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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tykari
The Synenose Accord Celestial Imperative
63
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Posted - 2012.12.09 16:52:00 -
[241] - Quote
Natsett Amuinn wrote:Nyancat Audeles wrote: Exactly! This would be much more entertaining than ship spinning, and nice to look at when docked/afk.
Think about how many new players this would attract. When I first joined EvE, I was in the captain's quarters, amazed. I thought I could go down and see my ship, and was disappointed when I could not open any door.
This would be a great thing for new players. Who wouldn't want to play this game if they saw that?
Every person that tries EVE because of a fancy hangar, and then undocked to learn that nothing else in the game is like that, and that it leads to no other gameplay like it. And everyone that ends up with performance issues because you've got all this stuff going on in a hangar that serves no real purpose, like the CQ. Basically everyone that was burned by CQ, and every person that is waiting for an actual game to be associated with CQ. Edit: to clarify, I'm saying that that grand idea for a hanger, with no avatar based gameplay, is just asking CCP to CQ the hangar. Only we wouldn't be able to turn it off like CQ, because it's the hangar.
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |
Pyre leFay
The Scope Gallente Federation
104
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Posted - 2012.12.09 18:38:00 -
[242] - Quote
Still wondering if http://go-dl1.eve-files.com/media/1210/Caldari_Shipyard.png was just a teaser specifically for the dev blog? Was it a cancelled version of the trailer? No explanation. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
620
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Posted - 2012.12.09 18:44:00 -
[243] - Quote
Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking.
It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked.
Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless.
They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. |
J3ssica Alba
Federal Navy Academy Gallente Federation
566
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Posted - 2012.12.09 19:04:00 -
[244] - Quote
CCP t0rfifrans wrote:
Would you like new hangars btw?
I want a WiS hangar with all my mods and ammo and everything i own in their own individual crate, pallet or wrapping and I'd have to go walk down rows and rows of stacks of stuff to find what I need and manually load it with the help of a mech lifter (like the one Ripley used in Aliens) This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
47
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Posted - 2012.12.09 20:38:00 -
[245] - Quote
Natsett Amuinn wrote:Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking. It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked. Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless. They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion. |
Red Teufel
Blackened Skies Nulli Secunda
112
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Posted - 2012.12.10 00:30:00 -
[246] - Quote
I really hate the current WIS. every time I accidentally enter it, frustration and rage builds up inside me. that string of several years of crap promises made by ccp and added content that was never finished makes me want to unsub. however there is hope with this current expansion that ccp actually did a good job for the first time ever? i really couldn't believe my eyes. but ccp must rectify their wis mistake and finish it so i wont loose my mind every time I accidentally enter it. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
48
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Posted - 2012.12.12 00:00:00 -
[247] - Quote
Bump! I don't want this great idea to slip into a void of nothing-ness. |
Victor Maximus
Aeon Of Strife Discord.
0
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Posted - 2012.12.12 02:18:00 -
[248] - Quote
I love the idea of expanding the station interior environments. We all spend our fair share of time within them, some more than most. A bit more life to them would be welcome.
If your going to re-do the interiors consider making a few versions, each a bit tailored to the different professions within eve. While just about everyone fly's ships daily there are plenty of other things we do that might be interior worthy.
If your an industrialist you might want a view of your production lines, either slowly building new ships or high speed lines pumping out modules. Some sort of central control panel where you can bring up the S&I window.
For the trader a market/stock style hub, frantic with activity. Similar control bringing up the market
There should defiantly be the hanger, showing your ship being re-supplied/re-armed .
You could have something with a more logistics/strategic feel , a strategy/command room of sorts. lots of maps.
A simple observation room (or better yet the docking control room) where you can look outside the station and watch ships dock/undock.
Sort of modular so you can slowly roll them out. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
51
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Posted - 2012.12.21 07:20:00 -
[249] - Quote
I want to see my new Special Edition Assets too! Mini Monolith and Handful of Tiny Stars, for starters, would be nice to see in new CQ :)
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Nene Ryuseika
The Ryuseika Group
14
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Posted - 2012.12.21 07:32:00 -
[250] - Quote
Forget stations - Dockable carriers with WIC ^^ |
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
52
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Posted - 2012.12.21 09:47:00 -
[251] - Quote
Nene Ryuseika wrote:Forget stations - Dockable carriers with WIC ^^ Dockabe titans! Dock carriers in titans while having WIC and WIT at the same time!
Imagine being able to walk inside a carrier while it's docking a titan and then walking out of the carrier into a mini-city that is a titan! It'll only take a couple hours to walk from one end of the titan to the other! |
Stitcher
Re-Awakened Technologies Inc
420
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Posted - 2012.12.21 13:19:00 -
[252] - Quote
"Mini-City" nothing, an Erebus has roughly the same cross-sectional area as Manhattan, and is a kilometer and a half tall. You could comfortably squeeze the total urban volume of all the eastern seaboard cities into that volume, with room left over for Paris. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Jim Luc
Blue Republic RvB - BLUE Republic
41
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Posted - 2012.12.21 15:36:00 -
[253] - Quote
Jada Maroo wrote:If it's just the trailer it's the biggest, most terrible tease ever.
It really was, everyone was asking about this back when the video came out and then it came out that no, we weren't getting new ship animated hangars. I haven't even seen this in a trailer, which is odd.
My question is, who is responsible for greenlighting this tease? Just because you have something cool lying around doesn't mean you can use it in a devblog showing off upcoming things. |
Jim Luc
Blue Republic RvB - BLUE Republic
41
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Posted - 2012.12.21 15:44:00 -
[254] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Please include some animated life that gives a sense of scale to our ships in the new hangars. Eve is so massive that there are parts that I doubt have changed or improved upon for 5 years (the fittings icon - wtf is that thing??). I know there's lots to be worked on but I'd gladly pay $50 every few months for WiS and a more immersive experience. |
engjin
The Konvergent League Sev3rance
27
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Posted - 2012.12.21 15:50:00 -
[255] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes, what was presented in the video with people around/ interacting with the ships. The issue with what we have now is that you feel all alone, there is no other activity. I would like to be given the impression that I'm docked in a living, busy space station.
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Jim Luc
Blue Republic RvB - BLUE Republic
41
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Posted - 2012.12.21 15:53:00 -
[256] - Quote
Nyancat Audeles wrote:Ganjjabeard wrote:new station environments PLEASE!!! i want to look out of port windows into space too damnit! This. Imagine being able to look out of a window from your station, into space, seeing ships undock. Would be an amazing way to add to CQ. By implementing station environments, CCP will be able to make the SCALE of everything in EvE actually mean something.
Instead of windows it would be cool to be able to change the channels and interact with the big screen. Change to a few common views of the current station. One like Jita-Cam, showing the entire station, and a few from the inside looking out of various sides.
Give us more rooms in the CC. I once briefly lived in a studio apartment. It sucked. I'd hate to be a New Eden demigod if I knew it couldn't get me penthouse accommodations....
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Nene Ryuseika
The Ryuseika Group
14
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Posted - 2012.12.21 16:05:00 -
[257] - Quote
Nyancat Audeles wrote:Nene Ryuseika wrote:Forget stations - Dockable carriers with WIC ^^ Dockabe titans! Dock carriers in titans while having WIC and WIT at the same time! Imagine being able to walk inside a carrier while it's docking a titan and then walking out of the carrier into a mini-city that is a titan! It'll only take a couple hours to walk from one end of the titan to the other!
Now wouldn't THAT make for an awesome Dust map oO |
Jim Luc
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.12.21 16:47:00 -
[258] - Quote
engjin wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Yes, what was presented in the video with people around/ interacting with the ships. The issue with what we have now is that you feel all alone, there is no other activity. I would like to be given the impression that I'm docked in a living, busy space station.
What?! The row-boats in the Amarr hangar don't satisfy you??! |
BJ McGreaves
Hessian Imperial
10
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Posted - 2012.12.21 19:54:00 -
[259] - Quote
I can't decide if her accent is sexy or not. |
Keen Fallsword
Skyway Patrol
100
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Posted - 2012.12.21 19:57:00 -
[260] - Quote
Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations.
We dont need any new content addons to EVE !!! EVE IS PERFECT ! |
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Rebel Witch
Yulai Guard 1st Fleet Yulai Federation
1
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Posted - 2012.12.21 22:26:00 -
[261] - Quote
Nyancat Audeles wrote:Unsuccessful At Everything wrote:If Devs spent more time on WiS and less time on shootout scenes with candy, We might be getting somewhere..like BEYOND THE DOOR... Station Environments should take a week, at most, to implement. I am pretty sure that I would not be drawn into EVE if it wasn't for WiS. When I first downloaded EvE (joined in Inferno) and I was in CQ, I was in awe. The sense of scale in CQ, while it could use some work, was amazing. It drove me to play the game more and learn about it. Now think about if a new player were to download EVE, join the game, and be in a station environment. A ship hangar, and a behemoth of a war machine, a frigate (which normally looks very puny in the game, even in CQ), and the pride in owning one. And I'm pretty sure that most of us would just love seeing how nice a battleship would look... The awe that comes from the scale of the station environment, combined with the feeling that "you own this war machine" would be amazing. I'm pretty sure that MOST people would give up ship spinning for this if they had to.
I agree, i just wish someone in CCP would figure this out for stations. the power of well implemented , awe inspiring environments. Their failure with cutting ambulation into what we have now upset so many people that i think ccp is afraid to go forward with more station environment stuff...a pity.
I still wonder how they screwed up ambulation so badly...who at ccp was to blame and do they still work there? Ambulation inspired many people even die hard pvp players. There was so much interest in it for the four years waiting for it....then what they gave us was.... one of the biggest flops in mmo history and so far haunts EVE Online to this day because instead of just doing it right they put their tail between their legs and ignore the power of in station environments on player enjoyment. Let's hope CCP brings us cool station environment stuff like the video shows , its never too late until the game is dead or you just stop playing :) |
Wacktopia
Noir. Black Legion.
301
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Posted - 2012.12.21 22:47:00 -
[262] - Quote
Rebel Witch wrote:
I still wonder how they screwed up ambulation so badly...who at ccp was to blame and do they still work there? Ambulation inspired many people even die hard pvp players. There was so much interest in it for the four years waiting for it....then what they gave us was.... one of the biggest flops in mmo history and so far haunts EVE Online to this day because instead of just doing it right they put their tail between their legs and ignore the power of in station environments on player enjoyment. Let's hope CCP brings us cool station environment stuff like the video shows , its never too late until the game is dead or you just stop playing :)
NeX was the main issue. The fury over veiling an $80 monocle and the crapiness of the NeX store with a single race CQ was pretty predictable.
There were other gripes like the graphical requirements, computers overheating and the fact that the CQ was not optional and shp spinning was gone.
The original idea of CQ was to go Space > Hanger > Emptying Pod > CQ. It was a logical progression that didn't break the lore and allowed for it to be optional. Then somewhere along the way it was decided that you would just appear in your clothes straight from space and the CQ would be open to the elements via a non-closing door to your ship.
It basically added up to a lot of pain, people leaving the game and cuts. All together not great.
The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly. However, anything short of a windfall of new subs and income will mean this area is unlikely to be revisited. Perhaps if Dust really took off with a bang CCP may have funds they deem possible for another punt at it.
But that's kinda under the bridge now. More on topic.... Station interiors [hanger view] and exteriors could and should get an update. The bottom line is that now I have one of those annoying signatures. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
54
|
Posted - 2012.12.25 11:57:00 -
[263] - Quote
Wacktopia wrote:.
The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly. I do think this is the real problem surrounding a CQ expansion. Although I wasn't around during Incarna, I do think CCP has the capability of learning from mistakes and making a decent, realistic, lore-friendly CQ expansion while not affecting those who are not capable of running CQ. Current CQ graphics look real nice, it impressed me enough, as a new player, to make me look into the game more. It would be a shame if CCP quits working on CQ altogether now because of Incarna. |
Johan Civire
Dirty Curse inc.
483
|
Posted - 2012.12.25 12:09:00 -
[264] - Quote
The haters it bleeding my eyes... |
Pak Narhoo
Knights of Kador
778
|
Posted - 2012.12.25 12:14:00 -
[265] - Quote
Nyancat Audeles wrote:Wacktopia wrote:.
The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly. I do think this is the real problem surrounding a CQ expansion. Although I wasn't around during Incarna, I do think CCP has the capability of learning from mistakes and making a decent, realistic, lore-friendly CQ expansion while not affecting those who are not capable of running CQ. Current CQ graphics look real nice, it impressed me enough, as a new player, to make me look into the game more. It would be a shame if CCP quits working on CQ altogether now because of Incarna.
They shelved it and what could have been the replacement, a better use of walking somewhere around with a purpose: https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread
Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Asuka Solo
Stark Fujikawa Stark Enterprises
1897
|
Posted - 2012.12.25 15:35:00 -
[266] - Quote
CCP t0rfifrans wrote: Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.
Would you like new hangars btw?
Damn straight.
But only transport those changes to TQ if:
1) I can walk around in these new hangers
2) I can see the ships of other players.
3) I can steal them with some WiS effort.
Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Natsett Amuinn
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.12.25 16:29:00 -
[267] - Quote
Nyancat Audeles wrote:Natsett Amuinn wrote:Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking. It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked. Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless. They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion. That's a totally wrong impression you got there.
I'm pretty vocal about my displeasure in CCP not delivering content they've teased us with for over 6 years.
"CQ like development" was my way of saying CCP shouldn't go about changing stations in such a drastic way when it gives us nothing, just like they spent all that time developing ambulation only for us to get a jail cell for our avatar to look pretty in.
I'm capable of seeing CQ as a huge waste of time, and wanting WiS. One doesn't preclude the other. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
84
|
Posted - 2012.12.26 13:07:00 -
[268] - Quote
Natsett Amuinn wrote:Nyancat Audeles wrote:Natsett Amuinn wrote:Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking. It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked. Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless. They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion. That's a totally wrong impression you got there. I'm pretty vocal about my displeasure in CCP not delivering content they've teased us with for over 6 years. "CQ like development" was my way of saying CCP shouldn't go about changing stations in such a drastic way when it gives us nothing, just like they spent all that time developing ambulation only for us to get a jail cell for our avatar to look pretty in. I'm capable of seeing CQ as a huge waste of time, and wanting WiS. One doesn't preclude the other.
|
BadJoe
Ginnungagaps Rymdfarargille
1
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Posted - 2012.12.26 15:42:00 -
[269] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Oh yes! This is exactly what is needed to show the size of ships. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
120
|
Posted - 2012.12.30 08:49:00 -
[270] - Quote
Also, bump! We need WIS, this thread shows community support for it! |
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