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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Stegas Tyrano
GLU CANU Open Space Consultancy
420
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Posted - 2013.05.07 16:03:00 -
[211] - Quote
Make the name tiles on the left hand bar bigger so it is easier and quicker to drag and drop items into different bays/containers. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Nantwig Mutbrecht
State War Academy Caldari State
0
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Posted - 2013.05.12 12:29:00 -
[212] - Quote
since we have fancy filters now, i would like this: i have fitting window and inventory opened. right-click highslot :show only. the inventory now shows only modules that can be fitted in highslot. would be nice for fitting. |
Altrue
Exploration Frontier inc
387
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Posted - 2013.05.14 11:35:00 -
[213] - Quote
Persistant filters when you switch between corporation tabs ? :D G££ <= Me |
Roime
Ten Thousand Years Shinjiketo
2853
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Posted - 2013.05.17 08:57:00 -
[214] - Quote
Why two stickies for the same topic? Too many stickies on this page
-á- All I really wanted was to build a castle among the stars - |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
659
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Posted - 2013.05.17 11:47:00 -
[215] - Quote
Alx Warlord wrote:
- Strip miners could show the actual amount of ore that it have mined in the cycle as you hover the mouse over it.
- Asteroid Scaners could show the Volume of Ore in the asteroids along with the number of units in it.
- Asteroid Scaners could show the amount of time needed with 1 strip miner to mine it to depletion.
Scan results window could also use overview settings ..
if someone de-selects Omber from the overview, they probably don't care much to see it in the scan result info either. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
67
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Posted - 2013.05.17 12:30:00 -
[216] - Quote
The filters are much improved, but I'm still hitting things where some process is still very slow because I can't get the information in overview.
For each item category there is some information I would like to be able to see quickly without going into each info page. I know they won't all fit, but it would be nice to have as many as possible.
- All: m3, approx. value, cannot be placed on market
- Ship: Role (e.g. exploration, attack, combat, logistics, etc.), hull size (new icons cover size and combat/industry)
- Modules: meet prereqs?, can fit to active (when fitting window is open), meta level, tech level, size, charge type
- Charges: meet prereqs?, can fit to active (when fitting window is open), meta level, tech level, size, damage types (kin, therm, etc.)
- Drones: meet prereqs?, can fit to active (when fitting window is open), meta level, tech level, type (light, medium, sentry, etc.), damage types (kin, therm, etc.)
- Commodity: sources (e.g. PI, dungeon, etc.)
- Asteroids: refine minimum qty, resulting mineral types
- Blueprint: ME, PE, remaining runs
- Decryptors: resulting ME, resulting PE, resulting max runs
- Containers: percent full (m3 and remaining m3)
I would like the ability to group things by their category in the icon view with a header than could give information about that category. E.g. it could give number of items, volume of items. It could include buttons for acting on the entire category like repackage, inject, sell, etc.. Each category would have a set of commands associated with it. And clicking on the header could select the entire group. In other words, bringing some basic windowing functionality to that view.
Additionally I would like to see the asset window merged with the inventory menu. I know that the technical hurdles of that are pretty large, but it would be a huge benefit. I imagine it would even be okay if it had severe limitations.
Something that would allow me to view assembled ships that I own either in the region, or better yet across all regions would be fantastic. If I could further bring up a version (maybe read-only) of their fitting window I would be in love. Because right now I can't find all the different ships I have.
And as a way of cutting down the windows in the system, I would love a preview pane that contains a lot of the core, basic information about an object (e.g. the redesigned attributes pane) without requiring me to open a window.
And, lastly, to improve the compare window. It would be nice that when I compared variations some of the relevant stats were already chosen for me (fitting, damage, etc.) depending on type. |
CENTUREAN
Zervas Aeronautics Tribal Band
8
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Posted - 2013.05.18 00:20:00 -
[217] - Quote
Not sure if this belongs here, but I'd like to mention...
It would be nice if capital modules had a capital flag identifier on the module just like faction modules do... would make them easier to sort amongst the inventory. Thanks.. |
Barbelo Valentinian
Justified Chaos
354
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Posted - 2013.05.18 06:37:00 -
[218] - Quote
I'd just like to say I've made peace with the new interface. Merging Ships and Items into the Hangar tabs did it for me. So long as I have 2 perm/semi-perm windows to shuffle between, I'm happy. |
Rammix
FreeWorkers
68
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Posted - 2013.05.18 19:32:00 -
[219] - Quote
Compact mode should use currently active custom filter, instead of disabling it.
For example: In amarr ships you often have many unstacked crystals that take a LOT of visual 'slots' in your cargo. Also if you pvp you have nanite repair paste and often cap booster charges. You want to keep your cargo open to see how many nanite paste and cap charges you still have. Sure you can create a custom filter to sort anything else out. But, if you keep using normal mode of the UI you waste much space for the inventory window. You can switch to the nice compact mode BUT if you do so then your custom filter gets disabled and everything that should be filtered out floods your cargo window.
And another thing. Half a year passed since introduction of the new UI and we still can't export our custom filters like we export fittings or overview settings. OpenSUSE 12.2, wine 1.5 |
Eckyy
Malicious Wake
36
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Posted - 2013.05.19 06:49:00 -
[220] - Quote
I would like to have the option of not having assembled containers appear in the items hangar, but only from the tree on the left. I have accidentally repackaged cans of sorted loot many times due to assembled cans appearing in with the rest of the items. |
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Quintessen
Orion's Belt Mining and Pharmaceuticals
70
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Posted - 2013.05.20 04:02:00 -
[221] - Quote
As a quick change, I would appreciate it if assembled containers were listed first when showing them in the content view (i.e. icon view, list view, detail view). Basically just like folders in Windows and other operating systems. |
Bukka Bazooka
Nobilium Academy
3
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Posted - 2013.07.03 00:45:00 -
[222] - Quote
Not sure if this suggestion belongs in this thread or not but can the the in-game browser have the ability to increase the FONT size so the text is not only one size of 6 point font?
There are many ppl who have poor eyesight such as myself. I am sure staring at a computer screen does help this either, lol But is it possible to be able to increase the font size so we can read the text in many places for those of us who are nearsighted?
This entire game seems to be built on the premise that everyone is a twenty-year old with perfect vision and all the fonts are so miniscule, such as the browser text, to make it very very uncomfortable to read. The Evelopedia entries, for instance, have the text so tiny in the browser, as to be unreadable for any length of time. There is such a steep learning curve to EVE that reading is a must to get proficient in playing it.
The standard browsers use a function of CTRL + Up/Down Mousewheel to increase the font size immediately EXCEPT the in-game browser can not do this, why?
If I have to read any voluminous entry in the Evelopedia using the in-game browser, it just makes my eyes hurt a lot. I always have to atl-tab and paste the entry into Firefox to be able to read it without squinting. Reading very tiny fonts on a computer screen over time just puts more stress on the eyes needlessly! |
Rammix
TheMurk
79
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Posted - 2013.07.03 07:42:00 -
[223] - Quote
Bukka Bazooka wrote:The standard browsers use a function of CTRL + Up/Down Mousewheel to increase the font size immediately EXCEPT the in-game browser can not do this, why?
This. If not mousewheel, in standard browsers there is also Ctrl + + (ctrl + plus). OpenSUSE 12.2, wine 1.5 |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
5872
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Posted - 2013.07.03 09:13:00 -
[224] - Quote
Please please please Make stackable used crystals a priority. Just a simple change to state they are used is all that is needed. They are overwhelming for Amarr pilots and I got lost in dock once amongst them and coulnd't find my way out for 3 days! I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? |
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