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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Arrow
C C P C C P Alliance
149
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Posted - 2012.09.18 14:45:00 -
[1] - Quote
Team Game of Drones will be working on various improvements to the Inventory UI (User Interface) for our winter release.
We are currently working on fixes and defects related to the Inventory but are also prioritizing a list of improvements to the usability and functionality of the Inventory as a whole.
We shared a list of items with the CSM about 4 weeks ago and now have gone through their feedback and have a list of things which I wanted to share with you.
We will be revisiting the list in the coming weeks so it might change over time or the prioritization shift, but we still feel it is important to share the plan so that we can get valuable input from players:
Inventory Usability Iteration
- All Inventory windows are unique and always persist their shape, size & position between sessions
- All Inventory windows persist their pinned state for each session
- Users can access various Inventory locations directly from the Neocom by default
- Users can move any tab from the Index Tree of the Inventory to use as a shortcut from the Neocom
- Users can see which inventories are inaccessible in the Neocom (Station inventories while in space)
- Users can use a filter input field for the Index Tree to find tabs quicker
- All Inventory windows remember the open/close state of each tab within their window
- When moving items inside the Index Tree, the focus never goes away from the inventory the items are being moved from, it only expands sub-tree tabs if hovered over parent tabs for a certain amount of time
- When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
- Resizing the Inventory window will behave like other windows instead of scaling all tabs proportionally
We also have more tasks lined up for adding value to the Inventory as a feature. It is currently prioritized lower than the usability improvements, but let us know your thoughts on them:
Inventory Feature Iteration
- Corporation hangar has a root, letting the user browse through divisions like a regular inventory
- Player Owned Structures (POS) have a root so that I can browse through it like a regular inventory with folders
- Users can see which POS and wrecks are in range and can be interacted with
- Users see a restrictions Icon in the Index Tree for the corporate hangars and containers they don't have access to
- Users can group ships in Ship hangar into ship class tabs so that managing a big Ship inventory is easier
- Navigating the Index Tree can be done with the keyboard (Up & Down arrows to move up and down, Left & Right arrows to collapse and expand tabs and ENTER to select an inventory)
- Renaming divisions can be done by Right-clicking the Division directly in the Inventory
- Corporation owners can choose from a list of predefined icons for their Divisions, so they don't all look the same
- Corporation owners can enable/disable fleet access to bays through the Index Tree
- Users can create keyboard shortcuts for all bays/divisions
- The Quick Actions Menu will be added to the bottom of the Inventory window and will have a range of useful options for quicker access or for tasks that have not been available before. Actions like 'Empty' and 'Sell All'.
That is all for now, I will try to answer all comments and questions as best as I can. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2265
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Posted - 2012.09.18 14:50:00 -
[2] - Quote
I endorse this product and/or service. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Hannott Thanos
Notorious Legion
104
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Posted - 2012.09.18 14:51:00 -
[3] - Quote
Yay, Uupgrayyeds :) |
Seleene
Body Count Inc. Pandemic Legion
1969
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Posted - 2012.09.18 14:53:00 -
[4] - Quote
Ground floor. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Two step
Aperture Harmonics K162
2192
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Posted - 2012.09.18 14:53:00 -
[5] - Quote
CCP Arrow wrote:
When moving items inside the Index Tree, the focus never goes away from the inventory the items are being moved from, it only expands sub-tree tabs if hovered over parent tabs for a certain amount of time When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab The Quick Actions Menu will be added to the bottom of the Inventory window and will have a range of useful options for quicker access or for tasks that have not been available before. Actions like 'Empty' and 'Sell All'.
I love these three.
I'd still love to see a "favorites" system, where I can have a small number of nodes in the tree pinned to the top of the tree. See the video I sent you... :) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Grideris
Fleet Coordination Commission Fleet Coordination Coalition
272
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Posted - 2012.09.18 14:53:00 -
[6] - Quote
Some of these changes make me happy. Especially the change to stay in the inventory you're currently in rather than the one you're moving the items to. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Hosedna
FumbleFamily Corp
12
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Posted - 2012.09.18 14:54:00 -
[7] - Quote
Quote: Corporation owners can choose from a list of predefined icons for their Divisions, so they don't all look the same
Great idea ! |
Archdaimon
NorCorp Enterprise No Holes Barred
91
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Posted - 2012.09.18 14:57:00 -
[8] - Quote
Looks great! |
Jack bubu
GK inc. Pandemic Legion
363
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Posted - 2012.09.18 15:00:00 -
[9] - Quote
Users can access various Inventory locations directly from the Neocom by default
if this includes a extra button for ship hangar im happy!
also in before "rollback inventory" whine |
Muscaat
EVE Markets
12
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Posted - 2012.09.18 15:07:00 -
[10] - Quote
CCP Arrow wrote:
When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab. This fills me with user-interface-enhanced joy |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
77
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Posted - 2012.09.18 15:08:00 -
[11] - Quote
Jack bubu wrote: Users can access various Inventory locations directly from the Neocom by default
if this includes a extra button for ship hangar im happy!
also in before "rollback inventory" whine
That is the idea. That you would be able to pin specific Inventory locations to the Neocom, so they act like buttons that open up that Inventory location directly. E.g. a Ship hangar button on the Neocom would open up your Ship hangar. |
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Kelduum Revaan
EVE University Ivy League
1864
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Posted - 2012.09.18 15:09:00 -
[12] - Quote
CCP Arrow wrote:Renaming divisions can be done by Right-clicking the Division directly in the Inventory
100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it. Kelduum Revaan CEO, EVE University |
Alx Warlord
Security Task Force
160
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Posted - 2012.09.18 15:13:00 -
[13] - Quote
Really good : ) [Discussion] - New POS System (Construction Block Built - Starbasecraft) |
Logix42
Blue Republic RvB - BLUE Republic
65
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Posted - 2012.09.18 15:14:00 -
[14] - Quote
Please check out the "Item Management" category of our WDATT list. Might be something there to give you ideas. Google Document: bit.ly/wdatt Main Forum Post: https://forums.eveonline.com/default.aspx?g=posts&t=98941
You've already got a bunch or what we have listed which makes me excited!! Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
104
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Posted - 2012.09.18 15:14:00 -
[15] - Quote
Hurrah for UI fixes! |
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
104
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Posted - 2012.09.18 15:16:00 -
[16] - Quote
Kelduum Revaan wrote:CCP Arrow wrote:Renaming divisions can be done by Right-clicking the Division directly in the Inventory 100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.
I think they're talking about the divisions on the left side of the inventory window. |
Grideris
Fleet Coordination Commission Fleet Coordination Coalition
272
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Posted - 2012.09.18 15:16:00 -
[17] - Quote
Kelduum Revaan wrote:CCP Arrow wrote:Renaming divisions can be done by Right-clicking the Division directly in the Inventory 100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.
Renaming divisions themselves? Pretty sure it's under Corp window -> Home tab -> Details tab -> Divisions button at the bottom. You can rename the 7 divisions from there. (Pretty sure you need director privileges to do this) http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Daneel Trevize
Give my 11percent back
193
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Posted - 2012.09.18 15:20:00 -
[18] - Quote
CCP Arrow wrote:Inventory Usability Iteration- When moving items inside the Index Tree, the focus never goes away from the inventory the items are being moved from, it only expands sub-tree tabs if hovered over parent tabs for a certain amount of time
- When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
- Resizing the Inventory window will behave like other windows instead of scaling all tabs proportionally
Please keep these on the priority list, they're exaclty the issues I face with trying to adapt to the new style reusable single inventory window, in space combat or in station.
The shifting index area size ruins maintaining a constant clear view of your selected container with minimal wasted space & wrap-around/scrolling.
Having to move the index scroll bar before being able to select the items I wish to move from a located container to a previous one is either really annoying or forces me to fill my screen with a larger inventory window just to see the index.
Taking a second to ensure I'm over the right container to drop some subset of items into and having focus move from the source seems pointless when you've already got every named can accessible via the index, no need to view in them and no desire to have to relocate the source container before moving another subset elsewhere. |
Vi'ach
5
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Posted - 2012.09.18 15:21:00 -
[19] - Quote
CCP Arrow wrote:
- All Inventory windows are unique and always persist their shape, size & position between sessions
- All Inventory windows persist their pinned state for each session
These will make me happy, I'm tired of resizing the "left tree" window!
One thing I have noticed too, when at a POS and viewing any of the POS mod's storage in the tree, if you roll up the window and warp away you (obviously) go out of range the window then unrolls to just show your ships cargo bay and can be very annoying. Just keep it rolled up please :) |
Vyktor Abyss
The Abyss Corporation
178
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Posted - 2012.09.18 15:26:00 -
[20] - Quote
Quite an annoying example of the new interface is the two lines required at the bottom of a minimum sized cargobay...
The lines 'number of items' then the summed value create a 2 line height box of colourful border that actually obscures the names of any modules etc in the cargobay itself - only leaving a cut of the item picture.
I'll attach a paintshop pic if needed to explain further.
This really minor thing is a damn nuisance though and needs sorting out quick.
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Gilbaron
Free-Space-Ranger Ev0ke
327
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Posted - 2012.09.18 15:27:00 -
[21] - Quote
Quote:When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
can you make this so it scrolls faster the closer i am to the edge ?
and i would also LOVE to be able to "pin" some specific hangars in the primary inventory window and not just on the neocom, displayed here with my 1337 paint skills |
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CCP Arrow
C C P C C P Alliance
155
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Posted - 2012.09.18 15:39:00 -
[22] - Quote
Vyktor Abyss wrote:Quite an annoying example of the new interface is the two lines required at the bottom of a minimum sized cargobay...
The lines 'number of items' then the summed value create a 2 line height box of colourful border that actually obscures the names of any modules etc in the cargobay itself - only leaving a cut of the item picture.
I'll attach a paintshop pic if needed to explain further.
This really minor thing is a damn nuisance though and needs sorting out quick.
That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog: http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
155
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Posted - 2012.09.18 15:41:00 -
[23] - Quote
Yes I did read through the items in that list, but I'll go through it again to see if something new as been added. I try to read through it on a regular basis, it's very useful CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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Gilbaron
Free-Space-Ranger Ev0ke
327
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Posted - 2012.09.18 15:58:00 -
[24] - Quote
you could improve the handling of
- empty containers (indicator that clearly states if the content is still loading or if there is nothing at all, try handling containers full of BMs)
- locked containers (hacking/salvage sites), when they are locked and i try to access them my ships cargo opens, very annoying, i would like to have a new window for that container that clearly states that i need to use a tool to open it |
Max Kolonko
High Voltage Industries Ash Alliance
188
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Posted - 2012.09.18 16:06:00 -
[25] - Quote
When not in range of container, instead of simply displaying message that you are not in range game opens Your cargo instead. Now if you dont close it, and get in range and click that cargo again it will not react to that action untill you close your cargo - can you fix that? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Darth Sith
Grim Determination Nulli Secunda
24
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Posted - 2012.09.18 16:09:00 -
[26] - Quote
My biggest pet peeve is with the corp inventory. When I dock it takes forever to load if there are a lot of items in the inventory, but even more so is the behavior where you have to click the twisty to open the corp hanger, then it collapses again when it loads and you have to click the twisty again to open and select the division ..
If you fix that I would be a happy toon :)
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
111
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Posted - 2012.09.18 16:17:00 -
[27] - Quote
CCP Arrow wrote: The Quick Actions Menu will be added to the bottom of the Inventory window and will have a range of useful options for quicker access or for tasks that have not been available before. Actions like 'Empty' and 'Sell All'.
wait "sell all", you mean sell all on the market on one click ? the thing we are asking for years ? this one ?
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Eutectic
Aperture Harmonics K162
11
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Posted - 2012.09.18 16:45:00 -
[28] - Quote
Darth Sith wrote:My biggest pet peeve is with the corp inventory. When I dock it takes forever to load if there are a lot of items in the inventory, but even more so is the behavior where you have to click the twisty to open the corp hanger, then it collapses again when it loads and you have to click the twisty again to open and select the division ..
If you fix that I would be a happy toon :)
I have to second this point. Performance for loading the inventory tree with multiple cans with multiple items inside the cans is horrendous. Related to this is the lousy loading performance for inventory division that contain multiple empty cans. If you want to see this for yourself assemble 20 or so cans and dump them into a hanger division and get ready to wait for it to load next time you try to look in that division. |
Karl Hobb
Stellar Ore Refinery and Crematorium
552
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Posted - 2012.09.18 17:38:00 -
[29] - Quote
CCP Arrow wrote:- All Inventory windows are unique and always persist their shape, size & position between sessions
- All Inventory windows persist their pinned state for each session
These changes are very important and can't come soon enough.
CCP Arrow wrote:- When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
This will take the sidebar from completely useless to slightly useful.
CCP Arrow wrote:- Renaming divisions can be done by Right-clicking the Division directly in the Inventory
- Corporation owners can choose from a list of predefined icons for their Divisions, so they don't all look the same
<3 so much. Nothing Found |
Ammzi
Imperial Guardians Tribal Band
1028
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Posted - 2012.09.18 17:46:00 -
[30] - Quote
I would very much like to create custom folders in my inventory. Cans seem a bit backward thinking quote CCP Spitfire
"Hello Im Blue,"
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