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Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 17:55:00 -
[1] - Quote
There's a huge debate that is always waged on these forums about risk versus reward and that value should be more towards the areas of EVE where there are more risk. Part of that debate is which parts of space house more risk.
As it stands, empire income is pretty good. For minimal risk you are capable of pulling in a decent income without much problem be it through running level 4 missions or through incursions.
Low sec just got a buff through Factional Warfare to the point where many of the null sec pilots are abandoning their prior isk income to seek the riches to low sec.
This has left null sec in quite a state of disarray. Matter of fact, it's pretty bad as it stands where the common grunt has had their income nerfed time and time again to the point of where if your alliance is at war (as CCP would like) generating an income as a line member can be next to impossible.
So first we must analyze where risk exists in space. When you discuss income for someone, you have to remember that how much someone makes per hour, as in, uninterrupted isk generation. In empire, this is easy, low/null/WH this is a huge challenge. For example, I think we can say with little to no argument that the regions of null sec which have NPC space in them are hands down the most risky areas of EVE to rat or mine in. You're exposed to bubbles, bombers, black ops and a host of other things that can make quick work of your ratting or mining boat and which also are cause for more interruption to your time spent generating an income. NPC systems in null sec provide a haven for wolves to seek prey. The benefit to living in the regions which border empire in null sec is that your logistics is typically a lot easier than the outer reaches of null sec.
I further believe that the deeper you go into null, the easier things get. However I also believe that if you live out there, resources should be more in abundance.
So my proposal.
The deeper you go into null sec should in theory be where the higher value resources should exist in abundance. This should not be something attached to the security of a system, rather it should be something that is attached to the distance of NPC controlled space. The more distance between you and an NPC controlled space means that your logistics is more challenging. When these resources are exported from the deeper areas of New Eden, you are generating more risk by the need of greater distance moves.
Second,
Ratting has become something of a joke in null sec and it's just plain more profitable in empire be it low sec or high. It's just plain easier, you have less interruptions and are capable of generating more income.
I propose we remove Meta 4 drops from empire space completely. Null sec would be the only part of EVE where meta 4 drops and lower would exist. Low sec would contain the meta 3 and below and empire would drop from rats all the rest.
This doesn't create another isk faucet and would increase the value of meta 4 items which are used in abundance for many ship fits as well as in invention.
Anyway... that's my bad GD post for the day. I hope you all are able to contribute to this idea and proposal in a meaningful way however I have my doubts. Dual Pane idea: Click!
CCP Please Implement |

Darth Khasei
Sunstar Business Ventures Inc.
23
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Posted - 2012.10.15 18:03:00 -
[2] - Quote
FW is getting nerfed so you might want to wait until that is done...things might return to normal in null once the ISK spout has been turned off IDK. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:05:00 -
[3] - Quote
Darth Khasei wrote:FW is getting nerfed so you might want to wait until that is done...things might return to normal in null once the ISK spout has been turned off
Regardless, FW has had a change to have an income increase. I doubt CCP is going to nerf it into the ground. I'm sure they'll still make it something desirable for the people who participate in it.
My argument is the lack of income in null sec. It's in a very, very sad state. Dual Pane idea: Click!
CCP Please Implement |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:14:00 -
[4] - Quote
There is no risk in gank! - This is the main problem of the risk part.
You get ganked, you can't do anything. Your enemy can run away, deep beyond 0.0 territory, hide in station forever and avoid any contact.
When there is risk of gank, there is no chance of pay back. This is why risk is only way - without consequences.
If you do something aweful an disband entire alliance and strip them of possesions, there is no risk as you can create another alt or have enough cash to buy as many characters as you wish. You can totally switch identities. Risk is totally anonymous.
The Rewards is diminishing - more people come for it, less each person gets. Everything in eve is limited except missions and ICE which are on demand and infinite.
Most of Null is taken and guarded, minerals, complexes, even belt rats are contested. Production slots, moons, even space navigation routes are camped and are extremely hard to take or use. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:16:00 -
[5] - Quote
Opertone wrote:There is no risk in gank! - This is the main problem of the risk part.
You get ganked, you can't do anything. Your enemy can run away, deep beyond 0.0 territory, hide in station forever and avoid any contact.
When there is risk of gank, there is no chance of pay back. This is why risk is only way - without consequences.
If you do something aweful an disband entire alliance and strip them of possesions, there is no risk as you can create another alt or have enough cash to buy as many characters as you wish. You can totally switch identities. Risk is totally anonymous.
The Rewards is diminishing - more people come for it, less each person gets. Everything in eve is limited except missions and ICE which are on demand and infinite.
Most of Null is taken and guarded, minerals, complexes, even belt rats are contested. Production slots, moons, even space navigation routes are camped and are extremely hard to take or use.
I hear the price of tea in China is going up as well.
Dual Pane idea: Click!
CCP Please Implement |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:17:00 -
[6] - Quote
Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:17:00 -
[7] - Quote
Most stupid stuff in EVE.
Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.
Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy. |

James 315
Experimental Fun Times Corp
2971
|
Posted - 2012.10.15 18:20:00 -
[8] - Quote
Nerf highsec PvE into the ground tbh. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Solstice Project
Sebiestor Tribe Minmatar Republic
1828
|
Posted - 2012.10.15 18:21:00 -
[9] - Quote
Opertone wrote:Most stupid stuff in EVE.
Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.
Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy. Gotta love people who have no actual experience, believing that their opinion is in any way valid ...
Hello, Genius ! The reward does not matter ! CCP has tried times and times again.
It's NOT about the money ! Those who don't want to move to lowsec simply do NOT want to risk their ships !
The rewards don't matter, because the chance of never reaching that reward is much higher than actually making it !
Thank you for being one more genius totally ignoring that it's humans who are making decisions and believing that everything can be solved by simply throwing more money around. Inappropriate signature removed. Spitfire |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:22:00 -
[10] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh. 
More free labor out in 0.0 aye? |
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Solstice Project
Sebiestor Tribe Minmatar Republic
1828
|
Posted - 2012.10.15 18:22:00 -
[11] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. Inappropriate signature removed. Spitfire |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:23:00 -
[12] - Quote
Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts?
This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us.
However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.
Dual Pane idea: Click!
CCP Please Implement |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:26:00 -
[13] - Quote
Zagdul wrote:Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us. However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.
I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members.
Simply put, if you threw ISK at people I'm sure there would be more in 0.0 |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:28:00 -
[14] - Quote
Becka Goldbeck wrote:Zagdul wrote:Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us. However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle. I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members. Simply put, if you threw ISK at people I'm sure there would be more in 0.0 Oh? Which successful null-sec alliance do/did you lead, then?
None?
Your opinion. Its merit is noted. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:28:00 -
[15] - Quote
Becka Goldbeck wrote:Zagdul wrote:Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us. However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle. I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members. Simply put, if you threw ISK at people I'm sure there would be more in 0.0
I believe you didn't finish reading my post.
The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.
Dual Pane idea: Click!
CCP Please Implement |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:29:00 -
[16] - Quote
Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. That would spell the end of Ice and low-end material deflation for good then, wouldn't it? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:30:00 -
[17] - Quote
Zagdul wrote: I believe you didn't finish reading my post.
The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.
It's just that I'm not personally aware of any alliances that are struggling to the degree that they couldn't do more. But I'm not a 0.0 expert so I'll take your word for it. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:31:00 -
[18] - Quote
Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:34:00 -
[19] - Quote
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! No they don't.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:36:00 -
[20] - Quote
Darth Gustav wrote:No they don't. 
You didn't make a point.
|
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Zagdul
Clan Shadow Wolf Fatal Ascension
1053
|
Posted - 2012.10.15 18:36:00 -
[21] - Quote
Becka Goldbeck wrote:Zagdul wrote: I believe you didn't finish reading my post.
The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.
It's just that I'm not personally aware of any alliances that are struggling to the degree that they couldn't do more. But I'm not a 0.0 expert so I'll take your word for it.
The reality is, many null sec alliances have to charge corporation fees in order to remain members of an alliance so that the alliance can provide services such as ship reimbursement.
Not too long ago, my alliance was pretty broke. We were getting by and didn't have very much at all. I charged corporations 5 million isk per head in their corps so that we had an income to support our ship reimbursement and in order to pay sovereignty bills.
As it stands, our space costs us about 18 billion isk a month to run.
Our alliance level income towers cost 50 billion isk a month in fuel to maintain. This includes our jump bridges and other logistical towers such as staging and similar.
Our Ship Replacement Program fluctuates between 60-120 billion isk a month to run.
My alliance is pretty active in PVP however and we enjoy blowing up ships... many of them ours so the SRP number might be skewed better for alliances who aren't as bad as we are at actually flying ships.
The point is, alliances trying to maintain that level of income on a monthly basis without high level moons and still provide services for their members is draining. And if you're always at war, the ability to trickle down income to members becomes even more of a challenge.
This is why I am proposing ways for the common member to get more from the space itself so that they would be more self sufficient. Dual Pane idea: Click!
CCP Please Implement |

Kara Vix
Sanford and Son Salvage Peregrine Nation
48
|
Posted - 2012.10.15 18:40:00 -
[22] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh. 
You're just an angry broken record with no clue. Get rid of hi sec players and the game will topple, get a clue. |

Solstice Project
Sebiestor Tribe Minmatar Republic
1828
|
Posted - 2012.10.15 18:44:00 -
[23] - Quote
Darth Gustav wrote:Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. That would spell the end of Ice and low-end material deflation for good then, wouldn't it? I'm actually for everything that keeps prices high. ^_^
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! First of all ... i'm not trolling. Just because you don't know better and somebody corrects you, doesn't mean he's trolling.
Second ... i say it again. One more time: CCP has tried already. Throwing money at it doesn't change it. If you don't get your head around the fact that it's not money that keeps people out of lowsec, then please stick to your opinion how much you want ! It does not change the fact of the matter !
Now to your idea of making mission pockets safe. This has never ever happened in this game and i would be confused if CCP ever did this, because it ruins the sandbox. There are NO instances, hence missions will always be in open space, reachable by everyone !
Is it too hard for you to accept that most people simply are cowards in a videogame ? Are you incapable of seeing the obvious ? That people don't want to fight/risk their ships ?
That the chance of getting killed before ending/reaching the mission is much higher than the chance of actually finishing it ?
Have you considered all those people who are actually running lvl5s in lowsec ? Why do they do it ? How comes they do it, but the others don't ? The answer is:
They do it, because they aren't COWARDS ! They do it, because they love the risk and hope for rewards ! They do it, because they know how to watch out for themselves !
All the other guys, highly probably including you, simply do not want to risk their ships, simply don't want to put any effort into it, but want to gain the rewards anyway !
How about you don't make me wanna kick your candy ass, thank you very much ! Inappropriate signature removed. Spitfire |

Ginger Barbarella
State War Academy Caldari State
173
|
Posted - 2012.10.15 18:46:00 -
[24] - Quote
Zagdul wrote:[quote=Darth Khasei]
My argument is the lack of income in null sec. It's in a very, very sad state.
Wow. Just... wow. |

Athena Themis
Imperial Academy Amarr Empire
49
|
Posted - 2012.10.15 18:47:00 -
[25] - Quote
I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.
Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.
I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:49:00 -
[26] - Quote
Opertone wrote:Darth Gustav wrote:No they don't.  You didn't make a point. OK how's this?
Players should feel free to make player-fed intel channels for low-sec, just like what's commonly done in null-sec.
Due to low-sec's low traffic, players can be alerted to any real threat well before they are pointed and killed in their missions.
Barring that, any and all other forms of player adaptation for successful PVE in low-sec space are all better than the option of making idiots safe in low-sec missions.
Every single one of them is a better plan than what you proposed.
That's pretty concise: Adapt. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
154
|
Posted - 2012.10.15 18:50:00 -
[27] - Quote
Moving into low/null isn't about how much you can gain, but about how much you can afford to lose.
If a high-sec player is flying a ship worth 50m and has worked hard for 3 days to acquire another 50m for their wallet, they aren't likely to risk losing their ship in low/null.
If a player is flying a ship worth 50m and has 500m in their wallet, they are far more likely to risk losing their ship for the greater reward. Giving players good rewards in high-sec actually encourages them to move into riskier parts of space. It also helps if they have other players encouraging them to move into null-sec. If null sec players want to complain about high sec players and carebears, perhaps they could do something about it by welcoming them into null sec instead of expecting them to fly solo into a hellish gank-fest that many new players perceive null-suc to be. |

ACESsiggy
Red Federation
25
|
Posted - 2012.10.15 18:52:00 -
[28] - Quote
Just get rid of 0.0 space.... oops did I say that? GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥ |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:53:00 -
[29] - Quote
Athena Themis wrote:I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.
Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.
I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources. Not sure how you can make 200M isk per hour running missions solo in high-sec, but good for you.
My biggest problem with anomalies in null is their lack of commonality.
There should be enough sites of each type to support a fair number of players.
As it is, a small number consistently battle over who gets to solo like two to four anomalies in most "PVE" null systems.
It doesn't take many people at all for them to "fill up." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:55:00 -
[30] - Quote
Riot Girl wrote:Moving into low/null isn't about how much you can gain, but about how much you can afford to lose.
If a high-sec player is flying a ship worth 50m and has worked hard for 3 days to acquire another 50m for their wallet, they aren't likely to risk losing their ship in low/null.
If a player is flying a ship worth 50m and has 500m in their wallet, they are far more likely to risk losing their ship for the greater reward. Giving players good rewards in high-sec actually encourages them to move into riskier parts of space. It also helps if they have other players encouraging them to move into null-sec. If null sec players want to complain about high sec players and carebears, perhaps they could do something about it by welcoming them into null sec instead of expecting them to fly solo into a hellish gank-fest that many new players perceive null-suc to be. I hear they give away frigates in the tutorials. I also hear you can run them over and over again. I guess you just have to go to different rookie systems to start new ones.
Something about free ships.
I'm sorry I was getting baked.
Why won't they go to low-sec again? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
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