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Syn Fatelyng
Redanni
29
|
Posted - 2012.09.18 14:06:00 -
[1] - Quote
This obviously affects the drake and tengu equally for C2/C3s and III/IVs. Will you be moving to heavy assault missiles, a new ship, or changing your playstyle? I'm curious as to your responses. |

Le'Mon Tichim
Imperial Shipment Amarr Empire
34
|
Posted - 2012.09.18 15:10:00 -
[2] - Quote
I don't see it affecting wormhole Tengu's THAT much. Site running will take longer, and you'll have to get closer, but in the end, pilots will adapt. Legion is best T3 |

Zhilia Mann
Tide Way Out Productions
664
|
Posted - 2012.09.18 15:22:00 -
[3] - Quote
Eh, there are still some ambiguities in the thread. If you read it as Furies still doing the same (or more?) damage and just having a harder time applying it I likely won't change much if anything for exploration. But if it ends up being a full 20% drop? I'll fly a Proteus more often.
Shrug. |

BearJews
Secure Arms Trade Coalition Secure Arms Trade Coalitions
54
|
Posted - 2012.09.18 16:01:00 -
[4] - Quote
I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp. |

Jenn aSide
Smokin Aces.
227
|
Posted - 2012.09.18 16:17:00 -
[5] - Quote
Like i said in the thread the OP linked for Tengu Mission and anomaly runners, I forsee a great switching to Navy Ravens or scorps with tracking computers/enhancers and precision missiles for the frigs. My FoF missile Guristas Ratting Tengu will become an Fof Ratting CNR lol. That's if the changes happen. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.09.18 18:58:00 -
[6] - Quote
BearJews wrote:I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp.
^^^This.
Why the hell are they nerfing heavy missiles?? They're the least used in PVP as it is.
FWIW, my CNR can fire cruise missiles over 200k km, so not sure why heavy missiles that can fly 100 km need to be nerfed.. just going to make it easier for fast ships to escape the range of missiles.. but I can understand that better than a damage nerf. They're already a low damage weapon.
I will probably switch to a HAM Tengu/Drake for various missions/anomalies given that the range discrepancy wouldn't be as significant if this nerf goes into effect. |

Sergi Arro
The Dark Space Initiative
3
|
Posted - 2012.09.18 19:06:00 -
[7] - Quote
Syn Fatelyng wrote:This obviously affects the drake and tengu equally for C2/C3s and III/IVs. Will you be moving to heavy assault missiles, a new ship, or changing your playstyle? I'm curious as to your responses.
I think it's (semi)important to keep in mind the changes to Tracking Computers and Enhancers, as they can help overcome some of the nerf here, but nothing is going to change the damage loss, which I think it by far the biggest.
Le'Mon Tichim wrote: I don't see it affecting wormhole Tengu's THAT much. Site running will take longer, and you'll have to get closer, but in the end, pilots will adapt.
A 20% damage reduction is pretty significant. If you're using a passive tengu then you've essentially lost a launcher, and if you're on a 6 launcher boat its actually taking more damage away from you then just missing a launcher (which would only be about 17%).
I agree with the range part here, if anything it'll make those tengu pilots actually have to do something to earn their money...
It will be interesting to see what actually happens with all of this. IMO anyways |

Melina Lin
Universal Frog
36
|
Posted - 2012.09.18 19:32:00 -
[8] - Quote
Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard. 
Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line."
Entertaining times ahead.
|

stoicfaux
1651
|
Posted - 2012.09.18 19:58:00 -
[9] - Quote
Melina Lin wrote:Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard.  Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line." Entertaining times ahead. Yes, but my concern is if they're nerfing them to the point that they're not really worth their high cost anymore.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Syn Fatelyng
Redanni
30
|
Posted - 2012.09.18 20:17:00 -
[10] - Quote
stoicfaux wrote:Yes, but my concern is if they're nerfing them to the point that they're not really worth their high cost anymore I share this concern.
While I'm the first to admit that the range to dps ratio for the Tengu's Heavy Missile Launchers was over the top, we're talking about a ship that knocks off four days of training time when lost. Forget the ISK investment for a faction or T2 fitted Tengu, or the training time required to fly one effectively. There is a constant sp-at-risk T3 pilots are facing when they undock, and the rewards should equal the risk. |

Ginger Barbarella
State War Academy Caldari State
119
|
Posted - 2012.09.18 20:57:00 -
[11] - Quote
If it happens if would suck (106k range on my Heavy Tengu atm), but we'll see. 25% damage reduction? That right there is a serious nerf to Tengu, and can effectively castrate the Cerberus... It would be a shame to see this kind of nerf happen. Guess it's time to get my missile rat toons up on Projectiles... |

Jack Togenada
State War Academy Caldari State
2
|
Posted - 2012.09.18 21:35:00 -
[12] - Quote
Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range. |

Ensign X
262
|
Posted - 2012.09.18 21:51:00 -
[13] - Quote
Jack Togenada wrote:Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range.
With the change to Tracking Enhancers, HAMs might be more effective, but you're losing DPS by dropping a Ballistic Control for a TE or you lose some of your tank by adding a Tracking Computer or a web. HAMs are still pretty awful, HMLs are just closer to HAMs in their awfulness now. |

Daniel Plain
Science and Trade Institute Caldari State
358
|
Posted - 2012.09.18 22:49:00 -
[14] - Quote
i deal with it by not acknowledging the possibility that CCP could ever bring such a stupid change in the first place. then i think back to incarna and become depressed.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Klymer
Hedion University Amarr Empire
40
|
Posted - 2012.09.18 22:52:00 -
[15] - Quote
I have the feeling a 1000+ dps, shield tanked sentry domi is in my future for pve stuff. |

Sergi Arro
The Dark Space Initiative
3
|
Posted - 2012.09.18 23:01:00 -
[16] - Quote
Ensign X wrote:Jack Togenada wrote:Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range. With the change to Tracking Enhancers, HAMs might be more effective, but you're losing DPS by dropping a Ballistic Control for a TE or you lose some of your tank by adding a Tracking Computer or a web. HAMs are still pretty awful, HMLs are just closer to HAMs in their awfulness now.
This really sums up what the issue is going to be. In either case you're going to have to sacrifice damage or tank to replace what CCP is taking away with these changes. |

Daniel Plain
Science and Trade Institute Caldari State
359
|
Posted - 2012.09.18 23:42:00 -
[17] - Quote
ham builds do not work in missions. you'd need two TPs to get to a point where you can kill spider drones at which point i'd rather be flying golem.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

stoicfaux
1654
|
Posted - 2012.09.19 00:05:00 -
[18] - Quote
Jack Togenada wrote:Would switching to HAM's for PvE be viable? You'd have to web frigs instead of target point them and the new tracking computer buffs would help with the range. In the context of the Tengu, doubtful. Fury missile DPS looks like it will still be better than T1 HAM DPS. Given that they're planning on reducing Rage HAM range even further, the HML's range would still let you out DPS Rage HAMs.
The only meaningful changes are going to be the DPS loss and maybe dropping a tank slot for a TC.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
43
|
Posted - 2012.09.19 01:24:00 -
[19] - Quote
How do I plan to handle it if if they push through the full extent of this proposed nerf?
I will be cancelling one of my accounts. No reason to keep him around to fly Tengus - I'll just dust off my other character that is already trained up in gunnery. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
43
|
Posted - 2012.09.19 01:25:00 -
[20] - Quote
stoicfaux wrote:Melina Lin wrote:Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard.  Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line." Entertaining times ahead. Yes, but my concern is if they're nerfing them to the point that they're not really worth their high cost anymore.
I don't get CCP's recent push to homogenize everything. It's okay to have a "better" ship that costs millions of ISK to fit properly.
Not everything needs to be the same. |

Athena Themis
Imperial Academy Amarr Empire
11
|
Posted - 2012.09.19 01:34:00 -
[21] - Quote
I will probably panic sell my Tengu/Caldari toon. |

Jack Togenada
State War Academy Caldari State
2
|
Posted - 2012.09.19 02:09:00 -
[22] - Quote
All of this is unfortunate. I've been training up for a tengu for over 3 months now. I spent the money to get the proper implants, got a bunch of the right missile skills to V, and I was planing to run lots of low sec missions to make things more exciting. I can't see any reasonable way to run low sec missions in a battleship. I guess I'm just going to have to retrain for a Machaiel or Nightmare and skip low sec.
|

Tamiya Sarossa
Resistance is Character Forming
194
|
Posted - 2012.09.19 03:54:00 -
[23] - Quote
Jack Togenada wrote:All of this is unfortunate. I've been training up for a tengu for over 3 months now. I spent the money to get the proper implants, got a bunch of the right missile skills to V, and I was planing to run lots of low sec missions to make things more exciting. I can't see any reasonable way to run low sec missions in a battleship. I guess I'm just going to have to retrain for a Machaiel or Nightmare and skip low sec.
Or you could just run lowsec missions still and be satisfied with your still more than sufficient 100k range and 550-600dps with HM's, or HAM fit it and use the new TE's to buff your range up to sufficient levels and probably get as much DPS as before? Pretty sure my poor mission legion will still be put to shame and left in the hanger.  |

Tao Dolcino
Re-Awakened Technologies Inc
0
|
Posted - 2012.09.19 06:31:00 -
[24] - Quote
Nikolai Dostoyevski wrote:Not everything needs to be the same.
That's maybe what CCP was thinking too, but from the other side : if too many people are flying the same ship, then maybe something must be done to motivate players to more variety, more creativity ;) The problem is indeed to not nerf it to the point where no one will use it anymore.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1236
|
Posted - 2012.09.19 08:38:00 -
[25] - Quote
Nikolai Dostoyevski wrote:BearJews wrote:I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp. ^^^This. Why the hell are they nerfing heavy missiles?? They're the least used in PVP as it is. FWIW, my CNR can fire cruise missiles over 200k km, so not sure why heavy missiles that can fly 100 km need to be nerfed.. just going to make it easier for fast ships to escape the range of missiles.. but I can understand that better than a damage nerf. They're already a low damage weapon. I will probably switch to a HAM Tengu/Drake for various missions/anomalies given that the range discrepancy wouldn't be as significant if this nerf goes into effect.
They are in fact the most used weapon in PVP, just FYI.
Furthermore, they are the highest damage medium-size long range weapon.
These changes to missiles mean that they will become more equal to other weapon systems, meaning that missile pilots will also need to actually pilot their ships, constantly swap ammo fit tracking-enhancing modules and webs at the expense of tank and pure gank.
Balance > easy-mode farming & botting = win
Gallente - the choice of the interstellar gentleman |

Aaewen Hrothgarson
Jelly Baby Corporation Fidelas Constans
18
|
Posted - 2012.09.19 11:00:00 -
[26] - Quote
According to CCP they brought HM back in line with all the other long range mid size weapons. If this is true (and I believe it is), just see the positive side:
Your choice of viable ships just quadrupled.
PS: And yes, you will have to properly skill a battleship for a level 4 mission now. Welcome to the club. |

Derath Ellecon
Washburne Holdings Situation: Normal
333
|
Posted - 2012.09.19 13:37:00 -
[27] - Quote
1. Move a little closer 2. launch a few more volleys. |

Syn Fatelyng
Redanni
31
|
Posted - 2012.09.19 18:29:00 -
[28] - Quote
Added some interesting comparisons to the first post, as provided by Takeshi Yamato. Will repost it here as well.
Takeshi Yamato wrote:citation: https://forums.eveonline.com/default.aspx?g=posts&m=1937253#post1937253Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes: 250mm Railgun II with Spike:DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5 Heavy Beam Laser II with Aurora:DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8 720mm Artillery II with Tremor:DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24 Heavy Missile Launcher II with Caldari Navy Scourge:DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3 This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems. |

Flurk Hellbron
Science and Trade Institute Caldari State
107
|
Posted - 2012.09.20 10:33:00 -
[29] - Quote
It seems b*ll sh*t to me............. make the other systems better then? Also: every1 can train for whatever ship, also Tengu.
CCP always works in the wrong direction? |

Lev Arturis
Dark-Rising
9
|
Posted - 2012.09.20 11:34:00 -
[30] - Quote
Flurk Hellbron wrote:It seems b*ll sh*t to me............. make the other systems better then? Also: every1 can train for whatever ship, also Tengu.
CCP always works in the wrong direction?
It's exactly the right direction. You should also keep in mind that the hulls getting reworked too. |

Ikonia
Royal Amarr Expeditions
37
|
Posted - 2012.09.20 11:45:00 -
[31] - Quote
CCP is of course interested in developing the game further, but they also have to cover financial and economical demands. So all of patches, especially those which cant be understood clearly, will mostly cover this demands. The "why?" will most probably not be understood by most of us.
I dont see the point for nor against the patch - there might be something ahead that will come out, what we dont even know yet, and CP has done a good job so far, else none of us would play this game.
As heavy missiles are mostly used in PVP the impact wont be felt so dramatically by most of us. The range decrease is a bit nasty, true. In PVP there are so few long range fights since over 99% are just blobs with 20 toons sitting on a gate. You can do that bullshit with a wing of 5+ 2 million SP toons, and still will take down every ship up the size of carriers and dreadnoughts, and all these fights are clearly below 30 km range.
The players affected are those who use HM in PVE, and there it is easy to go to HAM or CM, as you can fly t4s solo with a HAC so easy that the question is only: Where was the challenge?
My second toon is on drones and HM/HAM in a HAC, my main on HAC with pulse lasers - i wont be changing anything, nor will i notice the nerf at all.
No impact on PVP at all, or easy to compensate by making another free toon for your blobs. Poor PVE with HM is all i can say: less range, less dmg, more time, less income. The rest of us will most probably /shrug. |

Ginger Barbarella
State War Academy Caldari State
126
|
Posted - 2012.09.20 17:30:00 -
[32] - Quote
Athena Themis wrote:I will probably panic sell my Tengu/Caldari toon.
Nice...  |

Nuela
Beacon Light Corporation Beacon Light Alliance
108
|
Posted - 2012.09.20 18:08:00 -
[33] - Quote
Melina Lin wrote:Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard.  Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line." Entertaining times ahead.
Og yes. When the answer to everything is 'Use a Tengu', something is out of whack. |

Drew Solaert
Wildcard Inc.
216
|
Posted - 2012.09.20 18:22:00 -
[34] - Quote
The numbers speak for themselves. It was needed. The Tengu and Drake have been the optimal (and almost only) choice for far far to long in PvE.
On a more positive note, I decided to do t2 HAM's before HML's :D I lied :o
|

Ishen Villone
GoonWaffe Goonswarm Federation
35
|
Posted - 2012.09.20 18:29:00 -
[35] - Quote
I will adjust fitting on my Tengu to cram on an extra ballistic control to offset a little of the DPS nerf. Range wont be an issue, it's still plenty long and my Tengu does like 700m/s on afterburner.
I might train up HAMs. |

Tau Cabalander
Retirement Retreat Working Stiffs
991
|
Posted - 2012.09.20 19:58:00 -
[36] - Quote
Nikolai Dostoyevski wrote:FWIW, my CNR can fire cruise missiles over 200k km, so not sure why heavy missiles that can fly 100 km need to be nerfed.. just going to make it easier for fast ships to escape the range of missiles.. but I can understand that better than a damage nerf. They're already a low damage weapon. I wouldn't be surprised if cruise missiles were nerfed. Remember, they are only up to cruisers at the moment. |

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
29
|
Posted - 2012.09.20 22:14:00 -
[37] - Quote
Buffing other systems to match HML performance leads to huge power creep.
Slap on some hams and swap your painters for Tracking comps and you have decent range decent dps and decent damage application to most if not all ship classes.
GET OVER IT and adapt or die.......or rage quit and give me yer stuffz!! That is the Way, the Tao.
Balance is everything. |

Hav0cide
Shadow Proclamation.
6
|
Posted - 2012.09.21 10:27:00 -
[38] - Quote
1. Even with nerf range won't really be an issue if 63km is the base well rats in my exploration rarely go above 50km. 2. 500/600 DPS is plenty, get some patience for the extra couple of volleys. 3. Upgrade. I sense a rise in BCU prices on all officer/(maybe faction) BCU's as buying that extra DPS will be worth it for some. 4. Expecting more officer/faction tengus appearing on billboards. |

Jack Miton
Bite Me inc Elysian Empire
589
|
Posted - 2012.09.21 19:47:00 -
[39] - Quote
lrn2gunnery people... |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
543
|
Posted - 2012.09.23 18:27:00 -
[40] - Quote
BearJews wrote:I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp.
And you hit the nail on the head without even trying.
The leet pvpers, the ones that are so leet the only way they could die was to be blobbed by drakes, called for the nerf.
And Arenanet listened.
Lol see what I did there? We now return you to your regularly scheduled **** poast. |

Velarra
Ghost Festival Naraka.
111
|
Posted - 2012.09.23 21:25:00 -
[41] - Quote
The Magnetic Infusion Basin with a 25m3 /25mb/s light drone bay would be nice. |

Zukaris Ijonen
Galactic Federation of Light
0
|
Posted - 2012.09.24 05:02:00 -
[42] - Quote
Lev Arturis wrote:Flurk Hellbron wrote:It seems b*ll sh*t to me............. make the other systems better then? Also: every1 can train for whatever ship, also Tengu.
CCP always works in the wrong direction? It's exactly the right direction. You should also keep in mind that the hulls getting reworked too. A little off topic, but what are they doing to the hulls? |

RavenPaine
RaVeN Alliance
177
|
Posted - 2012.09.24 06:05:00 -
[43] - Quote
The thing I keep coming back to is:
For years and years the Drake was a joke. All the "Leet" PvP pilots would laugh at the Caldari pilots and force the new recruits into Minmatar or Amarr ships. And if you used the words 'DPS' and 'Drake' in the same sentance, it might get you kicked from fleet.
Then there started to be some quality pilots flying those Drakes.. And they actually kill stuff and don't die like they are supposed too.
My issue is:
The DPS hasn't changed. And the range means you can't point the enemy anyway. When did the Drake change from 'LOL Drake' to 'omfg nerf that beast' ?
They didn't make a Tier 3 Missile platform.
Fury missiles only go about 70- km
Are they going to kill the best ships that Caldari has to offer? |

Scopex81
Viziam Amarr Empire
0
|
Posted - 2012.09.24 06:35:00 -
[44] - Quote
RavenPaine wrote:The thing I keep coming back to is:
For years and years the Drake was a joke. All the "Leet" PvP pilots would laugh at the Caldari pilots and force the new recruits into Minmatar or Amarr ships. And if you used the words 'DPS' and 'Drake' in the same sentance, it might get you kicked from fleet.
Then there started to be some quality pilots flying those Drakes.. And they actually kill stuff and don't die like they are supposed too.
My issue is:
The DPS hasn't changed. And the range means you can't point the enemy anyway. When did the Drake change from 'LOL Drake' to 'omfg nerf that beast' ?
They didn't make a Tier 3 Missile platform.
Fury missiles only go about 70- km
Are they going to kill the best ships that Caldari has to offer?
your tears
|

Uwara
The Ares project
1
|
Posted - 2012.09.24 09:41:00 -
[45] - Quote
Not to say balancing is a bad thing, well it is when CCP does it in their own way. Not fixing other stuff that needs fixing, but nerfing one so its bad as the rest.
There is ups and downs to all weapon systems, some dont use cap, some have instant dmg projection, instant reload, some fly far but can be outrun or destroyed. Yes missiles always hit for 100% of dmg (if defenders dont shoot them down), that is lowered by targets sig, and speed. You can never do a critt, you cant oneshot a frigate going your way like some other weapons can.
HMLs aren't all powerful, they only work "well" in masses.
Drake nerf since its a popular FOTM ship for fleet PVP is understandable. For years Drake was laughed as a crappy pvp ship, then somebody learns to use it and suddenly its a OP monster? Fine, makes sense to somebody I guess.
Tengu is OP? Well depends, for a ship that hull/subs costs about 600m (plus the fitting) and does around 600 dps without faction stuff, and pushing around 760 dps with 4 faction BCUS (+ T2 ammo) that are about 100-125m each, 730 without faction BCUs (but with +5 implants) and 640 with T2 kinetic ammo but no Faction BCus or implants. And still you can spend 10+ salvos on a elite frig orbiting you since dmg is so bad against small fast targets unless you take some precision ammo.
Loss of SP when you get killed, is what makes Strat.cruisers high risk-high reward. Now 20% dps loss on a ship with ammo nerf is substantial, going from 600 dps to around 480 makes the ship way more useful, and even with upcoming ship nerf its gonna go even lower. All this is kinetic ammo that Tengu has a bonus for, other ammo is already 25% lower dps. Even if CCP doesn't nerf Tengu, its DPS is horrible for a ship of this price-tag. Against other ships with high kinetic resists Tengu is bad at applying dps (even more is target is moving fast).
So tengu + pretty skilled char with +5 implants: Scourge fury - 720dps Mjolnir Fury - 570dps
Scourge T1 - 550dps Mjolnir T1 - 450dps
With 20% ammo nerf dps numbers go way down. If the ship gets nerfed, i am honestly afraid of numbers it will give.
And no, while i can fly Tengu with all L5s for dependent skills, i have graduated to Winmatar and ACs long time ago. I have skilled, stupidly i might say, Cruises to T2. While they can kill a BS and have range (for missions useless) and in PVP not used at all, killing one elite cruiser before downtime is a worthy achievement (rigs and TPs help), but then i might as well use the Golem. I also skilled drones to hell, had some fun with rattlesnake. So no, i am not Tengu dependent.
But a nerf this heavy shows how CCP cant think of another solution, -5% dmg is too low to make people quit Drake fleets, so lets make it 20%. And lets hope they dont field 20% more drakes. Nerf Tengu, like its a awesome pawnmobile for PvP and PvE. Only deployed in fleets if your pockets are insanely deep, and in PVE there are ships that outperform Tengu hands down.
Raven is already useless, CNR is barely used (at least while pilots find out how good vargur or mach is), Golem without TP juggle is useless, Nighthawk is already the worst command ship, Caracal and Cerberus are gonna be even worse now. Phoenix is the worst dread, its only good for POS bashing and nothing else.
Seeing CCP talking about HML nerfs + Drake and Tengu nerfs, without even mentioning the rest of Caldari lineup will need some heavy buffs, and not in summer expansion (or a winter one after that.. or SOON), but at the same time the nerfs go down. Shows they have no clue what they are doing, and this is a desperate move. |

Hypercake Mix
Magical Rainbow Bakery
49
|
Posted - 2012.09.24 09:42:00 -
[46] - Quote
For my Tengu, TC/TE in my extra mid/low for PvE. I'll probably stock up on T2 missiles since the penalties going away.
HAMs are just silly. |

Atasi Morebetter
Roughneck Industries IMPERIAL LEGI0N
0
|
Posted - 2012.09.25 20:49:00 -
[47] - Quote
If the goal is to bring Missiles in line with other weapons systems, will we see a change to the 10 second reload times and the small loads in the launchers as well? |

Syn Fatelyng
Redanni
44
|
Posted - 2012.09.25 21:07:00 -
[48] - Quote
Atasi Morebetter wrote:If the goal is to bring Missiles in line with other weapons systems, will we see a change to the 10 second reload times and the small loads in the launchers as well? Projectile weapons still take 10 seconds to reload or change ammo. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
681
|
Posted - 2012.09.25 22:08:00 -
[49] - Quote
This thread is so full of awesome. |

Hakaimono
Seekers of a Silent Paradise
15
|
Posted - 2012.09.26 04:47:00 -
[50] - Quote
I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5. |

Cazador 64
Nightmare Logistics
0
|
Posted - 2012.09.27 05:01:00 -
[51] - Quote
Being both of my characters are Caldari pilots . And both stuck with caldari when people used to laugh at me for using my drake.
When / If this happens I just will not continue to play eve and flat out quit unless there is something in place to counter act this big hit for Caldari like a buff to our other ships. Flame me all you want but I like my Caldari and I do not want to fly other ships at this time. If a nerf is so bad to the point that people say just use guns or fly an other ship that should tell you that it is to much of a nerf. Just goes to show CCP doesn't have a damn clue what they are doing. If this nerf happens they might as well remove Caldari from the game and offer a full SP refund and we can all fly mim or ammar. Without the drake/tengu and the caldari Pilot has nothing to offer.
CNR/SNR and raven ? they are jokes when compared to almost any other BS out there. Frigate class for caldari ? Also a joke We has cruisers but after this nerf they will be trash . We got BC for now but again after this nerf the Tengu and Drake will suck and other options will be much better.
The problem? Well the months and months spent training missiles that will not apply to Guns and the months and months it would take to get my guns skills / armor skills in place to fly something else. I would love to see how many people would complain if CCP basically forced players into missile boats when they have months of training into guns. And how many people would be writing a post just like this.
Like I said flame me or w/e but I think more people need to come out and tell CCP they will be willing to flat out Quit eve if this nerf happens. The ironic part is all the people that are going to call me a whiner for posting this but if it wasn't for the whiners the nerf wouldn't even be happening.
"For years Drake was laughed as a crappy pvp ship, then somebody learns to use it and suddenly its a OP monster?" This is the truest statement in this entire thread.
|

Zhilia Mann
Tide Way Out Productions
683
|
Posted - 2012.09.27 05:18:00 -
[52] - Quote
Cazador 64 wrote:CNR/SNR and raven ? they are jokes when compared to almost any other BS out there. Frigate class for caldari ? Also a joke We has cruisers but after this nerf they will be trash . We got BC for now but again after this nerf the Tengu and Drake will suck and other options will be much better.
Raven is getting a boost to damage application.
Frigates are far from jokes; the Harpy is currently ridiculous and the Merlin is now quite good. The Condor isn't bad either.
As for cruisers... nothing is really changing for the Blackbird or Falcon and the Rook is actually getting a boost.
The Drake will switch to HAMs, which is where it started as a PvP ship anyhow.
I'm just not seeing the issue here.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1275
|
Posted - 2012.09.27 07:09:00 -
[53] - Quote
ITT people who think that Caldari is a missiles only race (tells just how much better missiles have been compared to turrets) and people who quit because their ships will only be as good as other ships in the future.
Gallente - the choice of the interstellar gentleman |

Retardo Khaan
Ad Astra Vexillum The Unthinkables
0
|
Posted - 2012.09.27 07:51:00 -
[54] - Quote
I think this sux hard. The dmg drop being biggest issue for me. I think i might sell my 755dps anom tengu and buy mach or carrier to replace it... Not to even mention cloaky exploring tengu.. Wonder if it can kill anything anymore...Too bad i have learned all tengu and hml skill to V. Maybe CCP want to reimburse those skills back to me 
Also i think tengu is worth nothign after that nerf. Its just gonna be very expensive crap boat. So T3 prices should come down aswell imho. 200mil for fitted tengu and its ok.
And dont compare projectiles dps to missile dps unless you have tried sniping with missiles.. For example try to snipe interceptor with missiles that sits 100k out.. Nuff said.. Just my 2 cents... |

TriadSte
IronPig Sev3rance
112
|
Posted - 2012.09.27 07:55:00 -
[55] - Quote
I think that after the whole rage on the forums, It has forced CCP Fozzie to "tweak" his first ideas proposed to us. I do not think that the numbers we currently see will be final at all.
I do not think that HMLs will get a 20% DPS decrease. I also think that until we see Tracking Enhancers stats for missiles we cannot assume anything.
However may I add, tracking enhancers......missiles do not track so the name just seems stupid. It should be called something like a guidance disruptor.
Personally I have already worked out my changes when the new AI comes in. Yes it means I cannot take my domi into DED Plexs for wtfbbq sentry ownage and yes it means sites will take longer for me but I will stay alive with my new setup and maybe take an extra 5-10 minutes in site. |

Retardo Khaan
Ad Astra Vexillum The Unthinkables
0
|
Posted - 2012.09.27 08:09:00 -
[56] - Quote
Atasi Morebetter wrote:If the goal is to bring Missiles in line with other weapons systems, will we see a change to the 10 second reload times and the small loads in the launchers as well?
Then missiles should fly as fast as projectiles.. Also then i would want to see heavy missiles insta popping frigates similar than projectiles. As currently projectiles are OP on those areas.
|

Uwara
The Ares project
1
|
Posted - 2012.09.27 08:11:00 -
[57] - Quote
Problem is, if people stayed quiet, CCP would think that they got a great idea and lets just run with it. Now they will nerf range/dps by 10% and people will have a hollow victory (if even that) The magnitude of the proposed changes is waaaay of balance, its too god-damned much. And all constructive criticism and facts get buried under trolling and tears.
Why dont they balance ACs? I havent used Tengu since I borrowed a Mach from a corpmate, lock any frigate from 74km and oneshot it, falloff is insane. Never mind that i shoot from insane distance and my dps should be crap, i still managed to clear rooms faster with mach then a tengu. Of 4 marauders, Vargur is insanely better then the rest (ACs take the cake), and there is no balancing there.
@Retardo Khaan I am skilling for a carrier on 2 accounts, at least untill new AI rapes any drone/fighter i deploy. What use are small drones or fighters if they are 50+km from a carrier and they get aggro, webbed and killed before you can do anything to help them?
I fear CCP still has tendency to overnerf something to hell, and then wait 6+ months to acknowledge the error and "SOON" to fix it.
|

Retardo Khaan
Ad Astra Vexillum The Unthinkables
0
|
Posted - 2012.09.27 08:50:00 -
[58] - Quote
Uwara wrote:Not to say balancing is a bad thing, well it is when CCP does it in their own way.
Yes missiles always hit for 100% of dmg (if defenders dont shoot them down), that is lowered by targets sig, and speed. You can never do a critt, you cant oneshot a frigate going your way like some other weapons can.
Not quite so. Missiles do 100% damage only if target has big enough sig radius and is not moving too fast. |

Roime
Shiva Furnace Dead On Arrival Alliance
1275
|
Posted - 2012.09.27 09:10:00 -
[59] - Quote
Uwara wrote:Problem is, if people stayed quiet, CCP would think that they got a great idea and lets just run with it.
Real problem is if CCP starts to listen to L4 farmers who have been spoiled with overpowered ships and weapons for too long.
Quote:Why dont they balance ACs? I havent used Tengu since I borrowed a Mach from a corpmate, lock any frigate from 74km and oneshot it, falloff is insane. Never mind that i shoot from insane distance and my dps should be crap, i still managed to clear rooms faster with mach then a tengu. Of 4 marauders, Vargur is insanely better then the rest (ACs take the cake), and there is no balancing there.
You are comparing a cruiser and a pirate faction battleship? Ok.
Quote:On paper my CNR does 850 dps, in reality its almost impossible to kill elite cruisers without drones-TP-rigs. Worst skills i ever trained, complete waste of time. And if cruises and torpedos dont need a buff (a big one), why do HMLs need such a nerf.
All large weapons need help killing frigates. With the difference that most large weapons always miss orbiting frigates. All battleships rely on drones to clear frigates, this really should be no news to anyone familiar with this game.
Quote:@Retardo Khaan I am skilling for a carrier on 2 accounts, at least untill new AI rapes any drone/fighter i deploy. What use are small drones or fighters if they are 50+km from a carrier and they get aggro, webbed and killed before you can do anything to help them?
I fear CCP still has tendency to overnerf something to hell, and then wait 6+ months to acknowledge the error and "SOON" to fix it.
I understand it's hard for you to imagine a situation where you need to consider things like distance and order of targets and pay attention to things instead of snoozing thru the game, but this is already reality to many players.
Don't send light drones out to 50km and you'll be fine :)
Gallente - the choice of the interstellar gentleman |

Travis117
APEX ARDENT COALITION Persona Non Gratis
20
|
Posted - 2012.09.27 11:11:00 -
[60] - Quote
Ill either sell my tengus and buy a high sec plexing Loki for the boring days, or turn them in just for recon work |

Uwara
The Ares project
3
|
Posted - 2012.09.27 11:27:00 -
[61] - Quote
Quote: Real problem is if CCP starts to listen to L4 farmers who have been spoiled with overpowered ships and weapons for too long.
OMG titan AoE is too strong - nerf AoE. OMG titan tracking is too good - nerf tracking. OMG S.Carriers are too strong - nerf SCs. OMG dreads have drones - nerf dreads.
Did L4 farmers whine to CCP about those who have been spoiled with overpowered ships and weapons for too long.
And didnt null players cry hardest at a time drakes were FOTM and drake fleets were kicking asses? And still there was a firewall counter to drakes. Same as there is a counter to tengu fleets.
Drake and Tengu are insane L4 ships? Can we agree that there are better choices? And Drake nerf isn't gonna affect L4s, its a fleet op nerf.
Quote: You are comparing a cruiser and a pirate faction battleship? Ok.
No i am comparing wep. systems. Since HMLs gotta be kept in line with other weapons (hence the nerf), why are some weapons so better then others? After drake get nerfed to hell, and artie maels come back (just an example), aren't people gonna cry to nerf arties? And those aren't L4 runners tears.
Quote: All large weapons need help killing frigates. With the difference that most large weapons always miss orbiting frigates. All battleships rely on drones to clear frigates, this really should be no news to anyone familiar with this game.
True, but a frig have to get into orbit range to get under guns tracking. Missiles can hit that frig numerous times and not kill it (they will in time but still its a waste of ammo, use drones), but 1 shot from eg. ACs instapops it.
Quote: I understand it's hard for you to imagine a situation where you need to consider things like distance and order of targets and pay attention to things instead of snoozing thru the game, but this is already reality to many players. Don't send light drones out to 50km and you'll be fine :)
I understand you didn't read carefully what i wrote, i dont use missiles any more. I long switched to projectiles and i was happier that way, falloff and optimal did add a new dimension to engagements. Tengu and missile spam is boring to tears.
Its not about easy mode, i dont care about missions and ISK they do, i am using PI to fund my acc and just skill lazily, my alt is in null, i can farm anoms all day long but its even more boring than missions.
Its about a panic nerf. There are other ships in caldari lineup, that use HMLs and all of them are gonna be hit with this nerf, its not a drake/tengu nerf, its a lot more than that. And i didn't read that CCP is going to rework and rebalance every single caldari ship that uses missiles at the same time the nerf goes live. Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used. Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.
Just for the sake of an argument mate, do you think some weapon systems (not including heavy missiles) are also in need of a refreshment? How long did CCP take to have a look at damned rockets and hybrids?
|

Retardo Khaan
Ad Astra Vexillum The Unthinkables
0
|
Posted - 2012.09.27 13:27:00 -
[62] - Quote
Uwara wrote: Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used. Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.
And its the fact.
2 tengus 5 drakes waiting to be sold...
Btw theres always ferox we can use.. Oh wait.. Not... |

Jenn aSide
Smokin Aces.
266
|
Posted - 2012.09.27 13:50:00 -
[63] - Quote
Uwara wrote:
Its about a panic nerf. There are other ships in caldari lineup, that use HMLs and all of them are gonna be hit with this nerf, its not a drake/tengu nerf, its a lot more than that. And i didn't read that CCP is going to rework and rebalance every single caldari ship that uses missiles at the same time the nerf goes live. Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used. Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.
+1.
Outside of my FoF missile support tengu (which I will probably still use because it may even eat frigs even faster with the TC I'm going to put on it, although I am intrigued by the possibility of a tracking computer navy raven lol), I don't use Caldari ships that much (which is a shame, I used to love my Cerb :( ), the change to HMLs isn't really going to affect me negatively at all. But like you I just don't like seeing over-nerfs that end up forcing the company that makes the game/hobby I enjoy most having to devote time and money to fixing what never should have been broken in the 1st place.
It's easy to see why CCP can demonstrate such short-sightedness when so many of it's customers are similarly short-sighted. This isn't about preserving some perceived advantage or resisting change.
I welcome well made, well thought out, well implemented change for a reason, I'm just really tired of the over-nerf cycle and would respect the company to which i am a constant a loyal customer a lot more if they show more wisdom in their actions...... |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
59
|
Posted - 2012.09.27 17:00:00 -
[64] - Quote
Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5.
Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus.
Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's)
CCP loves to cut off an arm to cure an infected finger. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.27 20:15:00 -
[65] - Quote
atm i got me CNR built but thats a 2 bill isk ship that needs to be mission speicificaly tanked so were buggerd in a lot of ways here i may refit me tengu for hams but is it even effetive to do that against frigs ? |

Alexander VanStahl
Astrum Ventus Nauta
0
|
Posted - 2012.09.28 03:53:00 -
[66] - Quote
I'm going to continue flying around in my newbie ships, shooting rockets and light missiles, blissfully unaware  |

Retardo Khaan
Ad Astra Vexillum The Unthinkables
1
|
Posted - 2012.09.28 06:54:00 -
[67] - Quote
Nikolai Dostoyevski wrote:Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5. Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus. Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's) CCP loves to cut off an arm to cure an infected finger.
Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much.
And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage. |

Uwara
The Ares project
6
|
Posted - 2012.09.28 07:06:00 -
[68] - Quote
Retardo Khaan wrote:Nikolai Dostoyevski wrote:Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5. Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus. Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's) CCP loves to cut off an arm to cure an infected finger. Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much. And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage.
STFU dude, dont give them ideas. Good thing I skilled ACs to the max on both accounts, so HML nerf wont hit me so hard, but if they nerf ACs, I honestly will have nothing left. |

Retardo Khaan
Ad Astra Vexillum The Unthinkables
1
|
Posted - 2012.09.28 07:46:00 -
[69] - Quote
Uwara wrote:Retardo Khaan wrote:Nikolai Dostoyevski wrote:Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5. Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus. Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's) CCP loves to cut off an arm to cure an infected finger. Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much. And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage. STFU dude, dont give them ideas. Good thing I skilled ACs to the max on both accounts, so HML nerf wont hit me so hard, but if they nerf ACs, I honestly will have nothing left.
Yea i learned all HML skills to V around 2 moths ago.. I even learned warhead upgrades V.. Also i learned all tengu subs to V..
  |

Alice Saki
8339
|
Posted - 2012.09.28 07:58:00 -
[70] - Quote
Incoming heavy missile nerf and how you plan to handle it......
...Gonna Fit a Ham Armour Drake and go Roam! 
Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Kara Vix
Sanford and Son Salvage Peregrine Nation
32
|
Posted - 2012.09.28 09:59:00 -
[71] - Quote
My lovely Nighthawk is caught in the crossfire of this drake nonsense I train up a max skilled nighthawk and am having fun and bam, the CCP Nerfnaught fires at me. I can only hope that they adjust the field command ships in a timely manner and with an apropriate enough bonus considering the amount of skill points invested in these ships. Some information from the Devs would go a long way towards my mental health. I can fly Minny and Amarr ships, so its not like I am stuck, but I love the Nighthawk so much. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.28 11:41:00 -
[72] - Quote
Kara Vix wrote:My lovely Nighthawk is caught in the crossfire of this drake nonsense  I train up a max skilled nighthawk and am having fun and bam, the CCP Nerfnaught fires at me. I can only hope that they adjust the field command ships in a timely manner and with an appropriate enough bonus considering the amount of skill points invested in these ships. Some information from the Devs would go a long way towards my mental health.  I can fly Minny and Amarr ships, so its not like I am stuck, but I love the Nighthawk so much.
hey im more than 50% way through BC 5 for my nighthawk because of the incoming tengu nerf and now they pull this crap on me i want my 18 days of training back. the night hawks dps isnt any better than a caracals dps now. |

Viceran Phaedra
Phaed Consortium The Watchmen.
10
|
Posted - 2012.09.30 09:25:00 -
[73] - Quote
If HMLs are nerfed to come in line with other weapon systems of the same class, then remove Defenders from NPCs, or we'll fall even further behind than just -25% DPS. The amount of DPS I lose against 1,000,000ISK+ bounty rats is ridiculous, and the swarm of 3-6 Defender missiles I see swarming around them all the time just causes rage.
Failing that, change the +5% Kinetic damage to +5% Missile Damage in general, or missiles will become even more of a joke weapon system than they are now. Or make this change part of the buff you're going to give to HAMs and Torps, so we have an alternative, right? ___________________ Chief Executive Officer Phaed Consortium |

Kira Nasari
Viziam Amarr Empire
0
|
Posted - 2012.09.30 11:09:00 -
[74] - Quote
Viceran Phaedra wrote:If HMLs are nerfed to come in line with other weapon systems of the same class, then remove Defenders from NPCs, or we'll fall even further behind than just -25% DPS. The amount of DPS I lose against 1,000,000ISK+ bounty rats is ridiculous, and the swarm of 3-6 Defender missiles I see swarming around them all the time just causes rage.
Failing that, change the +5% Kinetic damage to +5% Missile Damage in general, or missiles will become even more of a joke weapon system than they are now. Or make this change part of the buff you're going to give to HAMs and Torps, so we have an alternative, right?
I have to agree here. I would further suggest the need to reduce their explosion radius and increase their explosion velocity accordingly as well to keep them as an actual improvement over LMLs. I currently use 2 to 3 HMLs on my various ships and this "nerf" combined with the continued use/availability of Defender missiles renders them nearly useless DPS-wise compared to other MLs. Why is there a need to nerf this anyway when there is a valid counter with Defender missiles? If this is considered OP then warp scramblers need a heavy nerf or their counter a heavy boost considering they make the counter to WS's unusable by the heavy penalties. Defenders have no such penalties and anybody can use them to reduce the effectiveness of MLs already.
I really don't understand the need to reduce the damage on HMLs? If the problem is the Drakes and Tengus as I see so many people complain (I am Amarr and Minmatar for my 2 toons so have never tried them) then make adjustments there to the # of launchers they can have or their bonuses to reduce their DPS. |

Hulk Miner
SKOOKUM TUMTUM
0
|
Posted - 2012.09.30 17:53:00 -
[75] - Quote
Like everything in life things sometimes need to be changed. I will still fly my tengu as usual or maybe the loki but jeese... "i'm gonna cancel my tengu account and wtfemoragequit over slight modifications" seems a bit extreme. Go train something else. The tengu will still be a great ship/dps. |

OfBalance
Caldari State
433
|
Posted - 2012.09.30 18:18:00 -
[76] - Quote
Incoming heavy missile nerf and how you plan to handle it.
I will continue training gunnery and non-caldari spaceship command skills, as I have been doing for the last couple of years. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
247
|
Posted - 2012.09.30 21:50:00 -
[77] - Quote
Ill forsake all HM platforms and train for Minnie T2 weapons all tiers ... Foolproof ! |

Jack Miton
Aperture Harmonics K162
594
|
Posted - 2012.09.30 22:23:00 -
[78] - Quote
Quote:OMG dreads have drones - nerf dreads.
wow, did you really just call the removal of drones while adding more than 50% DPS to dreads a nerf?? if that is so, i wish CCP would 'nerf' all my ships. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.30 22:52:00 -
[79] - Quote
Roime wrote:Uwara wrote:Problem is, if people stayed quiet, CCP would think that they got a great idea and lets just run with it. Real problem is if CCP starts to listen to L4 farmers who have been spoiled with overpowered ships and weapons for too long. Quote:Why dont they balance ACs? I havent used Tengu since I borrowed a Mach from a corpmate, lock any frigate from 74km and oneshot it, falloff is insane. Never mind that i shoot from insane distance and my dps should be crap, i still managed to clear rooms faster with mach then a tengu. Of 4 marauders, Vargur is insanely better then the rest (ACs take the cake), and there is no balancing there. You are comparing a cruiser and a pirate faction battleship? Ok. Quote:On paper my CNR does 850 dps, in reality its almost impossible to kill elite cruisers without drones-TP-rigs. Worst skills i ever trained, complete waste of time. And if cruises and torpedos dont need a buff (a big one), why do HMLs need such a nerf. All large weapons need help killing frigates. With the difference that most large weapons always miss orbiting frigates. All battleships rely on drones to clear frigates, this really should be no news to anyone familiar with this game. Quote:@Retardo Khaan I am skilling for a carrier on 2 accounts, at least untill new AI rapes any drone/fighter i deploy. What use are small drones or fighters if they are 50+km from a carrier and they get aggro, webbed and killed before you can do anything to help them?
I fear CCP still has tendency to overnerf something to hell, and then wait 6+ months to acknowledge the error and "SOON" to fix it. I understand it's hard for you to imagine a situation where you need to consider things like distance and order of targets and pay attention to things instead of snoozing thru the game, but this is already reality to many players. Don't send light drones out to 50km and you'll be fine :)
the 850 dps cnr is with furry missles it wont hit crap under a bc so you have to go with t1 witch drops the dps by 100. so the raven and cnr actualy pritty much sucks for missions atm. |

Uwara
The Ares project
6
|
Posted - 2012.10.01 09:58:00 -
[80] - Quote
Jack Miton wrote:Quote:OMG dreads have drones - nerf dreads. wow, did you really just call the removal of drones while adding more than 50% DPS to dreads a nerf?? if that is so, i wish CCP would 'nerf' all my ships.
@Jack Milton Yes i did, for the same reason that people are trying to convince us that this range/dps nerf is instead a buff or bringing it in line.
They removed drones to "lighten" the load on servers but rebalanced the ship, as rumors say, now missile make a uber unbalance and they get nerfed to hell and so do the ships. That makes sense?
Missiles have good dmg projection, but a lot of flaws along the way. Time to impact, explosion vel/radius on target sig/speed. Can be outrun, can be destroyed, cant critt.
Nerf range? Ok, who did do PvP from extreme ranges? Like 70k+? Fleets did. And since we are missing 70+km scram, that range is useless in small scale PvP. You have to hold down the target somehow. Cruises have 250km range, but nobody is crying about them since they are useless.
Nerf dmg? Ok, since they are so OP, why do people do graphs in Eft and Pyfa showing how drake can dish out 400dps, and never factor in travel time? By the time first salvo hits, the target did shoot back twice.
Drake has 6.5 sec RoF, so fire first salvo 0 sec....4-5 sec flight time and impact, at 6.5 sec drake fires second time, wait 4-5 sec for impact and so on. Target, fires at same time as drake, 0 sec, instahit, 6 sec reload (example), fire - isntahit. The longer the combat goes on, instahit weapons have more advantages. Lets not apply this toL4 missions, since they are proven to be doable in a T2 frigate.
Now come the "sure hit" from missiles vs other weapons falloff. Missiles hit but if target is moving, the dmg is reduced. Projectiles hit but dmg is reduced by distance.
I dont mind the change, honestly, what I mind is overnerf, since all CCPs history shows an endless cycle of stuff nerfed to uselessness. Then wait a crapload of time to address it, like "incursions super ISK maker", then nerfed to crap, then buffed again. Faction warfare was mediocre, then new system goes up, CCP made FW a perfect moneymaker. Goons found a way to exploit it, kudos to them. People are earning billions per week with a 8 day old char. And dont think they are stopping there, accounts and alts are being made and FW is being milked dry to the bone. Hence the increased prices from LP payout. Every few days a transport dies with 10-20 bill of implants in it. Hundreds of implants. And the problem is still not fixed.
Now imagine a ruined HM nerf, ruined ships with a bad panic re-balance, and how long does it take for them to fix? Nighthawk uses HMLs, didn't see the CCPs announcement of Nighthawk re-balance since this is gonna impact the ship. Do we wait for 6 months for a balance? This is what i am afraid off.
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Hans Momaki
State War Academy Caldari State
21
|
Posted - 2012.10.01 10:17:00 -
[81] - Quote
serras bang wrote:atm i got me CNR built but thats a 2 bill isk ship that needs to be mission speicificaly tanked ...[..]
You put 2 billion into a CNR and still have to use specific tank? Srsly? You are doing it wrong mate.
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Herr Ronin
The Syndemic Chained Reactions
290
|
Posted - 2012.10.01 12:19:00 -
[82] - Quote
Syn Fatelyng wrote:This obviously affects the drake and tengu equally for C2/C3s and III/IVs. Will you be moving to heavy assault missiles, a new ship, or changing your playstyle? I'm curious as to your responses. Edit: Here's some interesting information to consider, comparing HMLs to other long-range cruiser weaponry. Takeshi Yamato wrote:citation: https://forums.eveonline.com/default.aspx?g=posts&m=1937253#post1937253Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes: 250mm Railgun II with Spike:DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5 Heavy Beam Laser II with Aurora:DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8 720mm Artillery II with Tremor:DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24 Heavy Missile Launcher II with Caldari Navy Scourge:DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3 This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems.
The new mission Tengu will simple be the HAM Tengu, with a range of 70Km with 800 dps? Tengu is getting a Buff.
Well imo. | Herr Ronin For CSM 8 | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
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Daniel Plain
Science and Trade Institute Caldari State
377
|
Posted - 2012.10.01 13:10:00 -
[83] - Quote
Herr Ronin wrote: The new mission Tengu will simple be the HAM Tengu, with a range of 70Km with 800 dps? Tengu is getting a Buff.
Well imo.
i didn't do the exact numbers but from what i did see, the ham tengu will not be able to deal with frigs any better than it currently does which means it will not be viable for LVL4, no matter the range/dps.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Uwara
The Ares project
6
|
Posted - 2012.10.01 13:35:00 -
[84] - Quote
Assuming CCP wont nerf Tengu, o wait, they already said they will. So numbers for HAM Tengu right now could be ~20% dps overrated. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.10.01 19:45:00 -
[85] - Quote
Daniel Plain wrote:Herr Ronin wrote: The new mission Tengu will simple be the HAM Tengu, with a range of 70Km with 800 dps? Tengu is getting a Buff.
Well imo.
i didn't do the exact numbers but from what i did see, the ham tengu will not be able to deal with frigs any better than it currently does which means it will not be viable for LVL4, no matter the range/dps. edit: please correct me if i'm wrong there. in fact, i would appreciate some math on post-patch HAMs vs. frigates. Per the updated proposal the guided missile precision skill as well as all explosion radius affecting rigs/implants affecting unguided missile types is on the table now. Also fatcor in that the new proposition suggest a 10% damage nerf coupled with a 10% explosion radius increase for HML's. Not sure if that changes anything there, but it might. |

Gaming God
Resistance is Futile IMPERIAL LEGI0N
0
|
Posted - 2012.10.08 07:05:00 -
[86] - Quote
OMG and again a missile nerf 
Torpedos compleet useles Cruise missiles can't even kill an Elite cruiser
And now this 
Whats next ?? |

feihcsiM
Last Exit For The Lost Dark Therapy
61
|
Posted - 2012.10.08 11:58:00 -
[87] - Quote
Lastest devblog now suggests 10% damage nerf rather than 20% It's the end of the world as we know it and I feel fine. |

Gaming God
Resistance is Futile IMPERIAL LEGI0N
1
|
Posted - 2012.10.09 06:49:00 -
[88] - Quote
Maybe we need to nerf the rockets to ? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 19:17:00 -
[89] - Quote
Gaming God wrote:Cruise missiles can't even kill an Elite cruiser This may be a personal issue as I've had no real issues in cruise missile ships killing elite cruisers |

Hans Momaki
State War Academy Caldari State
22
|
Posted - 2012.10.10 14:26:00 -
[90] - Quote
Tyberius Franklin wrote:Gaming God wrote:Cruise missiles can't even kill an Elite cruiser This may be a personal issue as I've had no real issues in cruise missile ships killing elite cruisers
You really need to try harder, use Fury's and fit 3x CCC's and no TP at all! ;)
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Doddy
Excidium. Executive Outcomes
281
|
Posted - 2012.10.11 15:07:00 -
[91] - Quote
Nikolai Dostoyevski wrote:stoicfaux wrote:Melina Lin wrote:Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard.  Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line." Entertaining times ahead. Yes, but my concern is if they're nerfing them to the point that they're not really worth their high cost anymore. I don't get CCP's recent push to homogenize everything. It's okay to have a "better" ship that costs millions of ISK to fit properly. Not everything needs to be the same.
Right....... so people flying tengus for missions, tengus for ratting, tengus for exploration, tengus for wormholes, tengus for solo pvp (100mn esp), tengus for sig tanking pvp (thunderbirds), tengus for buffer fit pvp, usually all with the same weapon system and often even with the same subs/mods is not homogenisation?
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Dorian Wylde
Imperial Academy Amarr Empire
165
|
Posted - 2012.10.12 00:29:00 -
[92] - Quote
I'm quite enjoying how people can't decide whether HM's are used more in PvE or PvP.
Back and forth posts whether this is a nerf to pvp blobs, or pve afk isk farmers. |

Lugia3
Shydow Imperium
33
|
Posted - 2012.10.14 23:08:00 -
[93] - Quote
I'll be happy that Tengu's won't be able to blap battleships anymore. Will sell wallet space for ISK. |

Ceptia Cyna
The Scope Gallente Federation
42
|
Posted - 2012.10.14 23:49:00 -
[94] - Quote
I will just stop paying my account. No Rage just Reaction. |

Kara Books
Deal with IT.
222
|
Posted - 2012.10.15 01:41:00 -
[95] - Quote
This might be really stupid, but how was a finishing missions in a sub 400 DPS rattle, in 30 min average while the tears are flowing over a drop to 720 DPS from 800?
Cant even kill an elite cruiser? are you guys effing serious?
This has got to be the most childish reaction iv seen since iv bin playing. |

Xavier Poljus
Knights Of The Iron Cross
0
|
Posted - 2012.10.15 12:53:00 -
[96] - Quote
ok after reading about this nurf i have to say wasy to go ccp. Effectivly your are targeting 2 ships in this game with the Drake and Tengu. I mean its not like evryone who flys thes ships has spent 3 months training time and at least 2 billion in fittings for the ships. in all hounsty i have to aske ccp for a refund of the time i have spent, and the time i will have to spend on retraining and refitting a new set of ships now that this nerf is going to happen. Im sorry if i seem angry but in the real world they dont nerf rich peoples income or collage students curiculem because some under privliaged kids did get ther shoot. |

Lord Calus
Fractured Core Fatal Ascension
19
|
Posted - 2012.10.15 20:25:00 -
[97] - Quote
Train Gila. Drop sentries. Orbit a sentry. Come back and have bacon. |

Zhilia Mann
Tide Way Out Productions
705
|
Posted - 2012.10.15 20:48:00 -
[98] - Quote
Xavier Poljus wrote:ok after reading about this nurf i have to say wasy to go ccp. Effectivly your are targeting 2 ships in this game with the Drake and Tengu. I mean its not like evryone who flys thes ships has spent 3 months training time and at least 2 billion in fittings for the ships. in all hounsty i have to aske ccp for a refund of the time i have spent, and the time i will have to spend on retraining and refitting a new set of ships now that this nerf is going to happen.
So? You can still fly a Tengu, and it will still be highly effective at what it does best. It just won't be quite as effective, meaning that there might actually be better choices out there. But it's not as if Tengus are being removed as viable options; that would be absurd. It's just that they are no longer always the best option.
Xavier Poljus wrote:Im sorry if i seem angry but in the real world they dont nerf rich peoples income or collage students curiculem because some under privliaged kids did get ther shoot.
Actually, this is in fact how much of the world works. Not that it's a relevant comparison in the first place, mind. |

Jack Togenada
State War Academy Caldari State
4
|
Posted - 2012.10.15 21:19:00 -
[99] - Quote
I finally got to start flying my tengu yesterday. It's beyond awesome. The speed alone is worth the price of admission. It's also really nice not having to micro manage drones with eve's horrible drone control panel. |

octahexx Charante
Morior Invictus. Ethereal Dawn
18
|
Posted - 2012.10.16 13:09:00 -
[100] - Quote
for nullsec tengu will be useless,you dont wanna have to struggle with elite scram web frigs with them coming with every wave while a red can enter local at any time. most of the trolling ppl on the forums obviously dont actually use the tengu..reaload time and missile travel time adds enough of slow pace as it is,the upcoming nerfs hits the pain barrier.
just start skilling gunnery is my advice. drones will be targeted by new npc AI..im note sure is this is aimed at carriers with sentry drones but it will hit gallente pretty hard that just leaves you 2 races and depending on where you live in eve just go for the race with the best bonus.
once gunnery support skills are up its easy to swap what turret system you use,missiles on the other hand is a toatlly wasted skill tree.
It strikes me as a nerf in whole towards iskmaking more or less...since i dont work at ccp there is no way to see what the goal is but it why would anyone play a game where the grind becomes to horrible?
If this is supposed to be a pvp game as ccp claims why drag out the grinding part more and more?
Skill gunnery! |

OldWolf69
GRIM MARCH SpaceMonkey's Alliance
4
|
Posted - 2012.10.16 13:28:00 -
[101] - Quote
Melina Lin wrote:Sergi Arro wrote:A 20% damage reduction is pretty significant. Yes it is and they will nerf the T3 hull too. They will nerf it hard.  Quoting CCP Ytterbium: " Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line." Entertaining times ahead. Why not a single ship for every Race in game? And a single weapon? Kills doable only by treason and awox? Then there will be all in " the Line" of CCP Ytterbium. And Eve will die. Why would someone play and pay for a game wich has all the awesome things remowed? Why would a Machariel exist, if there's a much weaker Bantam, wich makes the famous pirate bs seem to be "out of line"? Why would be there a Sandbox if we can have a line? *** CCP Ytterbium, i love you. You and all the wonderfull straigt Nerds wich make this game more awesome as it ever was. |

Attlo
The Archaeus Initiative
0
|
Posted - 2012.10.18 03:20:00 -
[102] - Quote
Although HML's do require some sort of change it really does seem that the same idiot that thought up the new unified inventory is working on these changes.
For me just means months of training wasted and have to start all over again.
Also seems CCP is turning into a company that just doesn't bother listening to its clients which is a real shame since it is one great game. |

Charlie Jacobson
36
|
Posted - 2012.10.21 17:37:00 -
[103] - Quote
I was already sick of the travel time on missiles. This nerf is just the nudge I needed to start switching to projectiles or sentry drones. I'm quite clueless and bad, so I'm sure my fits will end up being terrible, but I'm thinking of switching to either Dominix or Maelstrom for L4s in the not-too-distant future. |

Lyrrashae
Crushed Ambitions Reckless Ambition
369
|
Posted - 2012.10.22 04:26:00 -
[104] - Quote
BearJews wrote:I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp.
Nulltrash and their wannabes cried about getting blobbed by other nulltrash's Drake fleets.
CCP is embracing a new paradigm of listening to whinge-babies.
EVE gets just that bit dumber and easier so they can ***** more subs from the theme park crowd.
Fullstop, end-of, nothing more to see here. Stealth Bomber bombs and covert-bridging in hisec naow, please: It's the only way to make sure! |

Roime
Shiva Furnace Dead On Arrival Alliance
1357
|
Posted - 2012.10.22 06:44:00 -
[105] - Quote
Lyrrashae wrote:BearJews wrote:I really don't understand the need to nerf Heavy Missiles. That system just BLOWs when you aint blobbing in Pvp. Nulltrash and their wannabes cried about getting blobbed by other nulltrash's Drake fleets. CCP is embracing a new paradigm of listening to whinge-babies. EVE gets just that bit dumber and easier so they can ***** more subs from the theme park crowd. Fullstop, end-of, nothing more to see here.
Actually what happened is that CCP took a look at usage stats and saw that Drake and Tengu are the most used ships in both PVP and PVE by a massive margin, took a look at reasons why, and saw that heavy missiles had 20% more dps than other medium-size long range weapons and wanted to balance them, but crybaby carebears and Drakeblobbers started a whinestorm and threatened to unsub, which forced CCP to water down their balancing efforts, leaving heavy missiles still overpowered.
Drakeblobbers and whining carebears didn't notice the other missile buffs, because they don't have a faintest idea how numbers or this game works, they just want to drool, press F1 and receive bacon in the exact fit they got from their FC or copied from Battleclinic.
Gallente - the choice of the interstellar gentleman |

Klaus Hammilton
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.11.24 19:21:00 -
[106] - Quote
Actually if you take a look at the buffs those are mostly pointless, a bit boost to hitting smaller targets? With my tengu on main I have explosion radius reduced by 90% through rigs implants and skills, this ultimately puts exp radius of the scourge fury to 21m in other words would hit even smallest immobile ship for full damage, only problem there is the fast moving frigs that go down in 3-4 salvo-s, that's it for everything bigger than elite frig in pve you apply full damage, if you take a look now at HAM-s you cannot reduce exp radius with rigs nor reduce the velocity fact of the ships through the same methods, this means that you have to put at least 2tp-s and a weber to be able to apply dps to elite ships smaller than BC.
As a result I think that Tengu HAM with extended range and 100MN fit will replace the current tengu, but pve tengu will just vanish. The 2bil fit is just not worth that 500dps. Since Sleeper stuff is used to build t3 hulls it will probably hit WH ppl from financial side as well.
Probably there will be larger sale for cruise fitted golems with a single TP, it should be able to hit even frigs just as well as HM-s do now.
As for my self If even hull gets nerfed I just put away tengu and get much with AC probably. Or see how difficult it is to do lvl 4s with 800dps rattlesnake (which by the way is well under 1 bil including fit and rigs) |

EvEa Deva
State War Academy Caldari State
135
|
Posted - 2012.11.24 19:58:00 -
[107] - Quote
Well the drake takes a double hit if the new AI has rats attacking light drones. Tengu not so much its fast and can move into short range fast. |

Klaus Hammilton
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.11.24 22:17:00 -
[108] - Quote
In my opinion Drake was never a good pve ship, it has superb tank but dps was always too low for me now its just a brick I guess. |

Gal'o Sengen
State War Academy Caldari State
4
|
Posted - 2012.11.26 14:00:00 -
[109] - Quote
Wait, so even after the nerf they still have the best damage, best range, easiest fitting, cost no Cap and don't suffer from tracking issues nearly as bad as the next best Medium sized Long Range weapons systems? On top of there being so many Missile ships with amazing bonuses?
Wow, i never realized how strong Heavies were. |

Krom Thomson
Dark Neutron Star Zombie Mayhem
0
|
Posted - 2012.12.05 20:46:00 -
[110] - Quote
Gal'o Sengen wrote:Wait, so even after the nerf they still have the best damage, best range, easiest fitting, cost no Cap and don't suffer from tracking issues nearly as bad as the next best Medium sized Long Range weapons systems? On top of there being so many Missile ships with amazing bonuses? Wow, i never realized how strong Heavies were.  well now they get no rang no dps and can't be use for **** well 10 months of eve down the shitter |
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