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Pottsey
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Posted - 2005.03.06 10:51:00 -
[1]
Edited by: Pottsey on 06/03/2005 10:52:50 I used it more for the extra target locks then its auto lock ability until a load of frigate orbited me fast. Feeling lazy I pressed the button and to my surprise it locked everything in less than 1 second. Normally it takes well over 30 seconds to lock a Frigate as I have a cloaking device. This seems to be a very usefull module thats often over looked.
So why donÆt people use these modules? Is it due to the short range? Because it takes up a high slot? I for one cannot wait for the T2 version instant locking everything in 30km and +4 extra target locks. Anyone know if the T2 module is for sale anywhere?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Hakera
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Posted - 2005.03.06 10:53:00 -
[2]
Edited by: Hakera on 06/03/2005 10:55:12
Originally by: Pottsey Because it takes up a high slot?
would be my guess.
a very decent module vs frigates if your in a bs especially with ravens
Dumbledore - Eve-I.com |

Phades
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Posted - 2005.03.06 11:04:00 -
[3]
Because it locks on to random things, gas clouds, jet cans, asteroids ect.
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Arasmis
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Posted - 2005.03.06 11:07:00 -
[4]
I tried it on my raven having removed a heavy nos. Problem i found was that during deadspace missions it locked all the collidable objects too. So i spent all my time unlocking silos etc. Apart from the above problem I would love a t2 mod with decent range. Would defo fit one.
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Pottsey
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Posted - 2005.03.06 11:11:00 -
[5]
ôBecause it locks on to random things, gas clouds, jet cans, asteroids ect.ö That explains it. I have only used it for 1 mission before downtime so not done deadspace yet. Thanks for the warning.
Going to still keep it as locking everything even if it only locks half my targets and half junk is still faster then manual locks on my ship. Perhaps warp in close Auto lock. Unlock junk and the manual lock rest of rats could work.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Levin Cavil
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Posted - 2005.03.06 11:52:00 -
[6]
Pottsey, do you like, rummage through the Eve-Dumpsters, pull out all the crap mods no one uses and then find a way to make 'em work?
You fly a passive shield tanking, auto locking dominix FFS.
More power to ya I guess but be sure to eve-mail me when you master structure tanking.
------------------------------
<Hammerhead> we can't do anything that requires programming
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Seto Mazzarotto
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Posted - 2005.03.06 12:09:00 -
[7]
In theory you could use this to gain that extra fraction of a second needed to lock and scramble a shuttle, or even a pod before it warps off.
Just a thought. ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

Sangxianc
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Posted - 2005.03.06 12:10:00 -
[8]
Originally by: Levin Cavil You fly a passive shield tanking, auto locking dominix FFS
Pottsey 4TW
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Pottsey
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Posted - 2005.03.06 12:23:00 -
[9]
Edited by: Pottsey on 06/03/2005 12:24:28 ôPottsey, do you like, rummage through the Eve-Dumpsters, pull out all the crap mods no one uses and then find a way to make 'em work?ö It seems to be that way. I donÆt go around thinking no one useÆs that lets make is useful. I just donÆt seem to think like everyone else. Normally itÆs that looks useful, go on market WTB module. Then the comments come in why you would want that useless thing.
Originally I used the Auto Targeting on my Indi ships. When I was newbie I used to target lock all the tins making it easier to keep track of them on mining ops that was back with the old scanner system. The Auto Targeting gave me 2 extra target locks which was useful and I couldnÆt think of anything else to put in the high slot.
öYou fly a passive shield tanking, auto locking dominix FFS.ö That could make a good sig with a little rewording. Watch out for my cloaked, passive shield tanked, auto locking Dominix with drone friends.
Hey, you just gave me an idea can you use Auto Locking to get around the locking delay from cloak. It gets around the -40% scan resolution delay. But does it let you lock during the Sensor Recalibration time. That could be nasty uncloak, less then 1 second later open up with blasters & drones. Time for some testing.
öMore power to ya I guess but be sure to eve-mail me when you master structure tanking.ö I tired that for fun last week after the Dev said real man structure tank. Got around about 10k hitpoints with 50hp/s. Totally useless due to 0 resistance but made a nice change.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Mortuus
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Posted - 2005.03.07 09:06:00 -
[10]
May have to try this for uber pod locking ability.
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Waagaa Ktlehr
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Posted - 2005.03.07 09:47:00 -
[11]
This is the same Pottsey that advocated using Projectiles on Jennies in EnB, right? :)
If that's the case, then I'm glad he's in this community, 'cause Pottsey most of the time has more of a clue about a game than the developers :)
Even though I used beams on my JD and JE, hah! :) ------------------------------------------ I am a love machine, feeding my fantasy, give me a kiss or three, have fun!
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Pottsey
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Posted - 2005.03.07 10:00:00 -
[12]
ôMay have to try this for uber pod locking ability.ö ThatÆs a little more tricky after more testing it turns out it only locks everything after the 5 seconds cycle. So if your normal locking time is less your better of without it, I use a cloaking device so my normal lock is over 30 seconds. Then again its cap drain is so small you could leave it on 24/7. 2 or 3 modules set to auto repeat and a slight delay between turning them on should catch all moving targets at the gate. Just sit there with some Webbers and warp scrabbles ready to catch the pod/shuttle. It should works well on a drone ship.
ôBecause it locks on to random things, gas clouds, jet cans, asteroids ect.ô I am having odd problems with that. It does not lock onto jetcans or buildings. It does lock onto gas clouds and asteroids but only when I am in 2.5km. Yet rats are locked onto at 10km. This is making my cloaking idea hard to test. I was going cloak at 5km from a gas clouds/asteroids decloak and try to auto lock to get around the sensor recalibration. I guess I need to find some rats to play with.
ôThis is the same Pottsey that advocated using Projectiles on Jennies in EnB, right? :)ö That was me. Projectiles and foldspace where to two best skills when used in combination.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Darkwolf
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Posted - 2005.03.07 10:16:00 -
[13]
Edited by: Darkwolf on 07/03/2005 10:18:00
Originally by: Levin Cavil Pottsey, do you like, rummage through the Eve-Dumpsters, pull out all the crap mods no one uses and then find a way to make 'em work?
Comedy gold, this one made my day 
Ironically, fitting junkie though I am (ask anyone), I've never gotten around to assembling a proper passive tanker, mostly because I get halfway through, then look at the figures and say "ah, fiddlesticks, back to the old active tank". With autotargetters, yeah, they've instalocked for ages, but they tend to lock everything in sight, and their range isn't too flash..
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Scorpyn
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Posted - 2005.03.07 10:34:00 -
[14]
The reason why I don't use that module is that when I first read the description a long time ago I misunderstood it to be some kind of old module that you could use the esc -> set # of targets to auto target back for instead.
Then I was told otherwise like 6 months or so later, but at that point I was already very used to not having that module on my ship.
I have considered trying it though. Maybe I will.
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2oro
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Posted - 2005.03.07 10:59:00 -
[15]
Originally by: PottseyöYou fly a passive shield tanking, auto locking dominix FFS.ö That could make a good sig with a little rewording. Watch out for my cloaked, passive shield tanked, auto locking Dominix with drone friends.
Hey, you just gave me an idea can you use Auto Locking to get around the locking delay from cloak. It gets around the -40% scan resolution delay. But does it let you lock during the Sensor Recalibration time. That could be nasty uncloak, less then 1 second later open up with blasters & drones. Time for some testing.
[/quote
you must be reading my mind here, maybe fit 1-2 sensor boosters aswell gonna test this when i get in from work.
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Ankanos
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Posted - 2005.03.07 11:31:00 -
[16]
Originally by: Waagaa Ktlehr This is the same Pottsey that advocated using Projectiles on Jennies in EnB, right? :)
If that's the case, then I'm glad he's in this community, 'cause Pottsey most of the time has more of a clue about a game than the developers :)
Even though I used beams on my JD and JE, hah! :)
hey now... projectiles on a JE was a pretty fun thing... (even more fun on a TE tho...) pottsey always got us thinking outside the box in e&b.. -great guy.
made me think to passive shield tank my Hawk Assault with good effect... i can now do most all my l3 missions without ever having to think about flipping on a booster.. many thanx pottsey :)
-ank
(soundwash of andromeda) --- |

KingsGambit
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Posted - 2005.03.07 13:37:00 -
[17]
I'd love to make use of the module, but the 10km range on it makes it pointless for most setups I use. But then the fact it locks everything would make it a bit more nuttsey (no pun intended ) if the range were increased, not to mention it might go from 'mildly useful but not at the cost of a high slot' to 'must have on every ship'. If it were 20km at least it might be worth using on smaller ships.
-------------
BYOC Crow Interceptor Deals |

0seeker0
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Posted - 2005.03.07 14:17:00 -
[18]
Pottsey, me and my m8 were talking about this the other day! im hoping you can clarify a point you made above..
you say it only locks after its 5 second cycle right?
Do you mean, that
a) it locks in under one second, but takes 5 seconds to end its cycle before it can lock something else in under 5 seconds...
OR
b) you activate it, and have to wait 5 seconds for it to lock?
Many many thanks!
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Kai Lae
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Posted - 2005.03.07 15:02:00 -
[19]
Originally by: Pottsey ôMay have to try this for uber pod locking ability.ö ThatÆs a little more tricky after more testing it turns out it only locks everything after the 5 seconds cycle. So if your normal locking time is less your better of without it, I use a cloaking device so my normal lock is over 30 seconds. Then again its cap drain is so small you could leave it on 24/7. 2 or 3 modules set to auto repeat and a slight delay between turning them on should catch all moving targets at the gate. Just sit there with some Webbers and warp scrabbles ready to catch the pod/shuttle. It should works well on a drone ship.
Only problem w/ that Pottsey is that drones won't attack pods. That detail we found out accidentally the other night when on a mining op when we tried to clone jump one of our guys. Blew his ship up in no time, but had to go back to the station for an enyo to pod kill him.
Oh, do you have 100k shields on your JE yet :)
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Hakera
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Posted - 2005.03.07 15:24:00 -
[20]
Damage Control Mod & Hull Tank by Pottsey \o/
Dumbledore - Eve-I.com |

Sangxianc
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Posted - 2005.03.07 15:39:00 -
[21]
You could just activate it a few seconds before the other guy explodes, then when the pod appears you'll only be a second or so away from a lock. Like when you activate an armour repairer a few seconds before the missiles hit.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Cindy Marco
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Posted - 2005.03.07 16:27:00 -
[22]
Originally by: Kai Lae
Originally by: Pottsey ôMay have to try this for uber pod locking ability.ö ThatÆs a little more tricky after more testing it turns out it only locks everything after the 5 seconds cycle. So if your normal locking time is less your better of without it, I use a cloaking device so my normal lock is over 30 seconds. Then again its cap drain is so small you could leave it on 24/7. 2 or 3 modules set to auto repeat and a slight delay between turning them on should catch all moving targets at the gate. Just sit there with some Webbers and warp scrabbles ready to catch the pod/shuttle. It should works well on a drone ship.
Only problem w/ that Pottsey is that drones won't attack pods. That detail we found out accidentally the other night when on a mining op when we tried to clone jump one of our guys. Blew his ship up in no time, but had to go back to the station for an enyo to pod kill him.
Oh, do you have 100k shields on your JE yet :)
Off topic, but you can self destruct in a pod. 
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Chuck Sausage
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Posted - 2005.03.07 16:39:00 -
[23]
Originally by: Phades Because it locks on to random things, gas clouds, jet cans, asteroids ect.
Ack, can nobody read module descriptions any more?
"Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online"
Note the word "hostile"... It automatically targets things that attack you. No gas clouds, cans, roids, floating rubbish, billboards, stargates, stations, pods, shuttles, or annoying idiots who orbit you at 1km without shooting.
My anti-ceptor indy has one of course  |

Leshrac Shepherd
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Posted - 2005.03.07 16:43:00 -
[24]
Originally by: Chuck Sausage
Originally by: Phades Because it locks on to random things, gas clouds, jet cans, asteroids ect.
Ack, can nobody read module descriptions any more?
"Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online"
Note the word "hostile"... It automatically targets things that attack you. No gas clouds, cans, roids, floating rubbish, billboards, stargates, stations, pods, shuttles, or annoying idiots who orbit you at 1km without shooting.
My anti-ceptor indy has one of course 
I thought that too, but after trying the module I found it keeps targeting random things like gates and clouds.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Har Ganeth
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Posted - 2005.03.07 16:54:00 -
[25]
What you want is the passive targetting module that allows you to target people without alerting them...
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Red Sun
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Posted - 2005.03.07 16:56:00 -
[26]
so does "hostile" include a pod that has either:
-just emerged from a ship that you have been shooting at -just come through a jump gate and is from a corp that you are at war with?
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Chuck Sausage
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Posted - 2005.03.07 17:05:00 -
[27]
Originally by: Red Sun so does "hostile" include a pod that has either:
-just emerged from a ship that you have been shooting at -just come through a jump gate and is from a corp that you are at war with?
- no - no
It's "hostile" as in when someone commits a hostile act against you, as defined by CONCORD. ie, something that would cause a gate to not let you jump, or a station to refuse you docking permission. Shooting, ECMing (except Burst, lol), scrambling and webbing. Not locking or cargo scanning or just flying past.
I tested this module with someone orbiting me. He was within 10km and locked me and the module was on autorepeat, but it only targetted him when he first shot me. It didn't lock the station which was also within 10km, but I have to say I've not tested it with cans or garbage. If it locks this junk then it is a bug, in light of the word "hostile" in the module description. |

Pottsey
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Posted - 2005.03.07 17:24:00 -
[28]
Edited by: Pottsey on 07/03/2005 17:29:19 double post _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2005.03.07 17:27:00 -
[29]
ôI thought that too, but after trying the module I found it keeps targeting random things like gates and clouds.ö I can confirm is does target random things but the list is small and it only does it when you are very close. It does not target tins, my drones, some buildings, space rubbish like billboards, accelerator gates e.c.t. It does target things like gas clouds and asteroids but only when close around about 2.5km, it also targets building that drones also auto target and shoot at. It will target enemy drones and rats.
EDIT: That was odd on the outside of the complex it did not target the accelerator gates but it did on the inside.
ôOh, do you have 100k shields on your JE yet :)ö Yes I did but only in groups itÆs was just over 80k solo I believe. I needed a TT to shield boost me to break 100k. I also soloed level 66 mobs. I lost count of how many PW I saved. Now that was embarrassing for them, having a JE kill a mob, wormhole them out then jump start them.
ôb) you activate it, and have to wait 5 seconds for it to lock?ö Answer is B you turn the module on, wait 5 seconds and it locks all hostel targets.
ônot at the cost of a high slot' to 'must have on every ship'. If it were 20km at least it might be worth using on smaller ships.ö I use a drone ship and donÆt have enough powergrid to fit in weapons to 2 of my high slots so it works well for me. The T2 version is 30km range.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

RollinDutchMasters
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Posted - 2005.03.07 18:34:00 -
[30]
This is a must-have module for ganking interceptors with an indy.
If I flew a raven, I'd probably consider using it too, just for the pure evil of getting around the glacial locktime of interceptors after a few dampners, and throwing out cruise missiles before most frigates are even properly in range.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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