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Bagrat Skalski
Poseidaon
55
|
Posted - 2012.10.16 18:29:00 -
[121] - Quote
I will sit in a station tonight. Counting ISK.  Red Maiden: People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it. |

No More Heroes
GoonWaffe Goonswarm Federation
1459
|
Posted - 2012.10.16 18:30:00 -
[122] - Quote
Bagrat Skalski wrote:I will sit in a station tonight. Counting ISK. 
I will get my Maelstrom blown up tonight (hopefully) and probably podded.  primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |

highonpop
Eve Liberation Force Fatal Ascension
371
|
Posted - 2012.10.16 18:32:00 -
[123] - Quote
Zagdul for CSM8?
\o/
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
R.I.P Vile Rat http://evemaps.dotlan.net/live/Outpost/Rename/2012-09-12 |

Kara Vix
Sanford and Son Salvage Peregrine Nation
54
|
Posted - 2012.10.16 18:34:00 -
[124] - Quote
No More Heroes wrote:Bagrat Skalski wrote:I will sit in a station tonight. Counting ISK.  I will get my Maelstrom blown up tonight (hopefully) and probably podded. 
Ohh space masochists Want to be spanked too?  |

Skydell
Space Mermaids Somethin Awfull Forums
318
|
Posted - 2012.10.16 20:08:00 -
[125] - Quote
S'Way wrote:The problem with making meta 4 items 0.0 exclusive is that the items would then be region specific to the rat type - that runs a risk of someone ending up with a nice monopoly outcome. Removing meta 4 from high-sec, fair enough as it's that rare now it's not a big loss for most - but they shouldn't be removed from low-sec. After FW gets nerfed low-sec won't be as profitable (and anyone thinking 0.0 is more risky has never spent long around amamake etc).
The new dust tie-in might be a way for CCP to boost 0.0 income somehow (the 0.0 planets are already a nice passive income for the few who bother with the clicking). After seeing the topic about what team avatar is working on with EVA gameplay there's possibilities in that which could be used. Then again if 0.0 space was uniformly balanced in quality and resources - what incentive is left for conflicts over resources, look at how blue lists have grown to huge sizes since systems could be upgraded, no need to go to war for better space when you can take the easy route and drop i-hubs.
Really adding more isk to the system runs a risk of inflation, it's more a need of rebalancing where the isk is generated that's needed - high-sec ores are now worth more than bistot / crokite etc. One place they could start is by looking into what basic rat items reprocess into, change it so you need to get zydrine / megacyte from low / 0.0 instead of from lvl 4 loot (make it reprocess into the same minerals as you get from mining high-sec belts). Combine that with removing those huge spod roids from 0.0 grav belts so miners don't have to mine it out to get a respawn of decent ore would increase their income too.
I just bought 1000 Meta 4, X-Large C-5L Emergency Shield Overload boosters, at below reproc in Jita. They are neither rare or overly valuable. Looking at them from a realistic perspective I picked up 50K cheap Zydrine. Unless EVE vets start making low SP Alts to run expendables fleets, they simply aren't a factor any more. Meta 4 is dead. |

Hestia Mar
Calmaretto
53
|
Posted - 2012.10.16 20:11:00 -
[126] - Quote
There is one key point you are missing - most EVE players are casual players - and you can't live in null as a casual player. I know, I've tried it.
3 different comms channels (Mumble, TS, Vent), CTA's (and then sitting in a station for two hours doing nothing)...so how are you going to maximise your reward with all that crap going on? |

Incindir Mauser
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.10.16 23:07:00 -
[127] - Quote
Kara Vix wrote:No More Heroes wrote:Bagrat Skalski wrote:I will sit in a station tonight. Counting ISK.  I will get my Maelstrom blown up tonight (hopefully) and probably podded.  Ohh space masochists  Want to be spanked too? 
EvE online S&M edition....
Yes, ma'am. Thank you ma'am.
May I please have another?
*shield alarm*
Yes, ma'am. Thank you ma'am.
May I please have another?
*armor alarm*
Yes ma'am. Thank you ma'am
May I please have another?
*pod*
|

Vigilant
Vigilant's Vigilante's
5
|
Posted - 2012.10.16 23:33:00 -
[128] - Quote
Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction.
Again I have agree with the pirate 
0.0 has the most income in all of EVE, but the hardest logistics.
Low Sec: is a playground for the ruthless players of EVE 
High Sec: where people live, make cash, and less logistics to deal with (minus the trips to Jita )
Been that way for almost 10 years guys and gals... CCP changing this would shatter what EVE's foundation IMHO. |

Tao Arnst
Republic Military School Minmatar Republic
37
|
Posted - 2012.10.16 23:38:00 -
[129] - Quote
Solstice Project wrote: Have you considered all those people who are actually running lvl5s in lowsec ? Why do they do it ? How comes they do it, but the others don't ? The answer is:
They do it, because they aren't COWARDS ! They do it, because they love the risk and hope for rewards ! They do it, because they know how to watch out for themselves !
All the other guys, highly probably including you, simply do not want to risk their ships, simply don't want to put any effort into it, but want to gain the rewards anyway !
(anybody who thinks about miners now ... bingo !)
How about you don't make me wanna kick your candy ass, thank you very much !
It's funny how u keep from telling the actually reason.....
They do it...cause they have 50 of their girlfriends watching their back....because they are COWARDS(how ironic)
U can avoid saying it all u want, but the Truth is always there... Was the Title "Inferno" given to this release because its a Steaming Pile of S**t? Most people embrace GOOD change Parasites embrace BAD change ccp supports the degradation of society |

Tao Arnst
Republic Military School Minmatar Republic
37
|
Posted - 2012.10.16 23:53:00 -
[130] - Quote
If the World was full of ppl like u, there would have never been any ppl like Einstien, and instead the World would be full of groups of apes pounding on one small chimp. Was the Title "Inferno" given to this release because its a Steaming Pile of S**t? Most people embrace GOOD change Parasites embrace BAD change ccp supports the degradation of society |

Lin-Young Borovskova
Science and Trade Institute Caldari State
834
|
Posted - 2012.10.17 12:01:00 -
[131] - Quote
Riot Girl wrote:Lin-Young Borovskova wrote:eve is all about skill and extreme smart thinking to kill stuff at gates. It is when you're the victim. Have you ever tried fitting a ship for the sole purpose of falling prey to a gatecamp? With a little planning and careful manipulation of aggression mechanics, you can create some surprising results. You might even have fun. Maybe you should try it. It might change your perspective on things.
Like passing by on and on on bubbled gates with tacklers sebo'd/remote links?
Yes, I did, yes I got Killed some times and yes I can pass those almost 99% of the time. I do it because I understood what happens over there if those camping the gate know exactly how to set a pos kissing boost alt+link tacklers (prob with implants too). Doesn't mean I never die over those and it's always because of over confidence in my skills or because I was just too lazy to check some stuff.
Question is, what's the point doing it? -pass on and on, just to say "hey you fail" ? Actually thought this game was populated with mature people, not 8 YO neurotic kids.
How much does this encourages someone to return back to low/null? -it doesn't.
How much skill do you need to do this? -none, just know how targeting/tackling works throw boosting alts on POS or just OG and easy kill everything that isn't a cloacky/stab/nulli Loki.
Awesome gaming, indeed.  brb |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
170
|
Posted - 2012.10.17 12:06:00 -
[132] - Quote
Lin-Young Borovskova wrote:Question is, what's the point doing it? The point is to learn to enjoy PvP. To take a ship specifically designed to take on a gate camp. Play games with them, use the gate guns, use aggression to split their group up. You might even destroy a couple of ships, you might not. It doesn't matter, the point is that you are learning to enjoy EvE.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
834
|
Posted - 2012.10.17 12:08:00 -
[133] - Quote
highonpop wrote:Zagdul for CSM8?
\o/
Would be an excellent candidate. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
834
|
Posted - 2012.10.17 12:13:00 -
[134] - Quote
Asuri Kinnes wrote:Lin-Young Borovskova wrote:Oups, I thought gate camping was like graveyard camping but seems it's not the same thing. In one you camp graveyards and kill everything spawning, in the other you kill everything passing the gate.
You're right it's so dam different, how could I even remotely think gate camping is a very skilled game play where you need dps, tacklers, healers and buffs. Crap missed again, it's wow graveyards who need all this brainless stuff. eve is all about skill and extreme smart thinking to kill stuff at gates. Not all gates are camped 23/7 - that's just pants-on-head stupid talk. Go out of Jita to the nearest gate, yeah, that's going to be camped. There is more than one way into Null (Pro-Tip: Wormholes).
Indeed and that was not even implied in my comment. It's not even implied in your comment that the usual gate camps are set and the end or beginning of some route you can't avoid if you don't want to make a several to dozen systems detour, witch indeed makes sense to say not all gates are camp, but those you can't avoid or hardly do might not be camp 24/7 but about 23/6?  brb |

March rabbit
R.I.P. Revenge
255
|
Posted - 2012.10.17 16:24:00 -
[135] - Quote
Riot Girl wrote:Lin-Young Borovskova wrote:Question is, what's the point doing it? The point is to learn to enjoy PvP. To take a ship specifically designed to take on a gate camp. Play games with them, use the gate guns, use aggression to split their group up. You might even destroy a couple of ships, you might not. It doesn't matter, the point is that you are learning to enjoy EvE. some people think that Eve is only PVP  do you really don't see anything outside of F1...? |

Theresa Lamont
Rogue Fleet
0
|
Posted - 2012.10.17 16:26:00 -
[136] - Quote
All I see is:
"CCP, our war with DOTBROs is costing us an arm and a leg...we need moar ISKs" |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
175
|
Posted - 2012.10.17 16:30:00 -
[137] - Quote
March rabbit wrote:some people think that Eve is only PVP (read: playing with other people how other people want you to play)  do you really want to waste your time doing it?
There is absolutely nothing forcing people to play how other people tell them to play. You can do whatever you want, whenever you want. |

nat longshot
solo and loveing it
110
|
Posted - 2012.10.18 01:12:00 -
[138] - Quote
Solstice Project wrote:FeralShadow wrote:These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed. Exactly. And they won't move to lowsec just because there's more money to be made down there, because there's also a high chance of loosing ! They don't care about the money, they care about satisfaction ! Lowsec, for a carebear, does not relate to that ! CCP will simply continue nerfing highsec, while at the same time making it more secure ... ... and it will change exactly NOTHING, except pissing off even more people than before ! Hey, in regards to that, how about this: To bring more people to lowsec, encourage all the pirates to instead move to highsec. %) It's at least as "smart" as any of these "throw more money at it" ideas, but this at least hasn't been proven wrong time and time again ..................
Even thou eve is largely based on pvp Solvtice you forget some people dont what to pvp they like mining and builting stuff there way not playing like you.
Get over yourself your play style is not everyone's play style we all pay to play in one form or another and just like in the real world what you like is not what other like to do. So give off your high horse and stop thinking " you doing it wrong play like me"
WE all stated in high sec and yes right now i do play in high sec and i have been in low and 0.0 truth be told i dont like low or 0.0 not my play style i like to do what i like when i like unless i get war dec and then well my play style has to change for the simple fact even in high sec people like to make you play there game.
You want more targets you know how the game works.
Untill then STFU about trying to make people go into low sec or 0.0. IF someone tryed makeing you do something in the rw you kick them in the face and in eve we kind can do the same thing with ganking and War Dec. now get over yourself and move on. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 01:23:00 -
[139] - Quote
Lin-Young Borovskova wrote:highonpop wrote:Zagdul for CSM8?
\o/ Would be an excellent candidate. You don't know Zagdul do you? "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

No More Heroes
GoonWaffe Goonswarm Federation
1465
|
Posted - 2012.10.18 01:32:00 -
[140] - Quote
Touval Lysander wrote:Lin-Young Borovskova wrote:highonpop wrote:Zagdul for CSM8?
\o/ Would be an excellent candidate. You don't know Zagdul do you?
I like Zagdul :colbert: primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 01:33:00 -
[141] - Quote
No More Heroes wrote:Touval Lysander wrote:Lin-Young Borovskova wrote:highonpop wrote:Zagdul for CSM8?
\o/ Would be an excellent candidate. You don't know Zagdul do you? I like Zagdul :colbert: A given.  "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Connaght Badasaz
Reasonable People Of Sound Mind
51
|
Posted - 2012.10.18 02:25:00 -
[142] - Quote
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket!
You say you don't make enough to have a pvp gaurd. Yes, you do. You make plenty over time. So if you take the choice that is offered, then you would be able to be protected in the pocket, yes?
I believe your posts cut straight to the heart of the matter. You want as much as possible without fear or worry when getting it. In fact you would absolutely love getting protected missions that bleed isk.
No.
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
28
|
Posted - 2012.10.18 05:18:00 -
[143] - Quote
The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes). |

Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 05:52:00 -
[144] - Quote
Xindi Kraid wrote:The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes). From what I understand NPC AI will only be switching to targets that actually shoot them.
As a for PvE/PvP fit for missions - try a passive Drake or Cane with a point. Does both no probs. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Zagdul
Clan Shadow Wolf Fatal Ascension
1071
|
Posted - 2012.10.24 13:45:00 -
[145] - Quote
Xindi Kraid wrote:The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes).
While this is a wonderful idea and I believe CCP has said they were already working on this, it doesn't solve the issue I brought up so this isn't the solution to what I've proposed in the original post. Dual Pane idea: Click!
CCP Please Implement |

Malcanis
Vanishing Point. The Initiative.
4964
|
Posted - 2012.10.24 14:19:00 -
[146] - Quote
Xindi Kraid wrote:The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes).
This has been suggested, requested and demanded many times over the years. Glad to add you to the list of supporters! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Geligdio Khan
JD Mining Industry
11
|
Posted - 2012.10.24 15:23:00 -
[147] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh. 
+1
|

Ioci
Bad Girl Posse
218
|
Posted - 2012.10.24 16:40:00 -
[148] - Quote
Adding more wealth to Null won't draw people to Null. It will just make the people in Null now, wealthier.
Go in to any Null system there will be 20 Anoms. 2 "good" ones and 18 "junk" ones. Meaning they can't be kite soloed in a Tier 3 battle cruiser. There is plenty of content. Much like high sec, nobody CBA to do most of it. CCP are their own worse enemy. They add to the game, add to the game, then nerf it to extinction.
- The cement wall between PvE ships and PvP ships and their fits is a problem but tbh it's moot because most content in demand is solo. Solo in EVE, especially in Null is certain death. That said, see the 18 "junk" anoms. Nobody is getting fleets up to do them unless it's a bait fleet and in general a complete waste of time in the Isk/hr game. R.I.P. Vile Rat |

Christopher Caldaris
Tuviks Mining corp.
2
|
Posted - 2012.10.24 17:35:00 -
[149] - Quote
I don't want more risk. Hi Sec should be just that, highly secured. It's like living in a populated city, you shouldn't have to worry every time you go out of your house, if you are going to be killed or not. On the off chance that you are the victim of a crime the police step in to help...usually.
High Security needs to stay how it is. People who want risk will go to lower security areas. I have more fun flying around High Security checking out planets and belts, and mining some ore. I don't want to be killed every 5 seconds. |

SmilingVagrant
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.10.25 03:22:00 -
[150] - Quote
Christopher Caldaris wrote: High Security needs to stay how it is. People who want risk will go to lower security areas. I have more fun flying around High Security checking out planets and belts, and mining some ore. I don't want to be killed every 5 seconds.
Do you really think you get killed every 5 seconds in low and null?
I regularly move my carrier all around lowsec, even the scummier parts and my crappy little cyno frigate is tied next to a station with a 10 minute before I can dock cooldown and a big "Bang me in my tender parts" warp in displayed on the overview of everyone in system with me.
I've only lost one Cyno Frigate in lowsec in a year.
In Nullsec most of my deaths involved me biting off more than I could chew OR doing something dumb, OR being AFK at the wrong time. Occasionally fleet battles get me blown up too.
I mean you are honestly clueless, it's almost cute except you think your opinion should count when you have no clue what you are talking about. |
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