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Uwara
The Ares project
3
|
Posted - 2012.09.27 11:27:00 -
[61] - Quote
Quote: Real problem is if CCP starts to listen to L4 farmers who have been spoiled with overpowered ships and weapons for too long.
OMG titan AoE is too strong - nerf AoE. OMG titan tracking is too good - nerf tracking. OMG S.Carriers are too strong - nerf SCs. OMG dreads have drones - nerf dreads.
Did L4 farmers whine to CCP about those who have been spoiled with overpowered ships and weapons for too long.
And didnt null players cry hardest at a time drakes were FOTM and drake fleets were kicking asses? And still there was a firewall counter to drakes. Same as there is a counter to tengu fleets.
Drake and Tengu are insane L4 ships? Can we agree that there are better choices? And Drake nerf isn't gonna affect L4s, its a fleet op nerf.
Quote: You are comparing a cruiser and a pirate faction battleship? Ok.
No i am comparing wep. systems. Since HMLs gotta be kept in line with other weapons (hence the nerf), why are some weapons so better then others? After drake get nerfed to hell, and artie maels come back (just an example), aren't people gonna cry to nerf arties? And those aren't L4 runners tears.
Quote: All large weapons need help killing frigates. With the difference that most large weapons always miss orbiting frigates. All battleships rely on drones to clear frigates, this really should be no news to anyone familiar with this game.
True, but a frig have to get into orbit range to get under guns tracking. Missiles can hit that frig numerous times and not kill it (they will in time but still its a waste of ammo, use drones), but 1 shot from eg. ACs instapops it.
Quote: I understand it's hard for you to imagine a situation where you need to consider things like distance and order of targets and pay attention to things instead of snoozing thru the game, but this is already reality to many players. Don't send light drones out to 50km and you'll be fine :)
I understand you didn't read carefully what i wrote, i dont use missiles any more. I long switched to projectiles and i was happier that way, falloff and optimal did add a new dimension to engagements. Tengu and missile spam is boring to tears.
Its not about easy mode, i dont care about missions and ISK they do, i am using PI to fund my acc and just skill lazily, my alt is in null, i can farm anoms all day long but its even more boring than missions.
Its about a panic nerf. There are other ships in caldari lineup, that use HMLs and all of them are gonna be hit with this nerf, its not a drake/tengu nerf, its a lot more than that. And i didn't read that CCP is going to rework and rebalance every single caldari ship that uses missiles at the same time the nerf goes live. Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used. Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.
Just for the sake of an argument mate, do you think some weapon systems (not including heavy missiles) are also in need of a refreshment? How long did CCP take to have a look at damned rockets and hybrids?
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Retardo Khaan
Ad Astra Vexillum The Unthinkables
0
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Posted - 2012.09.27 13:27:00 -
[62] - Quote
Uwara wrote: Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used. Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.
And its the fact.
2 tengus 5 drakes waiting to be sold...
Btw theres always ferox we can use.. Oh wait.. Not... |

Jenn aSide
Smokin Aces.
266
|
Posted - 2012.09.27 13:50:00 -
[63] - Quote
Uwara wrote:
Its about a panic nerf. There are other ships in caldari lineup, that use HMLs and all of them are gonna be hit with this nerf, its not a drake/tengu nerf, its a lot more than that. And i didn't read that CCP is going to rework and rebalance every single caldari ship that uses missiles at the same time the nerf goes live. Caldari lineup already doesn't have much to offer, Drake and Tengu were almost only ships used. Remove them, and what is left if the nerf is too strong? They dont become balanced, they become useless.
+1.
Outside of my FoF missile support tengu (which I will probably still use because it may even eat frigs even faster with the TC I'm going to put on it, although I am intrigued by the possibility of a tracking computer navy raven lol), I don't use Caldari ships that much (which is a shame, I used to love my Cerb :( ), the change to HMLs isn't really going to affect me negatively at all. But like you I just don't like seeing over-nerfs that end up forcing the company that makes the game/hobby I enjoy most having to devote time and money to fixing what never should have been broken in the 1st place.
It's easy to see why CCP can demonstrate such short-sightedness when so many of it's customers are similarly short-sighted. This isn't about preserving some perceived advantage or resisting change.
I welcome well made, well thought out, well implemented change for a reason, I'm just really tired of the over-nerf cycle and would respect the company to which i am a constant a loyal customer a lot more if they show more wisdom in their actions...... |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
59
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Posted - 2012.09.27 17:00:00 -
[64] - Quote
Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5.
Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus.
Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's)
CCP loves to cut off an arm to cure an infected finger. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.27 20:15:00 -
[65] - Quote
atm i got me CNR built but thats a 2 bill isk ship that needs to be mission speicificaly tanked so were buggerd in a lot of ways here i may refit me tengu for hams but is it even effetive to do that against frigs ? |

Alexander VanStahl
Astrum Ventus Nauta
0
|
Posted - 2012.09.28 03:53:00 -
[66] - Quote
I'm going to continue flying around in my newbie ships, shooting rockets and light missiles, blissfully unaware  |

Retardo Khaan
Ad Astra Vexillum The Unthinkables
1
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Posted - 2012.09.28 06:54:00 -
[67] - Quote
Nikolai Dostoyevski wrote:Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5. Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus. Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's) CCP loves to cut off an arm to cure an infected finger.
Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much.
And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage. |

Uwara
The Ares project
6
|
Posted - 2012.09.28 07:06:00 -
[68] - Quote
Retardo Khaan wrote:Nikolai Dostoyevski wrote:Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5. Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus. Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's) CCP loves to cut off an arm to cure an infected finger. Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much. And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage.
STFU dude, dont give them ideas. Good thing I skilled ACs to the max on both accounts, so HML nerf wont hit me so hard, but if they nerf ACs, I honestly will have nothing left. |

Retardo Khaan
Ad Astra Vexillum The Unthinkables
1
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Posted - 2012.09.28 07:46:00 -
[69] - Quote
Uwara wrote:Retardo Khaan wrote:Nikolai Dostoyevski wrote:Hakaimono wrote:I'm in the process of training for the Tengu. I'm pleased with the extra challenge to be honest. If it doesn'r pan out, I still have near max skills in Winmatar ships and Projectiles w/ supports. A Loki would just take me a couple weeks to train the subs to 5. Loki will become FOTM after Tengu nerf. I already encounter more Lokis on roams than I do Tengus. Expect Loki to be nerfed next (hopefully CCP doesn't get the bright idea to nerf projectiles like it has done with HML's) CCP loves to cut off an arm to cure an infected finger. Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much. And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage. STFU dude, dont give them ideas. Good thing I skilled ACs to the max on both accounts, so HML nerf wont hit me so hard, but if they nerf ACs, I honestly will have nothing left.
Yea i learned all HML skills to V around 2 moths ago.. I even learned warhead upgrades V.. Also i learned all tengu subs to V..
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Alice Saki
8339
|
Posted - 2012.09.28 07:58:00 -
[70] - Quote
Incoming heavy missile nerf and how you plan to handle it......
...Gonna Fit a Ham Armour Drake and go Roam! 
Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
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Kara Vix
Sanford and Son Salvage Peregrine Nation
32
|
Posted - 2012.09.28 09:59:00 -
[71] - Quote
My lovely Nighthawk is caught in the crossfire of this drake nonsense I train up a max skilled nighthawk and am having fun and bam, the CCP Nerfnaught fires at me. I can only hope that they adjust the field command ships in a timely manner and with an apropriate enough bonus considering the amount of skill points invested in these ships. Some information from the Devs would go a long way towards my mental health. I can fly Minny and Amarr ships, so its not like I am stuck, but I love the Nighthawk so much. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.28 11:41:00 -
[72] - Quote
Kara Vix wrote:My lovely Nighthawk is caught in the crossfire of this drake nonsense  I train up a max skilled nighthawk and am having fun and bam, the CCP Nerfnaught fires at me. I can only hope that they adjust the field command ships in a timely manner and with an appropriate enough bonus considering the amount of skill points invested in these ships. Some information from the Devs would go a long way towards my mental health.  I can fly Minny and Amarr ships, so its not like I am stuck, but I love the Nighthawk so much.
hey im more than 50% way through BC 5 for my nighthawk because of the incoming tengu nerf and now they pull this crap on me i want my 18 days of training back. the night hawks dps isnt any better than a caracals dps now. |

Viceran Phaedra
Phaed Consortium The Watchmen.
10
|
Posted - 2012.09.30 09:25:00 -
[73] - Quote
If HMLs are nerfed to come in line with other weapon systems of the same class, then remove Defenders from NPCs, or we'll fall even further behind than just -25% DPS. The amount of DPS I lose against 1,000,000ISK+ bounty rats is ridiculous, and the swarm of 3-6 Defender missiles I see swarming around them all the time just causes rage.
Failing that, change the +5% Kinetic damage to +5% Missile Damage in general, or missiles will become even more of a joke weapon system than they are now. Or make this change part of the buff you're going to give to HAMs and Torps, so we have an alternative, right? ___________________ Chief Executive Officer Phaed Consortium |

Kira Nasari
Viziam Amarr Empire
0
|
Posted - 2012.09.30 11:09:00 -
[74] - Quote
Viceran Phaedra wrote:If HMLs are nerfed to come in line with other weapon systems of the same class, then remove Defenders from NPCs, or we'll fall even further behind than just -25% DPS. The amount of DPS I lose against 1,000,000ISK+ bounty rats is ridiculous, and the swarm of 3-6 Defender missiles I see swarming around them all the time just causes rage.
Failing that, change the +5% Kinetic damage to +5% Missile Damage in general, or missiles will become even more of a joke weapon system than they are now. Or make this change part of the buff you're going to give to HAMs and Torps, so we have an alternative, right?
I have to agree here. I would further suggest the need to reduce their explosion radius and increase their explosion velocity accordingly as well to keep them as an actual improvement over LMLs. I currently use 2 to 3 HMLs on my various ships and this "nerf" combined with the continued use/availability of Defender missiles renders them nearly useless DPS-wise compared to other MLs. Why is there a need to nerf this anyway when there is a valid counter with Defender missiles? If this is considered OP then warp scramblers need a heavy nerf or their counter a heavy boost considering they make the counter to WS's unusable by the heavy penalties. Defenders have no such penalties and anybody can use them to reduce the effectiveness of MLs already.
I really don't understand the need to reduce the damage on HMLs? If the problem is the Drakes and Tengus as I see so many people complain (I am Amarr and Minmatar for my 2 toons so have never tried them) then make adjustments there to the # of launchers they can have or their bonuses to reduce their DPS. |

Hulk Miner
SKOOKUM TUMTUM
0
|
Posted - 2012.09.30 17:53:00 -
[75] - Quote
Like everything in life things sometimes need to be changed. I will still fly my tengu as usual or maybe the loki but jeese... "i'm gonna cancel my tengu account and wtfemoragequit over slight modifications" seems a bit extreme. Go train something else. The tengu will still be a great ship/dps. |

OfBalance
Caldari State
433
|
Posted - 2012.09.30 18:18:00 -
[76] - Quote
Incoming heavy missile nerf and how you plan to handle it.
I will continue training gunnery and non-caldari spaceship command skills, as I have been doing for the last couple of years. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
247
|
Posted - 2012.09.30 21:50:00 -
[77] - Quote
Ill forsake all HM platforms and train for Minnie T2 weapons all tiers ... Foolproof ! |

Jack Miton
Aperture Harmonics K162
594
|
Posted - 2012.09.30 22:23:00 -
[78] - Quote
Quote:OMG dreads have drones - nerf dreads.
wow, did you really just call the removal of drones while adding more than 50% DPS to dreads a nerf?? if that is so, i wish CCP would 'nerf' all my ships. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.30 22:52:00 -
[79] - Quote
Roime wrote:Uwara wrote:Problem is, if people stayed quiet, CCP would think that they got a great idea and lets just run with it. Real problem is if CCP starts to listen to L4 farmers who have been spoiled with overpowered ships and weapons for too long. Quote:Why dont they balance ACs? I havent used Tengu since I borrowed a Mach from a corpmate, lock any frigate from 74km and oneshot it, falloff is insane. Never mind that i shoot from insane distance and my dps should be crap, i still managed to clear rooms faster with mach then a tengu. Of 4 marauders, Vargur is insanely better then the rest (ACs take the cake), and there is no balancing there. You are comparing a cruiser and a pirate faction battleship? Ok. Quote:On paper my CNR does 850 dps, in reality its almost impossible to kill elite cruisers without drones-TP-rigs. Worst skills i ever trained, complete waste of time. And if cruises and torpedos dont need a buff (a big one), why do HMLs need such a nerf. All large weapons need help killing frigates. With the difference that most large weapons always miss orbiting frigates. All battleships rely on drones to clear frigates, this really should be no news to anyone familiar with this game. Quote:@Retardo Khaan I am skilling for a carrier on 2 accounts, at least untill new AI rapes any drone/fighter i deploy. What use are small drones or fighters if they are 50+km from a carrier and they get aggro, webbed and killed before you can do anything to help them?
I fear CCP still has tendency to overnerf something to hell, and then wait 6+ months to acknowledge the error and "SOON" to fix it. I understand it's hard for you to imagine a situation where you need to consider things like distance and order of targets and pay attention to things instead of snoozing thru the game, but this is already reality to many players. Don't send light drones out to 50km and you'll be fine :)
the 850 dps cnr is with furry missles it wont hit crap under a bc so you have to go with t1 witch drops the dps by 100. so the raven and cnr actualy pritty much sucks for missions atm. |

Uwara
The Ares project
6
|
Posted - 2012.10.01 09:58:00 -
[80] - Quote
Jack Miton wrote:Quote:OMG dreads have drones - nerf dreads. wow, did you really just call the removal of drones while adding more than 50% DPS to dreads a nerf?? if that is so, i wish CCP would 'nerf' all my ships.
@Jack Milton Yes i did, for the same reason that people are trying to convince us that this range/dps nerf is instead a buff or bringing it in line.
They removed drones to "lighten" the load on servers but rebalanced the ship, as rumors say, now missile make a uber unbalance and they get nerfed to hell and so do the ships. That makes sense?
Missiles have good dmg projection, but a lot of flaws along the way. Time to impact, explosion vel/radius on target sig/speed. Can be outrun, can be destroyed, cant critt.
Nerf range? Ok, who did do PvP from extreme ranges? Like 70k+? Fleets did. And since we are missing 70+km scram, that range is useless in small scale PvP. You have to hold down the target somehow. Cruises have 250km range, but nobody is crying about them since they are useless.
Nerf dmg? Ok, since they are so OP, why do people do graphs in Eft and Pyfa showing how drake can dish out 400dps, and never factor in travel time? By the time first salvo hits, the target did shoot back twice.
Drake has 6.5 sec RoF, so fire first salvo 0 sec....4-5 sec flight time and impact, at 6.5 sec drake fires second time, wait 4-5 sec for impact and so on. Target, fires at same time as drake, 0 sec, instahit, 6 sec reload (example), fire - isntahit. The longer the combat goes on, instahit weapons have more advantages. Lets not apply this toL4 missions, since they are proven to be doable in a T2 frigate.
Now come the "sure hit" from missiles vs other weapons falloff. Missiles hit but if target is moving, the dmg is reduced. Projectiles hit but dmg is reduced by distance.
I dont mind the change, honestly, what I mind is overnerf, since all CCPs history shows an endless cycle of stuff nerfed to uselessness. Then wait a crapload of time to address it, like "incursions super ISK maker", then nerfed to crap, then buffed again. Faction warfare was mediocre, then new system goes up, CCP made FW a perfect moneymaker. Goons found a way to exploit it, kudos to them. People are earning billions per week with a 8 day old char. And dont think they are stopping there, accounts and alts are being made and FW is being milked dry to the bone. Hence the increased prices from LP payout. Every few days a transport dies with 10-20 bill of implants in it. Hundreds of implants. And the problem is still not fixed.
Now imagine a ruined HM nerf, ruined ships with a bad panic re-balance, and how long does it take for them to fix? Nighthawk uses HMLs, didn't see the CCPs announcement of Nighthawk re-balance since this is gonna impact the ship. Do we wait for 6 months for a balance? This is what i am afraid off.
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Hans Momaki
State War Academy Caldari State
21
|
Posted - 2012.10.01 10:17:00 -
[81] - Quote
serras bang wrote:atm i got me CNR built but thats a 2 bill isk ship that needs to be mission speicificaly tanked ...[..]
You put 2 billion into a CNR and still have to use specific tank? Srsly? You are doing it wrong mate.
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Herr Ronin
The Syndemic Chained Reactions
290
|
Posted - 2012.10.01 12:19:00 -
[82] - Quote
Syn Fatelyng wrote:This obviously affects the drake and tengu equally for C2/C3s and III/IVs. Will you be moving to heavy assault missiles, a new ship, or changing your playstyle? I'm curious as to your responses. Edit: Here's some interesting information to consider, comparing HMLs to other long-range cruiser weaponry. Takeshi Yamato wrote:citation: https://forums.eveonline.com/default.aspx?g=posts&m=1937253#post1937253Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes: 250mm Railgun II with Spike:DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5 Heavy Beam Laser II with Aurora:DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8 720mm Artillery II with Tremor:DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24 Heavy Missile Launcher II with Caldari Navy Scourge:DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3 This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems.
The new mission Tengu will simple be the HAM Tengu, with a range of 70Km with 800 dps? Tengu is getting a Buff.
Well imo. | Herr Ronin For CSM 8 | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
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Daniel Plain
Science and Trade Institute Caldari State
377
|
Posted - 2012.10.01 13:10:00 -
[83] - Quote
Herr Ronin wrote: The new mission Tengu will simple be the HAM Tengu, with a range of 70Km with 800 dps? Tengu is getting a Buff.
Well imo.
i didn't do the exact numbers but from what i did see, the ham tengu will not be able to deal with frigs any better than it currently does which means it will not be viable for LVL4, no matter the range/dps.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Uwara
The Ares project
6
|
Posted - 2012.10.01 13:35:00 -
[84] - Quote
Assuming CCP wont nerf Tengu, o wait, they already said they will. So numbers for HAM Tengu right now could be ~20% dps overrated. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.10.01 19:45:00 -
[85] - Quote
Daniel Plain wrote:Herr Ronin wrote: The new mission Tengu will simple be the HAM Tengu, with a range of 70Km with 800 dps? Tengu is getting a Buff.
Well imo.
i didn't do the exact numbers but from what i did see, the ham tengu will not be able to deal with frigs any better than it currently does which means it will not be viable for LVL4, no matter the range/dps. edit: please correct me if i'm wrong there. in fact, i would appreciate some math on post-patch HAMs vs. frigates. Per the updated proposal the guided missile precision skill as well as all explosion radius affecting rigs/implants affecting unguided missile types is on the table now. Also fatcor in that the new proposition suggest a 10% damage nerf coupled with a 10% explosion radius increase for HML's. Not sure if that changes anything there, but it might. |

Gaming God
Resistance is Futile IMPERIAL LEGI0N
0
|
Posted - 2012.10.08 07:05:00 -
[86] - Quote
OMG and again a missile nerf 
Torpedos compleet useles Cruise missiles can't even kill an Elite cruiser
And now this 
Whats next ?? |

feihcsiM
Last Exit For The Lost Dark Therapy
61
|
Posted - 2012.10.08 11:58:00 -
[87] - Quote
Lastest devblog now suggests 10% damage nerf rather than 20% It's the end of the world as we know it and I feel fine. |

Gaming God
Resistance is Futile IMPERIAL LEGI0N
1
|
Posted - 2012.10.09 06:49:00 -
[88] - Quote
Maybe we need to nerf the rockets to ? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 19:17:00 -
[89] - Quote
Gaming God wrote:Cruise missiles can't even kill an Elite cruiser This may be a personal issue as I've had no real issues in cruise missile ships killing elite cruisers |

Hans Momaki
State War Academy Caldari State
22
|
Posted - 2012.10.10 14:26:00 -
[90] - Quote
Tyberius Franklin wrote:Gaming God wrote:Cruise missiles can't even kill an Elite cruiser This may be a personal issue as I've had no real issues in cruise missile ships killing elite cruisers
You really need to try harder, use Fury's and fit 3x CCC's and no TP at all! ;)
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