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Panchatantra
Bunnie Slayers Redrum Fleet
0
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Posted - 2012.10.05 11:14:00 -
[1] - Quote
I am sorry to start a new thread but the ones I found were locked due to inactivity
What I propose is not a nerf on cloaking, but rather a nerf to AFK cloaking. No part of this game should be playable while gone from the keyboard for hours at a stretch- unless you are docked up.
An AFK cloaked cyno pilot in system can disrupt an entire days work for a 100 man corp, which is fine by me- but I want the other player to ACTUALLY be there.
This is what I am suggesting:
POS Module: Cloak Disrupt Pulse Array
Uses: Fuel X
Pulse: Every 5 min - timer visible in local CHANCE X on disrupting cloak (mitigated by cloaking skill)
Requirements: Soverignity X
Limitation: 1 per system, couple of hours fuel bay max.
|

Jint Hikaru
OffWorld Exploration Inc
319
|
Posted - 2012.10.05 11:37:00 -
[2] - Quote
Panchatantra wrote:
What I propose is not a nerf on cloaking, but rather a nerf to AFK cloaking. No part of this game should be playable while gone from the keyboard for hours at a stretch- unless you are docked up.
Did you even check the reason for those locked threads, someone makes the same proposat you did, then it gets shot down. The OP does not come back with anything and it goes inactive.
As for your idea, how it this even balanced?? you have even specificly stated that you believe that it should be one-sided, in your favor....
"No part of this game should be playable while gone from the keyboard for hours at a stretch- unless you are docked up"
You are doing the same thing an AFK cloaker is, making his presence known in the system without being at the computer.
In addition to your proposal I suggest the additional balancing factor --->
With the 5 minute timer, every player who is docked up or in a POS shield gets pushed out into space.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Jint Hikaru
OffWorld Exploration Inc
319
|
Posted - 2012.10.05 12:13:00 -
[3] - Quote
Now, if you are really trying to stop AFK cloaking, and not nerf all cloaks..... (because it sure seems like you simple want to nerf all cloaks), I propose the following.
Simply remove cloakers from local. And deny that cloaker local.
- Now cloaks are really cloaked.
- Now AFK Cloaking cannot cause any fear.
- Now active cloakers have to work for more intel or to find targets. (like decloak or use probes)
- Now system residents have to pay a little more attention to whats going on around them.
- Now (if done correctly) BOTs can be caught.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Robert Caldera
Caldera Trading and Investment
443
|
Posted - 2012.10.05 12:31:00 -
[4] - Quote
yeah here we go, another afk cloaking thread. afk cloakign is fine, suck it up. |

Mars Theran
Caldari Provisions Caldari State
333
|
Posted - 2012.10.05 12:49:00 -
[5] - Quote
Robert Caldera wrote:yeah here we go, another afk cloaking thread. afk cloakign is fine. Why? READ THE DAMN OTHER THREADS WHICH WERE CLOSED, why the f*ck did you think it requires a new one?
Actually, the idea has never been shot down; just flogged to death, like you've started doing in this thread. Who flogs it? AFK Cloakers would be my guess.
As an often pilot of CovOps ships, I see no reason why cloaks shouldn't be capable of being disrupted under certain mechanics. I don't agree that it should be instant, 100%, easy, or even potentially available anywhere, but it should be available in some fashion aside from the Spiraling Inty method, or the Mass Drone + Can Blob method.
Those are only effective on gates when aligning or warping in anyway. Aside from that, cloaking is invulnerable. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Mars Theran
Caldari Provisions Caldari State
333
|
Posted - 2012.10.05 12:50:00 -
[6] - Quote
Jint Hikaru wrote:Now, if you are really trying to stop AFK cloaking, and not nerf all cloaks..... (because it sure seems like you simple want to nerf all cloaks), I propose the following.
Simply remove cloakers from local. And deny that cloaker local.
- Now cloaks are really cloaked.
- Now AFK Cloaking cannot cause any fear.
- Now active cloakers have to work for more intel or to find targets. (like decloak or use probes)
- Now system residents have to pay a little more attention to whats going on around them.
- Now (if done correctly) BOTs can be caught.
Yes, because removing CovOps cyno pilots from local when they're waiting to hotdrop, (mentioned argument is somewhat valid), a blob on people is good game mechanics.  Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Buzzy Warstl
The Strontium Asylum
174
|
Posted - 2012.10.05 13:40:00 -
[7] - Quote
I propose a ban to AFK docking. People can hang out in a system in perfect safety and you never know when they are going to undock and shoot something! |

Panchatantra
Bunnie Slayers Redrum Fleet
0
|
Posted - 2012.10.05 14:40:00 -
[8] - Quote
Well if he is at his computer and happens to get decloaked - he can just re-cloak. No prober in the world can get him that fast.
And with the timer visible in local he can just plan his pos scouting a bit.
|

Panchatantra
Bunnie Slayers Redrum Fleet
0
|
Posted - 2012.10.05 14:41:00 -
[9] - Quote
Jint Hikaru wrote:
You are doing the same thing an AFK cloaker is, making his presence known in the system without being at the computer.
.
No I am not  |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
598
|
Posted - 2012.10.05 14:45:00 -
[10] - Quote
It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.
We have right now, a case of: "I know you are there, but I cannot find you" (Absolute presence awareness countered by absolute location concealment)
You cannot change one side without the other, and still have balance.
Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.
If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.
When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.
So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.
Cloaking will be earned when cloaking awareness is earned. Balance must be maintained. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
112
|
Posted - 2012.10.05 14:57:00 -
[11] - Quote
Nikk Narrel wrote:
If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.
Congratulations.
You just removed the problem of "AFK cloaking" and replaced it with a problem whereby you log on straight away after down time, cloak up for 8 hours totally AFK and wait till everyone is ratting/mining without knowing you're there and then you hot drop someone.
If someone is AFK cloaking just go to another system and the problem is solved.
There's no way around the other problem and would make cloaking way too powerful. Plus you could fit cloaking devices to normal ships, let some scout scout their way in for a 15 man gang then have your 100 ships decloaking and the gate and totally own them, then cloak up again.
Sometimes thinking about ideas first before blurting them out is good fun. |

HY RWO
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.05 15:21:00 -
[12] - Quote
Only thing AFK cloaking does is......... nothing. If someone is in your local don't rat/mine solo. Make a thing where more than one person is in the same place and can support other players (maybe you can call it a fleet). |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
598
|
Posted - 2012.10.05 15:23:00 -
[13] - Quote
Inquisitor Kitchner wrote:Nikk Narrel wrote:
If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.
Congratulations. You just removed the problem of "AFK cloaking" and replaced it with a problem whereby you log on straight away after down time, cloak up for 8 hours totally AFK and wait till everyone is ratting/mining without knowing you're there and then you hot drop someone. If someone is AFK cloaking just go to another system and the problem is solved. There's no way around the other problem and would make cloaking way too powerful. Plus you could fit cloaking devices to normal ships, let some scout scout their way in for a 15 man gang then have your 100 ships decloaking and the gate and totally own them, then cloak up again. Sometimes thinking about ideas first before blurting them out is good fun. Can't tell if trolling or not.
Clearly, assuming you are serious, you have not been thinking about game balance if you are going to just hand out even more information on ships that supposedly are the hardest ones to find.
Let's take this from the top, shall we?
AFK Cloaking: They are not at their keyboard. To date, most weapons fired and cyno fields have been performed by players who are most definitely at their keyboard.
AFK Cloaking: This is a ship, (if we agree it is a covops cloak using variety), that has been balanced for use with a cloak. Again, no weapons fire is possible during the operation of the cloak, and many models have penalties involving time before targeting can even be attempted.
Those points established, let's go on to consider pilots who are periodically present, and currently hoping to numb system residents to their presence by having it as a constant item.
First of all, why are you paralyzed? There is no license or guarantee that null sec residents will be able to freely PvE without threat of hostile intervention.
FIT A TANK. FORM FLEETS. WORK AS A TEAM.
I can see ships needing to be fitted for defense possibly being less than maximum yield, but this is not high security space.
If your corporation or alliance is unable or unwilling to secure your borders, then the burden of dealing with hostiles, cloaked or otherwise, falls upon you. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Elisa Fir
Luminoctis
29
|
Posted - 2012.10.05 15:24:00 -
[14] - Quote
Grow some courage.
Whining about someone in local, who may or may not be AFK, is just a sign that you're not suited to live in either low or null-sec.
If said cloaker is AFK, he is no threat to you if he is not AFK, he's could be a threat, but apparently not a concern to the complainers.
Somehow, the nerf-AFK-Cloaking whiners feel unsafe in null sec, because there are other playes around. Guess what.. EVE Online is a Multiplayer game and you are not supposed to be safe anywhere, not even in high-sec, let alone null sec. |

Panchatantra
Bunnie Slayers Redrum Fleet
2
|
Posted - 2012.10.05 15:42:00 -
[15] - Quote
Its not whining- its opinion with a clear suggestion.
the opinion being that it should not be possible to have such an impact on other peoples gameplay while being afk- and that for 23h a day.
And I am specifically talking about a very limited chance to decloak someone in your own SOV so you can do something about it. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
598
|
Posted - 2012.10.05 15:55:00 -
[16] - Quote
Panchatantra wrote:Its not whining- its opinion with a clear suggestion.
the opinion being that it should not be possible to have such an impact on other peoples gameplay while being afk- and that for 23h a day.
And I am specifically talking about a very limited chance to decloak someone in your own SOV so you can do something about it. How did they get into your sov in the first place?
Where is your gate defense? Do you have a cyno jammer active? What about a defense fleet?
Please tell me you are not fitting max yield exhumers without proper support.
The possible presence, worst case, of a cyno ship backed by a large capable fleet... I presume this is your concern.
Think about the teamwork and effort needed to pull that off.
Now, feel free to try and convince me that you should not need to match that level of commitment and teamwork, at least by the fraction needed to defend against it.
No hot drop to kill a 400million ISK ship is going to risk more than that, especially if you have ready the means to threaten that. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Robert Caldera
Caldera Trading and Investment
443
|
Posted - 2012.10.05 16:09:00 -
[17] - Quote
Panchatantra wrote:Its not whining- its opinion with a clear suggestion.
the opinion being that it should not be possible to have such an impact on other peoples gameplay while being afk- and that for 23h a day.
And I am specifically talking about a very limited chance to decloak someone in your own SOV so you can do something about it.
nothing new with this, everything has been discussed 895824 times already, go read older threads instead of posting in this one. |

Jin alPatar
Entertainment 7wenty
1
|
Posted - 2012.10.05 18:02:00 -
[18] - Quote
If we look at this In Game instead of IRL, it makes sense to let people AFK cloak.
Any cloaky scout that is spending extended trips in enemy territory would assumedly need to take a sleep break every once in a while. But the ship wouldn't disappear or stop cloaking when they go to sleep, would it?
It actually makes more sense this way than having a ship disappear when someone logs off.
Why not propose making all logged off pilots still show up in local? THIS idea makes more sense than yours. |

HY RWO
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.05 19:48:00 -
[19] - Quote
Panchatantra wrote:I am sorry to start a new thread but the ones I found were locked due to inactivity
What I propose is not a nerf on cloaking, but rather a nerf to AFK cloaking. No part of this game should be playable while gone from the keyboard for hours at a stretch- unless you are docked up.
This is what I am suggesting: POS Module: Cloak Disrupt Pulse Array
Uses: Fuel X
Pulse: Every 5 min - timer visible in local CHANCE X on disrupting cloak (mitigated by cloaking skill)
Requirements: Soverignity X
Limitation: 1 per system, couple of hours fuel bay max.
Wouldnt this nerf anyone that is not AFK cloaked? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
601
|
Posted - 2012.10.05 20:00:00 -
[20] - Quote
HY RWO wrote:Panchatantra wrote:I am sorry to start a new thread but the ones I found were locked due to inactivity
What I propose is not a nerf on cloaking, but rather a nerf to AFK cloaking. No part of this game should be playable while gone from the keyboard for hours at a stretch- unless you are docked up.
This is what I am suggesting: POS Module: Cloak Disrupt Pulse Array
Uses: Fuel X
Pulse: Every 5 min - timer visible in local CHANCE X on disrupting cloak (mitigated by cloaking skill)
Requirements: Soverignity X
Limitation: 1 per system, couple of hours fuel bay max.
Wouldnt this nerf anyone that is not AFK cloaked? Absolutely.
If you had someone covertly staked out at a station, for example, waiting and watching for an enemy / bounty target / big ISK target, then they would be likely concerned with this.
After 5 minutes covertly overseeing a gate for passage intel, you might suddenly appear in targeting range with no warning. Worse, you might be inspired to warp away before the time limit.
Players seeking to avoid cloaked vessels would know to travel at the time of the publicly displayed pulse, as scouts would be possibly too busy with their own trouble to properly relay intel. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
|

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
30
|
Posted - 2012.10.05 20:11:00 -
[21] - Quote
Think the OP's idea is actually worse than most ideas in threads about removing AFK cloaking.
If a single cloaky in your system is stopping you 100 man corp you really need the sort your life out. HTFU... etc.
+1 to removing local ;) It's why wormholes are awesome! |

Panchatantra
Bunnie Slayers Redrum Fleet
2
|
Posted - 2012.10.05 20:24:00 -
[22] - Quote
Nikk Narrel wrote:Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK..
I fully support this, seriously!
+100
tbh I support removing cloakies from local and local from cloakies too- it would add some depth to the whole business instead.
Now I hope the people encouraging me to bring my suggestion here can at least like the thread or they can go to heck  |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
602
|
Posted - 2012.10.05 20:47:00 -
[23] - Quote
Panchatantra wrote:tbh I support removing cloakies from local and local from cloakies too- it would add some depth to the whole business instead. Now I hope the people encouraging me to bring my suggestion here can at least like the thread or they can go to heck  That has been suggested before, and in my opinion would be a sensible approach. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Alundil
Seniors Clan Get Off My Lawn
165
|
Posted - 2012.10.05 20:50:00 -
[24] - Quote
Removing local (wtf not this again picard.jpg) would resolve this issue.
No one knows who is in system, not you, not the cloaker (who may or may not be there, AFK or otherwise) and they don't know you're there either. Win Win.
If you get hot dropped - then by definition it was not an AFK cloaker who did this to you. In fact, the AFK cloaker is very likely still AFK having missed the hot drop and your juicy kill mail because.......they were AFK. |

Alx Warlord
Security Task Force
174
|
Posted - 2012.10.05 20:51:00 -
[25] - Quote
Panchatantra wrote: This is what I am suggesting:
POS Module: Cloak Disrupt Pulse Array
Uses: Fuel X
Pulse: Every 5 min - timer visible in local CHANCE X on disrupting cloak (mitigated by cloaking skill)
Requirements: Soverignity X
Limitation: 1 per system, couple of hours fuel bay max.
I really liked your IDEA although: I think that a CLOAK SYSTEM JAMMER would be more extreme and would work better, There should be benefits for the SOV owners.
Also, can you please post this sugestion, of this new pos function, on this tread on my signature? I think you will have a good chance that someone from CCP to see it there...( As I'm constantly anoying the CSM with it ) [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Arduemont
Lords 0f Justice Fidelas Constans
292
|
Posted - 2012.10.05 23:29:00 -
[26] - Quote
Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker. |

Doddy
Excidium. Executive Outcomes
249
|
Posted - 2012.10.05 23:44:00 -
[27] - Quote
Panchatantra wrote:
Well if he is at his computer and happens to get decloaked - he can just re-cloak. No prober in the world can get him that fast.
And with the timer visible in local he can just plan his pos scouting a bit.
Right, and if he is slowboating 200k to get on a sniper or blind flying to an off gate safe, or waiting in a plex for a target or even just trying to work is way through bubble spam he gets decloaked and dies for no real reason despite being at the keyboard and fully active. |

Goldensaver
Vorbild Industries Inc. State Section 9
18
|
Posted - 2012.10.06 00:12:00 -
[28] - Quote
Arduemont wrote:Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker.
That's just absurd, don't you know they are one of the most potent hunters in New Eden? In fact, I've gotten so many kills just from not being at my keyboard while cloaked, that it's unbelievable. |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
31
|
Posted - 2012.10.06 07:44:00 -
[29] - Quote
Goldensaver wrote:Arduemont wrote:Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker. That's just absurd, don't you know they are one of the most potent hunters in New Eden? In fact, I've gotten so many kills just from not being at my keyboard while cloaked, that it's unbelievable. I need to try this, I'll skill up an alt in a covops and go sit in the OP's home system cloaked and watch my killboard grow :D |

Alx Warlord
Security Task Force
174
|
Posted - 2012.10.06 08:13:00 -
[30] - Quote
Mr Floydy wrote:Goldensaver wrote:Arduemont wrote:Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker. That's just absurd, don't you know they are one of the most potent hunters in New Eden? In fact, I've gotten so many kills just from not being at my keyboard while cloaked, that it's unbelievable. I need to try this, I'll skill up an alt in a covops and go sit in the OP's home system cloaked and watch my killboard grow :D
Guys... stop trolling... you guys can understand preaty well that this is about that "Cloaked Covert Cyno ship with a player that have enough patience to w8 a week for an oportunity" can't you? The feature and Ideas Discussion is for people that want to discuss game issues, so I sugest that you read THIS before you keep ruining people effort.... [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
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Panchatantra
Bunnie Slayers Redrum Fleet
2
|
Posted - 2012.10.06 11:22:00 -
[31] - Quote
Well since I still believe in a development on this issue; how about this idea I had from a friend:
New Ship class & skills
Counter intelligence Vessel
Can see covert ships on overview while in "sniffing" mode. Is not precise and may see double (like cargo scanners)
Cannot move or use modules while detecting due to the extreme sensitivity of the equipment. Cannot be within a pos shield.
Is weak and puny
Costs a bundle |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
31
|
Posted - 2012.10.06 11:47:00 -
[32] - Quote
Alx Warlord wrote:Guys... stop trolling... you guys can understand preaty well that this is about that "Cloaked Covert Cyno ship with a player that have enough patience to w8 a week for an oportunity" can't you? The feature and Ideas Discussion is for people that want to discuss game issues, so I sugest that you read THIS before you keep ruining people effort.... It's too easy to troll ideas that are this bad. I fail to see how someone can feel so overly threatened by one person who is committed enough to remain cloaked watching you for a week in order to get a kill. The worst that can really happen with this one guy is he'll uncloak and point 1-2 players perhaps? If you aren't terribad you'll be either able to kill him or get most of your ships away before the world ends :p How enough do you guys cope with a real threat? Like a enemy corp/alliance rolling in a massive blob fleet into your home system. Do you sit and dock up and complain about it, suggesting CCP insert a new feature into the game that makes them all stop picking on you?
No place in Eve should be safe, being safe is no fun for anyone - whether you be the hunter or the hunted.
I'm not against some form of counter to a cloak in its entirety if thought through properly. The comment by Panchatantra above is an example of this. Whilst it isn't the way I would like to see cloaking change it is slightly better than someone whining that a single ship is shutting down their alliance.
Personally I'd like to see cloaked ships not appear in local straight away. For example, if you jump into a Null System with Sov - having Sov in this system will see that someone jumped in - they'll see the player and put them into local. However this player cloaks - after a few minutes the user disappears from local due to being cloaked. Say a player jumps in from a wormhole or logs in in space, they shouldn't immediately appear in local for null/low sec.
If something like the above was implemented, I'd be more than happy for nullbears to have some sort of mechanic that allows them to scan for a cloaky ship for confirmation that it is indeed there. Alternatively they can avoid scanning and be happy as they won't sit there thinking "omg there is an afk cloaker meaning my alliance can't undock"
As it stands at the moment you're getting free Intel on a person being in your system despite the fact you didn't see him come in. Think about it from the other side - how on earth is that fair? |

Stigman Zuwadza
Repercussus RAZOR Alliance
60
|
Posted - 2012.10.08 21:25:00 -
[33] - Quote
Mr Floydy wrote:No place in Eve should be safe...
Except for those cloaked up in safes?
Prolonged cloaking does need a counter of some sort, prolonged cloaking is a risk aversed activity which has real value to the corp, alliance or coalition undertaking the activity. This makes it a valuable activity with no risk, this goes against the risk vs reward idea, and laughs in the face of risk.
I'm pro cloaking and the effects it can have but I still think there needs to be a counter / element of risk involved in the activity. So like many others I offer my suggestion. 
I make the following assumptions:
GÇó That the cloaky module timer is set for an infinite amount of time (or something of that nature). GÇó That the ship has some sort of Visibility flag set. GÇó That the ship has its signature radius set to 0.
Sooo...
Let pretend that being cloaked for a prolonged duration of time in the same spot has the effect of creating some sort of super magnetic ionic field around the ship. Over time this increases the signature radius to such a huge size that it can no longer be contained by the cloaking device at which time the cloak fails and the hidden ship is super sized for an undetermined amount of time.
This can be countered purely by moving, a simple go and stop and everything is reset or maybe simply deactivating and reactivating the cloak. The action can be anything as long as it requires some interaction.
The reason for the ballooned ship size ...it can add that element of risk to the cloaker as bigger size means faster to locate, this may provide a very small window of opportunity to the hunters before the cloaked ship is once again hidden and out of harms way.
People say have gate camps ready and what not, ultimately having to do this gets the cloaker the same results, people aren't playing ...and we all know how easy it is to evade bubbles. 
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
609
|
Posted - 2012.10.08 21:45:00 -
[34] - Quote
Stigman Zuwadza wrote:Mr Floydy wrote:No place in Eve should be safe... Except for those cloaked up in safes? Prolonged cloaking does need a counter of some sort, prolonged cloaking is a risk aversed activity which has real value to the corp, alliance or coalition undertaking the activity. This makes it a valuable activity with no risk, this goes against the risk vs reward idea, and laughs in the face of risk. I'm pro cloaking and the effects it can have but I still think there needs to be a counter / element of risk involve in the activity. So like many others I offer my suggestion.  Calling it a valuable activity is the same as saying you are guaranteed to win when you gamble.
It is not under your control, so there can be no such guarantee.
Now, if someone is cloaked in a system, says absolutely nothing for a long period of time, and stays cloaked... they can not cause any effect.
This is NOT to say people won't react to them. But you must ask yourself, how are they reacting?
Are they forming a fleet, fitting a tank, and putting out bait ships? If they do this, they can actually still continue PvE activities, albeit at a reduced pace since they won't be fitted for max yield ratting or mining. If they include teamwork in the form of PvP ships ratting as a group, they have taken control and the cloaked vessel is not performing a valuable activity. (I specify ratting as a group, since that creates income and gives combat pilots something to do while the time goes by)
Hopefully your cloaked friend either leaves or takes the bait. You have not left them any other options, since you are prepared.
Are they retreating to a POS or outpost, and refusing to come out? It's not the cloak. I am sure you can imagine a few ships with fittings that are hard to catch. Even without a cloak. If a pilot is not seen in the system, are they even cloaked, or are they just running around between safe spots? What are they flying? It could be just a pod or a shuttle, but unless you find out it is always a covops with a cyno and a fleet waiting to jump in for them.
Fear of the unknown, in the second example, is a reaction.
Wouldn't you rather see your allies using that first example instead? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Stigman Zuwadza
Repercussus RAZOR Alliance
60
|
Posted - 2012.10.08 22:32:00 -
[35] - Quote
Nikk Narrel wrote:But you must ask yourself, how are they reacting?
Reacting...to something with no counter, how woud you react?
My reaction is one of disappointment that the prolonged cloakers actions cannot be countered and they continue doing it risk free in the most dangerous (supposedly) or known space.
With each zone, hi, low, null and wh the environment becomes harsher, I see no reason why the same level of safety should exist in low, null and wh space as hisec. The advantages of a cloak become greater as one moves through the various enviromments, why does the risk not increase?
One often cited example is the cloaker that waits X hrs to do something, ultimately no-one should have a problem with the result of that wait, no-ones really bothered by the 1 min of activity at the end of those X hrs, but where was the risk to the cloaker for the previous X hrs?
My concern about prolonged cloaking is the lack of risk whilst undertaking the activity. To me it seems pretty obvious that an activity with no risk needs some risk in a supposedly dangerous environment.
I don't see the issue as being people are scared, I see it as an activity with no counter and an activity that is done risk free.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
26
|
Posted - 2012.10.09 01:58:00 -
[36] - Quote
Inquisitor Kitchner wrote:Nikk Narrel wrote:
If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.
Congratulations. You just removed the problem of "AFK cloaking" and replaced it with a problem whereby you log on straight away after down time, cloak up for 8 hours totally AFK and wait till everyone is ratting/mining without knowing you're there and then you hot drop someone.
yes please
and to the 5 minute timer to ppl getting pushed out of station, let the hilarity begin 
edit - also magic bumps out of POS fields |

Loius Woo
Sebiestor Tribe Minmatar Republic
217
|
Posted - 2012.10.09 03:44:00 -
[37] - Quote
I agree with the suggestion that prolonged periods of complete inactivity should increase the risk of being cloaked.
My suggestion would be this:
Add a new kind of probe, only usable by the cov ops probe ships that can detect "subspace distortions" and that CANNOT detect anything else. Add a signature radius "subspace disturbance" to all cloaked vessels which grows as long as there is no activity. Any activity resets the signature to 0 (any activity includes typing in chat or checking your Eve Mail). The rate of growth should make the AFK cloaker scannable after about 30-45 minutes, and practically instant after several hours, if using the special probes. Regular combat scan probes will not work.
The result is that a truly AFK cloaker can be scanned down after a period of time IF the inhabitants of the system respond by fielding a special ship fitted for nothing but scanning cloakers. If they are gathering intel, actively hunting, or anything else worthwhile, they are safe as they are now. If they logged in and went out drinking just to acclimate you to them, they will come back to a KM.
Local chat is a whole other ball of wax and not actually intrinsically linked to cloaking. I hate that they are always rolled together. |

Shmekla
LDK
2
|
Posted - 2012.10.09 06:48:00 -
[38] - Quote
Jint Hikaru wrote:
Simply remove cloakers from local. And deny that cloaker local. stuff...
Superb idea. The most important part "And deny that cloaker local" Only minor iteration on this idea: this is done to AFK cloakers. so if pilot cloaked but manoeuvring, warping or doing other any actions (the same mechanics as break gate cloak) he is in local and has local himself. If he if did not done any action in say 5min, he disappears from local and loose his local also.
Lets say cloaker in belt in hot drop position and been afk for a while. He is not in local. When ratter land in belt, he decides to hot drop, tackle or whatever.. as soon as he moves he appears in local - and now everybody knows he is active.. |

Jint Hikaru
OffWorld Exploration Inc
327
|
Posted - 2012.10.09 08:27:00 -
[39] - Quote
Panchatantra wrote:Well since I still believe in a development on this issue; how about this idea I had from a friend:
New Ship class & skills
Counter intelligence Vessel
Can see covert ships on overview while in "sniffing" mode. Is not precise and may see double (like cargo scanners)
Cannot move or use modules while detecting due to the extreme sensitivity of the equipment. Cannot be within a pos shield.
Is weak and puny
Costs a bundle
This nerfs 'Active' Cloakers.
Also completely breaks Wormholes.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Jint Hikaru
OffWorld Exploration Inc
327
|
Posted - 2012.10.09 08:42:00 -
[40] - Quote
Shmekla wrote:Jint Hikaru wrote:
Simply remove cloakers from local. And deny that cloaker local. stuff...
Superb idea. The most important part "And deny that cloaker local" Only minor iteration on this idea: this is done to AFK cloakers. so if pilot cloaked but manoeuvring, warping or doing other any actions (the same mechanics as break gate cloak) he is in local and has local himself. If he if did not done any action in say 5min, he disappears from local and loose his local also. Lets say cloaker in belt in hot drop position and been afk for a while. He is not in local. When ratter land in belt, he decides to hot drop, tackle or whatever.. as soon as he moves he appears in local - and now everybody knows he is active..
Your addidtion wont solve the AFK Cloaking issue. All an AFk cloaker has to do is leave his ship moving, or set a macro that changes his direction once every few mins. If he does that then he will continue to appear active. So once again we have an AFK person scaring a whole system of Zero-bears into statying docked up and crying to the forums.
My post (i wont say idea as it wasnt originaly mine), has all cloakers dropping off local.... completely cloaked. Now an AFK person cant scare anyone because nobody knows he is there.
To balance that, I suggest that the cloaker has no access to local, he cant know who is in the system (appart from D-scan), he cant find people unless he runs to the belts, or drops probes. Dscan may tell him who is in space, but he isnt going to know who is in a station, for that he needs local. He could drop cloak and check, hope that nobody else is watching local.... This removes the reliance on local to tell you if you are safe in 0.0,
There are some concerns about the cloaker poping a cyno. I admit, I dont have any experience with cynos, so I can only offer a suggestion.... cool down delay after droping cloak before activating a cyno???? Somebody needs to step in and tell me my idea sucks, but if you do how about a suggestion of your own!
Fly safe,
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
|

Imigo Montoya
Wildly Inappropriate Goonswarm Federation
43
|
Posted - 2012.10.09 09:17:00 -
[41] - Quote
Here we have another suggestion providing a solution to AFK cloaking without really defining precisely what the problem is. Naturally, it is impossible to tell whether a solution solves a problem when the problem isn't defined. An answer of 42 is pretty useless if you don't know the question.
I suggest to you that there is no problem with AFK cloakers, and therefore, there is no need for a solution.
If somebody is AFK, they have no ability to cause you any harm.
If somebody is not AFK, then they are not AFK cloaking. |

Ryshca
24th Imperial Crusade Amarr Empire
7
|
Posted - 2012.10.09 10:31:00 -
[42] - Quote
fleet-in-being doctrine, read about it. |

Shmekla
LDK
2
|
Posted - 2012.10.09 10:37:00 -
[43] - Quote
Jint Hikaru wrote: ... My post (i wont say idea as it wasnt originaly mine), has all cloakers dropping off local.... completely cloaked. Now an AFK person cant scare anyone because nobody knows he is there.
To balance that, I suggest that the cloaker has no access to local, he cant know who is in the system (appart from D-scan), he cant find people unless he runs to the belts, or drops probes. Dscan may tell him who is in space, but he isnt going to know who is in a station, for that he needs local. He could drop cloak and check, hope that nobody else is watching local.... This removes the reliance on local to tell you if you are safe in 0.0, .... Fly safe,
Until we have local, it is no good remove active pilot from local. It would overpower them. For example active reckons and bomber gangs. They operate cloaked and it is crucial to know that they are in local and you can plan your moves keeping in mind that. It's when you see one red in local and know that it is cloaked, but it is completely different when there are 10 or 20 and cloaked. If you remove them from local they will instantly gain enormous advantage from roaming gangs to big fleets fights. |

Doddy
Excidium. Executive Outcomes
257
|
Posted - 2012.10.09 11:14:00 -
[44] - Quote
Jint Hikaru wrote:Panchatantra wrote:Well since I still believe in a development on this issue; how about this idea I had from a friend:
New Ship class & skills
Counter intelligence Vessel
Can see covert ships on overview while in "sniffing" mode. Is not precise and may see double (like cargo scanners)
Cannot move or use modules while detecting due to the extreme sensitivity of the equipment. Cannot be within a pos shield.
Is weak and puny
Costs a bundle This nerfs 'Active' Cloakers. Also completely breaks Wormholes.
Its active cloakers they want to nerf
|

Jint Hikaru
OffWorld Exploration Inc
327
|
Posted - 2012.10.09 11:15:00 -
[45] - Quote
Shmekla wrote: For example active reckons and bomber gangs. They operate cloaked and it is crucial to know that they are in local and you can plan your moves keeping in mind that. It's when you see one red in local and know that it is cloaked, but it is completely different when there are 10 or 20 and cloaked.
Ok, thats a good point
Shmekla wrote:If you remove them from local they will instantly gain enormous advantage from roaming gangs to big fleets fights.
Only roaming gangs completely made up of covert ships. otherwise they cant warp anywhere without appearing on local.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
612
|
Posted - 2012.10.09 13:25:00 -
[46] - Quote
At some point has anyone noticed we are treating cloaked vessels as things that are common knowledge when they are present?
The entire point of their existence is stealth, being undetected, and being able to scout in order to gather intel without contaminating this intel with their own presence. Their combat ability has been nerfed to compensate for the ability to hide, so a prepared ship is not truly at a disadvantage, simply a different approach to their tactics.
Now, we have big powerful space ships. They have sensors, the sensors can be boosted, or jammed. They can even be remotely boosted by support vessels. Noone really cares though, since we get most of our intel from a chat channel.
Cloaking has already been broken for some time. It is balanced, however. Sound like a contradiction? Then you also assume balance implies functionality, which it does not. Cloaking is broken by local reporting it, in an absolutely reliable manner. This is broken.
It is however, balanced by:
You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. This is also broken. Since both sides are countering each other, it is in balance. Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all.
Hot Dropping is an entirely different tactic, and while it also relates to local intel, it is NOT directly tied to cloaking beyond the convenient association. If speed is more useful, then you will see faster ships used more often. Same logic as toughness and survive-ability. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Doddy
Excidium. Executive Outcomes
258
|
Posted - 2012.10.09 13:33:00 -
[47] - Quote
Nikk Narrel wrote:At some point has anyone noticed we are treating cloaked vessels as things that are common knowledge when they are present?
The entire point of their existence is stealth, being undetected, and being able to scout in order to gather intel without contaminating this intel with their own presence. Their combat ability has been nerfed to compensate for the ability to hide, so a prepared ship is not truly at a disadvantage, simply a different approach to their tactics.
Now, we have big powerful space ships. They have sensors, the sensors can be boosted, or jammed. They can even be remotely boosted by support vessels. Noone really cares though, since we get most of our intel from a chat channel.
Cloaking has already been broken for some time. It is balanced, however. Sound like a contradiction? Then you also assume balance implies functionality, which it does not. Cloaking is broken by local reporting it, in an absolutely reliable manner. This is broken.
It is however, balanced by:
You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. This is also broken. Since both sides are countering each other, it is in balance. Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all.
Hot Dropping is an entirely different tactic, and while it also relates to local intel, it is NOT directly tied to cloaking beyond the convenient association. If speed is more useful, then you will see faster ships used more often. Same logic as toughness and survive-ability.
Two wrongs DO make a right, +1
|

Esker Sheep
Havoc Violence and Chaos BricK sQuAD.
15
|
Posted - 2012.10.09 14:11:00 -
[48] - Quote
An AFK cloaker is no threat. They are AFK.
Consider however the apparent AFK cloaker who is sat in system, perhaps only a few 100km off one of the gates, or the station, monitoring traffic periodically whilst they do other things on their main account. This is intelligence gathering, why should it be punished?
I used to get frustrated by cloakies in local. I used to sit in station and spin, cursing the S.O.B. I don't do that now. Instead I view it as a higher risk level and equip myself appropriately. Work in fleets, be on comms, and even switch fits for more hybrid PVE/PVP fits than a straight PVE one. Ok, there's a reduction in ISK per hour, but its all a trade off.
Having a cloaked hostile, or neutral, in local promotes the development of strategies to minimise risk. This is emergent behaviour. Its something the sandbox nature of EVE encourages. Learn to embrace it rather than look for an easy mode. |

Esker Sheep
Havoc Violence and Chaos BricK sQuAD.
16
|
Posted - 2012.10.09 14:20:00 -
[49] - Quote
Stigman Zuwadza wrote: Sooo...
Lets pretend that being cloaked for a prolonged duration of time in the same spot has the effect of creating some sort of super magnetic ionic field around the ship. Over time this increases the signature radius to such a huge size that it can no longer be contained by the cloaking device at which time the cloak fails and the hidden ship is super sized for an undetermined amount of time.
This can be countered purely by moving, a simple go and stop and everything is reset or maybe simply deactivating and reactivating the cloak. The action can be anything as long as it requires some interaction.
I jump into system. Warp and cloak to a safe. Set full speed in a random direction. Above change to behaviour rendered useless. Weeks of work and implementation made useless by a single mouse click. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
466
|
Posted - 2012.10.09 14:21:00 -
[50] - Quote
Stigman Zuwadza wrote:
Prolonged cloaking does need a counter of some sort, prolonged cloaking is a risk aversed activity which has real value to the corp, alliance or coalition undertaking the activity. This makes it a valuable activity with no risk, this goes against the risk vs reward idea, and laughs in the face of risk.
I take it you are of the opinion that all POS-hugging and (essentially, practically) unscannable boosting T3's should also be dealt with in as fatal a fashion as "AFK" cloakers?
note that in this debate, it all revolves around a perception that a pilot visible in Local and presumed cloaked, is presumed to be AFK after an arbitrary amount of time has passed.
This is subjectivity at its best, and I for one, don't want to see cloaking given a nerfbat just because nullbears are too useless to change their behaviours to deal with a perception that an AFK cloaker is going to not be AFK at some point in time.
Secondly, the idea that their ships should be decloaked at an arbitrary time, by some module or infrastructure item, is fully stupid. I paid nearly 60M ISk for my Cheetah and, judging by the cost of cyno jammers, some Alliance of crying, mewling carebears can pay 120M ISK for endless amounts of Cloaking Nerfbat Beacons, is ridiculous.
The idea of removing a cloaked player from Local won't just benefit supposed "AFK" cloakers; it will benefit botters and ratters who can warp to safe and dock up. THIS is at least as risk averse and unfair as someone staking out a system and waging highly effective psychological and economic warfare (proof: this thread and others, by whiners, who aren't maiking ISK and are too scurred).
Ratter cloaks, disappears from Local. Unable to see when enemies leave Local except, perhaps, via D-scan. Cloaker unable to see ratter, except by D-scan. Zomg! Suddenly its like wormhole space! No one can kill anyone in wormhole space, ever, cause they never see each other in Local!
Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
613
|
Posted - 2012.10.09 14:22:00 -
[51] - Quote
Esker Sheep wrote:An AFK cloaker is no threat. They are AFK.
Consider however the apparent AFK cloaker who is sat in system, perhaps only a few 100km off one of the gates, or the station, monitoring traffic periodically whilst they do other things on their main account. This is intelligence gathering, why should it be punished?
I used to get frustrated by cloakies in local. I used to sit in station and spin, cursing the S.O.B. I don't do that now. Instead I view it as a higher risk level and equip myself appropriately. Work in fleets, be on comms, and even switch fits for more hybrid PVE/PVP fits than a straight PVE one. Ok, there's a reduction in ISK per hour, but its all a trade off.
Having a cloaked hostile, or neutral, in local promotes the development of strategies to minimise risk. This is emergent behaviour. Its something the sandbox nature of EVE encourages. Learn to embrace it rather than look for an easy mode. THIS
People think they are entitled to a place to PvE that is free of threats.
Wrong.
People are entitled to fight for a place that is free of threats. Success is relative to those opposing you.
High Security space is for solo friendlier activities, and even it has risks. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.09 14:25:00 -
[52] - Quote
The problem is that people gathering intel take no risk at all ( apart from jumping into the system ). They can sit in system for days with risk factor of 0. Thats as broken as it can be imo, its like carebear v2.0. We all take risk by living in nullsec, why should there be some people excluded from that ?
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
614
|
Posted - 2012.10.09 14:27:00 -
[53] - Quote
maciek9 wrote:The problem is that people gathering intel take no risk at all ( apart from jumping into the system ). They can sit in system for days with risk factor of 0. Thats as broken as it can be imo, its like carebear v2.0. We all take risk by living in nullsec, why should there be some people excluded from that ?
Exactly!
That Local Chat involves zero effort and risk, and it gives information that should not even be possible to have.
People should need to undock, and leave their POS / Outpost in order to use their sensors and see what is going on! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.09 14:32:00 -
[54] - Quote
Nikk Narrel wrote:maciek9 wrote:The problem is that people gathering intel take no risk at all ( apart from jumping into the system ). They can sit in system for days with risk factor of 0. Thats as broken as it can be imo, its like carebear v2.0. We all take risk by living in nullsec, why should there be some people excluded from that ?
Exactly! That Local Chat involves zero effort and risk, and it gives information that should not even be possible to have. People should need to undock, and leave their POS / Outpost in order to use their sensors and see what is going on!
Thats why we need some way to find cloakers, not an easy one but still, so we can move out from pos and acually find something :P |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
614
|
Posted - 2012.10.09 14:38:00 -
[55] - Quote
maciek9 wrote:Thats why we need some way to find cloakers, not an easy one but still, so we can move out from pos and acually find something :P Non sequitur. (Latin for It does not follow)
The idea you know of cloakers being present is a contradiction in terms. While local chat supposedly reveals all pilots in system, the assumption they are cloaked is yours alone.
If you want to fly in null or low sec, expect hostiles. Be prepared to deal with them in ways that go beyond avoiding or just hiding.
If you can't afford to lose a ship, put it somewhere safe, and fly something you can afford to replace. Have fun, blow things up.
Don't give others an "I Win" button by forfeiting before you undock. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.09 14:53:00 -
[56] - Quote
Nikk Narrel wrote:maciek9 wrote:Thats why we need some way to find cloakers, not an easy one but still, so we can move out from pos and acually find something :P Non sequitur. (Latin for It does not follow) The idea you know of cloakers being present is a contradiction in terms. While local chat supposedly reveals all pilots in system, the assumption they are cloaked is yours alone. If you want to fly in null or low sec, expect hostiles. Be prepared to deal with them in ways that go beyond avoiding or just hiding. If you can't afford to lose a ship, put it somewhere safe, and fly something you can afford to replace. Have fun, blow things up. Don't give others an "I Win" button by forfeiting before you undock.
You obviously a cloaker or just trolling. You making perfect points against yourr own case.
They dont have to worry about hostiles, they dont have to deal with them.
They dont have to worry about losing their ship.
You give them easy "I Win" button at their job by not being able to do anything to them.
Must say i could not make better points against cloakers as you just did... |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
614
|
Posted - 2012.10.09 15:03:00 -
[57] - Quote
maciek9 wrote:You obviously a cloaker or just trolling. You making perfect points against yourr own case.
They dont have to worry about hostiles, they dont have to deal with them.
They dont have to worry about losing their ship.
You give them easy "I Win" button at their job by not being able to do anything to them.
Must say i could not make better points against cloakers as you just did... I can see trolling, but not by me.
Let's break it down then.
They dont have to worry about hostiles, they dont have to deal with them. Really? A bit of a narrow perspective. They also don't mine, rat, mission, PvP or anything to provide ISK or reward. Now, if you want to claim they have control over other pilots, by virtue of a knee jerk reaction some have... that's just sad. It has been repeatedly pointed out that other options exist.
They dont have to worry about losing their ship. Try shooting them. Works wonders. If you can't see them to be shot, I suggest luring them into revealing themselves with bait ships. Option two, fit a tank and work as teams. Then PvE in this mode till they show up. Explosions happen.
You give them easy "I Win" button at their job by not being able to do anything to them. Lack of effort in this case comes from bad choices, not lack of ability. Use tactics and strategy, not fear of the unknown.
Must say i could not make better points against cloakers as you just did... Funny, I could say that too. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.09 15:19:00 -
[58] - Quote
They also don't mine, rat, mission, PvP or anything to provide ISK or reward. Intel is activity like any other as far as i know , just like mining, rat, PvP, it has its rewards but no risks involved. Dont really know how thats right. Every activity in null should have some risk involved this have none.
If you can't see them to be shot, I suggest luring them into revealing themselves with bait ships. Option two, fit a tank and work as teams. Then PvE in this mode till they show up. Explosions happen. Well cant see any logic in your point, intel is not about shooting and PvP, cloaked guy never gets lured because hes gathering intel. Dont really see why I must state obvious things like that...
You give them easy "I Win" button at their job by not being able to do anything to them.
Lack of effort in this case comes from bad choices, not lack of ability. Use tactics and strategy, not fear of the unknown. Wut...
Must say i could not make better points against cloakers as you just did... Funny, I could say that too. Better re-think what you just written :P |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
617
|
Posted - 2012.10.09 15:33:00 -
[59] - Quote
maciek9 wrote:They also don't mine, rat, mission, PvP or anything to provide ISK or reward. Intel is activity like any other as far as i know , just like mining, rat, PvP, it has its rewards but no risks involved. Dont really know how thats right. Every activity in null should have some risk involved this have none.
If you can't see them to be shot, I suggest luring them into revealing themselves with bait ships. Option two, fit a tank and work as teams. Then PvE in this mode till they show up. Explosions happen. Well cant see any logic in your point, intel is not about shooting and PvP, cloaked guy never gets lured because hes gathering intel. Dont really see why I must state obvious things like that...
You give them easy "I Win" button at their job by not being able to do anything to them.
Lack of effort in this case comes from bad choices, not lack of ability. Use tactics and strategy, not fear of the unknown. Wut...
Must say i could not make better points against cloakers as you just did... Funny, I could say that too. Better re-think what you just written :P Intel gathering is an activity. Agreed. So is staring at your belly button. They generate the same amount of ISK for the pilot performing them. Are you suggesting that pilots docked in outposts, staring at their belly button, need more risk too? In your logic, this fits on the same level. The outpost guy can stare at local and see who is in system too. Clearly outposts are way OP. Harsh is the world you live in!
Well cant see any logic in your point, intel is not about shooting and PvP, cloaked guy never gets lured because hes gathering intel. Dont really see why I must state obvious things like that... Still laughing. Seriously, why are you pointing at one aspect of a team effort? While it is possible to gather intel for solo use, it is far less efficient. Intel gathering is most effective when being used for fleet coordination. Are you seriously trying to nerf scouting and surveillance here?
Must say i could not make better points against cloakers as you just did... Funny, I could say that too. Better re-think what you just written :P I am handing you the means to fight, effectively I might add, against cloaked ships. That is some effective points against cloakers, as blowing up puts some serious disruptions in their efforts.
Since it is possible to fight back, and has been repeatedly shown in game as such, your request to handicap cloaked vessels suggests a lack of desire to do so. Not a lack of ability. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Robert Caldera
Caldera Trading and Investment
444
|
Posted - 2012.10.09 15:35:00 -
[60] - Quote
(afk) cloakers are needed for various reasons and thats fine. suck it up and deal with it. if you cant its your problem but not of game mechanics. afk cloaking is fine.
and now stop posting in this sh*tty thread, everything has been said millions of times, if you are interested, check those old countless threads. There is no need for another rant thread like this. |
|

Mary Annabelle
Moonlit Bonsai
75
|
Posted - 2012.10.09 15:37:00 -
[61] - Quote
Nikk Narrel wrote:Since it is possible to fight back, and has been repeatedly shown in game as such, your request to handicap cloaked vessels suggests a lack of desire to do so. Not a lack of ability. Stating the obvious for the WIN! |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.09 15:48:00 -
[62] - Quote
Robert Caldera wrote:(afk) cloakers are needed for various reasons and thats fine. suck it up and deal with it. if you cant its your problem but not of game mechanics. afk cloaking is fine.
and now stop posting in this sh*tty thread, everything has been said millions of times, if you are interested, check those old countless threads. There is no need for another rant thread like this.
Well as i seen all old threads were closed case of flame not because of lack of argument. And if you dont want to post in this threat why even come here at first place. And post too :P
As for the discusion at hand, all im saying there should be same rules for everyone in nullsec, and now obviously one group of people is untouchable, even tho nullsec should bring some risk for everyone. And if someone could telll me what the ccp have to tell about this i would be really gratefull as i could not find anything about this.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
618
|
Posted - 2012.10.09 15:59:00 -
[63] - Quote
maciek9 wrote:As for the discusion at hand, all im saying there should be same rules for everyone in nullsec, and now obviously one group of people is untouchable, even tho nullsec should bring some risk for everyone. And if someone could telll me what the ccp have to tell about this i would be really gratefull as i could not find anything about this. That is my point.
This discussion has gone on for years.
CCP, by not reacting, has in fact endorsed things to remain as is.
You should understand, you cannot change one side of this equation alone. For balance, you need to change the factors that descended from those details as well.
Do you really believe cloaked vessels are designed to not be hunted? Unlikely, but it would break the game unless local intel was balanced to compensate. Then they would need to address cyno usage, since it devolved from local used as intel. At some point, wormholes would be changed so drastically, that it would require redesign from the concept level.
Nothing is as simple as it seems.
Be glad tactics and strategies exist to counter cloaking. Use them. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.09 16:40:00 -
[64] - Quote
Hmm i can understand what you are saying, but can't agree. Maybe i just dont know enough about this mechanics... But since you cross gate to acces a system you are visible in local, cant argue with that. Don't know much about WH, but since you cross thru portal and not gate, cloak should negate your apperance in WH space in Local. However no technology to counter cloak is just not logical and promotes efortless activieties in null. How is that mining, rat etc. in hi-sec is more dangerous than cloaked-intel, or some other cloak activieties in null ?
About the CCP not reacting... Well we all know that for CCP to addres some flaws in eve it takes a lot of effort from players :P I think they avoiding some threads is just matter of "OMG more codding" issue.
I still think there needs to be posibility to counter cloak, noone says that an easy one but just a posibility. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
618
|
Posted - 2012.10.09 16:51:00 -
[65] - Quote
maciek9 wrote:Hmm i can understand what you are saying, but can't agree. Maybe i just dont know enough about this mechanics... But since you cross gate to acces a system you are visible in local, cant argue with that. Don't know much about WH, but since you cross thru portal and not gate, cloak should negate your apperance in WH space in Local. However no technology to counter cloak is just not logical and promotes efortless activieties in null. How is that mining, rat etc. in hi-sec is more dangerous than cloaked-intel, or some other cloak activieties in null ?
About the CCP not reacting... Well we all know that for CCP to addres some flaws in eve it takes a lot of effort from players :P I think they avoiding some threads is just matter of "OMG more codding" issue.
I still think there needs to be posibility to counter cloak, noone says that an easy one but just a posibility. Consider this post, it might help. https://forums.eveonline.com/default.aspx?g=posts&m=2008218#post2008218
I do in fact support cloaks being hunted, but only under conditions where balance is respected. You can't add more ability to hunt cloaked vessels without balancing it. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Panchatantra
Bunnie Slayers Redrum Fleet
4
|
Posted - 2012.10.09 20:17:00 -
[66] - Quote
Robert Caldera wrote: There is no need for another rant thread like this.
There is ! :)
Atm its the only weapon we have that can target afk cloakers.. ranting!
And I am as stated I before; all for removing local or something similar.
The problem with afk cloakers is that they are afk, I have no problem whatsoever with active cloakers. I'll admit to half baked ideas and unintentionally hitting active cloakers as well- but this thread was created in a creative spirit "with tea and pinkes" and all that.
There should be some way for a dedicated player with the right skill to track down a 5 day toon with a noob cloak spweing intel all over his red buddies for weeks. And he should take a serious risk leaving his character in space for 8 hours or more unattended.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1713
|
Posted - 2012.10.09 20:23:00 -
[67] - Quote
I see some points from respected peeps in here that I agree and disagree with.
I will just say this. For passers by, cov ops cloaking should be an i-win tool... provided you know how to play Eve and not get caught..
But for afk cloakers.... cloaking should be a curse that results in death by afk or sitting still like a dumbass waiting to get shot in something shiney....
Provide ways to detect & target prolonged cloaking or something.....modules.... or drawbacks beyond this ***** speed nerf.... probes going all dogs sniffing stuff out kinda like etc etc... |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
619
|
Posted - 2012.10.09 20:37:00 -
[68] - Quote
The meta gaming bunch are the only ones happy with the current situation.
I love cloaking. I also am heavily invested in mining, to the point I rarely do anything outside of mining. (I am not set up to ghost systems for hours on end, I don't want to play cloaked that way) (Yes, this means I don't do a lot cloaked as a result. Thank goodness I cross trained in Logi or I would never see any PvP)
The current situation, as many understand, involves local blocking any fast or slow cloaked ship from doing anything. Local says hostile present, and everyone poofs like roaches when the lights turn on, to use a metaphor.
This totally betrays cloaking's primary function, of stealth and secrecy. Seriously? max out skills, buy the special ship, the modules, prepare it all...
... and get busted by a chat channel the moment you enter a system.
But on the plus side, noone can find you, ever, unless you let them or screw up.
I don't care if they can hunt me cloaked, so long as I can hunt them. I can't hunt them so long as local keeps blabbing my SB is in system.
Most of you aren't null bears, you want the fight to happen. But Local has to quit messing it up before you get to find and shoot at the cloakers too. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.09 21:30:00 -
[69] - Quote
Hmm so one of things I thought of was to make possible to scan the cloakers with some time and effort and add another ship to game which could lets say hack the gate it's passing so that it wont log his presence in system, but be pure scout ship without any combad abilities only with cloak and ability to roam unnoticed. You could see the visuall effects on the gate still if you near tho.
Because just removing Local chat log for cloakers and adding timeconsuming way to scan them its just buffing something that has no counter.
That would make more sense i think than just invisibility hat without any countermeasures.
What do you think about this guys ? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
620
|
Posted - 2012.10.09 22:06:00 -
[70] - Quote
There are many threads detailing pretty decent ideas about how to search / hunt for cloaked ships.
The realistic ones accept that it is reasonable only when local no longer reports the presence of cloaked vessels.
If you are curious, this one is evolved from my idea:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread
The gate hacking idea has also appeared before, more than once, along with system upgrades with several variations. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
|

Imigo Montoya
Wildly Inappropriate Goonswarm Federation
43
|
Posted - 2012.10.10 00:28:00 -
[71] - Quote
Anybody who thinks that travelling through nullsec with a cloak fitted has no risk involved clearly has very limited experience travelling through nullsec with a cloak fitted. |

Arduemont
Lords 0f Justice Fidelas Constans
322
|
Posted - 2012.10.10 00:55:00 -
[72] - Quote
Seriously?
Is this thread still going? Do us a favour and look up the old ones, everything you anti-cloakers are saying has been covered literally hundreds of times in previous threads. Do some god damn reading. I am done baby sitting you lot and slowly and patiently explaining why the hundreds of terrible ideas you people come up with are crap.
I just don't get it. What is so wrong with you people that your so damn scared of 1 person in a system? If someone is there and you want to run anomalies, move next door. Is that really that scary? |

Panchatantra
Bunnie Slayers Redrum Fleet
5
|
Posted - 2012.10.10 07:23:00 -
[73] - Quote
Arduemont wrote:Seriously?
Is this thread still going? Do us a favour and look up the old ones, everything you anti-cloakers are saying has been covered literally hundreds of times in previous threads.
So has what you say :) .. and in many many threads on various topics. Empty pompous troll-bull.
Arduemont wrote:Seriously? I just don't get it. What is so wrong with you people that your so damn scared of 1 person in a system? If someone is there and you want to run anomalies, move next door. Is that really that scary?
I did look up the old ones, I was not happy with what I found, there is still way more ranting to be done here! Scared? Meh? Sometimes moving next door is not an option, especially when renting. There should be a way to countering cloakies- even if its redonkeyusly hard, takes hours and 100m sp. Or at least put the cloak on a 20h manual CD- cus I'll be spamming combat probes until then
|

Panchatantra
Bunnie Slayers Redrum Fleet
5
|
Posted - 2012.10.10 07:35:00 -
[74] - Quote
Nikk Narrel wrote:maciek9 wrote:As for the discusion at hand, all im saying there should be same rules for everyone in nullsec, and now obviously one group of people is untouchable, even tho nullsec should bring some risk for everyone. And if someone could telll me what the ccp have to tell about this i would be really gratefull as i could not find anything about this. That is my point. This discussion has gone on for years. CCP, by not reacting, has in fact endorsed things to remain as is. You should understand, you cannot change one side of this equation alone. For balance, you need to change the factors that descended from those details as well. Do you really believe cloaked vessels are designed to not be hunted? Unlikely, but it would break the game unless local intel was balanced to compensate. Then they would need to address cyno usage, since it devolved from local used as intel. At some point, wormholes would be changed so drastically, that it would require redesign from the concept level. Nothing is as simple as it seems. Be glad tactics and strategies exist to counter cloaking. Use them. +1 I am very glad you joined this discussion |

Robert Caldera
Caldera Trading and Investment
444
|
Posted - 2012.10.10 08:49:00 -
[75] - Quote
maciek9 wrote:Well as i seen all old threads were closed case of flame not because of lack of argument.
yet, yours have been discussed there and answered so no need to reiterate over and over again. Go read there. these threads are flamed down for a good reason btw. |

Soldarius
TreadStone Standard Tribal Band
286
|
Posted - 2012.10.10 08:56:00 -
[76] - Quote
Posting in yet another nerf afk cloaking thread.
Or, as the good reverend used to say, "Why, we are here today we will never know. But one thing I do know, is that afk cloaking will emerge victorious, once again."
/thread "How do you kill that which has no life?" |

Issaku Tanaka
Alpha Syndicate Tribal Band
0
|
Posted - 2012.10.10 09:57:00 -
[77] - Quote
Has anyone considered making cloaks escalate in cap cost as you stay cloaked?
I got this idea particularly from Mass Effect: to achieve 'stealth' in space, they're actually keeping in all signals inside the ship, keeping it from radiating out. Sure, they can go stealthy, but eventually they have to come up for air, so to speak, because otherwise they'd roast the crew.
Now, to bring this across to Cloaks, you'd have to make it a small, perhaps even tiny escalation in the capacitor cost for keeping your cloak running. So each cycle adds something like 0.1 GJ to the cost of running the cloak per cycle, and eventually - if you stay cloaked too long - you get Aura whispering in your ear: the capacitor is empty...
This could be anywhere from 1 to several hours long, depending on how CCP wants to balance it.
Might even be longer than that, but the point is that eventually you'd have to decloak. For someone at the keyboard, this is simple to overcome; just tap that cloaking device again and you're good, since your cloak resets to a 0 modifier to the activation cost as soon as you decloak (and vent all the heat that you've been holding).
Using Cap Rechargers, Batteries and what have you will let you run your cloak for longer, of course, but that'd be an end to AFK cloaking while still allowing people to stay cloaked if they're at the keyboard and paying attention. |

shadowace00007
Mercs of Vengeance
18
|
Posted - 2012.10.10 10:43:00 -
[78] - Quote
Lets not fix something thats not broken. Whats the point of a cloak, if when cloaked everyone knows your in system and waiting. Yes AFK cloaking sucks, but guess what. If there was no AFK Cloakers then normal cloaking ships would never get a target (save WH) because you would just dock up. Cloaked ships don't do well against other combat ships unless they get the drop. Its hard to get a drop if someone knows your actively stalking them.
Born Amarrian Raised Minmatar. |

Veschenko
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.10.10 11:18:00 -
[79] - Quote
Imigo Montoya wrote:Anybody who thinks that travelling through nullsec with a cloak fitted has no risk involved clearly has very limited experience travelling through nullsec with a cloak fitted.
 |

Jint Hikaru
OffWorld Exploration Inc
331
|
Posted - 2012.10.10 11:26:00 -
[80] - Quote
Issaku Tanaka wrote:Has anyone considered making cloaks escalate in cap cost as you stay cloaked?
I got this idea particularly from Mass Effect: to achieve 'stealth' in space, they're actually keeping in all signals inside the ship, keeping it from radiating out. Sure, they can go stealthy, but eventually they have to come up for air, so to speak, because otherwise they'd roast the crew.
Now, to bring this across to Cloaks, you'd have to make it a small, perhaps even tiny escalation in the capacitor cost for keeping your cloak running. So each cycle adds something like 0.1 GJ to the cost of running the cloak per cycle, and eventually - if you stay cloaked too long - you get Aura whispering in your ear: the capacitor is empty...
This could be anywhere in length-of-time, depending on how CCP wants to balance it. Maybe have cloakies stay cloaked for about half an hour or an hour. Perhaps even six or more.. Might even be longer than that, but the point is that eventually you'd have to decloak. For someone at the keyboard, this is simple to overcome; just tap that cloaking device again and you're good, since your cloak resets to a 0 modifier to the activation cost as soon as you decloak (and vent all the heat that you've been holding), and you'd be sweet until the next time the buildup hits a critical level.
Using Cap Rechargers, Batteries and what-have-you will let you run your cloak for longer, of course, for the obvious drawback of not having another module that would otherwise be in that mid/low slot.
Are you sure you are talking about AFK cloaking?
because it looks to me that you are trying to nerf all cloaking, especially those 'Active' ones who need cap to also warp etc.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
|

Arduemont
Lords 0f Justice Fidelas Constans
325
|
Posted - 2012.10.10 11:56:00 -
[81] - Quote
I was going to read this thread from beginning to end and then pick up where I left off in the other AFK cloaky threads and point out how ridiculous most of these ideas against cloaking are.But I got two pages in and saw only two posts supporting the OPer.
Even if your idea was incredible, which it isn't, you have an overwhelming number of people against the idea (Something most anti-cloaking threads have). Something CCP will take into consideration whenever deciding if a gameplay change needs to be made.
Basically, by overwhelming popular demand, this will never happen. Pehaps you should just let this thread die, and give space for better ideas on the front page of the Features & Ideas Discussion page. |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
35
|
Posted - 2012.10.10 12:31:00 -
[82] - Quote
Dear nullbears. You can have you're fancy ability to scan down cloaked ships when I get the ability to remove myself from your precious intel gathering local chat channel. I love how apparently me being cloaked and watching what you are doing in nullsec is considered horrendously imbalanced, yet you being able to sit in station where I can't do anything to you, where you're able to see I'm in local (zomg free intel you should have to work for it) is absolutely fine.
There is already a way to hunt and kill cloaked ships. We do it in wormholes all the time, we also do it without having to have a local chat channel to say they're there. Sit and run a combat site in a baity ship that might lure the guy to shoot you - then bring your friends in and blow the crap out of them :)
It's not rocket science. |

Witchking Angmar
Perkele.
30
|
Posted - 2012.10.10 12:35:00 -
[83] - Quote
Change local to constellation wide. |

Robert Caldera
Caldera Trading and Investment
444
|
Posted - 2012.10.10 13:15:00 -
[84] - Quote
Witchking Angmar wrote:Change local to constellation wide.
+1 |

Zan Shiro
Alternative Enterprises
24
|
Posted - 2012.10.10 13:32:00 -
[85] - Quote
usually write long stuff....too lazy. the abridged version
Jump to new system. Does not follow, rat or mine there profit
AFK is not following you (not there). Actually there thinks you are unworthy of the cyno drop or thinks you are bait. Either way he ain't jumping the gate and you have 1 clean system. Enjoy.
Even empire bears migrate systems to make their damn isk ffs. |

Cpt Arareb
Ideal Machine Academy The Ideal Machine
33
|
Posted - 2012.10.10 13:43:00 -
[86] - Quote
Jint Hikaru wrote:Now, if you are really trying to stop AFK cloaking, and not nerf all cloaks..... (because it sure seems like you simple want to nerf all cloaks), I propose the following.
Simply remove cloakers from local. And deny that cloaker local.
- Now cloaks are really cloaked.
- Now AFK Cloaking cannot cause any fear.
- Now active cloakers have to work for more intel or to find targets. (like decloak or use probes)
- Now system residents have to pay a little more attention to whats going on around them.
- Now (if done correctly) BOTs can be caught.
you nail it! +1 |

Panchatantra
Bunnie Slayers Redrum Fleet
5
|
Posted - 2012.10.10 13:47:00 -
[87] - Quote
Mr Floydy wrote:Dear nullbears. You can have you're fancy ability to scan down cloaked ships when I get the ability to remove myself from your precious intel gathering local chat channel.
Deal!
Local blows!
And I am not very fond of warp gates either- let me micro jump to the next system while cloaked. (yep I am actually for that)
Changing local to constellation.. -1
Then it will be packed with boring chatter, I had many new friends by chatting in local. Let local be something you can opt in to join. I.e wormhole style |

Asuka Solo
Stark Fujikawa Stark Enterprises
1719
|
Posted - 2012.10.10 15:29:00 -
[88] - Quote
Robert Caldera wrote:Witchking Angmar wrote:Change local to constellation wide. +1
-1
Just.... don't get me started on this. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1719
|
Posted - 2012.10.10 15:37:00 -
[89] - Quote
Panchatantra wrote:Mr Floydy wrote:Dear nullbears. You can have you're fancy ability to scan down cloaked ships when I get the ability to remove myself from your precious intel gathering local chat channel. Deal! Local blows! And I am not very fond of warp gates either- let me micro jump to the next system while cloaked. (yep I am actually for that) Changing local to constellation.. -1 Then it will be packed with boring chatter, I had many new friends by chatting in local. Let local be something you can opt in to join. I.e wormhole style Arduemont wrote: Pehaps you should just let this thread die, and give space for better ideas on the front page of the Features & Ideas Discussion page. Never! Death to meta gaming!
1) Hell no
2) Its "Stargates" not warp gates....
3) Microwarp, Warp, Microjump or Jump to other systems... No real complaints with that. Except that: -Jumping (FTL travel) will be near instant. -Microjumping will be slower than jumping. -Warping will take you a long time. -Microwarping will take you forever.
Keep stargates around, but allow you to do as you please, be it instant stargates, near instant jumping or bridging, or if you'd like to struggle for a few days to get somewhere..... |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
621
|
Posted - 2012.10.10 15:37:00 -
[90] - Quote
Panchatantra wrote:Local blows!
And I am not very fond of warp gates either- let me micro jump to the next system while cloaked. (yep I am actually for that)
Changing local to constellation.. -1
Then it will be packed with boring chatter, I had many new friends by chatting in local. Let local be something you can opt in to join. I.e wormhole style This thread may interest you, if you have not seen it already. https://forums.eveonline.com/default.aspx?g=posts&t=156965&find=unread
I am all for local to be used exclusively to chat and be social with.
It's a proven fact that intel gathering by using local chat has a chilling effect on this social aspect. Quite simply, who wants to be noticed when so many eyes are using it to pick targets? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
|

Trinkets friend
Sudden Buggery Swift Angels Alliance
470
|
Posted - 2012.10.12 00:34:00 -
[91] - Quote
I paid 2.85 BILLION ******* ISK for my ******* PANTHER so you DICKBAGS can **** OFF with your useless crybaby cockgobbling bullshit "stop ship cloaking after X time"so it stops me from killing your ******* 80M ISK Drake.
Seriously. If CCP does what you idiots suggest, I want all my level 5 Black Ops, Jump Cal 5 and all Battleship 5 skill points back, pronto, because if Black Ops BS aren't already hard enough to use, any change to cloaking will effectively destroy their use. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

Robert Caldera
Caldera Trading and Investment
445
|
Posted - 2012.10.12 13:15:00 -
[92] - Quote
Trinkets friend wrote:I paid 2.85 BILLION ******* ISK for my ******* PANTHER so you DICKBAGS can **** OFF with your useless crybaby cockgobbling bullshit "stop ship cloaking after X time"so it stops me from killing your ******* 80M ISK Drake.
Seriously. If CCP does what you idiots suggest, I want all my level 5 Black Ops, Jump Cal 5 and all Battleship 5 skill points back, pronto, because if Black Ops BS aren't already hard enough to use, any change to cloaking will effectively destroy their use.
this man is angry. for a good reason. |

Panchatantra
Bunnie Slayers Redrum Fleet
5
|
Posted - 2012.10.13 05:48:00 -
[93] - Quote
I fly black ops too - and I think they should be able to fit a Cov ops cloak |

Angeal MacNova
LankTech
1
|
Posted - 2012.10.13 06:13:00 -
[94] - Quote
AFK cloaking.....
Doesn't the game boot you if don't give some input into the game after so much time?
10 min without doing something in game (can be anything, using the in game browser, checking market prices, etc.) and you get logged out. Your ship flies off as per norm and you stay cloaked for now. You have 10 min on top of that to reconnect (if you had a network crash) and log back in or your ship is now no longer cloaked.
|

Robert Caldera
Caldera Trading and Investment
445
|
Posted - 2012.10.13 12:25:00 -
[95] - Quote
Angeal MacNova wrote:Doesn't the game boot you if don't give some input into the game after so much time? no, which is right way to do it. If I wouldnt need it, I wouldnt be logged it. |
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