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Black Dranzer
Caldari
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Posted - 2011.08.15 15:45:00 -
[61]
Honestly? Good. We have it too damned easy as it is.
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Bootleg Jack
Potters Field
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Posted - 2011.08.15 15:45:00 -
[62]
They want to encourage more new players to buy PLEX.
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RAW23
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Posted - 2011.08.15 15:46:00 -
[63]
Originally by: Taseer Edited by: Taseer on 15/08/2011 15:33:56
Originally by: RAW23
Originally by: Cambarus TBH I'm sick of seeing people claim that 0.0 is safe, or, even more absurd, that it is safer than highsec. There is a lot you can do in nullsec (and even wh space) to MINIMIZE the risk, but these are all things that cost a lot of isk, or a lot of time/people (and therefore, isk). It may be fairly easy not to lose ships often in nullsec if you're very experienced in doing so, but even if that is the case, you still take a much larger risk by being out there than you would in highsec. The fact that the isk you can make while in concord protected space rivals the isk you can make in nullsec is absurd.
Don't you think the trillions of isk passively generated each month in moon mins might compensate and then some for the isk costs of making space safe?
Trillions of isk split between how many people? And that isk actually IS at risk, because there is little, if anything, from stopping someone else from taking it from you.
Moon goo clearly provides an excess of isk. Alliances are generally able to cover their fleet battle losses, create huge amounts of infrastructure, build outposts in large numbers of systems, as well as line the directors' pockets. This might apply in varying degrees to different alliances but it can't be denied that these huge isk sources mitigate many of the costs of life in null.
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Lady Go Diveher
The Independent Troll Society
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Posted - 2011.08.15 15:48:00 -
[64]
Anyone who thinks all the bots are in null, hasn't been past a highsec mission hub in a while. Go check out Irjunen some day.
Or a highsec icefield.
Or a regular highsec belt.
Or a highsec trade hub.
Removing some ISK generation from highsec will actually REMOVE ISK from 0.0 alliances, who would be stupid to endlessly bot 0.0 when they can do so risk free in Irjunen. Anyone who can't see this is effectively naive to the mechanics involved.
Risk vs Reward should always prevail. Nullsec is only "safe" in parts because a lot of time, effort and ISK goes into making it so.
When 80+% of the game's characters are in highsec, the boring as **** risk-free space, there is CLEARLY a need to incentivize other areas of space. -------
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Windjammer
Gallente
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Posted - 2011.08.15 15:51:00 -
[65]
Originally by: Iron Breaker
If they do this CCP will likely lose half of their suscribers; the half who are not interested in PvP. All of the stuff that was discussed seemes to involve getting peole out into low & null sec. I, and a lot of other people are not interested in PvP, which seems to be something CCP cannot understand. Trying to force us to do something we do not want to do, and expecting us to pay $15 for it, seems like a poor business model.
I agree. Watching this company, CCP, is an exercise in figuring out just when and in what way theyÆll self-destruct. IÆm sure there are wagering pools somewhere.
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Mirime Nolwe
APOCALYPSE LEGION
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Posted - 2011.08.15 15:55:00 -
[66]
Edited by: Mirime Nolwe on 15/08/2011 15:55:55 How can CCP employees are so damn stupid, they are destroying the game even more. Low sec and 0.0 aren't big enough, if all highsec dwellers move to those regions the game will implode. Lowsec should be like it is at the moment population wise, can all of you guys that approve this kind of changes stop for a minute to think? If most of highsec move to low it will be a blobfest, it will be even harder to make any kind of profit.
CPP should address the boting issue, that is one of (if not the most important) the issues that needs to end because it generates a lot of isk without any kind of risk.
CCP dont know what to do with the game anymore, they buf 0.0 then nerf it, they buf a ship and nerf after some months, no testing, no thinking, just reacting to whines.
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Hayley Magiliska
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Posted - 2011.08.15 16:01:00 -
[67]
Originally by: RAW23
Moon goo clearly provides an excess of isk..... <snip> ... it can't be denied that these huge isk sources
Moon goo does not generate isk. It is merely sold for isk generated elsewhere.
There are very few isk faucets in the game at the moment, where isk is created out of thin air. Mission/Incursion rewards, rat bounties and NPC buy orders are examples of isk faucets.
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Nooto
Caldari Vanishing Point. The Initiative.
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Posted - 2011.08.15 16:02:00 -
[68]
one of the best devblogs in recent days.
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Trainwreck McGee
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Posted - 2011.08.15 16:02:00 -
[69]
living in a WH this doesn't effect me but.....
Doesn't it seem weird that CCP is forcing people to play barbie when they don't want to And they are also forcing people who JUST like to make a lot of money to pvp even if they don't want to?
talk about alienating a lot of your player base CCP......not surprised though they have very little idea what they are doing.
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Lady Go Diveher
The Independent Troll Society
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Posted - 2011.08.15 16:02:00 -
[70]
Originally by: Mirime Nolwe Low sec and 0.0 aren't big enough, if all highsec dwellers move to those regions the game will implode. Lowsec should be like it is at the moment population wise, can all of you guys that approve this kind of changes stop for a minute to think?
Ever been to lowsec? I can count on one hand the number of systems that will have more than 10 in local on the average day.
No. -------
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RAW23
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Posted - 2011.08.15 16:06:00 -
[71]
Originally by: Hayley Magiliska
Originally by: RAW23
Moon goo clearly provides an excess of isk..... <snip> ... it can't be denied that these huge isk sources
Moon goo does not generate isk. It is merely sold for isk generated elsewhere.
There are very few isk faucets in the game at the moment, where isk is created out of thin air. Mission/Incursion rewards, rat bounties and NPC buy orders are examples of isk faucets.
Thanks for the basic economics lesson. Now, if you could only point out where I said that moons inject isk into the game you might have a point. Moons are isk fountains precisely because the products are in demand.
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Mirime Nolwe
APOCALYPSE LEGION
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Posted - 2011.08.15 16:09:00 -
[72]
Originally by: Lady Go Diveher
Originally by: Mirime Nolwe Low sec and 0.0 aren't big enough, if all highsec dwellers move to those regions the game will implode. Lowsec should be like it is at the moment population wise, can all of you guys that approve this kind of changes stop for a minute to think?
Ever been to lowsec? I can count on one hand the number of systems that will have more than 10 in local on the average day.
No.
Ever been to highsec? I can count on one hand the number of systems that will have less then 10 in local on the average day.
See? work both ways, now move 50% of those highsec to lowsec and think for 30secs how can anyone will play in those few lowsec systems with 20 people in it.
This game was a sandbox, not anymore.
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Vaako Horizon
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Posted - 2011.08.15 16:10:00 -
[73]
Originally by: Oosel
Originally by: Vaako Horizon
Originally by: Oosel so what if it all gets moved out to 0.0 for those who dont want a part of it they will just go and do lvl3's instead as long as it means you dont have to get involved in gank fests or 0.0 politics then fair play to them. you will not force people into 0.0 no matter how much you take away from high sec because for a very large portion of eves playerbase the pain that is 0.0 and low sec will never appeal. why do you think loads of 0.0 players have alts in high sec just because they want a break and heres the big bit and some fun without the hassle of 0.0 so what if you dont earn billions as long as you still enjoy the game then let the 0.0 guys have it all because i know some days when i have an hour only to play then high sec gives me my eve fix and 0.0 will never provide that
If we high sec pve runners get thrown down to lvl 3 missions it goes towards pointless and then its time to leave the game. Its a game about flying spaceships ( among other things ) but we high sec'er arent even allowed to fly some of the ships :P
I whould be happy to pay a little extra for a non pvp subscription which allowed my immunity from it and total banishment from pvp. ( including account punishment if I was ever found to be involved in pvp in any way/shape/form )
you can still fly those ships if you want it would just take you longer
<- cant fly carrier as an example, regardless if I have the skills/isk or not since it whould force me out into areas where there is alot higher risk for pvp while I am more or less immune in high sec ( I never go below .5 ) Not that a carrier in high sec whould be good for much but its still a ship I am not allowed to fly ( again, in a game about ships :D )
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Fademist
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Posted - 2011.08.15 16:12:00 -
[74]
Originally by: Chrono Seeker Edited by: Chrono Seeker on 15/08/2011 13:43:44 Edited by: Chrono Seeker on 15/08/2011 13:33:49 Some activities that will no longer be available in High sec according to the dev blog:
Quote: Best agents For further discussion. The best agents in the game should all be in nullsec, in keeping with the "richest area in the game" theme. There should be a clear margin of value for nullsec agents that acts as an enticement for mission runners to move there.
No more lvl 4s in high sec it appears. Oops. Sorry mission runners.
So it appears that CCP is taking the most lucrative areas of the game and putting them only in null sec. But they deserve it right? No one but huge alliances should be making any sort of good ISK in this game right? Personally I'm going to start buying ICE and resell it all later.
and where exacly say l4 on low? low have l5 already and in the end if they do perhaps they will lose more ppl than they want or afford to lose
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Cipher Jones
Minmatar
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Posted - 2011.08.15 16:15:00 -
[75]
Originally by: Chrono Seeker
Originally by: Jovan Geldon I fail to see anything bad about any of this, other than the excessively whiny and self-entitled tone of your post.
Good thing I don't do any of those activities then.
Yeah and thank God none of those activities effect you financially or you would be screwed...
Oh wait they do effect you and you will be ****ed hard if it happens. . Adapt and overcome or become a monkey on an evolution poster.
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Skunk Gracklaw
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.08.15 16:17:00 -
[76]
If CCP actually has the balls to stick to the things in this devblog it will go a long way towards making up for the horrible decisions they have made in the last six months. These changes would be fantastic for the game.
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Fademist
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Posted - 2011.08.15 16:21:00 -
[77]
Originally by: Skunk Gracklaw If CCP actually has the balls to stick to the things in this devblog it will go a long way towards making up for the horrible decisions they have made in the last six months. These changes would be fantastic for the game.
and u think this changes will lure ppl to 0.0? think again and then u will realize that many ppl dont want to be puppet for any alli or a corp to go where they dont want to go...
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Hayley Magiliska
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Posted - 2011.08.15 16:23:00 -
[78]
Stop looking at this change in isolation..
Other parts of the design documentation outline plans for smaller entities to 'hold' space in some fashion in nullsec, other than just the larger coalition and braver alliances. Thus, if the premise is true, it will allow everyone some form of reasonable access to nullsec isk making opportunities.
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Oosel
The Riot Formation KRYSIS.
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Posted - 2011.08.15 16:23:00 -
[79]
<- cant fly carrier as an example, regardless if I have the skills/isk or not since it whould force me out into areas where there is alot higher risk for pvp while I am more or less immune in high sec ( I never go below .5 ) Not that a carrier in high sec whould be good for much but its still a ship I am not allowed to fly ( again, in a game about ships :D )
you havent been able to fly them in high sec from the beginning though so its not like you have missed them as they were like that from the very beginning. i can understand your point but to allow carriers cap ships like that in high sec would make it way too one sided even for pve. i havent used mine for months because of where its currently located purely because its pve fitted and it wont move until it becomes safe to do so. i understood that when i got it maybe its wasted doing nothing but it was a personal goal i set myself
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Mia Restolo
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Posted - 2011.08.15 16:35:00 -
[80]
Almost everything in that blog was just brainstorming. Some good ideas, some bad ideas and about 90% impossible to implement. Only 3% will be done in their 5 year time frame.
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Windjammer
Gallente
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Posted - 2011.08.15 16:36:00 -
[81]
Originally by: Skunk Gracklaw If CCP actually has the balls to stick to the things in this devblog it will go a long way towards making up for the horrible decisions they have made in the last six months. These changes would be fantastic for the game.
Thus speaks the sheep who follows his leaders/masters and glories in being part of the mass where he only has to follow orders, not where he has to worry about a moments independent thought.
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Aldan Romar
Amarr
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Posted - 2011.08.15 16:39:00 -
[82]
Originally by: Lady Go Diveher ... When 80+% of the game's characters are in highsec, the boring as **** risk-free space, there is CLEARLY a need to incentivize other areas of space.
Well, I like being in highsec, as it suits my playing style and gives me what I want from the game (which is not ISK) - I guess I'm not the only one.
Regardless, anything making nullsec more interesting should be good for the game, as more migration would surely alter the landscape more dynamically. I'd just like lowsec to get the same treatment...
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RAW23
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Posted - 2011.08.15 16:41:00 -
[83]
Originally by: Hayley Magiliska Stop looking at this change in isolation..
Other parts of the design documentation outline plans for smaller entities to 'hold' space in some fashion in nullsec, other than just the larger coalition and braver alliances. Thus, if the premise is true, it will allow everyone some form of reasonable access to nullsec isk making opportunities.
Whilst the smallholdings sound like a great idea it is also made clear that they will exist at the sufferance of the larger power blocks and will not take much effort to destroy (although they will take time).
I'm trying hard but I'm really struggling to see most of the proposed changes as anything other than representative of a failure to make nullsec good other than by making everything else bad. Collectively they don't just tweak or balance the game; they replace it with a new one. And the new one sounds as if it will cater to far, far fewer play styles than the present with only a token compensation for this loss (although current null residents should be happy as pigs in ****).
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Bodega Cat
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Posted - 2011.08.15 16:49:00 -
[84]
These are all great designs. I find it funny anyone critisizing its details because these are all very high level and very drafty. In fact, i would find it strange if anyone sensible disagreed with any of these things significantly as "ideas".
Of course, coming up with designs is the easiest part of game development, now implementing all the features and content that actualizes all these principals without compromising as many other aspects as they're supposed to resolve is the hard part.
Rest assured, every feature with great design intent that gets released, the ingenuity of the playerbase will warp and twist it to new and unimaginable breaking points.
5 year plan would be putting it lightly. But this is all great stuff.
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Ladie Scarlet
GoonWaffe Goonswarm Federation
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Posted - 2011.08.15 16:49:00 -
[85]
Originally by: Windjammer Thus speaks the sheep who follows his leaders/masters and glories in being part of the mass where he only has to follow orders, not where he has to worry about a moments independent thought.
Your post. It makes no sense.
Also, if you can't see how fantastic these changes would be then you are really feeble-minded.
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RAW23
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Posted - 2011.08.15 16:52:00 -
[86]
Originally by: Ladie Scarlet
Originally by: Windjammer Thus speaks the sheep who follows his leaders/masters and glories in being part of the mass where he only has to follow orders, not where he has to worry about a moments independent thought.
Your post. It makes no sense.
Also, if you can't see how fantastic these changes would be for someone who lives in null and wants better agents, better mining and better industrial possibilities whilst not caring about any other segments of the game then you are really feeble-minded.
Fixed.
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Orlacc
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Posted - 2011.08.15 16:53:00 -
[87]
Where does it say anything about moving level 4 missions?
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Skunk Gracklaw
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.08.15 16:55:00 -
[88]
Edited by: Skunk Gracklaw on 15/08/2011 16:57:46
Originally by: Fademist and u think this changes will lure ppl to 0.0? think again and then u will realize that many ppl dont want to be puppet for any alli or a corp to go where they dont want to go...
So don't be part of a corporation or alliance that treats you like a puppet. I would never be part of an alliance that had ridiculous things like mandatory CTAs or dictated how and when I play Eve. If you are in a situation like that then leave and find something better. It cracks me up to see people who've belonged to some crappy nullsec alliance who then ignorantly thing they are all the same.
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Dorian Wylde
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Posted - 2011.08.15 16:56:00 -
[89]
Originally by: Thorn Galen
@ Op - if you do not see the relevance of that final paragraph, please stop posting half-facts which lead to confusion and disinformation.
'Nuff said.
Trying to get people to stop being idiots on the internet? Yeah good luck with that.
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Ladie Scarlet
GoonWaffe Goonswarm Federation
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Posted - 2011.08.15 16:57:00 -
[90]
Originally by: RAW23
Fixed.
Well look at you not knowing what you're talking about.
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