| Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.10.11 01:37:00 -
[1] - Quote
Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK.
My source...
Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations.
|

Roll Sizzle Beef
Space Mutiny
1257
|
Posted - 2012.10.11 01:41:00 -
[2] - Quote
Looks like the retribution trailer not yet released... |

Saede Riordan
Alexylva Paradox
849
|
Posted - 2012.10.11 01:44:00 -
[3] - Quote
Yeah, while new station interiors would in fact be super cool. I suspect this is just the trailer.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|

Jada Maroo
Mysterium Astrometrics
855
|
Posted - 2012.10.11 01:55:00 -
[4] - Quote
If it's just the trailer it's the biggest, most terrible tease ever.  |

Karl Hobb
Stellar Ore Refinery and Crematorium
725
|
Posted - 2012.10.11 01:58:00 -
[5] - Quote
That's a trailer if I ever saw one. No way in hell that's a station interior; can't spin your ship! Nothing Found |

Jada Maroo
Mysterium Astrometrics
855
|
Posted - 2012.10.11 02:00:00 -
[6] - Quote
I would sacrifice ship spinning on a Satanic altar if it meant the interiors could look like that. |

James Amril-Kesh
4S Corporation RAZOR Alliance
929
|
Posted - 2012.10.11 02:02:00 -
[7] - Quote
Time to stock up on militants and exotic dancers. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Seniae 0n3
8
|
Posted - 2012.10.11 02:08:00 -
[8] - Quote
Can I haz emotes for on my ships? Flames, electric shocks all that kinda stuff :D |

Jack Miton
Aperture Harmonics K162
646
|
Posted - 2012.10.11 02:11:00 -
[9] - Quote
station environment? oh right, that's the thing i turn off every time i reinstall eve. (that isnt likely to ever change.) |

Hiyora Akachi
Bling Ring Tax Evaders
135
|
Posted - 2012.10.11 02:19:00 -
[10] - Quote
Probably just the trailer.
But a new environment would be nice. Something pretty to look at while ship spinning. |

Petrus Blackshell
Rifterlings Damu'Khonde
1787
|
Posted - 2012.10.11 02:22:00 -
[11] - Quote
Jada Maroo wrote:I would sacrifice ship spinning on a Satanic altar if it meant the interiors could look like that.
Heretic. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Hiram Alexander
Seraphim Securities
253
|
Posted - 2012.10.11 02:27:00 -
[12] - Quote
I suspect that's part of the next trailer, but I'd be over the moon if it was a new station environment... I don't think you could spin it, right enough; unless they did actually let you rotate the whole scene - but I'd be more than happy to lose my spin-count, if I got something that sweet... |

gulftobay
Pator Tech School Minmatar Republic
110
|
Posted - 2012.10.11 02:27:00 -
[13] - Quote
screenshot of the video referenced:
http://go-dl1.eve-files.com/media/1210/Caldari_Shipyard.png |

Saede Riordan
Alexylva Paradox
851
|
Posted - 2012.10.11 02:32:00 -
[14] - Quote
If thats not the trailer I'll eat my hat.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|

nat longshot
solo and loveing it
103
|
Posted - 2012.10.11 02:32:00 -
[15] - Quote
link for said video please. |

gulftobay
Pator Tech School Minmatar Republic
110
|
Posted - 2012.10.11 02:34:00 -
[16] - Quote
http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_embedded |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
697

|
Posted - 2012.10.11 02:34:00 -
[17] - Quote
I'm really enjoying that screenshot. It has a few people milling about on the deck, which gives off a pretty good scale of how large your ships are, and how big the station is compared to that. Kind of awe inspiring, if you ask me. ISD Dorrim Barstorlode Lt. Commander Community Communication Liasions (CCLs) Interstellar Services Department |
|

kerradeph
THORN Syndicate THORN Alliance
12
|
Posted - 2012.10.11 02:40:00 -
[18] - Quote
nat longshot wrote:link for said video please. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=96s |

Oberine Noriepa
943
|
Posted - 2012.10.11 02:44:00 -
[19] - Quote
My immediate thought upon seeing this section was that it was a new station environment. I would love for that to be true. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1784
|
Posted - 2012.10.11 03:03:00 -
[20] - Quote
I dunno...there COULD be some merit to it. I remember when WiS was in early developement and they were showing sketch images of your character right up next to your ship. You could really see just how big the ship really was. This really does look like an unfinished launch video though. Thats the new Caldari Destroyer in what looks like a shipyard being built. EvE is not about PvP.-á EvE is about the SANDBOX! |

Cede Forster
Enlightened Industries Test Alliance Please Ignore
112
|
Posted - 2012.10.11 03:08:00 -
[21] - Quote
I'll say it now
I want to walk in stations There you go. Yes, everybody fought bravely to get the game back on track and everything and i dont even show the captains quarter. I ever just show the background in stations where you can't spin your ship. 
Still, this closed door nags me. Walking in stations, holo stripper bars, come on! |

Alexa Coates
Red Fleet
197
|
Posted - 2012.10.11 03:10:00 -
[22] - Quote
just for the trailer. Love my Gallente Federation Navy ships! |

Rixiu
AQUILA INC Verge of Collapse
118
|
Posted - 2012.10.11 03:13:00 -
[23] - Quote
Vertisce Soritenshi wrote:I dunno...there COULD be some merit to it. I remember when WiS was in early developement and they were showing sketch images of your character right up next to your ship. You could really see just how big the ship really was. This really does look like an unfinished launch video though. Thats the new Caldari Destroyer in what looks like a shipyard being built. Found it: http://www.youtube.com/watch?v=LzZRRPPw_QE
I still to this day can't figure out why CCP decided to replace that with Captains Closet. Oh well... |

Karl Hobb
Stellar Ore Refinery and Crematorium
725
|
Posted - 2012.10.11 03:15:00 -
[24] - Quote
Rixiu wrote:I still to this day can't figure out why CCP decided to replace that with Captains Closet. Oh well... Vampires. Nothing Found |

Algol Bailiwick
Bunnie Slayers Redrum Fleet
4
|
Posted - 2012.10.11 04:28:00 -
[25] - Quote
Vertisce Soritenshi wrote:I dunno...there COULD be some merit to it. I remember when WiS was in early developement and they were showing sketch images of your character right up next to your ship. You could really see just how big the ship really was. This really does look like an unfinished launch video though. Thats the new Caldari Destroyer in what looks like a shipyard being built.
When Captain's Closet was on Singularity you could really get a good sense of the scale of your ship from the balcony. Then a few people complained about feeling emasculated by their big scary battleships and it was changed to what we have now.
This really made me more mad than any of the other things surrounding Incarna. I enjoy the times in Eve when I can be impressed by massive scale. |

Parsee789
Immaterial and Missing Power
141
|
Posted - 2012.10.11 04:36:00 -
[26] - Quote
What's station environment?
Oh its that bug that makes my eve client consume 4X the gpu and cpu power than normal for spaceship barbie.
Turned it off.
Winning. |

Roll Sizzle Beef
Space Mutiny
1260
|
Posted - 2012.10.11 05:01:00 -
[27] - Quote
Algol Bailiwick wrote: When Captain's Closet was on Singularity you could really get a good sense of the scale of your ship from the balcony. Then a few people complained about feeling emasculated by their big scary battleships and it was changed to what we have now.
A bit erroneous. They were closer yes, but they were all adjusted to share a similar size. As long as we only have a single point of reference via the balcony on a side view, there was no great scaling. |

Ranger 1
Ranger Corp
2522
|
Posted - 2012.10.11 05:03:00 -
[28] - Quote
The destroyer looks great, trailer or not, but what caught my eye was the few seconds of video showing the new in space UI.
Holy smokes! To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jonah Gravenstein
Mahatma Cote Temporal Research
1591
|
Posted - 2012.10.11 06:21:00 -
[29] - Quote
Das Boot!!
It'd be nice if that environment was a hint of what's coming but I don't see it coming this year. Come on CCP shock me, prove me wrong, give us awesome sauce like that ship construction shot. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Shalua Rui
FEROX AQUILA
5914
|
Posted - 2012.10.11 07:12:00 -
[30] - Quote
...that could be in preparation of WIS... I mean... nothing else in the trailer was "made to show off*, why should this little bit be? Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

Alice Saki
9714
|
Posted - 2012.10.11 07:16:00 -
[31] - Quote
Waiting for Boss to leave so I can check out the video xD Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Shaalira D'arc
Quantum Cats Syndicate
519
|
Posted - 2012.10.11 07:17:00 -
[32] - Quote
In the Incursions trailer, we also saw Kuvekai strolling on the edge of what looked like a docking bay, looking out into open space. Ended up just being a trailer scene.
Don't get your hopes up, and you'll be pleasantly surprised if something does come out. |

Skydell
Space Mermaids Somethin Awfull Forums
305
|
Posted - 2012.10.11 07:21:00 -
[33] - Quote
Any station environment would be new. They have yet to unlock the door. |

marVLs
35
|
Posted - 2012.10.11 09:12:00 -
[34] - Quote
It's from new not released yet trailer. It's looking freaking awesome. When WIS will be implemented fully something like this will be in game (but it's looooong waiting) I want i naaaawww!
BTW. Even now they could add some new (2-4) station shipyards for each race. |

F'elch
Wall Street Trading
19
|
Posted - 2012.10.11 09:17:00 -
[35] - Quote
This is an actual in-game screenshot.
From Dust. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
75
|
Posted - 2012.10.11 10:08:00 -
[36] - Quote
James Amril-Kesh wrote: EDIT: Also add the ability to reprocess Homeless, Group of Homeless, and Large Group of Homeless.
Quafe already ingame. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.10.11 19:14:00 -
[37] - Quote
ISD Dorrim Barstorlode wrote:I'm really enjoying that screenshot. It has a few people milling about on the deck, which gives off a pretty good scale of how large your ships are, and how big the station is compared to that. Kind of awe inspiring, if you ask me. THIS! EVE has always lacked a sense of just how large a ship is. This would be simply amazing for EVE... they could make it like an extension of CQ for those computers with better GFX cards... |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.10.11 19:15:00 -
[38] - Quote
F'elch wrote:This is an actual in-game screenshot.
From Dust. We need it in EVE nao! |

Unsuccessful At Everything
The Troll Bridge
183
|
Posted - 2012.10.11 19:54:00 -
[39] - Quote
If Devs spent more time on WiS and less time on shootout scenes with candy, We might be getting somewhere..like BEYOND THE DOOR... Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Becka Goldbeck
0
|
Posted - 2012.10.11 20:01:00 -
[40] - Quote
Jack Miton wrote:station environment? oh right, that's the thing i turn off every time i reinstall eve. (that isnt likely to ever change.)
so edgy |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
11
|
Posted - 2012.10.11 20:04:00 -
[41] - Quote
Unsuccessful At Everything wrote:If Devs spent more time on WiS and less time on shootout scenes with candy, We might be getting somewhere..like BEYOND THE DOOR...
Station Environments should take a week, at most, to implement.
I am pretty sure that I would not be drawn into EVE if it wasn't for WiS. When I first downloaded EvE (joined in Inferno) and I was in CQ, I was in awe. The sense of scale in CQ, while it could use some work, was amazing. It drove me to play the game more and learn about it.
Now think about if a new player were to download EVE, join the game, and be in a station environment. A ship hangar, and a behemoth of a war machine, a frigate (which normally looks very puny in the game, even in CQ), and the pride in owning one. And I'm pretty sure that most of us would just love seeing how nice a battleship would look...
The awe that comes from the scale of the station environment, combined with the feeling that "you own this war machine" would be amazing. I'm pretty sure that MOST people would give up ship spinning for this if they had to. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
11
|
Posted - 2012.10.11 20:06:00 -
[42] - Quote
Jack Miton wrote:station environment? oh right, that's the thing i turn off every time i reinstall eve. (that isnt likely to ever change.) Why? I see absolutely nothing wrong with it. Most functions in CQ are accessible with a right click or shortcut... |

Eli Green
The Arrow Project
20
|
Posted - 2012.10.11 20:14:00 -
[43] - Quote
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks |

Flamespar
Woof Club
474
|
Posted - 2012.10.11 20:52:00 -
[44] - Quote
New station hangers would be awesome. I can post on a forum, therefore I represent everyone. |

Oberine Noriepa
943
|
Posted - 2012.10.11 21:59:00 -
[45] - Quote
Flamespar wrote:New station hangers would be awesome. Wasn't it said in the CSM minutes that there was some desire expressed by development staff to improve the station services experience? Maybe new hangars fit into that somehow? (Probably not, but that would be great.) |

Makton Kelevin
Draconis Coalition The Draconis Federation
3
|
Posted - 2012.10.11 23:49:00 -
[46] - Quote
I would like it from time to time, but would be taxing with duel boxing. I would like it when just using one toon. As long as they leave an option to use either version, I'm up for this. |
|

CCP t0rfifrans
C C P C C P Alliance
514

|
Posted - 2012.10.12 00:11:00 -
[47] - Quote
Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.
Would you like new hangars btw? |
|

Gilbaron
Free-Space-Ranger Ev0ke
369
|
Posted - 2012.10.12 00:20:00 -
[48] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
i want a hangar that shows all my stuff |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2698
|
Posted - 2012.10.12 00:22:00 -
[49] - Quote
Gilbaron wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? i want a hangar that shows all my stuff
That's what I want, it'll have my ship and 2 small boxes. One with a bat flying out of it "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Romvex
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.12 00:23:00 -
[50] - Quote
i want pirate faction unique stations and maybe interior environments. its stupid to see sansha and angel stations using amarr and gallente models, use existing models like the battlestation for the sansha, the "jove construct" for the angels and the giant ship-like sickle shaped station for the blood raiders. Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |

Saede Riordan
Alexylva Paradox
972
|
Posted - 2012.10.12 00:29:00 -
[51] - Quote
Romvex wrote:i want pirate faction unique stations and maybe interior environments. its stupid to see sansha and angel stations using amarr and gallente models, use existing models like the battlestation for the sansha, the "jove construct" for the angels and the giant ship-like sickle shaped station for the blood raiders.
totally agree
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
|

ISD Suvetar
ISD Community Communications Liaisons
264

|
Posted - 2012.10.12 00:36:00 -
[52] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Hell yeah!
Also as Romvex says; unique environments for pirate and faction stations too. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Jonah Gravenstein
Mahatma Cote Temporal Research
1602
|
Posted - 2012.10.12 00:42:00 -
[53] - Quote
CCP t0rfifrans wrote: Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.
Would you like new hangars btw?
Please spread some of that awesome sauce about, the composite looks fantastic and ship hangars like that would stop me ship spinning 
Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Roll Sizzle Beef
Space Mutiny
1266
|
Posted - 2012.10.12 00:47:00 -
[54] - Quote
Not only environments, but atmosphere. if you have hull or armor damage, little drones should be seen zipping around and spark welding your burning wreck to keep it in one piece tell you decide to actually do something about it. or shuttles like in amarr stations but are going to and from your ship resupplying your mortal crew. incursion sites should see a spiky drop ship enter the bay very rarely and immediately get zapped by hanger point defense. Same for any drone regions. A police comet pulling over a quafe hauler in gallente station. and so on. |

Bienator II
madmen of the skies
1007
|
Posted - 2012.10.12 00:55:00 -
[55] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
i think a texture resolution update of the amar hanger would be a good start. The specular reflection makes it look much worse as in the other hangars. Its esp bad as new player experience since your rookie ship is about as large as a projected texel. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Saede Riordan
Alexylva Paradox
973
|
Posted - 2012.10.12 00:58:00 -
[56] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
YES
Torn from grace, gotta find your faith or the devils gonna claim your soul
|

Stegas Tyrano
GLU CANU Open Space Consultancy
8
|
Posted - 2012.10.12 01:01:00 -
[57] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes please :D
Also, a joint corp hangar where we can see other people dock/undock would be awesome. Like a ring of 20 docks all connected to a huge elevator (that retrieves/stores your other ships from storage) and then multiple levels all connected to the same elevator...if that makes sense.  |

bloodknight2
Talledega Knights
23
|
Posted - 2012.10.12 01:04:00 -
[58] - Quote
Jada Maroo wrote:I would sacrifice ship spinning on a Satanic altar if it meant the interiors could look like that.
I would sacrifice ship spinning for a picture of Punkturis and Helga in my hangar. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.10.12 01:18:00 -
[59] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
OF COURSE WE WOULD!
Don't forget, the hangars would make for a really neat expansion feature. They just look amazing. The sheer scale of people up against the ship, as small as a frigate... it really makes the game look unique. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.10.12 01:19:00 -
[60] - Quote
Roll Sizzle Beef wrote:Not only environments, but atmosphere. if you have hull or armor damage, little drones should be seen zipping around and spark welding your burning wreck to keep it in one piece tell you decide to actually do something about it. or shuttles like in amarr stations but are going to and from your ship resupplying your mortal crew. incursion sites should see a spiky drop ship enter the bay very rarely and immediately get zapped by hanger point defense. Same for any drone regions. A police comet pulling over a quafe hauler in gallente station. Pirate stations could have two frigates hot dog though your bay shooting at each other with a few shots narrowly missing your CQ balcony with one direct hit and a balcony shield absorbing the shot. And so on. This. Actually, in the video, you can see heavy armor maintenance bots fixing up the frig, with the engineering crew directing it. This would make for some great station scenery. Also, you could use this to show off the graphics of EVE.
Also, I hope this doesn't fall into obscurity a few hundred pages down in Features and Ideas somewhere. |

Roll Sizzle Beef
Space Mutiny
1270
|
Posted - 2012.10.12 01:25:00 -
[61] - Quote
Nyancat Audeles wrote: This. Actually, in the video, you can see heavy armor maintenance bots fixing up the frig, with the engineering crew directing it. This would make for some great station scenery. Also, you could use this to show off the graphics of EVE.
Actually, I think its a automated production line than an actual dock. But yeah, same idea. |

Maraner
The Executioners Capital Punishment.
215
|
Posted - 2012.10.12 03:03:00 -
[62] - Quote
HELL YES (to new station interiors)
They all just look dead at the moment.
They need to be dynamic, with ships moving around inside, docking - umbilical thinges attaching , little guys coming out and doing welding (cleaning the windscreen).
In other words instead of empty dead areas, movement filled live stuff - plus it should scale with the population in the station ? both Dusties and Pod pilots.
Jita hive of activity, lots of freight containers being moved around, constant traffic. Hub of activity etc
Low sec empty station the occasional ship docking / undocking.
Plus pirate faction interior different - maybe nasty even.
PLEASE PLEASE PLEASE
|

Jada Maroo
Mysterium Astrometrics
861
|
Posted - 2012.10.12 03:33:00 -
[63] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
I want what I saw in the video. I want to see how huge my ship is. I want station environments with life. I what **** flying all over the place and signs and little people on the platform - all of that. |

Eli Green
The Arrow Project
20
|
Posted - 2012.10.12 03:42:00 -
[64] - Quote
CCP t0rfifrans wrote: Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.
Would you like new hangars btw?
That would be quite awesome in fact  |

Hiram Alexander
Seraphim Securities
255
|
Posted - 2012.10.12 03:53:00 -
[65] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Sure would... |

Pak Narhoo
Knights of Kador
724
|
Posted - 2012.10.12 04:11:00 -
[66] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes master. Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1262
|
Posted - 2012.10.12 04:24:00 -
[67] - Quote
Gilbaron wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? i want a hangar that shows all my stuff What happens if you have over a thousand spaceships?
|

Shalua Rui
FEROX AQUILA
5954
|
Posted - 2012.10.12 05:58:00 -
[68] - Quote
Gogela wrote:What happens if you have over a thousand spaceships?
Three words: Deph of field. 
But a real hangar view would be nice... while we are at it, why not give ships with a maintenance bay an "internal" view too? Just dreaming here...  Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

Arushia
Nova Labs New Eden Research.
31
|
Posted - 2012.10.12 06:17:00 -
[69] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes. Bring back the 3-4 hangar designs we had per race prior to Trinity. I still miss the Quafe girl and pleasure hub ad.
Tired of lab queues in high-sec? Check out New Eden Research |

Shalua Rui
FEROX AQUILA
5957
|
Posted - 2012.10.12 06:23:00 -
[70] - Quote
CCP t0rfifrans wrote:Would you like new hangars btw?
To anwser more directly: Yes!
Current hangars, aside from beeing rather limited in variety, are very static and sterile... the active ship, hanging suspended in space... boring.
I always thought it would be better to have a real "dry dock", with repair drones buzzing about, crew running around and cargo beeing loaded/unloaded. Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

Samoth Egnoled
EVE Corporation 987654321-POP The Marmite Collective
773
|
Posted - 2012.10.12 06:31:00 -
[71] - Quote
Shalua Rui wrote:CCP t0rfifrans wrote:Would you like new hangars btw? To anwser more directly: Yes! Current hangars, aside from beeing rather limited in variety, are very static and sterile... the active ship, hanging suspended in space... boring. I always thought it would be better to have a real "dry dock", with repair drones buzzing about, crew running around and cargo beeing loaded/unloaded.
This,
And also to see some mechanism of where your pod enters your ship, Maybe some sort of animation to go with it. He who says 'Nothing is impossible' Has never tried to slam a revolving door... |

Borascus
Red Core Paradigm Shift Alliance
64
|
Posted - 2012.10.12 08:46:00 -
[72] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
I want the guy with the Jetpack while I'm in space!
but hangars vs. station walking/interacting? tough one
yes please?
Careful with the individual pirate faction station designs though, players may end up docked eternally watching the melting wall. |

Shalua Rui
FEROX AQUILA
5988
|
Posted - 2012.10.12 08:56:00 -
[73] - Quote
Borascus wrote:but hangars vs. station walking/interacting? tough one
yes please?
Careful with the individual pirate faction station designs though, players may end up docked eternally watching the melting wall.
Why "vs"? It all should be geared towards a complete picture, in my opinion... why not start with new hangars? Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

Oberine Noriepa
943
|
Posted - 2012.10.12 11:57:00 -
[74] - Quote
CCP t0rfifrans wrote:Would you like new hangars btw? Yes! |

Sheynan
Lighting the blight
76
|
Posted - 2012.10.12 12:29:00 -
[75] - Quote
However being able to see others while docked would be amazing.
Just look into the Amarr station interior, there is this long hallway with other landing pads, but none of them are used :(.
Imagine you're preparing to undock your fleet and in the hangar you see all your friends in the same ship you fly and you all hover to the undock point.
Oh, and while we're at it, a "cutscene" kind of vision when entering the station (instead of the current loading bar) would also be cool. Just like the docking videos CCP released a while ago. (http://www.youtube.com/watch?v=WlFOhXlnJZg) |

Riyal
Chode Extravaganza
51
|
Posted - 2012.10.12 12:40:00 -
[76] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
I would actually use the captains quarters if this was part of it. A seat overlooking this would be awesome too. |

Pierced Brosmen
Obstergo Exhale.
105
|
Posted - 2012.10.12 12:59:00 -
[77] - Quote
CCP t0rfifrans wrote:Would you like new hangars btw? I would like hangars that would look fitting to the exterior design of the station you're docked at. Just because you are docked in an Amarr station, doesn't mean the look of the hangar match the design of the station... Like the stations built on the base of a large asteroid.
Oh and... the Gallente pleasure hub interior... I want it back 
|

Acac Sunflyier
Burning Star L.L.C.
244
|
Posted - 2012.10.12 13:05:00 -
[78] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
YYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
59
|
Posted - 2012.10.12 13:06:00 -
[79] - Quote
How about a cargo bay floor you see from your balcony that has crates and models of your equipment laying about? Just how big are those turrets when you unbox them? |

Optimo Sebiestor
The Society Calyxes
26
|
Posted - 2012.10.12 13:29:00 -
[80] - Quote
Want massive station enviorments, space bars, casino's, hotels, corporate offices, dark murky places.. While your at it, make stations bigger! |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1788
|
Posted - 2012.10.12 13:35:00 -
[81] - Quote
Optimo Sebiestor wrote:Want massive station enviorments, space bars, casino's, hotels, corporate offices, dark murky places.. While your at it, make stations bigger! MUCH BIGGER! GO NUTS! NO seriously. I look at a station from the outside...go inside and think. There is NO way this station is that small...especially when there should be hundreds of other people in here with me.
EvE is not about PvP.-á EvE is about the SANDBOX! |

Bloodpetal
Mimidae Risk Solutions
946
|
Posted - 2012.10.12 14:25:00 -
[82] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
I was just sitting there looking at my hangar yesterday, and saying to myself that the textures seem rough compared to the ship and it's a bit crunchy.
If not totally new hangars, maybe a V3 model of the interiors. I would like to have the multiple station interiors return. That would be the best thing, IMHO. There was a charm to the old station interiors and the various places when you visited them.
On a level of high to low priority, I'd put it pretty low, but I WOULD like them, yes.  Where I am. |

Myxx
Minmatar Death Squad Broken Chains Alliance
624
|
Posted - 2012.10.12 14:33:00 -
[83] - Quote
I would like to get beyond the door some time within the next year or two. |

Ranger 1
Ranger Corp
2528
|
Posted - 2012.10.12 14:41:00 -
[84] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Absolutely.
The current hangers are great, but there are many things that could be done to give a more atmospheric feel to them.
Station traffic and/or other ships moving in the back ground and/or past your ship (as in the video screen saver). Double points if it actually reflected the ships docked in a station.
Other ships hovering over the visible docking pads behind your ship. Again, double points if they were actually your other ships in that station, or failing that other ships docked there by other people.
Animations of resupply bots moving ammo and cargo back and forth from your ship. If you use a stations repair service while docked this animation could change to the repair bots we see in the original link.
People and cargo movers, in correct proportion, moving around the docking pads.
Unique interiors and internal color schemes based not only on the style of station, but who owns it.
Really, anything and everything that can create the impression of majesty and activity one would expect in a huge highly advanced space station docking facility. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

bassie12bf1
Militaris Industries
32
|
Posted - 2012.10.12 14:45:00 -
[85] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
The current ones are a bit low quality, new ones would be nice ( in the mean time, make different ones for different kind of stations (IE. factory, office, etc?) |

Ranger 1
Ranger Corp
2528
|
Posted - 2012.10.12 14:53:00 -
[86] - Quote
In case the newer folk don't know what some of us are talking about:
Gallante Hanger Minmatar Hanger Caldari Hanger Amarr Hanger To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Staleward Ad'mraa
Fission. JINN.
5
|
Posted - 2012.10.12 15:07:00 -
[87] - Quote
What I want with the new hangers is the ability to earn medals that can go onto your uniforms if you are with a faction. Something like evolution of your character that changes over time due to actions or things that happen to them. |

Shalua Rui
FEROX AQUILA
6041
|
Posted - 2012.10.12 15:10:00 -
[88] - Quote
Staleward Ad'mraa wrote:What I want with the new hangers is the ability to earn medals that can go onto your uniforms if you are with a faction. Something like evolution of your character that changes over time due to actions or things that happen to them.
Should all have been part of WIS... or will be.
Funny... no game ever got that right: WAR tried to do it, Diablo 3 tried to do it,... Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

Callic Veratar
Power of the Phoenix
255
|
Posted - 2012.10.12 16:48:00 -
[89] - Quote
Said it a while ago, but I would love a station hangar that integrated the fitting menu directly with animations that suggested what I was doing to the ship (loading drones, changing fittings, etc.). Nothing that's gating undocking or other such activities, but something that suggests I'm not the only person in the station. |

Acac Sunflyier
Burning Star L.L.C.
244
|
Posted - 2012.10.12 16:50:00 -
[90] - Quote
Just had a cool thought. If they DID add that particular station environment, the WiS would become way cooler as you'd literally be able to walk up to your ship. It wouldn't be what we have now where the ship chases you. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Gilbaron
Free-Space-Ranger Ev0ke
370
|
Posted - 2012.10.12 16:54:00 -
[91] - Quote
Staleward Ad'mraa wrote:What I want with the new hangers is the ability to earn medals that can go onto your uniforms if you are with a faction. Something like evolution of your character that changes over time due to actions or things that happen to them.
i can't wait to see the goon sky marshals being portraied with russian style WWII medals all over their uniform |

Shalua Rui
FEROX AQUILA
6048
|
Posted - 2012.10.12 16:55:00 -
[92] - Quote
Acac Sunflyier wrote:Just had a cool thought. If they DID add that particular station environment, the WiS would become way cooler as you'd literally be able to walk up to your ship. It wouldn't be what we have now where the ship chases you.
We had that in the first WIS videos years ago... ah well... one can always hope. Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

PinkKnife
L F C Ethereal Dawn
259
|
Posted - 2012.10.12 17:07:00 -
[93] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Uh Hell Yeah I would! |

Jonah Gravenstein
Mahatma Cote Temporal Research
1605
|
Posted - 2012.10.12 17:11:00 -
[94] - Quote
Gilbaron wrote:Staleward Ad'mraa wrote:What I want with the new hangers is the ability to earn medals that can go onto your uniforms if you are with a faction. Something like evolution of your character that changes over time due to actions or things that happen to them. i can't wait to see the goon sky marshals being portraied with russian style WWII medals all over their uniform
African Despot medals are so much more impressive, bling + quantity = win
Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Dersen Lowery
Knavery Inc. StructureDamage
125
|
Posted - 2012.10.12 17:17:00 -
[95] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Bring. Them. On. The more the better. The more they actually reflect what's in station, the better. The more they make intuitive the sheer size of the ships we fly, the better.
That bit of video is a terrific guideline to start from, even though I understand that it's a factory, not a station. |

Chandaris
Immortalis Inc. Shadow Cartel
91
|
Posted - 2012.10.12 17:55:00 -
[96] - Quote
i want those badass docking sequences they made videos for a while back to be my hangar.. hit dock, nice little renedered cinematic of my ship moving through the station until it finds it's berth..
pipe dream prob, but it would be sexy as hell |

Johnny Bloomington
Justified Chaos
19
|
Posted - 2012.10.12 18:13:00 -
[97] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
YES! I always thought the current spinny ones were just place holders for something else in the future. The last year or so has been devoted, by the devs, on fixing "the game" and rightly so. I just can't wait till CCP can stop fixing broken game mechanics and start on Hangers, then WiS, and other avatar game play.
Start with the hangers before WiS. First, scale is your biggest problem! Start with the outside of the station, maybe make it bigger to fit what you want to do inside the station. Then once your docked, like what others here have said, make it lively without it being a redundant slideshow. That new trailer for the Caldari destroyer is a good way of showing scale with people and ship next to each other. If you go to a place like New York and stand near the tallest buildings, that's the feeling I want. THIS SHIP IS HUGE!
You could scrap the current hanger designs if it makes it easier from an architectural point of view. I don't need to see all my ships at once. There maybe a clever way to bring them to view without them just magically popping out of thin air.
Anyways, next summer clear your books for it!
Thanks for asking |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.10.12 18:20:00 -
[98] - Quote
Simply put, station environments would be an amazing addition to the game. The atmosphere... *drools* |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.10.12 19:30:00 -
[99] - Quote
Shalua Rui wrote: Current hangars, aside from beeing rather limited in variety, are very static and sterile... the active ship, hanging suspended in space... boring.
I always thought it would be better to have a real "dry dock", with repair drones buzzing about, crew running around and cargo beeing loaded/unloaded.
Maraner wrote:HELL YES (to new station interiors)
They all just look dead at the moment.
They need to be dynamic, with ships moving around inside, docking - umbilical thinges attaching , little guys coming out and doing welding (cleaning the windscreen).
Low sec empty station the occasional ship docking / undocking.
Plus pirate faction interior different - maybe nasty even.
Shalua Rui wrote:Gogela wrote:What happens if you have over a thousand spaceships? Three words: Deph of field.  But a real hangar view would be nice... while we are at it, why not give ships with a maintenance bay an "internal" view too? Just dreaming here... 
Sheynan wrote:However being able to see others while docked would be amazing. Just look into the Amarr station interior, there is this long hallway with other landing pads, but none of them are used :(. Imagine you're preparing to undock your fleet and in the hangar you see all your friends in the same ship you fly and you all hover to the undock point. Oh, and while we're at it, a "cutscene" kind of vision when entering the station (instead of the current loading bar) would also be cool. Just like the docking videos CCP released a while ago. ( http://www.youtube.com/watch?v=WlFOhXlnJZg )
Looks like we are getting some good ideas and support here. This could be that door that CQ leads into... you use the door in Captains Quarters to get to the ship hangar...
Also, being able to walk up to your ship or see the maintainence crew near it, the scale would be amazing. |

Angsty Teenager
70
|
Posted - 2012.10.12 21:27:00 -
[100] - Quote
Dear lord, the sperglelords are sperging.
No, I don't want new station environments. Sure they would look cool but it's the same thing as walking in stations, seems cool, is a waste of time and development resources. Please focus on FiS. |

Johnny Bloomington
Justified Chaos
19
|
Posted - 2012.10.12 21:36:00 -
[101] - Quote
Angsty Teenager wrote:Dear lord, the sperglelords are sperging.
No, I don't want new station environments. Sure they would look cool but it's the same thing as walking in stations, seems cool, is a waste of time and development resources. Please focus on FiS.
FiS is Fight in Space right not Fight in Station right?  |

Dersen Lowery
Knavery Inc. StructureDamage
127
|
Posted - 2012.10.13 01:07:00 -
[102] - Quote
Angsty Teenager wrote:Dear lord, the sperglelords are sperging.
No, I don't want new station environments. Sure they would look cool but it's the same thing as walking in stations, seems cool, is a waste of time and development resources. Please focus on FiS.
... says the NPC corp alt, as CCP devotes more and better attention to FiS than they have in years.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
17
|
Posted - 2012.10.13 01:14:00 -
[103] - Quote
Angsty Teenager wrote:Dear lord, the sperglelords are sperging.
No, I don't want new station environments. Sure they would look cool but it's the same thing as walking in stations, seems cool, is a waste of time and development resources. Please focus on FiS. Is a couple of days of development going to make a difference? Can't you just wait a week? Honestly, you make it sound like it will take years for them to make this. It would be some great expansion material. |

Tibus Massani
Apoclypse Knights Semper Fidelis Coalition
7
|
Posted - 2012.10.13 02:06:00 -
[104] - Quote
I'd love new station interiors, the current ones are pretty bland. |

Darth Skorpius
Legion of Darkwind Order of the Void
74
|
Posted - 2012.10.13 02:58:00 -
[105] - Quote
I read torfi's post as saying "no new hangers in retribution, but we are working on them" Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |

Oberine Noriepa
944
|
Posted - 2012.10.13 03:38:00 -
[106] - Quote
Darth Skorpius wrote:I read torfi's post as saying "no new hangers in retribution, but we are working on them" Hah! Of course. Personally, I thought it was inevitable post-completion of the V3 project. |

Johnny Bloomington
Justified Chaos
20
|
Posted - 2012.10.13 04:12:00 -
[107] - Quote
Spring mini-patch bytches! |

Kamii OhnoKazii
Republic Military School Minmatar Republic
2
|
Posted - 2012.10.13 04:53:00 -
[108] - Quote
I would like to have SIH [Sitting in Hangar] with new hangar graphics... provided:
1. it loads quick for in and out... no 10 second load for things like the CQ... needs to enter and exit the ship fast, and w/o lag... or life with station games or doing things time critical will be "interesting" for alot of rage induced screaming later.
2. it doesn't lose features and functionalism.
3. Still has the ship spinner in it... anything else is just wrong... unless it does something like ship better than spinning feature...
4. includes a 'bigger bust" feature when character creater.... *cough*.... stop looking at my boobs... pervy...
5. um... stuff... *click hangs up commo and goes back to her space ship IN space*. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1350
|
Posted - 2012.10.13 06:06:00 -
[109] - Quote
Karl Hobb wrote:That's a trailer if I ever saw one. No way in hell that's a station interior; can't spin your ship! You don't actually spin your ship ... you spin the camera around your ship. So, new interiors would still allow the same functionality.
But yeah, it looks like a trailer.
If there were workers on the docking bay, and they didn't move ... players would start complaining about that.
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1350
|
Posted - 2012.10.13 06:10:00 -
[110] - Quote
CCP t0rfifrans wrote:Would you like new hangars btw? I wouldn't say no ... unless it took too much development from elsewhere. I would certainly love for the docking area to look less empty ... other ships at nearby bays, and the like. Some more animation of ships docking and leaving. Docking bays that are sized for the ship at them. Silly for a frigate to be taking up the same sized bay as an Obelisk. :)
But again, only if it's not going to take a tonne of development from actual spaceships.
Caldari Militia |

Eternus8lux8lucis
Journies End
146
|
Posted - 2012.10.13 06:12:00 -
[111] - Quote
I have a new wallpaper on that dock pic.
Yes I would love new hangar material. Always loved the idea of going to the bar or pub or strippers in a station. I can see how the looping of things would get very redundant fast nor how instantaneous ship repairs could be graphically represented or the server pulls to make each ship graphically identical to the wrecks, ruins or buffed out hangar queens like youd really see without making it laggy as ****. So Im okay with that. But a more robust and lively station environment based on the number of people docked or in a system, or better yet based on security rating of the system and what CCP envisioned for that systems actual population ( caldari stations in caldari would naturally have greater populations, etc) would be very cool.
Stealth patches every so often to change the timing or concentrations, or graphical overlays for the "depth" portions of the station environments might alleviate the tedium and redundancy of the looping. But its more work unless its all done ahead of time and periodically changed on CCPs side of things.
But yeah a V3d hangar would be very cool. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Asuka Solo
Stark Fujikawa Stark Enterprises
1721
|
Posted - 2012.10.13 06:17:00 -
[112] - Quote
Jada Maroo wrote:I would sacrifice ship spinning on a Satanic altar if it meant the interiors could look like that.
This.
My god.
This! Eve is about Capital ships, Boobs, PI and Isk! |

Herzog Wolfhammer
Sigma Special Tactics Group
1807
|
Posted - 2012.10.13 07:16:00 -
[113] - Quote
Lots of great ideas for station environments in this thread....
but you should all be advised that if CCP tries to implement them, then the players whose whole life is all about the killboard will be in these forums complaining about how none of this content serves to pamper their PVP leetness.
Do we really want to risk that?
|

Ranger 1
Ranger Corp
2545
|
Posted - 2012.10.13 07:21:00 -
[114] - Quote
Darth Skorpius wrote:I read torfi's post as saying "no new hangers in retribution, but we are working on them"
Yeah, I had this mental image of him thinking "Hmmm, I brought up this very point to consider for next summers expansion at the last design meeting. Perhaps I'll take the opportunity to gather some ammunition from the forums to support my proposal." right before he typed his post. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2545
|
Posted - 2012.10.13 07:23:00 -
[115] - Quote
Herzog Wolfhammer wrote:Lots of great ideas for station environments in this thread....
but you should all be advised that if CCP tries to implement them, then the players whose whole life is all about the killboard will be in these forums complaining about how none of this content serves to pamper their PVP leetness.
Do we really want to risk that?
Scary, but I am willing to take that chance... even if they use "shudder" harsh language. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Algol Bailiwick
Bunnie Slayers Redrum Fleet
7
|
Posted - 2012.10.13 07:43:00 -
[116] - Quote
I'd be especially excited to dock in a cave when it's one of those mining stations built into an asteroid. |

Eternus8lux8lucis
Journies End
146
|
Posted - 2012.10.13 07:49:00 -
[117] - Quote
Herzog Wolfhammer wrote:Lots of great ideas for station environments in this thread....
but you should all be advised that if CCP tries to implement them, then the players whose whole life is all about the killboard will be in these forums complaining about how none of this content serves to pamper their PVP leetness.
Do we really want to risk that?
Asuka Solo wrote: This.
My god.
This!
Ill use her line. Lets risk the whole enchilada baby and make them leet PvPers whine. I want enough whine to fill a vineyards cellar stock by Christmas!! Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

BoSau Hotim
671
|
Posted - 2012.10.13 10:16:00 -
[118] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
I would like the in station walking and bars first... ya know it was touted for so long and I have stayed and stayed waiting for what CCP said was going to be a reality.... tick tock tick tock :) I'm not a carebear...-áI'm a SPACEBARBIE! |

Gibbo3771
AQUILA INC Verge of Collapse
247
|
Posted - 2012.10.13 11:13:00 -
[119] - Quote
Whiling to make 10 plex for a Ghillie suit for my avatar, will help me afk cloak. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
807
|
Posted - 2012.10.13 11:28:00 -
[120] - Quote
Seniae 0n3 wrote:Can I haz emotes for on my ships? Flames, electric shocks all that kinda stuff :D
Ho this, this this this !! Me wants ;D brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
807
|
Posted - 2012.10.13 11:33:00 -
[121] - Quote
CCP t0rfifrans wrote:Would you like new hangars btw?
Yes, hell YES !!
Also: the door
Can you please open it? 
Loved that hangar scene with little drones doing their work, was just amazing. brb |

Samoth Egnoled
EVE Corporation 987654321-POP The Marmite Collective
1070
|
Posted - 2012.10.13 12:06:00 -
[122] - Quote
Little bit off topic, but i'd also like to see more than just weapons have an affect on the outside of thour ship...
Like for instance a MWD, should have an affect on the look of the engines. A SEBO, should add an external sensor cluster. Armour hardeners should add something like colour or texture to the ship model
Thoughts? He who says 'Nothing is impossible' Has never tried to slam a revolving door... |

Romvex
Blue Republic RvB - BLUE Republic
76
|
Posted - 2012.10.13 12:08:00 -
[123] - Quote
CCP READ THIS
-for stations in sansha space, use the battlestation model from HQ incursion sites, just a little bigger. eventually design an interior environment (plenty of spikes) -for angel stations, use the "jove construct" model, remotely view able in some jove systems, but make it slghtly brown and camo, and eventually design a cool interior -for blood raider stations, use the models in most of thier missions and plexes ( http://games.chruker.dk/eve_online/graphics/ids/2048/2789.jpg ) ( http://games.chruker.dk/eve_online/graphics/ids/2048/2359.jpg ) and with an interior similar to amarr but with blood-splattered walls, etc. -guristas and serpentis are simple, just use caldari and gallentemodels, but make them tan and brown for guristas and black and green for serpentis -for khanid stations, use amarr models with shiny black skins and blue lights, as with the interior -thukker stations should have more rough wingy-bits and be a mix of green and tan shades, like their ships Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |

Sobaan Tali
Caldari Quick Reaction Force
80
|
Posted - 2012.10.13 13:11:00 -
[124] - Quote
Roll Sizzle Beef wrote:Not only environments, but atmosphere. if you have hull or armor damage, little drones should be seen zipping around and spark welding your burning wreck to keep it in one piece tell you decide to actually do something about it. or shuttles like in amarr stations but are going to and from your ship resupplying your mortal crew. incursion sites should see a spiky drop ship enter the bay very rarely and immediately get zapped by hanger point defense. Same for any drone regions. A police comet pulling over a quafe hauler in gallente station. Pirate stations could have two frigates hot dog though your bay shooting at each other with a few shots narrowly missing your CQ balcony with one direct hit and a balcony shield absorbing the shot. And so on.
The repair drones idea reminds me of the repair bots from Homeworld Cataclysm. Could be a nice visual indicator as well letting you know that your ship took some hull damage from the last fight. Ultimately making the hangers seem more alive would be a nice feature. |

Ignatius Leopardi
The CodeX Alliance Executive Holdings Corporation The CodeX Alliance
10
|
Posted - 2012.10.13 14:03:00 -
[125] - Quote
Ranger 1 wrote:In case the newer folk don't know what some of us are talking about: Gallante HangerMinmatar HangerCaldari HangerAmarr HangerDo you realize how awesome it would be if you could show these to a friend and say "This is what I actually see going on in game when my character looks out from their balcony."?
THank you for posting these. I'd not seen them before and they are exceptionally cool. |

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.13 16:55:00 -
[126] - Quote
If we have new damage models in space then when we dock up we could see damage in the new hangers. Get a repair quote, hit repair all, and see thoughs repair drones go to action.
https://forums.eveonline.com/default.aspx?g=posts&t=162810&find=unread |

Terranid Meester
Tactical Assault and Recon Unit
65
|
Posted - 2012.10.13 17:38:00 -
[127] - Quote
To be honest, new hangars would be good addition alongside the pos rehaul. |

Herzog Wolfhammer
Sigma Special Tactics Group
1810
|
Posted - 2012.10.13 20:13:00 -
[128] - Quote
Roll Sizzle Beef wrote:Nyancat Audeles wrote: This. Actually, in the video, you can see heavy armor maintenance bots fixing up the frig, with the engineering crew directing it. This would make for some great station scenery. Also, you could use this to show off the graphics of EVE.
Actually, I think its a automated production line than an actual dock. But yeah, same idea.
Aren't you going to ask for stations that have lots of pipes and big round valves?  |

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.13 20:35:00 -
[129] - Quote
Terranid Meester wrote:To be honest, new hangars would be good addition alongside the pos rehaul.
Whats going on with the POS? |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
139
|
Posted - 2012.10.13 20:42:00 -
[130] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
YES , but not to say we dont like the currant ones, it would be nice to have different hangers for differnt types of station ala old PLEASURE HUB
and PLEASE move the captains quarters in the amarr and gallente station to the actual station side not in th emiddle of thin air ^_^
|

Hikaru Kuroda
Shimai of New Eden
65
|
Posted - 2012.10.13 21:25:00 -
[131] - Quote
Any environment you can walk and interact with others will be a boomer feature for whatever expansion.
So long awaited... |

Staleward Ad'mraa
Deep Core Mining Inc. Caldari State
17
|
Posted - 2012.10.13 21:57:00 -
[132] - Quote
Would be interesting to interact and maybe get into a firefight with others inside stations, then have to be chased by authorities back to your ship and flee the system. Being caught will mean having to spend time in jail for maybe hours or days before you are let and have to pay a hefty fine. The person you have killed will re-spawn in the clone vat, allowing for them immediately come back to their station while you have to set in jail. Of course you have the option to have a shootout with the authorities if you want, which can mean a larger hefty fine if jailed or large bounty if you succeed in getting away. |

Romvex
Blue Republic RvB - BLUE Republic
76
|
Posted - 2012.10.13 22:24:00 -
[133] - Quote
i would love the "cloning room" in the causality trailer, with the massive hydraulic shell and the orange bubble of goo. that could be what happens when your podded Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
48
|
Posted - 2012.10.13 22:24:00 -
[134] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Sure they've been the same for a while. As long as they don't increase load times or cause performance issues. |

Darth Khasei
Sunstar Business Ventures Inc.
21
|
Posted - 2012.10.13 22:34:00 -
[135] - Quote
People actually turn that WIS stuff on?...Why? |

Evelyn Meiyi
Meiyi Family Holdings
48
|
Posted - 2012.10.13 23:13:00 -
[136] - Quote
Eternus8lux8lucis wrote:Herzog Wolfhammer wrote:Lots of great ideas for station environments in this thread....
but you should all be advised that if CCP tries to implement them, then the players whose whole life is all about the killboard will be in these forums complaining about how none of this content serves to pamper their PVP leetness.
Do we really want to risk that?
Asuka Solo wrote: This.
My god.
This!
Ill use her line. Lets risk the whole enchilada baby and make them leet PvPers whine. I want enough whine to fill a vineyards cellar stock by Christmas!! 
I agree. Let's let the PvP-only screamers sit with egg on their faces when they discover that they've been whining about something that they actually end up enjoying. |

Roll Sizzle Beef
Space Mutiny
1290
|
Posted - 2012.10.13 23:58:00 -
[137] - Quote
Johnny Bloomington wrote:Terranid Meester wrote:To be honest, new hangars would be good addition alongside the pos rehaul. Whats going on with the POS? Nothing much beyond speculation and ideas since last CSM minutes from the beginning of the year. But basically custom modular shield-less POS that can be anywhere except gate and station grids. Player housing of sorts. The smaller more insignificant the pos, the harder to kill to promote adventures with a place to camp. Yet large corp and alliance pos reinforcement about the same as it is today. And get docking and CQ for the big POS setups. They plan to gradually phase out the old POS as they introduce the new, kinda like fuel but we haven't heard anything about it in a good while. But it should be the main focus next year as ring mining was bumped back supposedly to fix POS sooner.
Herzog Wolfhammer wrote:Aren't you going to ask for stations that have lots of pipes and big round valves?  More station basements! With armored rascal scooters to ferry you around... |

Johan Civire
Dirty Curse inc.
178
|
Posted - 2012.10.14 02:32:00 -
[138] - Quote
Vertisce Soritenshi wrote:I dunno...there COULD be some merit to it. I remember when WiS was in early developement and they were showing sketch images of your character right up next to your ship. You could really see just how big the ship really was. This really does look like an unfinished launch video though. Thats the new Caldari Destroyer in what looks like a shipyard being built.
if that is a destroyer image it with a titan i think people getting a shock  |

Roll Sizzle Beef
Space Mutiny
1291
|
Posted - 2012.10.14 02:33:00 -
[139] - Quote
Johan Civire wrote:if that is a destroyer image it with a titan  i think people getting a shock 
That's why Titans cant dock  |

Tres Farmer
Gallente Federation Intelligence Service
89
|
Posted - 2012.10.14 02:43:00 -
[140] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Make it modular with randomness attached to it, so each station has some unique feel/look to it.. same principle you used/are using (right?) for CQ and the new POS.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.10.14 02:54:00 -
[141] - Quote
Darth Khasei wrote:People actually turn that WIS stuff on?...Why? It adds immersion to the game. Also, I don't use WiS that much, but I sure as hell would if they go through these new station environments.
On a sidenote: Damn, if a destroyer looks that big, I can't wait to see how big a Cruiser or BS looks! |

Red Maiden
Arbitrary Spaceship Destruction -affliction-
26
|
Posted - 2012.10.14 05:14:00 -
[142] - Quote
Darth Khasei wrote:People actually turn that WIS stuff on?...Why?
People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it.
I have WiS permanently turned on and look forward to updates in the future. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1722
|
Posted - 2012.10.14 05:24:00 -
[143] - Quote
Darth Khasei wrote:People actually turn that WIS stuff on?...Why?
People actually turn WiS off?... Why? Eve is about Capital ships, Boobs, PI and Isk! |

Lipbite
Express Hauler
168
|
Posted - 2012.10.14 07:11:00 -
[144] - Quote
Asuka Solo wrote:Darth Khasei wrote:People actually turn that WIS stuff on?...Why? People actually turn WiS off?... Why?
Multi-boxing, cheap computers, ugly avatars.
Moar WiS, please. Idea with bots repairs is brilliant- nothing is more exciting than watching other people (or repair bots) working. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
23
|
Posted - 2012.10.14 14:00:00 -
[145] - Quote
It would also look really nice to see your ship on fire if you dock with structure damage :P |

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.14 16:43:00 -
[146] - Quote
I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed! |

Darth Khasei
Sunstar Business Ventures Inc.
22
|
Posted - 2012.10.14 20:11:00 -
[147] - Quote
OK fine, just get Jita ready when they mess things up again. I thought they learned their lesson the last time. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
23
|
Posted - 2012.10.15 02:27:00 -
[148] - Quote
Johnny Bloomington wrote:I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed! This. Actually, why not just put it in both? If you can dock at a PoS, it just makes sense that it's put in both. |

Meryl SinGarda
Belligerent Underpayed Tactical Team
613
|
Posted - 2012.10.15 13:30:00 -
[149] - Quote
I want a hangar that not only shows my ship, but also has a "walk-in" warehouse of all the junk I've got laying around in my station cargo bay.
|

Malcanis
Vanishing Point. The Initiative.
4908
|
Posted - 2012.10.15 13:39:00 -
[150] - Quote
Johnny Bloomington wrote:I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed!
Surely this indicates that POS need fixing far more desperately? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.15 18:50:00 -
[151] - Quote
Malcanis wrote:Johnny Bloomington wrote:I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed! Surely this indicates that POS need fixing far more desperately?
Why? Even if POS's were so called "fixed" now less people, in game, would be using them. Point I was trying to make is CCP should be prioritizing what gets fixed by how many people it effects. If CCP is wowing new pilots with a nice experience when they first dock up, maybe they stick around longer in game. |

Shizuken
Venerated Stars
107
|
Posted - 2012.10.15 19:47:00 -
[152] - Quote
That dude at 2:55 was totally absorbing the message in Dianetics. An enlightened one indeed. |

Conrad Makbure
Division One Security
30
|
Posted - 2012.10.15 19:52:00 -
[153] - Quote
Looks like there is a breathable atmosphere in that ship yard, pretty cool. Wonder if we can check it out on our pilot avatars? |

Dersen Lowery
Knavery Inc. StructureDamage
132
|
Posted - 2012.10.15 21:41:00 -
[154] - Quote
Johnny Bloomington wrote:Malcanis wrote:Johnny Bloomington wrote:I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed! Surely this indicates that POS need fixing far more desperately? Why? Even if POS's were so called "fixed" now less people, in game, would be using them. Point I was trying to make is CCP should be prioritizing what gets fixed by how many people it effects. If CCP is wowing new pilots with a nice experience when they first dock up, maybe they stick around longer in game.
It's a moot point anyway, partly because CCP has the manpower to do both, easily, and partly because Team Avatar has already been temporarily disbanded, and their members distributed to other teams. CCP karkur is working on the new in-flight UI, for example.
I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
|

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.16 03:31:00 -
[155] - Quote
I would love to see CCP's priority list! |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
145
|
Posted - 2012.10.16 05:55:00 -
[156] - Quote
Dersen Lowery wrote:I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
They could use the DUST code for WiS. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
140
|
Posted - 2012.10.16 12:22:00 -
[157] - Quote
I am starting to think that the question if we wanted new station environments was just a tease now. :( |

cpu939
Eternal Darkness. SpaceMonkey's Alliance
23
|
Posted - 2012.10.16 12:23:00 -
[158] - Quote
Hrothgar Nilsson wrote:Dersen Lowery wrote:I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
They could use the DUST code for WiS. they have the code for wis the hard thing is making it something we want with out forcing it on us |

Dersen Lowery
Knavery Inc. StructureDamage
133
|
Posted - 2012.10.16 14:38:00 -
[159] - Quote
Hrothgar Nilsson wrote:Dersen Lowery wrote:I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
They could use the DUST code for WiS.
DUST uses a different engine--the same one used for the Batman games and a few other AAA titles. They can, however, use the WoD engine for WiS, because WoD is built on CARBON.
I'm not sure that the how of it is much of a problem anymore. It sounds like TA just sold management on the how of it. CCP has higher priorities, and as much as I look forward to avatar gameplay, I agree with those priorities. CCP let a lot of old systems fester while they produced new shinies, and after 10 years it's long past time for them to go back and revisit all that old stuff. |

Pierced Brosmen
Obstergo Exhale.
105
|
Posted - 2012.10.16 15:34:00 -
[160] - Quote
I agree. I would also love to see meaningfull avatar gameplay, and I have been looking forward to WIS ever since I started playing in '07 (first read about it in a EON magazine back in '06). But priority have to be fixing the core gameplay and old code first, then avatar content later. |

Kinroi Alari
Pan Galactic Gargle Blasters Ocularis Inferno
19
|
Posted - 2012.10.16 15:35:00 -
[161] - Quote
CCP t0rfifrans wrote:Would you like new hangars btw?
Yes, please.
|

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
164
|
Posted - 2012.10.16 15:38:00 -
[162] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
If it meant being able to see the scale of our ships against the size of the little people working on the hangar floor.
|

Nick Rich
Republic University Minmatar Republic
1
|
Posted - 2012.10.16 15:41:00 -
[163] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes!
what I saw in the video was so cool that I watch it a few times and wanted to create a separate topic, but it's already done for me. New hangars on the same plane as was shown in the video - it is very very cool! VERY COOL! |

MaiLina KaTar
Katar Corp
40
|
Posted - 2012.10.16 15:59:00 -
[164] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? The shot is definitely a great concept and you should flesh it out. It conveys a really good sense of scale because there's people in there, which puts things in perspective and shows off just how freaking huge stuff in this game really is. |

T'Laar Bok
53
|
Posted - 2012.10.16 18:07:00 -
[165] - Quote
But.... but ..... but... I really like Bounty chocolate bars.
How could you be so insensitive!
Another example of CCP being out of touch with their player base? Amphetimines are your friend.
http://eveboard.com/pilot/T'Laar_Bok |

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.16 18:29:00 -
[166] - Quote
T'Laar Bok wrote:But.... but ..... but... I really like Bounty chocolate bars.
How could you be so insensitive!
Another example of CCP being out of touch with their player base?
|

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.16 18:30:00 -
[167] - Quote
T'Laar Bok wrote:But.... but ..... but... I really like Bounty chocolate bars.
How could you be so insensitive!
Focus son, A.D.D meds and stay on topic. |

Nick Rich
Republic University Minmatar Republic
2
|
Posted - 2012.10.16 21:31:00 -
[168] - Quote
. |

Topher en Gravonere
University of Caille Gallente Federation
0
|
Posted - 2012.10.16 23:43:00 -
[169] - Quote
I have to agree with most of the WiS proposals above. Who wouldn't want to explore what these massive stations have to offer, past that locked door? I think access to the docking pad would be fantastic initially, to be able to stand next to the ship that you worked so hard to purchase, watching as the repair drones work their magic on the hull. The most immediate result of this would be a better judge of scale, which I think is lost with the current system.
Maybe after access is granted to the docking pad, other station services could open up, such as bars or communal areas for avatar-to-avatar communication. While Eve is primarily an in-space experience (as it should be), the human element in the environment is really missed. Perhaps games of chance could be made available to pass the time while you train skills or refine material. Cynics may say that ratting or mining are much better ways to pass the time, but these activities lose their shine after a while.
If you're looking for a practical reason for WiS, perhaps the skill system could (eventually) be expanded to include social activities. Social interaction with NPCs (in taverns, etc) could offer a small chance of skill improvement. Taking the time to meet face to face with a missioning NPC could increase the reward slightly. You could practice your bargaining skills by speaking with NPC traders. Maybe you could even come face to face with your crewmates while docked, improving relationships and thereby improving productivity aboard your vessel. The current system should not be replaced by this - instead, the face to face communication would allow an alternate and possibly beneficial alternative. This would be attractive to PVE and PVP players alike.
I'm not sure about avatar combat, I think that may conflict with what Dust 514 is offering and sounds difficult to implement, without taking away development from many other important game mechanics. I think what WiS comes down to is amplifying the human element within the Eve universe. Space can be very lonely. |

Wolf Kruol
Sinisenkuun Laguuni GREATER ITAMO MAFIA
22
|
Posted - 2012.10.16 23:52:00 -
[170] - Quote
Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations. I like the last few seconds of the video when the dude goes nuts with a shotgun... Thats when you know you've played too much eve..  GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |

Johnny Bloomington
Justified Chaos
24
|
Posted - 2012.10.17 03:51:00 -
[171] - Quote
Wolf Kruol wrote:Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations. I like the last few seconds of the video when the dude goes nuts with a shotgun... Thats when you know you've played too much eve.. 
Or read these forums too much! |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.10.17 20:04:00 -
[172] - Quote
Also, about the hangars...
It would be great to be able to see others undocking from Captains Quarters. |

Grey Stormshadow
Starwreck Industries
1445
|
Posted - 2012.10.17 20:12:00 -
[173] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? As long there is fast loading light weight ship spinning hangar with low processor usage as optional dock up method you can do what ever you want.
Get |

De'Veldrin
East India Ore Trade Intrepid Crossing
416
|
Posted - 2012.10.17 20:21:00 -
[174] - Quote
Vertisce Soritenshi wrote:Optimo Sebiestor wrote:Want massive station enviorments, space bars, casino's, hotels, corporate offices, dark murky places.. While your at it, make stations bigger! MUCH BIGGER! GO NUTS! NO seriously. I look at a station from the outside...go inside and think. There is NO way this station is that small...especially when there should be hundreds of other people in here with me.
Nothing breaks immersion more than undocking from a station and realizing your ship is taller than the space station it was just stored inside of (and I don't mean by just a little bit),. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Tobiaz
Spacerats
692
|
Posted - 2012.10.18 12:41:00 -
[175] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes please! (bring back the Gallente pleasure hub interior).
Also, applying NPC corp skins to the outside of the station would be very nice. Space is too monotonous. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

DeBingJos
Avalon Project Shadow Rock Alliance
416
|
Posted - 2012.10.18 12:55:00 -
[176] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
8/10 Good troll Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Johnny Bloomington
Justified Chaos
25
|
Posted - 2012.10.18 15:58:00 -
[177] - Quote
DeBingJos wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? 8/10 Good troll
The usage of the term "troll" is about as used as that empty bottle of lotion under my bed.
So CCP t0rfifrans would you like to comment on ideas you would like to see for station hangers? |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
16
|
Posted - 2012.10.19 18:24:00 -
[178] - Quote
that's just a clip of a trailer. ccp won't release ingame cut scenes. wish they would but they won't |

DeBingJos
Avalon Project Shadow Rock Alliance
420
|
Posted - 2012.10.19 18:40:00 -
[179] - Quote
Johnny Bloomington wrote:DeBingJos wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? 8/10 Good troll The usage of the term "troll" is about as used as that empty bottle of lotion under my bed. So CCP t0rfifrans would you like to comment on ideas you would like to see for station hangers?
Getting a lot of people worked up about something that won't see the light of day within at least 2 years is trolling.
It was a good troll.... a lot of peeps thought Torfi was serious  Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2909
|
Posted - 2012.10.19 18:41:00 -
[180] - Quote
I wish for my cq to have a fallout 3 "raider" theme  "Little ginger moron" ~David Hasselhoff-á |

Alice Saki
12966
|
Posted - 2012.10.19 18:44:00 -
[181] - Quote
Surfin's PlunderBunny wrote:I wish for my cq to have a fallout 3 "raider" theme 
Minnie CQ should be close enough :P Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.10.21 02:58:00 -
[182] - Quote
Any other ideas for this before this thread disappears into the void? |

Obsidian Hawk
Aliastra Gallente Federation
835
|
Posted - 2012.10.21 05:33:00 -
[183] - Quote
Damnit, give me back my gallente pleasure hub with the screens that say you must play eve, and ccp can have my money forever. oh and the quafe girl. |

Johnny Bloomington
Justified Chaos
27
|
Posted - 2012.10.23 17:31:00 -
[184] - Quote
Another thing that bugs me is the my ship just floats in station while my avatar just stands there. Where does air and the vacuum of space meet(it shouldn't)? Over there is zero-G and gravity where the avatar is? Can we have a believable dry dock? |

Herzog Wolfhammer
Sigma Special Tactics Group
1835
|
Posted - 2012.10.23 17:52:00 -
[185] - Quote
Johnny Bloomington wrote:Another thing that bugs me is that my ship just floats in station while my avatar just stands there. Where does air and the vacuum of space meet(it shouldn't)? Over there is zero-G and gravity where the avatar is? Can we have a believable dry dock?
How do you dry that which is never wet?
|

Roll Sizzle Beef
Space Mutiny
1347
|
Posted - 2012.10.23 17:54:00 -
[186] - Quote
Johnny Bloomington wrote:Another thing that bugs me is that my ship just floats in station while my avatar just stands there. Where does air and the vacuum of space meet(it shouldn't)? Over there is zero-G and gravity where the avatar is? Can we have a believable dry dock? tractor beams and shields |

Johnny Bloomington
Justified Chaos
27
|
Posted - 2012.10.23 19:17:00 -
[187] - Quote
Roll Sizzle Beef wrote:Johnny Bloomington wrote:Another thing that bugs me is that my ship just floats in station while my avatar just stands there. Where does air and the vacuum of space meet(it shouldn't)? Over there is zero-G and gravity where the avatar is? Can we have a believable dry dock? tractor beams and shields And in the case of Battlestar galactica, god and using god to cover bad writing. |

Bagrat Skalski
Poseidaon
58
|
Posted - 2012.10.24 16:09:00 -
[188] - Quote
What have you done with Quafe girls CCP? Give them back! Or i will inform CONCORD.  Red Maiden: People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it. |

Ranger 1
Ranger Corp
2708
|
Posted - 2012.11.05 18:15:00 -
[189] - Quote
Johnny Bloomington wrote:Roll Sizzle Beef wrote:Johnny Bloomington wrote:Another thing that bugs me is that my ship just floats in station while my avatar just stands there. Where does air and the vacuum of space meet(it shouldn't)? Over there is zero-G and gravity where the avatar is? Can we have a believable dry dock? tractor beams and shields And in the case of Battlestar galactica, god and using god to cover bad writing. Tractor beams and shields/force fields for atmosphere containment and damage control have been with EVE (and several other notable SciFi franchises) for a very long time.
Not sure why people would have a problem with it now. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Johnny Bloomington
Justified Chaos
38
|
Posted - 2012.11.05 18:58:00 -
[190] - Quote
Ranger 1 wrote:Johnny Bloomington wrote:Roll Sizzle Beef wrote:Johnny Bloomington wrote:Another thing that bugs me is that my ship just floats in station while my avatar just stands there. Where does air and the vacuum of space meet(it shouldn't)? Over there is zero-G and gravity where the avatar is? Can we have a believable dry dock? tractor beams and shields And in the case of Battlestar galactica, god and using god to cover bad writing. Tractor beams and shields/force fields for atmosphere containment and damage control have been with EVE (and several other notable SciFi franchises) for a very long time. Not sure why people would have a problem with it now.
Not the point. In the game you see tractor beams and shields. You don't see beams holding a ship in place.
Like I said before, It wouldn't hurt my feelings if CCP completely scraped the current ship hangers and redesign them and make the outside match the inside or vice-versea. |

Roll Sizzle Beef
Space Mutiny
1512
|
Posted - 2012.11.05 19:06:00 -
[191] - Quote
Johnny Bloomington wrote:Like I said before, It wouldn't hurt my feelings if CCP completely scraped the current ship hangers and redesign them and make the outside match the inside or vice-versea.
I wouldn't however like current tractor beams effects holding my ship in hanger. I think they need a better more subtle art for them overall anyway. |

Johnny Bloomington
Justified Chaos
38
|
Posted - 2012.11.05 19:24:00 -
[192] - Quote
Roll Sizzle Beef wrote:Johnny Bloomington wrote:Like I said before, It wouldn't hurt my feelings if CCP completely scraped the current ship hangers and redesign them and make the outside match the inside or vice-versea. I wouldn't however like current tractor beams effects holding my ship in hanger. I think they need a better more subtle art for them overall anyway.
Do you mean visuals showing tractor beams holding your ship in place? I'd rather have a physical dock to my ship. It seems more realistic to me having workers at the docks with cargo, supplies, and other misc. |

Xercodo
24th Imperial Crusade Amarr Empire
1392
|
Posted - 2012.11.05 19:35:00 -
[193] - Quote
I want more drone thingies flying around that are casually moving cargo and inspecting and repairing my ship.
Also can be PLEASE have stuff like the 4 hanger videos you put out at fanfest 2011? Animations for our ships changing out or maybe the ship stays in the same place and we move to a different hanger? And even if the ships moving around outside arent player ship can we at least get some fake NPC ones flying around in the corridors between hangers? Maybe the activity can scale with the number of players that are docked.
And for the love of god redesign all of the hangers so that the naglfar can fit properly. I mean god damn, the naglfar has worse clipping issues than most super carriers and they arent even allowed to dock!
Give us bright and open hangers like the current Amarr hanger and the old Gallente hanger with the highways and stuff. Try to keep the layout looking mostly logical with structures that are clearly made for moving cargo to and from ships and docking clamps and stuff.... The Drake is a Lie |

Ranger 1
Ranger Corp
2709
|
Posted - 2012.11.05 20:15:00 -
[194] - Quote
Quote:Not the point. In the game you see tractor beams and shields. You don't see beams holding a ship in place.
Pretty much unneccessary to have that effect inside a hanger bay. Most effects, sounds, and visuals in EVE are (according to lore) created by our ships computer to allow the pilot to more intuitively understand what is happening in space outside his ship.
Inside the hanger there is no need for such things.
You seem to like a little less science in your science fiction than most. The tech level assumed by the EvE universe is a little bit beyond requiring a physical dock for most purposes.
Not that there is anything wrong with what you want, and there is always room for more variety. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2709
|
Posted - 2012.11.05 20:17:00 -
[195] - Quote
Xercodo wrote:I want more drone thingies flying around that are casually moving cargo and inspecting and repairing my ship.
Also can be PLEASE have stuff like the 4 hanger videos you put out at fanfest 2011? Animations for our ships changing out or maybe the ship stays in the same place and we move to a different hanger? And even if the ships moving around outside arent player ship can we at least get some fake NPC ones flying around in the corridors between hangers? Maybe the activity can scale with the number of players that are docked.
And for the love of god redesign all of the hangers so that the naglfar can fit properly. I mean god damn, the naglfar has worse clipping issues than most super carriers and they arent even allowed to dock!
Give us bright and open hangers like the current Amarr hanger and the old Gallente hanger with the highways and stuff. Try to keep the layout looking mostly logical with structures that are clearly made for moving cargo to and from ships and docking clamps and stuff....
This.
it's the little things that make the universe seem so much more alive.
That being said it's the little things that are often the most difficult to do as well.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Sentamon
229
|
Posted - 2012.11.05 20:23:00 -
[196] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Heck yeah. ~ Professional Forum Alt -á~ |

Johnny Bloomington
Justified Chaos
39
|
Posted - 2012.11.05 21:10:00 -
[197] - Quote
Ranger 1 wrote:Quote:Not the point. In the game you see tractor beams and shields. You don't see beams holding a ship in place.
You seem to like a little less science in your science fiction than most. The tech level assumed by the EvE universe is a little bit beyond requiring a physical dock for most purposes. Not that there is anything wrong with what you want, and there is always room for more variety.
Ok fair enough but then I would think CCP would have a higher "tech level" when showing this destroyer being built.
http://go-dl1.eve-files.com/media/1210/Caldari_Shipyard.png
|

Velarra
Ghost Festival Naraka.
125
|
Posted - 2012.11.05 21:23:00 -
[198] - Quote
Automated ship spinning in hanger view would be a great option :) |

Ranger 1
Ranger Corp
2711
|
Posted - 2012.11.05 21:27:00 -
[199] - Quote
Johnny Bloomington wrote:Ranger 1 wrote:Quote:Not the point. In the game you see tractor beams and shields. You don't see beams holding a ship in place.
You seem to like a little less science in your science fiction than most. The tech level assumed by the EvE universe is a little bit beyond requiring a physical dock for most purposes. Not that there is anything wrong with what you want, and there is always room for more variety. Ok fair enough but then I would think CCP would have a higher "tech level" when showing this destroyer being built. http://go-dl1.eve-files.com/media/1210/Caldari_Shipyard.png
It's fairly easy to explain that a ship under construction needs a bit more in terms of structure around it than a completed and fully online ship would need in a standard commercial dock... much like today the difference between a normal dock and a dry dock.
Now stop picking nits. Yes that pic is excellent and we could stand to see something similar if possible in certain situations. However if time is going to go into something new for our ships hangers I'd much rather see the back ground traffic shown in the hanger videos. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2711
|
Posted - 2012.11.05 21:34:00 -
[200] - Quote
Ranger 1 wrote:In case the newer folk don't know what some of us are talking about: Gallante HangerMinmatar HangerCaldari HangerAmarr HangerDo you realize how awesome it would be if you could show these to a friend and say "This is what I actually see going on in game when my character looks out from their balcony."?
Reposting to illustrate the point. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Vincent Athena
V.I.C.E.
1117
|
Posted - 2012.11.05 22:09:00 -
[201] - Quote
Ranger 1 wrote:In case the newer folk don't know what some of us are talking about: Gallante HangerMinmatar HangerCaldari HangerAmarr HangerDo you realize how awesome it would be if you could show these to a friend and say "This is what I actually see going on in game when my character looks out from their balcony."? This makes me wonder if CCP has ever tried to do an interior layout of a complete station. That is, where ships are, where stuff is stored, where the people are, how it is connected together. Not a 3D model of it all, just a basic layout. http://vincentoneve.wordpress.com/ |

Xercodo
24th Imperial Crusade Amarr Empire
1395
|
Posted - 2012.11.06 02:24:00 -
[202] - Quote
Velarra wrote:Automated ship spinning in hanger view would be a great option :)
We used to have this in the "classic" client...it was about as fast as the ship spin in CQ is now, maybe a bit faster. The Drake is a Lie |

Nexus Day
Native Freshfood Minmatar Republic
91
|
Posted - 2012.11.06 02:34:00 -
[203] - Quote
The hangar showed a ship under construction. Stations with construction facilities might have a bay like the visual, but it would be in a separate area from the normal traffic and most likely not visible.
But damn cool. |

Lamai Dahma
Hedion University Amarr Empire
0
|
Posted - 2012.11.06 06:26:00 -
[204] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Pretty please :D |

Merch BAYLOR
New Eden Burns
7
|
Posted - 2012.11.06 08:42:00 -
[205] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
YES!!! |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1382
|
Posted - 2012.11.06 08:48:00 -
[206] - Quote
OPEN THE F****** DOOR.
I don't care how "beta" it is. I don't care how many walls I walk through or how few features there are. Open the GODDAMN DOOR!!!!!!!!!!!!!!!!!!!!!!!!!!

|

Lipbite
Express Hauler
205
|
Posted - 2012.11.06 10:39:00 -
[207] - Quote
Check this Dust video @ 1:32
http://www.youtube.com/watch?v=3fjch0kBjQI
to see operation planning rooms - I bet they will be in EVE too because they are obviously done by the same design team as EVE captain quarters (Dust quarters are identical). Could be nice to see them sooner rather than later. |

Andreus Ixiris
Mixed Metaphor
1134
|
Posted - 2012.11.06 10:40:00 -
[208] - Quote
You guys do realise that's just a bunch of existing game assets crammed together in Jessica, right? Mane 614
|

Sentamon
232
|
Posted - 2012.11.06 11:00:00 -
[209] - Quote
Gogela wrote:OPEN THE F****** DOOR. I don't care how "beta" it is. I don't care how many walls I walk through or how few features there are. Open the GODDAMN DOOR!!!!!!!!!!!!!!!!!!!!!!!!!! 
It's an experiment to see how fast people go crazy in solitary confinement. ~ Professional Forum Alt -á~ |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1387
|
Posted - 2012.11.06 19:37:00 -
[210] - Quote
Sentamon wrote:Gogela wrote:OPEN THE F****** DOOR. I don't care how "beta" it is. I don't care how many walls I walk through or how few features there are. Open the GODDAMN DOOR!!!!!!!!!!!!!!!!!!!!!!!!!!  It's an experiment to see how fast people go crazy in solitary confinement. Well the results are IN! I'm Batman!
|

Ganjjabeard
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2012.11.11 02:22:00 -
[211] - Quote
new station environments PLEASE!!! i want to look out of port windows into space too damnit! get in the van. |

Ganjjabeard
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2012.11.11 02:23:00 -
[212] - Quote
Lipbite wrote:Check this Dust video @ 1:32 http://www.youtube.com/watch?v=3fjch0kBjQIto see operation planning rooms - I bet they will be in EVE too because they are obviously done by the same design team as EVE captain quarters (Dust quarters are identical). Could be nice to see them sooner rather than later.
YES! I WANT THIS IN INTERNET SPACESHIPS get in the van. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
194
|
Posted - 2012.11.11 03:20:00 -
[213] - Quote
That doesn't look like a screenshot, it looks like concept art. Still very nice. |

Esruc 'Sadim
Native Freshfood Minmatar Republic
3
|
Posted - 2012.11.11 03:50:00 -
[214] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
YESSSSSS!!! Take your time though, really. Make Dust really good then use that code for our WIS. When I'm docked in Jita I want to feel as though I should put my wallet in my sock to protect it from the scammers and pickpockets. When I'm docket in low sec I want to feel as though I should check that my gun is loaded and that I know where the nearest exit is at. When I'm docked in null...idk maybe a poker table to keep me us from getting bored Insert something witty and clever here |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.11.11 05:33:00 -
[215] - Quote
Ganjjabeard wrote:new station environments PLEASE!!! i want to look out of port windows into space too damnit! This. Imagine being able to look out of a window from your station, into space, seeing ships undock. Would be an amazing way to add to CQ.
By implementing station environments, CCP will be able to make the SCALE of everything in EvE actually mean something. |

Baby ChuChu
Ice Cream Asylum
221
|
Posted - 2012.11.11 06:18:00 -
[216] - Quote
I'm curious. How would people feel about making the CQ and hangar separate? For instance, take the CQ and expand it. Add some more toys and other flair to it and maybe add an extra level or two. Maybe have a small drone or something flying around cleaning and doing drone stuff lol.
Then have 2 windows. Over looking directly into/overlooking the hangar and the other facing into space showing what's going on outside in realtime assuming it's feasible of course.
Now, instead of putting the ship "in the CQ," make it visible in the CQ, but instead have a door which you can walk through that loads, hopefully quickly, into the hangar and you can walk around your ship or on the dock or whatever. And, out here, you can have your crew or more drones and stuff doing whatever it is they do which would hopefully add some life to the scene.
I dunno, just an idea I was throwing around. Not sure if making he CQ and hangar separate would be even remotely necessary, but I just thought it might make things easier to render and all that jazz. Who knows. |

Tom Gerard
Glorious Nation of Kazakhstan
621
|
Posted - 2012.11.11 06:34:00 -
[217] - Quote
Are all Icelandic Females that hot? (USER WAS BANNED FOR THIS POST) |

Ranzabar
Vertical Ventures Unlimited Corp
25
|
Posted - 2012.11.11 06:55:00 -
[218] - Quote
Lets spin ships in style.
New hangar interiors please.
Keep your expectations tiny and you won't be so winey |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.11.12 21:36:00 -
[219] - Quote
Baby ChuChu wrote:I'm curious. How would people feel about making the CQ and hangar separate? For instance, take the CQ and expand it. Add some more toys and other flair to it and maybe add an extra level or two. Maybe have a small drone or something flying around cleaning and doing drone stuff lol.
Then have 2 windows. Over looking directly into/overlooking the hangar and the other facing into space showing what's going on outside in realtime assuming it's feasible of course.
Now, instead of putting the ship "in the CQ," make it visible in the CQ, but instead have a door which you can walk through that loads, hopefully quickly, into the hangar and you can walk around your ship or on the dock or whatever. And, out here, you can have your crew or more drones and stuff doing whatever it is they do which would hopefully add some life to the scene.
I dunno, just an idea I was throwing around. Not sure if making he CQ and hangar separate would be even remotely necessary, but I just thought it might make things easier to render and all that jazz. Who knows.
This seems interesting... also, bump. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
916
|
Posted - 2012.11.12 21:51:00 -
[220] - Quote
Tom Gerard wrote:Are all Icelandic Females that hot?
Schhht !!
Don't tell anyone else dammit !
Me too needs some Icelandic ladies hugs but it's off topic.
brb |

Josef Djugashvilis
Acme Mining Corporation
743
|
Posted - 2012.11.12 22:14:00 -
[221] - Quote
James Amril-Kesh wrote:Time to stock up on militants and exotic dancers.
EDIT: Also add the ability to reprocess Homeless, Group of Homeless, and Large Group of Homeless.
Just send them to populate null-sec. This is not a signature. |

Wacktopia
Noir. Noir. Mercenary Group
288
|
Posted - 2012.11.12 22:43:00 -
[222] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes. More variety or detail would be great.
Other ships in the background would be awesome too. They don't need o be linked to players or anything, just the odd ship or two a bit like the ones in Amarr stations but nicer.
The bottom line is that now I have one of those annoying signatures. |

Alaekessa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
72
|
Posted - 2012.11.12 23:05:00 -
[223] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Time to stock up on militants and exotic dancers.
EDIT: Also add the ability to reprocess Homeless, Group of Homeless, and Large Group of Homeless. Just send them to populate null-sec.
No, CCP should give us BPOs for Clones and let us mass produce ourselves by reprocessing Livestock (and frozen corpses) into component pieces (read: organs) and adding them to other various biological items (Autotrophs, Biomass and other Bio-PI) to fulfill the bill of materials for the Clone BPOs. I agree with the following assessment of the Mining Barge Buff and as a reformed "Greed-fit", High-sec AFK miner, I think that is saying something. -áMining Barge buff: CCP has acknowledged that miners in general are too stupid to make the correct fitting choices to make ganking them unprofitable. |

Roll Sizzle Beef
Space Mutiny
1584
|
Posted - 2012.11.12 23:29:00 -
[224] - Quote
Alaekessa wrote: No, CCP should give us BPOs for Clones and let us mass produce ourselves by reprocessing Livestock (and frozen corpses) into component pieces (read: organs) and adding them to other various biological items (Autotrophs, Biomass and other Bio-PI) to fulfill the bill of materials for the Clone BPOs.
It would have to be bpcs bought from NPCs if anything, as they are isk sinks. As much as I hate increasing clone costs punishing you the longer you train a single player, its a large sink to replace. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.09 13:48:00 -
[225] - Quote
I'm sad this was not a surprise feature in Retribution D: |

Mr Pragmatic
147
|
Posted - 2012.12.09 14:03:00 -
[226] - Quote
Yeah, WiS is put on ICE. Just.....open.....my.....door....please *claws at door* *sobs* Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparged.-á |

baltec1
Bat Country
3163
|
Posted - 2012.12.09 14:14:00 -
[227] - Quote
Surfin's PlunderBunny wrote:
That's what I want, it'll have my ship and 2 small boxes. One with a bat flying out of it
We literally have spies everywhere these days. |

Alec Freeman
The Dark Space Initiative
151
|
Posted - 2012.12.09 14:25:00 -
[228] - Quote
Id love new hangers but id love it even more as a PUBLIC AREA that you can open (by default its open) or close to the public. In the area people can see the fit of your active ship and also get to walk around under it. Another good area for eve would be a hanger in the station that contains all your "stuff" and its fullness depends on how much stuff you have in the station, again open as a public instance or private area. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.09 14:55:00 -
[229] - Quote
Alec Freeman wrote:Id love new hangers but id love it even more as a PUBLIC AREA that you can open (by default its open) or close to the public. In the area people can see the fit of your active ship and also get to walk around under it. Another good area for eve would be a hanger in the station that contains all your "stuff" and its fullness depends on how much stuff you have in the station, again open as a public instance or private area. This! |

Mr Pragmatic
148
|
Posted - 2012.12.09 14:58:00 -
[230] - Quote
Ugh, all my stuff would like a giant mess, cuase I collect all the stuff I do from missions. Havn't sold anything or refined anything for a year. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparged.-á |

Alec Freeman
The Dark Space Initiative
152
|
Posted - 2012.12.09 15:00:00 -
[231] - Quote
Mr Pragmatic wrote:Ugh, all my stuff would like a giant mess, cuase I collect all the stuff I do from missions. Havn't sold anything or refined anything for a year.
http://i.imgur.com/SeGxq.jpg
 |

Tykari
The Synenose Accord Celestial Imperative
61
|
Posted - 2012.12.09 16:06:00 -
[232] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Oh most definitely yes. Instead of just having your ship float over a pad I would love it to be actually docked. Docked in a massive hangar with maintenance bots flying all over it and in the background other ships and loading docks and so on. If they'd have umbilicals connecting to the ship that would be a plus but I can already see huge problems in trying to accomplish that. Most notable, ships not having uniform shapes and docking access ports that would make it all line up nicely.
It's a nice challenge for you guys really. Create different hangars for the different station types for the different factions that at the same time would be uniform enough so they can accommodate every ship from every faction. It would say give it a go, it would certainly make the station environment more lively than the dead sterile places they often seem to be. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
616
|
Posted - 2012.12.09 16:27:00 -
[233] - Quote
Tykari wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Oh most definitely yes. Instead of just having your ship float over a pad I would love it to be actually docked. Docked in a massive hangar with maintenance bots flying all over it and in the background other ships and loading docks and so on. If they'd have umbilicals connecting to the ship that would be a plus but I can already see huge problems in trying to accomplish that. Most notable, ships not having uniform shapes and docking access ports that would make it all line up nicely. It's a nice challenge for you guys really. Create different hangars for the different station types for the different factions that at the same time would be uniform enough so they can accommodate every ship from every faction. It would say give it a go, it would certainly make the station environment more lively than the dead sterile places they often seem to be.
I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up. I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.
I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.
Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.
Not that I have the sound on. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.09 16:29:00 -
[234] - Quote
Tykari wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Oh most definitely yes. Instead of just having your ship float over a pad I would love it to be actually docked. Docked in a massive hangar with maintenance bots flying all over it and in the background other ships and loading docks and so on. If they'd have umbilicals connecting to the ship that would be a plus but I can already see huge problems in trying to accomplish that. Most notable, ships not having uniform shapes and docking access ports that would make it all line up nicely. It's a nice challenge for you guys really. Create different hangars for the different station types for the different factions that at the same time would be uniform enough so they can accommodate every ship from every faction. It would say give it a go, it would certainly make the station environment more lively than the dead sterile places they often seem to be. Exactly! This would be much more entertaining than ship spinning, and nice to look at when docked/afk.
Think about how many new players this would attract. When I first joined EvE, I was in the captain's quarters, amazed. I thought I could go down and see my ship, and was disappointed when I could not open any door.
This would be a great thing for new players. Who wouldn't want to play this game if they saw that?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
616
|
Posted - 2012.12.09 16:34:00 -
[235] - Quote
Nyancat Audeles wrote: Exactly! This would be much more entertaining than ship spinning, and nice to look at when docked/afk.
Think about how many new players this would attract. When I first joined EvE, I was in the captain's quarters, amazed. I thought I could go down and see my ship, and was disappointed when I could not open any door.
This would be a great thing for new players. Who wouldn't want to play this game if they saw that?
Every person that tries EVE because of a fancy hangar, and then undocked to learn that nothing else in the game is like that, and that it leads to no other gameplay like it.
And everyone that ends up with performance issues because you've got all this stuff going on in a hangar that serves no real purpose, like the CQ.
Basically everyone that was burned by CQ, and every person that is waiting for an actual game to be associated with CQ. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.09 16:34:00 -
[236] - Quote
Natsett Amuinn wrote: I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up. I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.
I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.
Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.
Not that I have the sound on.
I wouldn't call immersion "pointless". Also, it's not like anyone would be forcing the new CQ on you, CCP would obviously have an option to keep it off. Eye candy is not pointless, it is extremely important in retaining new players and improving the general user experience.
Most EVE players have DX11 cards that are capable of this, and I don't see why you should discourage CCP from this just because your computer is not capable of handling this.
By your logic, CCP should do nothing for eye candy. No graphics, anti-aliasing, etc.. Hell, EvE should just be a 2D platformer with a spreadsheet program if that's all you want to do. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
616
|
Posted - 2012.12.09 16:40:00 -
[237] - Quote
Nyancat Audeles wrote:Natsett Amuinn wrote: I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up. I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.
I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.
Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.
Not that I have the sound on.
I wouldn't call immersion "pointless". Also, it's not like anyone would be forcing the new CQ on you, CCP would obviously have an option to keep it off. Eye candy is not pointless, it is extremely important in retaining new players and improving the general user experience. Most EVE players have DX11 cards that are capable of this, and I don't see why you should discourage CCP from this just because your computer is not capable of handling this. By your logic, CCP should do nothing for eye candy. No graphics, anti-aliasing, etc.. Hell, EvE should just be a 2D platformer with a spreadsheet program if that's all you want to do. Immersiion isn't pointless.
Eye candy for the sake of eye candy is though. Not everyone's criteria for immersion is the same. I don't need a bunch of useless stuff being rendered on my screen while I've got multiple windows open, staring at multiple lists, to be immersed.
You guys have to remember, that not everyone is just sitting in a hangar doing nothing. Many of us that spend the majority of our time in a hanger, are doing something, and when we're not we're not staring the hanger, we're doing other somethings.
They can make it looke pretty and feel like a hangar without having a bunch of unneeded bells and whilstles that will just boost the system requirements needed to run the hangar. |

Jack Tronic
borkedLabs
62
|
Posted - 2012.12.09 16:40:00 -
[238] - Quote
Make the stations bigger! |

Jack Tronic
borkedLabs
62
|
Posted - 2012.12.09 16:42:00 -
[239] - Quote
Nyancat Audeles wrote:Natsett Amuinn wrote: I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up. I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.
I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.
Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.
Not that I have the sound on.
I wouldn't call immersion "pointless". Also, it's not like anyone would be forcing the new CQ on you, CCP would obviously have an option to keep it off. Eye candy is not pointless, it is extremely important in retaining new players and improving the general user experience. Most EVE players have DX11 cards that are capable of this, and I don't see why you should discourage CCP from this just because your computer is not capable of handling this. By your logic, CCP should do nothing for eye candy. No graphics, anti-aliasing, etc.. Hell, EvE should just be a 2D platformer with a spreadsheet program if that's all you want to do.
DX11 isn't required to make the hangar look better. The number does not make the implementation better inherently unless specifically built for it. |

Johan Civire
Dirty Curse inc.
221
|
Posted - 2012.12.09 16:44:00 -
[240] - Quote
Team pony express lmfao is that even real xD |

Tykari
The Synenose Accord Celestial Imperative
63
|
Posted - 2012.12.09 16:52:00 -
[241] - Quote
Natsett Amuinn wrote:Nyancat Audeles wrote: Exactly! This would be much more entertaining than ship spinning, and nice to look at when docked/afk.
Think about how many new players this would attract. When I first joined EvE, I was in the captain's quarters, amazed. I thought I could go down and see my ship, and was disappointed when I could not open any door.
This would be a great thing for new players. Who wouldn't want to play this game if they saw that?
Every person that tries EVE because of a fancy hangar, and then undocked to learn that nothing else in the game is like that, and that it leads to no other gameplay like it. And everyone that ends up with performance issues because you've got all this stuff going on in a hangar that serves no real purpose, like the CQ. Basically everyone that was burned by CQ, and every person that is waiting for an actual game to be associated with CQ. Edit: to clarify, I'm saying that that grand idea for a hanger, with no avatar based gameplay, is just asking CCP to CQ the hangar. Only we wouldn't be able to turn it off like CQ, because it's the hangar.
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |

Pyre leFay
The Scope Gallente Federation
104
|
Posted - 2012.12.09 18:38:00 -
[242] - Quote
Still wondering if http://go-dl1.eve-files.com/media/1210/Caldari_Shipyard.png was just a teaser specifically for the dev blog? Was it a cancelled version of the trailer? No explanation. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
620
|
Posted - 2012.12.09 18:44:00 -
[243] - Quote
Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking.
It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked.
Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless.
They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. |

J3ssica Alba
Federal Navy Academy Gallente Federation
566
|
Posted - 2012.12.09 19:04:00 -
[244] - Quote
CCP t0rfifrans wrote:
Would you like new hangars btw?
I want a WiS hangar with all my mods and ammo and everything i own in their own individual crate, pallet or wrapping and I'd have to go walk down rows and rows of stacks of stuff to find what I need and manually load it with the help of a mech lifter (like the one Ripley used in Aliens)  This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.09 20:38:00 -
[245] - Quote
Natsett Amuinn wrote:Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking. It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked. Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless. They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion. |

Red Teufel
Blackened Skies Nulli Secunda
112
|
Posted - 2012.12.10 00:30:00 -
[246] - Quote
I really hate the current WIS. every time I accidentally enter it, frustration and rage builds up inside me. that string of several years of crap promises made by ccp and added content that was never finished makes me want to unsub. however there is hope with this current expansion that ccp actually did a good job for the first time ever? i really couldn't believe my eyes. but ccp must rectify their wis mistake and finish it so i wont loose my mind every time I accidentally enter it. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.12.12 00:00:00 -
[247] - Quote
Bump! I don't want this great idea to slip into a void of nothing-ness. |

Victor Maximus
Aeon Of Strife Discord.
0
|
Posted - 2012.12.12 02:18:00 -
[248] - Quote
I love the idea of expanding the station interior environments. We all spend our fair share of time within them, some more than most. A bit more life to them would be welcome.
If your going to re-do the interiors consider making a few versions, each a bit tailored to the different professions within eve. While just about everyone fly's ships daily there are plenty of other things we do that might be interior worthy.
If your an industrialist you might want a view of your production lines, either slowly building new ships or high speed lines pumping out modules. Some sort of central control panel where you can bring up the S&I window.
For the trader a market/stock style hub, frantic with activity. Similar control bringing up the market
There should defiantly be the hanger, showing your ship being re-supplied/re-armed .
You could have something with a more logistics/strategic feel , a strategy/command room of sorts. lots of maps.
A simple observation room (or better yet the docking control room) where you can look outside the station and watch ships dock/undock.
Sort of modular so you can slowly roll them out. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.12.21 07:20:00 -
[249] - Quote
I want to see my new Special Edition Assets too! Mini Monolith and Handful of Tiny Stars, for starters, would be nice to see in new CQ :)
|

Nene Ryuseika
The Ryuseika Group
14
|
Posted - 2012.12.21 07:32:00 -
[250] - Quote
Forget stations - Dockable carriers with WIC ^^ |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
52
|
Posted - 2012.12.21 09:47:00 -
[251] - Quote
Nene Ryuseika wrote:Forget stations - Dockable carriers with WIC ^^ Dockabe titans! Dock carriers in titans while having WIC and WIT at the same time!
Imagine being able to walk inside a carrier while it's docking a titan and then walking out of the carrier into a mini-city that is a titan! It'll only take a couple hours to walk from one end of the titan to the other! |

Stitcher
Re-Awakened Technologies Inc
420
|
Posted - 2012.12.21 13:19:00 -
[252] - Quote
"Mini-City" nothing, an Erebus has roughly the same cross-sectional area as Manhattan, and is a kilometer and a half tall. You could comfortably squeeze the total urban volume of all the eastern seaboard cities into that volume, with room left over for Paris. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jim Luc
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.12.21 15:36:00 -
[253] - Quote
Jada Maroo wrote:If it's just the trailer it's the biggest, most terrible tease ever. 
It really was, everyone was asking about this back when the video came out and then it came out that no, we weren't getting new ship animated hangars. I haven't even seen this in a trailer, which is odd.
My question is, who is responsible for greenlighting this tease? Just because you have something cool lying around doesn't mean you can use it in a devblog showing off upcoming things. |

Jim Luc
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.12.21 15:44:00 -
[254] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Please include some animated life that gives a sense of scale to our ships in the new hangars. Eve is so massive that there are parts that I doubt have changed or improved upon for 5 years (the fittings icon - wtf is that thing??). I know there's lots to be worked on but I'd gladly pay $50 every few months for WiS and a more immersive experience. |

engjin
The Konvergent League Sev3rance
27
|
Posted - 2012.12.21 15:50:00 -
[255] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes, what was presented in the video with people around/ interacting with the ships. The issue with what we have now is that you feel all alone, there is no other activity. I would like to be given the impression that I'm docked in a living, busy space station.
|

Jim Luc
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.12.21 15:53:00 -
[256] - Quote
Nyancat Audeles wrote:Ganjjabeard wrote:new station environments PLEASE!!! i want to look out of port windows into space too damnit! This. Imagine being able to look out of a window from your station, into space, seeing ships undock. Would be an amazing way to add to CQ. By implementing station environments, CCP will be able to make the SCALE of everything in EvE actually mean something.
Instead of windows it would be cool to be able to change the channels and interact with the big screen. Change to a few common views of the current station. One like Jita-Cam, showing the entire station, and a few from the inside looking out of various sides.
Give us more rooms in the CC. I once briefly lived in a studio apartment. It sucked. I'd hate to be a New Eden demigod if I knew it couldn't get me penthouse accommodations....
|

Nene Ryuseika
The Ryuseika Group
14
|
Posted - 2012.12.21 16:05:00 -
[257] - Quote
Nyancat Audeles wrote:Nene Ryuseika wrote:Forget stations - Dockable carriers with WIC ^^ Dockabe titans! Dock carriers in titans while having WIC and WIT at the same time! Imagine being able to walk inside a carrier while it's docking a titan and then walking out of the carrier into a mini-city that is a titan! It'll only take a couple hours to walk from one end of the titan to the other!
Now wouldn't THAT make for an awesome Dust map oO |

Jim Luc
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.12.21 16:47:00 -
[258] - Quote
engjin wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Yes, what was presented in the video with people around/ interacting with the ships. The issue with what we have now is that you feel all alone, there is no other activity. I would like to be given the impression that I'm docked in a living, busy space station.
What?! The row-boats in the Amarr hangar don't satisfy you??! |

BJ McGreaves
Hessian Imperial
10
|
Posted - 2012.12.21 19:54:00 -
[259] - Quote
I can't decide if her accent is sexy or not. |

Keen Fallsword
Skyway Patrol
100
|
Posted - 2012.12.21 19:57:00 -
[260] - Quote
Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations.
We dont need any new content addons to EVE !!! EVE IS PERFECT ! |

Rebel Witch
Yulai Guard 1st Fleet Yulai Federation
1
|
Posted - 2012.12.21 22:26:00 -
[261] - Quote
Nyancat Audeles wrote:Unsuccessful At Everything wrote:If Devs spent more time on WiS and less time on shootout scenes with candy, We might be getting somewhere..like BEYOND THE DOOR... Station Environments should take a week, at most, to implement. I am pretty sure that I would not be drawn into EVE if it wasn't for WiS. When I first downloaded EvE (joined in Inferno) and I was in CQ, I was in awe. The sense of scale in CQ, while it could use some work, was amazing. It drove me to play the game more and learn about it. Now think about if a new player were to download EVE, join the game, and be in a station environment. A ship hangar, and a behemoth of a war machine, a frigate (which normally looks very puny in the game, even in CQ), and the pride in owning one. And I'm pretty sure that most of us would just love seeing how nice a battleship would look... The awe that comes from the scale of the station environment, combined with the feeling that "you own this war machine" would be amazing. I'm pretty sure that MOST people would give up ship spinning for this if they had to.
I agree, i just wish someone in CCP would figure this out for stations. the power of well implemented , awe inspiring environments. Their failure with cutting ambulation into what we have now upset so many people that i think ccp is afraid to go forward with more station environment stuff...a pity.
I still wonder how they screwed up ambulation so badly...who at ccp was to blame and do they still work there? Ambulation inspired many people even die hard pvp players. There was so much interest in it for the four years waiting for it....then what they gave us was.... one of the biggest flops in mmo history and so far haunts EVE Online to this day because instead of just doing it right they put their tail between their legs and ignore the power of in station environments on player enjoyment. Let's hope CCP brings us cool station environment stuff like the video shows , its never too late until the game is dead or you just stop playing :) |

Wacktopia
Noir. Black Legion.
301
|
Posted - 2012.12.21 22:47:00 -
[262] - Quote
Rebel Witch wrote:
I still wonder how they screwed up ambulation so badly...who at ccp was to blame and do they still work there? Ambulation inspired many people even die hard pvp players. There was so much interest in it for the four years waiting for it....then what they gave us was.... one of the biggest flops in mmo history and so far haunts EVE Online to this day because instead of just doing it right they put their tail between their legs and ignore the power of in station environments on player enjoyment. Let's hope CCP brings us cool station environment stuff like the video shows , its never too late until the game is dead or you just stop playing :)
NeX was the main issue. The fury over veiling an $80 monocle and the crapiness of the NeX store with a single race CQ was pretty predictable.
There were other gripes like the graphical requirements, computers overheating and the fact that the CQ was not optional and shp spinning was gone.
The original idea of CQ was to go Space > Hanger > Emptying Pod > CQ. It was a logical progression that didn't break the lore and allowed for it to be optional. Then somewhere along the way it was decided that you would just appear in your clothes straight from space and the CQ would be open to the elements via a non-closing door to your ship.
It basically added up to a lot of pain, people leaving the game and cuts. All together not great.
The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly. However, anything short of a windfall of new subs and income will mean this area is unlikely to be revisited. Perhaps if Dust really took off with a bang CCP may have funds they deem possible for another punt at it.
But that's kinda under the bridge now. More on topic.... Station interiors [hanger view] and exteriors could and should get an update. The bottom line is that now I have one of those annoying signatures. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
54
|
Posted - 2012.12.25 11:57:00 -
[263] - Quote
Wacktopia wrote:.
The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly. I do think this is the real problem surrounding a CQ expansion. Although I wasn't around during Incarna, I do think CCP has the capability of learning from mistakes and making a decent, realistic, lore-friendly CQ expansion while not affecting those who are not capable of running CQ. Current CQ graphics look real nice, it impressed me enough, as a new player, to make me look into the game more. It would be a shame if CCP quits working on CQ altogether now because of Incarna. |

Johan Civire
Dirty Curse inc.
483
|
Posted - 2012.12.25 12:09:00 -
[264] - Quote
The haters it bleeding my eyes... |

Pak Narhoo
Knights of Kador
778
|
Posted - 2012.12.25 12:14:00 -
[265] - Quote
Nyancat Audeles wrote:Wacktopia wrote:.
The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly. I do think this is the real problem surrounding a CQ expansion. Although I wasn't around during Incarna, I do think CCP has the capability of learning from mistakes and making a decent, realistic, lore-friendly CQ expansion while not affecting those who are not capable of running CQ. Current CQ graphics look real nice, it impressed me enough, as a new player, to make me look into the game more. It would be a shame if CCP quits working on CQ altogether now because of Incarna.
They shelved it and what could have been the replacement, a better use of walking somewhere around with a purpose: https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Asuka Solo
Stark Fujikawa Stark Enterprises
1897
|
Posted - 2012.12.25 15:35:00 -
[266] - Quote
CCP t0rfifrans wrote: Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.
Would you like new hangars btw?
Damn straight.
But only transport those changes to TQ if:
1) I can walk around in these new hangers
2) I can see the ships of other players.
3) I can steal them with some WiS effort.
Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.12.25 16:29:00 -
[267] - Quote
Nyancat Audeles wrote:Natsett Amuinn wrote:Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking. It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked. Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless. They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion. That's a totally wrong impression you got there.
I'm pretty vocal about my displeasure in CCP not delivering content they've teased us with for over 6 years.
"CQ like development" was my way of saying CCP shouldn't go about changing stations in such a drastic way when it gives us nothing, just like they spent all that time developing ambulation only for us to get a jail cell for our avatar to look pretty in.
I'm capable of seeing CQ as a huge waste of time, and wanting WiS. One doesn't preclude the other. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
84
|
Posted - 2012.12.26 13:07:00 -
[268] - Quote
Natsett Amuinn wrote:Nyancat Audeles wrote:Natsett Amuinn wrote:Tykari wrote:
Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.
Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.
What you describe is fine. It's actually what I'm thinking. It's more the "flying robots" stuff. A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked. Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless. They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested. CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion. That's a totally wrong impression you got there. I'm pretty vocal about my displeasure in CCP not delivering content they've teased us with for over 6 years. "CQ like development" was my way of saying CCP shouldn't go about changing stations in such a drastic way when it gives us nothing, just like they spent all that time developing ambulation only for us to get a jail cell for our avatar to look pretty in. I'm capable of seeing CQ as a huge waste of time, and wanting WiS. One doesn't preclude the other.
|

BadJoe
Ginnungagaps Rymdfarargille
1
|
Posted - 2012.12.26 15:42:00 -
[269] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Oh yes! This is exactly what is needed to show the size of ships. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
120
|
Posted - 2012.12.30 08:49:00 -
[270] - Quote
Also, bump! We need WIS, this thread shows community support for it! |

Anne-Louise Chasse
Center for Advanced Studies Gallente Federation
37
|
Posted - 2012.12.30 09:50:00 -
[271] - Quote
Nyancat Audeles wrote:Also, bump! We need WIS, this thread shows community support for it!
The most interesting thing is that WiS is a feature that is supported even though there is no interest to any organized bloc. It's not like FW or bounty hunting or nullsec, they have player blocs behind lobbying; WiS is supported by individual people.
Guess we'd be better if we could threaten CCP to lose 10,000 subscribers at once, but hey, you do what you can, much ado about nothing... |

Flamespar
Woof Club
496
|
Posted - 2012.12.30 11:06:00 -
[272] - Quote
CCP needs to deliver WiS so we can all move on. I can post on a forum, therefore I represent everyone. |

oldbutfeelingyoung
Perkone Caldari State
931
|
Posted - 2012.12.30 16:31:00 -
[273] - Quote
Flamespar wrote:CCP needs to deliver WiS so we can all move on.
at least show us ,what sort of prototype ,they made after all this time i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message R.S.I2014
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
128
|
Posted - 2012.12.31 10:14:00 -
[274] - Quote
oldbutfeelingyoung wrote:Flamespar wrote:CCP needs to deliver WiS so we can all move on. at least show us ,what sort of prototype ,they made after all this time i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message "Some annual party in Iceland" this made me lol
You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
257
|
Posted - 2012.12.31 10:35:00 -
[275] - Quote
WIS |

Anne-Louise Chasse
Center for Advanced Studies Gallente Federation
40
|
Posted - 2012.12.31 14:51:00 -
[276] - Quote
Nyancat Audeles wrote:oldbutfeelingyoung wrote:Flamespar wrote:CCP needs to deliver WiS so we can all move on. at least show us ,what sort of prototype ,they made after all this time i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message "Some annual party in Iceland" this made me lol You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it.
They are planning to replace the avatars with armor suits.
And they are making other graphics engine for WoD.
And use a different for DUST.
What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte.  |

oldbutfeelingyoung
Perkone Caldari State
936
|
Posted - 2012.12.31 16:20:00 -
[277] - Quote
Anne-Louise Chasse wrote:Nyancat Audeles wrote:oldbutfeelingyoung wrote:Flamespar wrote:CCP needs to deliver WiS so we can all move on. at least show us ,what sort of prototype ,they made after all this time i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message "Some annual party in Iceland" this made me lol You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it. They are planning to replace the avatars with armor suits. And they are making other graphics engine for WoD. And use a different for DUST. What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte. 
we all know ,that CCP can,t deliver WIS ,even after all this years of promising and development. I am kinda ok with that, but the sudden silence from Team Absence gets to me. First they say ,we have a blog ,until this guy called Unifex steps in. Team Absence made clear ,they want to show off the work they have done,but grandmaster Unithingy won,t allow it. why? They all say that the prototype shown internal and to our so much usefull CSM was liked by everybody. So show us , why it was a great prototype. Why holding it back? only for marketing Fanfest next year? R.S.I2014
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
145
|
Posted - 2013.01.01 04:56:00 -
[278] - Quote
Anne-Louise Chasse wrote:Nyancat Audeles wrote:oldbutfeelingyoung wrote:Flamespar wrote:CCP needs to deliver WiS so we can all move on. at least show us ,what sort of prototype ,they made after all this time i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message "Some annual party in Iceland" this made me lol You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it. They are planning to replace the avatars with armor suits. And they are making other graphics engine for WoD. And use a different for DUST. What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte.  The disappointment stems from a dream of immersion that was possible but never realized. WIS has so much potential, so much community support, so many things than can stem from it... it seems absurd that CCP puts so much work into CQ and then decides not to proceed with WIS. It's like dropping out of high school 10 minutes before your graduation. |

Crevo Helion
Lutinari Syndicate Electus Matari
5
|
Posted - 2013.01.01 08:35:00 -
[279] - Quote
Nyancat Audeles wrote:Anne-Louise Chasse wrote:Nyancat Audeles wrote:oldbutfeelingyoung wrote:Flamespar wrote:CCP needs to deliver WiS so we can all move on. at least show us ,what sort of prototype ,they made after all this time i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message "Some annual party in Iceland" this made me lol You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it. They are planning to replace the avatars with armor suits. And they are making other graphics engine for WoD. And use a different for DUST. What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte.  The disappointment stems from a dream of immersion that was possible but never realized. WIS has so much potential, so much community support, so many things than can stem from it... it seems absurd that CCP puts so much work into CQ and then decides not to proceed with WIS. It's like dropping out of high school 10 minutes before your graduation.
Good analogy. I sincerely hope that CQ was and still is a stepping stone into a greater immersion experience with WiS. |

oldbutfeelingyoung
Perkone Caldari State
937
|
Posted - 2013.01.01 16:36:00 -
[280] - Quote
Crevo Helion wrote:
Good analogy. I sincerely hope that CQ was and still is a stepping stone into a greater immersion experience with WiS.
current vision of CCP is to replace the door with an airlock, bc it is all that is left of that vision. R.S.I2014
|

Nova Fox
Novafox Shipyards
4228
|
Posted - 2013.01.01 20:41:00 -
[281] - Quote
I would like more station environments like in the old days where you have multiple variants of each station.
|

Amone Vaille
University of Caille Gallente Federation
3
|
Posted - 2013.01.01 20:51:00 -
[282] - Quote
Yeah i guess it's time to refresh those station environments |

Nova Fox
Novafox Shipyards
4228
|
Posted - 2013.01.01 20:53:00 -
[283] - Quote
I mean who remembers the old quafe city station? Sure they can remove quafe girl's rather... 'appealing' clothing and get a new quafe girl.
|

Bane Necran
Appono Astos
1383
|
Posted - 2013.01.01 20:57:00 -
[284] - Quote
Nova Fox wrote:I mean who remembers the old quafe city station? Sure they can remove quafe girl's rather... 'appealing' clothing and get a new quafe girl.
With even more appealing clothing.  "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

DeMichael Crimson
Republic University Minmatar Republic
4726
|
Posted - 2013.01.01 23:24:00 -
[285] - Quote
CCP, make it so.
DMC |

Roll Sizzle Beef
Space Mutiny
1930
|
Posted - 2013.01.01 23:43:00 -
[286] - Quote
Did CCP make that hanger animation purely to spur this conversation? Seems they had no intention for it to be part of the trailer. Misdirection to gauge reception of spinney hanger revamp? |

oldbutfeelingyoung
Perkone Caldari State
937
|
Posted - 2013.01.02 11:06:00 -
[287] - Quote
Roll Sizzle Beef wrote:Did CCP make that hanger animation purely to spur this conversation? Seems they had no intention for it to be part of the trailer. Misdirection to gauge reception of spinney hanger revamp?
CCP and misdirection ,are you serious?? really ???? R.S.I2014
|

Thomas Gore
Blackfyre Enterprise
137
|
Posted - 2013.01.02 11:34:00 -
[288] - Quote
Well I guess we could say that if there is no talk about WiS in the 2013 fanfest, we can bury it for good.
Personally, I'd take a PC version of DUST over WiS, if I have to choose.
|

Anne-Louise Chasse
Center for Advanced Studies Gallente Federation
46
|
Posted - 2013.01.02 14:23:00 -
[289] - Quote
Roll Sizzle Beef wrote:Did CCP make that hanger animation purely to spur this conversation? Seems they had no intention for it to be part of the trailer. Misdirection to gauge reception of spinney hanger revamp?
EVE advertisements everywhere show tattoos in the arms, and they don't exist. They had to go out with Retribution, but Retribution done nothing for avatars.
I guess CCP thinks that if you join EVE because you are cool about tattoos, you really should go play something else. But then, why not advertise only with ships, that is all you have in the game? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
147
|
Posted - 2013.01.05 15:57:00 -
[290] - Quote
Thomas Gore wrote: Personally, I'd take a PC version of DUST over WiS, if I have to choose.
I think anyone would take a PC version of DUST over WiS, but we know that a PC version of DUST is not going to happen because of the agreement between Sony and CCP. |

oldbutfeelingyoung
Perkone Caldari State
940
|
Posted - 2013.01.06 10:29:00 -
[291] - Quote
Nyancat Audeles wrote:Thomas Gore wrote: Personally, I'd take a PC version of DUST over WiS, if I have to choose.
I think anyone would take a PC version of DUST over WiS, but we know that a PC version of DUST is not going to happen because of the agreement between Sony and CCP.
So you want to walk and shoot on a planet ,but don,t do that on the station where your ship docks ?
funny R.S.I2014
|

Thomas Gore
Black Dawn Rising
167
|
Posted - 2013.01.07 08:04:00 -
[292] - Quote
oldbutfeelingyoung wrote:Nyancat Audeles wrote:Thomas Gore wrote: Personally, I'd take a PC version of DUST over WiS, if I have to choose.
I think anyone would take a PC version of DUST over WiS, but we know that a PC version of DUST is not going to happen because of the agreement between Sony and CCP. So you want to walk and shoot on a planet ,but don,t do that on the station where your ship docks ? funny 
I think even if and when WiS will launch, it will not feature any FPS elements.
However, the potential of DUST could be enormous and it could very well be expanded to fighting over stations (player owned, obviously) and even boarding ships.
|

oldbutfeelingyoung
Perkone Caldari State
944
|
Posted - 2013.01.07 18:05:00 -
[293] - Quote
Thomas Gore wrote:
I think even if and when WiS will launch, it will not feature any FPS elements.
We don,t know that ,It seems that Team Avatar made a prototype ,that liked by some people at CCP and the almighty CSM. At least that was told by this Team Avatar . At least something is shown at DrunkFest and i hope it is more then a 5 second video. R.S.I2014
|

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1165
|
Posted - 2013.01.07 18:26:00 -
[294] - Quote
Nova Fox wrote:I would like more station environments like in the old days where you have multiple variants of each station.
This Where I am. |

killorbekilled TBE
Initiated
184
|
Posted - 2013.01.07 18:32:00 -
[295] - Quote
Saede Riordan wrote:Romvex wrote:i want pirate faction unique stations and maybe interior environments. its stupid to see sansha and angel stations using amarr and gallente models, use existing models like the battlestation for the sansha, the "jove construct" for the angels and the giant ship-like sickle shaped station for the blood raiders. totally agree
Dam it sucks i can only hit the like button once -_- :) |

Jerick Ludhowe
The Nyan Cat Pirates
335
|
Posted - 2013.01.07 18:38:00 -
[296] - Quote
I wish stations felt a little more cramped. The overuse of unused space within a station just feels very unimersive. |

Flamespar
Woof Club
500
|
Posted - 2013.01.08 06:36:00 -
[297] - Quote
My wish list for new station environments. All these suggestions equally apply to the captains quarters.
- Factional variations. Blood raiders version of the Amarr captains quarters for the win. - Dynamic. Stations with lots of traffic have lots of ships in the background, whereas those with fewer, do not. - Locational. Stations in null should look be dirty and disused with bits not working. - Avatar. It would be great if we could access other vantage points with our avatar to get a better sense of scale. I can post on a forum, therefore I represent everyone. |

Reiisha
Evolution The Retirement Club
201
|
Posted - 2013.01.08 11:03:00 -
[298] - Quote
Nyancat Audeles wrote:Thomas Gore wrote: Personally, I'd take a PC version of DUST over WiS, if I have to choose.
I think anyone would take a PC version of DUST over WiS, but we know that a PC version of DUST is not going to happen because of the agreement between Sony and CCP.
Actually, CCP never said a PC version will never come. They always replied with either 'no comment' or not at all :)
I am fairly sure that a PC version is coming at around the time the PS4 is released, if ever. Given that the PS3 version already supports mouse+keyboard i don't really see it not happening, actually. |

Dazram Two
Viziam Amarr Empire
0
|
Posted - 2013.01.08 14:56:00 -
[299] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
If they look like that in the video, then yes pls. |

Lapine Davion
Outer Ring Applied Logistics
596
|
Posted - 2013.03.06 08:24:00 -
[300] - Quote
So that little tease of a clip looks super hot. I wonder if we will see anything like it. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Liafcipe9000
Smeghead Empire
375
|
Posted - 2013.03.06 08:30:00 -
[301] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? I want -+this hangar-½ back |

Katran Luftschreck
Royal Ammatar Engineering Corps
1083
|
Posted - 2013.03.06 08:41:00 -
[302] - Quote
Woo hoo another new feature no one asked for an no one cares about! EvE Forum Bingo |

Aragoni
Revolutionary Front New Creation Collective
37
|
Posted - 2013.03.06 08:44:00 -
[303] - Quote
Katran Luftschreck wrote:Woo hoo another new feature no one asked for an no one cares about!
I want WiS (without NEX Store). |

Zack Korth
Poked
265
|
Posted - 2013.03.06 18:17:00 -
[304] - Quote
there are station environments? |

Beekeeper Bob
Beekeepers Anonymous
460
|
Posted - 2013.03.06 18:25:00 -
[305] - Quote
Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations.
Yes, new station environments are sooo important, with all the other issues the game currently has.
CCP loves to put out fluff, but apparently can no longer put out an actual "Expansion"....
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Arduemont
Rotten Legion Ops
1271
|
Posted - 2013.03.06 18:43:00 -
[306] - Quote
Beekeeper Bob wrote:Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations. Yes, new station environments are sooo important, with all the other issues the game currently has. CCP loves to put out fluff, but apparently can no longer put out an actual "Expansion"....  Makes you wonder if CCP has actual coders anymore, or simply low budget graphic artists with too much time on their hands....
Yea, because the last three expansions haven't been really really awesome. Idiot.
By the way, this thread is ancient. I am really surprised by how few people actually read CCPs reply on this and just posted something stupid anyway. This is not going to happen, it was just something thrown together by the art department for the trailer. "In the age of information, ignorance is a choice." |

Calathorn Virpio
ZionTCD Legacy Rising
8
|
Posted - 2013.03.06 19:05:00 -
[307] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
do you really need to ask? |

Abrazzar
Vardaugas Family
1035
|
Posted - 2013.03.06 19:22:00 -
[308] - Quote
I'd like to see different hangars for different ship sizes, so you don't feel like occupying this huge platform with your piddly shuttle. Instead you have a view on the shuttle or frigate bay and see there the cargo station with your hauler.
Then people (or drones) are crawling around the ship, doing last minute maintenance and preparations, attaching/detaching pipes, moving cans into and out of the cargo, checking the guns and bays, wiping the windows, polishing the gold layering, etc. Mining Overhaul Nothing changed since 2008. |

Stan'din
Incursion Squad Punkz 'n Monkeys
16
|
Posted - 2013.03.08 00:28:00 -
[309] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes, yes we would but, if where ever going to get a true sense of scale we need Higher texture resolutions on the ships, ill come over to Iceland and be a chief whipping boy and bru ***** if it makes you work faster lol. Your about as much use as a condom dispenser in the Vatican. |

Naes Mlahrend
KINGS OF EDEN Sev3rance
76
|
Posted - 2013.03.08 05:04:00 -
[310] - Quote
I want to decorate my home station with a red couch. |

Verlaine Glariant
Amphysvena
23
|
Posted - 2013.03.08 07:31:00 -
[311] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? Either make a way for pilots to interact in WiS or make Pirate Factions specific environments. Or both.
www.amphysvena.org |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |