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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:17:00 -
[1]
Read topic.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.22 10:18:00 -
[2]
Not if they're wearing it. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:22:00 -
[3]
Wow, First in-destructable asset in the game, equipped clothing.
In-destructible item that holds value and can be transported by self destructing a pod, nice.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.06.22 10:22:00 -
[4]
I think you're naked in your pod.... BUT if you undock somewhere else then your clothing is magically there unlike any other item in game?
Hmmm... the immersion breach is deeper than we first thought.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:24:00 -
[5]
Originally by: Wacktopia I think you're naked in your pod.... BUT if you undock somewhere else then your clothing is magically there unlike any other item in game?
Hmmm... the immersion breach is deeper than we first thought.
And I bet all your jump clones instantly have a copy too.
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Keltas Mortermain
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Posted - 2011.06.22 10:25:00 -
[6]
could say that well ur clothes pattern are stored digitally in ur ships data base and when you dock at a new station they are premade ready for you to put back on you leave there destroyed.
or....gandalf *shrugs*
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Rex Liberium
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Posted - 2011.06.22 10:27:00 -
[7]
But...but...the monocle is an implant. So it should be destroyed.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:29:00 -
[8]
Originally by: Keltas Mortermain could say that well ur clothes pattern are stored digitally in ur ships data base and when you dock at a new station they are premade ready for you to put back on you leave there destroyed.
or....gandalf *shrugs*
You don't get it., using aurum it is possible to instantly transport billions of isk in assets simply by dying or jump cloning to a station, whatever the distance.
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Merdaneth
Amarr Defensores Fidei Curatores Veritatis Alliance
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Posted - 2011.06.22 10:29:00 -
[9]
Originally by: Rex Liberium But...but...the monocle is an implant. So it should be destroyed.
The items are so expensive because they provide a duplicate at each station in EVE.... ____
The Illusion of Freedom | The Truth about Slavery |

Keltas Mortermain
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Posted - 2011.06.22 10:29:00 -
[10]
Originally by: Rex Liberium But...but...the monocle is an implant. So it should be destroyed.
erm erm erm
be gone logic is not welcome here
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.06.22 10:29:00 -
[11]
What a joke.
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Reathe
Gallente
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Posted - 2011.06.22 10:32:00 -
[12]
Maybe the vanity items come with "pod travel insurance" that promises to replace any item lost, stolen or damaged.
Would also explain why they seem a bit expensive (high risk you see)
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Boxless
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Posted - 2011.06.22 10:32:00 -
[13]
CCP should just implement a shared global item/ship hangar and be done with it.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.06.22 10:37:00 -
[14]
Originally by: Boxless CCP should just implement a shared global item/ship hangar and be done with it.
Was just sick a little in my mouth.
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Serpents smile
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Posted - 2011.06.22 10:39:00 -
[15]
You know I've been lolling all over GD today but this thing irks me off.
How come if you fly around with plexes they can be destroyed but not the clothing you wear? I mean that is serious money. And whatever you can buy for clothing now is serious money too.
How is that magically WORLD OF WARCRAFT LIKE re-spawning of "destroyed" items working anyway?
People said that the MT store was a slippery slope, I laughed. But now it looks like they where right. I don't like the all doom & gloom visions, but the first mayor non-EVE like thing has hit the servers with near indestructible non-player made, (overpriced) vanity items.
I wonder what is next on CCP's list to become (near) indestructible or unprobable. Wonder when we get mission instances for AU.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:42:00 -
[16]
Originally by: Serpents smile
You know I've been lolling all over GD today but this thing irks me off.
How come if you fly around with plexes they can be destroyed but not the clothing you wear? I mean that is serious money. And whatever you can buy for clothing now is serious money too.
How is that magically WORLD OF WARCRAFT LIKE re-spawning of "destroyed" items working anyway?
People said that the MT store was a slippery slope, I laughed. But now it looks like they where right. I don't like the all doom & gloom visions, but the first mayor non-EVE like thing has hit the servers with near indestructible non-player made, (overpriced) vanity items.
I wonder what is next on CCP's list to become (near) indestructible or unprobable. Wonder when we get mission instances for AU.
Slippery Slope fallacy is only relevant if decisions/people are logical. When things are done illogically, it is a perfectly valid argument.
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dkbjitawhore
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Posted - 2011.06.22 10:50:00 -
[17]
I refuse to believe this is the first this issue is being brought to light.
One of the first things all eve players do when they hear about something new is ask how they can blow it up/destroy it.
Bad game design or game design got ignored in favor of the almighty $$.
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LiquidatorBrunt
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Posted - 2011.06.22 10:51:00 -
[18]
i guess I would have to point out you have always been able to send large sums of money, instantly and at no risk...
i see where everyone is coming from though, it's very worrying
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Rhys Thoth
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Posted - 2011.06.22 10:56:00 -
[19]
They should just put a Maker in each CQ, and have NEX purchases be patterns for it.
Also it should get addicted to cyber-drugs.
That or make them droppable. Confirming that podding for boots is win.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 10:56:00 -
[20]
Originally by: LiquidatorBrunt i guess I would have to point out you have always been able to send large sums of money, instantly and at no risk...
The point is that it is an asset, that if you possess, can be near-instantly moved someplace where you can off-load it for the highest price. Let's say you buy something cheap in one of the outer regions and want to re-sell it in Jita for maximum profit, you can move the item with 0 risk if you equip it and get podded or jumpclone.
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Adrauss 9
Caldari Neuromancer Inc
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Posted - 2011.06.22 10:57:00 -
[21]
I would imagine that once you wear an item , it becomes non transferable .
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Boxless
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Posted - 2011.06.22 10:59:00 -
[22]
Originally by: Adrauss 9 I would imagine that once you wear an item , it becomes non transferable .
Do we really want soul-binding/attunement in EVE?
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2011.06.22 11:02:00 -
[23]
Edited by: Siigari Kitawa on 22/06/2011 11:02:12
Originally by: Boxless
Originally by: Adrauss 9 I would imagine that once you wear an item , it becomes non transferable .
Do we really want soul-binding/attunement in EVE?
We have that already. They're called implants. Once you use one, it's yours.
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Madcow
Minmatar Sebiestor Tribe
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Posted - 2011.06.22 11:03:00 -
[24]
What does it matter if the item is moved with you as you say assets you can say you pay aurum for a design and your ship makes it with nanites. And the money wise would have been handiers if you didnt buy it if its for that because then you would have had isk in your wallet and its even easyer to transfer. ______________________ I am just a crazy cow |

MBrace
Amarr Hikivirta Test Alliance Please Ignore
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Posted - 2011.06.22 11:08:00 -
[25]
It is my understanding that anything purchased with Aurum can be either used or sold, not both. If you use the item you can use it indefinitely but it cannot be sold or un-used. If you buy the Item but do not use it you may transport it at will to be sold anywhere but also destroyed anywhere. It basically works similar to PLEX.
Hope that makes sense.
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Rhys Thoth
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Posted - 2011.06.22 11:08:00 -
[26]
The problem isn't with the ability to be magically wearing your prada shoes wherever you end up. The issue is being able to put on said shoes, fly to a hub without any risk of losing them and then take them off and sell them.
This is bad.
Make it a pattern, have crafted by your nanite swarm wherever you end up being. I don't think anyone cares about how pimp your shoes are.
If you want to sell that pattern though, then your copies should be destroyed and you should have to move it the old fashioned way.
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Iamien
Democracy of Klingon Brothers
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Posted - 2011.06.22 11:09:00 -
[27]
Originally by: Madcow What does it matter if the item is moved with you as you say assets you can say you pay aurum for a design and your ship makes it with nanites. And the money wise would have been handiers if you didnt buy it if its for that because then you would have had isk in your wallet and its even easyer to transfer.
Come back to the forums after you leave the NPC corp.
Yes, I do not believe you to be a forum alt. Even the novice idiots that use forum alts understand what this means to a sandbox game.
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Aineko Macx
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Posted - 2011.06.22 11:11:00 -
[28]
They should make it get destroyed AND show on killmails. Reduced vanity item desirability is a good thing. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

dkbjitawhore
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Posted - 2011.06.22 11:12:00 -
[29]
Edited by: dkbjitawhore on 22/06/2011 11:13:06
Originally by: MBrace It is my understanding that anything purchased with Aurum can be either used or sold, not both. If you use the item you can use it indefinitely but it cannot be sold or un-used. If you buy the Item but do not use it you may transport it at will to be sold anywhere but also destroyed anywhere. It basically works similar to PLEX.
Hope that makes sense.
Can anyone confirm this first-handedly? if so this is a non-issue. We promise we won't flame you if you speak up as being able to confirm or dis-prove this.
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Lucilla Giulia
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Posted - 2011.06.22 11:13:00 -
[30]
Originally by: Merdaneth
Originally by: Rex Liberium But...but...the monocle is an implant. So it should be destroyed.
The items are so expensive because they provide a duplicate at each station in EVE....
as far as i got nope u leave them behind if you jumpclone, like normal implants, but u don't loose them if u get podded, great isn't it? 'cause if they would follow u form clone to clone....that would imply less $ transactions
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Mr Kidd
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Posted - 2011.06.22 11:19:00 -
[31]
Originally by: dkbjitawhore I refuse to believe this is the first this issue is being brought to light.
One of the first things all eve players do when they hear about something new is ask how they can blow it up/destroy it.
Bad game design or game design got ignored in favor of the almighty $$.
From CCP's perspective you have to ask how they expect people to spend $68 dollars on a monocle if it can be destroyed while being worn? Obviously, a player is not going to do such a thing. Therefore, it's indestructible. That's the logic.
I think it's BS as well and sets a bad precedence for the game. Obviously, if MT in it's current state becomes successful enough you can expect more aspects of the game to become indestructible or otherwise departing from normal game play.
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dkbjitawhore
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Posted - 2011.06.22 11:21:00 -
[32]
Originally by: Mr Kidd
Originally by: dkbjitawhore I refuse to believe this is the first this issue is being brought to light.
One of the first things all eve players do when they hear about something new is ask how they can blow it up/destroy it.
Bad game design or game design got ignored in favor of the almighty $$.
From CCP's perspective you have to ask how they expect people to spend $68 dollars on a monocle if it can be destroyed while being worn? Obviously, a player is not going to do such a thing. Therefore, it's indestructible. That's the logic.
I think it's BS as well and sets a bad precedence for the game. Obviously, if MT in it's current state becomes successful enough you can expect more aspects of the game to become indestructible or otherwise departing from normal game play.
They are nerfing our sandbox, giving those that pay enough immunity from the destructive/cutthroat nature of the sandbox.
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Glasgow Dunlop
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Posted - 2011.06.22 11:24:00 -
[33]
Id rather spend the money on a real monocle 
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Lipbite
Gallente
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Posted - 2011.06.22 11:33:00 -
[34]
If it's in cargo - it will be dropped (I believe). Could be good 2-thanatos-worth booty in form of small monocle.
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LiquidatorBrunt
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Posted - 2011.06.22 11:56:00 -
[35]
Originally by: Iamien
Originally by: LiquidatorBrunt i guess I would have to point out you have always been able to send large sums of money, instantly and at no risk...
The point is that it is an asset, that if you possess, can be near-instantly moved someplace where you can off-load it for the highest price. Let's say you buy something cheap in one of the outer regions and want to re-sell it in Jita for maximum profit, you can move the item with 0 risk if you equip it and get podded or jumpclone.
ah, in my haste i did not think of that, effectively i could buy on in jita, instantly jump to nullsec (transporting my warez to) and sell it for more.... yeah it's probably a bad thing, at the same time I will probably make a lot of cash buying and selling vanity items soon so I'm just gonna shudup
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MBrace
Amarr Hikivirta Test Alliance Please Ignore
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Posted - 2011.06.22 12:19:00 -
[36]
Edited by: MBrace on 22/06/2011 12:22:34
Originally by: dkbjitawhore Edited by: dkbjitawhore on 22/06/2011 11:13:06
Originally by: MBrace It is my understanding that anything purchased with Aurum can be either used or sold, not both. If you use the item you can use it indefinitely but it cannot be sold or un-used. If you buy the Item but do not use it you may transport it at will to be sold anywhere but also destroyed anywhere. It basically works similar to PLEX.
Hope that makes sense.
Can anyone confirm this first-handedly? if so this is a non-issue. We promise we won't flame you if you speak up as being able to confirm or dis-prove this.
Linkage
I may have been slightly off, but give this a look-see. It appears stuff being worn gets destroyed when podded, stuff in cargo gets dropped when killed (or destroyed). It also appears that you will be able to take clothes purchased with AUR on and off at will meaning you can transport it and sell it. It is far from invulnerable but if you're wearing it it will be pretty much undetectable in space.
Body scanners anybody?? 
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Mishatola
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Posted - 2011.08.02 06:12:00 -
[37]
Just verified that i could wear those boots that are so cheep to buy right now.. and take them on and off .. and when i take them off the reappear in my inventory.
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catinboots
Minmatar Vintage heavy industries
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Posted - 2011.08.02 06:20:00 -
[38]
Why do I have this nasty feeling this debate is all about griefing/tears extraction etc etc ...and nothing else ________________________________________ Minmatar are like jedi knights, we use ductape as our force, it has a darkside and a sticky side
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Mishatola
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Posted - 2011.08.02 06:30:00 -
[39]
and i just got one of those Quaf shirts in low sec... put it on, and flying out... lol
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malaire
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Posted - 2011.08.02 08:16:00 -
[40]
Originally by: Iamien You don't get it., using aurum it is possible to instantly transport billions of isk in assets simply by dying or jump cloning to a station, whatever the distance.
You can only "transport" what you are currently wearing, and only to where your medical clone is (by getting podded).
Jump clones dont allow such "transport".
CCP answers here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532513&page=1#29
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catinboots
Minmatar Vintage heavy industries
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Posted - 2011.08.02 08:34:00 -
[41]
Originally by: Mr Kidd
Originally by: dkbjitawhore I refuse to believe this is the first this issue is being brought to light.
One of the first things all eve players do when they hear about something new is ask how they can blow it up/destroy it.
Bad game design or game design got ignored in favor of the almighty $$.
From CCP's perspective you have to ask how they expect people to spend $68 dollars on a monocle if it can be destroyed while being worn? Obviously, a player is not going to do such a thing. Therefore, it's indestructible. That's the logic.
This is exactly why nex items are indestructable The NEx store is here to stay, most of us got over that and understand what OPTIONAL means personally i think the crybabies just mad because CCP doesn't give you the cha,nce for that golden GRIEF killmail ________________________________________ Minmatar are like jedi knights, we use ductape as our force, it has a darkside and a sticky side
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Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.08.02 08:40:00 -
[42]
It should be destroyed like implants when you are podded.
Perhaps "the scorched brazier of jade constantine" or the "nearly pristine shirt of the mittani" can become an item to be displayed in your CQ Trophyroom but I doubt it.
This is a busdiv (business devision) decision that called a shot on gameplay (bad).
On the other hand I am curious to see what that will do to the dynamic of the "I want to extract implants from bodies" request that has been floating around for ages. - Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara ß japanska Tfskuverslun.
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dexington
Caldari Baconoration
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Posted - 2011.08.02 08:57:00 -
[43]
Originally by: Iamien You don't get it., using aurum it is possible to instantly transport billions of isk in assets simply by dying or jump cloning to a station, whatever the distance.
You don't get it., using isk it is possible to instantly transport billions of isk in isk simply by dying or jump cloning to a station, whatever the distance.
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Catheryn Martobi
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Posted - 2011.08.02 09:08:00 -
[44]
Originally by: Iamien
Originally by: Wacktopia I think you're naked in your pod.... BUT if you undock somewhere else then your clothing is magically there unlike any other item in game?
Hmmm... the immersion breach is deeper than we first thought.
And I bet all your jump clones instantly have a copy too.
It could be argued that the reason this clothing is so expensive is because you get a wardrobe installed in every station in the game.
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Vincent Athena
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Posted - 2011.08.02 17:20:00 -
[45]
Edited by: Vincent Athena on 02/08/2011 17:24:58 We can fix the immersion issue:
When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are ôplugged inö. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod and onto the balcony.
If you are podded a scan of your mind and a scan of the disassembled clothing is transmitted to your cloning station. You mind scan is loaded into your clone, and your clothing is reconstructed upon it.
This technology has its limitations. The clothing scan, like that of your mind, is destructive. Also like a single use BPC, only one replacement item can be made from the scan. In addition the Joves who supplied this technology are unwilling or unable to extend it to any other part of the ship other than the pod.
Source: I made it all up based on what we see in the game and scraps of info supplied by the Devs.
Edit: Ive also heard that CCP figured that if worn clothing was destructible, then it would not be worn. People would change out of it before undocking. And then you still could not destroy it! So why bother making it destructible if the result would be it sits in the station?
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Bklyn 1
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Posted - 2011.08.02 17:39:00 -
[46]
I find it very un-Evelike that these items do not drop/get destroyed upon podkill.
CCP, you disappoint me.
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Aldan Romar
Amarr
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Posted - 2011.08.02 17:40:00 -
[47]
I think NeX clothes shouldn't be destroyable, as no one would pay those prices then.
But I also think NeX clothes shouldn't be tradable. If they were just available in your wardrobe they would stay what they are - real vanity items and not trade goods.
And at least then half of the whining would go away.
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Ayieka
Caldari
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Posted - 2011.08.02 17:53:00 -
[48]
Originally by: Wacktopia Hmmm... the immersion breach is deeper than we first thought.
yeah this is so much less immersive than warping through a planet.
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Magnus Orin
Minmatar Wildly Inappropriate Goonswarm Federation
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Posted - 2011.08.02 18:58:00 -
[49]
Originally by: Mr Kidd
Originally by: dkbjitawhore I refuse to believe this is the first this issue is being brought to light.
One of the first things all eve players do when they hear about something new is ask how they can blow it up/destroy it.
Bad game design or game design got ignored in favor of the almighty $$.
From CCP's perspective you have to ask how they expect people to spend $68 dollars on a monocle if it can be destroyed while being worn? Obviously, a player is not going to do such a thing. Therefore, it's indestructible. That's the logic.
No that's bull****. CCP doesn't care if you give them money and it gets blown up 10 seconds later, or else they never would have introduced PLEX, nor would they have made said PLEX destructible in game.
It is the way it is, which is horrid and immersion breaking (rp lol), because CCP is lazy, and needed to rush this NEX **** out fast to get a nice cash infusion for their bottom line.
What needs to be done now is this:
Make it so that as soon as you purchase an item (and this goes for all items) of the NEX store, it is only available to wear in that station. If you want to move it from station to station, you haul it in your cargo hold like any other item, including PLEX. You want to look rich and classy everywhere you go? SUck it up and either buy stuff for multiple stations, or risk hauling it around. Sarcasm - Because i'm too far away to strangle you. |

Magnus Orin
Minmatar Wildly Inappropriate Goonswarm Federation
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Posted - 2011.08.02 19:00:00 -
[50]
Edited by: Magnus Orin on 02/08/2011 19:00:41
Originally by: Ayieka
Originally by: Wacktopia Hmmm... the immersion breach is deeper than we first thought.
yeah this is so much less immersive than warping through a planet.
Its not even just the immersion that is broken here, its a completely different paradigm for in game items that are sellable on the market. Sarcasm - Because i'm too far away to strangle you. |
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Mag's
the united Negative Ten.
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Posted - 2011.08.02 19:06:00 -
[51]
Originally by: Mr Kidd I think it's BS as well and sets a bad precedence for the game.
Basically, yes.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.02 19:19:00 -
[52]
NeX store in EvE is like space ship floating outside Goldshire inn.
NeX store clothes are like ray of beams coming out from that spaceship and transforming gnomes to captain kirks.
I would like to buy azure netherdrake with 1200mm autocannon II's. How many aurdooms would that be mr Hilmar ?
--- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |

Uuali
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Posted - 2011.08.02 19:53:00 -
[53]
It's called retconning. Watch and lol as CCP starts doing it.
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Ana Vyr
Caldari
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Posted - 2011.08.02 20:10:00 -
[54]
You know the only real answer to this is to make these items destroyable to be consistent with the rest of the game.
Oh no...they just broke their own idea didn't they?
Surely, they must have thought this one through...oh wait.
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Joan Avon
Amarr We See Dead People Atlas.
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Posted - 2011.08.02 20:35:00 -
[55]
Originally by: Magnus Orin
No that's bull****. CCP doesn't care if you give them money and it gets blown up 10 seconds later, or else they never would have introduced PLEX, nor would they have made said PLEX destructible in game.
It is the way it is, which is horrid and immersion breaking (rp lol), because CCP is lazy, and needed to rush this NEX **** out fast to get a nice cash infusion for their bottom line.
What needs to be done now is this:
Make it so that as soon as you purchase an item (and this goes for all items) of the NEX store, it is only available to wear in that station. If you want to move it from station to station, you haul it in your cargo hold like any other item, including PLEX. You want to look rich and classy everywhere you go? SUck it up and either buy stuff for multiple stations, or risk hauling it around.
No! You can't take or destroy virtual goods that have been purchased with direct real life money transactions or Micro transactions. That would put CCP in an awkward position should the owner of one of those ill fitting and poorly sized monocles decide to Sue either CCP or if possible the person who destroyed their paid for property in court (assuming they share some jurisdiction).
Since plex isn't an actual finite piece of property but instead a voucher or coupon issued by CCP that can be turned in for the the actual piece of property/Asset which is the Month worth of game time. Since the game time cannot be stolen/taken away by anyone but CCP it's outside that legal cesspool.
Besides the fact remains that the NeX's sales would be significantly if not disastrously hampered by peoples refusal to spend real life money on something that can be stolen/destroyed by any low class Griefer creep in Eve. That's why Tiffany's doesn't have a location in the middle of the south central L.A. Ghetto.
So... No! You can't steal other players real money property in Eve. Be thankful that in this case CCP just prevents you from doing it and saving you the joy of small claims court.
Please Note: The preceding was a presentation of the Carebear Industrial Kiss & Cuddle Network |

Magnus Orin
Minmatar Wildly Inappropriate Goonswarm Federation
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Posted - 2011.08.02 20:41:00 -
[56]
Edited by: Magnus Orin on 02/08/2011 20:46:28 Edited by: Magnus Orin on 02/08/2011 20:43:16
Originally by: Joan Avon
Originally by: Magnus Orin
No that's bull****. CCP doesn't care if you give them money and it gets blown up 10 seconds later, or else they never would have introduced PLEX, nor would they have made said PLEX destructible in game.
It is the way it is, which is horrid and immersion breaking (rp lol), because CCP is lazy, and needed to rush this NEX **** out fast to get a nice cash infusion for their bottom line.
What needs to be done now is this:
Make it so that as soon as you purchase an item (and this goes for all items) of the NEX store, it is only available to wear in that station. If you want to move it from station to station, you haul it in your cargo hold like any other item, including PLEX. You want to look rich and classy everywhere you go? SUck it up and either buy stuff for multiple stations, or risk hauling it around.
Since plex isn't an actual finite piece of property but instead a voucher or coupon issued by CCP that can be turned in for the the actual piece of property/Asset which is the Month worth of game time. Since the game time cannot be stolen/taken away by anyone but CCP it's outside that legal cesspool.
You do know that PLEX can be asploded right? And because it can, what difference does it have from any other in game item? That's right: None.
NEX items break this model. Your argument that people would not pay for items with real cash because they can be destroyed in game is wrong.
People lose in game items every day that they purchased via Real Money -> GTC -> PLEX -> Isk.
There is ZERO reason NEX items should be exempt from this paradigm.
Edit: Oh I just want to touch on the suing part.. because that is incredibly laughable as a well. You do know that you do not truly own your Eve character, its equipment and items right? CCP retains all ownership of virtual property as you should know if you clicked accept on the EULA, and TOS, as is the industry standard with MMOs. Sarcasm - Because i'm too far away to strangle you. |

malaire
|
Posted - 2011.08.02 20:43:00 -
[57]
Originally by: Joan Avon No! You can't take or destroy virtual goods that have been purchased with direct real life money transactions or Micro transactions. That would put CCP in an awkward position should the owner of one of those ill fitting and poorly sized monocles decide to Sue either CCP or if possible the person who destroyed their paid for property in court (assuming they share some jurisdiction).
Since plex isn't an actual finite piece of property but instead a voucher or coupon issued by CCP that can be turned in for the the actual piece of property/Asset which is the Month worth of game time. Since the game time cannot be stolen/taken away by anyone but CCP it's outside that legal cesspool.
Besides the fact remains that the NeX's sales would be significantly if not disastrously hampered by peoples refusal to spend real life money on something that can be stolen/destroyed by any low class Griefer creep in Eve. That's why Tiffany's doesn't have a location in the middle of the south central L.A. Ghetto.
So... No! You can't steal other players real money property in Eve. Be thankful that in this case CCP just prevents you from doing it and saving you the joy of small claims court.
Err, what?
NeX items can be stolen/destroyed just like any other item when they are not worn on your char.
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malaire
|
Posted - 2011.08.02 20:48:00 -
[58]
Originally by: Magnus Orin There is ZERO reason NEX items should be exempt from this paradigm.
Actually, there is good reason. There are ships in EVE which work a bit like vanity items, since they can't really be used for anything - e.g. raven state issue.
If expensive NeX items were destructable while worn, they would have same fate of never being used. Only by making them indestructable while worn can CCP make them worth being used. This is even more important for limited edition NeX items.
|

Magnus Orin
Minmatar Wildly Inappropriate Goonswarm Federation
|
Posted - 2011.08.02 21:04:00 -
[59]
Originally by: malaire
Originally by: Magnus Orin There is ZERO reason NEX items should be exempt from this paradigm.
Actually, there is good reason. There are ships in EVE which work a bit like vanity items, since they can't really be used for anything - e.g. raven state issue.
If expensive NeX items were destructable while worn, they would have same fate of never being used. Only by making them indestructable while worn can CCP make them worth being used. This is even more important for limited edition NeX items.
NEX items should not be destructible while worn. I agree with you.
The model I would like to see used though, relies on the premise that you enter your pod naked. Your NEX bought clothing is left behind when you enter your pod and undock your ship.
If you want to bring your clothing to another station, you need to put into your cargo hold, like any other item in the Eve Universe.
If you want to dress nicely in multiple stations, either buy more clothes, or risk transporting it around.
My main problem with the NEX items as is, is that they magically appear at any station you travel to, yet can never be destroyed.
I do not think that a switch to the model I illustrated above would cause them not to be used, and it may increase sales for CCP as the really rich, would buy multiples of the items they like. Sarcasm - Because i'm too far away to strangle you. |

malaire
|
Posted - 2011.08.02 21:15:00 -
[60]
Originally by: Magnus Orin My main problem with the NEX items as is, is that they magically appear at any station you travel to, yet can never be destroyed.
I dont know official stance on this, but I like this explanation: Pod has small section for items you were wearing when you entered pod, and that is were your worn items are put when going into pod. When pod is destroyed, items do get destroyed, but their purchase price includes insurance which gives you new set for your new clone.
|
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Joan Avon
Amarr We See Dead People Atlas.
|
Posted - 2011.08.02 21:15:00 -
[61]
Originally by: Magnus Orin
You do know that PLEX can be asploded right? And because it can, what difference does it have from any other in game item? That's right: None.
NEX items break this model. Your argument that people would not pay for items with real cash because they can be destroyed in game is wrong.
People lose in game items every day that they purchased via Real Money -> GTC -> PLEX -> Isk.
There is ZERO reason NEX items should be exempt from this paradigm.
Edit: Oh I just want to touch on the suing part.. because that is incredibly laughable as a well. You do know that you do not truly own your Eve character, its equipment and items right? CCP retains all ownership of virtual property as you should know if you clicked accept on the EULA, and TOS, as is the industry standard with MMOs.
`Plex is not property, the game time you can exchange it for is. Plex is an instrument, a voucher or promise from CCP that if you exchange that instrument with them they will give you a month of game time. The game time is the property. CCP or Loyd's of London or Saks Fifth Avenue cannot be held responsible for the welfare of any instruments they give out such as gift cards, coupons, checks, or rain checks so long as the honor them when they are exchanged. the pre exchange part is and has always been the recipient's responsibility/liability to safeguard the welfare of the instrument/voucher since it its self is not the property in question.
Now if a player could somehow pop your ship and take your game time out of your account and thus prevent you from logging on without obtaining more then they would be the same.
As for taking the Nex Items off; by doing so you are releasing the custody of them that was provided/allotted for you by CCP for the Items you've purchased from them. Which i'm sure is somewhere buried in the EULA. Basically falls under the "You can't sue your car company for your new car exploding should you drive it off the road and into a forest fire"
Please Note: The preceding was a presentation of the Carebear Industrial Kiss & Cuddle Network |

Emiko P'eng
Amarr
|
Posted - 2011.08.02 21:37:00 -
[62]
Hehe!
Why do you think the clothes are so expensive!
It is because the company has dealers at every station in the universe. So when you buy the stuff they automatically make sure everyone of your clones has a spare pair and the deal is for life no matter how many clones you get through!
Better deal than Marks & Spencer
Personally though I still think the whole CQ episode leaves a bad taste & was the wrong direction to go! 
|

Olleybear
Minmatar I R' Carebear
|
Posted - 2011.08.02 21:43:00 -
[63]
Originally by: Joan Avon
Now if a player could somehow pop your ship and take your game time out of your account and thus prevent you from logging on without obtaining more then they would be the same.
You really dont know what your talking about do you.
I can already take game time from you. You simply buy plex and haul it, I then pop it, plex drops, you now have to buy more plex to add game time to your account. Would it be my fault your account will expire 5 minutes after I popped your ship and you cant get another plex?
Did I just steal game time from you?
Of course everything from the NeX store should be destroyable/droppable. It is idiotic that they are not simply because you are wearing them. Trying to use the argument that those items are too expensive is beyond laughable. Supercarriers and Titans are just two examples of items that are worth much more than anything you can currently wear in the NeX and yet those two ships are destroyable/lootable.
I've got single ships setup that are worth more than than a monocle and fully expect my ship to be destroyable regardless of how much it is worth.
NeX items should be destroyable, no matter what. Stop trying to turn this game into Hello Kitty online.
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Hroya
|
Posted - 2011.08.02 22:23:00 -
[64]
I reckon once you can hop around all poshed up in a multi character enviroment inside a station they will/should be made destroyable at podkill if you're wearing them. At that time those vanity items can get their exposure and entice new consumers. Untill then the only exposure they get is eihter on the forums, in space or some recordings.
I am all for losing them, should i ever see anything of interrest in the Nex. But current state of incarna has no proper function for any of the items as far as vanity goes imo.
As with plexes, give it some time. I am sure in the long run even those vanity items, when worn in space, will burn in a blazing ball off Umpf!
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Ris Dnalor
Minmatar Fleet of Doom RaVeN Federation
|
Posted - 2011.08.02 23:48:00 -
[65]
so when you recycle clothes, do you get tritanium?
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Atirix
|
Posted - 2011.08.03 00:19:00 -
[66]
Being that jump clones don't transport clothes, can anyone confirm that getting podded will transport the items to where ever your pod re-appears?
If not, I don't see a problem.
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Olleybear
Minmatar I R' Carebear
|
Posted - 2011.08.03 00:35:00 -
[67]
Originally by: Atirix
Being that jump clones don't transport clothes, can anyone confirm that getting podded will transport the items to where ever your pod re-appears?
Someone on the second page of this thread linked a dev answer. I'd link it, but if you cant be arsed to read a small thread, I cant be arsed to put a link here for you.
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Atirix
|
Posted - 2011.08.03 01:07:00 -
[68]
Originally by: Olleybear
Originally by: Atirix
Being that jump clones don't transport clothes, can anyone confirm that getting podded will transport the items to where ever your pod re-appears?
Someone on the second page of this thread linked a dev answer. I'd link it, but if you cant be arsed to read a small thread, I cant be arsed to put a link here for you.
Oops. Didn't see the one dev post stating worn clothes while podded get destroyed.
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Joan Avon
Amarr We See Dead People Atlas.
|
Posted - 2011.08.03 05:22:00 -
[69]
Originally by: Olleybear
Someone on the second page of this thread linked a dev answer. I'd link it, but if you cant be arsed to read a small thread, I cant be arsed to put a link here for you.
Your desire for another vehicle to grief and bother other players is amusing. The fact that you simply cannot stand that someone might have something of value for which you can't get your grubby hands on or destroy is absolutely delicious. Lets face it, for all the bemoaning and wailing around this issue the fact remains that we'll be looking good and there's nothing you will be able to do to diminish that. So step back and return to your..Dwelling because we be looking hot.
Please Note: The preceding was a presentation of the Carebear Industrial Kiss & Cuddle Network |

Kehro Urgus
Gallente Ab Obice Saevior
|
Posted - 2011.08.03 07:37:00 -
[70]
Originally by: Joan Avon
Originally by: Olleybear
Someone on the second page of this thread linked a dev answer. I'd link it, but if you cant be arsed to read a small thread, I cant be arsed to put a link here for you.
Your desire for another vehicle to grief and bother other players is amusing. The fact that you simply cannot stand that someone might have something of value for which you can't get your grubby hands on or destroy is absolutely delicious. Lets face it, for all the bemoaning and wailing around this issue the fact remains that we'll be looking good and there's nothing you will be able to do to diminish that. So step back and return to your..Dwelling because we be looking hot.
That's peasants for you.
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odama jasonsson
Caldari Het Biervat
|
Posted - 2011.08.03 08:03:00 -
[71]
Fairly simple:
You're not buying a physical piece of clothing, but in fact a blueprint or license if you will. Whenever you dock in a station a copy will be made for you (star trek style :) ) --
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malaire
|
Posted - 2011.08.03 08:49:00 -
[72]
Originally by: Atirix
Originally by: Olleybear
Originally by: Atirix
Being that jump clones don't transport clothes, can anyone confirm that getting podded will transport the items to where ever your pod re-appears?
Someone on the second page of this thread linked a dev answer. I'd link it, but if you cant be arsed to read a small thread, I cant be arsed to put a link here for you.
Oops. Didn't see the one dev post stating worn clothes while podded get destroyed.
dev stated the exact opposite.
|

Tippia
Caldari Sunshine and Lollipops
|
Posted - 2011.08.03 09:50:00 -
[73]
Originally by: malaire dev stated the exact opposite.
To be fair, the devs have stated both ù clothes surviving a podding is simply the most recent statement, made just before they actually implemented the thingà ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |

MatrixSkye Mk2
Minmatar
|
Posted - 2011.08.03 11:19:00 -
[74]
Here's the reason.
If they were made destructible upon pod destruction some would make it their personal objective to destroy as many of these items which, even though bring them no benefit in-game in doing such gives them the satisfaction of knowing they're destroying virtual property that has cost their victims real money. Grief for the sake of grief. No other rhyme or reason other than because you know you're hurting someone in their real pockets and that gives some immense pleasure.
The fact is these items aren't giving anyone an edge in combat or any other area. They are purely cosmetic. And yes, they could be used to cause pain and grief.
It's hilarious how some of you laugh at role-players and yet now pack the forums to whine on how monacles are breaking your role-playing immersion .
Grief a PVP'er. Run a mission today! |

Fly Emirates
|
Posted - 2011.08.03 11:43:00 -
[75]
Originally by: Wacktopia I think you're naked in your pod.... BUT if you undock somewhere else then your clothing is magically there unlike any other item in game?
Hmmm... the immersion breach is deeper than we first thought.
And the NEX stores that popped up in every null-sec outposts? And the Customs offices in wormholes?
Sadly CCP doesn't give a crab about immersion anymore
|

Magnus Orin
Minmatar Wildly Inappropriate Goonswarm Federation
|
Posted - 2011.08.03 16:20:00 -
[76]
Originally by: MatrixSkye Mk2
If they were made destructible upon pod destruction some would make it their personal objective to destroy as many of these items which, even though bring them no benefit in-game in doing such gives them the satisfaction of knowing they're destroying virtual property that has cost their victims real money.
Is this not the point of Eve? Sarcasm - Because i'm too far away to strangle you. |

Mag's
the united Negative Ten.
|
Posted - 2011.08.03 16:30:00 -
[77]
Originally by: Magnus Orin
Originally by: MatrixSkye Mk2
If they were made destructible upon pod destruction some would make it their personal objective to destroy as many of these items which, even though bring them no benefit in-game in doing such gives them the satisfaction of knowing they're destroying virtual property that has cost their victims real money.
Is this not the point of Eve?
Indeed it is and the Devs rejoiced in that fact, until NEX.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2011.08.03 17:19:00 -
[78]
Edited by: MatrixSkye Mk2 on 03/08/2011 17:25:20
Originally by: Magnus Orin
Originally by: MatrixSkye Mk2
If they were made destructible upon pod destruction some would make it their personal objective to destroy as many of these items which, even though bring them no benefit in-game in doing such gives them the satisfaction of knowing they're destroying virtual property that has cost their victims real money.
Is this not the point of Eve?
Actually, no. It is the point of grief players to use Eve as a tool to cause real life grief. But that is not the point of Eve itself.
Grief a PVP'er. Run a mission today! |

JitaPriceChecker2
|
Posted - 2011.08.03 17:24:00 -
[79]
AUR clothing is immortal.
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J Kunjeh
Gallente
|
Posted - 2011.08.03 18:03:00 -
[80]
Items bought in the NeX should not be indestructible when worn, I agree. I see why CCP did it the way they did, because I too would hate to deal with the internet emoragers when they get their space undies sploded, but I still disagree. If PLEX can be destroyed, then so should NeX items. Not to mention, it violates the lore horribly that they aren't. ______________________
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) |
|

Olleybear
Minmatar I R' Carebear
|
Posted - 2011.08.03 22:11:00 -
[81]
The logic I am seeing on why NeX store clothes should not be destructable seems to be that people paid real money for them. People bought a GTC, converted to plex, converted to aurum, then bought clothes. Therefore RL money bought clothes. Oh and griefing, otherwise known as nonconsensual pvp, is evil.
If the logic is sound, we can make the exact same argument for making ships nondestrucable. I know people who buy GTC, convert to plex, convert to isk, then buy a ship and fittings. They spent RL money to get their ship+fittings. However, if we go this route Eve gameplay breaks.
If you dont understand how making items respawn upon death will ruin Eve, go to the test server where everything is 100isk. Sure, it can be fun for a little bit to fly things into pvp you otherwise could not afford, but after a little while you realize just how pointless it all is.
By pointless I am talking about just how little value those items have in our minds after they simply respawn on death. Once items have no value, what is the point in having them at all? What would be the point of playing Eve when nothing in game has value?
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MatrixSkye Mk2
Minmatar
|
Posted - 2011.08.03 22:21:00 -
[82]
Originally by: Olleybear
You're missing an important piece of information in your logic. Aurum is almost exclusively obtained through real cash. Yes, you can pay isk to buy Aurum, but chances are, at least right now, that real money was paid to obtain Nex items.
With that said, I wouldn't be opposed to Nex items being destructible in the future once the "elite status" novelty wears off and they're much easier to obtain via isk. But fact is right now they aren't.
I understand this makes grief players miserable and teary-eyed. But torturing backyard critters will have to do for now.
Grief a PVP'er. Run a mission today! |

Olleybear
Minmatar I R' Carebear
|
Posted - 2011.08.03 23:01:00 -
[83]
Originally by: MatrixSkye Mk2 You're missing an important piece of information in your logic. Aurum is almost exclusively obtained through real cash.
It is very funny that people equate nonconsensual PvP to grief players who enjoy 'torturing backyard critters'. Your not helping your side of the argument on why something in Eve should not be destructable with statements like these.
Give me some real logical arguments other than nonconsensual pvp is evil and paying real money for something means it should not be destroyed in game.
Anyone can fund their PvP via real money in Eve. How does making anything you paid RL money for nondestructable help Eve's gameplay?
You do realize that ship skins are coming via NeX store right? Should those ships be nondestructable because you paid real money to have your player built scorpions paint job changed? Why or why not.
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MatrixSkye Mk2
Minmatar
|
Posted - 2011.08.03 23:40:00 -
[84]
Originally by: Olleybear It is very funny that people equate nonconsensual PvP to grief players who enjoy 'torturing backyard critters'. Your not helping your side of the argument on why something in Eve should not be destructable with statements like these.
Give me some real logical arguments other than nonconsensual pvp is evil and paying real money for something means it should not be destroyed in game.
Anyone can fund their PvP via real money in Eve. How does making anything you paid RL money for nondestructable help Eve's gameplay?
You do realize that ship skins are coming via NeX store right? Should those ships be nondestructable because you paid real money to have your player built scorpions paint job changed? Why or why not.
You keep talking about nonconsensual PVP as if some how Nex items are impeding you from attacking players at will. And I have said nothing of the sort.
I'm equating you wanting to destroy something that absolutely gives no advantage in game with grief. Only thing you gain is pleasure in knowing a real person in the real world lost real money and knowing that makes you happy in your pants.
Since that is not the case you're *****ing and whining that you're unable to inflict real-life damage to people through a game.
Grief a PVP'er. Run a mission today! |

Olleybear
Minmatar I R' Carebear
|
Posted - 2011.08.04 00:29:00 -
[85]
Originally by: MatrixSkye Mk2 You keep talking about nonconsensual PVP as if some how Nex items are impeding you from attacking players at will.
I have not said that NeX items are impeding anyone from attacking others. I did say that people can buy GTC, convert to plex, convert to isk, buy ship+fittings with real money and those ships get blown up. I am also saying the argument of, because real money is used to buy NeX items therefore they should not be destructable, is setting a bad precedent for Eve. Theres no difference between real money for NeX and real money for Ships.
You still aren't answering the question of how making items in Eve indestructable, in a game based on a consumption and destruction cycle, helps out Eve game play.
You are currently typing out emotion filled hatred. You are not coming up with any compelling arguments why any item should have a special indestructable status.
Chill a bit, grab a brew, sit back and think before you type. Unless you are a troll. Then I eagerly await your next post with popcorn filled hands.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2011.08.04 01:38:00 -
[86]
Originally by: Olleybear
Originally by: MatrixSkye Mk2 You keep talking about nonconsensual PVP as if some how Nex items are impeding you from attacking players at will.
I have not said that NeX items are impeding anyone from attacking others. I did say that people can buy GTC, convert to plex, convert to isk, buy ship+fittings with real money and those ships get blown up. I am also saying the argument of, because real money is used to buy NeX items therefore they should not be destructable, is setting a bad precedent for Eve. Theres no difference between real money for NeX and real money for Ships.
You still aren't answering the question of how making items in Eve indestructable, in a game based on a consumption and destruction cycle, helps out Eve game play.
You are currently typing out emotion filled hatred. You are not coming up with any compelling arguments why any item should have a special indestructable status.
Chill a bit, grab a brew, sit back and think before you type. Unless you are a troll. Then I eagerly await your next post with popcorn filled hands.
You're going in circles. I already answered the question. See post 82.
Grief a PVP'er. Run a mission today! |

Olleybear
Minmatar I R' Carebear
|
Posted - 2011.08.04 02:09:00 -
[87]
Originally by: MatrixSkye Mk2 You're going in circles. I already answered the question. See post 82.
You answer from post 82 is, "You're missing an important piece of information in your logic. Aurum is almost exclusively obtained through real cash. Yes, you can pay isk to buy Aurum, but chances are, at least right now, that real money was paid to obtain Nex items. "
To me, that sounds like an argument for real life money as a reason for making items indestructable. Is this what you are saying? Or are you making some other point.
If that is the only argument for making something in the NeX indestructable, then why aren't ships in game indestructable when paid for by real life money.
That is the question people who approve of indestructable items in Eve can not answer.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2011.08.04 02:30:00 -
[88]
Originally by: Olleybear You answer from post 82 is, "You're missing an important piece of information in your logic. Aurum is almost exclusively obtained through real cash. Yes, you can pay isk to buy Aurum, but chances are, at least right now, that real money was paid to obtain Nex items. "
To me, that sounds like an argument for real life money as a reason for making items indestructable. Is this what you are saying? Or are you making some other point.
That and the fact that they add no purpose beyond cosmetics in-game.
Clothes have always been "indestructible" and in the 5+ years playing I've never heard you nor anyone else complain about this being immersion breaking. Every time someone's podded they magically reappear with their same clothes. Naturally, some will see NeX clothes as an opportunity to cause grief but feel CCP is ****-blocking hardons and all of a sudden there's a role-playing problem with it. The truth is this is nothing but a whine to saciate and feed on tears. Unfortunately, the only tears to be had are yours.
Grief a PVP'er. Run a mission today! |

Richard Throatdeep
|
Posted - 2011.08.04 02:32:00 -
[89]
Admit it, you just want the clothing to disappear because you want a nude character portrait.
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Hroya
|
Posted - 2011.08.04 02:43:00 -
[90]
>Dont forget to change your outfit and wear the free of charge capsuleer clothes when undocking. These will be issued to you again should you be the victim of an unfortunate destruction of your escape pod. We, your local fashion service agency, will make sure your purchased fashion gear from the Nex store will be waiting for you at your destination. Remember to fly safe and dont undock in anything you cant afford to lose. Safe journey.<
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Azahni Vah'nos
Amarr
|
Posted - 2011.08.04 03:35:00 -
[91]
Let's face it the whole way clothing has been implemented is to my mind pretty sad for a sandbox game.
How I believe they should have been: * Destructable (get podded say bye bye) * Player driven(treated like anything else made in the game and allow some to be designed/coloured by players) * Rewarded for actions in-game (e.g. silver 'sheriffs' star that appears on your toon if you kill x amount of 'wanted' players or any other myriad of options that could of been explored, be it clothing or trinkets) * Linked to standings (opens up unique designs based on standings) * LP purchased (very unique designs) * Corporation specific designs (could even be just adding the corporate logo to a current design or recolouring)
Even something like seeing someone who killed x amount of players as a pirate getting rewarded a mechanical parrot to sit on their shoulder would have been amusing to see.
Clothing could have been used to enrich the universe of EvE, but instead we got immersion breaking drivel and very poorly implemented at that.
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Olleybear
Minmatar I R' Carebear
|
Posted - 2011.08.04 03:56:00 -
[92]
Originally by: MatrixSkye Mk2 That and the fact that they add no purpose beyond cosmetics in-game.
Clothes have always been "indestructible" and in the 5+ years playing I've never heard you nor anyone else complain about this being immersion breaking.
Hey! You came back with some logical thought. Its a shame you still felt the need to add the, 'cause griefers are ebil' bit.
We never complained because we never could buy clothes before. Now we can and they are another item that can be bought and traded among the players.
As someone else has said, we do get free noob clothes when we are podded, which is a good comment. The only thing I can come up with that can compare is the noobship we get when we get podded. After the noobship, everything that we pay for isn't given back to us when we lose it.
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Vorre
|
Posted - 2011.08.04 08:20:00 -
[93]
http://www.eveonline.com/council/transcripts/2011/CSM_CCP_Meetings_18-20_05_2011.pdf
how bout you read sometimes instead of just QQ, for you lazy bums page 10&11
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I Love Boobies
Amarr All Hail Boobies
|
Posted - 2011.08.04 09:37:00 -
[94]
Originally by: Vorre http://www.eveonline.com/council/transcripts/2011/CSM_CCP_Meetings_18-20_05_2011.pdf
how bout you read sometimes instead of just QQ, for you lazy bums page 10&11
Thanks, I was one of the lazy ones. I read it.
What I find interesting is CCP Zinfandel admits to buying WoW in game items on eBay, something people at CCP "discourage" about EVE. Makes me wonder what else is good for the goose, and not the gander as the saying goes. Just my opinion though. I am sure more people would be shocked that he plays WoW than buying things on eBay though, lol.
Here is the entry I am referring to:
Regarding the power of virtual goods, CCP Zinfandel revealed that he not only plays World of Warcraft (shock!) but that he paid a substantial amount of money on eBay for a Spectral Tiger mount (horror!). He was immediately mocked by the entire CSM.
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Alxea Eve
|
Posted - 2011.08.04 11:58:00 -
[95]
Originally by: Iamien Wow, First in-destructable asset in the game, equipped clothing.
In-destructible item that holds value and can be transported by self destructing a pod, nice.
Replication, they had replicators in star trek too. The free cloths you always had are in-destructable too. And the 1st cloths you had before the new character creator. 
You do realize that your naked in your pod and on the creation of the picture is a photograph of yourself when you have cloths on right. It's not a current pic of you wile you are in your pod. Get it now?
Also Eve has replication tho the tech is not talked about much, it can explain how you could be in a replica of your CQ every time you dock up in a new station. Nothing magic is in eve, you just been playing too much WoW.
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Joan Avon
Amarr We See Dead People Atlas.
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Posted - 2011.08.05 05:22:00 -
[96]
Originally by: Olleybear The logic I am seeing on why NeX store clothes should not be destructable seems to be that people paid real money for them. People bought a GTC, converted to plex, converted to aurum, then bought clothes. Therefore RL money bought clothes. Oh and griefing, otherwise known as nonconsensual pvp, is evil.
If the logic is sound, we can make the exact same argument for making ships nondestrucable. I know people who buy GTC, convert to plex, convert to isk, then buy a ship and fittings. They spent RL money to get their ship+fittings. However, if we go this route Eve gameplay breaks.
If you dont understand how making items respawn upon death will ruin Eve, go to the test server where everything is 100isk. Sure, it can be fun for a little bit to fly things into pvp you otherwise could not afford, but after a little while you realize just how pointless it all is.
By pointless I am talking about just how little value those items have in our minds after they simply respawn on death. Once items have no value, what is the point in having them at all? What would be the point of playing Eve when nothing in game has value?
The nex store vanity items are just that, Vanity items. They have no function or effect in game and they offer the wearer no additional capability because they are...Vanity Items.
Vanity Items are supposed to be pointless and useless. otherwise they wouldn't be vanity items anymore.
The Nex store items are thus far pretty much single player experience items since most of them can't even be seen in your portrait. so the only place they appear in the game is in your CQ where you are alone.
I'm surprised you haven't started wailing and screeching about not being able to break into peoples Captains Quarters and assault or violate their avatars yet. But i'm sure it's only a matter of time.
Please Note: The preceding was a presentation of the Carebear Industrial Kiss & Cuddle Network |

MatrixSkye Mk2
Minmatar
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Posted - 2011.08.05 11:00:00 -
[97]
Edited by: MatrixSkye Mk2 on 05/08/2011 11:02:28
Originally by: Joan Avon I'm surprised you haven't started wailing and screeching about not being able to break into peoples Captains Quarters and assault or violate their avatars yet. But i'm sure it's only a matter of time.
Actually, I've already seen a few posts suggesting just that. Give it time. These individuals tend to get louder and more melodramatic with time, eventually threatening to quit if CCP doesn't allow them to **** and defecate on others.
Grief a PVP'er. Run a mission today! |

Tammarr
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Posted - 2011.08.05 11:12:00 -
[98]
silly griefer wabbitolls whine cause they cant destroy rainbow ponies tapestries.
is a non issue, your naked in your pod, you get a new set of clothes when you dock. you undock, they get disassembled. kinda like how we can have several clones and jump clones but the system in place only lets your concouisness(??? sorry for that ) inhabit one body at any given time. ofc, if the backstory was worded this way there would be something else to complain about :)
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.05 11:25:00 -
[99]
Originally by: Tammarr is a non issue, your naked in your pod, you get a new set of clothes when you dock. you undock, they get disassembled. kinda like how we can have several clones and jump clones but the system in place only lets your concouisness(??? sorry for that ) inhabit one body at any given time. ofc, if the backstory was worded this way there would be something else to complain about :)
àso why can't the jump clones wear the stuff you've already bought? Why isn't the clothes "disassembled" and given to you in your clone location? ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Devai Starchild
Caldari
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Posted - 2011.08.05 11:26:00 -
[100]
NEX items should be destructible if only for market reasons. The fact that the items stay in the game world forever practically breaks any market model for them.
Just look at precision boots. If they were destroyed on podkill, then all those items on the market would actually matter and they would eventually return to their AUR-ISK pricing. As it is, they will not. -------------------------------------------
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Tammarr
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Posted - 2011.08.05 12:01:00 -
[101]
Edited by: Tammarr on 05/08/2011 12:01:56
Originally by: Tippia
Originally by: Tammarr is a non issue, your naked in your pod, you get a new set of clothes when you dock. you undock, they get disassembled. kinda like how we can have several clones and jump clones but the system in place only lets your concouisness(??? sorry for that ) inhabit one body at any given time. ofc, if the backstory was worded this way there would be something else to complain about :)
àso why can't the jump clones wear the stuff you've already bought? Why isn't the clothes "disassembled" and given to you in your clone location?
most liekly a special mechanic the coders had forgotten worked differently and hence had no time to put in at release ? see no reason to not let them stay on you jumpcloning :) (which would also mean alot less people would wear monocles i guess: gut)
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Hroya
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Posted - 2011.08.05 12:35:00 -
[102]
Originally by: Joan Avon. The nex store vanity items are just that, Vanity items. They have no function or effect in game [/quote
They can be sold on the market that also houses the FIS part of the game.
If ccp made the bold move to make plexes destrcible why not vanity items too ? Maybe not now, but like meantioned before as soon as there is a multi character enviroment to get some exposure for your items you're wearing.
Combine that with the also meantioned ,partiall attempt to incorporate some rp element, warning to wear your standard issue clothing when undocking and add to that a drop down menu to store saved fittings for your outfits ( wich, in current ccp's logic can be expanded by spending AUR ) and you have a choice wether to risk it or not.
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Kaizoe Ocshtau
Gallente Aliastra
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Posted - 2011.08.05 13:31:00 -
[103]
PLEX and NEX items are destroyable (from what I understand) until we use them. This means that if the NEX items are in cargo, they can be destroyed along with the ship, but if you let your avatar wear the cloth, they are not in the pod. This was kinda explain back in FanFest 2009 during the W.I.S. presentation; everything we do with the captains quarters and the cloth we have there are maintained and set up in any station we are about to go to. This is (like explained in 2009) based on some casino thing where they set up whatever room a high-roller will use, in their taste, or they will pimp slap the staff. In the capsules we are naked, and the cloths are not stored in the pod, they are in every damn station we will ever visit. I don't know what happened, but we are not suppose to just pop out of the pod and be in our cloths, but I guess that we are getting a shower while loading the station? But the pod is in a weird place for us to come out goo free and out of a shower... Oh yeah, if it isn't clear: CCP only provides us with a means of getting NEX items, what happens after that is non of their conserne. They have only given you something you can do whatever you want with, you don't have to use it to get NEX items. It's the same with GTCs, sell them for ISK, use them to play, wipe your arse with them, get 72 of them and get them blown up. BUT I don't know if NEX items can be destroyed when they are an item, but they won't be when they are something that your character is using. I've said a bunch of nothing now, haven't I? It's probably annoying to read all this to boot!
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Taedrin
Gallente Zero Percent Tax Haven
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Posted - 2011.08.05 14:40:00 -
[104]
CCP chose this model because the economists they hired told them this was the only way to prevent PLEX prices from spiking.
The original plan was probably to make clothing destructible and sell the clothes for a negligible price, so that there was a low barrier of entry, and so that players wouldn't mind losing their clothes more than they would mind losing a ship. Thus there would be a consistent cash flow for CCP, as the clothes would be consistently destroyed - and thus people would have to buy them from the NEX in order to replace the lost clothes.
IMO, CCP should have taken this all a step further, and only allow players to have a very basic selection of clothes for character customizations, and then players would have to participate in RMT (or buy clothes off of the market) to gain access to anything else. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Ana Vyr
Caldari
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Posted - 2011.08.05 16:49:00 -
[105]
EvE Rule # 1 addendum: Don't wear what you can't afford to lose.
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Maxx Q Omega
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Posted - 2011.08.05 17:12:00 -
[106]
I want to fly in frilly Victoria's Secret panties with a baby soother and a rattle !!!!
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