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Syn Fatelyng
Redanni
29
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Posted - 2012.09.18 14:06:00 -
[1] - Quote
This obviously affects the drake and tengu equally for C2/C3s and III/IVs. Will you be moving to heavy assault missiles, a new ship, or changing your playstyle? I'm curious as to your responses. |
Le'Mon Tichim
Imperial Shipment Amarr Empire
34
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Posted - 2012.09.18 15:10:00 -
[2] - Quote
I don't see it affecting wormhole Tengu's THAT much. Site running will take longer, and you'll have to get closer, but in the end, pilots will adapt. Legion is best T3 |
Zhilia Mann
Tide Way Out Productions
664
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Posted - 2012.09.18 15:22:00 -
[3] - Quote
Eh, there are still some ambiguities in the thread. If you read it as Furies still doing the same (or more?) damage and just having a harder time applying it I likely won't change much if anything for exploration. But if it ends up being a full 20% drop? I'll fly a Proteus more often.
Shrug. |
BearJews
Secure Arms Trade Coalition Secure Arms Trade Coalitions
54
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Posted - 2012.09.18 16:01:00 -
[4] - Quote
I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp. |
Jenn aSide
Smokin Aces.
227
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Posted - 2012.09.18 16:17:00 -
[5] - Quote
Like i said in the thread the OP linked for Tengu Mission and anomaly runners, I forsee a great switching to Navy Ravens or scorps with tracking computers/enhancers and precision missiles for the frigs. My FoF missile Guristas Ratting Tengu will become an Fof Ratting CNR lol. That's if the changes happen. |
Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
40
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Posted - 2012.09.18 18:58:00 -
[6] - Quote
BearJews wrote:I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp.
^^^This.
Why the hell are they nerfing heavy missiles?? They're the least used in PVP as it is.
FWIW, my CNR can fire cruise missiles over 200k km, so not sure why heavy missiles that can fly 100 km need to be nerfed.. just going to make it easier for fast ships to escape the range of missiles.. but I can understand that better than a damage nerf. They're already a low damage weapon.
I will probably switch to a HAM Tengu/Drake for various missions/anomalies given that the range discrepancy wouldn't be as significant if this nerf goes into effect. |
Sergi Arro
The Dark Space Initiative
3
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Posted - 2012.09.18 19:06:00 -
[7] - Quote
Syn Fatelyng wrote:This obviously affects the drake and tengu equally for C2/C3s and III/IVs. Will you be moving to heavy assault missiles, a new ship, or changing your playstyle? I'm curious as to your responses.
I think it's (semi)important to keep in mind the changes to Tracking Computers and Enhancers, as they can help overcome some of the nerf here, but nothing is going to change the damage loss, which I think it by far the biggest.
Le'Mon Tichim wrote: I don't see it affecting wormhole Tengu's THAT much. Site running will take longer, and you'll have to get closer, but in the end, pilots will adapt.
A 20% damage reduction is pretty significant. If you're using a passive tengu then you've essentially lost a launcher, and if you're on a 6 launcher boat its actually taking more damage away from you then just missing a launcher (which would only be about 17%).
I agree with the range part here, if anything it'll make those tengu pilots actually have to do something to earn their money...
It will be interesting to see what actually happens with all of this. IMO anyways |
Melina Lin
Universal Frog
36
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Posted - 2012.09.18 19:32:00 -
[8] - Quote
Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard.
Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line."
Entertaining times ahead.
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stoicfaux
1651
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Posted - 2012.09.18 19:58:00 -
[9] - Quote
Melina Lin wrote:Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard. Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line." Entertaining times ahead. Yes, but my concern is if they're nerfing them to the point that they're not really worth their high cost anymore.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
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Syn Fatelyng
Redanni
30
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Posted - 2012.09.18 20:17:00 -
[10] - Quote
stoicfaux wrote:Yes, but my concern is if they're nerfing them to the point that they're not really worth their high cost anymore I share this concern.
While I'm the first to admit that the range to dps ratio for the Tengu's Heavy Missile Launchers was over the top, we're talking about a ship that knocks off four days of training time when lost. Forget the ISK investment for a faction or T2 fitted Tengu, or the training time required to fly one effectively. There is a constant sp-at-risk T3 pilots are facing when they undock, and the rewards should equal the risk. |
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Ginger Barbarella
State War Academy Caldari State
119
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Posted - 2012.09.18 20:57:00 -
[11] - Quote
If it happens if would suck (106k range on my Heavy Tengu atm), but we'll see. 25% damage reduction? That right there is a serious nerf to Tengu, and can effectively castrate the Cerberus... It would be a shame to see this kind of nerf happen. Guess it's time to get my missile rat toons up on Projectiles... |
Jack Togenada
State War Academy Caldari State
2
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Posted - 2012.09.18 21:35:00 -
[12] - Quote
Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range. |
Ensign X
262
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Posted - 2012.09.18 21:51:00 -
[13] - Quote
Jack Togenada wrote:Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range.
With the change to Tracking Enhancers, HAMs might be more effective, but you're losing DPS by dropping a Ballistic Control for a TE or you lose some of your tank by adding a Tracking Computer or a web. HAMs are still pretty awful, HMLs are just closer to HAMs in their awfulness now. |
Daniel Plain
Science and Trade Institute Caldari State
358
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Posted - 2012.09.18 22:49:00 -
[14] - Quote
i deal with it by not acknowledging the possibility that CCP could ever bring such a stupid change in the first place. then i think back to incarna and become depressed.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Klymer
Hedion University Amarr Empire
40
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Posted - 2012.09.18 22:52:00 -
[15] - Quote
I have the feeling a 1000+ dps, shield tanked sentry domi is in my future for pve stuff. |
Sergi Arro
The Dark Space Initiative
3
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Posted - 2012.09.18 23:01:00 -
[16] - Quote
Ensign X wrote:Jack Togenada wrote:Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range. With the change to Tracking Enhancers, HAMs might be more effective, but you're losing DPS by dropping a Ballistic Control for a TE or you lose some of your tank by adding a Tracking Computer or a web. HAMs are still pretty awful, HMLs are just closer to HAMs in their awfulness now.
This really sums up what the issue is going to be. In either case you're going to have to sacrifice damage or tank to replace what CCP is taking away with these changes. |
Daniel Plain
Science and Trade Institute Caldari State
359
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Posted - 2012.09.18 23:42:00 -
[17] - Quote
ham builds do not work in missions. you'd need two TPs to get to a point where you can kill spider drones at which point i'd rather be flying golem.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
stoicfaux
1654
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Posted - 2012.09.19 00:05:00 -
[18] - Quote
Jack Togenada wrote:Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range. In the context of the Tengu, doubtful. Fury missile DPS looks like it will still be better than T1 HAM DPS. Given that they're planning on reducing Rage HAM range even further, the HML's range would still let you out DPS Rage HAMs.
The only meaningful changes are going to be the DPS loss and maybe dropping a tank slot for a TC.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
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Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
43
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Posted - 2012.09.19 01:24:00 -
[19] - Quote
How do I plan to handle it if if they push through the full extent of this proposed nerf?
I will be cancelling one of my accounts. No reason to keep him around to fly Tengus - I'll just dust off my other character that is already trained up in gunnery. |
Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
43
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Posted - 2012.09.19 01:25:00 -
[20] - Quote
stoicfaux wrote:Melina Lin wrote:Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard. Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line." Entertaining times ahead. Yes, but my concern is if they're nerfing them to the point that they're not really worth their high cost anymore.
I don't get CCP's recent push to homogenize everything. It's okay to have a "better" ship that costs millions of ISK to fit properly.
Not everything needs to be the same. |
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Athena Themis
Imperial Academy Amarr Empire
11
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Posted - 2012.09.19 01:34:00 -
[21] - Quote
I will probably panic sell my Tengu/Caldari toon. |
Jack Togenada
State War Academy Caldari State
2
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Posted - 2012.09.19 02:09:00 -
[22] - Quote
All of this is unfortunate. I've been training up for a tengu for over 3 months now. I spent the money to get the proper implants, got a bunch of the right missile skills to V, and I was planing to run lots of low sec missions to make things more exciting. I can't see any reasonable way to run low sec missions in a battleship. I guess I'm just going to have to retrain for a Machaiel or Nightmare and skip low sec.
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Tamiya Sarossa
Resistance is Character Forming
194
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Posted - 2012.09.19 03:54:00 -
[23] - Quote
Jack Togenada wrote:All of this is unfortunate. I've been training up for a tengu for over 3 months now. I spent the money to get the proper implants, got a bunch of the right missile skills to V, and I was planing to run lots of low sec missions to make things more exciting. I can't see any reasonable way to run low sec missions in a battleship. I guess I'm just going to have to retrain for a Machaiel or Nightmare and skip low sec.
Or you could just run lowsec missions still and be satisfied with your still more than sufficient 100k range and 550-600dps with HM's, or HAM fit it and use the new TE's to buff your range up to sufficient levels and probably get as much DPS as before? Pretty sure my poor mission legion will still be put to shame and left in the hanger. |
Tao Dolcino
Re-Awakened Technologies Inc
0
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Posted - 2012.09.19 06:31:00 -
[24] - Quote
Nikolai Dostoyevski wrote:Not everything needs to be the same.
That's maybe what CCP was thinking too, but from the other side : if too many people are flying the same ship, then maybe something must be done to motivate players to more variety, more creativity ;) The problem is indeed to not nerf it to the point where no one will use it anymore.
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Roime
Shiva Furnace Dead On Arrival Alliance
1236
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Posted - 2012.09.19 08:38:00 -
[25] - Quote
Nikolai Dostoyevski wrote:BearJews wrote:I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp. ^^^This. Why the hell are they nerfing heavy missiles?? They're the least used in PVP as it is. FWIW, my CNR can fire cruise missiles over 200k km, so not sure why heavy missiles that can fly 100 km need to be nerfed.. just going to make it easier for fast ships to escape the range of missiles.. but I can understand that better than a damage nerf. They're already a low damage weapon. I will probably switch to a HAM Tengu/Drake for various missions/anomalies given that the range discrepancy wouldn't be as significant if this nerf goes into effect.
They are in fact the most used weapon in PVP, just FYI.
Furthermore, they are the highest damage medium-size long range weapon.
These changes to missiles mean that they will become more equal to other weapon systems, meaning that missile pilots will also need to actually pilot their ships, constantly swap ammo fit tracking-enhancing modules and webs at the expense of tank and pure gank.
Balance > easy-mode farming & botting = win
Gallente - the choice of the interstellar gentleman |
Aaewen Hrothgarson
Jelly Baby Corporation Fidelas Constans
18
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Posted - 2012.09.19 11:00:00 -
[26] - Quote
According to CCP they brought HM back in line with all the other long range mid size weapons. If this is true (and I believe it is), just see the positive side:
Your choice of viable ships just quadrupled.
PS: And yes, you will have to properly skill a battleship for a level 4 mission now. Welcome to the club. |
Derath Ellecon
Washburne Holdings Situation: Normal
333
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Posted - 2012.09.19 13:37:00 -
[27] - Quote
1. Move a little closer 2. launch a few more volleys. |
Syn Fatelyng
Redanni
31
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Posted - 2012.09.19 18:29:00 -
[28] - Quote
Added some interesting comparisons to the first post, as provided by Takeshi Yamato. Will repost it here as well.
Takeshi Yamato wrote:citation: https://forums.eveonline.com/default.aspx?g=posts&m=1937253#post1937253Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes: 250mm Railgun II with Spike:DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5 Heavy Beam Laser II with Aurora:DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8 720mm Artillery II with Tremor:DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24 Heavy Missile Launcher II with Caldari Navy Scourge:DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3 This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems. |
Flurk Hellbron
Science and Trade Institute Caldari State
107
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Posted - 2012.09.20 10:33:00 -
[29] - Quote
It seems b*ll sh*t to me............. make the other systems better then? Also: every1 can train for whatever ship, also Tengu.
CCP always works in the wrong direction? |
Lev Arturis
Dark-Rising
9
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Posted - 2012.09.20 11:34:00 -
[30] - Quote
Flurk Hellbron wrote:It seems b*ll sh*t to me............. make the other systems better then? Also: every1 can train for whatever ship, also Tengu.
CCP always works in the wrong direction?
It's exactly the right direction. You should also keep in mind that the hulls getting reworked too. |
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