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Dredastttarm
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Posted - 2011.07.18 05:40:00 -
[1]
...what ships would you want? I mean ships for new roles, like ships which would have smartbomb bonuses (10% bonus to large smartbomb damage per...)
What do you guys think?
P.S. also what new roles could you think of.
P.P.S. I know this topic has probably been made before about a thousand times but im too lazy to search 
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DemetRYS
Deep Core Mining Inc.
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Posted - 2011.07.18 06:07:00 -
[2]
First pony skins for the ships we have. THEN we can talk about new ships.
Yeesh. Priorities man!
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Cornette
Gallente Solar Revenue Service TAXU
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Posted - 2011.07.18 06:39:00 -
[3]
Originally by: DemetRYS First pony skins for the ships we have. THEN we can talk about new ships.
Yeesh. Priorities man!
 ---
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Crellion
Parental Control HELL4S
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Posted - 2011.07.18 07:03:00 -
[4]
Originally by: DemetRYS First pony skins for the ships we have. THEN we can talk about new ships.
Yeesh. Priorities man!
True but this community sux too much to understand it liek... what we need is dev time for aurum and custom order changes and if liek CCP do not put my pink fluffy pony in game, what I vae paid designer man hours for, should be EULA violation... go go CCP,
(AEK Athens signed Gudjionsen rejoice     Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Jak Silverheart
Minmatar
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Posted - 2011.07.18 07:07:00 -
[5]
Strategic Battlecruiser, something that would make the Tengu look like a pitiful POS when it came to mission whoring. And I want it to have insane ship requirements like everything thats required for the strategic cruisers, command ships V, and AWU V and a few others just so it takes so freaking long to get in.
I'm thinking something close to the Tengu bounus's for the changable things on it, but be able to have 7 launcher hardpoints, 50m3 drone bay and a 1k cargohold for starters. Can't think of a good reaosn to impliment besides the fact that I love the NH and don't see a reason why to train the Tengu and I'm lost as to what else to train for after getting the last few useless skills up to V. As I love the NH to much and don't see myself flying anything else besides that and rifters.
Incarna, giving pilots a single room bachelor pad with a mirror and no beer since 6.21.2011 |

VKhaun Vex
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Posted - 2011.07.18 08:50:00 -
[6]
Edited by: VKhaun Vex on 18/07/2011 08:56:45 Edited by: VKhaun Vex on 18/07/2011 08:55:30 The only roles I could think of that would be totally new would be ship interaction.
Ramming ships doing damage based on velocity. Loaded up with close range weapons, but not as many as a usual cruiser. They would have to use pilot skill and web tackle to ram someone and make up for the DPS difference.
Small ships that attaching to a larger one and apply some debuff, deal damage, steal cargo, offline modules, something interesting like that. The 'host' ship wouldn't be able to target them, but that's not far from a speed tank... details to be argued ad infinitum... and would go to group tactics. You'd have to let someone else shoot it off you. Missiles might track it on your hull but you'd take damage from them, as well as from the explosion of the 'parasite' ship as well when it popped. Whatever it could do to take cargo or do damage, it would still have to escape once it was finished, or be considered a suicide vessel.
A laser focus crystal ship for Amarr/Sansha would be neat. Like an interceptor type ship, with wicked speed and a tiny sig radius. If a larger ship shoots at it with a laser, that laser redirects to the frigate's target with a bonus to range, tracking, or damage depending on what crystal was mounted on it. Obviously tracking would prevent a larger ship from using it if it were moving, so it would have to decide when to stand still and when to move, or how to fly together keeping transversal down.
We have no drain skills in the game. Nos for cap, but nothing that leeches shields, armor, or hull from a target to repair your own ship. Would be a neat dynamic, especially if you did it to someone in your own fleet to stay alive.
I don't think there's a dedicated cloaky hunter. Something with a module or ability that would help it hunt for cloaked ships and uncloak them would be neat. Especially tricky if it was covops cloaky itself!
Drones seem shallow to me. They're just copying ship modules at the moment. They would be the first place I'd look for my above suggestions.
Draining shields or armor... fly over to the other guy and get it, then bring it back. Distance would decrease effectiveness due to flight time. They could also be what's used to go hunt cloaked enemies.
It's amazing to me that there are no anti-drone, drones. This seems like a really basic thing to add to help drone boats stay on top of their game. Someone else with drones but no extra space rolls up, you deploy your anti-drone drones you keep in your extra large drone bay and retake your advantage real quick, without actually giving you an overpowered offense. A hybrid rebalance would probably have to happen and be taken into consideration before adding this though since Gallente would be on top of the list.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.18 11:54:00 -
[7]
I'd really love to see T3 frigates, I think that'd be sweet (and I'm drooling over the thought of something that can fight like an Ishkur and probe like a Helios, lol). Also T3 Mining Barges, something that can have a big cargo hold and can ore, ice, or gas mine and maybe warp around cloaked depending on the config (it couldn't ice better than a Mac though, or mine better than a Hulk, but it could do both of those as well as a Covie and then have bonuses so it was the best ship for gassing). And it'd be cool to have a mining ship you could use to do a bit of blockade running too (not as big as the T2 industrials, but still with some decent cargo hold).
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Tchelor
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Posted - 2011.07.18 15:03:00 -
[8]
Edited by: Tchelor on 18/07/2011 15:03:07 I'd like to see the 2nd tier bc and the 3rd tier bs get a tech 2 version... particularly the bc, since those hulls are all reasonably attractive appearance wise.
Or a t2 drone battleship worth using, but that's more niche. (Sin is inferior to Dom, Navy Dom, or Rattler when not used for black ops purposes)
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Grifthin
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Posted - 2011.07.18 15:06:00 -
[9]
Dedicated exploration ship with bonuses to Analyzers and Code breakers in addition to scanning bonuses. Something on a cruiser hull.
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Robert Caldera
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Posted - 2011.07.18 15:39:00 -
[10]
Originally by: Tchelor Sin is inferior to Dom, Navy Dom, or Rattler when not used for black ops purposes
Why on earth would one use a Sin for something else than BO purposes?? Its not a general purpose ship, it has a very narrow role, it fits fine into.
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.18 15:59:00 -
[11]
Originally by: Grifthin Dedicated exploration ship with bonuses to Analyzers and Code breakers in addition to scanning bonuses. Something on a cruiser hull.
This would be epic. It needs to be able to run combat sites too though.
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Belthazor4011
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Posted - 2011.07.18 16:02:00 -
[12]
Edited by: Belthazor4011 on 18/07/2011 16:03:43 More of what we have to little off atm
So more Destroyers (T1/T2 and faction) More DPS variations (T2/Faction) and one that can tank like a cruiser (T1?)
Same story for Battlecruisers, simply more of them (T1/T2 and faction) Faction Myrm (can use 5 heavies?!)
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Wannabehero
Wayward Ventures
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Posted - 2011.07.18 16:11:00 -
[13]
I also would like to see a second destroyer line-up, focusing on alternative racial weapons systems to the first lineup.
Also, I would love for there to be a drone-bonused ECM ship in the game, even if it might be omgwtfbroken. ---
≡√≡ Don't harsh my mellow |

Tchelor
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Posted - 2011.07.18 16:25:00 -
[14]
Originally by: Robert Caldera
Originally by: Tchelor Sin is inferior to Dom, Navy Dom, or Rattler when not used for black ops purposes
Why on earth would one use a Sin for something else than BO purposes?? Its not a general purpose ship, it has a very narrow role, it fits fine into.
Well, you wouldn't... which is kinda what I said...
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Sjugar
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Posted - 2011.07.18 16:38:00 -
[15]
New ships:
I would like to have ships requiring 2 capsuleers/ship.
1 capsuleer would have navigational control and some minor guns/drones/mods. 1 capsuleer would only be able to control some special guns/mods/drones.
Would be a twice as powerful as another ship but killing one such ship would land 2 pilots in their pod.
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General Paul
Atomic Heroes The G0dfathers
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Posted - 2011.07.18 16:51:00 -
[16]
jove ships pls
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Lilith Velkor
Minmatar Heretic Army B A N E
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Posted - 2011.07.18 17:15:00 -
[17]
I always liked the idea of a combat tender type of ship, basically an industrial with a maintenance bay allowing to restock dronebays of ships.
Maybe slots for remote armor and hull reppers to fix combat damage, ability to repair burned out modules in space and such?
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Famous Anus
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Posted - 2011.07.18 17:46:00 -
[18]
It's not necessarilly a ship but I have thought about some sort of Battle Arena. . Maybe once they open up the station for everyone to walk around there could be some area you go to in order to join or set up a battle. If you are setting up the battle you would have choice of number of ships on each team and class of ships that could enter, skill point requirments, meta level requirements etc. The arenas would be non-accesable so that extra pilots couldn't jump in The battles but there would be options to watch. The battles would be kind of like the alliance tournaments. Maybe even some kind of quartly tournament (non-alliance) that would take place in this arena with rewards of isk, ships, mods and/or plexs. Would be a fair place to fight and a good place for two pilots to settle their differences without interferance.
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Jude Lloyd
Heretic Army B A N E
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Posted - 2011.07.18 18:00:00 -
[19]
I think creating a whole new role would be great and using T2 Drake/Cane/Myrm/Harb slot for it would be even better. Simply, a ship that has a decent tank, average DPS, but once every few minutes or so can send out a pulse of some kind that would decloak cloakys. Maybe the pulse takes out the entire capacitor, or just has a long recharge.
The pulser mod could have a 30km range or something wonderful like that. Maybe it would chance based like jams are, to keep things mixed up.
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Jude Lloyd
Heretic Army B A N E
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Posted - 2011.07.18 18:05:00 -
[20]
Originally by: Lilith Velkor I always liked the idea of a combat tender type of ship, basically an industrial with a maintenance bay allowing to restock dronebays of ships.
Maybe slots for remote armor and hull reppers to fix combat damage, ability to repair burned out modules in space and such?
This too.
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Famous Anus
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Posted - 2011.07.18 18:12:00 -
[21]
Originally by: Jude Lloyd Simply, a ship that has a decent tank, average DPS, but once every few minutes or so can send out a pulse of some kind that would decloak cloakys. Maybe the pulse takes out the entire capacitor, or just has a long recharge.
The pulser mod could have a 30km range or something wonderful like that. Maybe it would chance based like jams are, to keep things mixed up.
30km is way to far, anyways most stealth bombers are uncloaking around 30km to drop bombs. Not to mention that if a covert fleet is doing like they should and working like they should you should never know they are coming or have time to set it off. And once the Covert ops blast their target they are off again cloaked no way to probe them, or they have portaled out. So using this to me would be a wast of a slot and waste of capacitor leaving a pilot in a bad situation.
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Jude Lloyd
Heretic Army B A N E
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Posted - 2011.07.18 18:31:00 -
[22]
You're thinking about the wrong situations.
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Vincent Troquer
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Posted - 2011.07.18 18:40:00 -
[23]
Mobile Cyno Jamming.
Might be a role for the T2 Tier 2 BC, Super-Heavy-Interdictor. The idea would be to give roaming gangs some kind of defense against random hot dropping. Would need limits on use, such as consuming fuel, disallow in warp, or even change mode such as a triage or siege module does.
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Ein Spiegel
Minmatar Fly-by-Night Industries LLC PTY LTD
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Posted - 2011.07.18 20:12:00 -
[24]
New ship concept: Space Superiority Sweeper Hull: Let's go with Destroyer hulls. In the destroyer family, at least. Role: Clearing the field of drones, fighters.
This ship would be a T2 destroyer variant, with a role bonus allowing the ship to fit 2-4 large smartbombs. Ship skill bonus to smartbomb range. Cap regen to support firing of said smartbombs. The ship would have no or one turret hardpoint. It would be fast, nimble, but still a destroyer - thus tanking it would be difficult but it has a built in "get away from me" factor due to its area of damage. Flying this ship would be tricky - you have to be aware of the range of your fellow sweepers, and smaller ships to ensure you don't wind up nuking your own fleet mates. Like the Interdictor, this ship class is best utilized in Null - high sec usage is possible, but you are always baiting Concorde if you try it.
Using this ship in groups is also tricky - even if you are tanked for your own damage types, the destroyer hull does not lend itself to easy survivability (unlike disco battleship fleets). Piloting ability (unless CCP adds formations in) is paramount. Listen to the rage of carrier pilots of all types when they watch their fighters pop. This removal of drone/fighter/fighter bomber DPS is the primary role, and the tears of SuperCarrier pilots would be sweet.
A possible secondary role would be the "firewall" concept against missiles, but that's mostly just theory craft. The speed to chase after drones, and knock them from space to reduce damage to your fleet mates is first and foremost your venue for fun and tears. Also hilarious when you see SCs run away from a pack of destroyers that can completely neutralize their ability to do DPS.
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decaneos
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Posted - 2011.07.18 20:32:00 -
[25]
ship type, BC ship usage, navigation disruption ship name, Rhino, race Gallente the rhino was developed to combat the ruduced effect of ew warfare againt caldari ships during the 2nd gallete/caldari war. the ship hurtles to wards the opposition, ramming them and sending them off course.
bonus, 10% increase drone hp and amour/shield repair amount / lv bonus, 10% increase to inertia per lv
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Tiger Prince
Minmatar Democracy of Klingon Brothers
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Posted - 2011.07.18 20:52:00 -
[26]
I think a super-heavy interdictor could be a good roll for tier2 bc's. They would act as a portable cyno-jammer and would stop jump drives in system from working. "Honor isn't about making the right choices, it's about dealing with the consequences."
"Creation is so precious and greed so destructive."
"There is a fine line between right and wrong. You |

ZW Dewitt
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Posted - 2011.07.18 21:04:00 -
[27]
Enough t2... More t1.
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Wedding Peach
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Posted - 2011.07.18 21:54:00 -
[28]
T3 Ore Industrial
Industry Subsystem
Ore Extraction Processor (Bonus to Strip Miners) Ice-Harvesting Interface (Bonus to Ice Miners) Cloud Vacuum Armament (Bonus to Gas Miners) Deep Space Exploration Toolbench (Bonus to Salvagers and Tractor Beams)
Electronics Subsystem
Extreme CPU Processor (Bonus to CPU) Locus Analyzer Launcher (Bonus to probes) Covert Ops Configuration (Allows Covert Ops Cloak) Mining Master Subcommand (Bonus to Industrial Command Mods)
Propulsion Subsystems
Microengine System (Bonus to cargo room) Stable Drive Setting (Bonus to warp core strength) Lighten Load Room (Bonus to agility and velocity) Microjump Drive (Jump drive capable)
Storage Subsystems
Bulk Hauling Room (Bonus to Cargo room) Deep Space Defense (Bonus to Defenses) Drone Bay Setup (Bonus to Drone damage, HP and mining) Maintenance Bay (Allows 20,000 of ship storage)
A potential idea, perhaps? Imagine the logistical ability for nullsec wormholes to have a jump drive capable industrial
-------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |

Jak Silverheart
Minmatar
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Posted - 2011.07.18 23:11:00 -
[29]
Originally by: ZW Dewitt Enough t2... More t1.
Don't know if they can get any better than the Rifter and some of the other t1 ships. So I want to see T3 frigs and BC's. I don't care about BS's as I honestly prefer sub BS ships.
Incarna, giving pilots a single room bachelor pad with a mirror and no beer since 6.21.2011 |

DemetRYS
Deep Core Mining Inc.
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Posted - 2011.07.18 23:13:00 -
[30]
Edited by: DemetRYS on 18/07/2011 23:17:06
Originally by: Wedding Peach Imagine the logistical ability for nullsec wormholes to have a jump drive capable industrial
You mean a Rorqual?
Edit: I like your modular ship idea though, even if some of the subsystems are redundant or far-fetched. I think it would be neat to have one convertable ship that could ice mine for me, then refit to move that ice covertly. Saving me the need to plant exhumers and transports in several locations or dedicate two characters to the job of fueling my w-space POS. Ofc, I could just stop being anal and buy my ice, but where's the fun in that?
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Wedding Peach
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Posted - 2011.07.18 23:32:00 -
[31]
Originally by: DemetRYS Edited by: DemetRYS on 18/07/2011 23:17:06
Originally by: Wedding Peach Imagine the logistical ability for nullsec wormholes to have a jump drive capable industrial
You mean a Rorqual?
Edit: I like your modular ship idea though, even if some of the subsystems are redundant or far-fetched. I think it would be neat to have one convertable ship that could ice mine for me, then refit to move that ice covertly. Saving me the need to plant exhumers and transports in several locations or dedicate two characters to the job of fueling my w-space POS. Ofc, I could just stop being anal and buy my ice, but where's the fun in that?
The problem I see with the Rorq is that its an expensive capital ship that's one of the two types of ships that could serve that purpose. The other being Black Ops which are specialized for combat roles.
Rorqs also lack the ability to enter highsec which does hurt the logistical idea behind the concept. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |

Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.07.19 00:12:00 -
[32]
Caldari-Minmatar and Amarr - Gallente pirate ships.
And a Tech 2 Tier 2 BC, specifically for deep space exploration
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Robert Caldera
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Posted - 2011.07.19 10:09:00 -
[33]
Originally by: Tchelor
Originally by: Robert Caldera
Originally by: Tchelor Sin is inferior to Dom, Navy Dom, or Rattler when not used for black ops purposes
Why on earth would one use a Sin for something else than BO purposes?? Its not a general purpose ship, it has a very narrow role, it fits fine into.
Well, you wouldn't... which is kinda what I said...
yeah, a knife is only good for stabbing people and cutting things... whats your point? Are knives underpowered?
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.19 12:19:00 -
[34]
Originally by: Wedding Peach T3 Ore Industrial
Industry Subsystem
Ore Extraction Processor (Bonus to Strip Miners) Ice-Harvesting Interface (Bonus to Ice Miners) Cloud Vacuum Armament (Bonus to Gas Miners) Deep Space Exploration Toolbench (Bonus to Salvagers and Tractor Beams)
Electronics Subsystem
Extreme CPU Processor (Bonus to CPU) Locus Analyzer Launcher (Bonus to probes) Covert Ops Configuration (Allows Covert Ops Cloak) Mining Master Subcommand (Bonus to Industrial Command Mods)
Propulsion Subsystems
Microengine System (Bonus to cargo room) Stable Drive Setting (Bonus to warp core strength) Lighten Load Room (Bonus to agility and velocity) Microjump Drive (Jump drive capable)
Storage Subsystems
Bulk Hauling Room (Bonus to Cargo room) Deep Space Defense (Bonus to Defenses) Drone Bay Setup (Bonus to Drone damage, HP and mining) Maintenance Bay (Allows 20,000 of ship storage)
A potential idea, perhaps? Imagine the logistical ability for nullsec wormholes to have a jump drive capable industrial
This would be so insanely epic.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.07.19 12:23:00 -
[35]
Originally by: Jude Lloyd I think creating a whole new role would be great and using T2 Drake/Cane/Myrm/Harb slot for it would be even better. Simply, a ship that has a decent tank, average DPS, but once every few minutes or so can send out a pulse of some kind that would decloak cloakys. Maybe the pulse takes out the entire capacitor, or just has a long recharge.
The pulser mod could have a 30km range or something wonderful like that. Maybe it would chance based like jams are, to keep things mixed up.
I don't think we need to boost gatecamping further.
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Jacob Stov
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Posted - 2011.07.19 13:29:00 -
[36]
First and foremost I want a mobile home. Ship hangar around 1 mil m¦, cargobay of around 100k m¦. Around 300k EHP. Able to use gates, no highslots, only med and lowslots. Alternitavely, just let carriers use gates, disable all active modules and lock the dronebay in highsec.
Mordus ships. Fast blasterships based on Caldari hulls. Minimal dronebay, but marauder layout + missile launchers, lowered mass compared to basic hull and higher base speed.
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.19 13:58:00 -
[37]
Originally by: Jacob Stov First and foremost I want a mobile home. Ship hangar around 1 mil m¦, cargobay of around 100k m¦. Around 300k EHP. Able to use gates, no highslots, only med and lowslots. Alternitavely, just let carriers use gates, disable all active modules and lock the dronebay in highsec.
Mordus ships. Fast blasterships based on Caldari hulls. Minimal dronebay, but marauder layout + missile launchers, lowered mass compared to basic hull and higher base speed.
It's called an Orca. I would really love a mini-Orca though, without the mining bonuses, but with a 20-50k cargohold and enough space for something like a BC, 2 cruisers, and a couple frigs, but costing closer to 50-100M, not 400M. It'd also like it to take less time to get an alt into, but that's less of an issue.
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Jacob Stov
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Posted - 2011.07.19 17:30:00 -
[38]
Originally by: mxzf It's called an Orca. I would really love a mini-Orca though, without the mining bonuses, but with a 20-50k cargohold and enough space for something like a BC, 2 cruisers, and a couple frigs, but costing closer to 50-100M, not 400M. It'd also like it to take less time to get an alt into, but that's less of an issue.
No it is not. I want to transport rigged combat ships up to battleship size. Orca doesn't fit the bill.
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DemetRYS
Deep Core Mining Inc.
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Posted - 2011.07.19 17:58:00 -
[39]
Originally by: Jacob Stov I want to transport rigged combat ships up to battleship size.
Carrier.
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Jude Lloyd
Heretic Army B A N E
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Posted - 2011.07.19 19:50:00 -
[40]
This thread was going great... Then ppl started talking about new haulers and mining ships. There are enough of those...
Let's here some more PVP ships and roles!
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DemetRYS
Deep Core Mining Inc.
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Posted - 2011.07.19 19:54:00 -
[41]
Originally by: Jude Lloyd Let's here some more PVP ships and roles!
T2 battleship with smart-bomb bonus. Your move.
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Hypnagogia Ichinumi
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Posted - 2011.07.19 20:07:00 -
[42]
Originally by: DemetRYS
Originally by: Jude Lloyd Let's here some more PVP ships and roles!
T2 battleship with smart-bomb bonus. Your move.
T3 frigate with smartbomb bonus. Because lol.
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Urdu ja
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Posted - 2011.07.19 20:17:00 -
[43]
Tech 1 and Tech 2 Khanid Battleship...Common CCP give the RPers a Khanid Battleship
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Digital Messiah
Gallente Oregami Ultd
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Posted - 2011.07.19 20:41:00 -
[44]
Originally by: mxzf
Originally by: Wedding Peach T3 Ore Industrial
Industry Subsystem
Ore Extraction Processor (Bonus to Strip Miners) Ice-Harvesting Interface (Bonus to Ice Miners) Cloud Vacuum Armament (Bonus to Gas Miners) Deep Space Exploration Toolbench (Bonus to Salvagers and Tractor Beams)
Electronics Subsystem
Extreme CPU Processor (Bonus to CPU) Locus Analyzer Launcher (Bonus to probes) Covert Ops Configuration (Allows Covert Ops Cloak) Mining Master Subcommand (Bonus to Industrial Command Mods)
Propulsion Subsystems
Microengine System (Bonus to cargo room) Stable Drive Setting (Bonus to warp core strength) Lighten Load Room (Bonus to agility and velocity) Microjump Drive (Jump drive capable)
Storage Subsystems
Bulk Hauling Room (Bonus to Cargo room) Deep Space Defense (Bonus to Defenses) Drone Bay Setup (Bonus to Drone damage, HP and mining) Maintenance Bay (Allows 20,000 of ship storage)
A potential idea, perhaps? Imagine the logistical ability for nullsec wormholes to have a jump drive capable industrial
This would be so insanely epic.
Quote: "Frankly, my dear, I don't give a damn"
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Wedding Peach
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Posted - 2011.07.19 21:06:00 -
[45]
Originally by: Jude Lloyd This thread was going great... Then ppl started talking about new haulers and mining ships. There are enough of those...
Let's here some more PVP ships and roles!
EVE is clearly all about the PVP ships and not the logistical ability to make them and bring them to people. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |

Kirarch
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Posted - 2011.07.19 21:53:00 -
[46]
More faction ships. I have this lovely idea of a black and white expansion with a new white, Sisters of Eve exploration ship, and a lovely black Khanid battleship.
New T2 Battleship class, using the Tier 3 hulls. Anti-cruiser/blob role. Built to fit cuiser sized weaponry, but with significant rate of fire bonus.
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Wedding Peach
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Posted - 2011.07.19 22:17:00 -
[47]
Originally by: Kirarch More faction ships. I have this lovely idea of a black and white expansion with a new white, Sisters of Eve exploration ship, and a lovely black Khanid battleship.
New T2 Battleship class, using the Tier 3 hulls. Anti-cruiser/blob role. Built to fit cuiser sized weaponry, but with significant rate of fire bonus.
You know you want to see a Black Khanid Abaddon with
Battleship Skill: 5% rate of fire for Torpedo Launchers and 5% Armor Resistance per level
Assault Battleship Skill: 5% recharge rate of capacitor and 5% increase of torpedo damage -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |

Couriercontractalt
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Posted - 2011.07.19 22:21:00 -
[48]
Edited by: Couriercontractalt on 19/07/2011 22:26:08 New roles: Dedicated exploration ship.
New ships: Anything battleship related. Battleship 5 was my best skill ever trained. Maybe another t3 class of ships preferably BS.
Edit: after posting this I read some more and decided that im okay with anything but t3 frigates. I wouldn't mind seeing t3 transport ships/mining but i have no idea what you'd do with them.
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Twitchfish
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Posted - 2011.07.19 22:58:00 -
[49]
I like the idea's posted on anti drone ships and also mobile repair/refit ships. One expansion right there. Balancing each other out and adding a lot more dynamic. |

Julia Venatrix
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Posted - 2011.07.20 09:29:00 -
[50]
Orca without the mining bonuses and skill requirements. With no added bonuses, I'd still like it as a transport.
Enemies of Man ships - yes, they are redundant given to Caldari missile/hybrid & shield ships, but that's not the point. They look cool. Need there be any other reason to fly them?
A T2 industrial variant optimized for hisec AFK autopilot. Obviously suicide ganking will remain a threat - that's a good thing - but we want to take the not-fun out of doing transportation.
Smartie destroyer idea is cool.
Amarr BS hull with TD & drone bonuses, the Arbi's big brother. Khanid torp & armor resist BS. Caldari & Minnie BS hulls with cruiser-sized weapons bonuses. Gallente exploration-bonused BS. Probably with a decent-sized but unbonused drone bay.
--- Some days you are the pigeon, and some the statue. |
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2011.07.20 11:41:00 -
[51]
Destroyers. A tier 2. Or a rework of the tier 1. Or both.
I'd like to see the existing ones having their signature radius tweaked downwards a fair bit - to near frigate size (given they're already slower).
I'd also like to see: specifically gallente drone oriented destroyer. Caldari missile/rocket oriented destroyer.
Not sure what the minmatar/amarr counterparts might be though, aside from a clearer divide between long and short range guns.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2011.07.20 11:57:00 -
[52]
Originally by: mxzf
Originally by: Jacob Stov First and foremost I want a mobile home. Ship hangar around 1 mil m¦, cargobay of around 100k m¦. Around 300k EHP. Able to use gates, no highslots, only med and lowslots. Alternitavely, just let carriers use gates, disable all active modules and lock the dronebay in highsec.
Mordus ships. Fast blasterships based on Caldari hulls. Minimal dronebay, but marauder layout + missile launchers, lowered mass compared to basic hull and higher base speed.
It's called an Orca. I would really love a mini-Orca though, without the mining bonuses, but with a 20-50k cargohold and enough space for something like a BC, 2 cruisers, and a couple frigs, but costing closer to 50-100M, not 400M. It'd also like it to take less time to get an alt into, but that's less of an issue.
Indeed. Orca doesn't do the trick. Would love to see a freighter conversion though, that did that. I'd take a tech 2 freighter (Kaalakiota colours Charon please!) that had converted it's cargo so it was basically a defenseless carrier. Because whilst carriers are all well and good, something that allows me to 'move house' around highsec would be perfect.
I'd even live without the jumpdrive. (Although, being able to jump would also be pretty cool)
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.07.20 13:05:00 -
[53]
Personally i would like to see a variant of the Tier 1 BSs that could fit an AoE module that lowers everyones sig radius within a certain area (including the self). Only on or off within the field, so another field could not lower it further.
Would be handy for L5's, and staging groups for PVP
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2011.07.20 15:24:00 -
[54]
Originally by: Headerman Personally i would like to see a variant of the Tier 1 BSs that could fit an AoE module that lowers everyones sig radius within a certain area (including the self). Only on or off within the field, so another field could not lower it further.
Would be handy for L5's, and staging groups for PVP
I seem to recall that this - and the other discussions about smartbombs - are probably doomed, just thanks to the mathematically expensive nature of AOE effects.
I mean, if you think, then when you fire e.g. a smartbomb, ships on grid need to all be checked if they're 'in range' or not.
For PvP ships... I can't actually think of many obvious gaps, aside from 'gimmick' ships, or ones that aren't well filled, because the hulls aren't up to spec.
Tech 2 tier 3 battleships maybe? I mean, a Khanid Abaddon would be kind of neat.
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CMD Ishikawa
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Posted - 2011.07.20 16:30:00 -
[55]
Originally by: mxzf
Originally by: Wedding Peach T3 Ore Industrial
Industry Subsystem
Ore Extraction Processor (Bonus to Strip Miners) Ice-Harvesting Interface (Bonus to Ice Miners) Cloud Vacuum Armament (Bonus to Gas Miners) Deep Space Exploration Toolbench (Bonus to Salvagers and Tractor Beams)
Electronics Subsystem
Extreme CPU Processor (Bonus to CPU) Locus Analyzer Launcher (Bonus to probes) Covert Ops Configuration (Allows Covert Ops Cloak) Mining Master Subcommand (Bonus to Industrial Command Mods)
Propulsion Subsystems
Microengine System (Bonus to cargo room) Stable Drive Setting (Bonus to warp core strength) Lighten Load Room (Bonus to agility and velocity) Microjump Drive (Jump drive capable)
Storage Subsystems
Bulk Hauling Room (Bonus to Cargo room) Deep Space Defense (Bonus to Defenses) Drone Bay Setup (Bonus to Drone damage, HP and mining) Maintenance Bay (Allows 20,000 of ship storage)
A potential idea, perhaps? Imagine the logistical ability for nullsec wormholes to have a jump drive capable industrial
This would be so insanely epic.
I absolutely agree with you... We need something like this!!!
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joshua boston
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Posted - 2011.07.20 16:43:00 -
[56]
If CCP made new ships all of you would have something new to ***** and moan about.
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Twitchfish
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Posted - 2011.07.20 17:39:00 -
[57]
Originally by: joshua boston If CCP made new ships all of you would have something new to ***** and moan about.

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Bicc Bum
Abh Empire Intrepid Crossing
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Posted - 2011.07.20 17:50:00 -
[58]
Before new ships are added, I think there needs to be some more balancing of what we already have.
For instance, the incentives for flying Minmatar / Amarr ships in PvP currently outweigh choosing Gallente. - twitter.com/BiccBum - |

DemetRYS
Deep Core Mining Inc.
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Posted - 2011.07.20 17:55:00 -
[59]
Originally by: joshua boston If CCP made new ships all of you would have something new to ***** and moan about.
You sound mad.
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Sanwa Dufore
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Posted - 2011.07.20 19:14:00 -
[60]
I would love to see more T3 Ships. Indy and PVP. Just more T3's subsystems are amazing and they give you something new to train for if you want to stay sub cap.
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Empress Shadowfox Ordo
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Posted - 2011.07.21 00:20:00 -
[61]
For myself, I think I would like to see some additions or tweaks to the current BS choices. They are supposed to be really powerful ships, top of the line and objects to be feared, but all I ever seem to hear from my corpmates is that you never want to PvP in a BS. They're expensive and too easily overwhelmed by smaller ships. In my mind, that's a problem, and it needs to be addressed. If they don't want to change the existing BS to better deal with smaller enemies, then at least give us some new BS that are dedicated to being frigate and cruiser destroyers, something that can balance out the obvious weakness that BS seem to have.
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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2011.07.21 00:46:00 -
[62]
No, No, No... EVE has too many ships as it is... alot of them never get used at all.
I will counter your idea... No new ship model needed - Revamp and Reskin them as needed, some need it badly others are pretty good as it is and only need the V3 update.
This is what RIGS are for... if you want a bonus, then suggest some rig bonuses, we don't need new ship hulls, we got more than enough already, so much the art department is never going to be able to do another trinity!  Ranks: 23. Aurelius Valentius 9h 27m 56s Daily Avg. 78. Aurelius Valentius 289d 2h 22m Time Online.
CCP Please: 1. Fix Broken Features/Game 2. Missile Turrets 3. Update Ships Models and Skins
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Arbiter Reborn
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Posted - 2011.07.21 00:52:00 -
[63]
proper t2 tier 3 bs, khanid abaddons etc that can actually pvp. there was a thread about it in features and ideas that was good
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grumpyguts1
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Posted - 2011.07.21 01:16:00 -
[64]
We NEED a Pirate Faction BS with bonuses to missiles... there are no Pirate Faction BS's for people who use missiles..... A rattlesnake get is damage bonus for drones..
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Lysander Kaldenn
Dead Reckoning.
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Posted - 2011.07.21 16:34:00 -
[65]
Edited by: Lysander Kaldenn on 21/07/2011 16:35:06
Originally by: Empress Shadowfox Ordo For myself, I think I would like to see some additions or tweaks to the current BS choices. They are supposed to be really powerful ships, top of the line and objects to be feared, but all I ever seem to hear from my corpmates is that you never want to PvP in a BS. They're expensive and too easily overwhelmed by smaller ships. In my mind, that's a problem, and it needs to be addressed. If they don't want to change the existing BS to better deal with smaller enemies, then at least give us some new BS that are dedicated to being frigate and cruiser destroyers, something that can balance out the obvious weakness that BS seem to have.
Lol. I'd say you need to start getting your info from someone who has some idea what they're talking about. I'd point out the multitude of errors in your post but... :effort:
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Sydney Nelson
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Posted - 2011.07.21 20:22:00 -
[66]
I totally agree with the Tech2, Tier3, BS idea! T2 Hyperion here I come! Range bonus to Blasters maybe? (This would make Blasters more viable for missions, and give them a needed buff for PVP. I've heard lots of griping about the lack of a mid-range weapon for Gallente.)
Increase in targeting range, making it a valid sniper?
Maybe do the 4-gun 100%dmg bonus like the Kronos? (Then you could have a Blaster mission-boat, with medium range and the capability to fit tractor/salvage. You would also have a very nice PVP blaster-boat capable of fitting some nuets or whatever.)
Make it Super-sweet, Gloss-Black with Titanium (dull grey) accents and blue lights. Please no "navy" version with the ugly "space-cammo" (for hiding from space-deer while hunting). While I'm on the subject, at least they could make the "navy" cammo urban, with grey, black, and white.
Ok, ok, you guys caught me! I'm a Hyperion cheerleader. What can I say? The thing is sexy!
But seriously, T2 Teir3 BS's is a great idea.
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lordlulzs
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Posted - 2011.07.22 02:08:00 -
[67]
Something that actually counters capitals that isn't actually a capital ship.
Oh wait recons, oh wait ewar immunity.
wat... 
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Shereza
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Posted - 2011.07.22 07:04:00 -
[68]
Edited by: Shereza on 22/07/2011 07:06:56 T2 frigates with bonuses to ECM Burst strength, range, ship velocity, signature radius, signature radius penalty of MWDs, and/or ECM/burst cycle time. No more than 4 bonuses per ship of course. It just seems like it'd be interesting to see ships that are dedicated to getting in close and jamming the hell out of fleets that are too tightly packed together. The Gallente variant could get the MWD signature radius bonus while the Minmatar variant could get the straight up radius bonus. Something like that to provide for racial variation.
Another thing I'd like to see are light carriers. Ships that can carry up to 5 fighters in their drone bay and, perhaps, a specialized bay to hold another 10-15 fighters. They'd be usable as a force multiplier but their primary role would be to ferry fighters and/or bombers for resupplying.
It'd be interesting to see some super dreadnoughts too. I know, it'd be a tad cliche, but let's get something with 2-3 more weapon hardpoints and a 40-50% across the board increase in HP values. 
Let's also throw some even more anti-frigate/fighter/drone-dedicated destroyers into the mix. T2 ships that can mount an AoE webber. Standard bonuses ought to be 5% or 10%/level range bonus to it and a survival bonus such as resistances, HP, or signature radius. Tack on the original destroyer tracking role bonus and RoF role penalty and add in a couple more bonuses for weapons (sig. radius reduction for guided missiles, damage for hybrids, etc.) and come up with a ship that's as much of a glass cannon as regular destroyers but with a real use.
I suppose that for s**** and giggles we could add in some combat-capable mining craft. I don't think it ought to be something with strip miners, though that would be interesting. Instead something around the BC size range with 7-8 high slots, a minimum of 5 turret hardpoints, the generic tanking/survival bonuses, and a mining yield bonus. The idea isn't to make a super-miner, merely one that can hold its own at least as well as an exhumer in terms of defense while packing a bit more offense. It would also make an interesting use, or abuse depending on your point of view, for the tier 2 BC models. 
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XGS Crimson
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Posted - 2011.07.22 17:48:00 -
[69]
Combat transports: how many times do you go into combat wishing you could hold a huge amount of cap boosters.
A grappling ship (outlaw star): wrestling ships and attaching to them using arms.
A mobile missile defender: Think the patriot missile defense system used by the U.S to prevent incoming missiles.
Mirror ship: reflecting laser beams back at firing ships.
Force lock ships: forcing you to deal with them before you engage anything else within x distance of the force lock ship.
Drone neuter: reprograms drones (level of x increases quantity of hostile drones controlled)
Space cannon ship: A ship, one weapon, Au ranged.. VERY powerful.
Smart bomb specialist: the anti spider tank loving at point blank range.
Anti supercapital: super capitals rule the skies, ship units that require X amount of that ship and its specialised module to harass super capitals (use your imagination a bit :D)
Demigod class ship: think titan, piloted by multiple pilots at once, 8 gun points for each pilot, battleship sized weapon bonuses, designed to take on battleship fleets solo:
Ore harvester: consumes whole asteroids.
Pos leech: pos defense ship, harnesses the power of a pos.
Overheater: targets individual hostile module systems to force them to overheat if used and immune to ewar (thank you very much ecm :) )
mass scanner ship: scans down every ship in a certain area and assists in finding weak points in fleets.
Kamakazi ship: fly straight into a hostile ship, self detonate to cause maximum damage.
Combat command vessel: each vessel provides X bonus to their racial weapon systems within a gang.
Micro titan: utilizes the superweapons but no other weapons (supercapital anti?)
parasite ship: the host ship cannot fire upon this ship (only removed by destroying host ship?)
holographic projector ship: "oh look.. a hulk alone in this low sec belt!" *warp in* "HOLY MOLY! ITS A XXXXX SHIP!" (the proper bait ship ;) scan this down people!)
time freeze capital: temporeraly stops EVERYTHING from happening for a brief period (a few seconds)
Supervessels: (one of each class) requires ALL racial cruiser (for instance) to V, each ship class trained gives a bonus to create powerful vessels.
Damage converter vessel: equipped with a bonus that allows the ship to convert ANY of a certain damage type into shield/armour/hull hp.
Solar vessels: the closer to your native star you are the more charged you become.
Warp to 0 vessel: prevents warps to x range or the other way around, forces warping to 0.
Refractor shield vessel: the more damage it takes at once the less damage it takes, thus frigates can take these on really easy!
Originally by: Aramendel
A harderner also only works against ships firing on you. ECM is effeciently a harderner for your whole gang/fleet.
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Vodwyn
Gallente ME RAT OR FAMILY DIE
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Posted - 2011.07.23 07:30:00 -
[70]
heavy assault destroyers and bc
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Wedding Peach
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Posted - 2011.07.23 13:19:00 -
[71]
Originally by: XGS Crimson Combat transports: how many times do you go into combat wishing you could hold a huge amount of cap boosters.
A grappling ship (outlaw star): wrestling ships and attaching to them using arms.
A mobile missile defender: Think the patriot missile defense system used by the U.S to prevent incoming missiles.
Mirror ship: reflecting laser beams back at firing ships.
Force lock ships: forcing you to deal with them before you engage anything else within x distance of the force lock ship.
Drone neuter: reprograms drones (level of x increases quantity of hostile drones controlled)
Space cannon ship: A ship, one weapon, Au ranged.. VERY powerful.
Smart bomb specialist: the anti spider tank loving at point blank range.
Anti supercapital: super capitals rule the skies, ship units that require X amount of that ship and its specialised module to harass super capitals (use your imagination a bit :D)
Demigod class ship: think titan, piloted by multiple pilots at once, 8 gun points for each pilot, battleship sized weapon bonuses, designed to take on battleship fleets solo:
Ore harvester: consumes whole asteroids.
Pos leech: pos defense ship, harnesses the power of a pos.
Overheater: targets individual hostile module systems to force them to overheat if used and immune to ewar (thank you very much ecm :) )
mass scanner ship: scans down every ship in a certain area and assists in finding weak points in fleets.
Kamakazi ship: fly straight into a hostile ship, self detonate to cause maximum damage.
Combat command vessel: each vessel provides X bonus to their racial weapon systems within a gang.
Micro titan: utilizes the superweapons but no other weapons (supercapital anti?)
parasite ship: the host ship cannot fire upon this ship (only removed by destroying host ship?)
holographic projector ship: "oh look.. a hulk alone in this low sec belt!" *warp in* "HOLY MOLY! ITS A XXXXX SHIP!" (the proper bait ship ;) scan this down people!)
time freeze capital: temporeraly stops EVERYTHING from happening for a brief period (a few seconds)
Supervessels: (one of each class) requires ALL racial cruiser (for instance) to V, each ship class trained gives a bonus to create powerful vessels.
Damage converter vessel: equipped with a bonus that allows the ship to convert ANY of a certain damage type into shield/armour/hull hp.
Solar vessels: the closer to your native star you are the more charged you become.
Warp to 0 vessel: prevents warps to x range or the other way around, forces warping to 0.
Refractor shield vessel: the more damage it takes at once the less damage it takes, thus frigates can take these on really easy!
I'm sorry but all of these ideas are simply terrible. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |

Cemile
Caldari Perkone
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Posted - 2011.07.23 21:13:00 -
[72]
Edited by: Cemile on 23/07/2011 21:13:16 My idea stems from an old real-world concept that was to provide the "Navy Gunfire Support" landing marines would need to engage a beach head; it would fit for the DUST release. The "Arsenal Ship."
A new SuperCapital with significant bite. The Arsenal Ship is a immovable "platform" piloted by a capsuleer that must be towed to it's destination by fellow corp mates. 8 weapon hardpoints with significant bonuses to weapon range and damage. The real world concept envisioned a platform that would not only be delivered to it's destination by another ship, butwould depend on another vessel's sensors to do the engaging - with a hail of missiles that would deal more destruction than an entire battlegroup.
What's the purpose? Focused firepower at a distance, with a significant tank. A tougher Titan sans DD and JB with the minor disadvantage of being essentially an unanchored POS turret on steroids. A super-dreadnaught, perma-sieged.
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