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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Joelleaveek
Center for Advanced Studies Gallente Federation
86
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Posted - 2012.09.18 17:57:00 -
[31] - Quote
Some things that bother me currently that i wish would change:
- I always open my ships cargo hold in a separate window to move things into it from my items hanger. When i undock with both my main items window open and my cargo window open, however, the main inventory window will sort of shift and occupy the same space as the cargohold window i had opened in station. It seems that recently though that seperate instances of cargo holds were created for in space and in station, so i close both the main inventory window and cargo hold window i had opened in station and hit the cargo button on the HUD. This opens a 3rd copy of my cargo hold that i then have to adjust for every new ship i undock.
- When i dock, the items hanger used to open automatically if i had it open when i undocked, i wish this would come back.
- When i open the main inventory window on the neocom it will always open to my ships cargo hold, always. If i dock with my cargo hold open or i open my cargo hold by double clicking before i open my items window and then go to open my main inventory window it will always be a copy of my ships cargo hold. I find my self frequently trying to drag things from one copy of my cargo hold to another, because i would expect the inventory window to open to my in station items.
- Sometimes when i change ships the tree view for my ships will expand itself. I want it to stay closed all the time, i have alot of ship.
- The "always open in a new window" button is nice in station, but i wish it would apply separately in and out of station. When i'm trying to loot a mission i like all the wrecks to open in the same place so i can just spam loot all until i have everything. If i have the always open in a new window selected it will open all the wrecks/loot cans separately. (i wish there was just a "loot all nearby owned containers" button)
- A back button would be handy
Sorry for the wall of text. |
Vyktor Abyss
The Abyss Corporation
178
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Posted - 2012.09.18 18:06:00 -
[32] - Quote
CCP Arrow wrote:Vyktor Abyss wrote:Quite an annoying example of the new interface is the two lines required at the bottom of a minimum sized cargobay...
The lines 'number of items' then the summed value create a 2 line height box of colourful border that actually obscures the names of any modules etc in the cargobay itself - only leaving a cut of the item picture.
I'll attach a paintshop pic if needed to explain further.
This really minor thing is a damn nuisance though and needs sorting out quick.
That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog: http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png
Thanks for the explanation anyway - and it does look quite charming.... however the actual common use (at least for old time players like me) is to have your cargobay open but minimised to enable you to scoop loot quickly or pop combat boosters or whatever.... (edit: screen real estate is at a premium already without unnecessary lines like number of items and value taking up more space)
Could you ensure that when that window is set to minimum dimensions that either those two rows be removable or that at least the item names aren't cropped because of those 2 lines, so in effect the end of the writing is the bottom of the item 'icon'.
Try it yourself now by minimising the cargobay with for example 3 unpackaged light blaster types in there and experience the difficulty and nuisance of having cropped text - after a while it gets very irksome having to scroll where it used to be clear. Cheers.
[More edit: Not that I don't think buttons there might be useful, pretty or whatever at other times - just maybe not wanted all the time so minimising them lines down would be lovely] |
Grath Telkin
Sniggerdly Pandemic Legion
999
|
Posted - 2012.09.18 18:34:00 -
[33] - Quote
Hi, I own a titan, and when we move supers in a group the inventory is pain in the ass due to all the other ships in proximity showing up on the tree...only they're not named in anyway at all.
Is there a way to attach a pilot name or ship name to the interface so that we can tell which ship we're attempting to use the CHA or SMA of when there is a capital fleet present on the field?
Literally the only thing that bothers me about the interface at this point (though its been a while since i tried to use this in fleet so you may have addressed this already). |
Bloodpetal
Mimidae Risk Solutions
857
|
Posted - 2012.09.18 18:42:00 -
[34] - Quote
I love these Ideas.
Few major issues at the moment ::
#1 .... You can't trade directly from a Corporate Hangar Floor to a TRADE window with another player. However, you CAN move items from a Container IN a corporate hangar to a trade window. :headexplodes:
Please make it so if you have permissions you can trade from corporate hangars to a trade window, ty.
#2 ... When you expand the corporate hangar, it takes a moment to load, and then it collapses again with never opening the corporate hangars, you have to click the hangar to open again. (This might happen if there's a lot of stuff in the corp hangar and something times out? I always get it 100% of the time).
#3 ... Can we do some iterations on Containers themselves? I'd like the "Lock items dropped into this hangar" or "Unlock Items dropped into this hangar" to be stored server side, because it's very annoying to deal with since everyone has their own settings for these containers... Also, since audit containers are the only way to record who has taken what from a corporate hangar, is there a way we can have an improvement to Audit Containers' ability to track what is going in or out? I know there are going to be database restrictions on this stuff, but the major issue is to use the audit container for what is intended requires 3 steps that are inconvenient when done in reptition. 1, Unlock, 2, drag out of container, 3, lock it again so that the next person who accesses it can be tracked.
This is one of the first hurdles corps run into when trying to have some semblance of secure containers...
Also, allowing the "Users can group ships in Ship hangar into ship class tabs so that managing a big Ship inventory is easier" to apply to corp hangars would be epic greatness.
Thanks for listening. Great job! Mimidae Risk Solutions Recruiting |
Chrysanthem Throne
Perkone Caldari State
0
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Posted - 2012.09.18 18:51:00 -
[35] - Quote
If this hasn't been put in already, I would like to repackage items in containers, not just when it is moved to item hanger. |
Bubanni
ElitistOps Pandemic Legion
442
|
Posted - 2012.09.18 19:58:00 -
[36] - Quote
Looks good :) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Rengerel en Distel
Amarr Science and Industry
383
|
Posted - 2012.09.18 20:26:00 -
[37] - Quote
Quote:Patch notes for EVE Online: Inferno 1.1
Deployed on Monday, June 25, 2012. Features
Unified Inventory
The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately.
Will this finally be true? Collapsing that every time you dock when trying to move items around gets beyond annoying.
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Witchking Angmar
Perkele.
25
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Posted - 2012.09.18 20:38:00 -
[38] - Quote
Why are filters removed when opening another inventory? |
Logix42
Blue Republic RvB - BLUE Republic
65
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Posted - 2012.09.18 20:46:00 -
[39] - Quote
I think one of the major things is for the assets window to be combined in to the unified inventory. It's supposed to be a UNIFIED inventory but there's still a separate window for assets. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Khaim Khal
Valkyries of Night Of Sound Mind
5
|
Posted - 2012.09.18 20:56:00 -
[40] - Quote
- "Stack all" button.
- Auto-package items in {this container} / {always}.
- Sort by est-value.
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mkint
887
|
Posted - 2012.09.18 21:07:00 -
[41] - Quote
CCP Arrow wrote:Vyktor Abyss wrote:Quite an annoying example of the new interface is the two lines required at the bottom of a minimum sized cargobay...
The lines 'number of items' then the summed value create a 2 line height box of colourful border that actually obscures the names of any modules etc in the cargobay itself - only leaving a cut of the item picture.
I'll attach a paintshop pic if needed to explain further.
This really minor thing is a damn nuisance though and needs sorting out quick.
That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog: http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png You really don't see all the other piles of wasted space in this thing? Most of the 'features' are designed for fringe use while ignoring primary uses. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
80
|
Posted - 2012.09.18 21:23:00 -
[42] - Quote
Kelduum Revaan wrote:CCP Arrow wrote:Renaming divisions can be done by Right-clicking the Division directly in the Inventory 100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.
Easy, but can only be done the CEO.
Location is Corporation -> Home -> Details -> Divisions
Coincidentally, this is also the only place you can currently modify wallet division names (also, only by the CEO). |
Kelduum Revaan
EVE University Ivy League
1866
|
Posted - 2012.09.18 21:26:00 -
[43] - Quote
Grideris wrote:Kelduum Revaan wrote:CCP Arrow wrote:Renaming divisions can be done by Right-clicking the Division directly in the Inventory 100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it. Renaming divisions themselves? Pretty sure it's under Corp window -> Home tab -> Details tab -> Divisions button at the bottom. You can rename the 7 divisions from there. (Pretty sure you need director privileges to do this) 99 ISK for Grideris!
1 ISK subtracted as you actually need to be the CEO to change them :) Kelduum Revaan CEO, EVE University |
Tragedy
The Creepshow
23
|
Posted - 2012.09.19 04:18:00 -
[44] - Quote
Just make the damn thing stay open and the side panel the size I leave it at every time I dock and I'll b happy. |
poppeteer
Pator Tech School Minmatar Republic
3
|
Posted - 2012.09.19 04:30:00 -
[45] - Quote
Given a lot of the changes deal with either state persistance or 'minimal' ui element setups, would it be asking too much to have a double arrow widget thinger for the base of the window to show/hide the item counter/value + the 'new stuff' buttons?
Thanks in advance for consideration. |
Grideris
Fleet Coordination Commission Fleet Coordination Coalition
274
|
Posted - 2012.09.19 04:35:00 -
[46] - Quote
Kelduum Revaan wrote:Grideris wrote:Kelduum Revaan wrote:CCP Arrow wrote:Renaming divisions can be done by Right-clicking the Division directly in the Inventory 100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it. Renaming divisions themselves? Pretty sure it's under Corp window -> Home tab -> Details tab -> Divisions button at the bottom. You can rename the 7 divisions from there. (Pretty sure you need director privileges to do this) 99 ISK for Grideris! 1 ISK subtracted as you actually need to be the CEO to change them :)
Curses! I had a sneaking suspicion that was the case. Oh woe is me, what even will I do without that 1 ISK? Surely I can fight to regain my honour! http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1404
|
Posted - 2012.09.19 05:08:00 -
[47] - Quote
These are my top 4
1. Custom or predefined neocom shortcuts mainly to item hangar, ship hangar, corp hangar and market deliveries. Ship cargo as optional bonus.
2. Corp hangar index (root) window with tabs or default view with all hangars open as stack. Preferably so that search filter text box is same for all the stacked windows. Not different for each single one.
3. CTRL+A select all from ship cargo -> drag and drop all to item/ship hangar -> moves all items/ships to item/ship hangar automatically. Curretly this method moves only items or ships, depending where you drag them. Did not use to work like this.
4. Move the "always open to new window"-option to right click menu. Currently when you have plenty of windows stacked, you have that option's button taking third of each tabs width and you accidentally click it all the time.
Get |
Strange Shadow
Hedion University Amarr Empire
19
|
Posted - 2012.09.19 06:17:00 -
[48] - Quote
Requesting: Station warehouse analog, capable of storing ASSEMBLED ships, with audit and lock, would greatly improve corp management. Alternatively please add locking/auditing to SMAs and CHAs on POSes.
Requesting: Performance improvement. Moving lots of items causes severe LAG, especially in space. Now i dont mind that it takes few dozen seconds, but i would like to retain control of my ship during this operation. As it is, i am effectively paralyzed out of my controls with 1 FPS.
Requesting: Ability to HIDE things from given inventory window, i.e. customizable inventory windows. For example, i DONT need search/items count/price estimation on my ORE BAY, so can i hide that for ORE BAY window ONLY, please? Same functionality as concealing inventory tree would be great. Greatly frees precious GUI space. |
mybeter
Freunde des Bananenwurstsalats
1
|
Posted - 2012.09.19 08:15:00 -
[49] - Quote
Ammzi wrote:I would very much like to create custom folders in my inventory. Cans seem a bit backward thinking
Yay Inventory Tabs would be so great... |
Neddy Fox
FireStar Inc Curatores Veritatis Alliance
23
|
Posted - 2012.09.19 10:31:00 -
[50] - Quote
Would it be possible to add colours to pos structures, so they reflect being offline or online ? Would make us chain managers VERY happy. So on the left pane, Silos, SMA's, Labs etc are red when offline, green when online.
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SuperSpy00bob
North Eastern Swat Pandemic Legion
22
|
Posted - 2012.09.19 12:30:00 -
[51] - Quote
Two things that have been bugging me ever since the new inventory:
- When you are trying to access a container that's no longer in your reach (happens most often when you over-shoot a POS gun battery, or a wreck/cargo can in space), please don't pop up a window then make it fall back to a base inventory window, make it either open the window you wanted in the first place with a 'out of range/not accessible' text in it, or just make it not show up at all and show an error like the old system did.
- When you are using the filter box to find a specific item, and you are looking through several different inventory locations (think personal items, then the 7 corp hangers), don't clear the filter text every time the inventory location changes, forcing me to re-type it every time I change hanger tabs. |
Vegare
Stranger Things A Point In Space
56
|
Posted - 2012.09.19 13:08:00 -
[52] - Quote
Thanks for continuing to iterate on the Unified Inventory! When you said you would keep working on it until every bit of lost functionality was returned I didn't really believe. However, all of the fixes you're planning to implement as well as the proposed new features give me confidence, that we'll soon have a Unified Inventory thats far superior to the old version!
The fixes are pretty much to the point of what needs to be done! Only important item I'm missing is that users should be able to drop ships in item hangars and the other way around. The Inventory would then sort them into their approriate divisions by its own.
Regarding the features: Stand alone roots for corphangar and pos as well as ship grouping are my favourites. All of them are excellent though. On the Quick Action menu: does that mean we will be able to sell stuff directly from containers/shipbays? Without having to move them to the item hangar? While you're on it how about refining and contracting from containers/shipbays? |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
210
|
Posted - 2012.09.19 13:15:00 -
[53] - Quote
Nice idea...and i'm glad your finally responding to the item that you promised a "weekly fix until its as usable as it was before" after this nice 2-3 month silent period.
However, your list seems a bit out of sync with the feedback most players have been leaving you for the past 5 months, and even some of the feedback that was left while it was still in Pre-Alpha test on SiSi. (before the live Beta test started on TQ)
Some things i noticed you didn't have on your pretty list.
#1 Main Inventory Screen, seriously needs to remember its own state of open/closed between Dock and Undock. This means that when i have my item hanger open in Main Inventory when i undock, i do not what it to try to show it to me as soon as i get into space, then failing to do so, it reverts to my ships cargo-hold. Which i already have open and smaller on the side!!! I don't need two of them.
Then when i dock again, since i closed the space window b/c it was showing me the second copy of my cargo, i have to re-open the Main Inventory, only for it to show me my ship's cargo. This needs to be separate. There should be no connection between what each instance tries to show you.
#2 Corp hanger button on station services, please. Also, give us back the default corp hanger tabs upon opening "corp hanger" this tree stuff is for the birds.
#3 Dropping Items/Ships into either of the Items/Ships should move all to where they should be, you know, like it used to, why was that removed?
#4 All that wasted space around the cargo window. I know you want to put fancy buttons there, but please give us the option to have them not-there when we don't want them. They take up soo much room. Point in case as stated previously in thread, Why do we need search and all those other fancies in the ORE HOLD? I can understand cargo amount, but correct me if i'm wrong, it never took up that much space before Uni-Inv. Space efficiency is key since you (CCP seem to be at war with non-cluttered GUI's)
#5 Active ship cargohold, please return this feature, if memory serves, the open cargohold used to switch when changing ships, and it would remember if you had it 'open/closed' the last time you flew that ship. Currently its sorta a pain in the behind...
That is all i've pulled off the top of my head, and i haven't even re-read any of the inventory threadnaughts that have been seemingly ignored by CCP. My suggestion is go back and read them, including the ones from the SiSi threads, b/c there ARE still things that have been wrong since day 1 on SiSi, that were just completely ignored by you (CCP). http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Si Raven
Raven's Toy Production
0
|
Posted - 2012.09.20 00:00:00 -
[54] - Quote
CCP Arrow wrote:
- When moving items inside the Index Tree, the focus never goes away from the inventory the items are being moved from, it only expands sub-tree tabs if hovered over parent tabs for a certain amount of time
- When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
These are the most important for me so please get them correct.
I would also like the Inventory window to remember its size and position for 2 instances, when in space and when in station. Any time any cargo hold, drone bay, ore bay, ship hanger or anything else is opened, it uses that Inventory window in the remembered position and size but with the desired focus.
As for other ideas, please bring back:
- Double click active ship in the Ship Hanger to open cargo hold. I currently have merged the GÇ£ShipsGÇ¥ into the Station Panel.
- Drag items to either Ships, Items or Item Hanger and all items are moved to the Items Hanger and all ships are moved to the Ship Hanger. I find it annoying I now have to drag the contents of my freighter hold twice and then to the correct hanger.
Can the title and status/bottom bars be used more efficiently?
- Do we really need an Index label?
- Can the << and display icons be moved to the usage and filter line?
- Can the filter edit be longer? Or resizeable?
- Can the number of items and estimated price be put on the same line?
Quick Actions buttons seem very specialised. Are those really a reprocess and trash buttons in that example? What percentage of items are reprocessed or trashed on purpose? I don't think you're selling these very well by showing off those. Could you add the ability to hide them? Seems a shame because I do like the estimated price and quantity information.
I don't use the My Filters so I'd love the UI to remember I've minimised it. Although being able to filter by groups such as missile launchers, shield modules would encourage usage.
And another vote for the auto-repackage when transferring an item to a configured hanger/container. |
Taliah Meyhin
40
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Posted - 2012.09.20 08:04:00 -
[55] - Quote
Logix42 wrote:I think one of the major things is for the assets window to be combined in to the unified inventory. It's supposed to be a UNIFIED inventory but there's still a separate window for assets. Oh no, please, don't do that. If you merge these two windows into one, the Inventory, it will be complicated to drag-and-drop items from one location to another.
Sometime you can have LOTS of items in the Assets window, if you merge them, it will be horrible to move items in the Inventory tree even if developpers add the following feature :
Quote:When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
Instead, I would rather be able to drag-and-drop items from the Assets window to the Inventory.
Please, support this idea : Overview Filters
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Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
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Posted - 2012.09.20 10:13:00 -
[56] - Quote
CCP Arrow wrote:Inventory Usability Iteration
- Resizing the Inventory window will behave like other windows instead of scaling all tabs proportionally
Whoohoo! Thank you for this! Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
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Posted - 2012.09.20 10:22:00 -
[57] - Quote
Logix42 wrote:I think one of the major things is for the assets window to be combined in to the unified inventory. It's supposed to be a UNIFIED inventory but there's still a separate window for assets. I'd expect that to happend when the Unified inventory is more "finished" when they're doing that I'd also love this added: https://forums.eveonline.com/default.aspx?g=posts&m=1836283#post1836283
If there is no in-depth search in game.. the search function is pretty useless with using containers. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
Katharina B
Covenant Trading Agency
0
|
Posted - 2012.09.20 12:37:00 -
[58] - Quote
Do we really have to discuss this again and again and again?
- NO index Tree needed! - NO Filters needed! - NO estimated price (because its crap anyway!) - Doubleclick at the containers, ships, buttons to load A NEW WINDOW AS DEFAULT!!!! - NO Shift+Click crap anymore. JUST DOUBLECLICKS TO OPEN NEW WINDOWS! - Autoshift setting within the ESC-menu in order to have always a new window as default! ALWAYS! - every window MUST store the view settings. (List / Compact / Icons)! - Doublecklicks at wrecks in space open a SECOND ADDITIONAL window- which closes itself after looting. And not go back to the ship hangar!
the 100% exact copy of the old NON unified inventory. NOTHING other!
If you have a storage system with containers this UI is crap as hell! Doublecklick leads you to open this container in the same window? Why? Doublecklick-> two windows-> drag&drop
But I think you know that already. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
319
|
Posted - 2012.09.20 13:02:00 -
[59] - Quote
Ammzi wrote:I would very much like to create custom folders in my inventory. Cans seem a bit backward thinking We are still talking about a sci-fi simulator in which "stuff" is "physically" moved around, transferred and bought / sold, right? Redesigning Windows Explorer is probably best left to the Microsofties.
Alternatively, consider using the customizable filtering system introduced with this UI revamp. If there is a change w/in that system (customizations) which might help you to achieve your goals, then by all means write it up!
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Baako Azubuke
BahringIton Corp
0
|
Posted - 2012.09.20 15:01:00 -
[60] - Quote
I'm new to the game but I'll propose some, if you bear with me:
#1 In space, when right clicking on weapon to change ammo could you please make it so that the list is sorted by range bonus and not by name?
Why: Because, as amarr, I got into habit to change crystals for lasers often and mid-combat-fast-moving-oh-noes-didn't-click-carefuly I have to find the max range (radio) under multifreq (white), which usualy is bottom, and next not so long range (infrared) on top of the list.
Same problem is in market list. It could use (if it dosen't clutter it too much) to have a sort function except by name. group modules by meta, function, range bonus and so on.
Not to mention that I find the number of variations too cumbersome, for crystals in particular but goes for all ammo i think. just broaden the range bonuses and have maybe 5 types? Like: max range, not so max range, mid-range, almost close range, in-your-face-kill-it-with-fire range ~but that's not UI related, sorry.
#2 I have this problem when in space: generally the background is darker and the HUD have info displayed in white, which is fine. good contrast. But there are times when the background shines with pretty flares and the contrast drops to ZERO. Can't see names, range of target, active modules cycle (that small white circle when you activate them).
Some sort of liner, shade or static background behind the HUD could be useful. Or anything you can think of
But don't make it ugly.
#3 I find estimated prices quite usefull, even if a bit off. Maybe you want to fine-tune the estimation algorythm behind it.
Let the players like the drama queen few posts abovet unsub already if he/she dosen't like it. And send me the stuff.
#4 Did you consider changing the font type of the game? Maybe is just me, but speaking from an amateur web-designer point of view is kinda ugly. Not so easy to read. It is more obvious late game sessions when I get tired a bit.
I know it isn't an easy task but give it a fair try.
#5 The icons could use some subtle changes to to be more simple AND different from each other. They are great and detailed if larger but if I make them small to gain space is harder to distinguish. Example: market and fitting icon. i can't tell the difference at a glance. Same thing for scanner / tactical display button.
#6 Adobe hired an UI designer and made CS6 (I'm speaking about Photoshop here) so much better with only little, well thought, tweaks. It made CS5 look like the stupid child nobody speaks about.
Ask for help from professionals, not customers on forums.
See you in winter!
Fly safe. o7
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