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Thread Statistics | Show CCP posts - 0 post(s) |
Andrea Griffin
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Posted - 2011.08.16 20:12:00 -
[331]
I'm perfectly happy with named items no longer dropping in high sec. That will make named items a luxury again instead of the defacto standard. When was the last time anyone bought a meta-0 pulse laser? Why bother when the meta-1 and meta-2 lasers are much less expensive and more effective?
Just a single example - nearly every item in the game is like that.
When meta-0 stuff becomes normal again there will be a use for all of those BPOs out there. Consider it a boost to production and therefore mining as well.
Then, there will be a reason to go missioning and ratting in lowsec. The mission rewards are better, and you get better loot as well. Loot that will actually have some value.
More people in lowsec, more targets for the pirates.
Good stuff across the board, there.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |
Zyress
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Posted - 2011.08.16 20:13:00 -
[332]
Originally by: Amber Villaneous
Originally by: Lord Wiggin Wow. It's really amazing how many people think that this planned nerf is about getting people into 0.0. News flash, they have already nerfed 0.0. It's already a ghosttown now, you think a huge influx of people will help?
This is about money. As far as CCP is concerned, entirely too many people play the game without paying a dime, which means a smaller number of people are supporting the entire game. If these people get tired of paying big money for a game, CCP will be in trouble. Based on current plex prices, that may already be happening.
You don't appear to know how PLEX work so please refrain from commenting on them until you do.
I could pay for my subscriptions by buying plex for isk if I wanted, I'd never get enough money to buy the Cap ship skill books I want and certainly not to buy a cap ship, but I could play essentially for no cost to me. I won't because despite the huge sums I make from doing lvl 4's a couple nights a week (read sarcasm)it doesn't support both my subscriptions and my game play. I could care less about plex, they could take it entirely out of the game and I'd consider it an improvement. Its just another word for RMT to me. Nerf my isk earning capability and my 2 nights missioning a week may no longer be sufficient for even my game play. Make me choose between real life and eve and eve will loose.
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saltrock0000
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Posted - 2011.08.16 20:19:00 -
[333]
The only reason ccp are doing this is less ISK in game means more cash for them, more people unable to afford PLEX and in return driving the prices up and up.
All ill say is thank god for WOT. I certainly will never be paying ccp any more money EVER
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.16 20:23:00 -
[334]
Originally by: saltrock0000 The only reason ccp are doing this is less ISK in game means more cash for them, more people unable to afford PLEX and in return driving the prices up and up.
Eh, no. Less ISK in game means prices on everything go down, including the price of PLEX, and in the end, a PLEX buys you just as much as it does now, so people will buy them at the same volumes to feed their lifestyles. |
Lord Wiggin
Gallente Furian Necromongers
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Posted - 2011.08.16 20:24:00 -
[335]
Originally by: Amber Villaneous
Originally by: Lord Wiggin Wow. It's really amazing how many people think that this planned nerf is about getting people into 0.0. News flash, they have already nerfed 0.0. It's already a ghosttown now, you think a huge influx of people will help?
This is about money. As far as CCP is concerned, entirely too many people play the game without paying a dime, which means a smaller number of people are supporting the entire game. If these people get tired of paying big money for a game, CCP will be in trouble. Based on current plex prices, that may already be happening.
You don't appear to know how PLEX work so please refrain from commenting on them until you do.
Let me know after you take a class in supply and demand will you.... Generally, low supply or high demand drives prices higher. Perhaps you went to a different school? Or you didn't realize that Plex price is based on GTC prices, which seem to be pushing higher... |
Judge Ment
BOOM BOOM POW
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Posted - 2011.08.16 20:28:00 -
[336]
More toilet paper for the bathroom |
centurion zulu
Phantom Squad Atlas.
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Posted - 2011.08.16 20:35:00 -
[337]
AMAZING............
Nubbins, all of ya's. This is nothing but a Troll Post.
Interesting on how much attention this got, even if it is trash talk.
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Amber Villaneous
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Posted - 2011.08.16 20:55:00 -
[338]
Originally by: Lord Wiggin
Originally by: Amber Villaneous
Originally by: Lord Wiggin Wow. It's really amazing how many people think that this planned nerf is about getting people into 0.0. News flash, they have already nerfed 0.0. It's already a ghosttown now, you think a huge influx of people will help?
This is about money. As far as CCP is concerned, entirely too many people play the game without paying a dime, which means a smaller number of people are supporting the entire game. If these people get tired of paying big money for a game, CCP will be in trouble. Based on current plex prices, that may already be happening.
You don't appear to know how PLEX work so please refrain from commenting on them until you do.
Let me know after you take a class in supply and demand will you.... Generally, low supply or high demand drives prices higher. Perhaps you went to a different school? Or you didn't realize that Plex price is based on GTC prices, which seem to be pushing higher...
I bolded the pertinent part for you. I understand supply and demand quite well. What you don't understand is that no one plays for "free". Whether it's subs, GTCs or PLEX every account is paid for in real money by someone. CCP doesn't care who is paying as long as it's paid.
Any more witty remarks about my education or lack thereof? I find it amusing that you attempt to bring insults into the discussion when the attempted insult has absolutely nothing to do with the discussion. I will admit that I am not an English major so please check for spelling and grammar mistakes if that will make you feel good about yourself.
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Kogh Ayon
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Posted - 2011.08.16 21:15:00 -
[339]
Originally by: Zyress Nerf my isk earning capability and my 2 nights missioning a week may no longer be sufficient for even my game play. Make me choose between real life and eve and eve will loose.
Many people can pick up one, good reality or good gamer, but obviously you lost in both.
Originally by: saltrock0000 Edited by: saltrock0000 on 16/08/2011 20:20:45 The only reason ccp are doing this is less ISK in game means more cash for them, more people unable to afford PLEX and in return driving the prices up and up.
If you still trying to figure out "the only reason" for everything obviously complicated, you are still a kids.
Originally by: Lord Wiggin This is about money. As far as CCP is concerned, entirely too many people play the game without paying a dime, which means a smaller number of people are supporting the entire game.
Look at the PLEX price/PLEX market it is obviously not the case Most people do not use PLEX
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Exxter Evox
Gallente Tri-Star Enterprise
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Posted - 2011.08.16 21:30:00 -
[340]
Edited by: Exxter Evox on 16/08/2011 21:33:09 Actually I dont see the incredible amount of players moving 0.0 just through these changes, though many believe it.
Since i dont have the time working around in 0.0 atm i stay in high sec and will stay until either these changes hit or i got more time to spend it in 0.0. But despite my personal real life circumstances I see why people want these changes and why not but it wont work out as written in theory on the white board. Fact is that, if i would be a pirat, and if these changes hit i would gank alot more, successfully alot more than now. Alot of players quit eve simply because my daily gate camp or belt camp will work far better than before, but that only for 1 or 2 months until all of the 1.0 players stopped playing because my gank gang killed them (destroyed them utterly) 1-10 times which wont return out of "isk versus reward".
******ed ideas stay ******ed. If ccp wants more players traveling around 0.0 they need to get rid of the possibility of gate camps or need to create Trading Guilds which enable "freighters and haulers to travel secured through 0.X and 0.0 without getting killed". Since alot of people will cry now because its against sand box pvp; i will answer "If gate camping is your pvp then you should quit this game and start playing ego shooters at least once to learn what "pvp" means".
My 2 cents worth nothing...
PS: The outstanding biggest issue of all these changes are gate camps and belt hotdrops... you are not capable of securing low sec enough with 1 player to make up an isk vs reward balance if a hulk is worht 100 mil isk +. And to all the "group up" cryers now, "you cant group if you got a busy real life". If you think so tthen you stand at the position of rich gets richer and poor even poorer. --------------------------------------------------------------------------------- "What do we say to brother Death today?" "Not today my friend." |
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Kevric
Talocan Scrap Metal and Recycling Talocan United
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Posted - 2011.08.16 21:36:00 -
[341]
Originally by: General Altathamus bunch of stupid bears crying about something else now? typical.. This is a good step in the right direction. Too many missioning high sec bears with billions in their wallets in their rare faction pimp missioning ships. The amount of isk people recieve in highsec is just dumb.. And they Never lose anything compared to people that have been living in WH, 0.0 Low the whole time.
More 0.0 tears please.
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Azure Moonlight
Atomic Core Industries and Science
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Posted - 2011.08.16 21:39:00 -
[342]
When there are no more L4 agents in hisec I will simply quit the game. **** this stupid "You have to go to nullsec and get involved in PvP if you want to have any future in this game!"
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Ranka Mei
Caldari
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Posted - 2011.08.16 21:39:00 -
[343]
The whole 'risk vs. reward' philosophy is beginning to take on ludicrous proportions. Like a guy said in the other thread, Who actually puts up a weapons factory in Lybia? You don't! You set one up in Italy, and then ship to Lybia! Point being that CCP's thinking is rather flawed in this regard, as their fallacy is the notion that you need to be in the actual danger zone for profit. It's like saying major trade hubs and industry, and shopping malls, and everything that's good and decent, should be located right smack in the middle of a war zone. Which is lunacy, of course -- but it's the inevitable result of repeating the 'risk vs. reward' mantra way too often (and with way too few people calling CCP on it).
Also, moving the good ice exclusively to lowsec is another failtastically bad idea. The big super Alliances will only get bigger and richer even faster, and it won't do sh*t for the little guy.
-- "All your monies AUR belong to us." -- CCP |
Hicksimus
Gallente Plan-It Xpress
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Posted - 2011.08.16 21:46:00 -
[344]
Originally by: Ranka Mei The whole 'risk vs. reward' philosophy is beginning to take on ludicrous proportions. Like a guy said in the other thread, Who actually puts up a weapons factory in Lybia? You don't! You set one up in Italy, and then ship to Lybia! Point being that CCP's thinking is rather flawed in this regard, as their fallacy is the notion that you need to be in the actual danger zone for profit. It's like saying major trade hubs and industry, and shopping malls, and everything that's good and decent, should be located right smack in the middle of a war zone. Which is lunacy, of course -- but it's the inevitable result of repeating the 'risk vs. reward' mantra way too often (and with way too few people calling CCP on it).
Also, moving the good ice exclusively to lowsec is another failtastically bad idea. The big super Alliances will only get bigger and richer even faster, and it won't do sh*t for the little guy.
Why would they do **** for the little guy when the little guy only wants to experience 10% of the game. Yes manufacturing should primarily be highsec but the materials should come from low and even more so nullsec. Just like the places oil comes from.
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Leisen
Caldari Interrobang Inc.
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Posted - 2011.08.16 22:00:00 -
[345]
I live in hi-sec because I simply don't have the time to play EVE to the extent where I can manage living in null. If I play EVE for an hour (maybe two) a day, I don't want to get online, and whoops can't do anything, CTA, again. I'm sure there are many others in the exact same position, who just don't have the time to commit to a nullsec alliance, and it's these people who are going to get ****ed by this.
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Ranka Mei
Caldari
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Posted - 2011.08.16 22:10:00 -
[346]
Originally by: Hicksimus Why would they do **** for the little guy when the little guy only wants to experience 10% of the game.
I think you got this figured backwards. It's more like only 10% lives in lowesc/nullsec, and CCP wants to nerf the other 90%, just so they can force the other 90% to play the 10% experience of the game.
-- "All your monies AUR belong to us." -- CCP |
Hicksimus
Gallente Plan-It Xpress
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Posted - 2011.08.16 22:43:00 -
[347]
Originally by: Ranka Mei
Originally by: Hicksimus Why would they do **** for the little guy when the little guy only wants to experience 10% of the game.
I think you got this figured backwards. It's more like only 10% lives in lowesc/nullsec, and CCP wants to nerf the other 90%, just so they can force the other 90% to play the 10% experience of the game.
I think you interpreted my figure in a way that allows you to make a stupid argument. I'll assume you are American or English is your second language.
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Venkul Mul
Gallente
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Posted - 2011.08.16 23:39:00 -
[348]
Originally by: Hicksimus
Originally by: Ranka Mei The whole 'risk vs. reward' philosophy is beginning to take on ludicrous proportions. Like a guy said in the other thread, Who actually puts up a weapons factory in Lybia? You don't! You set one up in Italy, and then ship to Lybia! Point being that CCP's thinking is rather flawed in this regard, as their fallacy is the notion that you need to be in the actual danger zone for profit. It's like saying major trade hubs and industry, and shopping malls, and everything that's good and decent, should be located right smack in the middle of a war zone. Which is lunacy, of course -- but it's the inevitable result of repeating the 'risk vs. reward' mantra way too often (and with way too few people calling CCP on it).
Also, moving the good ice exclusively to lowsec is another failtastically bad idea. The big super Alliances will only get bigger and richer even faster, and it won't do sh*t for the little guy.
Why would they do **** for the little guy when the little guy only wants to experience 10% of the game. Yes manufacturing should primarily be highsec but the materials should come from low and even more so nullsec. Just like the places oil comes from.
Texas? You know, the USA is still the third largest oil producer in the world.
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Pr1ncess Alia
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Posted - 2011.08.16 23:42:00 -
[349]
Originally by: Ranka Mei
Originally by: Hicksimus Why would they do **** for the little guy when the little guy only wants to experience 10% of the game.
I think you got this figured backwards. It's more like only 10% lives in lowesc/nullsec, and CCP wants to nerf the other 90%, just so they can force the other 90% to play the 10% experience of the game.
this is why you shouldn't all rant and rave for 10+ pages at an OP that obviously just trolled you
i'm the first to yell at ccp, but your all yelling at whispers in the breeze. ccp isn't going to shoot themselves in the foot and 'destroy' gameplay for the VAST majority of their customers.
please keep posting "bahhh. bahhhh. bahhh." it's like someone crossbred sheep with lemmings.
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |
Frater Scrapheap
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Posted - 2011.08.17 00:09:00 -
[350]
The majority of the playerbase is living in high sec and there is a reason for this one. I think that the playerbase of MMOs changed over the time - a lot of MMO players cant and wont play 7/24 anymore. The risk vs. balance is not ISK, but invested lifetime - for those people, a higher payout isnt worth to loose ships and equipment on a regular basis. Prediction: Bad agents and lower rewards in high sec wont make people move, they will leave the game
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Windjammer
Gallente
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Posted - 2011.08.17 00:25:00 -
[351]
Originally by: Azure Moonlight When there are no more L4 agents in hisec I will simply quit the game. **** this stupid "You have to go to nullsec and get involved in PvP if you want to have any future in this game!"
I understand your sentiment, but the following should allay your fears on this.
From post 26 of the PvE thread: Originally by: CCP Greyscale (And to everyone else, we already made sure that the best agents weren't in hisec when we introduced level 5s. This is not a "level 3 only in hisec" thing, don't worry. We're fully aware that some people will never move, and we're OK with that.)
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Windjammer
Gallente
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Posted - 2011.08.17 00:31:00 -
[352]
Originally by: Hicksimus
Originally by: Ranka Mei The whole 'risk vs. reward' philosophy is beginning to take on ludicrous proportions. Like a guy said in the other thread, Who actually puts up a weapons factory in Lybia? You don't! You set one up in Italy, and then ship to Lybia! Point being that CCP's thinking is rather flawed in this regard, as their fallacy is the notion that you need to be in the actual danger zone for profit. It's like saying major trade hubs and industry, and shopping malls, and everything that's good and decent, should be located right smack in the middle of a war zone. Which is lunacy, of course -- but it's the inevitable result of repeating the 'risk vs. reward' mantra way too often (and with way too few people calling CCP on it).
Also, moving the good ice exclusively to lowsec is another failtastically bad idea. The big super Alliances will only get bigger and richer even faster, and it won't do sh*t for the little guy.
Why would they do **** for the little guy when the little guy only wants to experience 10% of the game. Yes manufacturing should primarily be highsec but the materials should come from low and even more so nullsec. Just like the places oil comes from.
You mean like itÆs being done right now? Megacyte, Zydrine and Morphite all come from null sec as does all the moon goo. Was there something else you wanted in addition to the high end stuff?
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Nicolo da'Vicenza
Amarr Divine Power. Atlas.
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Posted - 2011.08.17 00:48:00 -
[353]
Originally by: Lonox
Originally by: Nicolo da'Vicenza
Originally by: Mistah Ewedynao Cause nobody mines trit in null sec. They can't be bothered, too busy hunting BILLION isk officer mods.
Why would anyone mine trit in a belt where anyone can kill you at a moment's notice when they're competing against people who can mine trit 23/7 because they don't have to worry about being attacked? When additionally, those competitors' product are merely a couple of jump freighter trips away.
Oh boo hoo! You guys have it so tough out there, what with being able to run multiple jump freighters back and forth filled with high-ends to buy our ill-gotten lowly trit. You poor little things. There's a reason your morons are bored. You can throw down and lose hundreds of billions worth of supercaps and titans without breaking a sweat. Maybe if anything you people did out there actually mattered anymore, you wouldn't have all this time to obsess over what everyone else was doing. Seriously, it's unhealthy. You people think you're actually helping your case when you brag about how much you blew up today but you're only making our case for us.
Maybe when the loud minority failquit whiners realise that you don't matter anymore and that none of this is actually going to happen, you'll finally actually quit. Your time is up, carebears rule eve now and we demand ponies and handholding! Your fail troll threads and posts were funny at first but now it's just pathetic to watch. "Hey guys! Look at us! Look what we're doing out here!" "Uh guys?! Come on guys! Look! Please? Please look at us." What eve needs is more boots, more pants and gold ammo.
Ok, in this next scene, you realise I'm right and you are mad. Action!
In your kneejerk, butthurt rant I noticed that you didn't answer my question; why would anyone in their right mind mine trit in 0.0 when they are competing against guys who can mine trit 23/7 with zero risk? |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.17 00:57:00 -
[354]
Originally by: Windjammer Megacyte, Zydrine and Morphite all come from null sec as does all the moon goo.
Weeeellà granted, things have changed a bit since the reprocessing changes last year, but Megacyte and Zydrine had significant highsec sources ù Megacyte was particularly noteworthy, with some 40% of it coming from loot. It shouldn't be quite as high now, but it'll still be large enough that I'd call it somewhat erroneous to say that all the highends are nullsec-only. If nothing else simply due to the sheer amount of loot being created on a daily basis in all those highsec missions. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Kengutsi Akira
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Posted - 2011.08.17 00:57:00 -
[355]
Im increasingly of the opinion theyre trying to see just how much crap their player base are willing to put up with before they entirely quit, so they know where the line is ------------------------------------ "You know, my foot oughta vandilize your ass" |
Windjammer
Gallente
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Posted - 2011.08.17 01:13:00 -
[356]
Edited by: Windjammer on 17/08/2011 01:14:52
Originally by: Tippia
Originally by: Windjammer Megacyte, Zydrine and Morphite all come from null sec as does all the moon goo.
Weeeellà granted, things have changed a bit since the reprocessing changes last year, but Megacyte and Zydrine had significant highsec sources ù Megacyte was particularly noteworthy, with some 40% of it coming from loot. It shouldn't be quite as high now, but it'll still be large enough that I'd call it somewhat erroneous to say that all the highends are nullsec-only. If nothing else simply due to the sheer amount of loot being created on a daily basis in all those highsec missions.
*Windjammer sighs* Yes, Tippia, technically you are correct. Some small amount of the high end minerals come from recycled loot. I was, of course, focused on meaningful quantities such as are needed for T2 manufacturing by an industrialist who does it on a regular basis. However, if you want to be a freakin space lawyer about it, youÆre right.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.17 01:18:00 -
[357]
Originally by: Windjammer Yes, Tippia, technically you are correct. Some small amount of the high end minerals come from recycled loot.
But that's just it: it's not ôsome small amountö ù again, nearly 40% of the Megacyte used to come from loot. If I remember the recycling fix numbers somewhat correctly, that'll be down to maybe 25% ù that most definitely qualifies as a meaningful quantity. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Windjammer
Gallente
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Posted - 2011.08.17 01:35:00 -
[358]
Originally by: Tippia
Originally by: Windjammer Yes, Tippia, technically you are correct. Some small amount of the high end minerals come from recycled loot.
But that's just it: it's not ôsome small amountö ù again, nearly 40% of the Megacyte used to come from loot. If I remember the recycling fix numbers somewhat correctly, that'll be down to maybe 25% ù that most definitely qualifies as a meaningful quantity.
YouÆre telling me that 25% of all the Megacyte used in the game comes from recycled high sec mission loot? No offense, but IÆd appreciate a link to that info and if true it makes the whole ABC ore in WH debate silly by comparison.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.17 01:39:00 -
[359]
Originally by: Windjammer YouÆre telling me that 25% of all the Megacyte used in the game comes from recycled high sec mission loot? No offense, but IÆd appreciate a link to that info and if true it makes the whole ABC ore in WH debate silly by comparison.
Like I said, the 25% is more a number I seem to recall from looking at the reprocessing revamp, but I can't find the thread where it was discussed.
It was something along the lines of ôjust over half of what it was beforeö, and since it was 40% before that, just over half should land somewhere in the 25% region.
And yes, the WH ore debate is silly for a number of reasons. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Windjammer
Gallente
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Posted - 2011.08.17 02:03:00 -
[360]
Originally by: Tippia
Originally by: Windjammer YouÆre telling me that 25% of all the Megacyte used in the game comes from recycled high sec mission loot? No offense, but IÆd appreciate a link to that info and if true it makes the whole ABC ore in WH debate silly by comparison.
Like I said, the 25% is more a number I seem to recall from looking at the reprocessing revamp, but I can't find the thread where it was discussed.
It was something along the lines of ôjust over half of what it was beforeö, and since it was 40% before that, just over half should land somewhere in the 25% region.
And yes, the WH ore debate is silly for a number of reasons.
I used to do a lot of L4 missions. Several hours a day. I sold some of my loot from those and reprocessed the rest. The high end minerals that I got from reprocessing of a couple weeks of missioning was barely enough for a T2 cruiser. So your allegation comes to me as a surprise, especially since this was before the mission loot nerf.
The quantities of high end materials I use these days couldnÆt possibly be met by a small to medium corp of mission runners recycling their L4 mission loot and IÆm far from being a major player in the T2 manufacturing game. Based upon that anecdotal, though personal, evidence, youÆll understand that 25% seems high to me.
Regards, Windjammer
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