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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Johnny Bloomington
Justified Chaos
22
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Posted - 2012.10.15 18:50:00 -
[151] - Quote
Malcanis wrote:Johnny Bloomington wrote:I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed! Surely this indicates that POS need fixing far more desperately?
Why? Even if POS's were so called "fixed" now less people, in game, would be using them. Point I was trying to make is CCP should be prioritizing what gets fixed by how many people it effects. If CCP is wowing new pilots with a nice experience when they first dock up, maybe they stick around longer in game. |
Shizuken
Venerated Stars
107
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Posted - 2012.10.15 19:47:00 -
[152] - Quote
That dude at 2:55 was totally absorbing the message in Dianetics. An enlightened one indeed. |
Conrad Makbure
Division One Security
30
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Posted - 2012.10.15 19:52:00 -
[153] - Quote
Looks like there is a breathable atmosphere in that ship yard, pretty cool. Wonder if we can check it out on our pilot avatars? |
Dersen Lowery
Knavery Inc. StructureDamage
132
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Posted - 2012.10.15 21:41:00 -
[154] - Quote
Johnny Bloomington wrote:Malcanis wrote:Johnny Bloomington wrote:I think station hangers should have WAY more priority over POS's! How many people own or work out of a POS? How many people dock up at a station? More people in game would vote for hangers guaranteed! Surely this indicates that POS need fixing far more desperately? Why? Even if POS's were so called "fixed" now less people, in game, would be using them. Point I was trying to make is CCP should be prioritizing what gets fixed by how many people it effects. If CCP is wowing new pilots with a nice experience when they first dock up, maybe they stick around longer in game.
It's a moot point anyway, partly because CCP has the manpower to do both, easily, and partly because Team Avatar has already been temporarily disbanded, and their members distributed to other teams. CCP karkur is working on the new in-flight UI, for example.
I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
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Johnny Bloomington
Justified Chaos
22
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Posted - 2012.10.16 03:31:00 -
[155] - Quote
I would love to see CCP's priority list! |
Hrothgar Nilsson
Black Core Federation Black Core Alliance
145
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Posted - 2012.10.16 05:55:00 -
[156] - Quote
Dersen Lowery wrote:I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
They could use the DUST code for WiS. http://www.youtube.com/watch?v=ZTzA_xesrL8 |
ITTigerClawIK
Galactic Rangers Intrepid Crossing
140
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Posted - 2012.10.16 12:22:00 -
[157] - Quote
I am starting to think that the question if we wanted new station environments was just a tease now. :( |
cpu939
Eternal Darkness. SpaceMonkey's Alliance
23
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Posted - 2012.10.16 12:23:00 -
[158] - Quote
Hrothgar Nilsson wrote:Dersen Lowery wrote:I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
They could use the DUST code for WiS. they have the code for wis the hard thing is making it something we want with out forcing it on us |
Dersen Lowery
Knavery Inc. StructureDamage
133
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Posted - 2012.10.16 14:38:00 -
[159] - Quote
Hrothgar Nilsson wrote:Dersen Lowery wrote:I fully support their push to clean out old code as a high priority. You can't do walking in stations while your station code sucks (POSes are stations, of course). You can't do engaging avatar PVE while your NPC AI sucks. That, and DUST integration is a very high priority now, for obvious reasons.
I'm just happy to know that CCP is happy with the exploration-based avatar gameplay, and it's made their to-do list for the game. Now that there's as much certainty as anyone can reasonably ask for, I can wait.
They could use the DUST code for WiS.
DUST uses a different engine--the same one used for the Batman games and a few other AAA titles. They can, however, use the WoD engine for WiS, because WoD is built on CARBON.
I'm not sure that the how of it is much of a problem anymore. It sounds like TA just sold management on the how of it. CCP has higher priorities, and as much as I look forward to avatar gameplay, I agree with those priorities. CCP let a lot of old systems fester while they produced new shinies, and after 10 years it's long past time for them to go back and revisit all that old stuff. |
Pierced Brosmen
Obstergo Exhale.
105
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Posted - 2012.10.16 15:34:00 -
[160] - Quote
I agree. I would also love to see meaningfull avatar gameplay, and I have been looking forward to WIS ever since I started playing in '07 (first read about it in a EON magazine back in '06). But priority have to be fixing the core gameplay and old code first, then avatar content later. |
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Kinroi Alari
Pan Galactic Gargle Blasters Ocularis Inferno
19
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Posted - 2012.10.16 15:35:00 -
[161] - Quote
CCP t0rfifrans wrote:Would you like new hangars btw?
Yes, please.
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Riot Girl
RADIO RAMPAGE Initiative Mercenaries
164
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Posted - 2012.10.16 15:38:00 -
[162] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
If it meant being able to see the scale of our ships against the size of the little people working on the hangar floor.
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Nick Rich
Republic University Minmatar Republic
1
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Posted - 2012.10.16 15:41:00 -
[163] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes!
what I saw in the video was so cool that I watch it a few times and wanted to create a separate topic, but it's already done for me. New hangars on the same plane as was shown in the video - it is very very cool! VERY COOL! |
MaiLina KaTar
Katar Corp
40
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Posted - 2012.10.16 15:59:00 -
[164] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? The shot is definitely a great concept and you should flesh it out. It conveys a really good sense of scale because there's people in there, which puts things in perspective and shows off just how freaking huge stuff in this game really is. |
T'Laar Bok
53
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Posted - 2012.10.16 18:07:00 -
[165] - Quote
But.... but ..... but... I really like Bounty chocolate bars.
How could you be so insensitive!
Another example of CCP being out of touch with their player base? Amphetimines are your friend.
http://eveboard.com/pilot/T'Laar_Bok |
Johnny Bloomington
Justified Chaos
22
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Posted - 2012.10.16 18:29:00 -
[166] - Quote
T'Laar Bok wrote:But.... but ..... but... I really like Bounty chocolate bars.
How could you be so insensitive!
Another example of CCP being out of touch with their player base?
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Johnny Bloomington
Justified Chaos
22
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Posted - 2012.10.16 18:30:00 -
[167] - Quote
T'Laar Bok wrote:But.... but ..... but... I really like Bounty chocolate bars.
How could you be so insensitive!
Focus son, A.D.D meds and stay on topic. |
Nick Rich
Republic University Minmatar Republic
2
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Posted - 2012.10.16 21:31:00 -
[168] - Quote
. |
Topher en Gravonere
University of Caille Gallente Federation
0
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Posted - 2012.10.16 23:43:00 -
[169] - Quote
I have to agree with most of the WiS proposals above. Who wouldn't want to explore what these massive stations have to offer, past that locked door? I think access to the docking pad would be fantastic initially, to be able to stand next to the ship that you worked so hard to purchase, watching as the repair drones work their magic on the hull. The most immediate result of this would be a better judge of scale, which I think is lost with the current system.
Maybe after access is granted to the docking pad, other station services could open up, such as bars or communal areas for avatar-to-avatar communication. While Eve is primarily an in-space experience (as it should be), the human element in the environment is really missed. Perhaps games of chance could be made available to pass the time while you train skills or refine material. Cynics may say that ratting or mining are much better ways to pass the time, but these activities lose their shine after a while.
If you're looking for a practical reason for WiS, perhaps the skill system could (eventually) be expanded to include social activities. Social interaction with NPCs (in taverns, etc) could offer a small chance of skill improvement. Taking the time to meet face to face with a missioning NPC could increase the reward slightly. You could practice your bargaining skills by speaking with NPC traders. Maybe you could even come face to face with your crewmates while docked, improving relationships and thereby improving productivity aboard your vessel. The current system should not be replaced by this - instead, the face to face communication would allow an alternate and possibly beneficial alternative. This would be attractive to PVE and PVP players alike.
I'm not sure about avatar combat, I think that may conflict with what Dust 514 is offering and sounds difficult to implement, without taking away development from many other important game mechanics. I think what WiS comes down to is amplifying the human element within the Eve universe. Space can be very lonely. |
Wolf Kruol
Sinisenkuun Laguuni GREATER ITAMO MAFIA
22
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Posted - 2012.10.16 23:52:00 -
[170] - Quote
Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations. I like the last few seconds of the video when the dude goes nuts with a shotgun... Thats when you know you've played too much eve.. GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |
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Johnny Bloomington
Justified Chaos
24
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Posted - 2012.10.17 03:51:00 -
[171] - Quote
Wolf Kruol wrote:Nyancat Audeles wrote:Everyone watch the latest dev blog video on Retribution. Go to 1:36... we might get brand new station environments! I would love this. Would be entertaining or nice for those times when I'm semi-AFK. http://www.youtube.com/watch?v=7FPA2Bh6g0g&feature=player_detailpage#t=93sMy source... Jada Maroo wrote:Watch the new devblog video. At around 1:36 you can see a preview of what looks like new station environments incoming. Notice there's a lot more activity and "life." Wouldn't be surprised if the dancing girls return to the Gallente stations. I like the last few seconds of the video when the dude goes nuts with a shotgun... Thats when you know you've played too much eve..
Or read these forums too much! |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
27
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Posted - 2012.10.17 20:04:00 -
[172] - Quote
Also, about the hangars...
It would be great to be able to see others undocking from Captains Quarters. |
Grey Stormshadow
Starwreck Industries
1445
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Posted - 2012.10.17 20:12:00 -
[173] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? As long there is fast loading light weight ship spinning hangar with low processor usage as optional dock up method you can do what ever you want.
Get |
De'Veldrin
East India Ore Trade Intrepid Crossing
416
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Posted - 2012.10.17 20:21:00 -
[174] - Quote
Vertisce Soritenshi wrote:Optimo Sebiestor wrote:Want massive station enviorments, space bars, casino's, hotels, corporate offices, dark murky places.. While your at it, make stations bigger! MUCH BIGGER! GO NUTS! NO seriously. I look at a station from the outside...go inside and think. There is NO way this station is that small...especially when there should be hundreds of other people in here with me.
Nothing breaks immersion more than undocking from a station and realizing your ship is taller than the space station it was just stored inside of (and I don't mean by just a little bit),. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |
Tobiaz
Spacerats
692
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Posted - 2012.10.18 12:41:00 -
[175] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
Yes please! (bring back the Gallente pleasure hub interior).
Also, applying NPC corp skins to the outside of the station would be very nice. Space is too monotonous. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
DeBingJos
Avalon Project Shadow Rock Alliance
416
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Posted - 2012.10.18 12:55:00 -
[176] - Quote
CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw?
8/10 Good troll Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Johnny Bloomington
Justified Chaos
25
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Posted - 2012.10.18 15:58:00 -
[177] - Quote
DeBingJos wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? 8/10 Good troll
The usage of the term "troll" is about as used as that empty bottle of lotion under my bed.
So CCP t0rfifrans would you like to comment on ideas you would like to see for station hangers? |
XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
16
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Posted - 2012.10.19 18:24:00 -
[178] - Quote
that's just a clip of a trailer. ccp won't release ingame cut scenes. wish they would but they won't |
DeBingJos
Avalon Project Shadow Rock Alliance
420
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Posted - 2012.10.19 18:40:00 -
[179] - Quote
Johnny Bloomington wrote:DeBingJos wrote:CCP t0rfifrans wrote:Eli Green wrote:kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development. Would you like new hangars btw? 8/10 Good troll The usage of the term "troll" is about as used as that empty bottle of lotion under my bed. So CCP t0rfifrans would you like to comment on ideas you would like to see for station hangers?
Getting a lot of people worked up about something that won't see the light of day within at least 2 years is trolling.
It was a good troll.... a lot of peeps thought Torfi was serious Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2909
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Posted - 2012.10.19 18:41:00 -
[180] - Quote
I wish for my cq to have a fallout 3 "raider" theme "Little ginger moron" ~David Hasselhoff-á |
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