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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fallout
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Posted - 2011.06.14 11:44:00 -
[1]
If you are one who tends to run multiple EVE Online clients on one system, this blog, by CCP Zulu, tells you how you may do so with EVE Online: Incarna.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Urhgo Khanab
Minmatar Servants of Drawnon
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Posted - 2011.06.14 11:50:00 -
[2]
first
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44000
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Posted - 2011.06.14 11:54:00 -
[3]
that is awesome, really good to hear. That meens I can have incarna for my main, and normal for my alts/working on my lappy.
sweet move ccp x
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5cott
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Posted - 2011.06.14 11:56:00 -
[4]
how about not removing this 'temporary' option pls
would stop a lot of the whining
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Shandir
Minmatar Brutor Tribe
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Posted - 2011.06.14 11:56:00 -
[5]
Edited by: Shandir on 14/06/2011 11:57:03 A good move in the right direction. I think we'd all prefer it if we had the old hangar view in some form (in addition), or the ability to put some kind of image in place in the blank space that I imagine now exists.
When will this be on Sisi to try out?
Edit: Yes, many players have asked for this option and would like it to be not 'temporary' -
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CCP Fallout
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Posted - 2011.06.14 12:01:00 -
[6]
Shandir, it has been on SiSi for a while :)
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.06.14 12:03:00 -
[7]
We wouldn't have this problem if getting out of our pod was optional, and not enforced. Come on, guys, it's not like the proper release of Incarna needs mandatory enforcement to be compelling and desirable. Why can't we keep the classic, much loved ship spinning along side the captain's quarters and future Incarna locations coming down the pipeline?
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Zarathustra Ahuramazda
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Posted - 2011.06.14 12:03:00 -
[8]
I agree with the temp part of it being left out. The people who don't want to mess with Incarna should be allowed to opt out of it till they warm up to it at least. i understand CCP wants to get everyone possible into it, hell I am so chomping at the bit for this to come out and do well and go to places we'd only imagined before - but yeah, as long as all the 5cott's have the option to test the waters for themselves so to speak I think it should be fine. Not to mention, we'd not be forcing everyone into something they do not want to be part of. (Bless their souls, I hope they say hello to the Dinosaurs for the rest of us when they go that way).
-Z
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Mitchello
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Posted - 2011.06.14 12:09:00 -
[9]
Edited by: Mitchello on 14/06/2011 12:14:14
Originally by: CCP Fallout Shandir, it has been on SiSi for a while :)
Yes, but can you confirm whether that is just a temporary hack, or whether it is the effective feature as promised by Torfi and others over time, and later recalled and then reconsidered again?
I mean, it's confusing. The timeline is just horribly short, and there's still so much lack in performance testing and optimisation that it's frankly scary.
Clarification on whether the seemingly possible (and wise) opt out is to be provided, whether it will stay and whether it will be a properly developed feature would be really nice =/
Another point of interest is the comment "So the only place we really ran into trouble was with low-end machines and then only when running multiple clients in an Incarna environment. We still marched on and tried to squeeze all we could out of the graphics engine without making everything look like an 8-bit brick.". That is rather very different from user reports in the test server feedback section, and on a wide variety of community sites & forums. It is not just a multi client issue, but also one of GPU programming bottlenecks on mobility systems. This should be an equally large commercial consideration, after all (no pun intended) how many people play or utilise or fly by EVE at work or at machines provided by work. For example notebooks.
I'm not even mentioning the strong trends in IGP presence in the markets of OEM and Family type hardware. Or even the factor of EVE penetrating markets in developing countries where the penetration of what we consider mainstream hardware is only just beginning. Nor am I even mentioning that those (admittedly still fail) wannabee sci fi competitors for flying in space are quite publicly and clearly aiming for both IGP + GPU market focus.
INCARNA. EXPERT HOUSING, QUARTER STYLE, New Eden's Blue Lagoon. Coming Soon.
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Peter Powers
FinFleet Raiden.
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Posted - 2011.06.14 12:12:00 -
[10]
Edited by: Peter Powers on 14/06/2011 12:12:57
Originally by: "devblog" "We are still determined to make Incarna a seamless part of the EVE experience so that one day there will be no Incarna, there will only be EVE."
even with having enough hardware, i don't see why you want to force people to use a feature that they dont want?
i looked at incarna at sisi, and seriously, i dont see how that benefits me? it seems to add an awfull amount of stuff that in the end is not about flying internet spaceships. i dont want to run arround in a station just to quickchange ships, so why load it at all? Deblob! the Website with Statistics about the BFF vs. DRF+Friends. Conflict!
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.06.14 12:13:00 -
[11]
WOOOOOOOOOOOOOT
Very good decision!!
*applauds* |
Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.06.14 12:20:00 -
[12]
Originally by: Mitchello Edited by: Mitchello on 14/06/2011 12:14:14
Originally by: CCP Fallout Shandir, it has been on SiSi for a while :)
Yes, but can you confirm whether that is just a temporary hack, or whether it is the effective feature as promised by Torfi and others over time, and later recalled and then reconsidered again?
I mean, it's confusing. The timeline is just horribly short, and there's still so much lack in performance testing and optimisation that it's frankly scary.
Clarification on whether the seemingly possible (and wise) opt out is to be provided, whether it will stay and whether it will be a properly developed feature would be really nice =/
Another point of interest is the comment "So the only place we really ran into trouble was with low-end machines and then only when running multiple clients in an Incarna environment. We still marched on and tried to squeeze all we could out of the graphics engine without making everything look like an 8-bit brick.". That is rather very different from user reports in the test server feedback section, and on a wide variety of community sites & forums. It is not just a multi client issue, but also one of GPU programming bottlenecks on mobility systems. This should be an equally large commercial consideration, after all (no pun intended) how many people play or utilise or fly by EVE at work or at machines provided by work. For example notebooks.
I'm not even mentioning the strong trends in IGP presence in the markets of OEM and Family type hardware. Or even the factor of EVE penetrating markets in developing countries where the penetration of what we consider mainstream hardware is only just beginning. Nor am I even mentioning that those (admittedly still fail) wannabee sci fi competitors for flying in space are quite publicly and clearly aiming for both IGP + GPU market focus.
As things stand, even high end machines can experience chugging frame-rates in Incarna, and the integrated GPU market, with initiatives like AMD's Fusion architecture and Intel's chips in the Sandy Bridge architecture on up, is only going to get larger. It honestly does not make sense to keep people between the two extremes of Incarna, with its extraordinarily high resource requirements, and not having a station environment at all - especially when there's a very satisfactory docking system already present in EVE Online.
Like I said before, why can't we choose between not loading station environments, the traditional ship spinning view, and getting out of our pod? Incarna doesn't need mandatory enforcement.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.06.14 12:23:00 -
[13]
Me and my alts are pleased to read this.
/c
Secure 3rd party service | in-game 'Holy Veldspar' Now /w voice |
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Sarmatiko
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Posted - 2011.06.14 12:30:00 -
[14]
Edited by: Sarmatiko on 14/06/2011 12:30:29 Seriously CCP is feeble lately. You already have 300k addicts on the needle, just force them to update their garbage or they will keep whining even after next 5 years. Uh oh, I cant run EVE on my P4 uh oh.
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Mitchello
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Posted - 2011.06.14 12:35:00 -
[15]
Originally by: Evelgrivion Like I said before, why can't we choose between not loading station environments, the traditional ship spinning view, and getting out of our pod? Incarna doesn't need mandatory enforcement.
There has never been a tangible answer to that question over time. All we have seen, but I do hope CCP does come up with a proper answer, are arguments ranging from "trust me, I know what I'm doing" (conflicting with historic precedents of delivery via "it is gonna be awesome, you will see" (conflicting with both presentation and delivery, and an extreme risk of moving away again from staggered release format to sacrosanct dates - which traditionally has always been followed by "release and never look back") to strange arguments of word twisting on immersion concepts without ending at more than "because customers do not do game design".
Which is true, and false. People do make games. But ultimately, and yes that is less fun and awesome, they cater to a market. Sometimes you have to lead the market, obviously, but never without compromising operational principles. And that is exactly what the focus here is. There is a lot of visibility of CCP taking things slow, and that is commendable. But it remains solely focused on the perception of the experience, and not on the behavioral impact. In EVE, there is no economics other than that derivative of social dynamics. Sales and retention are directly keyed into that. And so are requirements to lead / guide a market to change, and if necessary replace core usergroup types.
INCARNA. EXPERT HOUSING, QUARTER STYLE, New Eden's Blue Lagoon. Coming Soon.
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Katrina Bekers
Gallente Mia Corp
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Posted - 2011.06.14 12:35:00 -
[16]
I'd rather have the option to leave out Incarna content.
Not temporarily, but forever.
Yes, even if you stop updating and developing the old GUI, and keep working only on the 3D one.
It doesn't matter to me - and I guess to many, many, MANY others - what kind of HMI is used to obtain the fitting of my ship, or read the market orders, or interact with corp resources. But in general, I'm in the camp of "the lighter, the better", even on high-end powerhouses. --- Kat |
Because''of''Falcon
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Posted - 2011.06.14 12:37:00 -
[17]
the only real possible fail I can see about Incarna 'forcing' people to use it, is the rather large amount of harddrive space it takes up, and so far, I see very little people complaining about that.
no one is forcing you to walk around or anything in your quarters, nor the rest of the world that (if... lol) they create.
if you have poor frame rates or no interest, dont walk, just use the normal user interface. There are issues that the game needs resolving and yes, maybe they should focus more on them, but hey, internet spaceships are fun. maybe the other stuf they make will be fun too?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.14 12:43:00 -
[18]
I am sorry but while there are people with performance issues with this (and while my system will run it fine, and I am by no means a low end user, Nothing else but CQ makes my graphics card overheat, and I don't mean nothing else in eve, I mean nothing I have ever run on this computer) I do not consider myself to be one of them, And yet I am still calling for this to be optional (and no having a don't load station environment is not making it optional, I will however be using that option on TQ).
You have MASSIVELY missed the point. And until you address the issue of those concerned about RP, Immersion, Design limitations, UI failure, Separated graphics settings, and Pod placement, we are no more informed than we were before this dev blog...
We already knew that there was an option not to load the station environment.
(although the fact that you thought it was temporary is new, and really bad, please remove all temporary from the option).
So after our huge list of questions and concerns on the subject, you're 'just wait for the devblog' turns out to be simply telling us stuff that we already knew without answering any of our questions.... this is not helpful. Try again. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2011.06.14 12:44:00 -
[19]
Originally by: Because''of''Falcon dont walk, just use the normal user interface.
yes, that's why we're asking ccp to let that option remain in the game.
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Widemouth Deepthroat
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Posted - 2011.06.14 12:46:00 -
[20]
Seems silly to force it upon us. I run 4 accounts atm. Probably will end up having to run them all of them on low settings. Why not let me run one on high settings with Incarna enabled and rest can just have station services ui same as we have now??
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Radix Salvilines
legion industries ltd AAA Citizens
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Posted - 2011.06.14 12:49:00 -
[21]
a tiny off-topic...
the page that states what are the minimum requirements says this: "DVD-ROM : 2 speed DVD reader or greater required"
Why?
I understand that there are box versions of EVE but honestly... how many people install EVE from DVD? I am not complaining about anything it's just for some people it may be confusing :P
I play eve on my computer even though it never had a DVD-Drive :) (All is USB installed).
reqs
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.06.14 12:49:00 -
[22]
Originally by: Widemouth Deepthroat Seems silly to force it upon us. I run 4 accounts atm. Probably will end up having to run them all of them on low settings. Why not let me run one on high settings with Incarna enabled and rest can just have station services ui same as we have now??
I would like an answer to this as well; after all, the majority of players appear to prefer that the existing station docks remain available as an option.
Zulu, as the senior producer of EVE Online, why not put your foot down and say "we're going to keep the old docking option available, and that's that"?
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Efraya
Minmatar
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Posted - 2011.06.14 12:49:00 -
[23]
Really pleased you've taken into account users with low end machines. Keep up the good work. Signature removed for not being EVE related. Zymurgist |
Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2011.06.14 12:57:00 -
[24]
Another 'yes please' for an option not to have to deal with a cumbersome UI in which you have to navigate a sleepwalking avatar around to do stuff. It reminds me of Johnny Mnemonic and other crap hackermovies that imagined us all literally flying through "cyberspace" in order to get the phone number for a hotel or whatever.
I can't drag a ship to the hangar view to board it anymore, and that makes me cranky.
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Widemouth Deepthroat
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Posted - 2011.06.14 13:00:00 -
[25]
There is only CQ for Gallente?? Or everyone but only at Gallente station on launch? Or same Gallente design at all stations?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.14 13:03:00 -
[26]
Originally by: CCP Fallout If you are one who tends to run multiple EVE Online clients on one system, this blog, by CCP Zulu, tells you how you may do so with EVE Online: Incarna.
ok TL:DR of last post...
We Knew this already. It's on the test server, we have posted threads about it...
Answer the questions we actually have rather than making up questions you want us to ask and answering those.
Just like your video dev blog, this gives us no new information, If you are so pressed for time that you can't spare any more than the minimum actually talking to us then wasting it on telling us stuff we already knew is a catastrophic waste of yours and our time.
Read my questions (you know where they are), read the collected questions on test server feedback and general, and then write a dev blog that actually discusses/answers THOSE questions.
In other words, Try again. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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knobber Jobbler
Holding Inc.
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Posted - 2011.06.14 13:09:00 -
[27]
Originally by: 5cott how about not removing this 'temporary' option pls
would stop a lot of the whining
Yes, permanent feature please.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.14 13:11:00 -
[28]
Originally by: Widemouth Deepthroat There is only CQ for Gallente?? Or everyone but only at Gallente station on launch? Or same Gallente design at all stations?
There is only Minmatarr CQ on launch. Gallente is apparently the hardest so will probably be last. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2011.06.14 13:17:00 -
[29]
Keep the option to ship spin as a PERMANENT Option! DAM, how many times do you guys have to be asked? Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist
NO! |
Serene Python
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Posted - 2011.06.14 13:22:00 -
[30]
So like the several past expansions I've been present for... Why can't we have the option to completely opt-out of this? I haven't done/fallen victim to a single incursion on TQ, I am not forced to do PI and what ever dominion brought I didn't touch.
So now all of a sudden you (CCP) are forcing us to use this expansion? Much like the ship spinning option we should have the choice of disabling CQ and get on an do what we need and leave. While I don't walk around to do things, the UI still has delay because my computer is rendering/loading CQ which in the end is affecting a person doing something quickly.
Hopefully CCP realizes how many people already want this 'temporary' option to be permanent and just leave it.
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DeBingJos
Minmatar Jukebox Warriors
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Posted - 2011.06.14 13:29:00 -
[31]
Edited by: DeBingJos on 14/06/2011 13:29:03
Originally by: Asuri Kinnes Keep the option to ship spin as a PERMANENT Option! DAM, how many times do you guys have to be asked?
On sisi the ships are already spinning. Nice change imo. (no you can't spin them manually)
Edit :SN1P3 |
northwesten
Amarr Trinity Corporate Services
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Posted - 2011.06.14 13:34:00 -
[32]
Moving in the Right Direction but....
I run 5 accounts on one PC but Reading the blog I think I be fine but here where I have a problem on how you dealing with incama. I been on the test server and I love it don't get me wrong but with 5 accounts going to take it's toll all going into station environment.
Now what should happen is we keep the classic view and you right click or click on the button on the right on station panel to leave ship to station. Then you load up the new stuff but with out this going to be annoying if I forced to load up every time.
I will point this out that forcing people to load new stuff on people is going to **** people off a lot. So Please CCP make this as an option to go to the station because just be silly other wise.
Hell I remember seen a video of fanfest that a Dev right clicked on the ship to go to the station? Other than that keep it up
I am all for the station and I will use the station with one toon from time. ------------------------------------
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Ghurthe
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Posted - 2011.06.14 13:38:00 -
[33]
Remember when getting into incarna had the normal station view? And you clicked a button to get out of your ship and into station?
Yeah I seem to remember that at fanfest not too long ago.
This MUST be a permanent feature, or you MUST put in the 'Get out of my ship' button, otherwise CCP, you've been lying to us.
And that's not cool.
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SirHarryPierce
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Posted - 2011.06.14 13:40:00 -
[34]
Not temporary option but an forever option.
/signed
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Rixiu
The Inuits
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Posted - 2011.06.14 13:45:00 -
[35]
Just add the possibility to first "dock" and then "exit pod" and be done with it. From a pure gameplay perspective it doesn't make any sense whatsoever to be forced to exit the pod just to change ship and being forced to load a second client all for nothing just adds on top of that.
The current implementation of incarna is fairly blunt and I really would like a more seamless experience between "old eve" and incarna. For example, I dock my ship much like I can at the moment, I choose to exit my pod and I see it leave the ship and fly to a "pod-docking" and then transported to a pod-room and from there I can do the incarna. Completely skipable sequence of course.
Also, the current hangar itself really need a revamp though, the lack of scale make our huge ships look really tiny, even after you moved them closer to the balcony.
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Vincent Athena
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Posted - 2011.06.14 13:49:00 -
[36]
When I read the title I had a totally different idea on what the blog was about.
With the current Mac client the preference file name can be set by manually editing the info file, and the client will make a prefs file with that name. This allows each client to have its own prefs file.
But with the version on sisi the prefs file always has the name "Eve Online" irrelevant of what you edit, so if you got multiple clients they will all try to use the same prefs file. This actually works OK provided they are all TQ clinets, but fails if one is a TQ and one is a Sisi client and one is a Duci client.
So CCP, how do we run multiple clients on the Mac when we cannot give them each a unique prefs file?
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S'qarpium D'igil
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Posted - 2011.06.14 13:51:00 -
[37]
Originally by: Rixiu Just add the possibility to first "dock" and then "exit pod" and be done with it. From a pure gameplay perspective it doesn't make any sense whatsoever to be forced to exit the pod just to change ship and being forced to load a second client all for nothing just adds on top of that.
The current implementation of incarna is fairly blunt and I really would like a more seamless experience between "old eve" and incarna. For example, I dock my ship much like I can at the moment, I choose to exit my pod and I see it leave the ship and fly to a "pod-docking" and then transported to a pod-room and from there I can do the incarna. Completely skipable sequence of course.
Also, the current hangar itself really need a revamp though, the lack of scale make our huge ships look really tiny, even after you moved them closer to the balcony.
QFT.
How many times to we have to ask you to make undocking from our pods OPTIONAL?
Are you helping out players by making the loading of the CQ optional? Yes. But you are avoiding the real issue entirely: WE DON'T WANT YOU TO FORCE THIS ON US AND BREAK COMMON SENSE AND GAME LORE IN THE PROCESS.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2011.06.14 13:54:00 -
[38]
Originally by: S'qarpium D'igil
Originally by: Rixiu Just add the possibility to first "dock" and then "exit pod" and be done with it. From a pure gameplay perspective it doesn't make any sense whatsoever to be forced to exit the pod just to change ship and being forced to load a second client all for nothing just adds on top of that.
The current implementation of incarna is fairly blunt and I really would like a more seamless experience between "old eve" and incarna. For example, I dock my ship much like I can at the moment, I choose to exit my pod and I see it leave the ship and fly to a "pod-docking" and then transported to a pod-room and from there I can do the incarna. Completely skipable sequence of course.
Also, the current hangar itself really need a revamp though, the lack of scale make our huge ships look really tiny, even after you moved them closer to the balcony.
QFT.
How many times to we have to ask you to make undocking from our pods OPTIONAL?
Are you helping out players by making the loading of the CQ optional? Yes. But you are avoiding the real issue entirely: WE DON'T WANT YOU TO FORCE THIS ON US AND BREAK COMMON SENSE AND GAME LORE IN THE PROCESS.
If they make this CQ optional then whats the problem? You just don't load up CQ just that simple but you asking them to not download CQ stuff at all means they will have to have 2 clients?
------------------------------------
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Xessej
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Posted - 2011.06.14 13:57:00 -
[39]
My hardware is well above the minimum specs and I will be opting out of CQ for as long as I can. I do not want CQ, do not need CQ and will not use CQ.
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Mi Wan'Chou
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Posted - 2011.06.14 14:00:00 -
[40]
Edited by: Mi Wan''Chou on 14/06/2011 14:01:00 Edited by: Mi Wan''Chou on 14/06/2011 14:00:34
Originally by: CCP Games
we're in the process of revising and updating the EVE minimum and reccommended hardware specification
Again, to be really clear; running a single client works fine on all hardware supported by us.
http://www.welovetheiraqiinformationminister.com/images/07-minister.jpg
Did you hire this guy to write that blog?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.14 14:01:00 -
[41]
Originally by: northwesten
Originally by: S'qarpium D'igil
Originally by: Rixiu Just add the possibility to first "dock" and then "exit pod" and be done with it. From a pure gameplay perspective it doesn't make any sense whatsoever to be forced to exit the pod just to change ship and being forced to load a second client all for nothing just adds on top of that.
The current implementation of incarna is fairly blunt and I really would like a more seamless experience between "old eve" and incarna. For example, I dock my ship much like I can at the moment, I choose to exit my pod and I see it leave the ship and fly to a "pod-docking" and then transported to a pod-room and from there I can do the incarna. Completely skipable sequence of course.
Also, the current hangar itself really need a revamp though, the lack of scale make our huge ships look really tiny, even after you moved them closer to the balcony.
QFT.
How many times to we have to ask you to make undocking from our pods OPTIONAL?
Are you helping out players by making the loading of the CQ optional? Yes. But you are avoiding the real issue entirely: WE DON'T WANT YOU TO FORCE THIS ON US AND BREAK COMMON SENSE AND GAME LORE IN THE PROCESS.
If they make this CQ optional then whats the problem? You just don't load up CQ just that simple but you asking them to not download CQ stuff at all means they will have to have 2 clients?
That is not what he is saying. he's asking CCP to keep the current hanger view, and have CQ as something that happens after that if you so chose (say a disembark button on the station services window). and for what's the problem... read this, and this ... __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Chruker
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Posted - 2011.06.14 14:04:00 -
[42]
Where do you guys think the incarna part look amazing? TBH. the characters look like something from a 2005 game like Battlefield 2...
Also when are you going to start handing out forum bans for those stupid 'first' postings?
/Old Grumpy ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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GiveMeISK
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Posted - 2011.06.14 14:05:00 -
[43]
Originally by: Radix Salvilines Edited by: Radix Salvilines on 14/06/2011 12:59:56 a tiny off-topic...
the page that states what are the minimum requirements says this: "DVD-ROM : 2 speed DVD reader or greater required"
EVE on DVD - next you are going to tell me it has sound ?
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S'qarpium D'igil
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Posted - 2011.06.14 14:12:00 -
[44]
Originally by: Soden Rah
Originally by: northwesten
Originally by: S'qarpium D'igil
Originally by: Rixiu Just add the possibility to first "dock" and then "exit pod" and be done with it. From a pure gameplay perspective it doesn't make any sense whatsoever to be forced to exit the pod just to change ship and being forced to load a second client all for nothing just adds on top of that.
The current implementation of incarna is fairly blunt and I really would like a more seamless experience between "old eve" and incarna. For example, I dock my ship much like I can at the moment, I choose to exit my pod and I see it leave the ship and fly to a "pod-docking" and then transported to a pod-room and from there I can do the incarna. Completely skipable sequence of course.
Also, the current hangar itself really need a revamp though, the lack of scale make our huge ships look really tiny, even after you moved them closer to the balcony.
QFT.
How many times to we have to ask you to make undocking from our pods OPTIONAL?
Are you helping out players by making the loading of the CQ optional? Yes. But you are avoiding the real issue entirely: WE DON'T WANT YOU TO FORCE THIS ON US AND BREAK COMMON SENSE AND GAME LORE IN THE PROCESS.
If they make this CQ optional then whats the problem? You just don't load up CQ just that simple but you asking them to not download CQ stuff at all means they will have to have 2 clients?
That is not what he is saying. he's asking CCP to keep the current hanger view, and have CQ as something that happens after that if you so chose (say a disembark button on the station services window). and for what's the problem... read this, and this ...
Was going to respond, but you handled it for me; thanks!
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Gizan
Hounds Of War Intergalactic Exports Group
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Posted - 2011.06.14 14:13:00 -
[45]
Originally by: Widemouth Deepthroat Seems silly to force it upon us. I run 4 accounts atm. Probably will end up having to run them all of them on low settings. Why not let me run one on high settings with Incarna enabled and rest can just have station services ui same as we have now??
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Eliniale
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Posted - 2011.06.14 14:14:00 -
[46]
First off, let me just say eve is great, and CCP is doing a lot of great things with it. And this new incarna system will attract a lot of new players and a whole new target group than most of the other eve features will, which makes it only even more great.
HOWEVER, I have noticed this tendency that you guys (CCP) have to have all these great new ideas, so many that only a part can be implemented, which you keep adding to the game (which still is great), but while losing sigh of what has been done in the past, and neglecting some past projects and features that are great as well. (an example here would be the survey mission sites that only got completed have assedly). The little things you are fixing is one great step in the direction of fixing this issue, one I praise and applaud.
Yet I do believe that incarna will be one other project where losing yourself in the new and awesome stuff you are making is a very real and possible danger. I also believe it's quite possible that by eliminating the hanger view as it is, and obligating EVERYONE to use the captains quarters, you will alienate a lot of the older player base(or at least leave them with a feeling of abandonment).
Who knows I could be totally wrong here, and be proven wrong in a few days, but I don't believe I will be. I seem to be another in a long line of people, who are concerned about this same thing.
In an event, keep up with the good work, keep innovating, but please, don't lose track of where you came from, and the things that make you great.
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Dr Zom
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Posted - 2011.06.14 14:19:00 -
[47]
Edited by: Dr Zom on 14/06/2011 14:20:25 Edited by: Dr Zom on 14/06/2011 14:19:47 Just to throw in my $0.02, on the EVE universe:
You live in a pod, directly wired into your ship controlled by your every thought. According to the chronicles and other official fiction, you have crew on board as well, deeply committed to do your bidding either through threat of violence, a hefty paycheck, or promise of adventure. It is therefore perfectly reasonable to be able to dock your ship and remain plugged in, viewing your ship from your camera drone spinning around the bay as usual while your minions take your goods to the market to sell. Why Concord would at any time mandate that the owner of the ship must disembark while docked, and how that mandate could possibly be enforced where they maintain no authority are questions that would be hard to explain.
That word Temporary in the blog really seems out of place.
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Gibbo5771
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Posted - 2011.06.14 14:32:00 -
[48]
I like the face ccp are taking performance into consideration, its a sign that they care a little bit about there customers, infact its the most considerable thing in a while.
However my PC specs are way overkill, I still find it **** I have to use this feature which is completely irrelevant to the original image of eve. Completely forced just like incursions.
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Tweakalvos
Gallente 4S Corporation Morsus Mihi
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Posted - 2011.06.14 14:37:00 -
[49]
I sorta thank you guys on not setting yourselves up with too high of systems reqs for this new stuff. Just hope you don't try to hard and make it harder to run the game for the other people that don't have or above system reqs. IE Keep hearing about performance issues.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2011.06.14 14:43:00 -
[50]
Originally by: Soden Rah
Originally by: northwesten
Originally by: S'qarpium D'igil
Originally by: Rixiu Just add the possibility to first "dock" and then "exit pod" and be done with it. From a pure gameplay perspective it doesn't make any sense whatsoever to be forced to exit the pod just to change ship and being forced to load a second client all for nothing just adds on top of that.
The current implementation of incarna is fairly blunt and I really would like a more seamless experience between "old eve" and incarna. For example, I dock my ship much like I can at the moment, I choose to exit my pod and I see it leave the ship and fly to a "pod-docking" and then transported to a pod-room and from there I can do the incarna. Completely skipable sequence of course.
Also, the current hangar itself really need a revamp though, the lack of scale make our huge ships look really tiny, even after you moved them closer to the balcony.
QFT.
How many times to we have to ask you to make undocking from our pods OPTIONAL?
Are you helping out players by making the loading of the CQ optional? Yes. But you are avoiding the real issue entirely: WE DON'T WANT YOU TO FORCE THIS ON US AND BREAK COMMON SENSE AND GAME LORE IN THE PROCESS.
If they make this CQ optional then whats the problem? You just don't load up CQ just that simple but you asking them to not download CQ stuff at all means they will have to have 2 clients?
That is not what he is saying. he's asking CCP to keep the current hanger view, and have CQ as something that happens after that if you so chose (say a disembark button on the station services window). and for what's the problem... read this, and this ...
ah ok gotta ya :) ------------------------------------
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Mitchello
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Posted - 2011.06.14 14:48:00 -
[51]
I must say, commendable as it is for the duration, in light of how close we are to the actual magic date this just makes me nervous. Don't misunderstand me please, but how many days till delivery? And now a tweak on a test server becomes an intermediary feature? I really hope that the patch goes well ...........
At the same time, I'm just puzzled. I understand Incarna has come a long way, looks good on far end high spec machines, and has brilliant potential for microtransactions. Sure. But these kinds of performance variables, considerations and decisions in this timeline?
It just gives so much of an impression of "HTFU, style > substance so just quit" being thrown at:
business notebook user markets family pc user markets oem pc user markets IGP user markets developing country and/or emerging markets
And basically, at the proverbial last minute. Not so much in the sense of how many days till patch, but this is stuff which should be a topic in development processes months ahead before it even comes to a patch. This is a deep impact topic.
Remarkable. That's a lot to discard simply on a basis of "we're partners with Nvidia and we want to do awesome without having to provide argumentation", that is the kind of impression this creates. And that perception is what defines reality. If you lot were in retail it wouldn't matter, but you're not. At minimum do your cost projections and research on timelines of adoptions of all those user markets and their individual groups. Then follow feedback tracks and correct adoption paths, work out prioritisation on a solid basis which involves tangible research and interaction with customers, and then make the plan and get to work.
No wonder there is such a strong push towards changing the underlying operational principles of EVE, it has to add on top of a still growing but flattening subscription curve where both speed and cost of recycling user types is increasing. And that with a growing potential requirement to recycle core usertype groups alltogether. Honestly, I always thought CCP wanted to be different. To be a leader, not a follower. An inventor, not a copy machine. A company with not just a unique presentation of culture, but a business acumen suitable to conquer the world. At this rate, yes there will be money made, but the CCP that set out to be, will be no more. Same as EVE, along the road, will not be different or strong anymore. Both will just be a common ratrace of corporate recycling.
I do hope the ship can be turned around. To conquer the world, you don't need to follow the paths of others. There are better, simpler and more productive and awesome paths at your disposal. You make your own. You have been strong at that. If really all this is just a case of "if it looks good, it is good enough" then at least be honest about it. If indeed the motivation is to grow big because of growing big and fear of being left behind, I am sorry, but that signifies that CCP is now merely another enterprise in a mainstream business without awesome and simply on a common track towards capitalisation for the few. That does not mean this will happen, as it does not have to happen. It's almost as if somewhere, at some point, a leading part of CCP lost touch with what grows unique commercial prospects such as EVE, or perhaps even lost will or faith in continuing it as a generational potential.
Enough said. Good luck.
INCARNA. EXPERT HOUSING, QUARTER STYLE, New Eden's Blue Lagoon. Coming Soon.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.14 15:06:00 -
[52]
As this is a CCP sit down and make decisions week. I expect we will be seeing more answers soon to all the questions we have been asking lately.
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.06.14 15:16:00 -
[53]
Hmmm...I can distinctly remember the captain's quarters would remain optional. When exactly was 'temporarily' inserted in there ? ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Lost Hamster
Hamster Holding Corp
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Posted - 2011.06.14 15:28:00 -
[54]
What does this mean in clear text?
Those who switch off CQ, will get a black screen, no station environment, just the menus? Or they get back the current hangar view, so we can spin the ship? -------------------------------------------------------------------------------------------- Shields are like pants, they're supposed to come off. Armor is like the condom once its gone ur ****ed |
Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.14 15:30:00 -
[55]
Originally by: Louis deGuerre Hmmm...I can distinctly remember the captain's quarters would remain optional. When exactly was 'temporarily' inserted in there ?
The temporary is on the ability to load no station environment at all, however that is not an option to not having CQ, and the no station environment, has less functionality as the current station hanger... loaded or otherwise. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.14 15:32:00 -
[56]
Originally by: Lost Hamster What does this mean in clear text?
Those who switch off CQ, will get a black screen, no station environment, just the menus? Or they get back the current hangar view, so we can spin the ship?
as it stands on SiSi you get a static (blurry) pic of the inside of (atm the Minmatarr) CQ. You always have the old station UI. But you don't have the drag and drop functionality, and r-click select ship functionality that you do in the current hanger view. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Xander Hunt
Minmatar Dead Rats Tell No Tales
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Posted - 2011.06.14 15:48:00 -
[57]
I'm sick of EVE. I'm giving away all my ISK! Send me.. wait.. nevermind... Been played.
Anyway, if CQ ends up being permanent and it takes me 5 minutes to get ANYTHING done, I'll just hand my corp over to someone else, melt all my characters on my three accounts and say goodbye if CQ becomes permanent, forced, and always required. The way CCP has been behaving lately with new features, unfinished work, promises of bug fixes, and lack of communication with the community, and considering that this is supposed to be "OUR GAME" (to which they repeated over, and over and OVER at fanfest), its pretty nasty (I'd use other words, but they'd get filtered) that'd they force something on us that can easily be toggled on and off. Its in the damned code. Default on, sure, OK, that I can accept. But let *ME* decide how I want to absorb the visuals, how I want to play the game, and how I want to deal with the UI.
Old hardware be-damned. New hardware be-damned. My problem isn't with hardware specs as my machine is well beyond what CCP even suggests as a good spec.
CCP hasn't given a lot of answers to any of our questions as of late. Any question that could possibly illicit a POSITIVE feedback towards their feature set is answered almost usually in the next post, but anything that is neutral or detracts from the overall sense of what is being offered is completely ignored by ALL members of the CCP staff that monitor these boards.
Our voice isn't being heard, and I guarantee its internal politics that is making our concerns go unanswered. It NEVER fails when a game becomes successful.
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Narkhana
Gallente Infinium Trading Inc.
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Posted - 2011.06.14 15:54:00 -
[58]
It's amazing how every single dev blog you release pushes me one step closer to canceling my three subscriptions.
I haven't seen a single person on the forums that believes forcing CQ on players is a good thing; yet we do not receive any response about why CCP made that decision.
You state that CQ runs great on low-end machines despite plenty of feedback on the sisi thread that in fact it does not. (I have a mid-level PC and I get 3 fps running a single client.)
I'm not sure what world CCP lives in, but it sure isn't the same one your players live in. Keep up the good work CCP.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2011.06.14 16:02:00 -
[59]
I will repost this incase people miss the video. Watch the first 2 mins of it and see how he docked and clicked the button for CQ... Why not this?
Video Fanfest - incama
------------------------------------
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.14 16:02:00 -
[60]
I have consolidated My questions, and your responses so far into this thread in test server feedback.
The original multi page post which ended in those questions is here.
We have been promised dev blogs with actual answers in them. Can one of you please write one. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Doublewhopper
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Posted - 2011.06.14 16:05:00 -
[61]
Edited by: Doublewhopper on 14/06/2011 16:06:23 Edited by: Doublewhopper on 14/06/2011 16:05:20
Quote: This allows us to accomodate users with old and gnarly hardware, a group weæve been proud to be able to serve in the past
A joke, right? This can't be serious?
Yeah well...let us recap what has been dropped over the years...
Windows 98 Windows ME Windows 2000 The Classic Client Shader Model 1.0 SSE CPUs (Celerons and older) The Official Linux Client (still running on wine) SSE2 CPUs (Pentium III and older) Shader Model 2.0 by March, 2011
And the future:
Windows Vista Home by April 12, 2012 Windows XP by April 8, 2014 Shader Model 3.0 around 2015 Windows Vista Business and Enterprise by April 11, 2017
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Hockston Axe
Amarr
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Posted - 2011.06.14 16:06:00 -
[62]
My only concern is that Eve always stays light enough while in space to have a bunch of other stuff running at the same time. If I couldnÆt watch movies/tv over part of the screen and be alt-tabbing to a browser and other stuff easily/quickly I wouldnÆt have any reason to play at all since so much of the game is pretty much thumb-twiddling. Most games highjack so many resources that they pretty much need to be the only thing running, or are painful when alt-tabbing. Eve thrives on its alt-tab friendliness, manufacturers and traders depend on it.
Just make sure that when docked Incarna doesnÆt impede the ability to use our spreadsheets. I also do not look forward to having to load all that just to request the next mission/switch ships/fittings/pickup goods etc. If something that only took me a couple of seconds to do before Incarna now takes considerably longer I wonÆt be pleased.
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44000
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Posted - 2011.06.14 16:12:00 -
[63]
Originally by: Soden Rah
Originally by: Lost Hamster What does this mean in clear text?
Those who switch off CQ, will get a black screen, no station environment, just the menus? Or they get back the current hangar view, so we can spin the ship?
as it stands on SiSi you get a static (blurry) pic of the inside of (atm the Minmatarr) CQ. You always have the old station UI. But you don't have the drag and drop functionality, and r-click select ship functionality that you do in the current hanger view.
Now that is a good point. If you opt out of CQ, that original functionality must remain, However in response to Narkhana, Im loving CQ, and the last time I logged into Duality, and sat on my sofa with the view screens, I felt totally immersed and had far more and interested in a lot of things happening around. A nice overview of the happenings of EVE and have a lot of potential.
One big like, and enthusiastic person waiting, but we do need to have a minimal hanger option with previous functionality
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.06.14 16:12:00 -
[64]
Good call, I approve wholeheartedly. But instead of making it temporary, why not both make it permanent and try to look for other places to rip out system-intensive code? I know several people who'd be perfectly happy to turn off most of the graphics in the game at least some of the time. Running two Eve clients, three big Excel spreadsheets, and World of Tanks at the same time will hurt a low-end machine pretty badly, you know.
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Kile Kitmoore
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Posted - 2011.06.14 16:16:00 -
[65]
Please guys, listen to your community and NOT make this a temporary fix. It's ANYTHING that will slow down the docking process when you just need to run into a station for a moment. As the game stands right now the process is quick, to even add a few extra seconds will have a pretty big impact when you consider how often people come in and out of stations.
Plus, come on, do these pod pilots really want to get out of their pods and leave their immortality just to change ammo or talk to an agent? Keep a nice Exit To Station or POD button and call it a day. Also consider separating some of the graphics settings between spaceship EVE and Incarna.
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Ranka Mei
Caldari
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Posted - 2011.06.14 16:28:00 -
[66]
I've always liked Incarna (eventually) being forced on everyone: exceptions just slow down general progress.
In light of there only being a Minmatar CQ available at the moment, though, even if you are, say, in a Caldari station, I would say that's all the more reason to keep CQ optional for a while longer.
As the novelty wears off a bit too after a while, would indeed be nice if we could keep it optional in perpetuity. --
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Inanna NiKunni
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Posted - 2011.06.14 16:28:00 -
[67]
+1
Originally by: northwesten Edited by: northwesten on 14/06/2011 13:43:47 Edited by: northwesten on 14/06/2011 13:43:11 Moving in the Right Direction but....
I run 5 accounts on one PC but Reading the blog I think I be fine but here where I have a problem on how you dealing with incama. I been on the test server and I love it don't get me wrong but with 5 accounts going to take it's toll all going into station environment.
Now what should happen is we keep the classic view and you right click or click on the button on the right on station panel to leave ship to station. Then you load up the new stuff but with out this going to be annoying if I forced to load up every time.
I will point this out that forcing people to load new stuff on people is going to **** people off a lot. So Please CCP make this as an option to go to the station because just be silly other wise.
Hell I remember seen a video of fanfest that a Dev right clicked on the ship to go to the station? Other than that keep it up
I am all for the station and I will use the station with one toon from time.
here look at the first monets of the video this how we should have it. Fanfest video of incama
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Vorpaladin
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Posted - 2011.06.14 16:30:00 -
[68]
Makes me glad I live in a wormhole... I almost never visit stations in K space. This whole incarna thing is misguided. Eve is about hunting and killing people. How does a couch help me do that? I'd play The Sims if I wanted that kind of experience.
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mkint
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Posted - 2011.06.14 16:35:00 -
[69]
Quote: This is a temporary solution for your convenience that we intend to solve more gracefully in future deployments.
TL;DR No, we are not doing this to address player concerns, we are doing this to get you to not drop all your alt accounts at once. We will be removing this feature soon so you can go ahead and consider this feature another lie. If you're smart you'll go ahead and cancel all your alt accounts now and, since we at CCP have no respect for you anyway, probably your mains.
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Radix Salvilines
legion industries ltd AAA Citizens
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Posted - 2011.06.14 16:35:00 -
[70]
x+=1
Originally by: Inanna NiKunni +1
Originally by: northwesten Edited by: northwesten on 14/06/2011 13:43:47 Edited by: northwesten on 14/06/2011 13:43:11 Moving in the Right Direction but....
I run 5 accounts on one PC but Reading the blog I think I be fine but here where I have a problem on how you dealing with incama. I been on the test server and I love it don't get me wrong but with 5 accounts going to take it's toll all going into station environment.
Now what should happen is we keep the classic view and you right click or click on the button on the right on station panel to leave ship to station. Then you load up the new stuff but with out this going to be annoying if I forced to load up every time.
I will point this out that forcing people to load new stuff on people is going to **** people off a lot. So Please CCP make this as an option to go to the station because just be silly other wise.
Hell I remember seen a video of fanfest that a Dev right clicked on the ship to go to the station? Other than that keep it up
I am all for the station and I will use the station with one toon from time.
here look at the first monets of the video this how we should have it. Fanfest video of incama
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.06.14 16:48:00 -
[71]
Originally by: Doublewhopper Edited by: Doublewhopper on 14/06/2011 16:06:23 Edited by: Doublewhopper on 14/06/2011 16:05:20
Quote: This allows us to accomodate users with old and gnarly hardware, a group weæve been proud to be able to serve in the past
A joke, right? This can't be serious?
Yeah well...let us recap what has been dropped over the years...
Windows 98 Windows ME Windows 2000 The Classic Client Shader Model 1.0 SSE CPUs (Celerons and older) The Official Linux Client (still running on wine) SSE2 CPUs (Pentium III and older) Shader Model 2.0 by March, 2011
And the future:
Windows Vista Home by April 12, 2012 Windows XP by April 8, 2014 Shader Model 3.0 around 2015 Windows Vista Business and Enterprise by April 11, 2017
No need to comment on this really. You've spelled out pretty clearly how much nicer EVE is to the player on antiquated hardware and software compared to the vast majority of games.
I wouldn't be surprised if the "graceful solution" they are working on involves having a button to disembark from your pod.
I can also see this taking a while, and them approaching it with some hesitation.
You have to realize that to commit to having Incarna work this way involves not only every bit of coding they have done so far on Incarna, it also affects how they code every piece of Incarna related content from this point on. They can no longer assume you will be in the Incarna "mode" whenever you dock, adding another layer of complexity to most every thing they do from this point forward.
I think it speaks to CCP's commitment to at least try and accomodate all of their player base, even at the expense of a heavier work load and additional pressure on timelines for deployment of new features.
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
TorTorden
Amarr
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Posted - 2011.06.14 16:49:00 -
[72]
Quote: wever weæve unfortunately hit a bit of a wall when it comes to running multiple clients on low-end machines while docked. For the sake of a smooth transition we therefore decided to temporarily add the option to not load the Incarna interiors while stilll retaining full access to all options and menus.
This should not be a quick fix but a permanent feature, Why would I have to disembark my ship when I just want get my 45 crates of hard liquer into my hold and get the hell out of jita. ------------------------------------------------ There is no such thing as good or evil. Just an egotistic struggle for self empowerment. ------------------------------------------------ |
Eliniale
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Posted - 2011.06.14 16:54:00 -
[73]
Dear CCP, seeing as this forum topic is receiving mostly single sided comments, why not make a poll about the subject, one that's highly advertised among the eve community, and NEUTRAL in tone. I suggest it be posted after a few days of incarna, day four seems like a good place to start, and you can place it where you generally display adds on login (so this time it would be a very actually piece of news). You can take these results into consideration for the next patch/fix you bring out for incarna. If the results are mostly that people want to have the option, then you could easily implement it that way, seeing as you have both the CQ and docking bay ready to go, all youÆd need to do is tweak the code to allow for both. Thank you Eliniale
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Lykouleon
Bad Kitty Inc. Wildly Inappropriate.
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Posted - 2011.06.14 16:57:00 -
[74]
I like how people in this thread feel they're entitled to things they're not really entitled to.
CCP made a choice to make Incarna an integral part of the game. EVE is a MMORPG about internet spaceships, not just internet spaceships. As part of that, CCP made a choice to make Incarna a significant part of the immersive environment of the MMORPG as a whole. This was a business decision as well as a large leap forward for the labor of love that the devs that have been around since the beginning have been imagining would some day come to fruition.
Just because videos made in the past show the old hanger system and the movement from it to the CQ doesn't mean that CCP made any "promise" of this feature being the final iteration of the design. CCP made no such promise and has given people ample time to comes to terms with the fact that Incarna is going to be fully integrated into the game experience. If you've been too blind to see this, you need to get some new glasses.
I'm glad that CCP decided to include something for people that normally wouldn't be able to load station environments due to having older/outdated hardware (as well as making it less painful for me to run all 3 of my accounts). However, I also applaud them for making this a temporary solution until people upgrade their hardware to minimum specs. Keeping support for outdated technologies is a PITA and CCP's goal is not to let EVE die any time soon. If that means old technologies need to be let go so the game continues to move forward and keep getting better, then people need to HTFU a little and shell out $200 for a min-spec OEM machine that probably out performs their current setup by a wide margin...or go back to playing MUDs. Lykouleon > CYNO ME CLOSER SO THAT I CAN HIT THEM WITH MY SWORD |
DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.14 16:57:00 -
[75]
But... I want to spin ships while enjoying Incarna. Why remove ship spinning altogether?
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Hyperforce99
Gallente The Scope
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Posted - 2011.06.14 23:35:00 -
[76]
Edited by: Hyperforce99 on 14/06/2011 23:45:40
For how many times this has been asked by both myself and other people, I still have not seen a straight anwser to the question.
- Why are you removing the hangar view?, What purpose does it serve? Why not keep both and allow the player to switch between the Hangar View and the Captains Quarters?
To me it does not make sense, both immersion, performance and gameplay wise. If this is all about the new player experience simply force new players to use the CQ until initially and only allow them to access their tutorials from the CQ.
Immersion wise it does not make sense because:
- Its not easy to enter and exit your pod, why would I as a pod pilot decide to exit my pod when all I want to do is change from one ship to another and undock again.
Wouldn't it be much easier to allow the player to dock either to the hangar as is right now, OR dock and disembark to the captains quarters, but only when I wish to.
- By keeping the hangar and the CQ seperate you can also at a later date decide to add additional flair to the CQ, like optional cutscenes when you enter/exit your pod or when you have been podded and receive a new clone.
Performance wise it does not make sense because:
- Low end systems, as well as people who have multiple accounts running, according to this blog, are advised to use the DISABLE CQ OPTION. Not to mention CQ loading times are longer than hangar loading times, since they only need to a load a fraction of the models. By keeping the current hangar view as an alternative to the CQ, this problem is solved in a much more graceful way, without screwing older PCs.
Gameplay wise it does not make sense because:
- CCP has always had the goal to create the most expansive universe. Why remove the ability to stay inside your ship and just view the hangar when docked. It also doesn't make sense to spin ships from the hangar balcony, instead of the much lighter camera drone moving around the hangar as it is now.
- Not all ships when seen from the hangar balcony in the CQ are properly representive of their true size (due to the re-positioning mechanic that brings smaller ships closer to the balcony.) By keeping the hangar view you would allow players another way to judge scale, and still allow them to look around their ships and the hangar.
- The player always seems to spawn on the end of the hangar balcony, walking into the other section of the CQ is tedious... which will cause a lot of people to stick to the NeoCom, why even force players to load the CQ environment then.
Some players will use the CQ, others won't, most I recon (me included) will use it when they want to use it, and otherwise just use the hangar view as it is right now. Forcing it on people isn't going to make them any happier... --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
Cire XIII
Caldari Ever Flow Northern Coalition.
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Posted - 2011.06.14 23:46:00 -
[77]
I would strongly support the ability to permanently be able to avoid walking in stations after docking unless I clicked a button to get off my ship.
Docking up with station environments turned off heats up my graphics card more than fleet flights or any other game I've played. Captains quarters just turn it into an unnecessary space heater.
Please delete the word "temporary" from this blog. Thank you. ------------------------------------------------
Recruiting is Open. Please see information and join "EVF-Public" channel |
Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2011.06.15 00:29:00 -
[78]
Originally by: 5cott how about not removing this 'temporary' option pls
would stop a lot of the whining
This.
CCP, I don't care what reasons you have for trying to force this on your customers, but all I care about is my gameplay.
And from what I've seen from the test server, this is just a badly done distraction, and as I've said before, to me it's an eyesore.
I don't wish to see this fluff, I don't wish to be involved. I never want to see it, or 'play' with your virtual dolly.
Give me a permanent option to turn this off. ------------------------
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Komen
Gallente The Night Crew
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Posted - 2011.06.15 00:40:00 -
[79]
Casting my vote to have this NOT be temporary, but a permanent option. From having been willing to tolerate Incarna, I have come to be completely against everything it represents. From the current state of the feature, I think that it is a mistaken, misguided bid to attract a new player demographic that is going to see past the shallow dollhouse and realize that Eve is still Eve, spaceships and all, and rightly so.
When Incarna was first introduced it was specified that it would not be mandatory, that it would not replace existing gameplay functionality. If the option to not load Incarna is only temporary, then you've lied to those of us who accepted Incarna, grudgingly, because of that one specific promise.
Okay, got that off my chest.
Sincerely CCP, as a non-bitter veteran, I implore you to not force me into Incarna.
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Gideon Astartes
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Posted - 2011.06.15 00:46:00 -
[80]
while i do see a potential in Incarna and in the CQ, i have never understood why a person should be forced into it, as it makes no sense what so ever. about 98% of the times i dock, i do so because of a "quick visit", i get a mission, pick up an item or drop one off etc. now if my only intention is to pick up a single skill book from a station, why on earth would i be forced to enter the CQ for that, why even bother to load the CQ when i have no intention to spend more than 3 seconds in the station?!?!?!?
so... the ONLY logical solution to this topic is pretty simple:
1. when u dock, the current docking bay view will load by default. 2. if a person does wants to enter the CQ he simply clicks a button in the UI, after which ur pod is disconnected from ur ship and u appear in the CQ.
a simple and elegant solution that would be good for EVERYONE. those that want to goto CQ can do so, while those that have no interest what so ever can skip it.
so please CCP, give us atleast this small permanent option, after all, its not like its a major change to the gameplay mechanics or over all balance etc. and it most certainly will not take anything away from Incarna.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.06.15 01:01:00 -
[81]
You know something is seriously wrong with your space game when sitting in a station is more computer-intensive than actually being in space and fighting. ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2011.06.15 01:02:00 -
[82]
Originally by: Lykouleon
CCP made a choice to make Incarna an integral part of the game. EVE is a MMORPG about internet spaceships, not just internet spaceships. As part of that, CCP made a choice to make Incarna a significant part of the immersive environment of the MMORPG as a whole. This was a business decision as well as a large leap forward for the labor of love that the devs that have been around since the beginning have been imagining would some day come to fruition.
It is NOT an 'integral' part of the game, and likely will never be. It's fluff, nothing more, nothing less. There's nothing in there that you couldn't already do with the menus. In fact doing them with incarna will lower your efficiency.
Other than "Playing dressups" with a virtual doll, I fail to see how this will change anything, other than be an annoyance to me. ------------------------
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Kyra Felann
Gallente The Scope
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Posted - 2011.06.15 01:48:00 -
[83]
Edited by: Kyra Felann on 15/06/2011 01:49:24 I'm not an anti-Incarna luddite like so many people--I'm actually very excited for Incarna--but even I think it would make more sense for getting out of your pod to be a conscious action.
It just makes more sense than making your character get unplugged, dumped out of the pod, vomit up pod goo, take a shower, get dressed, fix his/her hair, and apply makeup just so that you can change ships or load some cargo, only to have to get back in your pod again.
Maybe the reason they're wanting to make it mandatory is so that all the ridiculously uninformed players will realize that "hey, you can now get out of your pod and walk around", whereas otherwise, they might not. You might doubt that, but I've seen people completely unaware of major new features that were added months ago.
EDIT: I also don't give a flying f**k about multi-client players--I think the game would be better off without the ability to play multiple accounts. I realize that CCP does, though, since they get more money that way. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
Conrad Peet
Gallente Talon Tech Securities
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Posted - 2011.06.15 01:55:00 -
[84]
Edited by: Conrad Peet on 15/06/2011 01:55:28
Originally by: Doublewhopper Edited by: Doublewhopper on 14/06/2011 16:06:23 Edited by: Doublewhopper on 14/06/2011 16:05:20
Quote: This allows us to accomodate users with old and gnarly hardware, a group weæve been proud to be able to serve in the past
A joke, right? This can't be serious?
Yeah well...let us recap what has been dropped over the years...
Windows 98 Windows ME Windows 2000 The Classic Client Shader Model 1.0 SSE CPUs (Celerons and older) The Official Linux Client (still running on wine) SSE2 CPUs (Pentium III and older) Shader Model 2.0 by March, 2011
And the future:
Windows Vista Home by April 12, 2012 Windows XP by April 8, 2014 Shader Model 3.0 around 2015 Windows Vista Business and Enterprise by April 11, 2017
If you're still using windows 98 then you don't deserve to play this game. If you're willingly using Windows ME then you don't deserve to own a computer.
As for those processors, do you people seriously think this game should run on crap hardware like that? If you can't afford to buy a modern computer and meet the minimum requirements of this game then maybe you shouldn't be dropping 15/30/45 bucks a month that you clearly need for other things. If buying a $100 video card would break your budget then you need to train up your financial management and personal budgeting skills because you have done something wrong in life.
And those of you complaining about not being able to play from your work computers, maybe you don't deserve that job. Perhaps it should go to someone that doesn't waste company time on a video game.
You people are a bunch of whiny ****ing children sometimes.
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Zetier
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Posted - 2011.06.15 02:34:00 -
[85]
I CANT WAIT FOR THE 21ST!!!
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Andrev Nox
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Posted - 2011.06.15 03:40:00 -
[86]
Incarna: A feature so awesome that if it's not required, it won't be used. Role Reform
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Kieron VonDeux
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Posted - 2011.06.15 03:47:00 -
[87]
Originally by: Andrev Nox Incarna: A feature so awesome that if it's not required, it won't be used.
The hell it won't. It's called a vocal minority, again. With 15k players on at once daily, 45k counting alts; not too many are complaining, yet.
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Illectroculus Defined
No Bull Ships
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Posted - 2011.06.15 04:16:00 -
[88]
While a config option is nice surely we should go with the immersion enhancing option - i.e. you dock your ship and you get to see your ship in the hangar, then while docked you have an option to 'leave pod' and you get a coll animation showing the pod being removed from the ship and entering the pod interfacing chamber adjoining you captains quarters.
I mean think about it, if you're in some station battle and you dock up with your ship in flames so you can use the station repair facilities then it's like a pit stop, you stay in your vehicle while the engineers rush around and fix things. (and while we're at it, I've never been happy with station based repairs happening instantaneously) Spaceships! |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.15 04:18:00 -
[89]
Originally by: Lykouleon I like how people in this thread feel they're entitled to things they're not really entitled to.
CCP made a choice to make Incarna an integral part of the game. EVE is a MMORPG about internet spaceships, not just internet spaceships. As part of that, CCP made a choice to make Incarna a significant part of the immersive environment of the MMORPG as a whole. This was a business decision as well as a large leap forward for the labor of love that the devs that have been around since the beginning have been imagining would some day come to fruition. *snip*
Even if Eve hadn't pods and you would steer your ship from a bridge it wouldn't make sense to see your Avatar in the CQ EVERYTIME you dock. It is exactly the opposite of being immersive and worse as before, where you could at least pretend you're still in that capsule aboard your ship. Now you can't even pretend any more (read: immerse yourself being in the pod and make up the rest of the story of being a biped).
So in essence, by FORCING Incarna onto us in it's current form, CCP essentially is destroying immersion.
I can order and enjoy beer, bake-ware or hamburgers while sitting in my car and don't need to leave it. That is currently available lifestyle and 'technology'.
Also, when ships or planes sit in their respective port TODAY the Captain and Crew don't need to leave the vessel for it being refuelled, replacing it's cargo or getting some communications done.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Aphoxema G
Aphoxema G Corp
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Posted - 2011.06.15 04:22:00 -
[90]
I personally don't care about the option to not load the environment, I'm absolutely thrilled about Incarna and I have open arms to catch it when it lands.
What kind of, well, is total garbage... people have been screaming for this to be totally optional and not forced on the people who don't care about walking-in-stations at all since it was even discussed. Why, why, why, why, why did it take a situation where multiple clients couldn't handle it on low-end clients before it being optional was considered?
These people aren't necessarily worried about performance. They're perfectly happy with the ship view hanger and are more concerned about what goes on outside of it.
So, just because developers arbitrarily decide that because it won't impact performance based on controlled observation that it's okay to force it on people adamantly against it? This isn't a nerf, this in no way balances the game in a way to stop some people from abusing mechanics while others suffer. This is an option that can be completely optional without interfering with anything, but it took this?
Many players adamantly begging for the feature that is perfectly safe to turn off to be able to turn it off wasn't enough. No, it was because a very slim amount of players who both run multiple accounts on poor hardware and won't even account for 1% of the playerbase, even after considering their total accounts, who might have performance issues.
I'm the apologist. I'm the one who takes CCP's side in things. I'm the one who defends the developers and sympathize with system administrators and moderators. This is something that upsets me. I am upset. I was happy and fine until I noticed this and now I'm upset and I want to complain. I'm suddenly that person making a big deal that you put the pickles on my cheeseburger even though I kind of sort of mumbled I wanted it without pickles and I'm not going to be happy with just a replacement.
I'm that jackoff who wants the cake and to eat it too because that's how frustrated I am that someone, somewhere decided that it is more important to make a feature harmlessly optional for a minority when there has already been perfectly legitimate concerns and complaints by people already invested in the game.
I mean, I like pickles, but just this time I didn't want them. I know it's rude to cut in line and throw the sandwich at the cashier and ruin the uniform they had to be pay for out of pocket. I know I probably shouldn't have screamed and knocked the register over and go in back to find every pickle in the restaurant and pour them on the manager. Wouldn't anyone else do that?
I might have gone a little too far when after all that I still got a refund and another cheeseburger that I went back up to the counter and said "Well, actually, I think I'll take those pickles after all", but can't we all just have our day? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
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skye orionis
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Posted - 2011.06.15 04:24:00 -
[91]
Originally by: Conrad Peet
As for those processors, do you people seriously think this game should run on crap hardware like that? If you can't afford to buy a modern computer and meet the minimum requirements of this game then maybe you shouldn't be dropping 15/30/45 bucks a month that you clearly need for other things. Buying a $100 video card shouldn't break your budget or you need to train up your financial management and personal budgeting skills because you have done something wrong in life. If you're on antiquated hardware then spend less time flying internet spaceships and more time looking for a better job so you can plunk down 300 bucks on a barebones Dell that'll run this game without breaking a sweat.
Let me be crystal clear, I have a 1 year old laptop with HD display and discrete graphics, it cost over $3000 new. This is not antiquated hardware, this is not low end, this will not run 2 copies of Eve with CQ running.
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Aineko Macx
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Posted - 2011.06.15 05:49:00 -
[92]
Hey CCP, how about adding some mobile graphics to the system requirements.
You know whats funny? Eve runs less smooth than Crysis 2, even not considering Incarna ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Morgassana
Habius Corpus Delicti Dead Space inc Alliance
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Posted - 2011.06.15 06:14:00 -
[93]
Edited by: Morgassana on 15/06/2011 06:14:41 Quick question...
here it goes.. I don't just run one or 2 clients at one time, I tend to run up to 5 accts at once.
My machine isn't really that far outdated, but can I can I expect the same performance I'm seeing now (5 clients >100fps) or will it drop substantially.
btw my system specs are:
Quad Core Black 940 Deneb (amd)(core speed 3.0ghz stock clock) 8gb pc6400 ddr2 (G.Skil) Crossfired HD4850's 512mb DDR4 GPU's
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Dorn Val
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Posted - 2011.06.15 06:17:00 -
[94]
Originally by: Aineko Macx Hey CCP, how about adding some mobile graphics to the system requirements.
Almost impossible due to the dirty marketing tricks that manufacturers use. For example Sony is notorious for putting relatively high end video chips in small footprint laptops and then under clocking the hardware so that the laptop won't catch on fire. So it's tough to list a particular part as a minimum when you can't be sure that it's clocked to spec.
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ivar R'dhak
Minmatar
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Posted - 2011.06.15 09:58:00 -
[95]
What do you mean, TEMPORARY?!
Effin¦ give us the functionality you wisely discovered 3 years ago(reposting 2008 fanfest vid)!
AND Incarna will be the best expansion ever. Why is it so hard to get that through your heads CCCP????? ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
ivar R'dhak
Minmatar
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Posted - 2011.06.15 10:13:00 -
[96]
Edited by: ivar R''dhak on 15/06/2011 10:14:42
Originally by: Morgassana Quick question...
here it goes.. I don't just run one or 2 clients at one time, I tend to run up to 5 accts at once.
My machine isn't really that far outdated, but can I can I expect the same performance I'm seeing now (5 clients >100fps) or will it drop substantially.
btw my system specs are:
Quad Core Black 940 Deneb (amd)(core speed 3.0ghz stock clock) 8gb pc6400 ddr2 (G.Skil) Crossfired HD4850's 512mb DDR4 GPU's
In one word: MostLikelyNO. The biggest problem with the current client on SiSi is actually the memory footprint, a docked client gobbles up around 900k. Not sure how much that will creep up when you stay logged on for longer, or start undocking/docking. In short start working all those clients.
Though compared to the first version, overall performance seems to have been optimized nicely. But once your memory runs out things will go to hell in a handbasket quick. No matter what your other specs are, when the system has to start trashing on your HDD you will lag out insufferably. MAYBE your 8 gigs will work out, best try out SISI for yourself. Search for sisilauncher on the evewiki and point it to a COPY of your current client. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.06.15 11:07:00 -
[97]
Why "temporary"? Do you intend to make the new CQ interface actually usable, or just force everyone to use it, no matter the cost? -- Thanks CCP for cu |
Magic Crisp
Minmatar
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Posted - 2011.06.15 11:09:00 -
[98]
Honestly, I'd welcome this as a permanent feature. Been to sisi, checked out CQ and I'm still unable to understand why do I have to spend 2-3 minutes for doing stuff that I could do previously in seconds. Indeed it looks awesome, walking. The thing is, it's just pretty much useless for us, it's a pain.
I understand the market expectation, you have to make the numbers for the sales department, whatever, just leave this option in the game forever, please.
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Raid'En
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Posted - 2011.06.15 11:59:00 -
[99]
Edited by: Raid''En on 15/06/2011 12:00:58 given the number of players who have more than 1 account in this game, it would be ridiculous market-wise to forget them after a short time... i hope they won't forget that.
i propose another solution, the one most of the playerbase asked for ; you give option to not load now, and in a few months you go back to what you said before ; you put incarna optional. you want numbers for your tests, so okay incarna needed now, but after you'll have them, so go back to what WE need. both from a gameplay and a lore point of view, getting out of pod each time is ridiculous.
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Tric Starless
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Posted - 2011.06.15 12:13:00 -
[100]
Edited by: Tric Starless on 15/06/2011 12:14:20
Originally by: Lost Hamster What does this mean in clear text?
Those who switch off CQ, will get a black screen, no station environment, just the menus? Or they get back the current hangar view, so we can spin the ship?
Currently on Sisi, if you switch it off, when you dock you get your normal icons, and a drab dingy flat view of a station wall and door. Pretty ugly. I hope that it's not the final production piece. IT IS NOT 3D at all. Not like the current station environment. Not just pretty ugly... really ugly. It must be a placeholder. Can't believe it would go live with the current 2d thing in place.
edit: clarity
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Luke S
Zeta Corp.
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Posted - 2011.06.15 12:28:00 -
[101]
In other words. UPGRADE your fkn hardware!!!!
Video cards/computer parts get cheaper after a while. If you want a dream machine keep an eye out on new egg for parts. ---
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Tric Starless
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Posted - 2011.06.15 12:41:00 -
[102]
Originally by: Gideon Astartes while i do see a potential in Incarna and in the CQ, i have never understood why a person should be forced into it, as it makes no sense what so ever. about 98% of the times i dock, i do so because of a "quick visit", i get a mission, pick up an item or drop one off etc. now if my only intention is to pick up a single skill book from a station, why on earth would i be forced to enter the CQ for that, why even bother to load the CQ when i have no intention to spend more than 3 seconds in the station?!?!?!?
so... the ONLY logical solution to this topic is pretty simple:
1. when u dock, the current docking bay view will load by default. 2. if a person does wants to enter the CQ he simply clicks a button in the UI, after which ur pod is disconnected from ur ship and u appear in the CQ.
a simple and elegant solution that would be good for EVERYONE. those that want to goto CQ can do so, while those that have no interest what so ever can skip it.
so please CCP, give us atleast this small permanent option, after all, its not like its a major change to the gameplay mechanics or over all balance etc. and it most certainly will not take anything away from Incarna.
Exactly. I really DO want to use CQ SOMETIMES. A simple big 'Enter CQ >>>' button above the 'Undock >>>' button would be perfect.
Instead of giving us the CURRENT hanger view with an 'Enter CQ' button on the UI... and by forcing us to use the checkbox buried in the escape menu to enable/disable CQ (which by the way requires an undock/redock to apply), you've effectively changed my ability to use CQ 'sometimes' to 'almost never'.
What's so hard about making the clear decision to do it right? I can only assume it's internal politics, as the technical ability to add a button is pretty low. It was in there previously for goodness sake. It actually took MORE effort to remove it
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.06.15 12:54:00 -
[103]
Originally by: Xessej My hardware is well above the minimum specs and I will be opting out of CQ for as long as I can. I do not want CQ, do not need CQ and will not use CQ.
Quoting this for emphasis. I have no desire to go into Second Life mode when spaceships is my focus.
@ CCP: Please stop forcing unwanted crap down our throats because your vision includes alpha testing the Carbon framework on your paying customer base. |
Iella Wesirri
Caldari Dead Rats Tell No Tales
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Posted - 2011.06.15 14:50:00 -
[104]
Originally by: Xander Hunt I'm sick of EVE. I'm giving away all my ISK! Send me.. wait.. nevermind... Been played.
Anyway, if CQ ends up being permanent and it takes me 5 minutes to get ANYTHING done, I'll just hand my corp over to someone else, melt all my characters on my three accounts and say goodbye if CQ becomes permanent, forced, and always required. The way CCP has been behaving lately with new features, unfinished work, promises of bug fixes, and lack of communication with the community, and considering that this is supposed to be "OUR GAME" (to which they repeated over, and over and OVER at fanfest), its pretty nasty (I'd use other words, but they'd get filtered) that'd they force something on us that can easily be toggled on and off. Its in the damned code. Default on, sure, OK, that I can accept. But let *ME* decide how I want to absorb the visuals, how I want to play the game, and how I want to deal with the UI.
Old hardware be-damned. New hardware be-damned. My problem isn't with hardware specs as my machine is well beyond what CCP even suggests as a good spec.
CCP hasn't given a lot of answers to any of our questions as of late. Any question that could possibly illicit a POSITIVE feedback towards their feature set is answered almost usually in the next post, but anything that is neutral or detracts from the overall sense of what is being offered is completely ignored by ALL members of the CCP staff that monitor these boards.
Our voice isn't being heard, and I guarantee its internal politics that is making our concerns go unanswered. It NEVER fails when a game becomes successful.
Originally by: Xander Hunt "I'll just hand my corp over to someone else"
DON'T YOU DARE, BUCKO!
/me votes for Flashmala
- Iella
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S'qarpium D'igil
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Posted - 2011.06.15 14:52:00 -
[105]
I guess a response from CCP in their own thread is too much to ask!
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Fon Revedhort
Monks of War DarkSide.
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Posted - 2011.06.15 15:01:00 -
[106]
Originally by: Hakaru Ishiwara
Originally by: Xessej My hardware is well above the minimum specs and I will be opting out of CQ for as long as I can. I do not want CQ, do not need CQ and will not use CQ.
Quoting this for emphasis. I have no desire to go into Second Life mode when spaceships is my focus.
@ CCP: Please stop forcing unwanted crap down our throats because your vision includes alpha testing the Carbon framework on your paying customer base.
This.
I'm fine with Incarna as long it is optional just like 0.0 or w-space is optional. Hell, even PvP in this game is optional and you're trying to force us to use Wis? Are you sane? ---
Originally by: CCP Greyscale Is the Nighthawk actually underpowered?
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Di Mulle
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Posted - 2011.06.15 16:39:00 -
[107]
Originally by: Luke S In other words. UPGRADE your fkn hardware!!!!
My hardware shouldn't be any of your concern.
If you still insist I must upgrade for no reason, and adapting new CCP toy to MY specifications will not touch you personally in any way - I can't interpret your words in other way, but as a (maybe, unconscious) desire to donate me some.
You are warmly welcome then, honest. Don't be shy.
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I'thari
Minmatar
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Posted - 2011.06.15 17:09:00 -
[108]
Originally by: S'qarpium D'igil I guess a response from CCP in their own thread is too much to ask!
Ask somehting pointless like: "can I haz pink hamster in incarna, plz?" and you'll get your response right away ;)
Out of recent stuff: they never really made any official "32sp/hour" response too, for exmple |
Markus El'kar
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Posted - 2011.06.15 18:04:00 -
[109]
PLEASE MAKE THIS OPTION PERMANENT
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Elezondo
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Posted - 2011.06.15 18:13:00 -
[110]
Edited by: Elezondo on 15/06/2011 18:14:10 Hopefully after the temporary part wears off and CQ is permanent all the whiners will quit Eve and the forums will shift away from every thread whining about this or that... its tiresome.
I for one am excited about Incarna and what CQ will evolve into. |
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.06.15 18:56:00 -
[111]
Edited by: Rasz Lin on 15/06/2011 18:56:45 funny, CCP says Nvidia 6000 series, I am on 9800 series DESKTOP with 4GB of ram and 4GHz dual core and I GET HUGE FPS DROPS while in station,
wallet update = fps drop to 0 for almost a full second new window opened = fps drop to 0 for almost a full second lot of people in local and scrolling for wartargets = game fetches hundreds of 1,251 byte images and saves them on a harddrive ONE BY ONE with no cashing resulting in fps drop to 5 untill you stop scrolling
got tens if not hundreds of examples like that
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Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.06.15 19:22:00 -
[112]
Originally by: CCP However weæve unfortunately hit a bit of a wall when it comes to running multiple clients on low-end machines while docked. For the sake of a smooth transition we therefore decided to temporarily add the option to not load the Incarna interiors while stilll retaining full access to all options and menus. This allows us to accomodate users with old and gnarly hardware, a group weæve been proud to be able to serve in the past, while for some limited time also develop for those with top-of-the-line gaming computers.
This made me lol. You do realise that most mainstream and even some slightly higher end machines are struggling with just 1 client too? i doubt even a relatively high end system will handle 2-3 instances. Low end's will be ****ed with even 1 client, I know it, everyone else knows it, even you know it, so why don't you just grow a pair and say that?
Seriously, as a company, CCP has really taken a nosedive the last couple of years, and many people are really getting ****ed off with your underhanded and dishonest ways. Attempts to manipulate markets, major game changes that compromise the games core and **** on long term players (and payers) for the purposes of pulling in more subs, despite eve becoming profitable at 50k subs. Top it off with turning eve into your WoD beta, adding micro-transactions to milk the cashcow, and now the 3rd party license to really squeeze those teats.
The only reason i haven't left yet, is because i've been using plex for as long as i can remember. If i'm honest, i'm not even liking that idea any more since you still get money from it. I would never pay for such a ****ed game. The thought of you gaining anything from me in any shape or form is enough to make me give up the only reason i still log in - a glorified chat channel.
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Harii Renn
Amarr
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Posted - 2011.06.15 19:45:00 -
[113]
"we therefore decided to temporarily add the option"
FFS!
I run my eve clients on a box with a 2.6Ghz core 2 quad with 4GB of RAM and a geforce 280 gtx, running one client in station CQ is bad enough for making the other clients performance hit the floor wether in station or space.
The option to turn off the loading of captions quarters needs to be a permanent feature.
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KrustyKrab
Immortalis Inc. Shadow Cartel
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Posted - 2011.06.15 19:46:00 -
[114]
I'm not interested in walking in stations at all. Please give us the option to never have to load CQ if we don't want to use it. I play Eve to fly internet spaceships, not to wander around inside stations. Stuff goes here |
Smoking Blunts
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Posted - 2011.06.15 21:35:00 -
[115]
i hope this option stays, my pc is about 2 years old and can run 1 qc easy. the issue is i have 6 accounts and often run all of them. they are forever docking to do stuff. the problem will be that it this option is removed i wont be able to run so many clients as qc over 6 clients is a resouce hog. i dont wanna cut back on accounts for a feature i will never use.
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Akkukkak
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Posted - 2011.06.16 04:52:00 -
[116]
Originally by: Shade Millith
I don't wish to see this fluff, I don't wish to be involved. I never want to see it, or 'play' with your virtual dolly.
Give me a permanent option to turn this off.
THIS ::::
But .. you all miss the main point. IF they make it a "Permanent Option" then all INCARNA will fail, because nobody will use it aside a few newbies.
CCP cannot permit this.
So I predict that in the end will be the "Henry Ford" option: "You can choose any color you want as long as it is black"
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Macsadbro
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Posted - 2011.06.16 09:10:00 -
[117]
I hope that this comes out. And CCP forgets to add the temporary option to not use CQ.
Why is this such a big deal?
If your computer is a peice of crap, then use a different computer. Or you know, UPGRADE. And dont start pulling 'where poor' crap.
I'm a student living off goverment payments in Australia. (Which trust me is next to nothing. I'd earn more mining veldspar in an ibis) And if i put my mind into it i could afford it.
And stop complaining about forced content. This has been in the pipeline for years. We all knew it would eventually happen.
Quite frankly i think CCP is forcing content down my throat. That content is null sec. I think they should get rid of null sec. Or maybe salvaging.
Harden up people. Its their game, their money (once you give it to them they can deal with it HOW THEY WANT)
And stop complaining about how it doesnt work all that well on sisi. Sisi is the test server. Please, take your bitter vet tears somewhere else. Or unsubscribe. I'll be happy either way.
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Chicken W1ng
Caldari Wolfsbrigade ShadowWolves.net
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Posted - 2011.06.16 10:31:00 -
[118]
Edited by: Chicken W1ng on 16/06/2011 10:36:38 Why does CCP not want to have an option for showing a simplified or the old hanger view to begin with? For people that care about loading times or simplicity more than about fancy 3D chars, menus or the captains quaters in general even on high end machines, not having such an option would only be a step backwards. I really hope a simplified hangar view will be there permanently and not only a workaround for now.
A compromise would be something like that: When you enter the station, you will first load the old hangar view as it is now. Only after clicking on a "enter your quarter" button, the client will load the quarters. Additionally there could be a "load your quarters directly when entering station" option in the game settings. Something like this would be optimal. It's more realisitic to first be in your ship instead of directly spawning in your quarters after docking anyway.
Edit:
Originally by: ivar R'dhak [b] Effin¦ give us the functionality you wisely discovered 3 years ago(reposting 2008 fanfest vid)!
That's exactly what I mean. Funny to see they developed this 3 years ago already, while wanting to implement something that would be less convenient nowadays.
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Mag's
the united Negative Ten.
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Posted - 2011.06.16 11:04:00 -
[119]
CCP have learned so much in regards to customer relations, no really you're doing a great job. Not giving a definitive answer and going back on your word, is always the best route to take.
Oh and to get a response, can we have pink Leopard skin couches please.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.06.16 11:06:00 -
[120]
Originally by: Macsadbro
If your computer is a peice of crap, then use a different computer. Or you know, UPGRADE. And dont start pulling 'where poor' crap.
nvidia 9800, 4GB ram, 4GHz dual core, computers are NOT the problem, CCPs crappy unoptimized SINGLE THREAD INTERPRETED coding is
like i said earier, for example every time you scroll local game tries to save and read at the same time hundreds of 2KB files on your hard drive, this makes fps go down, even SSD wont help you because SSDs have poor performance when dealing with small files. CCP just halfasses all the code, checks if it works on top of the line systems and ships it to live server :/
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Smoking Blunts
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Posted - 2011.06.16 11:07:00 -
[121]
Originally by: Macsadbro I hope that this comes out. And CCP forgets to add the temporary option to not use CQ.
Why is this such a big deal?
If your computer is a peice of crap, then use a different computer. Or you know, UPGRADE. And dont start pulling 'where poor' crap.
I'm a student living off goverment payments in Australia. (Which trust me is next to nothing. I'd earn more mining veldspar in an ibis) And if i put my mind into it i could afford it.
And stop complaining about forced content. This has been in the pipeline for years. We all knew it would eventually happen.
Quite frankly i think CCP is forcing content down my throat. That content is null sec. I think they should get rid of null sec. Or maybe salvaging.
Harden up people. Its their game, their money (once you give it to them they can deal with it HOW THEY WANT)
And stop complaining about how it doesnt work all that well on sisi. Sisi is the test server. Please, take your bitter vet tears somewhere else. Or unsubscribe. I'll be happy either way.
my pc is quite new, can handle qc on one client with easy. on 2 or more clients it makes it lag like hell. i could unsubscribe the other 7 accounts i now have or ccp could keep this option. im happy either way. not sure if everyone dropping down to 1 account is exactly what ccp want. but as it keeps you happy lets do it
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Di Mulle
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Posted - 2011.06.16 11:29:00 -
[122]
Originally by: Macsadbro
Or unsubscribe. I'll be happy either way.
All fine, except that my reason for being in EVE is not exactly you being happy.
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Diomedes Calypso
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Posted - 2011.06.17 00:11:00 -
[123]
Even if only running 1 client people might still be running many other applications on their computers.
The inability to stay docked up while using little computer resources will make staying logged in much less attractive.. which will ultimately lead to less game activity coming from monitoring corporate chat etc.
Even with a fairly robust modern computer you're going to have limitations at some point editting videos or even with multiple Adobe photoshop and illustrator projects up. Certainly other games on different monitors are demanding
I'll play other games and leave one or two eve clients open.
Of course you're going to balance improving content with computer requirment needs
But
You have an option to not have that cost you users who prefer a light content. Do not ever require them to load incarna station enviorments.
What a silly thing for a business to do to do something to discourage customer visits with an avoidable option.
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Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.06.17 03:47:00 -
[124]
So, here's a question: In the absence of a "Disable CQ" option, which gets better performance? A trade alt sitting in Jita 4-4, or a trade alt sitting outside 4-4? If the latter, it should be interesting to see what the server thinks of 200 Ibises orbiting the station at 50m.
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Xander Hunt
Minmatar Dead Rats Tell No Tales
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Posted - 2011.06.17 04:54:00 -
[125]
Originally by: Rasz Lin
Originally by: Macsadbro
If your computer is a peice of crap, then use a different computer. Or you know, UPGRADE. And dont start pulling 'where poor' crap.
nvidia 9800, 4GB ram, 4GHz dual core, computers are NOT the problem, CCPs crappy unoptimized SINGLE THREAD INTERPRETED coding is
like i said earier, for example every time you scroll local game tries to save and read at the same time hundreds of 2KB files on your hard drive, this makes fps go down, even SSD wont help you because SSDs have poor performance when dealing with small files. CCP just halfasses all the code, checks if it works on top of the line systems and ships it to live server :/
I'll have to disagree with the poor performance on the 2k files via SSD. Yes, performance is decreased when it comes to the physical read of the file, however, the time is made up when it comes to actually locating the physical file. And since the game isn't hitting 2k files millions of times a second, performance degredation would be hit by maybe 1/100th of a frame. Insignificant.
SSDs are superior in all respects when it comes to platter drives. One would have to get into raid-0 with raptor 10k drives in order to start to come close to a single SSD drive. Considering most desktop PCs for the average user is 7200 rpm drives in single drive mode, SSDs are, again, superior.
.. now.. cost per gig.. WHOLE different story.
The single-threaded thing is kind of interesting as well. Pulling market data shouldn't have to be a single threaded aspect. however, since most of the game play is based on a single-threaded minded language, not much we can do about it.
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SillyWaif
Galactic Kingdom
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Posted - 2011.06.18 21:38:00 -
[126]
Hi,
Thanks for enabling us to NOT load the station environment!!! Please make it permanent.
Would have preferred the "dock" and spin ship in hangar -> Select "Leave Ship" -> Captain's Quarters way but this works for me as well.
There is apparently a misconception about why I(we?) want this. *) I, for one, run at least 2 or 3 clients from the same system 'Optimized for performance' in windows mode. Even though my 2 video cards can easily handle all of them running with max settings it is a lot less strain on them this way. So they are idling with barely audible fans cooling them and my energy bill is lower as a bonus. So its not outdated hardware which is on the low end of your 'system requirements'. *) I really dislike the CQ iteration as it currently is on the test server. Not having to deal with it is great.
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Hurfinliauna Doeu Rrufaoue
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Posted - 2011.06.19 02:21:00 -
[127]
test
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Kerrisone
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Posted - 2011.06.19 12:57:00 -
[128]
Quote: So the only place we really ran into trouble was with low-end machines and then only when running multiple clients in an Incarna environment. We still marched on and tried to squeeze all we could out of the graphics engine without making everything look like an 8-bit brick. However weæve unfortunately hit a bit of a wall when it comes to running multiple clients on low-end machines while docked. For the sake of a smooth transition we therefore decided to temporarily add the option to not load the Incarna interiors while stilll retaining full access to all options and menus. This allows us to accomodate users with old and gnarly hardware, a group weæve been proud to be able to serve in the past, while for some limited time also develop for those with top-of-the-line gaming computers.
Then I'd say your design and coding need to be looked at. We are talking about a single room at the moment in a static environment.
I'll add that it seems like if there is a technical fix that ISN'T making CQ completely optional ala a DISEMBARK button from the old hangar or a 'new' old hangar type view with us not leaving the ship/pod, you shouldn't be releasing CQ yet.
I'd much rather have the option to not leave my pod and therefore enter CQ at all IF I so choose.
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Goldnut Sachs
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Posted - 2011.06.20 03:15:00 -
[129]
guys it is ccp's secret plan to ruin RMT by significantly increasing their initial pc hardware costs?
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Worrff
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Posted - 2011.06.20 12:22:00 -
[130]
Originally by: Cire XIII I would strongly support the ability to permanently be able to avoid walking in stations after docking unless I clicked a button to get off my ship.
Docking up with station environments turned off heats up my graphics card more than fleet flights or any other game I've played. Captains quarters just turn it into an unnecessary space heater.
Please delete the word "temporary" from this blog. Thank you.
So many people have asked for this, for once CCP, can you please LISTEN !!
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Debbie Hakomairos
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Posted - 2011.06.21 06:49:00 -
[131]
Maybe I'm just looking at this from the perspective of someone who hopes that EVE will turn into a multi levelled SCIFI MMO, but has anyone considered that the CQ feature and the "barbie's" that come with it are a precurser to player interaction on stations and possible multi-game and multi platform compatability (i.e. Dust 514).
Personally myself and my brother think that the CQ will be awesome, and if it leads to player interaction on stations and/or planets in the future I think its worth the complaints of those using outdated hardware.
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Xander Hunt
Minmatar Dead Rats Tell No Tales
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Posted - 2011.06.22 01:28:00 -
[132]
That is the intent of CQ to bring another layer on top of EVE as a space ship game. The thing is, there hasn't been any mention of how directly interactive the two games are going to be, and how the two different worlds are going to interact. I've seen some pre-release videos from CCP in regards to what goes beyond that locked door in CQ, and what is supposed to happen there so to speak, however, unless I have intention to actually GO and do the stuff beyond that door, I don't need to wait the extra 15 seconds (With my SSD, 6gig of 1066mhz memory, and a 768meg 8800gtx video card) to perform the action of unloading my cargo hold and launching back into space. If I wanted to run any sort of interaction such as going to the local pub, or, anything worth while when in CQ, then OK. Realizing that this initial release of CQ is just a stepping stone, I still would rather not use it until its more ... refined and useful and when I need it.
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Aldrad
Caldari Eve Heroes
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Posted - 2011.06.22 09:33:00 -
[133]
If we're forced to load up incarna:
Pros: Fewer war targets will be willing to remain docked. w00t. PEWPEW.
Cons: I foresee the amount of subscribed alt-accounts will drop a tad.
So yeah, keep the loading station environment option optional.
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Steven internet
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Posted - 2011.06.22 10:36:00 -
[134]
Quote: For the sake of a smooth transition we therefore decided to temporarily add the option to not load the Incarna interiors while stilll retaining full access to all options and menus.
This is a spaceship game, I wanna fly in space and shoot people in space flying spaceships. There is enough mmorpg games where you can walk or even run, if I would want to do that I would play some of those games.
Please keep this temporary option permanent.
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Resender
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Posted - 2011.06.22 12:14:00 -
[135]
I have so far not been able to test performance off my machine due to the fact that I have not been home since patchday. Running more then 2 clients on this laptop with the full QC on results in lag only seen in Jita and 3000+ toon fights
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Gremoxx
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Posted - 2011.06.22 12:26:00 -
[136]
so Im running Windows 7 Dual core E3400 @2.60Hz NVIDIA GeGorce 210, 510mb and 4G RAM.
And when running 2 clients un-docked I can only manage 14-20 FPS !!! with all the settings turned low.
Can someone suggest what CPU, RAM and Graphics card you need to enable me to run my 3 toons again at 34-52 FPS ????
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Xia Long
Two Brothers Mining Corp. R.A.G.E
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Posted - 2011.06.22 12:30:00 -
[137]
ok my machine: win7 I7-2600 @3.40GHz 8GB RAM Geforce GTX460
Don't think my spec r at the bottom of the line, i know for sure they r not at the top, i simply can't afford better ones
So with 1 account and all settings on, CQ is laggy uses lots of memory and tends to heat up my GPU with 2 accounts...well unplayable, thou i can cook some egss on the case
please, if you can't find a solution (doesn't look like i'm the only one having this kind of issues), leave at least the CQ/Incarna aspect of the game as FULLY optional
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Sevena Black
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Posted - 2011.06.22 12:37:00 -
[138]
I understand a large group of people wanted "walking in station". Thats great, cos its here now. I personally don't give a damn about avatars. I don't even care about mine. If I want to walk around, I'll play the Witcher and stuff. Simply put: GIVE ME BACK MY DOCKED SPACESHIP !! |
Taoi Khan
Empire of Collateral Damage
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Posted - 2011.06.22 12:50:00 -
[139]
I am used to running 4 toons on my Desktop. Took around 10 min to log them on last night. Walking in stations was not usable when they finally loaded. Found the station bull**** checkbox, unchecked 4 boxes on my toons. Relogged the toons. Able to do stuff in station. Was able to undock and fly around.
meh new patch and I played 25 minutes??? lots of CCP programming time for little reward. Guess I will turn down all effects, set to low graphics and see if I can play Eve tonight...
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Gremoxx
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Posted - 2011.06.22 19:48:00 -
[140]
so fantastic responce to our isses who use multible clients..
Well done CCP
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Xia Long
Two Brothers Mining Corp. R.A.G.E
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Posted - 2011.06.22 22:12:00 -
[141]
ok i understand y u don't answer our rage posts in general chat,but you won't answer us also in here?
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Dealth Striker
Caldari Striker Ltd
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Posted - 2011.06.23 04:00:00 -
[142]
After Incarna release - faster access to market while being undocked. ---------------------
Communication is Key! |
Resender
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Posted - 2011.06.23 06:58:00 -
[143]
Yesterday I was able to run 3 clients with all setting to high, this was on my regular machine. With some chop lag on the first 2 and moderate lag on 3th. CPU and memory were unchanged since before incarna, although usage is still quite heavy compared to other games. GPU was at 90¦C so that I found a bit alarming.
Adding a 4th crashed the machine.
Putting the setting to best performance Ran 4 clients no lag, GPU at 80¦C.
So atm I'm only worried about card overheating, but according to the gage its at its midpoint.
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Maxx Davaham
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Posted - 2011.06.23 09:10:00 -
[144]
Originally by: Conrad Peet Edited by: Conrad Peet on 15/06/2011 02:01:21
Originally by: Doublewhopper Edited by: Doublewhopper on 14/06/2011 16:06:23 Edited by: Doublewhopper on 14/06/2011 16:05:20
Quote: This allows us to accomodate users with old and gnarly hardware, a group weæve been proud to be able to serve in the past
A joke, right? This can't be serious?
Yeah well...let us recap what has been dropped over the years...
Windows 98 Windows ME Windows 2000 The Classic Client Shader Model 1.0 SSE CPUs (Celerons and older) The Official Linux Client (still running on wine) SSE2 CPUs (Pentium III and older) Shader Model 2.0 by March, 2011
And the future:
Windows Vista Home by April 12, 2012 Windows XP by April 8, 2014 Shader Model 3.0 around 2015 Windows Vista Business and Enterprise by April 11, 2017
If you're still using windows 98 then you don't deserve to play this game. If you're willingly using Windows ME then you don't deserve to own a computer.
As for those processors, do you people seriously think this game should run on crap hardware like that? If you can't afford to buy a modern computer and meet the minimum requirements of this game then maybe you shouldn't be dropping 15/30/45 bucks a month that you clearly need for other things. Buying a $100 video card shouldn't break your budget or you need to train up your financial management and personal budgeting skills because you have done something wrong in life. If you're on antiquated hardware then spend less time flying internet spaceships and more time looking for a better job so you can plunk down 300 bucks on a barebones Dell that'll run this game without breaking a sweat.
And those of you complaining about not being able to play from your work computers, maybe you don't deserve that job. Perhaps it should go to someone that doesn't waste company time on a video game.
You people are a bunch of whiny ****ing children sometimes.
I really love these post, those listing what has been dropped through the ages, and especially Conrads rant here, and I find 2-3 thing alarming here.
1. This is a Dev Blog Comment thread, yet I find no dev response??? I don't like.
2. Old crappy hardware doesn't work anymore.... This means I won't be logging in to do a simply skillchange anymore from whatever local system is around. Actually my boss encouraged me to install the client on my work PC, but I refused, and have since used the "no longer fit for actual work test pc's". I need them running for testing purposes anyway, good for tracking malware and stuff. But this practice of installing the client on any machine has with incarna ended. Yes I saw the sign with Classic/premium client. but it is a sad day for me anyway. I will now appearntly need dedicated iron to deal with Eve-Online, that'll cut back on the quick and easy access. Sad but workable.
3. I accendently just upgraded my gaming system from laptops (75% of which can't run the client anymore as they are not Shader 3.0). Which I'd say lucky me then. I can at least hopefully log in on that, I've got it last month. I need this rig to last me some 5 years. I fear that won't happen. Meaning I'll need to make a replacement plan.
I can barely afford my game subscribtion plus I get Eon ships in, and that is basicly where my excess money goes of mention (<5Ç).
The cycle scheme seems to be replace every 2nd. year. Cost 500 Ç, thus 250Ç annually, quick rough cals = 20 Ç monthly. That's essentially my eve current expendures. So I need to double the cost or leave the game? It's all about calling Prime. And Eve has been primetarget thusfar, but I'm not sure I'll be able to break this tank.
Sorry CCP, but please keep in mind that there's still some of the loyal backbone, "you can quit eve?" addicts that seriously want a textbase client.
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Tiberius Gihren Athrun
Caldari State War Academy
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Posted - 2011.06.23 09:25:00 -
[145]
Said it once, will say it again CCP needs to do a Lite Client, no CQ, lower graphics, SM 2.0 Will help the multi clienters and those who don't want to use CQ.
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Saan Koo
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Posted - 2011.06.23 10:18:00 -
[146]
It must be a little disappointing for the developers that this upgrade has been such a flup in my corp alone over 90 % of the players have had a 10 min look at the cq feature and then disabled it is an annoyance that dont do anything for the game its just wasted effort. We are playing this game for the space ship not for the 3rd person sims features. How about waiting with all that stuff until you are ready to give us something that is worth doing.
Right now CCP have made a lot of unfinished things that just is annoying and dossent really add to the gameplay and at the same time have a lot of unfinised things.
PI Unfinished (another sims feature) CQ Unfinished (another sims feature) Corp hangars (Need a much more flexible way of setting rights) Wallets (Need the ability to make multibel accounts fore different objectives ) Posses (need a lift so they can be used across alliance and corps) SOV (i rest my case)
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Lady Britania
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Posted - 2011.06.23 17:45:00 -
[147]
Edited by: Lady Britania on 23/06/2011 17:50:14 It would be nice to have the old station environment rather than the blurry one in use now. I like the ability to see ship proportions. My shuttle's wing span is the same length as the Badger II
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Dealth Striker
Caldari Striker Ltd
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Posted - 2011.06.23 18:50:00 -
[148]
Originally by: Tiberius Gihren Athrun Said it once, will say it again CCP needs to do a Lite Client, no CQ, lower graphics, SM 2.0 Will help the multi clienters and those who don't want to use CQ.
Great idea! ---------------------
Communication is Key! |
MuppetsSlayed
Minmatar
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Posted - 2011.06.23 19:25:00 -
[149]
Edited by: MuppetsSlayed on 23/06/2011 19:32:30 I run four accounts simaltaniously. Before incarna without any issue I could have all four of those logged in at once, only having to reduce graphics settings for lag during large scale combat.
If I try and log in more that 3 clients with any of them docked with the incarna station enviroments I can hear my pc spinning fans much faster to try and stay alive but it fights a losing battle, the game gets laggier and laggier and my pc crashed to bios after several minuites. I always lock each client to a single CPU and GPU core (Intel Q9300, 8 gig of ram & Dual Nvidia GT9800 GT's).
If I press the checkbox saying not to load station enviroments I can log in all four toons and can play just fine again. I have read that the switch that enables me to play isnt permanent and wil be removed. WHY WOULD YOU DO THIS??????
The interface in incarna is by far worse than before whilst docked and features have disappeared. I cannot double click into space to open cargohold or right click on my ship to open drone bays without opening up the window showing all my ships - how mcuh space do you think we have on our screens with the required corp, alliance and intel channels without being force to occupy part of this with a window of ships.
There are some really random bugs. I tried to demonstrate the new features to a friend at work. i had to turn on station enviroments as they were off which gave me a message about having to restart the client. i then tried to show him the character creater. that worked, right up until you cancel changes and exit it. WHAM.. wtf just happened there, you said I needed to reboot to get in to the station enviroment :(
Since incarna I have had to make six new portraits to be able to log in alts and adjust market orders. Why is this so difficult and time consuming. it took me well over an hour to acomplish this and I was trying to pick the first possible option. Why is there no easy way to completely bypass this?
I dont even see my ship anymore just a random piece of wall when im docked. Why arent the incarna features accessible without using the silly gui that makes u walk somewhere to get it. Where is the menu / icon / option so I can access any of the info that may be of use? Why do I now have to click the ships icon or goto the fittings screen to see what ship i am flyign when I login whilst docked.
If you continue down this route you wil need to come up with a way for those of us who are unable to dock due to the hardware requirements of docking to be able to play eve.
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MuppetsSlayed
Minmatar
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Posted - 2011.06.23 19:38:00 -
[150]
Edited by: MuppetsSlayed on 23/06/2011 19:39:27 someone asked me to sum up incarna for them.
I said, "You know how when you fall asleep with a DVD on and when you wake up in the morning it has been repeating the dvd intro or menu over and over and over. Incarna is that inside eve when you dock."
Did I mention that everyone seems to have flees. Why are the characters always scratching themselves?
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Samuel Wess
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Posted - 2011.06.24 01:40:00 -
[151]
When 'disable station environment' will be removed so will be my accounts. me |
ucntkilme
Amarr No Bullshit Jokers Wild.
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Posted - 2011.06.24 06:30:00 -
[152]
Ya know, i've read through all these posts here as I myself run more than 1 client and often times more than 2 clients as well.
I definately agree with making incarna optional, I got onto eve in 2007 to fly around null-sec or other space blowing the **** out of people. I've done this well over the years, had some epic failures too. But now with this incarna ****, and yes that is what it is - complete ****ing garbage, I'll be forced to use a feature I have no interest in, no want, no need to take part of. CVA Might like this internet dress-up game you're changing EvE into, but thats because like the ****ing children CCP is going to attract to the game, CVA is full of idiots.
So making the 'Incarna' crap features optional to load PERMANENTLY would vastly decrease the ammount of flame CCP would get on these forums if only they'd come out and say 'yes it will be permanent to turn CQ and the rest of the worthless world of incarna off' which would make those of us who matter (like Jokers Wild, -A- & Friends and To a lesser degree the entire NC) a little more suceptible to perhaps 'try it out' once its 100% complete since we'll be able to turn it off.
But the one thing that baffles me really, isnt even about CCP its about the players. Why after all these years are we still posting on the forums that the DEV's dont read, dont give a **** about and certainly wont respond to. Haven't we learned yet that CCP has been abusing its customer base since its inception? Wake up customers, CCP isnt going to do a ****ing thing anytime soon and that includes reading all the posts we have.
Sure no one likes incarna - Sure everyone hates CCP for turning our favorite game into a get online and 'e-date' some 'avatar' whilst having a conversation with another 'avatar' that you just happen to be 'e-dating' as well.
Lets get back to the basics, petition CCP for scrapping Incarna options all together - stopping with this ****ed up idea of Dust514 or whatever other pathetic ideas they're coming up with these days. It's not going to do any good, we could all storm into the CCP HQ and have a sit-in and what will happen? Not a ****ing thing, other than occasionally getting kicked by a guy who would rather you go buy a plex to convert to AURUM so he can pad his wallet and buy yet another un-needed beer or hypodermic needle for his ******e addiction.
I guess what I'm saying is while I hate Incarna and CCP for even thinking this type of **** would be okay, why ***** about it when they don't ****ing care, listen, respond, or even read what we are saying?
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Vol Arm'OOO
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Posted - 2011.06.24 13:14:00 -
[153]
Originally by: Kerrisone
Quote:
<snip>
We are talking about a single room at the moment in a static environment.
this^^ CQ has no content. All you can do is walk from your ship to a bench and sit down. There is nothing else to do and no one else to interact with. And, yet, it gums up the works of your computer. There are plenty of games such as wow and eq2 where folk walk around and interact with other folk and do this and that all while 2 boxing without serious performance problems. I simply dont understand why given the limited functionality of cq it messes with the performance of the game as a whole. I kinda like the whole walking in station thing, yet I turned it off because it was simply pointless as it does nothing from a game perspective and at the same time messes with the quality of my game experience.
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DoPlanet
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Posted - 2011.06.24 16:00:00 -
[154]
Edited by: DoPlanet on 24/06/2011 16:01:00
Originally by: Samuel Wess When 'disable station environment' will be removed so will be my accounts.
+4
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Aessaya
Fairlight Corp Rooks and Kings
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Posted - 2011.06.24 17:57:00 -
[155]
Originally by: DoPlanet Edited by: DoPlanet on 24/06/2011 16:01:00
Originally by: Samuel Wess When 'disable station environment' will be removed so will be my accounts.
+4
+3 here
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Leocadminone
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Posted - 2011.06.24 18:27:00 -
[156]
YOu need to define "DSL connection" and "ADSL connection" in your "requirements" - and to be picky, pretty much ALL "DSL" is "ADSL" in todays market.
ADSL IME can go as low as a 128k/256k assymetrical connect, and as high as 10ish MB down/1M up - that's one HECK of a wide range to talk about using ONE "term" to describe it - and the high end is just going to get higher over time.
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Leocadminone
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Posted - 2011.06.24 18:33:00 -
[157]
If the current horribly LAGGY SLOW performance of your CQ crap on my MIDRANGE machine "met your targets", I'd hate to imagine how slow you consider acceptable.
LEAVE THE BLOODY NO INCARNA OPTION IN THE GAME.
Note that some of us have NEVER had any interest in your "sims in space" BS and dont' have any interest in putting up with the MAJOR performance penalties involved - the current lag levels even with that junk turned OFF are unacceptable.
No, I don't run 6xxx or 7xxx Nvidea level machines for most of my Eve accounts. the lowest end machines I run currently are 3xxx ATI equipment with 256 or 512 megs RAM on the video - and I STILL can't multibox worth CRAP due to the massive overhead Incarna has added even with that CQ junk TURNED OFF. I used to be able to 4box on my main machine fine - now it's bloody slow and laggy with *2* clients, when it's not crashing repeatedly.
THE OPTION TO NOT BE FORCED INTO INCARNA WAS PROMISED TO US YEARS AGO. DO NOT REMOVE THE OPTION.
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Leocadminone
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Posted - 2011.06.24 18:43:00 -
[158]
Originally by: Zarathustra Ahuramazda I agree with the temp part of it being left out. The people who don't want to mess with Incarna should be allowed to opt out of it till they warm up to it at least.
-Z
Probability ZERO I will ever "warm up to it". If I wanted to play "sims in space" i'd play bloody SIMS, not Eve.
I never liked the basic concept of "walking in stations" from the first day I heard of it, and now that it's been crammed down our throat in a very NONTESTED sort of way with more bugs than I can shake a bugtracker at, I'm even LESS impressed with the concept.
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Oxigun
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Posted - 2011.06.24 20:58:00 -
[159]
I like to have multiple clients open for tasks that require boosts, scouts, market data etc. I DO NOT want to have to run these clients in low graphics mode so I can accommodate a useless CQ interface that has absolutely no value to me for the toons that are in station. I just want to turn the damn thing off. I couldn't care less if my pilot scratches his nose or bobs his head. I simply don't care.
I fail to see why you are forcing users to use the CQ interface, unless of course you are driving everyone toward micro transactions, in which case, fly safe, me and my accounts will go elsewhere...
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Zey Nadar
Gallente Unknown Soldiers B O R G
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Posted - 2011.06.25 10:51:00 -
[160]
I just realized today, I cant dualbox two accounts docked at same time, my pc completely freezes. Im running Nvidia 9800 series GT card, which I believe was not mentioned as 'low-end'. The memory requirements in your "minimum" reqs are also very much inadequate.
I like the concept of incarna very much, but as it is, it is too much of a resourcehog. I plead you that you would keep the "dont load station enviroment" option in the game for my mental wellbeing. Do not remove it.
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Wyke Mossari
Gallente
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Posted - 2011.06.25 11:08:00 -
[161]
I fixed my graphics thrashing issue by changing the "present interval" from default to one.
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Dr Screamm
Gallente
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Posted - 2011.06.25 16:09:00 -
[162]
I ll be brief as on cell reading all that is goin on far from home. I have SEVEN FULL ACCOUNTS and believe me CCP if you don t bring the dream back the dream that EVE has been until now, you will loose me AND my SEVEN FULL ACCOUNTS, by d way I have a super gaming computer 8gig memory super graphic card and I cannot login all my toons and play and mine and give support with my fleet any longer since incarna, what d hell have u done!
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Stormchyld
Minmatar
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Posted - 2011.06.26 08:36:00 -
[163]
Originally by: Aessaya
Originally by: DoPlanet Edited by: DoPlanet on 24/06/2011 16:01:00
Originally by: Samuel Wess When 'disable station environment' will be removed so will be my accounts.
+4
+3 here
... add 3 more
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MezriDax
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Posted - 2011.06.26 20:53:00 -
[164]
I do not in anyway have an "old system" but running more than one account that loads the captain quarters screws up my screen. What you've recommended is a joke compared to the capabilities of my system but even I am having problems. Add to this that I run four accounts at the same time and I can only conclude that I will not be able to run Eve and play anymore once you've shut off the ability to turn off captain's quarters.
Quite simply, if I can't run the accounts I need to play due to your insistence on making me load something I never wanted to begin with, you've just lost four more paying accounts. Loose enough of them and your arrogant attitude about pushing something we don't want upon the players who pay your salary will put many of you out of a job. No more mister nice guy for me, CCP is not delivering the platform that we pay to play. Go ahead and ban my account if you wish but you're hurting yourself in the end.
BTW, banning accounts for people speaking out about how you're screwing up the game we pay you to run is seriously childish.
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5cott
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Posted - 2011.06.27 04:13:00 -
[165]
A door?
I disable CQ to play eve as I have been for years(with multiple clients) and I get shown a door?
So let me get this straight: Anyone who disables your fancy space barbie sim gets shown the door?
You realise how much of a FU*K YOU! this is to us right?
It says that you want anyone who does not want to use CQ to leave. Looks like they are doing just that.
Not to mention all the ppl with ATI cards who are effectively forced to disable it to save their card from melting when running ONLY 1 instance of EVE!
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Ambrani
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Posted - 2011.06.27 04:36:00 -
[166]
Edited by: Ambrani on 27/06/2011 04:38:24 I think I¦ve found a small hotfix, if you want to be able reduce the CQ load on your machine quickly without having to uncheck "Load Station Environment" and redock:
- Simply open up the Map (F10 by default)
On my machine doing this dropped the CPU load from ~65% to ~20%, and the FPS (CTRL+F) went from ~20 to ~60
If you choose to unload the CQ aswell as open the Map, you will still see a reduction in CPU usage, atleast for me it dropped from ~17% to ~11%
On a side note, in space opening the Map lowers for me the CPU load from ~20% to ~10%
The perfomance gains can be attributed to not actually seeing the interior or space but if you do tasks like updating market orders this can save valuable resources on your machine when using multiple clients
So I say to those who wish to lower the strain on their machines/clients: "When in doubt, open map!"
I did a very short test and the GPU temp dropped by a few degress aswell in both cases, with the temp being lower when you haven't loaded the interior of course
Bear in mind that this test was conducted on a single client! Edit: Typo
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iooo1971a
Amarr Siberian Khatru.
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Posted - 2011.06.27 17:34:00 -
[167]
I have 2 account and the only solution to be able to play is to disable CQ.
I don't want: 1. to buy new hardware to be able to dock 2. to see static doors - it's stupid, i can't see my active ship, can't open cargo etc.
Why we HAVE TO leave our ships when we dock?
This patch is the worst ever released (except agent finder). It drasticaly reduces playability of the game.
I'm balancing on the edge of canceling my accounts.
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Taoi Khan
Empire of Collateral Damage
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Posted - 2011.06.27 19:33:00 -
[168]
What system specs would you suggest for running 4 accounts?
Thank you,
Current system
Intel Core 2 Quad Q9550 Yorkfield 2.83GHz LGA 775 ASUS P5Q LGA 775 Intel P45 ATX Intel Motherboard 4 GB DDR2 Ram SAPPHIRE 100247L Radeon HD 4870 512MB 256-bit GDDR5 PCI Express 2.0 x16 Antec TPQ-850 850W Continuous Power Supply ATX12V 2 Dell 24 inch monitors.
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Toshiro GreyHawk
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Posted - 2011.06.29 14:24:00 -
[169]
Just want to point out that those of us running multiple accounts ... past a certain point ... have to use multiple computers to do it.
Yes - I have a relatively new system and can run 3 or 4 copies of EVE on that system - depending on what I'm doing.
But - to fully run all my accounts, especially if I'm participating in combat - I need the help of other systems.
Those other systems are older machines.
It is not finnancially practical for me to go out and buy a whole new set of systems - just so I can play multiple accounts of EVE. It has been EVE's tolerance of older systems that has let me set myself up the way I have.
Each time we have an update that knocks off one of my older systems - I become less able to play the game the way I've set myself up to play it. I bought those other accounts - under the assumption that I would be able to use them - and - when I bought them - I could.
Six months ago - I had four systems that could play the game.
Because of changes in EVE and part failures I now have one.
Having computers fail on you is a normal part of ownnig one and reparing the system something that is managable. But - when normal system failures are combined with the game obsoleting systems - running multiple accounts, past a certain point - becomes untenable.
Let me make this perfectly clear.
Having to load the Incarna software every time I enter a station to drop off a load of ore from my hauler - and having that Incarna Load cause problems for the other ships I am running on that system - is unsatisfactory. It prevents me from playing the game the way I am set up to play it.
Even with only a single account - the delay, simply so that I can look at my avatars back side while I dump ore into my hangar - is unsatisfactory.
I hope to be able to bring some of my troubled systems back on line and once more use them to play this game - if I am prvented from doing that in a useful way because of the resource hog Incarna is - I will have no choice but to begin eliminating accounts. Even if I don't quit the game entirely - there will simply be no point in my maintaining the number of accounts I have if I simply can't use them.
CCP has designed and marketed this game as one that can be played with multiple accounts. I have those accounts because of that design and marketing. It is incumbent upon CCP to maintain a viable, multiple account environment to support the marketing they have done. You - CCP - have a responsibility to me to maintain this game so that it operates in the manner it was marketed as operating. If you fail to live up to that responsibility - then I will simply have to go elsewhere.
Yes - there is bound to be some gradual fall off in the viability of older machines - but the wholesale loss of many systems which up until recently had been able to play the game - especially after those systems are upgraded to the standards you specified - and indicated that these would be viable standards for some time - is unacceptable.
Thus, You - CCP - have a responsibility to me and the other players - to not destroy our play styles through the sudden inclusion of material that makes them invalid.
If you do not maintain this game in a form where it is viable for me to run multiple accounts on machines that are listed in your specifications as being supported - then I will have no choice but to begin eliminating accounts.
And - if you **** me off - I'll quit entirely and go find something else to play - canceling all my accounts.
Now - I'm sure that you don't really give a damn whether I keep playing ... but I'm not the only person with multiple accounts. There are a lot of us and if we can't use them - we've got no reason to pay for them.
The very idea that we are having this conversation is absurd.
The solution is simple.
Don't force people to leave their ships on docking so that Incarna doesn't load.
Don't create a problem where there shouldn't be one.
. Orbiting vs. Kiting Career Agents
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Insidious
0utbreak
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Posted - 2011.06.29 15:51:00 -
[170]
Edited by: Insidious on 29/06/2011 15:54:30
CCP Zulu why the devil did you have to say 'temporarily add the option to not load the Incarna interiors'
my load station interior is turned off and I intend to never look at interiors since its not part of the game im willing to support
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Tacyon
Caldari The Phayder Corporation
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Posted - 2011.07.01 17:51:00 -
[171]
I've looked over the "revised" system requirements and recommendations. And there are some "also to consider" things that people should realize. There are several types of memory and places where code wants to load. There is system memory (motherboard based). There is graphics memory (graphics card based) and virtual memory or hard disk drive [HDD] based. I'll talk about games since their primary over head is graphics compared to example: MS-Excel which would be primarily computational.
When Eve loads some amount of code gets loaded into the graphics memory and some amount gets loaded into main system memory. Not having enough graphics memory will result in the inability to have certain graphics eye candy enabled. (very basically speaking) When you don't have enough main or system memory, windows (assuming you're using it) will supplement it with virtual memory which is the swap file on your HDD. This HDD based virtual memory is much, much slower than real memory.
Now, there are basic limitations to Windows (any version) when it's the 32bit flavor. This is ~2 to 3gb of usable memory. I've observed that on my 2gb machine prior to Incarna expansion I had no trouble running two clients. That is to say both clients running were less than the 2gb of real memory I had installed. Now that Incarna has been ôenforcedö two clients is now utilizing 2.3gb or more. This extra ~>300mb of memory is being spooled to the fairly slow HDD swap file. And because of this youÆll notice a large performance hit. (fyi û IÆm running SLIÆd 8800GTX Ultras, so I doubt there is a bottle neck there) While I can, and have added more memory to my system I can never have 4gb or more unless I go to a 64bit OS. And that means Win7 64bit. 64bit limit is something on the order of 194gb for the upper tier OSÆs which I'm hoping would be enough for Incarna.
So if you're using two clients, have an nVidia 560GT (example)graphic card but only a 32bit OS with ~2gb of memory, this might be the cause of poor performance with Incarna.
I love it when software publishers recommend 4gb of system memory as a requirement (in my business) but neglect to then also require a 64bit OS. One is not possible without the other.
My god .. it's full of stars ! |
loleX
Minmatar Spricer Raiden.
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Posted - 2011.07.06 09:56:00 -
[172]
This works a treat with lag, since the patch I can no longer run 1 account never mind the 4 I used to run. I can now browse the internet while having 1 client running on my i3 machine.
CCP please look at this issue I can no longer run 2 or 3 clients at once without cpu load being crazy.....
I went as far as buying a new laptop and still the lag is horrendous unless I have the map open......
Originally by: Ambrani Edited by: Ambrani on 27/06/2011 04:38:24 I think I¦ve found a small hotfix, if you want to be able reduce the CQ load on your machine quickly without having to uncheck "Load Station Environment" and redock:
- Simply open up the Map (F10 by default)
On my machine doing this dropped the CPU load from ~65% to ~20%, and the FPS (CTRL+F) went from ~20 to ~60
If you choose to unload the CQ aswell as open the Map, you will still see a reduction in CPU usage, atleast for me it dropped from ~17% to ~11%
On a side note, in space opening the Map lowers for me the CPU load from ~20% to ~10%
The perfomance gains can be attributed to not actually seeing the interior or space but if you do tasks like updating market orders this can save valuable resources on your machine when using multiple clients
So I say to those who wish to lower the strain on their machines/clients: "When in doubt, open map!"
I did a very short test and the GPU temp dropped by a few degress aswell in both cases, with the temp being lower when you haven't loaded the interior of course
Bear in mind that this test was conducted on a single client! Edit: Typo
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loleX
Minmatar Spricer Raiden.
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Posted - 2011.07.06 10:29:00 -
[173]
Originally by: Abdiel Kavash You know something is seriously wrong with your space game when sitting in a station is more computer-intensive than actually being in space and fighting.
Well Said
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Wyndeigo
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Posted - 2011.07.08 02:30:00 -
[174]
Edited by: Wyndeigo on 08/07/2011 02:30:20 So, not being able to run more than one client satisfactorily at the same time, defeats the need for alts. Not able to use alts together with mains, No need for alts, no alts, no need for multiple accounts, no multiple accounts, well you see where i'm going with this?
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Valarian Blacksun
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Posted - 2011.07.09 22:02:00 -
[175]
We are still determined to make Incarna a seamless part of the EVE experience so that one day there will be no Incarna, there will only be EVE.
HA!!!!!
There will always be eve and that "incarna thing" eve just got ****d with |
Zilero
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Posted - 2011.07.11 12:03:00 -
[176]
Originally by: CCP Zulu Again, to be really clear; running a single client works fine on all hardware supported by us.
Not true. Apparently GFX programmers at CCP are not only incompetent, they are also liars.
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Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2011.08.24 03:23:00 -
[177]
Originally by: CCP We are still determined to make Incarna a seamless part of the EVE experience so that one day there will be no Incarna, there will only be EVE.
/sigh...
WiS/Ambulation/Incarna by any other name is *not* Eve...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Sherksilver
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Posted - 2011.08.29 15:07:00 -
[178]
Yeah, please - please leave the temp part of it out :)
Me - I am not too stressed performance wise (but I have a high end system) - what does stress me is the overall system power usage.
Having 4 characters running and docked drives my system power demands up to 950W, while I can run 6 un-docked without breaking 800...
Ouch
Besides, as others have said - stations are kinda nice and all that - but, umm.... even when I am in one, I never walk around (to tedious on the controls) and plain just do not find it at all interesting (I play a space game to be in space, not to walk around a sci-fi station).
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