Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tulip O'Hare
|
Posted - 2011.08.16 13:19:00 -
[301]
Originally by: Thornat The problem with many high sec players is that they have an impression or vision what low sec and null sec are while the reality is very very different.
The perception is that everyone there is trying to kill you, they are all bad ass 100 million point characters and are eagerly looking for victims by the hundreds of thousands.
Here is the reality.
First off, null sec is practically an empty wasteland. I have spent hours looking for someone ... anyone in null sec more times than I care to admit.
Second. Everyone in null sec assumes three things about you right off the bat. 1. That you know what your doing and your a PvPer. 2. That you have friends waiting around the corner and you being their alone is some kind of trap. 3. That the odds are most likely in your favor.
Why? Becaue people flying in null sec don't want to get blown up anymore than you do.
Ya their are large alliances out their hugging their asteroids and on occassion they squable but its not the all out gank fest everyone things it is. Hell I feel a hell of a lot safer in null sec they I do in Jitta, now thats a freaking dangerous place.
All I'm saying here is that this perception of null and low sec as being some sort of area filled with uber pirates who always have everyone outgunned is a comfplete falicy.
I took my 4 day old alt and three of my friends who are all 4 day old characters out into low sec last night for some PvE in frigates. We ran up on a Dramiel and Hurricane piloted by 3 year old characters. In PvE fittings those guys ran from us like chumps as soon as we locked them and started firing.
How did this happen? Simple. They where just like us. Just a group of guys out in low sec trying to make a buck.. We found each other and me and my friends acted like we knew what we where doing and tackled them like pirates. They had to assume we where a bunch of bad ass vets booked and ran. Later they realized we where nubs and started hunting us but the point Im trying to make is that the cowardice and victim mentality of high sec players is really what ensures that PvP players always win.. A player doing level 4 missions solo in a Navy Megatron or whatever is a real freaking threat in low and null sec and the presumption that you are just a victim is just silly. You are indeed a bad ass and can take on a lot of what is out their.
Skill points are meaningless.. in Eve its all about attitude and calculated risk. Show some balls and you will find all these pirate corps and pvpers talk a big game but in the end the only advantage they have over you is they took the time to learn whats what out there and thats really not that hard to do.
Its all just perceptions. Things are not at all what people in high sec think they are.
Best post I've seen on this so far.
|
Thornat
|
Posted - 2011.08.16 13:24:00 -
[302]
Originally by: Timeto Die Take away bubbles from 0.0 and I might attempt to venture there.
I never managed to scoot into 0.0 without guaranteed certain insta-pop death even in a shuttle.
One problem is that the CSM are obviously going to be well weighted to the hardcore, not the casual.
I'm not willing to make Eve into a second job. When I do mine ice on occasion in high sec for a relaxing couple of hours, you know how much I make? Not much. Not much risk, not much reward really.
In one line: I want to casually play when I want, how I want. Thanks.
Its an unfortunate aspect of Eve but simply put, its not a casual game and as such the casual experiance is not really all that productive. It might be furn for some and thats fine, but its a game that requires a commitment by design if your intent is to acomplish anything in the game being making a few duckets.
Is that a good thing? Personally as a very regular player I can say that I wouldn't have it any other way. I want the game to be challenging, demanding and worth logging into everyday and for all that Eve is not, it is definitly that.
The whole carebear vs. PvPer argument is a bore, I believe both styles of play, the economic and the territorial, and everything inbetween is both legitimate and welcome to the game.
Whats not welcome is the perception that Eve mechanically owes you the security to be a carebear, some guarantee that "players are not allowed to attack me because I don't want to be attacked". Carebears (using the term with no disresepected intended) have to embrace the fact that while you are entitled to try and avoid PvP you are not owed that right. In Eve you have to earn your rights through gameplay, not by trying to get CCp to alter the mechanics in your favor. Eve is first and foremost a PvP game and while a sandbox offering a variety of gameplay it is at its hard a competative game and as much right you have to avoid fights, a PvPer has the right to start one.
Thats why we have corporations and its why we have the war dec mechanic.
This is why I'm glad their are suicide gankers. Its a constant reminder that Eve is a PvP game and if you choose to play it you will not be able to avoid it. You can evade it, you can hide, you can run and you can take all sorts of measures to get out of being blown up but the mechanics are their to support players killing each other. Its what the game is about, I grant this to carebears. I think their is too much of this uber corp war decing baby corp stuff going on. Its weak status, but in the same token for every pirate corp out their there are anti pirate corps and in the tradition of Eve any problem you have, you can find a solution to it in game and thats where solving your problems belongs.
Not here begging the Devs to change the rules, but in game using the rules to ensure you come out on top. Got war deced? Got ganked? Are you ****ed? So do something about it. Find an anti pirate corp. Find an alliance to join. Solve your own problems. Thats all I'm preaching here. But don't come to Eve and hate on it because someone blew up your precious mining ship, because blowing up mining ships is as much part of this game as mining is.
|
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
|
Posted - 2011.08.16 13:26:00 -
[303]
Originally by: Timeto Die Take away bubbles from 0.0 and I might attempt to venture there.
I never managed to scoot into 0.0 without guaranteed certain insta-pop death even in a shuttle.
One problem is that the CSM are obviously going to be well weighted to the hardcore, not the casual.
I'm not willing to make Eve into a second job. When I do mine ice on occasion in high sec for a relaxing couple of hours, you know how much I make? Not much. Not much risk, not much reward really.
In one line: I want to casually play when I want, how I want. Thanks.
I want to casually run 10/10 plexes in highsec. Thanks.
|
Killer Gandry
Caldari Shadow of the Pain
|
Posted - 2011.08.16 13:44:00 -
[304]
The whole issue is that CCP dropped a box and said to people," Here is all you need to play, get into the box and do whatever you want."
The box contained certain toys and people just went along with the goodies in the box.
But CCP never managed to get out of the box themselves and they keep thinking within the dimensions they set back at EVE's conception.
Really risky idea's get thrown overboard because it is easier to toggle with the toys already at hand than trying some real new radical stuff.
Since alliances were formed in EVE to hold space in null sec they have had a carpal tunnel syndrome vision on how to make it all workable to have alliances fight eahother over holding space. PoS warfare turned out to be boring as hell and people started to complain. It dragged on a long time but then the new mechanic came. Also boring again because the l33t PvPers want fast paced action. Instapopping anything they target is a must to make EVE attractive.
PvP doesn't exsist anymore. Player versus player is a joke. It's BvB now, Blow versus Blob Jumpbridge networks make it way too easy for large fleets to get from one side of the universe to the other side.
Missions are boring aswel. After a while you can even tell which rat will be where and howmany shots he will do before you pop him. EVE is becomming a perputuum mobile where all actions are predictable and all counterreactions just as predictable.
I would prefer to challenge CCP to really inovate the game again. Give the NPC's in missions sleeper AI Introduce something random which can make a market crash somewhere because the markets we have are far too stable. Make mining a real profession. Make it so that roids aren't labeld but that you have to scan roids to see what you can even mine from them.
Dare to limit Supercaps and Titans to null sec only. I don't see any reason as why those ships can be jumped to lowsec. This makes smaller corporations use carriers and dreads more in lowsec.
There also must be a reason why the empires never ventured into null sec to lay their claims there or as why concord doesn't enforce the law in low sec like in high sec. But nothing.
CCP is like the bad quarterback, dropping the ball over and over.
Do not fear death so much but rather the inadequate life. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.08.16 13:44:00 -
[305]
Just in case any hi-sec dwellers are reading this thread and thinking they might check out 0.0 after all, the correct ship to do this with is not a shuttle. Shuttles are for hi-sec. Shuttles die in 0.0.
The correct cheap T1 "taxi" ship for 0.0 is the Vigil.
Fit it with a T2 cloak (and maybe a couple of salvager because hey, you never know!), named MWD, 2 warp core stabilisers, an overdrive injector and 3 small polycarbon engine housing rigs.
You have a ship with an incredibly fast time to warp, and that goes as fast as a combat interceptor, and can easily burn back to the gate if you jump into a bubblecamp. (Remember to hold your cloak until the session timer expires).
The more you know!
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Mara Rinn
|
Posted - 2011.08.16 13:46:00 -
[306]
Please, folks, read the dev blog and post on the relevant threads:
[ Australian players join channel ANZAC ] |
Toshiroma McDiesel
|
Posted - 2011.08.16 13:51:00 -
[307]
Proof that high sec mining is completely risk free
http://eve.battleclinic.com/killboard/combat_record.php?type=corp&name=Dead+Pod+Syndrome#kills
|
Major Atrocity
|
Posted - 2011.08.16 14:00:00 -
[308]
Originally by: xavier69 Tippia I fly a rattlesnake with Max skills in it and do missions, if ccp dictates to me one more time how i will play there game
THEY CAN **** OFF AND I WILL UNSUB AND NEVER LOOK BACK
actually its ccp's game not yours. they set the ground rules( mechanics ) if you dont like it... warf + long walk
|
Ana Vyr
Caldari
|
Posted - 2011.08.16 14:25:00 -
[309]
Originally by: Rikeka
snip
1) If you honestly believe a video of a guy stationary in a belt, mining, will attract subs, you clearly (and thankfully) don't work for CCP. And I'm sure people sub in WOW because they saw a guy collecting herbs in WoW, right?
Yeah because waiting two hours to assemble for a lagfest slideshow fleet battle, where some armchair asswipe can dictate your every move is so engaging.
I can see how at the top levels, the politics and strategy would be cool, but in my experience as a grunt pilot, what I said above is the gameplay you get in nullsec unless you are out farming for ISK. Shrug. I don't see why anybody thinks this sort of thing is quality gameplay.
|
Barakkus
|
Posted - 2011.08.16 14:30:00 -
[310]
Originally by: Amsterdam Conversations
Originally by: Barakkus
Originally by: Phelan Votronski
Now can people please remember that hisec has pretty much been buffed and buffed again for 5 years straight? Just recently they introduced incursions which (or so they say) allows for a much better income than even lvl4.
There are incursions in null and low too if you hadn't noticed, it's not like they're a highsec only activity.
In case you didn't notice, in 0.0 everyone can just shoot each other, no 50 random people will join a fleet.
Thinking that this might or should happen is not a possibility, it's ******ed.
In case you didn't notice, there are incursions in Sov space right now, those alliances could sit there and do those all day without having to get random fleets, of course maybe they'll gank fellow alliance members for lulz while trying to run incursions. - [SERVICE] Corp Standings For POS anchoring |
|
Phelan Votronski
|
Posted - 2011.08.16 14:33:00 -
[311]
Edited by: Phelan Votronski on 16/08/2011 14:33:35
Originally by: Sarmatiko
Also who is talking about lolbears? My industrial alt have more kills than you (since you have zero) so please stfu and gtfo, nullbear
I don't even live in nullsec you illiterate cretin. And no before you try I don't live in lowsec either. Shows you have the attention span of a fly otherwise you'd probably have finished my post and realized how much of a ***** you are.
|
Spookyjay
Caldari Animosity.
|
Posted - 2011.08.16 14:39:00 -
[312]
To all the empire lovebears. Feel free to mission in safety or what ever it is you do. Just do not expect to be getting paid lots or flying the same pimp ships as people who risk being blown up do. K thanks.
|
Hayaishi
Gallente Aperture Harmonics
|
Posted - 2011.08.16 14:41:00 -
[313]
Originally by: Vice Admiral Spreadsheet
Originally by: Miss Rabblt risk vs reward
|
The Pillar
Cornerstone Unlimited
|
Posted - 2011.08.16 14:45:00 -
[314]
Wow. Read through every page and the amount of hyperbole and people completely missing the point will never stop amazing me. they need to make eve harder to filter the worst ones out.
Lets go through some Proposals and Effects one by one without all the Frigging Hyperbole
lvl4 agent removal in HS
Effect : The carebears will do lvl3. CCP would probably have to scale up lvl3 missions to make some of them a little harder while retaining the same payment but at the end of things this is all that would happen.
Goal is thus succesfull, a real and visible difference is created between NPC 0,0 and HS. As it is payment/Risk wise there really isn't enough difference (CCP agrees)
Remove meta items completely from empire
Effect : T1 producer might actually become a viable profession as it is Meta is so overwhelmingly cheap T1 modules are only used by people who haven't learned how to browse the market.
Or in other words everyone fits as standard fits modules that have Zero production to them. This is completely wrong from CCP's perspective on the game.
Effect nr 2 T2 inventing will become more profitable. As it is there are tons of Meta items that completely replace T2 in usage with better fitting stats. Fleeting/Pawnage/rolled tungsten to name a few.
If these items are removed from lvl4missions in empire it will go a long way to raising their prices to the point where they become "pimp" and "rare" fits. This hugely benefits T2 producers. Might also go a long way to bring the prices of T2 up which in turn will make fits more expensive and bring more risk to pvp.
Follow me so far ???
Effect for people in empire (The ones that refuse to PVP and take part in the multiplayer aspect of the game)
What you threw away as crap yesterday will be part of tomorrows pimp fit. Todays pimp fit will be respectively that much more expensive. (This part is conjecture as there are hints towards 0,0 becoming more profitable for all meaning the loot tables might be adjusted to make what is rare items today much more common. Hard to say what they intend here,)
However either way, quitting because of a change in what is effectively pimp means the game community is probably better of without you in my opinion.
People who play with such shallow goals are part of the 6 month max playerbase that EvE has (Ref old Dev Blog) . Or in other words completely expendable =)
There will be new ones tomorrow that will love to grind missions endlessly in empire to afford that L337 half a bil isk rolled tungsten plate that will let them pimp their ship that much more
|
Generals4
Caldari
|
Posted - 2011.08.16 14:45:00 -
[315]
Originally by: Spookyjay To all the empire lovebears. Feel free to mission in safety or what ever it is you do. Just do not expect to be getting paid lots or flying the same pimp ships as people who risk being blown up do. K thanks.
They already don't, so what's the issue?
|
bitters much
Nekkid Inc.
|
Posted - 2011.08.16 14:50:00 -
[316]
Originally by: Spookyjay To all the empire lovebears. Feel free to mission in safety or what ever it is you do. Just do not expect to be getting paid lots or flying the same pimp ships as people who risk being blown up do. K thanks.
but but... their isk/hour ratio
|
Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.16 15:44:00 -
[317]
Originally by: Thornat
Originally by: Timeto Die Take away bubbles from 0.0 and I might attempt to venture there.
I never managed to scoot into 0.0 without guaranteed certain insta-pop death even in a shuttle.
One problem is that the CSM are obviously going to be well weighted to the hardcore, not the casual.
I'm not willing to make Eve into a second job. When I do mine ice on occasion in high sec for a relaxing couple of hours, you know how much I make? Not much. Not much risk, not much reward really.
In one line: I want to casually play when I want, how I want. Thanks.
Its an unfortunate aspect of Eve but simply put, its not a casual game and as such the casual experiance is not really all that productive. It might be furn for some and thats fine, but its a game that requires a commitment by design if your intent is to acomplish anything in the game being making a few duckets.
Is that a good thing? Personally as a very regular player I can say that I wouldn't have it any other way. I want the game to be challenging, demanding and worth logging into everyday and for all that Eve is not, it is definitly that...
You are wrongly equating a game being "challenging and demanding" with a game "requiring allot of time." Making a huge hook rug is time consuming. But its not really challenging or demanding.
Playing in eve sov null sec is time consuming. You need to give up time socializing with real life friends for spaceship friends. (assuming you want to be something other than a peon)
It can be just as challenging and demanding to do things in other areas of space without having to spend additional time. It depends what you are doing.
See CCP should make all sectors of space in eve have aspects that are demanding and challenging and involve risk. Its just that they only want to work on the part that require huge real life time commitment. This is why eve fails to get the large numbers of subscribers they should. They keep insisting that players spend time socializing with eachother.
Plenty of people want to play a game that is challenging. Not so many people want to play a game that will require them to almost completely substitute their real life friends for friends over the net. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
Tippia
Caldari Sunshine and Lollipops
|
Posted - 2011.08.16 16:00:00 -
[318]
Originally by: Thorn Galen I don't care if this sandbox is just two inches deep and full of pizz (as mentioned in some other post), it's a sandbox and I am paying to play in it the way I want to play it, not the way you want me to play it. It's my time, my money, my entertainment, trying to force me to pvp is like trying to force me to watch a movie I do not like.
àand here's the problem: it's a sandbox. Therefore you cannot avoid PvP. That's the whole point of the sandbox. It lets people do what they want with the tools available, including making you go pop, stealing your stuff, forcing you to do things you don't want to do, ripping you off, and generally make your life unpleasant. They will do this because you are doing the same to them, right now, whether you intend to or not. Everything you do in EVE affects everyone else in the game, and you do it in competition with other players. They don't like that, so chances are that they're going to try to beat you somehow. If you cannot find entertainment in this constant PvP that you are already engaged in, then it's very simple: EVE just isn't for you. There's no disdain or criticism in that ù it's like saying that you shouldn't play Civ if you don't like micro management.
Originally by: The Pillar Wow. Read through every page and the amount of hyperbole and people completely missing the point will never stop amazing me. they need to make eve harder to filter the worst ones out.
Hard to avoid when the OP is entirely based on hyperbole and missing the point.
Quote: Lets go through some Proposals and Effects one by one without all the Frigging Hyperbole
lvl4 agent removal in HS
I thought you said ôwithout the hyperboleö? L4 removal isn't on the table, so there is no proposal or effect to discuss.
Quote:
Remove meta items completely from empire
Not a proposal, no effect to discuss. What they're talking about isn't the Meta 1-4 crap; it's about Meta 6û14. In other words, no deadspace loot or elite-faction spawns in highsec. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
|
Windjammer
Gallente
|
Posted - 2011.08.16 16:01:00 -
[319]
Originally by: Phelan Votronski 10/10 OP
Though lolbears are traditionally easy to bait and Greyscale gave you a really nice forward pass.
Now can people please remember that hisec has pretty much been buffed and buffed again for 5 years straight? Just recently they introduced incursions which (or so they say) allows for a much better income than even lvl4.
Incrusions occur across the three main areas of EVE (High, Low and Null, excluding wormholes) and are reward weighted according to the sec they occur in, so thatÆs not really a high sec buff so much as itÆs a buff to the game in its entirety. IÆm not sure how you see high sec has been receiving buffs over the past 5 years to the exclusion of the rest of the game.
Originally by: Phelan Votronski They're not going to nerf hisec. Not even one tiny bit. It's all smoke and mirrors to make nullbears feel special and cover up how very little content the coming 0.0 changes really have. The idea of everyone else getting a huge nerf down the road will string them along for the next two years. Just wait and see.
This is an interesting observation and could very well be true. I hope, for CCPÆs sake and those that choose to remain in the game, youÆre correct.
-Windjammer
|
Windjammer
Gallente
|
Posted - 2011.08.16 16:14:00 -
[320]
Originally by: Nicolo da'Vicenza
Originally by: Hecatonis +1
i work in nul, but live in highsec. why? because the cost of having to deal with the drama and the requirements to just move around takes the fun out of the game. i do not want to have to go through the player created hell of being in a nulsec alliance. all i want is to come on my computer when i get home and play. talk to some corpmates jump through a WH do our thing and leave. thats it.
CCP can do what every they like to nul, but sadly for many of us, its the players that ruin the experience.
You can still do that while grinding level 3 missions instead of 4s in Empire, problem solved.
Given your orientation, the following quote from CCP Greyscale will come as a disappointment.
Post 26 on the PvE thread: Originally by: CCP Greyscale (And to everyone else, we already made sure that the best agents weren't in hisec when we introduced level 5s. This is not a "level 3 only in hisec" thing, don't worry. We're fully aware that some people will never move, and we're OK with that.)
Looks like Tippia probably had the right of it after all.
|
|
Devil's Call
Caldari Malicious Destruction War Against the Manifest
|
Posted - 2011.08.16 16:20:00 -
[321]
I'm exited, quite frankly I long for the day that the game forces me to venture into 0.0 once again. -----------------------------------------------
ôAll fixed set patterns are incapable of adaptability or pliability. The truth is outside of all fixed patterns.ö |
Zyress
|
Posted - 2011.08.16 16:21:00 -
[322]
So what you are saying is the rich get richer. Sounds familiar, I guess I'd just hoped in at least a virtual world we could have done it better. I've lived in Nullsec, both NPC and SOV, I've lived in lowsec,and I've lived in Hisec, if you are talking risk versus reward, I have to say the safest place I ever lived was Sov Nullsec. CCP gave us this sandbox to play in anyway we want and now they are penalizing the ppl whose play style isn't as entertaining to them as it is to the players. Fair enough, its their game, they can do what they want, but when I feel discriminated against, it doesn't get the results CCP may want, I'll take my subs and go. So far all I hear is talk but if they limit my gameplay because of my style of play then f@#k um
|
Windjammer
Gallente
|
Posted - 2011.08.16 16:27:00 -
[323]
Originally by: Jasdemi Lol, carebears are crying like pathetic girls in puberty.
This is a good illustration of the way industrialists are thought of by tweeners who believe pew pew in 0.0 is a male enhancement product. ItÆs also a good illustration of the real reason most industrialists flip their fingers at null sec alliances.
|
Lord Wiggin
Gallente Furian Necromongers
|
Posted - 2011.08.16 16:38:00 -
[324]
Wow. It's really amazing how many people think that this planned nerf is about getting people into 0.0. News flash, they have already nerfed 0.0. It's already a ghosttown now, you think a huge influx of people will help?
This is about money. As far as CCP is concerned, entirely too many people play the game without paying a dime, which means a smaller number of people are supporting the entire game. If these people get tired of paying big money for a game, CCP will be in trouble. Based on current plex prices, that may already be happening.
This space reserved... |
Urgg Boolean
|
Posted - 2011.08.16 17:28:00 -
[325]
Originally by: Dusty Warrior Edited by: Dusty Warrior on 15/08/2011 21:56:48
Tickles the **** of me when you null sec carebears say "Risk-V-Reward" while sitting in your little comfy corner of space with all your cannon fodders gate camping and blobbing. Not sure who told you that 100 to 1 is PVP but guess it's someone with the mentality of Mittens. <snip>
I would agree that blob warfare does not fit my definition of PvP. Try ratting/missioning in an empty system in Low sec. The next day or sooner, true PvPers have read the system stats, see all the NPC kills, and come gunning for the PvE'er(s). When my main's wimpy little corp gets WarDecced by bullies in Hi sec, we just go hang out in Low sec, and the bullies never follow. I assume this is because they are not willing to take the risks of getting caught by the 1V1'ers and/or roamers. But they are certainly willing to blob us in Hi sec. Pansies.
The part I like the least about all proposals in the dev blog is that it is making this game into a job. Many think it already is. I already have a job, and school too. Don't need an in-game phantasy career. Where is the fun in all these new plans ? Remember fun? Isn't that supposed to be the point of a game?
|
Romar Family
|
Posted - 2011.08.16 17:46:00 -
[326]
Originally by: Spookyjay To all the empire lovebears. Feel free to mission in safety or what ever it is you do. Just do not expect to be getting paid lots or flying the same pimp ships as people who risk being blown up do. K thanks.
Somehow I'd expect you to wear a monocle...
It was new to me people used the highest-priced fittings in PVP, but I may be mistaken.
|
Eight Sinn
|
Posted - 2011.08.16 17:54:00 -
[327]
I think it's logical that missions in low/null sec should pay out greater rewards than in high sec (If the payout of a L4 in highsec is at a factor of x1.0, why not make low sec a factor of x1.4 and nullsec x1.8).
I don't think good drops should be removed from high sec, instead an adjustment to drop rate could be made.
I'd like to live in low or null sec but my lack of PvP experience, corp membership and limited playtime really makes that hard. Unlike PVE there is no ramped way for me to learn how to PVP.
Maybe there shouldn't be. Or maybe they should add a mechanic that helps new players get better at PVP. Maybe something like:
Deaths: 1-10 > Randomly Lose one module. 10-20 > Randomly Lose 4 modules. 20+ > Lose whole ship.
Just an idea.
|
Vrabac
Zawa's Fan Club
|
Posted - 2011.08.16 17:58:00 -
[328]
Originally by: Chrono Seeker Edited by: Chrono Seeker on 15/08/2011 13:43:44 Edited by: Chrono Seeker on 15/08/2011 13:33:49 Some activities that will no longer be available in High sec according to the dev blog:
Quote: Sole source of ice and high-end minerals
No more Ice in high sec.
Quote: Geared towards T2 Our current proposal is that hisec is for volume T1 goods, lowsec will be for meta/faction gear eventually, nullsec is for T2, and wormholes are for T3
Oops, sorry, but we don't want people in high sec doing anything but T1 industry. And no more Meta drops in missions!
Quote: Best loot The best loot in the game should come from nullsec. High-end loot's enforced rarity gives a strong "jackpot" moment and tends towards extremely high values, and nullsec should be where you go to get high-value payouts.
That Pithum C-type Medium shield booster won't be found in high sec sites anymore. Or any good loot for that matter.
Quote: Best agents For further discussion. The best agents in the game should all be in nullsec, in keeping with the "richest area in the game" theme. There should be a clear margin of value for nullsec agents that acts as an enticement for mission runners to move there.
No more lvl 4s in high sec it appears. Oops. Sorry mission runners.
So it appears that CCP is taking the most lucrative areas of the game and putting them only in null sec. But they deserve it right? No one but huge alliances should be making any sort of good ISK in this game right? Personally I'm going to start buying ICE and resell it all later.
Sounds good to me.
|
i am jita
|
Posted - 2011.08.16 18:36:00 -
[329]
Originally by: Delianora I might actually start logging in if they fix the rampant printing of riskless isk in the game.
Because the size of other people's wallets in high sec ruins your gaming experience?
Do us all a favour and don't start logging in.
|
Amber Villaneous
|
Posted - 2011.08.16 19:59:00 -
[330]
Originally by: Lord Wiggin Wow. It's really amazing how many people think that this planned nerf is about getting people into 0.0. News flash, they have already nerfed 0.0. It's already a ghosttown now, you think a huge influx of people will help?
This is about money. As far as CCP is concerned, entirely too many people play the game without paying a dime, which means a smaller number of people are supporting the entire game. If these people get tired of paying big money for a game, CCP will be in trouble. Based on current plex prices, that may already be happening.
You don't appear to know how PLEX work so please refrain from commenting on them until you do.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |