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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:17:00 -
[1]
Read topic.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.22 10:18:00 -
[2]
Not if they're wearing it. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:22:00 -
[3]
Wow, First in-destructable asset in the game, equipped clothing.
In-destructible item that holds value and can be transported by self destructing a pod, nice.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.06.22 10:22:00 -
[4]
I think you're naked in your pod.... BUT if you undock somewhere else then your clothing is magically there unlike any other item in game?
Hmmm... the immersion breach is deeper than we first thought.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:24:00 -
[5]
Originally by: Wacktopia I think you're naked in your pod.... BUT if you undock somewhere else then your clothing is magically there unlike any other item in game?
Hmmm... the immersion breach is deeper than we first thought.
And I bet all your jump clones instantly have a copy too.
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Keltas Mortermain
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Posted - 2011.06.22 10:25:00 -
[6]
could say that well ur clothes pattern are stored digitally in ur ships data base and when you dock at a new station they are premade ready for you to put back on you leave there destroyed.
or....gandalf *shrugs*
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Rex Liberium
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Posted - 2011.06.22 10:27:00 -
[7]
But...but...the monocle is an implant. So it should be destroyed.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:29:00 -
[8]
Originally by: Keltas Mortermain could say that well ur clothes pattern are stored digitally in ur ships data base and when you dock at a new station they are premade ready for you to put back on you leave there destroyed.
or....gandalf *shrugs*
You don't get it., using aurum it is possible to instantly transport billions of isk in assets simply by dying or jump cloning to a station, whatever the distance.
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Merdaneth
Amarr Defensores Fidei Curatores Veritatis Alliance
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Posted - 2011.06.22 10:29:00 -
[9]
Originally by: Rex Liberium But...but...the monocle is an implant. So it should be destroyed.
The items are so expensive because they provide a duplicate at each station in EVE.... ____
The Illusion of Freedom | The Truth about Slavery |

Keltas Mortermain
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Posted - 2011.06.22 10:29:00 -
[10]
Originally by: Rex Liberium But...but...the monocle is an implant. So it should be destroyed.
erm erm erm
be gone logic is not welcome here
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.06.22 10:29:00 -
[11]
What a joke.
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Reathe
Gallente
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Posted - 2011.06.22 10:32:00 -
[12]
Maybe the vanity items come with "pod travel insurance" that promises to replace any item lost, stolen or damaged.
Would also explain why they seem a bit expensive (high risk you see)
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Boxless
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Posted - 2011.06.22 10:32:00 -
[13]
CCP should just implement a shared global item/ship hangar and be done with it.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.06.22 10:37:00 -
[14]
Originally by: Boxless CCP should just implement a shared global item/ship hangar and be done with it.
Was just sick a little in my mouth.
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Serpents smile
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Posted - 2011.06.22 10:39:00 -
[15]
You know I've been lolling all over GD today but this thing irks me off.
How come if you fly around with plexes they can be destroyed but not the clothing you wear? I mean that is serious money. And whatever you can buy for clothing now is serious money too.
How is that magically WORLD OF WARCRAFT LIKE re-spawning of "destroyed" items working anyway?
People said that the MT store was a slippery slope, I laughed. But now it looks like they where right. I don't like the all doom & gloom visions, but the first mayor non-EVE like thing has hit the servers with near indestructible non-player made, (overpriced) vanity items.
I wonder what is next on CCP's list to become (near) indestructible or unprobable. Wonder when we get mission instances for AU.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:42:00 -
[16]
Originally by: Serpents smile
You know I've been lolling all over GD today but this thing irks me off.
How come if you fly around with plexes they can be destroyed but not the clothing you wear? I mean that is serious money. And whatever you can buy for clothing now is serious money too.
How is that magically WORLD OF WARCRAFT LIKE re-spawning of "destroyed" items working anyway?
People said that the MT store was a slippery slope, I laughed. But now it looks like they where right. I don't like the all doom & gloom visions, but the first mayor non-EVE like thing has hit the servers with near indestructible non-player made, (overpriced) vanity items.
I wonder what is next on CCP's list to become (near) indestructible or unprobable. Wonder when we get mission instances for AU.
Slippery Slope fallacy is only relevant if decisions/people are logical. When things are done illogically, it is a perfectly valid argument.
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dkbjitawhore
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Posted - 2011.06.22 10:50:00 -
[17]
I refuse to believe this is the first this issue is being brought to light.
One of the first things all eve players do when they hear about something new is ask how they can blow it up/destroy it.
Bad game design or game design got ignored in favor of the almighty $$.
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LiquidatorBrunt
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Posted - 2011.06.22 10:51:00 -
[18]
i guess I would have to point out you have always been able to send large sums of money, instantly and at no risk...
i see where everyone is coming from though, it's very worrying
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Rhys Thoth
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Posted - 2011.06.22 10:56:00 -
[19]
They should just put a Maker in each CQ, and have NEX purchases be patterns for it.
Also it should get addicted to cyber-drugs.
That or make them droppable. Confirming that podding for boots is win.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:56:00 -
[20]
Originally by: LiquidatorBrunt i guess I would have to point out you have always been able to send large sums of money, instantly and at no risk...
The point is that it is an asset, that if you possess, can be near-instantly moved someplace where you can off-load it for the highest price. Let's say you buy something cheap in one of the outer regions and want to re-sell it in Jita for maximum profit, you can move the item with 0 risk if you equip it and get podded or jumpclone.
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Adrauss 9
Caldari Neuromancer Inc
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Posted - 2011.06.22 10:57:00 -
[21]
I would imagine that once you wear an item , it becomes non transferable .
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Boxless
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Posted - 2011.06.22 10:59:00 -
[22]
Originally by: Adrauss 9 I would imagine that once you wear an item , it becomes non transferable .
Do we really want soul-binding/attunement in EVE?
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2011.06.22 11:02:00 -
[23]
Edited by: Siigari Kitawa on 22/06/2011 11:02:12
Originally by: Boxless
Originally by: Adrauss 9 I would imagine that once you wear an item , it becomes non transferable .
Do we really want soul-binding/attunement in EVE?
We have that already. They're called implants. Once you use one, it's yours.
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Madcow
Minmatar Sebiestor Tribe
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Posted - 2011.06.22 11:03:00 -
[24]
What does it matter if the item is moved with you as you say assets you can say you pay aurum for a design and your ship makes it with nanites. And the money wise would have been handiers if you didnt buy it if its for that because then you would have had isk in your wallet and its even easyer to transfer. ______________________ I am just a crazy cow |

MBrace
Amarr Hikivirta Test Alliance Please Ignore
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Posted - 2011.06.22 11:08:00 -
[25]
It is my understanding that anything purchased with Aurum can be either used or sold, not both. If you use the item you can use it indefinitely but it cannot be sold or un-used. If you buy the Item but do not use it you may transport it at will to be sold anywhere but also destroyed anywhere. It basically works similar to PLEX.
Hope that makes sense.
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Rhys Thoth
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Posted - 2011.06.22 11:08:00 -
[26]
The problem isn't with the ability to be magically wearing your prada shoes wherever you end up. The issue is being able to put on said shoes, fly to a hub without any risk of losing them and then take them off and sell them.
This is bad.
Make it a pattern, have crafted by your nanite swarm wherever you end up being. I don't think anyone cares about how pimp your shoes are.
If you want to sell that pattern though, then your copies should be destroyed and you should have to move it the old fashioned way.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 11:09:00 -
[27]
Originally by: Madcow What does it matter if the item is moved with you as you say assets you can say you pay aurum for a design and your ship makes it with nanites. And the money wise would have been handiers if you didnt buy it if its for that because then you would have had isk in your wallet and its even easyer to transfer.
Come back to the forums after you leave the NPC corp.
Yes, I do not believe you to be a forum alt. Even the novice idiots that use forum alts understand what this means to a sandbox game.
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Aineko Macx
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Posted - 2011.06.22 11:11:00 -
[28]
They should make it get destroyed AND show on killmails. Reduced vanity item desirability is a good thing. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

dkbjitawhore
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Posted - 2011.06.22 11:12:00 -
[29]
Edited by: dkbjitawhore on 22/06/2011 11:13:06
Originally by: MBrace It is my understanding that anything purchased with Aurum can be either used or sold, not both. If you use the item you can use it indefinitely but it cannot be sold or un-used. If you buy the Item but do not use it you may transport it at will to be sold anywhere but also destroyed anywhere. It basically works similar to PLEX.
Hope that makes sense.
Can anyone confirm this first-handedly? if so this is a non-issue. We promise we won't flame you if you speak up as being able to confirm or dis-prove this.
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Lucilla Giulia
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Posted - 2011.06.22 11:13:00 -
[30]
Originally by: Merdaneth
Originally by: Rex Liberium But...but...the monocle is an implant. So it should be destroyed.
The items are so expensive because they provide a duplicate at each station in EVE....
as far as i got nope u leave them behind if you jumpclone, like normal implants, but u don't loose them if u get podded, great isn't it? 'cause if they would follow u form clone to clone....that would imply less $ transactions
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