]
Originally by: Vice Admiral Spreadsheet You're all wrong.
EVE's railguns. There is no force behind a railgun shot (i.e. It isn't powerful enough to actually damage anything) For each action there is an equal and opposite reaction. No damage of target = no action = no reaction Therefore, EVE's railguns shouldn't have recoil.
Ok.. I lol'ed... |

Traejun DiSanctis
Caldari
|
Posted - 2011.05.29 05:28:00 -
[215]
The term "fire" - with respect to the launching of a projectile - was coined because of the actual mechanics of early to modern firearms. You effectively "ignite" or "detonate" a charge/explosive, which hurls a projectile outwards from the barrel of the weapon.
The resulting expulsion of energy, directed through the barrel of the weapon, causes recoil. The outwardly-directed force that launches the projectile has the same effect as the thruster of a ship, albeit much more abbreviated than sustained - which is why firearms have a "kick."
This would continue to apply in the case of EvE projectile turrets, which utilize the same mechanics/physics as modern firearms to operate. The firing of projectile turrets would create significant recoil, based primarily on the size of the charge used to propel the projectiles. This would NOT apply railguns because there is no outward force, as the projectile is launched by a series of magnetized rings or rails that accelerate the round within the barrel in a outward motion. On Earth, a railgun would produce a kick because it is within an atmosphere, where "heavy" particles in the air would react to the magnetic forces involved in the operation of the weapon, and be ejected out along with the projectile, causing a "kick". However, in a vacuum, where "heavy" particles are not present in significant densities, no "kick" would be created.
Lasers are an interesting issue in terms of recoil. Modern lasers create significant recoil, though that seems more to be an issue of the weapon itself creating a small, controlled explosion as part of its firing process. Based on some physics I studied in college, the recoil issue would seem to depend on both the method of creating/harnessing the energy used in the weapon; and also the type of "fuel" the weapon relied on. In effect, if the weapon relied on heat early in the firing process, a significant amount of recoil would be present - i.e. superheated plasma - but if the weapon merely focused electrons, photons or other super-light sub-atomics, almost no recoil would be involved.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.29 05:44:00 -
[216]
Edited by: Akita T on 29/05/2011 05:46:27
Originally by: Traejun DiSanctis This would NOT apply railguns because there is no outward force, as the projectile is launched by a series of magnetized rings or rails that accelerate the round within the barrel in a outward motion.
DUUDE ! If the rails push the projectile forward, the projectile pushes the rails back with exactly the same force. You can not have an action without reaction. The NATURE of the force is irrelevant, be it chemical, electromagnetic or otherwise.
If you would be right, and the slug would not be pushing the rails back with an equal force, simply placing the slug in the rails and tying it to the back of the gun then attempting to fire it would propel the entire railgun forward, creating a reactionless drive (such drives do not exist yet, and it is unsure whether they will ever exist).
Sure, firing a 1 kg shell using 0.5 kg of explosive powder from a cannon at, say, 200 m/s will generate MORE kickback than a 1 kg slug being fired at 200 m/s from a railgun, but the difference in kickback comes from the fact that in the case of the artillery shell, the gun suffers from recoil NOT ONLY from the projectile itself, BUT ALSO from the powder turned gas exiting the muzzle at a much higher velocity (probably 400 m/s), whereas the railgun rails only need to handle the slug's impulse. In this particular example, the kickback of the artillery shell firing would be roughly two times stronger than the one of the railgun slug firing. _
Make ISK||Build||React||1k papercuts
|

Steve Thomas
Minmatar Sebiestor Tribe
|
Posted - 2011.05.29 06:26:00 -
[217]
we actualy worked this out a while back for RIFT weapons that were the Equivelent of a then current 120mm DU Sabo round based on the published muzzle energy.
Assuming 12.1MJ as the base energy output and assuming the then current 20% efficent military lazer the net result was that the lazer itself would provide about 2000j of kientic energy from simple radiation preasure (for comparison an M-14 puts out just over 3,000 j of energy, an M-16 is around 1700)
see http://en.wikipedia.org/wiki/Radiation_pressure
(paradoxicaly, the more efficent the lazer system is, the greater the recoil. thats why there was so mutch excitment over the proposed MegaJ Lazer drive)
(see http://en.wikipedia.org/wiki/Radiation_pressure)(seriously, enough thrust to send a payload to Mars in a week and being able to show it is theoreticaly posible tends to get noticed)
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.29 08:40:00 -
[218]
Random funny tibdit of information : lasers can actually be used to COOL matter instead of heating it. The circumstances however are quite restrictive - the matter needs to be of low density (usually gas at low pressure) and you need to know what matter you're dealing with so you can fine-tune the laser frequency. _
Make ISK||Build||React||1k papercuts
|

Ghoest
|
Posted - 2011.05.29 12:55:00 -
[219]
Originally by: Traejun DiSanctis The term "fire" - with respect to the launching of a projectile - was coined because of the actual mechanics of early to modern firearms.......
This is just speculative deduction on my part but surely the term "fire" started with more primitive fire arms when ignition was achieved through the application of actual fire to a wick.
Wherever you went - Here you are.
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.29 13:39:00 -
[220]
Originally by: Traejun DiSanctis The resulting expulsion of energy, directed through the barrel of the weapon, causes recoil.
Yes. The thing you're missing, and which is leading you astray, is that you forget that the exact same thing is happening in a railgun.
The expulsion of energy (the magnetic field) directed along the barrel (because it's a set of rails, not a tube), causes recoil.
Just like the explosion in a firearm pushes the bullet one way and the gun itself the other way, the magnetic field in a railgun or coilgun pushes the slug one way and the gun itself the other way. No matter what mechanic you choose for propulsion, the exact same thing will happen.
Quote: This would NOT apply railguns because there is no outward force, as the projectile is launched by a series of magnetized rings or rails that accelerate the round within the barrel in a outward motion.
NO no no no. If there is no outward force, there is no outward motion. Without that force, you won't be launching anything. Motion (or, more accurately, a change in motion) does not spontaneously happen out of nowhere (except maybe on a quantum scale, but the whole idea of "motion" is kind of flaky at that level) ù it comes out of applying force to the object. For a railgun/coilgun, the force in question comes from the magnetic field. That application of force cannot happen without a recoil force also happening in the opposite direction.
Quote: On Earth, a railgun would produce a kick because it is within an atmosphere, where "heavy" particles in the air would react to the magnetic forces involved in the operation of the weapon, and be ejected out along with the projectile, causing a "kick".
Ugh. On earth, a railgun would produce a kick because the magnetic force that pushes the slug forward also pushes the gun back. I would also like to know what kind of "heavy" particles you're envisioning hereà and why on earth they would be a cause of kickback when pushed back, but not the very heavy (relatively speaking) slug being accelerated along the rails.
Quote: However, in a vacuum, where "heavy" particles are not present in significant densities, no "kick" would be created.
In vacuum, the exact same "heavy particle" exists: the slug. Pushing it forward unavoidably means that the gun itself is pushed back. In vacuum, the kick back happens for the exact same reason as on earth: because the magnetic field in a railgun/coilgun pushes the slug one way and the gun itself the other way.
Quote: Lasers are an interesting issue in terms of recoil.
What is of main interest here is that regardless of what else happens, the simple act of throwing photons one way causes recoil, because you're creating momentum in one direction, which forcibly means that we have a recoil momentum going in the opposite direction. |

Ghoest
|
Posted - 2011.05.29 14:36:00 -
[221]
Edited by: Ghoest on 29/05/2011 14:36:42 I suppose whats confusing some people on recoil with a normal projectile weapon is that there is a very slight amount of additional recoil as the remaining high pressure gas exits the barrel after the bullet.
This is a tiny amount relative to the recoil that is created by the expanding gas in the barrel pushing the bullet one way and the gun in the opposite direction.
The simplest way to understand railgun recoil is that the the bullet is being pushed by magnetic forc and that force pushes in both directions. You can demonstrate this by holding 2 magnets in your hands so they repel each other. Notice that that their is a force on both magenets not just one - thats the same as recoil.
Wherever you went - Here you are.
|

Astroka
|
Posted - 2011.05.29 19:06:00 -
[222]
Edited by: Astroka on 29/05/2011 19:05:59
Originally by: Akita T Edited by: Akita T on 29/05/2011 05:46:27
Originally by: Traejun DiSanctis This would NOT apply railguns because there is no outward force, as the projectile is launched by a series of magnetized rings or rails that accelerate the round within the barrel in a outward motion.
If the rails push the projectile forward, the projectile pushes the rails back with exactly the same force.
Which is exactly what I came to realize - the railgun pushes the projectile forward while the projectile pulls the railgun back. They're both imparting the same magnetic force on each other, in opposite directions. You can't throw something without having it push back on your hand, for example. No matter how anyone looks at it, railguns do indeed have recoil.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

DrDan21
Caldari Dreddit Test Alliance Please Ignore
|
Posted - 2011.05.29 21:28:00 -
[223]
When the laser pulls back its actually releasing superheated gas into space. They then reseal and the chamber is filled with a coolant that is once again heated when the laser fires to the point where it becomes a gas and needs to be released as this is faster than attempting to remove the heat.
Problem solved.
|

ILikeMarkets
|
Posted - 2011.05.29 21:33:00 -
[224]
Do the minmatar howitzers finally recoil? If so, can we leave them that way? Cause yea, that would be pretty awesome.
|

Entity
X-Factor Industries Synthetic Existence
|
Posted - 2011.05.29 21:48:00 -
[225]
Laser guns can have recoil depending on the technology used. For example, gasdynamic laser systems have recoil due to rapid (de)compression of gas in the laser cavity.
http://www.defensereview.com/352003/TIS1.pdf is an example of such a system.
_
Got Item? | EVE API? | Cache? |

Astroka
|
Posted - 2011.05.29 22:09:00 -
[226]
Originally by: DrDan21 When the laser pulls back its actually releasing superheated gas into space. They then reseal and the chamber is filled with a coolant that is once again heated when the laser fires to the point where it becomes a gas and needs to be released as this is faster than attempting to remove the heat.
Problem solved.
Then do please try to explain EVE's heat sinks.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Templar Dane
Amarrian Retribution
|
Posted - 2011.05.30 01:01:00 -
[227]
I'd like to see a video with the new turrets.......on a nomen, using quad light beams, tech 2 rof rig, rof hardwirings and three heatsinks.
|

Astroka
|
Posted - 2011.05.30 01:07:00 -
[228]
Originally by: Templar Dane I'd like to see a video with the new turrets.......on a nomen, using quad light beams, tech 2 rof rig, rof hardwirings and three heatsinks.
I hear they're on Duality, you can test that yourself.
Originally by: Ioci Welcome to the bustedness of EVE.
1 guy can disband a 2000 man alliance and wipe out trillions, that's cool. Give back a noob 10 mill? No, that's game breaking.
|

Ethan Blacknova
Gallente Perkele Mining Corporation
|
Posted - 2011.05.31 14:56:00 -
[229]
Originally by: Ethan Blacknova This is simple physics, people.
In order to exert force, you must project force. The act of projecting force causes an opposite reactionary force. Recoil.
Enjoy!
|

IQ 001
|
Posted - 2011.05.31 15:16:00 -
[230]
SOMETHING HAPPENS INSIDE THE GUN THAT CONVERTS ALL THAT ENERGY INTO LAZORS!
WHATEVER THAT 'SOMETHING' IS, CAUSES THE RECOIL.
BLA BLA BLA
I WON THE INTERWEB
|

Furb Killer
Gallente
|
Posted - 2011.05.31 15:38:00 -
[231]
Edited by: Furb Killer on 31/05/2011 15:42:12
Originally by: Akita T Edited by: Akita T on 29/05/2011 05:17:21
I merely (re)explained everything in much more detail and using a different wording. _
I can however see how you would easily be tempted to think I was "avoiding the issue" as you put it, though. My initial wording was not exactly concise, it left room for interpretation, and you interpreted it as meaning "roughly the same" instead of "not negligible". Let's add some more, simplified calcs, where everything becomes obvious.
Take a 0.1 kg slug leaving the barrel of a railgun at 1000 km/s (MACH 2940 or 0.33%c, ouch). Total kinetic energy is 50 gigajoules. Total impulse acting on the gun is 100000 m*kg/s.
Take a laser beam with an electromagnetic energy of 50 gigajoules. Total impulse acting on the laser firing assembly is only around 166.78 m*kg/s.
Basically, about 600 times weaker, BUT STILL NOTICEABLE, not millions or billions times weaker as some other people suggested before. That was my point, that it might be less, but it's not negligible - they're comparable in magnitude, not radically apart.
And again you are ignoring the time factor that is a huge issue if you want to look at recoil. Lets say your railgun is 50m in length, and you have a normal constant acceleration, then with your example shooting the railgun takes 0.1ms. (tbh longer than i expected). Now a laser in eve fires for several seconds, but lets say 1 second. Then we got another factor 10000 difference in force applied (which would cause the recoil). So from your factor 600 weaker we got to a factor 6 million times weaker. Which is completely negligble. |

IQ 001
|
Posted - 2011.05.31 15:53:00 -
[232]
AHEM 'SOMETHING' HAPPENS IN THE GUN CAUSING THE RECOIL, NOT THE LAZOR ITSELF.
I WON!
Originally by: Furb Killer Edited by: Furb Killer on 31/05/2011 15:42:12
Originally by: Akita T Edited by: Akita T on 29/05/2011 05:17:21
I merely (re)explained everything in much more detail and using a different wording. _
I can however see how you would easily be tempted to think I was "avoiding the issue" as you put it, though. My initial wording was not exactly concise, it left room for interpretation, and you interpreted it as meaning "roughly the same" instead of "not negligible". Let's add some more, simplified calcs, where everything becomes obvious.
Take a 0.1 kg slug leaving the barrel of a railgun at 1000 km/s (MACH 2940 or 0.33%c, ouch). Total kinetic energy is 50 gigajoules. Total impulse acting on the gun is 100000 m*kg/s.
Take a laser beam with an electromagnetic energy of 50 gigajoules. Total impulse acting on the laser firing assembly is only around 166.78 m*kg/s.
Basically, about 600 times weaker, BUT STILL NOTICEABLE, not millions or billions times weaker as some other people suggested before. That was my point, that it might be less, but it's not negligible - they're comparable in magnitude, not radically apart.
And again you are ignoring the time factor that is a huge issue if you want to look at recoil. Lets say your railgun is 50m in length, and you have a normal constant acceleration, then with your example shooting the railgun takes 0.1ms. (tbh longer than i expected). Now a laser in eve fires for several seconds, but lets say 1 second. Then we got another factor 10000 difference in force applied (which would cause the recoil). So from your factor 600 weaker we got to a factor 6 million times weaker. Which is completely negligble.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.31 16:01:00 -
[233]
Originally by: Furb Killer
Originally by: Akita T Edited by: Akita T on 29/05/2011 05:17:21
I merely (re)explained everything in much more detail and using a different wording. _
I can however see how you would easily be tempted to think I was "avoiding the issue" as you put it, though. My initial wording was not exactly concise, it left room for interpretation, and you interpreted it as meaning "roughly the same" instead of "not negligible". Let's add some more, simplified calcs, where everything becomes obvious.
Take a 0.1 kg slug leaving the barrel of a railgun at 1000 km/s (MACH 2940 or 0.33%c, ouch). Total kinetic energy is 50 gigajoules. Total impulse acting on the gun is 100000 m*kg/s.
Take a laser beam with an electromagnetic energy of 50 gigajoules. Total impulse acting on the laser firing assembly is only around 166.78 m*kg/s.
Basically, about 600 times weaker, BUT STILL NOTICEABLE, not millions or billions times weaker as some other people suggested before. That was my point, that it might be less, but it's not negligible - they're comparable in magnitude, not radically apart.
And again you are ignoring the time factor that is a huge issue if you want to look at recoil (which is now pointed out several times btw). Lets say your railgun is 50m in length, and you have a normal constant acceleration, then with your example shooting the railgun takes 0.1ms. (tbh longer than i expected). Now a laser in eve fires for several seconds, but lets say 1 second. Then we got another factor 10000 difference in force applied (which would cause the recoil). So from your factor 600 weaker we got to a factor 6 million times weaker. Which is completely negligble.
The force will be (by your math) 6 million times weaker, the total impulse will be the original 600 times weaker.
If your looking at pulse lasers rather than beam then the pulse time will likely be in the nano~micro second range, meaning that while the impulse will be the same the force will be in the order of tens to thousands of times higher.
And you can't use the eve graphics to tell how long the beam/pulse time is, if your designing the augmented reality of the pod and you want to make a clear distinction between pulse and beam lasers your going to exaggerate the firing duration to make it obvious.
Ultimately the turrets visibly recoiling is simply a function of 'do any of the components of the turret/mount need the shock of firing cushioned?' in the case of laser turrets the force will be acting on a number of components including the fragile optics used to focus and direct the beam/pulse.
Which might need the turret to recoil to cushion the blow, even with forces that rail/projectile turrets would laugh at.
BTW open gas cooled lasers collapse in an atmosphere because when the gas is vented the internal pressure drops below the external (atmospheric) pressure. In space, in a vacuum, that pressure is zero, so an open gas cooled turret would not contract due to a drop in internal pressure. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Atticus Fynch
Gallente The Scope
|
Posted - 2011.05.31 16:13:00 -
[234]
For every action there is an equal and opposite reaction. Hence recoil.
If a laser output is powerful enough (theoretically speaking) there will be some recoil.
Proof? Theoretical "solar sailer" spaceships depend on a beam of light to push them through space. So recoil from a laser is possible.
|

Furb Killer
Gallente
|
Posted - 2011.05.31 16:15:00 -
[235]
Quote: The force will be (by your math) 6 million times weaker, the total impulse will be the original 600 times weaker.
Yes, but if you want to find out if a weapon needs to recoil what you need to look at is force, not impulse.
Quote: If your looking at pulse lasers rather than beam then the pulse time will likely be in the nano~micro second range, meaning that while the impulse will be the same the force will be in the order of tens to thousands of times higher.
True, but doesnt explain beam laser recoil.
Quote: And you can't use the eve graphics to tell how long the beam/pulse time is, if your designing the augmented reality of the pod and you want to make a clear distinction between pulse and beam lasers your going to exaggerate the firing duration to make it obvious.
Could be, then again you can also use that on the recoil action itself.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.31 16:47:00 -
[236]
Originally by: Furb Killer
Quote: The force will be (by your math) 6 million times weaker, the total impulse will be the original 600 times weaker.
Yes, but if you want to find out if a weapon needs to recoil what you need to look at is force, not impulse.
Quote: If your looking at pulse lasers rather than beam then the pulse time will likely be in the nano~micro second range, meaning that while the impulse will be the same the force will be in the order of tens to thousands of times higher.
True, but doesn't explain beam laser recoil.
Quote: And you can't use the eve graphics to tell how long the beam/pulse time is, if your designing the augmented reality of the pod and you want to make a clear distinction between pulse and beam lasers your going to exaggerate the firing duration to make it obvious.
Could be, then again you can also use that on the recoil action itself.
It can depend, sometimes you have to care about both. But force is usually the more important concern I will grant you.
It doesn't but I wanted to make the distinction.
Not really, there is no point in adding turret recoil if there is none as it adds no useful tactical information. The point was that what you 'see' in eve (even taking the fact its computer game graphics designed to look cool rather than be physically accurate) is what is picked up by your camera drones and then adjusted by your pod to produce the augmented reality environment you use to analyse your tactical surroundings. The glow you see from the lasers is either purely simulated by the on-board computer or is the glow of energies particles as the beam passes through, or a combo of both. If the particles glow for a while after the beam has passed through and/or the computer augmentation extends the apparent beam length to allow your slow and primitive biological brain to take it in, or simply the shutter speed of the camera drone makes the beam appear to last longer than it really does then you wont be able to use what you see as any kind of reference for actual beam duration.
The main difference between beam and pulse lasers on an armoured target is beam lasers tend to burn through the armour and then if they penetrate flash vaporise everything in the compartment underneath, but don't go any further. pulse lasers on the other hand drill through the target punching holes through all the compartments in succession, but tend to do less internal dmg too those compartments (barring anything actually in the way of the pulses)
The duration of the pulses would probably be in the low microsecond if not nano second mark, pulsing at hundreds to thousands of Hertz. whereas the the beam would be continuous. But depending on power consumption and such the total duration for each could be very similar. and potentially significantly less than a second, depending on total power output, heating factors and such.
As increasing the wattage of your laser increases the dmg its fair to assume that for both pulse and beam lasers the designers would be trying to get the power output into as small a time as possible.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Ogogov
Gallente Test Alliance Please Ignore
|
Posted - 2011.05.31 16:58:00 -
[237]
On the other hand, Blasters now look precisely as useless as they really are and Railguns appear to have barely changed at all.
Also turrets still fire through parts of the ship model.
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.31 17:13:00 -
[238]
Originally by: Furb Killer True, but doesnt explain beam laser recoil.
Sure it does. They simply have low-impulse recoil dampening ù enough to smoothly take the stress out of the release, and not so much as to make it rigid. The force is still there, even if the impulse is lower, and it still needs to be absorbed, because those beams put out an awful lot of energy. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ethan Blacknova
Gallente Perkele Mining Corporation
|
Posted - 2011.05.31 20:35:00 -
[239]
Originally by: Ethan Blacknova
Originally by: Ethan Blacknova This is simple physics, people.
In order to exert force, you must project force. The act of projecting force causes an opposite reactionary force. Recoil.
Enjoy!
|

F'elch
Wall Street Trading
|
Posted - 2011.06.01 12:52:00 -
[240]
This video clearly shows laser recoil at 9:25.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.01 13:41:00 -
[241]
Originally by: Furb Killer And again you are ignoring the time factor that is a huge issue if you want to look at recoil. Lets say your railgun is 50m in length, and you have a normal constant acceleration, then with your example shooting the railgun takes 0.1ms. (tbh longer than i expected). Now a laser in eve fires for several seconds, but lets say 1 second. Then we got another factor 10000 difference in force applied (which would cause the recoil). So from your factor 600 weaker we got to a factor 6 million times weaker. Which is completely negligble.
If you have 1 billion newtons force acting for 10 microsecons, or a 1 million newtons force acting for 10 milisecond, or a 1 thousand newton force acting for 0.1 seconds, as long as the COUNTER-RECOIL ELASTIC FORCES IN THE WEAPON MOUNTS ARE STILL NOTICEABLY SMALLER THAN THE FORCE OF THE RECOIL, the recoil will be very similar in look and feel in all those three cases.
Yeah, sure, if you have an extremely stiff mount, counter-recoil forces increase extremely fast as distance from "pre-fire position" increases, so you do need a rather large impulse delivered in the shortest time possible to generate a visible recoil, since the counter-force quickly increases, so the impulse dissipates very fast. But if you have a very soft mount, even the tiniest impulse can generate a visible recoil, since the counter-forces build up much slower, dissipating the impulse at a much greater distance from the pre-fire position.
Nobody said the mounting springs of a railgun barrel have the same elasticity coefficient as the ones on a laser firing assembly - for all we know, if the springs are 600 times weaker, the recoil might be very well visually almost identical (the "build-up time" to max firing assembly recoil speed would differ, but not much else). _
Make ISK||Build||React||1k papercuts
|

Daedalus II
Helios Research
|
Posted - 2011.06.01 13:41:00 -
[242]
It could be like this:
Consider that there is significant heat created when firing the laser. This would heat the laser crystal, shifting its focus point. By quickly moving the turret backwards the same focus point is kept through the entire fire cycle even though the crystal gradually heats up.
I think that is an explanation as good as any 
___________ Interested in incursions? Join Helios Research! |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.01 16:15:00 -
[243]
Originally by: Daedalus II It could be like this:
Consider that there is significant heat created when firing the laser. This would heat the laser crystal, shifting its focus point. By quickly moving the turret backwards the same focus point is kept through the entire fire cycle even though the crystal gradually heats up.
I think that is an explanation as good as any 
apart from the fact that your suggesting your correcting the focus point of a laser shooting at sometimes over 200km by moving the barrel back 10~20 yards. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

NinjaSpud
|
Posted - 2011.06.01 16:50:00 -
[244]
Originally by: Akita T
Originally by: Furb Killer And again you are ignoring the time factor that is a huge issue if you want to look at recoil. Lets say your railgun is 50m in length, and you have a normal constant acceleration, then with your example shooting the railgun takes 0.1ms. (tbh longer than i expected). Now a laser in eve fires for several seconds, but lets say 1 second. Then we got another factor 10000 difference in force applied (which would cause the recoil). So from your factor 600 weaker we got to a factor 6 million times weaker. Which is completely negligble.
If you have 1 billion newtons force acting for 10 microsecons, or a 1 million newtons force acting for 10 milisecond, or a 1 thousand newton force acting for 0.1 seconds, as long as the COUNTER-RECOIL ELASTIC FORCES IN THE WEAPON MOUNTS ARE STILL NOTICEABLY SMALLER THAN THE FORCE OF THE RECOIL, the recoil will be very similar in look and feel in all those three cases.
Yeah, sure, if you have an extremely stiff mount, counter-recoil forces increase extremely fast as distance from "pre-fire position" increases, so you do need a rather large impulse delivered in the shortest time possible to generate a visible recoil, since the counter-force quickly increases, so the impulse dissipates very fast. But if you have a very soft mount, even the tiniest impulse can generate a visible recoil, since the counter-forces build up much slower, dissipating the impulse at a much greater distance from the pre-fire position.
Nobody said the mounting springs of a railgun barrel have the same elasticity coefficient as the ones on a laser firing assembly - for all we know, if the springs are 600 times weaker, the recoil might be very well visually almost identical (the "build-up time" to max firing assembly recoil speed would differ, but not much else).
Interesting theory, Akita, but here's my problem with that:
You're ideas sound good until I put them on paper, I didn't see the anomaly until I tried to cross reference the Coefficient of Friction with the recoil...*HEAD VIOLENTLY EXPLODES*
|

Crewman Jenkins
Caldari Malicious Demi-Lancers
|
Posted - 2011.06.01 16:55:00 -
[245]
They don't have noticeable recoil, but they do have to retract the mechanism into a cooling chamber after every shot.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.01 17:46:00 -
[246]
Originally by: NinjaSpud Interesting theory, Akita, but here's my problem with that: You're ideas sound good until I put them on paper, I didn't see the anomaly until I tried to cross reference the Coefficient of Friction with the recoil...*HEAD VIOLENTLY EXPLODES*
Ah, come on, it's basic physics.
Impulse is speed difference time mass. I=Dv*m Speed difference is acceleration multiplied by time that acceleration is applied. Dv=a*t Acceleration is total force applied divided by mass. a=F/m Total force is the sum of all forces acting on the object - in this case, the object is a firing assembly, and there are two big sets of forces acting on it in opposite directions : the recoil force (from propelling something forward, be it an explosively fired projectile, a stream of particles, a beam of photons) and the counter-recoil force (initially static then dynamic friction with any bearings or similar limiting/guidance devices and a constantly increasing resistance from the spring assemblies which dampen the recoil the farther away from the initial position it goes).
What we know is the most likely value for the total impulse imparted on the firing assembly by the firing of stuff. What we don't know is the time in which that impulse is being discharged, nor the mass of the firing assembly, which means we don't have a clue as to the force being applied on the firing assembly. We also don't know how high or low any frictional forces inside the recoiling firing assembly might be, be it initially or afterwards. We don't even know the elasticity coefficient of the springs for the counter-recoil mechanism which brings the firing assembly back in position after the shot. Even if we make educated guesses regarding the time of the shot and the mass of the recoiling firing assembly, and even if we neglect any friction forces, we still don't know how rigid the springs are, which means we can't know for sure how much distance does the barrel recoil, and depending on that, it could recoil like crazy or it could barely budge. _
Make ISK||Build||React||1k papercuts
|

Ghoest
|
Posted - 2011.06.01 18:04:00 -
[247]
Originally by: Akita T
Originally by: NinjaSpud Interesting theory, Akita, but here's my problem with that: You're ideas sound good until I put them on paper, I didn't see the anomaly until I tried to cross reference the Coefficient of Friction with the recoil...*HEAD VIOLENTLY EXPLODES*
Ah, come on, it's basic physics.
Impulse is speed difference time mass. I=Dv*m Speed difference is acceleration multiplied by time that acceleration is applied. Dv=a*t Acceleration is total force applied divided by mass. a=F/m Total force is the sum of all forces acting on the object - in this case, the object is a firing assembly, and there are two big sets of forces acting on it in opposite directions : the recoil force (from propelling something forward, be it an explosively fired projectile, a stream of particles, a beam of photons) and the counter-recoil force (initially static then dynamic friction with any bearings or similar limiting/guidance devices and a constantly increasing resistance from the spring assemblies which dampen the recoil the farther away from the initial position it goes).
What we know is the most likely value for the total impulse imparted on the firing assembly by the firing of stuff. What we don't know is the time in which that impulse is being discharged, nor the mass of the firing assembly, which means we don't have a clue as to the force being applied on the firing assembly. We also don't know how high or low any frictional forces inside the recoiling firing assembly might be, be it initially or afterwards. We don't even know the elasticity coefficient of the springs for the counter-recoil mechanism which brings the firing assembly back in position after the shot. Even if we make educated guesses regarding the time of the shot and the mass of the recoiling firing assembly, and even if we neglect any friction forces, we still don't know how rigid the springs are, which means we can't know for sure how much distance does the barrel recoil, and depending on that, it could recoil like crazy or it could barely budge.
No gun with a spring is going to be with out a damper. And chances are there wont be a spring. More probable is either a pneumatic type, or even magnetic, system to reset the gun.
Wherever you went - Here you are.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.01 18:18:00 -
[248]
Edited by: Akita T on 01/06/2011 18:18:27
Originally by: Ghoest No gun with a spring is going to be with out a damper. And chances are there wont be a spring. More probable is either a pneumatic type, or even magnetic, system to reset the gun.
It doesn't really matter what device it uses for the "spring action", the equivalent mechanical device is some form of spring either way. _
Make ISK||Build||React||1k papercuts
|

LHA Tarawa
|
Posted - 2011.06.01 18:28:00 -
[249]
I am not going to read the whole thread to see if anyone else has pointed it out....
Momentum = mass * velocity is a simplified version of the formula. Remember, that mass and energy are interchangable using the formula E = m * C ^ 2 where C is the speed of light.
Using the energy version of the formula for momentum, we see that indeed massless energy in the form of electormagnetic radiation (light) does have momentum.
The law of conservation of momentum states that if you are sending a large amount of momentum off in one direction (whether that be mass based momentum, or pure energy based momentum) you must have equal and opposite momentum. Call it recoil if you choose to.
|

polerbear
|
Posted - 2011.06.01 18:28:00 -
[250]
Originally by: Mister Smithington
No, they're definitely recoiling.
Here's an attempt at an explanation: When the Amarrian engineers were designing the laser systems for their ships, they realized they would look so much cooler with a "recoil" effect. So they built them with a mechanism that pulls the barrel back to make it look like it's recoiling. Because, I mean, God damn! Look at it. It's awesome.
Dang, beat me to it - without doubt it was jealousy that made them PUT a recoil-simulating-mechanism into the turrets.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.01 18:36:00 -
[251]
Originally by: polerbear Dang, beat me to it - without doubt it was jealousy that made them PUT a recoil-simulating-mechanism into the turrets.
They only need to have very light firing assemblies with very weak springs, and the photons themselves provide the recoil force, no need to simulate anything  _
Make ISK||Build||React||1k papercuts
|

Ghoest
|
Posted - 2011.06.01 19:51:00 -
[252]
Edited by: Ghoest on 01/06/2011 19:52:17
Originally by: Akita T Edited by: Akita T on 01/06/2011 18:33:54
Originally by: Ghoest No gun with a spring is going to be with out a damper. And chances are there wont be a spring. More probable is either a pneumatic type, or even magnetic, system to reset the gun.
It doesn't really matter what device it uses for the "spring action", the equivalent mechanical device is some form of spring either way. The important thing is that the "spring-like device(s)" acts with a certain force in the opposite direction.
Well if you have a damper involved(Which you will) the resetting mechanism can be unrelated to the firing action.
Wherever you went - Here you are.
|

Daedalus II
Helios Research
|
Posted - 2011.06.01 22:24:00 -
[253]
Originally by: Soden Rah
Originally by: Daedalus II It could be like this:
Consider that there is significant heat created when firing the laser. This would heat the laser crystal, shifting its focus point. By quickly moving the turret backwards the same focus point is kept through the entire fire cycle even though the crystal gradually heats up.
I think that is an explanation as good as any 
apart from the fact that your suggesting your correcting the focus point of a laser shooting at sometimes over 200km by moving the barrel back 10~20 yards.
And you of course know that future laser crystals will change their focus point more than 10-20 yards when they get hot? A change of 20 yards (which I think is a bit excessive btw) over 200 km would result in roughly 0.01% change in the focus point when the laser crystal gets hot. Sounds reasonable enough I think, given that we're wildly speculating.
This is so speculative it's just stupid 
___________ Interested in incursions? Join Helios Research! |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.01 22:37:00 -
[254]
Originally by: Daedalus II
Originally by: Soden Rah
Originally by: Daedalus II It could be like this:
Consider that there is significant heat created when firing the laser. This would heat the laser crystal, shifting its focus point. By quickly moving the turret backwards the same focus point is kept through the entire fire cycle even though the crystal gradually heats up.
I think that is an explanation as good as any 
apart from the fact that your suggesting your correcting the focus point of a laser shooting at sometimes over 200km by moving the barrel back 10~20 yards.
And you of course know that future laser crystals will change their focus point more than 10-20 yards when they get hot? A change of 20 yards (which I think is a bit excessive btw) over 200 km would result in roughly 0.01% change in the focus point when the laser crystal gets hot. Sounds reasonable enough I think, given that we're wildly speculating.
This is so speculative it's just stupid 
The trouble is that the focal 'point' is simply the place at which the beam width is minimised and the energy density per unit area is maximised. At the kind of ranges at which these lasers operate the focal 'point' from all practical perspectives will be of the order of kilometres long. Thus recoiling a few yards will have absolutely no impact, and would in fact make holding the beam on the same location on the target hull (far more important) harder. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Andr Katelo
|
Posted - 2011.06.01 22:51:00 -
[255]
Edited by: Andr Katelo on 01/06/2011 22:51:45 When the Stormtroopers fired they rifles, they seemed to feel the kick. The Protoss recoiled after firing photon based energy projectiles. Phasers set to "****" seemed to push even Worf's hand back.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.01 23:01:00 -
[256]
Originally by: Andr Katelo When the Stormtroopers fired they rifles, they seemed to feel the kick. The Protoss recoiled after firing proton based energy projectiles. Phasers set to "****" seemed to push even Worf's hand back.
That's cos the Stormtroopers rifles were actual guns with blanks in them, (as opposed to the 'new' star wars films where they went all CG which is why they look rubbish.) made by a firm on the outskirts of London. Who have a little museum with famous weapons that have appeared in film's that they made, Blades steak gun, Sigorny weavers pulse rifle (alien), And in a little glass cabernet by the entrance, that you miss on your way in, Han solo's original blaster (A WW2 Luger with bits stuck on)... I geeked out sooo much. And that was 'before' the behind the scenes tour of the workshop where they were working on the actual working guns. "This is Harrison Fords revolver he uses in Indiana Jones... these are Pierce Brosnen's guns from the latest bond film... This is the Bonds original walta ppk... That was a good day... Anyhow what were we talking about? __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.01 23:22:00 -
[257]
Originally by: CCP Spitfire Good question, actually. I'll check with the storyline team and get back to you; meanwhile a quick search (but please do not take it as an "official" answer) suggests that sci-fi laser weapons may indeed have recoil according to the conventional laws of physics.
BTW is anyone at CCP still watching this thread? And has storyline had any brainwaves on the subject? Just as you said you would get back to us 
I personally would recommend going with something along the lines of... "The recoil force is enough to distort the adaptive optics inside the laser and so the gun housing recoils to lessen that stress allowing for more accurate targeting and focusing."
Thus also explaining why the turret is so light, if it was heavier it wouldn't recoil enough to protect the optics. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Diomedes Calypso
|
Posted - 2011.06.01 23:28:00 -
[258]
I heard that if your used a rail gun to hurl a concrete telephone pole at the earth from the moon you'd make a crater of destucion on the scale of an asteroid and subsequent particle cloud enough to change the earth's weather for 50 years.
(or maybe I mixed up two stories)
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.01 23:41:00 -
[259]
Originally by: Diomedes Calypso I heard that if your used a rail gun to hurl a concrete telephone pole at the earth from the moon you'd make a crater of destucion on the scale of an asteroid and subsequent particle cloud enough to change the earth's weather for 50 years.
(or maybe I mixed up two stories)
If you used a mass driver of great enough power you could impart enough energy to the mass being fired to deal that kind of damage. However to fire a projectile with enough energy to replicate the KT event, you would have to generate at least that much energy (assuming rail gun 100% efficient, whereas efficiency likely to realistically be significantly less than 50%) and channel it all into your coil(no rails would be able to handle the power) gun. Thus you need a gun capable of handling energys in the order of tens of thousands of times the total destructive power of every single one of the planets nuclear weapons detonating at once. To build such a weapon on the moon would likely require the coil gun to loop completely around the moon (thus requiring incredibly powerful magnets thus using even more power), and require more power than the entire current power generating capability of the planet by orders of magnitude.
So while you could make a coil gun that powerful, it would be simpler to deflect an actual asteroid of the required size onto a collision course, and just sit back and watch. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Ghoest
|
Posted - 2011.06.01 23:58:00 -
[260]
Originally by: Soden Rah Han solo's original blaster (A WW2 Luger with bits stuck on)...
It was a Broom Handle Mauser, not a Luger. And it was primarily a WW 1 weapon.
Wherever you went - Here you are.
|

LHA Tarawa
|
Posted - 2011.06.02 16:01:00 -
[261]
Originally by: Soden Rah If you used a mass driver of great enough power you could impart enough energy to the mass being fired to deal that kind of damage. However to fire a projectile with enough energy to replicate the KT event, you would have to generate at least that much energy (assuming rail gun 100% efficient, whereas efficiency likely to realistically be significantly less than 50%) and channel it all into your coil(no rails would be able to handle the power) gun.
Wrong.
The beauty of a mass driver is that the object you would be hurling already has its own energy in the form of potential and kinetic energy.
If you grab a rock in space that is already orbiting a planet, then just alter its trajectory enough that it falls out of orbit, its current kinetic energy plus the potential energy converted to kinetic as it accelerates toward the planet due to gravity... Well... Boom.
|

stoicfaux
Gallente
|
Posted - 2011.06.02 16:35:00 -
[262]
Originally by: Diomedes Calypso I heard that if your used a rail gun to hurl a concrete telephone pole at the earth from the moon you'd make a crater of destucion on the scale of an asteroid and subsequent particle cloud enough to change the earth's weather for 50 years.
(or maybe I mixed up two stories)
At 0.1c It would probably burn up in the atmosphere and explode with 0.19 megatons of force.
Asteroid Impact Calculator
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Hauling Hal
|
Posted - 2011.06.02 22:21:00 -
[263]
I reckon the guns recoil to put the barrel in coolant as it gets so hot.
'nuff said.
|

Yuki Kulotsuki
|
Posted - 2011.06.02 22:41:00 -
[264]
This thread. 
What's next? Airplanes on a treadmill? Everyone knows that the reason the Earth has an elliptical orbit is because the suns rays are pushing it further out during the summer. So of course lasers will have recoil. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Nuhm DeAra
|
Posted - 2011.06.02 23:08:00 -
[265]
Originally by: Calathea Sata stupider.
Even though it was added to the dictionary a little over a decade ago, it still doesn't make you sound intelligent.
|

Jeune
The Scope
|
Posted - 2011.06.02 23:27:00 -
[266]
Assuming the lens is at the tip of the barrel.... maybe it's not recoil. Perhaps it's just changing focus for one of the following reasons:
~ To compensate for material between the lens and the target ~ It's a two-stage laser... stage 1 for target verification laser, stage 2 for primary beam.
Both of these are currently used in present day weapons in development, though usually it's the mirror that adjusts to compensate for air density changes not the lens. Yes, I know there's no atmosphere in space, but it's not totally devoid of matter either.
~ Jeune
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.03 00:33:00 -
[267]
Originally by: LHA Tarawa
Originally by: Soden Rah If you used a mass driver of great enough power you could impart enough energy to the mass being fired to deal that kind of damage. However to fire a projectile with enough energy to replicate the KT event, you would have to generate at least that much energy (assuming rail gun 100% efficient, whereas efficiency likely to realistically be significantly less than 50%) and channel it all into your coil(no rails would be able to handle the power) gun.
Wrong.
The beauty of a mass driver is that the object you would be hurling already has its own energy in the form of potential and kinetic energy.
If you grab a rock in space that is already orbiting a planet, then just alter its trajectory enough that it falls out of orbit, its current kinetic energy plus the potential energy converted to kinetic as it accelerates toward the planet due to gravity... Well... Boom.
The object you suggested firing was the size of a lamp post. The KT event was caused by an object the size of mount Everest. To give the lamp post the same energy as the mountain, It has to go faster... MUCH faster... and that speed will not come from Earth or even the Sun's gravitational well. So you have to impart almost all of it yourself, which takes energy... and we get back to my original post.
Also a mass driver is just another name for coil gun, (rail guns don't cut the mustard at high energies... the rails vaporise) and while shooting down into Earth's gravity well will speed up the inbound projectile (by up to a max of 11km/s) the velocity required for a lamppost sized lump of mater to rival the KT event is so much larger than that, that its pretty much irrelevant. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.03 00:40:00 -
[268]
Originally by: stoicfaux
Originally by: Diomedes Calypso I heard that if your used a rail gun to hurl a concrete telephone pole at the earth from the moon you'd make a crater of destucion on the scale of an asteroid and subsequent particle cloud enough to change the earth's weather for 50 years.
(or maybe I mixed up two stories)
At 0.1c It would probably burn up in the atmosphere and explode with 0.19 megatons of force.
Asteroid Impact Calculator
The velocities required to make a lamppost (I simplified to 3meter wide sphere) hit with the energies required to simulate the KT event are relativistic... and that website doesn't use relativistic equations to calculate impact yield. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Meldorn Vaash
Caldari
|
Posted - 2011.06.03 01:06:00 -
[269]
*Blink*
I think I just found the epicenter of high level nerd pvp!!! 
So long as it looks cool, does it really matter what the math says?
Carry on... "A poorly fitted ship is just wreckage waiting to be salvaged" |

Tippia
Sunshine and Lollipops
|
Posted - 2011.06.03 12:33:00 -
[270]
Originally by: Yuki Kulotsuki This thread. 
What's next? Airplanes on a treadmill? Everyone knows that the reason the Earth has an elliptical orbit is because the suns rays are pushing it further out during the summer. So of course lasers will have recoil.
You forgot standing an egg on the spring equinox!
But yes, of course lasers have recoil. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.03 12:52:00 -
[271]
Originally by: Yuki Kulotsuki This thread. 
What's next? Airplanes on a treadmill? Everyone knows that the reason the Earth has an elliptical orbit is because the suns rays are pushing it further out during the summer. So of course lasers will have recoil.
The summer in which hemisphere? __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Yuki Kulotsuki
|
Posted - 2011.06.03 17:03:00 -
[272]
Originally by: Soden Rah
Originally by: Yuki Kulotsuki This thread. 
What's next? Airplanes on a treadmill? Everyone knows that the reason the Earth has an elliptical orbit is because the suns rays are pushing it further out during the summer. So of course lasers will have recoil.
The summer in which hemisphere?
Western. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Wolfric Draksmile
|
Posted - 2011.06.03 17:28:00 -
[273]
In fact, CCP doe's not care with physics laws. Ship ha assymetric propulsio, lasers have recoil and so on! The Tengu have Reactor that burn the ship. That does not matter... I am rally fed to see all these ridiculous things. Even new technologies should have a bit logic or it is simply ridiculous to put reactors on the ship. Whyn ot a technology that move the ship without any sign of energy use?
|

Corina's Bodyguard
|
Posted - 2011.06.03 18:05:00 -
[274]
Lasers have recoil. Big deal, so do the high grade military ones.
Even laser pointers have recoil, just its really really small.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.03 20:36:00 -
[275]
Originally by: Yuki Kulotsuki
Originally by: Soden Rah
Originally by: Yuki Kulotsuki This thread. 
What's next? Airplanes on a treadmill? Everyone knows that the reason the Earth has an elliptical orbit is because the suns rays are pushing it further out during the summer. So of course lasers will have recoil.
The summer in which hemisphere?
Western.
I am trying to work out if your joking, and this is funny, or you're serious, and I have to explain how nonsensical this is. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Mister Smithington
|
Posted - 2011.06.03 20:39:00 -
[276]
Originally by: Soden Rah
Originally by: Yuki Kulotsuki
Originally by: Soden Rah
Originally by: Yuki Kulotsuki This thread. 
What's next? Airplanes on a treadmill? Everyone knows that the reason the Earth has an elliptical orbit is because the suns rays are pushing it further out during the summer. So of course lasers will have recoil.
The summer in which hemisphere?
Western.
I am trying to work out if your joking, and this is funny, or you're serious, and I have to explain how nonsensical this is.
Of course he's serious. Western hemisphere is the only hemisphere that matters, so it's the only one where lasers would recoil.
|

Corina's Bodyguard
|
Posted - 2011.06.03 21:39:00 -
[277]
Except lasers recoil in both hemispheres, so its really a moot point.
*** Gah CCP and your post timer... so frustrating.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.03 21:41:00 -
[278]
It was the suns rays pushing Earth into an elliptical orbit that I was talking about. And that it apparently does so cos it pushes harder in the summer... Still trying to work out if that was a joke. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Kaivix
EVE University Ivy League
|
Posted - 2011.06.03 22:07:00 -
[279]
Just to note
The lasers don't have recoil it is just the Laser effect mixed with the white hot heat-sinks (said Heat-sinks being the front of the Cannons) giving the appearance of recoil.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.03 22:23:00 -
[280]
Originally by: Kaivix Just to note
The lasers don't have recoil it is just the Laser effect mixed with the white hot heat-sinks (said Heat-sinks being the front of the Cannons) giving the appearance of recoil.
People keep saying this... they are wrong. I have looked VERY closely at the turrets, they definitely recoil. Don't know how it is you're not seeing it... but the new laser turrets in game definitely recoil. I think it looks cool. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Ecks Orion
Proposition Thirteen The Third Rail
|
Posted - 2011.06.03 22:49:00 -
[281]
Originally by: Yuki Kulotsuki
Originally by: Soden Rah
Originally by: Yuki Kulotsuki This thread. 
What's next? Airplanes on a treadmill? Everyone knows that the reason the Earth has an elliptical orbit is because the suns rays are pushing it further out during the summer. So of course lasers will have recoil.
The summer in which hemisphere?
Western.
This is one of the most brilliant one-word replies I've ever seen. Bravo.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.03 22:51:00 -
[282]
Originally by: Corina's Bodyguard Even laser pointers have recoil, just its really really small.
Well, the problem with continuous beam lasers is that they have a rather tiny pushing force which is easily countered even by the friction forces with whatever it is they're seated on, so while the recoil force might exist, there is no visible recoil, probably not even with a microscope. But let's run the numbers anyway 
The "somewhat safe" small and cheap laser pointers have an output energy of around only 5 mW (0.005 W), but there are some for sale that you can barely even call "portable" anymore with beam powers of up to 0.7 W. Let's believe the listed specs on some of the ones being sold online at a reasonable price and say we have a 0.1 W beam coming from a 0.2 kg package, you know, for the sake of "eh, why not".
Could this device have a visible recoil if triggered while in space ? 
0.1 W beam power means you push out 0.1 Joules per second. The impulse of that beam is 3.33 * 10^-10 m*kg/s. Ouch. Since you're pushing 0.2 kg, you're looking at a velocity variation of just barely 1.66 * 10^-9 m/s every second (or, if you prefer, an acceleration of 1.66 * 10^-9 m/s^2). Keep this laser operational for an entire year (nevermind the batteries would not have a chance to even last a fraction of that time), and in deep space, you only reach the whooping speed of 5 centimeters per second (~2"/s)  _
Make ISK||Build||React||1k papercuts
|

Yuki Kulotsuki
|
Posted - 2011.06.04 01:30:00 -
[283]
Originally by: Soden Rah It was the suns rays pushing Earth into an elliptical orbit that I was talking about. And that it apparently does so cos it pushes harder in the summer... Still trying to work out if that was a joke.
It's no joke. It's a scientific fact. Although if you want to quibble about it, it's not pushed into a true ellipse because of the radiation coming out of Jupiter's red spot. It's like the three body problem but with radiation that fluctuates unpredictably instead of predictable gravity. And because the radiation pushes while gravity pulls. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.04 13:05:00 -
[284]
Originally by: Yuki Kulotsuki
Originally by: Soden Rah It was the suns rays pushing Earth into an elliptical orbit that I was talking about. And that it apparently does so cos it pushes harder in the summer... Still trying to work out if that was a joke.
It's no joke. It's a scientific fact. Although if you want to quibble about it, it's not pushed into a true ellipse because of the radiation coming out of Jupiter's red spot. It's like the three body problem but with radiation that fluctuates unpredictably instead of predictable gravity. And because the radiation pushes while gravity pulls.
Heh, Ok its a joke, Very funny. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.16 15:04:00 -
[285]
Originally by: Soden Rah It was the suns rays pushing Earth into an elliptical orbit that I was talking about. And that it apparently does so cos it pushes harder in the summer... Still trying to work out if that was a joke.
The effect is negligible even on a geologic scale (due to mass of the planet vs radiation pressure), and not sure if it's causing it to go more elliptic or actually circularize it (I would need to do some calcs before saying for sure). But it gets more interesting for satellites orbiting Earth : hEffects of Solar Radiation Pressure on Satellite Orbits _
Make ISK||Build||React||1k papercuts
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.16 15:17:00 -
[286]
Originally by: Akita T Edited by: Akita T on 16/06/2011 15:13:06
Originally by: Soden Rah It was the suns rays pushing Earth into an elliptical orbit that I was talking about. And that it apparently does so cos it pushes harder in the summer... Still trying to work out if that was a joke.
The effect is negligible even on a geologic scale (due to mass of the planet vs radiation pressure), and not sure if it's causing it to go more elliptic or actually circularize it (I would need to do some calcs before saying for sure). But it gets more interesting for satellites orbiting Earth, the smaller they are, the more pronounced the effect : Effects of Solar Radiation Pressure on Satellite Orbits Also, see Poynting-Robertson effect - but that only works for very small particles, something else more complicated happens with larger objects - Yarkovsky effect, and it can get even better (see YORP effect), but that's not even the entire story... Isn't physics fun ? 
The effect of solar pressure, is significant on small light stuff with big surface area to weight ratios... the Earth has a really TINY surface area to weight ratio... thus the effect is almost totally insignificant...
Also as the orbit gets more elliptical, the closest approach gets more light pressure than the farthest point, this acts to circularise the orbit.
That was why I concluded it was a joke.... -------------------------------------------
Originally by: Kronus Heilgar You are charging people who work for free to make your game better you asshats
|

HostageTaker
Gallente Band of Freelancers
|
Posted - 2011.06.16 15:22:00 -
[287]
Yes space laayyyzzorzzz have recoil, now do us all a favour and **** off!
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.16 15:24:00 -
[288]
Originally by: Soden Rah Also as the orbit gets more elliptical, the closest approach gets more light pressure than the farthest point, this acts to circularise the orbit.
See latest edited-in link (repeat link) I don't know, it says "This means the eccentricity vector will gradually increase in the direction orthogonal to the Sun direction. This is true for any orbit with a small eccentricity, the direction of the small eccentricity vector does not matter" near the end of that section. Not enough coffee and too little sleep to say anything for certain, but that sounds like it's going more elliptical, not more circular. _
Make ISK||Build||React||1k papercuts
|

Robert Caldera
|
Posted - 2011.06.16 15:40:00 -
[289]
its just an optical illusion, the lasers arent recoiling if you look closer - just a beam flare which looks like recoil. Now close this thread pls.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.16 15:42:00 -
[290]
Originally by: Akita T
Originally by: Soden Rah Also as the orbit gets more elliptical, the closest approach gets more light pressure than the farthest point, this acts to circularise the orbit.
See latest edited-in link (repeat link) I don't know, it says "This means the eccentricity vector will gradually increase in the direction orthogonal to the Sun direction. This is true for any orbit with a small eccentricity, the direction of the small eccentricity vector does not matter" near the end of that section. Not enough coffee and too little sleep to say anything for certain, but that sounds like it's going more elliptical, not more circular.
that is for satellites going around the earth... the orbits will get more elliptical because when between the earth and the sun they get pushed towards the earth, when perpendicular to the sun/earth line and moving away from the sun they get accelerated in the direction of motion, when on the far side of the earth from the un they get pushed away from the earth. and on the way towards the sun perpendicular to the earth they get slowed... this all contributes to making their orbit more elliptical....
However the earth goes around the sun... so the acceleration from the solar pressure is always perpendicular to the earth's motion....
and as solar pressure and gravity are both inverse square laws you can quickly work out that for a constant surface area/albedo and constant mass, distance cancels out. so the proportion of the suns gravity cancelled out by the solar pressure does not vary with distance from the sun.
For the earth however this is all irrelevant, as the effect of Jupiter and Saturn dwarf any possible effect by lots of orders of magnitude. -------------------------------------------
Originally by: Kronus Heilgar You are charging people who work for free to make your game better you asshats
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.16 15:45:00 -
[291]
Originally by: Robert Caldera its just an optical illusion, the lasers aren't recoiling if you look closer - just a beam flare which looks like recoil. Now close this thread pls.
Again, no they do recoil... debunked this several times... and if you don't like this thread, ignore it and go post in one of the spam MT/Lulz threads...
-------------------------------------------
Originally by: Kronus Heilgar You are charging people who work for free to make your game better you asshats
|

Nizran L'Crit
|
Posted - 2011.06.16 16:37:00 -
[292]
CMON PEOPLE....Light Amplification by Stimulated Emission of Radiation is completely different. In EVE they're LaZ0rs, haven't you all heard? Get with the program, sheesh.
|

Mister Smithington
|
Posted - 2011.06.16 16:44:00 -
[293]
Originally by: Nizran L'Crit CMON PEOPLE....Light Amplification by Stimulated Emission of Radiation is completely different. In EVE they're LaZ0rs, haven't you all heard? Get with the program, sheesh.
Confirming Eve lasers are powered entirely by Righteous Divine Fury. No science needed. Trying to explain it only undermines the glorious Amarrian religion.
Heretics.
|

Aihnman
|
Posted - 2011.06.30 19:43:00 -
[294]
Ok, I just have to point this out. From a dev blog.
Quote: I'd be amiss if I didn't at least touch on the subject of recoil. :) With the new animation system the turrets were built on, we of course were able to add recoil to nearly all the turrets. The initial thought was that laser weapons should not have recoil, but this made it quite hard to test when the turrets shifted from the "active" state into the "fire", as it was only late in the process that we could hook the firing effects up to the turrets (due to technical reasons). We needed to see the shift visually and without the effect, the recoil animation was the only option. Why not then remove it afterwards? Well, we came to like some of those recoil effects, and simply did not feel that the amount of work required to remove them outweighed our affinity for them."
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |