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Cally
Cally

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Posted - 2003.07.02 21:17:00 - [1]

Its bad enough losing a ship, but being pod-killed is adding salt to the wounds, so as an extra security against being podded why not introduce different grades of Pods that can be bought and fitted to your ship?

For example...

Grade 1 Pods are the most expensive. They have a High Energy Shield protecting them. These pods are made of the hardest known substance in existence and as such are extremely expensive to buy but are difficult to destroy with an average strength weapon.
A Grade 1 Pod would give the player a few valuable moments to set course and warp away from danger as its attacker would have to bring downs its shield then penetrate its (limited) armour.

Grade 2 Pods are the second most expensive. They have a Medium Energy Shield protecting them. These pods are very expensive to buy and hard to destroy with an average strength weapon.

Grade 3 Pods are the third most expensive. They have a Standard Energy Shield protecting them. These pods are expensive and are not easy to destroy with an average strength weapon.

Grade 4 Pods are the fourth most expensive. They have a Low End Energy Shield protecting them. These pods are relatively in-expensive and can be destroyed with not too much trouble with an average strength weapon. They offer more protection than the standard pod - but not much more.

Standard Pods should still exist in the game and remain as they are now (no shield and easy to destroy). They come free with any ship you buy but can be replaced with any of the above.

Adding different types of pods brings a bit more diversity to the game and adds another piece of equipment to the market. A new skill (Pod Manufacture) could also be introduced too.

Cally
Cally

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Posted - 2003.07.02 21:17:00 - [2]

Its bad enough losing a ship, but being pod-killed is adding salt to the wounds, so as an extra security against being podded why not introduce different grades of Pods that can be bought and fitted to your ship?

For example...

Grade 1 Pods are the most expensive. They have a High Energy Shield protecting them. These pods are made of the hardest known substance in existence and as such are extremely expensive to buy but are difficult to destroy with an average strength weapon.
A Grade 1 Pod would give the player a few valuable moments to set course and warp away from danger as its attacker would have to bring downs its shield then penetrate its (limited) armour.

Grade 2 Pods are the second most expensive. They have a Medium Energy Shield protecting them. These pods are very expensive to buy and hard to destroy with an average strength weapon.

Grade 3 Pods are the third most expensive. They have a Standard Energy Shield protecting them. These pods are expensive and are not easy to destroy with an average strength weapon.

Grade 4 Pods are the fourth most expensive. They have a Low End Energy Shield protecting them. These pods are relatively in-expensive and can be destroyed with not too much trouble with an average strength weapon. They offer more protection than the standard pod - but not much more.

Standard Pods should still exist in the game and remain as they are now (no shield and easy to destroy). They come free with any ship you buy but can be replaced with any of the above.

Adding different types of pods brings a bit more diversity to the game and adds another piece of equipment to the market. A new skill (Pod Manufacture) could also be introduced too.

Jojin
Jojin

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Posted - 2003.07.02 21:27:00 - [3]

This idea sounds like it accomplishes the same function of clones; a desire to not loose skills from being killed. Just purchase a clone to compensate for your skills and if you get killed in a pod, you will not suffer any more losses above the inconvenience of having to fly back to current location.
Jojin
Jojin
Gallente
Aliastra

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Posted - 2003.07.02 21:27:00 - [4]

This idea sounds like it accomplishes the same function of clones; a desire to not loose skills from being killed. Just purchase a clone to compensate for your skills and if you get killed in a pod, you will not suffer any more losses above the inconvenience of having to fly back to current location.
SomeOnesName
SomeOnesName

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Posted - 2007.02.28 04:48:00 - [5]

Edited by: SomeOnesName on 28/02/2007 04:45:59
I like the idea if you don't have enough money to buy several clones buy one survive the expirence and save some money to buy the ship.
Natasha Kerensky
Natasha Kerensky
The Company
Interstellar Starbase Syndicate

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Posted - 2007.02.28 10:44:00 - [6]

/signed

Dont forget it also protects your implants.

Losing a full set of snakes is a pretty big setback

For some of us anyway

Stakhanov
Stakhanov
Shih Yang Tong

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Posted - 2007.03.01 23:03:00 - [7]

Pod shield and armor , how useless is that ?

Once your pod is scrambled and starts being shot , you won't make it alive , unless the attacker is woefully incompetent or dying to sentry fire.

Warp strength would be a suitable bonus , but it's too cheap to secure up to a billion ISK worth of implants. Well , I'm biased YARRRR!!
Mr Cleann
Mr Cleann

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Posted - 2007.03.02 00:34:00 - [8]

I like that idea. but the weapon has to go. Pods are for survival in emergency situations lol. Last thing on my mind will be me trying to pop a bs while in a heavily armed (standard weapon) pod lol. having varying degrees of pods available would be nice. The highest grade pod could have warp stabs to prevent it from jamming as well as top of the line pod shield and armor. then work on down the line from there. the lessor pods can have fewer stabs / armor/ shield ect. all the way down to the current version. maybe even a tiny cargo hold able to hold 1 or 2 small irems like skills or imps. Also when ccp gives us our walking sticks maybe we can be able to use them to escape to life supporting planets vice only being able to go to stations. Cool
Feronia Agrona
Feronia Agrona

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Posted - 2007.03.08 08:25:00 - [9]

If I recall correctly from way back when in testing.. there are already different types of pods. Whither or not they are stronger (obviously.. what else would they serve for?) I'm not sure.. though I'm positive of there being different types and visually different looking.

Don't ask for screens.. thats like asking me to produce a screenshot of the paintshop ability in EVE.. hah!
Kitiara Armitage
Kitiara Armitage

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Posted - 2007.03.18 05:01:00 - [10]

I like it. Boost the anti-scramble strength by +3 or add low slots to fit warp stabilizers and you have a winner :)
JanSVK
JanSVK

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Posted - 2007.03.29 08:53:00 - [11]

/signed
I think it is a good idea but no slots on the pod some basic stab number should be enough. I think there must be also a way to sort bounty. If pirate starts to fly in such a pod it will be hard to get the bounty. Maybe if char has a standing of < -8 it can not use the Grade 1 pod and so on this is just a fast idea not to nerf pirate hunting and bounty system.
Hasiti
Hasiti

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Posted - 2007.04.09 03:41:00 - [12]

Good Idea,

I'd say there could be diferent pod.

Some with less mass so you can warp faster, some with more shield or armor, some with warp stabilizer. It would even go to a pod that exploid and to damage nearby so you don't die for nothing. Or even a pod that auto-warp to somewhere you selected before the fight. I think there is multiple things to do with that idea.
Wander Lost
Wander Lost

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Posted - 2007.04.10 12:16:00 - [13]

I think it sounds good in theory, and would definetly save me a lot of grief - but the difference in being podded is in how quick you can warp out. Given a few extra seconds would be nice, but any kind of tankablity of any kind on a pod would be lame. It's you versus his tracking speed, and if a jammers been dropped your screwed no matter the situation.
Tarron Sarek
Tarron Sarek
Gallente
Cadien Cybernetics

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Posted - 2007.04.10 12:25:00 - [14]

Originally by: Natasha Kerensky
Losing a full set of snakes is a pretty big setback
For some of us anyway
Erm, don't implant what you can't afford to lose?
If newbies are being told that basic rule over and over again, older players should abide by it just as well.

_________________________________
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WGAnubis Marrith
WGAnubis Marrith

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Posted - 2007.05.03 06:56:00 - [15]

I think that the idea of a pod having the ability to stand up to weapons fire is a tad unrealistic and if you think about it, such a thing would be slower then an industrial. If anything, the class one pod should be able to almost assure its pilot of being able to get it away from the battle, either with say a 3 AU random vector warp jump or maybe a 10 second cloak, long enough for the player to pick a star gate and get to warp before the pod is locked on.
Lenus Daragio
Lenus Daragio
coracao ardente
Triumvirate.

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Posted - 2007.05.16 23:09:00 - [16]

No, just no.

The only thing that needs to happen is have it so that when your ship explodes, the pod will accept the last Warp To command it was given immediately, before players can lock it. If the pod is in a bubble, well, you're just SOL then.

IMO, the only reason PODs are caught so often is because the user lags out when they change session from their ship to the pod. I've found that I've only lost my pod while playing on my friend's computer, or when stuck in a bubble. I've never lost my pod using my Gaming Computer. That being said, computer side lag should never be the cause of losing your pod, and your pod should accept any warp-to command you made within the last 15 seconds immediately, you don't need a stronger pod.


__________________________________________________
Zeph Yrus
Zeph Yrus

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Posted - 2007.05.17 20:22:00 - [17]

I agree we should have different level pods, this would also help as a money sink and to be honest not every one has a l33t gaming rig and uber conection, if we all did nobody would ever lag. also if a LVL 1 pod pretty muh guarantees ur escape then FINE u paid for the pod, nnobody ever said it was goingto be free, as a matter of fact he clearly stated it would be VERY EXPENSIVE so I say go for it, i know ppl who fly with their implant s would love it, and before u say anything about flying with implants teh sole purpose is that u can trian faster, and not every one can afford 2 accounts so they can play with one while the other one is sitting in a station with implants on only learning.
Gnord
Gnord

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Posted - 2007.07.08 11:55:00 - [18]

This could be an interesting element.

It's even possible to give alternate bonuses one way or another.

You could buy a very fast pod that has almost no defenses.
a lightly armored pod that has a 1 point warp stabilization bonus.
a heavilly armored pod.
a pod with a heavy shield.
a pod with a mid slot
a pod with a low slot
Washell Olivaw
Washell Olivaw

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Posted - 2007.07.08 14:35:00 - [19]

Originally by: Zeph Yrus
this would also help as a money sink


Losing a set of implants is probably a bigger ISK sink than the price for a better pod. Wink
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CrestoftheStars
CrestoftheStars
Perkone

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Posted - 2007.07.08 22:17:00 - [20]

emm just buy X amount of scram stab points instead. the pod is gone so fast if it is not scrambled, if it is, no amount of shield would save it (other then lamely high amount).

___________________________________________
Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded
Sirius Problem
Sirius Problem
Darkness Inc.

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Posted - 2007.07.08 22:59:00 - [21]

Edited by: Sirius Problem on 08/07/2007 23:03:26
No. Pods are fine as they are.

The game involves risk. Learn how to mitigate it.

What's next? Flame resistant underwear?
----
Some people say I have a bad attitude. Those people are stupid.
Reggie Stoneloader
Reggie Stoneloader
Teikoku Trade Conglomerate

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Posted - 2007.07.08 23:10:00 - [22]

Edited by: Reggie Stoneloader on 08/07/2007 23:11:32
A sufficient safe-guard against Podding would be to let the manual "Eject" command project your pod, cloaked, at 10km/sec from the front of your ship. The cloak would only last a second or two, but by the time you're susceptible to targetting, you're 20km away and just starting to slow down, and you've probably recovered from the lag spike and started to warp anyhow. It would almost guarantee your survival, even if there are small or medium bubbles involved.

The risk there, of course, is that the other guy will stop shooting and your ship won't pop. Too risky to go back in your pod and claim it, and you don't get any insurance. Plus, the other guy can take your ride. Naturally, if you stay in until the ship dies, you just float there as usual, and are subject to all the podulation that currently awaits bested pilots.

For just hopping into and out of ships, the current "spawn the pod right next to my ship" sort of ejecting could be kept as a "leave ship" command.

Edit: Lol @ profanity filter. "Sa***uard".
largewhereitcounts
largewhereitcounts

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Posted - 2007.07.29 20:07:00 - [23]

As great as this sounds it just would not make backstory sense and also give extra benefit to the super rich, possibly letting them use their cash even more for implants and such. Reggie's idea sounds ok but again it just does not make sense.
joshmorris
joshmorris

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Posted - 2007.08.15 17:52:00 - [24]

Originally by: Reggie Stoneloader
Edited by: Reggie Stoneloader on 08/07/2007 23:11:32
A sufficient safe-guard against Podding would be to let the manual "Eject" command project your pod, cloaked, at 10km/sec from the front of your ship. The cloak would only last a second or two, but by the time you're susceptible to targetting, you're 20km away and just starting to slow down, and you've probably recovered from the lag spike and started to warp anyhow. It would almost guarantee your survival, even if there are small or medium bubbles involved.

The risk there, of course, is that the other guy will stop shooting and your ship won't pop. Too risky to go back in your pod and claim it, and you don't get any insurance. Plus, the other guy can take your ride. Naturally, if you stay in until the ship dies, you just float there as usual, and are subject to all the podulation that currently awaits bested pilots.

For just hopping into and out of ships, the current "spawn the pod right next to my ship" sort of ejecting could be kept as a "leave ship" command.

Edit: Lol @ profanity filter. "Sa***uard".


Man i like this idea, Except put a countdown for 30 seconds until you can eject when you have said and maybe with higher skills you would reduce the eject time preparations ?
This is good because you wouldn't want the guy who's killing you to get your ship .. but you don't want to lose your implants .... it would require skill to judge when your going to die so you can eject, save your implants but your ship still dies.
UniqueOne
UniqueOne
Caldari
Resistance is Futile
Mass Destruction.

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Posted - 2007.09.11 10:11:00 - [25]

Instead of changing pods, why not just add implant insurance options for clones.

Hykke
Hykke
Free Imperial Vikings
Imperial Trade Alliance

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Posted - 2007.09.11 11:06:00 - [26]

Edited by: Hykke on 11/09/2007 11:08:07
Having a better pod to protect your implants would be nice.

/signed
-----------------------------------
Dubito, ergo cogito, ergo sum
dephect
dephect

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Posted - 2007.09.12 19:39:00 - [27]

if you can insure your mouth and the weight around your neck that keeps you retained to this planet in RL, then damnit, why not the bling in your head.
Eight Teen
Eight Teen

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Posted - 2007.11.11 22:36:00 - [28]

Instead of making pods automatically warp somewhere... Keep a destination on autopilot at all times. You might run into a gate camp, I guess, but this is what you want (@ auto-warp to pre-set destination idea) without changing game mechanics.
Syberbolt8
Syberbolt8
Gallente
soni Corp
Imperium Sonorumance

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Posted - 2007.11.11 22:47:00 - [29]

Originally by: Sirius Problem
Edited by: Sirius Problem on 08/07/2007 23:03:26
No. Pods are fine as they are.

The game involves risk. Learn how to mitigate it.

What's next? Flame resistant underwear?


Ill take 3 pairs, if you dont mind
------------------------------------


Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life
Kyon Rheyne
Kyon Rheyne

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Posted - 2007.11.11 23:49:00 - [30]

Edited by: Kyon Rheyne on 11/11/2007 23:54:08
God damn NO! It hurts to lose full set of snakes?? But you are being killed, that's why its hurts so much. Yea, right, lets also add full ship and fit reinbursment, will greet each other with "Hello, good sir, can I PVP with you a little?" I really HATE that childish whims. "I want to rule them all with my snakes and sabre fitted with named garbage, but they killing me, and - can you imagine that! - even PODing me, and I lose my implants WHAAAAAA WHAAAAAA!!!! TT TT " You pay a lot and you get much for it, and you risk to lose it - thats how thngs always be, not only in Eve. Without a pain there isn't a pleasure, if you can't lose something, you cannot really appreciate it. Don't talk if you cannot go for a walk Cya
   
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