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Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 17:55:00 -
[1] - Quote
There's a huge debate that is always waged on these forums about risk versus reward and that value should be more towards the areas of EVE where there are more risk. Part of that debate is which parts of space house more risk.
As it stands, empire income is pretty good. For minimal risk you are capable of pulling in a decent income without much problem be it through running level 4 missions or through incursions.
Low sec just got a buff through Factional Warfare to the point where many of the null sec pilots are abandoning their prior isk income to seek the riches to low sec.
This has left null sec in quite a state of disarray. Matter of fact, it's pretty bad as it stands where the common grunt has had their income nerfed time and time again to the point of where if your alliance is at war (as CCP would like) generating an income as a line member can be next to impossible.
So first we must analyze where risk exists in space. When you discuss income for someone, you have to remember that how much someone makes per hour, as in, uninterrupted isk generation. In empire, this is easy, low/null/WH this is a huge challenge. For example, I think we can say with little to no argument that the regions of null sec which have NPC space in them are hands down the most risky areas of EVE to rat or mine in. You're exposed to bubbles, bombers, black ops and a host of other things that can make quick work of your ratting or mining boat and which also are cause for more interruption to your time spent generating an income. NPC systems in null sec provide a haven for wolves to seek prey. The benefit to living in the regions which border empire in null sec is that your logistics is typically a lot easier than the outer reaches of null sec.
I further believe that the deeper you go into null, the easier things get. However I also believe that if you live out there, resources should be more in abundance.
So my proposal.
The deeper you go into null sec should in theory be where the higher value resources should exist in abundance. This should not be something attached to the security of a system, rather it should be something that is attached to the distance of NPC controlled space. The more distance between you and an NPC controlled space means that your logistics is more challenging. When these resources are exported from the deeper areas of New Eden, you are generating more risk by the need of greater distance moves.
Second,
Ratting has become something of a joke in null sec and it's just plain more profitable in empire be it low sec or high. It's just plain easier, you have less interruptions and are capable of generating more income.
I propose we remove Meta 4 drops from empire space completely. Null sec would be the only part of EVE where meta 4 drops and lower would exist. Low sec would contain the meta 3 and below and empire would drop from rats all the rest.
This doesn't create another isk faucet and would increase the value of meta 4 items which are used in abundance for many ship fits as well as in invention.
Anyway... that's my bad GD post for the day. I hope you all are able to contribute to this idea and proposal in a meaningful way however I have my doubts. Dual Pane idea: Click!
CCP Please Implement |

Darth Khasei
Sunstar Business Ventures Inc.
23
|
Posted - 2012.10.15 18:03:00 -
[2] - Quote
FW is getting nerfed so you might want to wait until that is done...things might return to normal in null once the ISK spout has been turned off IDK. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:05:00 -
[3] - Quote
Darth Khasei wrote:FW is getting nerfed so you might want to wait until that is done...things might return to normal in null once the ISK spout has been turned off
Regardless, FW has had a change to have an income increase. I doubt CCP is going to nerf it into the ground. I'm sure they'll still make it something desirable for the people who participate in it.
My argument is the lack of income in null sec. It's in a very, very sad state. Dual Pane idea: Click!
CCP Please Implement |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:14:00 -
[4] - Quote
There is no risk in gank! - This is the main problem of the risk part.
You get ganked, you can't do anything. Your enemy can run away, deep beyond 0.0 territory, hide in station forever and avoid any contact.
When there is risk of gank, there is no chance of pay back. This is why risk is only way - without consequences.
If you do something aweful an disband entire alliance and strip them of possesions, there is no risk as you can create another alt or have enough cash to buy as many characters as you wish. You can totally switch identities. Risk is totally anonymous.
The Rewards is diminishing - more people come for it, less each person gets. Everything in eve is limited except missions and ICE which are on demand and infinite.
Most of Null is taken and guarded, minerals, complexes, even belt rats are contested. Production slots, moons, even space navigation routes are camped and are extremely hard to take or use. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:16:00 -
[5] - Quote
Opertone wrote:There is no risk in gank! - This is the main problem of the risk part.
You get ganked, you can't do anything. Your enemy can run away, deep beyond 0.0 territory, hide in station forever and avoid any contact.
When there is risk of gank, there is no chance of pay back. This is why risk is only way - without consequences.
If you do something aweful an disband entire alliance and strip them of possesions, there is no risk as you can create another alt or have enough cash to buy as many characters as you wish. You can totally switch identities. Risk is totally anonymous.
The Rewards is diminishing - more people come for it, less each person gets. Everything in eve is limited except missions and ICE which are on demand and infinite.
Most of Null is taken and guarded, minerals, complexes, even belt rats are contested. Production slots, moons, even space navigation routes are camped and are extremely hard to take or use.
I hear the price of tea in China is going up as well.
Dual Pane idea: Click!
CCP Please Implement |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:17:00 -
[6] - Quote
Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:17:00 -
[7] - Quote
Most stupid stuff in EVE.
Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.
Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy. |

James 315
Experimental Fun Times Corp
2971
|
Posted - 2012.10.15 18:20:00 -
[8] - Quote
Nerf highsec PvE into the ground tbh. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Solstice Project
Sebiestor Tribe Minmatar Republic
1828
|
Posted - 2012.10.15 18:21:00 -
[9] - Quote
Opertone wrote:Most stupid stuff in EVE.
Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.
Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy. Gotta love people who have no actual experience, believing that their opinion is in any way valid ...
Hello, Genius ! The reward does not matter ! CCP has tried times and times again.
It's NOT about the money ! Those who don't want to move to lowsec simply do NOT want to risk their ships !
The rewards don't matter, because the chance of never reaching that reward is much higher than actually making it !
Thank you for being one more genius totally ignoring that it's humans who are making decisions and believing that everything can be solved by simply throwing more money around. Inappropriate signature removed. Spitfire |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:22:00 -
[10] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh. 
More free labor out in 0.0 aye? |

Solstice Project
Sebiestor Tribe Minmatar Republic
1828
|
Posted - 2012.10.15 18:22:00 -
[11] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. Inappropriate signature removed. Spitfire |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:23:00 -
[12] - Quote
Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts?
This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us.
However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.
Dual Pane idea: Click!
CCP Please Implement |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:26:00 -
[13] - Quote
Zagdul wrote:Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us. However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle.
I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members.
Simply put, if you threw ISK at people I'm sure there would be more in 0.0 |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:28:00 -
[14] - Quote
Becka Goldbeck wrote:Zagdul wrote:Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us. However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle. I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members. Simply put, if you threw ISK at people I'm sure there would be more in 0.0 Oh? Which successful null-sec alliance do/did you lead, then?
None?
Your opinion. Its merit is noted. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Zagdul
Clan Shadow Wolf Fatal Ascension
1049
|
Posted - 2012.10.15 18:28:00 -
[15] - Quote
Becka Goldbeck wrote:Zagdul wrote:Becka Goldbeck wrote:Actually there's huge rewards in 0.0
Maybe everyone should leave and demand that their alliance leaders share the vast amounts of moon gold.
How is it the fault of design that "grunts" are willing to work as grunts? This is the subject of a different topic. My alliance pays for all ships lost in combat which is a bill we fork out to the tune of almost 100 billion isk a month. Some alliances (such as mine) are good at sharing the riches, but I feel we're obligated since we ask our pilots to fight for us. However, not all alliances see the same riches and space itself lacks value for the common member. The idea that all of null sec has the high value moons or that smaller alliances have access to these moons is ignorant. Most alliances who live in null sec struggle. I believe alliance leaders could create incentives to induce more people to move there, if they were willing. To a degree the goons already did/do this for their members. Simply put, if you threw ISK at people I'm sure there would be more in 0.0
I believe you didn't finish reading my post.
The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.
Dual Pane idea: Click!
CCP Please Implement |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:29:00 -
[16] - Quote
Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. That would spell the end of Ice and low-end material deflation for good then, wouldn't it? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Becka Goldbeck
17
|
Posted - 2012.10.15 18:30:00 -
[17] - Quote
Zagdul wrote: I believe you didn't finish reading my post.
The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.
It's just that I'm not personally aware of any alliances that are struggling to the degree that they couldn't do more. But I'm not a 0.0 expert so I'll take your word for it. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:31:00 -
[18] - Quote
Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:34:00 -
[19] - Quote
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! No they don't.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:36:00 -
[20] - Quote
Darth Gustav wrote:No they don't. 
You didn't make a point.
|

Zagdul
Clan Shadow Wolf Fatal Ascension
1053
|
Posted - 2012.10.15 18:36:00 -
[21] - Quote
Becka Goldbeck wrote:Zagdul wrote: I believe you didn't finish reading my post.
The important line was that most null sec alliances struggle. They have to tax their member corps or members by ways of docking fees or repair fees. Yes, I don't because we have tech and an abundance of R64 moons, but for most alliances, they're just getting by.
It's just that I'm not personally aware of any alliances that are struggling to the degree that they couldn't do more. But I'm not a 0.0 expert so I'll take your word for it.
The reality is, many null sec alliances have to charge corporation fees in order to remain members of an alliance so that the alliance can provide services such as ship reimbursement.
Not too long ago, my alliance was pretty broke. We were getting by and didn't have very much at all. I charged corporations 5 million isk per head in their corps so that we had an income to support our ship reimbursement and in order to pay sovereignty bills.
As it stands, our space costs us about 18 billion isk a month to run.
Our alliance level income towers cost 50 billion isk a month in fuel to maintain. This includes our jump bridges and other logistical towers such as staging and similar.
Our Ship Replacement Program fluctuates between 60-120 billion isk a month to run.
My alliance is pretty active in PVP however and we enjoy blowing up ships... many of them ours so the SRP number might be skewed better for alliances who aren't as bad as we are at actually flying ships.
The point is, alliances trying to maintain that level of income on a monthly basis without high level moons and still provide services for their members is draining. And if you're always at war, the ability to trickle down income to members becomes even more of a challenge.
This is why I am proposing ways for the common member to get more from the space itself so that they would be more self sufficient. Dual Pane idea: Click!
CCP Please Implement |

Kara Vix
Sanford and Son Salvage Peregrine Nation
48
|
Posted - 2012.10.15 18:40:00 -
[22] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh. 
You're just an angry broken record with no clue. Get rid of hi sec players and the game will topple, get a clue. |

Solstice Project
Sebiestor Tribe Minmatar Republic
1828
|
Posted - 2012.10.15 18:44:00 -
[23] - Quote
Darth Gustav wrote:Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. That would spell the end of Ice and low-end material deflation for good then, wouldn't it? I'm actually for everything that keeps prices high. ^_^
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! First of all ... i'm not trolling. Just because you don't know better and somebody corrects you, doesn't mean he's trolling.
Second ... i say it again. One more time: CCP has tried already. Throwing money at it doesn't change it. If you don't get your head around the fact that it's not money that keeps people out of lowsec, then please stick to your opinion how much you want ! It does not change the fact of the matter !
Now to your idea of making mission pockets safe. This has never ever happened in this game and i would be confused if CCP ever did this, because it ruins the sandbox. There are NO instances, hence missions will always be in open space, reachable by everyone !
Is it too hard for you to accept that most people simply are cowards in a videogame ? Are you incapable of seeing the obvious ? That people don't want to fight/risk their ships ?
That the chance of getting killed before ending/reaching the mission is much higher than the chance of actually finishing it ?
Have you considered all those people who are actually running lvl5s in lowsec ? Why do they do it ? How comes they do it, but the others don't ? The answer is:
They do it, because they aren't COWARDS ! They do it, because they love the risk and hope for rewards ! They do it, because they know how to watch out for themselves !
All the other guys, highly probably including you, simply do not want to risk their ships, simply don't want to put any effort into it, but want to gain the rewards anyway !
How about you don't make me wanna kick your candy ass, thank you very much ! Inappropriate signature removed. Spitfire |

Ginger Barbarella
State War Academy Caldari State
173
|
Posted - 2012.10.15 18:46:00 -
[24] - Quote
Zagdul wrote:[quote=Darth Khasei]
My argument is the lack of income in null sec. It's in a very, very sad state.
Wow. Just... wow. |

Athena Themis
Imperial Academy Amarr Empire
49
|
Posted - 2012.10.15 18:47:00 -
[25] - Quote
I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.
Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.
I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:49:00 -
[26] - Quote
Opertone wrote:Darth Gustav wrote:No they don't.  You didn't make a point. OK how's this?
Players should feel free to make player-fed intel channels for low-sec, just like what's commonly done in null-sec.
Due to low-sec's low traffic, players can be alerted to any real threat well before they are pointed and killed in their missions.
Barring that, any and all other forms of player adaptation for successful PVE in low-sec space are all better than the option of making idiots safe in low-sec missions.
Every single one of them is a better plan than what you proposed.
That's pretty concise: Adapt. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
154
|
Posted - 2012.10.15 18:50:00 -
[27] - Quote
Moving into low/null isn't about how much you can gain, but about how much you can afford to lose.
If a high-sec player is flying a ship worth 50m and has worked hard for 3 days to acquire another 50m for their wallet, they aren't likely to risk losing their ship in low/null.
If a player is flying a ship worth 50m and has 500m in their wallet, they are far more likely to risk losing their ship for the greater reward. Giving players good rewards in high-sec actually encourages them to move into riskier parts of space. It also helps if they have other players encouraging them to move into null-sec. If null sec players want to complain about high sec players and carebears, perhaps they could do something about it by welcoming them into null sec instead of expecting them to fly solo into a hellish gank-fest that many new players perceive null-suc to be. |

ACESsiggy
Red Federation
25
|
Posted - 2012.10.15 18:52:00 -
[28] - Quote
Just get rid of 0.0 space.... oops did I say that? GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥ |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:53:00 -
[29] - Quote
Athena Themis wrote:I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.
Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.
I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources. Not sure how you can make 200M isk per hour running missions solo in high-sec, but good for you.
My biggest problem with anomalies in null is their lack of commonality.
There should be enough sites of each type to support a fair number of players.
As it is, a small number consistently battle over who gets to solo like two to four anomalies in most "PVE" null systems.
It doesn't take many people at all for them to "fill up." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1594
|
Posted - 2012.10.15 18:55:00 -
[30] - Quote
Riot Girl wrote:Moving into low/null isn't about how much you can gain, but about how much you can afford to lose.
If a high-sec player is flying a ship worth 50m and has worked hard for 3 days to acquire another 50m for their wallet, they aren't likely to risk losing their ship in low/null.
If a player is flying a ship worth 50m and has 500m in their wallet, they are far more likely to risk losing their ship for the greater reward. Giving players good rewards in high-sec actually encourages them to move into riskier parts of space. It also helps if they have other players encouraging them to move into null-sec. If null sec players want to complain about high sec players and carebears, perhaps they could do something about it by welcoming them into null sec instead of expecting them to fly solo into a hellish gank-fest that many new players perceive null-suc to be. I hear they give away frigates in the tutorials. I also hear you can run them over and over again. I guess you just have to go to different rookie systems to start new ones.
Something about free ships.
I'm sorry I was getting baked.
Why won't they go to low-sec again? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
92
|
Posted - 2012.10.15 18:56:00 -
[31] - Quote
Opertone wrote:Most stupid stuff in EVE.
Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.
Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy.
no
your asking for 100% safe pve this is against everything Eve is built around.
please don't make a similar request to this in the future again. It has been bad enough reading it this time. |

Sheynan
Lighting the blight
76
|
Posted - 2012.10.15 19:01:00 -
[32] - Quote
I would actually like to see LP rewards given out in Nullsec.
(To outline this quickly: When you get ISK bounties in 0.0, you'd also get some "DED LP". You could then trade those for standard LP, similar to the normal CONCORD LP. Additionally you could install a specific npc corp into your Ihub and trade LPs for stuff there. )
This would actually a) buff nullsec income b) scew up the high-value highsec mission-running and thus stealth nerf the top crowd that is earning too much in highsec by blitzing lvl 4s.
Just wanted to spew this out. |

No More Heroes
GoonWaffe Goonswarm Federation
1459
|
Posted - 2012.10.15 19:01:00 -
[33] - Quote
Athena Themis wrote:I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.
Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.
I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources.
This is pretty much it. It's a common misconception that isk is just oozing out of null sec when in reality- sanctums, havens, anomalies are pretty much on par with L4's or Incursions.
Except the L4 and Incursion can be farmed repeatedly for hours on end without highly skilled roving gangs trying to kill you several times an hour, or downright camping systems with afk cloaky dudes.
For anyone who has tasted the ease and luxury of high sec income why would they ever want to exchange that for mediocre income with a drastic rise in risk? primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
154
|
Posted - 2012.10.15 19:01:00 -
[34] - Quote
Darth Gustav wrote:Why won't they go to low-sec again? What makes you think they don't? I can't say for sure, but I expect most new players would probably be a bit curious about exploring low-sec. For most new players, there's nothing there for them though. |

Zhade Lezte
Merch Industrial Goonswarm Federation
50
|
Posted - 2012.10.15 19:02:00 -
[35] - Quote
I don't get why someone always has to chime in with the "You can't *FORCE* me into null! Therefore don't fix the game, tia." argument in these types of threads.
:cripes: No one can force you to move into null, low, or anywhere else. Get over yourself, this is about the game as a whole and better risk/reward, not dictating your individual choices. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1596
|
Posted - 2012.10.15 19:03:00 -
[36] - Quote
Riot Girl wrote:Darth Gustav wrote:Why won't they go to low-sec again? What makes you think they don't? I can't say for sure, but I expect most new players would probably be a bit curious about exploring low-sec. For most new players, there's nothing there for them though. My point was not that nobody goes to low-sec.
I was arguing that ships are literally free in Eve.
A 50M ship price tag is no excuse whatsoever to avoid risk.
Obviously, players (new and old alike) occasionally do go to low-sec. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
132
|
Posted - 2012.10.15 19:04:00 -
[37] - Quote
You are like 6 month old into the game... Else you post with sh*** alt.
If people come into low sec for some reason - there is still people in low sec. No matter how safe they are when missioning. They have to dock and complete mission and change fittings at some point! This is where interaction is possible.
You can also make probing improbable but 0,0001 % likely.
Solstice Project - your argument lacks content. A wall of emotions.
People do lvl 5s not because they are brave, but because they effectively eliminated competition, and thus locked down mission hub for themselves. Population will not come!!!
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1596
|
Posted - 2012.10.15 19:08:00 -
[38] - Quote
Opertone wrote:You are like 6 month old into the game... Else you post with sh*** alt.
If people come into low sec for some reason - there is still people in low sec. No matter how safe they are when missioning. They have to dock and complete mission and change fittings at some point! This is where interaction is possible.
You can also make probing improbable but 0,0001 % likely.
Solstice Project - your argument lacks content. A wall of emotions.
People do lvl 5s not because they are brave, but because they effectively eliminated competition, and thus locked down mission hub for themselves. Population will not come!!!
Go to battleclinic and look up my record before calling me a "shII alt."
I forgot more about Eve than you know. That's not an opinion, either.
They can make safe spots. Bounce around. Be adaptive. Also not an opinion.
Running level 5's may not require bravery, but it should require adaptability.
I'm sorry if you are lacking in that department.
Consider learning to play Eve as an alternative to removing risk in low-security space. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
93
|
Posted - 2012.10.15 19:08:00 -
[39] - Quote
for most new players
Losec and Nul are full of risk and offer zero reward. Hisec offers some risk and a decent reward.
where they chose to play is hardly rocket science. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
132
|
Posted - 2012.10.15 19:09:00 -
[40] - Quote
Kitty Bear wrote: no
your asking for 100% safe pve this is against everything Eve is built around.
please don't make a similar request to this in the future again. It has been bad enough reading it this time.
You've read it all through the prism of ignorance!
PVE safe in pocket, not 100% safe in low sec. Not safe at stations, not safe on gate, not safe if you run out of supplies in station.
Ok, secure lvl 1-4 missions, but leave lvl 5 open as they are! Low sec will repopulate. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
155
|
Posted - 2012.10.15 19:09:00 -
[41] - Quote
Darth Gustav wrote:A 50M ship price tag is no excuse whatsoever to avoid risk. That's true. I think a lot of new players aren't accustomed to losing ships. They have no real desire to go out and get themselves blown up. I think it's a pride thing because other games feed them the idea they are some great hero. They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player. |

Solstice Project
Sebiestor Tribe Minmatar Republic
1829
|
Posted - 2012.10.15 19:11:00 -
[42] - Quote
Opertone wrote:You are like 6 month old into the game... Else you post with sh*** alt.
If people come into low sec for some reason - there is still people in low sec. No matter how safe they are when missioning. They have to dock and complete mission and change fittings at some point! This is where interaction is possible.
You can also make probing improbable but 0,0001 % likely.
Solstice Project - your argument lacks content. A wall of emotions.
People do lvl 5s not because they are brave, but because they effectively eliminated competition, and thus locked down mission hub for themselves. Population will not come!!!
Bullshit. The system i lived in in lowsec was medium populated with actual resident pirates and STILL people came to run missions !
You must be one of exactly these above mentioned cowards, simply not realizing that you are indeed a coward ! Inappropriate signature removed. Spitfire |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1596
|
Posted - 2012.10.15 19:13:00 -
[43] - Quote
Riot Girl wrote:Darth Gustav wrote:A 50M ship price tag is no excuse whatsoever to avoid risk. That's true. I think a lot of new players aren't accustomed to losing ships. They have no real desire to go out and get themselves blown up. I think it's a pride thing because other games feed them the idea they are some great hero. They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player. The tutorial missions should require players to lose a ship in every single profession's training program to help counter this.
Both combat tutorials handle this brilliantly.
Are you forced to die in the business, mining, or exploration tutorials?
If not, note to CCP^ He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lipbite
Express Hauler
170
|
Posted - 2012.10.15 19:17:00 -
[44] - Quote
Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
132
|
Posted - 2012.10.15 19:19:00 -
[45] - Quote
As an ex pirate i must say!
No mission runner ever passes by... As we fight for king and queen of Mara, every pirate gang holds their space and noone is allowed to pass in PVE fits.
You low sec hub possibly was a null bear JumpFreighter haven. In fact all blue to each other, there are such systems, they border with null. |

Solstice Project
Sebiestor Tribe Minmatar Republic
1829
|
Posted - 2012.10.15 19:34:00 -
[46] - Quote
Opertone wrote:As an ex pirate i must say!
No mission runner ever passes by... As we fight for king and queen of Mara, every pirate gang holds their space and noone is allowed to pass in PVE fits.
You low sec hub possibly was a null bear JumpFreighter haven. In fact all blue to each other, there are such systems, they border with null. Because you know all of lowsec.
*rollseyes*
I give up. Can't teach the stupid. Inappropriate signature removed. Spitfire |

nat longshot
solo and loveing it
107
|
Posted - 2012.10.15 19:53:00 -
[47] - Quote
why is it A@@hats in 0.0 allways say remove this from high sec. STUF they have removed drone drops and 30% of loot drops from npcs.
we cant moon mine in high sec cant owe custom offices dont get officer mod drops or the rare min we need to build ships.
you dont get 1 bil iteam drops in high sec at all so STFU about more nerfs to high sec. |

Karl Hobb
Stellar Ore Refinery and Crematorium
768
|
Posted - 2012.10.15 19:57:00 -
[48] - Quote
nat longshot wrote:we cant moon mine in high sec cant owe custom offices dont get officer mod drops or the rare min we need to build ships.
you dont get 1 bil iteam drops in high sec at all so STFU about more nerfs to high sec. NERRF HIH-SECD BECAUSE TOOEASY!!! Nothing Found |

Skydell
Space Mermaids Somethin Awfull Forums
318
|
Posted - 2012.10.15 20:04:00 -
[49] - Quote
Lipbite wrote:Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks.
Funny you say that as most Meta 4 sell at reproc and in many cases .33 of the price of T2 and they still sit in Jita for months. There is really no need to remove Meta 4 as loot. The player base has removed them as an income. |

FeralShadow
Black Storm Cartel
162
|
Posted - 2012.10.15 20:08:00 -
[50] - Quote
We can all agree that the risk:reward ratio is WAY off.
Solution:
INCREASE the rewards in low/nullsec to bring the ratio back into balance with high sec for EVERYONE not just FW.
Don't remove anything from high sec. Just boost low/null. Prices may skyrocket but everybody will have more money. It's the only way to get people out of highsec (Make low/null so profitable that highsec seems like they're farming beans next to it).
These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed.
Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176 "I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

Ginger Barbarella
State War Academy Caldari State
174
|
Posted - 2012.10.15 20:09:00 -
[51] - Quote
Solstice Project wrote:Opertone wrote:As an ex pirate i must say!
No mission runner ever passes by... As we fight for king and queen of Mara, every pirate gang holds their space and noone is allowed to pass in PVE fits.
You low sec hub possibly was a null bear JumpFreighter haven. In fact all blue to each other, there are such systems, they border with null. Because you know all of lowsec. *rollseyes* I give up. Can't teach the stupid.
Someone here has a great signature: "CCP can't fix stupid."  |

nat longshot
solo and loveing it
107
|
Posted - 2012.10.15 20:13:00 -
[52] - Quote
Karl Hobb wrote:nat longshot wrote:we cant moon mine in high sec cant owe custom offices dont get officer mod drops or the rare min we need to build ships.
you dont get 1 bil iteam drops in high sec at all so STFU about more nerfs to high sec. NERRF HIH-SECD BECAUSE TOOEASY!!!
LOL is it can be easy or hard its all how you play. But its up to the players were they play and if ccp keep nerfing high sec the game will fail and all you low sec and 0.0 people will lose everthing you worked to build if the game closes.
high sec, low sec , and 0.0 are tied in one way the other. Were do most of the are min's go high sec why is that because people in high buy it along with your officer or deadspace mods without people in high sec with the wallets to buy the stuff out of low or 0.0 space they would be worthless and no point of playing in at all.
Have a clue were all the money "other then plex's" come from its people doing the missions and kill the rats or FW and other ways to get the bountys off the heads of npcs. Without the high sec trade huds "like Jita,Rens,Hek,Dodixe,Amarr" were it safer to sell your good and were its mostly safe to pick up said goods all trade would drop by more then 80% and more to the point there would be no Isk movement to fill the pilots of eve pockets. Have a clue what your talking about before make Silly ideas that would kill the game.
|

Solstice Project
Sebiestor Tribe Minmatar Republic
1829
|
Posted - 2012.10.15 20:15:00 -
[53] - Quote
FeralShadow wrote:These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed. Exactly.
And they won't move to lowsec just because there's more money to be made down there, because there's also a high chance of loosing ! They don't care about the money, they care about satisfaction ! Lowsec, for a carebear, does not relate to that !
CCP will simply continue nerfing highsec, while at the same time making it more secure ... ... and it will change exactly NOTHING, except pissing off even more people than before !
Hey, in regards to that, how about this:
To bring more people to lowsec, encourage all the pirates to instead move to highsec. %)
It's at least as "smart" as any of these "throw more money at it" ideas, but this at least hasn't been proven wrong time and time again .................. Inappropriate signature removed. Spitfire |

Touval Lysander
Sebiestor Tribe Minmatar Republic
365
|
Posted - 2012.10.15 20:16:00 -
[54] - Quote
Zagdul wrote:Most null sec dwellers resort to lesser expensive ships who don't have the high value fits for optimal isk/hr generation. So, while theoretically you could generate tons of isk /hr in null, it's not feasable for a lot of the high risk areas to do this as you are at more risk and it's not worth it to field a ship who will potentially get lost.
So what changed?
When I flew with FA and Test, every second ship was a pimped Tengu. In semi-lazy mode could pull 40-50m an hour just on anoms. A lot of guys even used carriers, including me, set up small ratting fleets and offered fighters to the Tengus for even quicker cash.
I do know that a lot of guys wouldnt rat because of the alliance demand to be in a defense fleet and cloakies used to sit on the anoms collecting bounties. I think this got fixed?
And for me it was never about how much I made but because there was never any leadership at alliance level to setup and maintain a proper defense fleet to allow the guys to mine/rat etc. Smaller corps just could not do it alone.
In many cases, if guys bubbled inbound gates to buy some run time, everybody bitched and whined or shot them out.
When alliances or the largest of corps make a concerted effort to field a defense fleet - with a proper defense strategy - more guys just might find 0.0 profitable again instead of being locked up half the day on a safe or station. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
93
|
Posted - 2012.10.15 20:29:00 -
[55] - Quote
Opertone wrote:Kitty Bear wrote: no
your asking for 100% safe pve this is against everything Eve is built around.
please don't make a similar request to this in the future again. It has been bad enough reading it this time.
You've read it all through the prism of ignorance! PVE safe in pocket, not 100% safe in low sec. Not safe at stations, not safe on gate, not safe if you run out of supplies in station. Ok, secure lvl 1-4 missions, but leave lvl 5 open as they are! Low sec will repopulate.
No, I understood your post quite clearly. You are stating your desire to have a mission area that is inviolable. If as your statement says, your mission gate can be collasped behind you, then you are 100% safe. This is totally and completely against the gaming ethos that Eve is built upon.
Ganking may not have been in the original development notes, but its a metagaming playstyle that exists with the allowed gaming structures put in place by CCP. There are no exploits used to find you in your mission.
You are only safe whilst your docked. Undock and you are a target. |

Gilbaron
Free-Space-Ranger Ev0ke
375
|
Posted - 2012.10.15 20:31:00 -
[56] - Quote
i actually think that nullsec is pretty good income wise for the average player
highsec is way to good |

Vincent Athena
V.I.C.E.
1062
|
Posted - 2012.10.15 20:35:00 -
[57] - Quote
All of this assumes people enjoy risk because of ISK. Most everyone Ive talked to does not seem to see it that way. They enjoy risk because after an encounter involving risk they have a feeling of euphoria. People who do not enjoy risk feel nothing or even sick after a risky encounter.
Why would giving me more fake space money make me enjoy risk when the stress of a risky encounter makes me feel sick? http://vincentoneve.wordpress.com/ |

Touval Lysander
Sebiestor Tribe Minmatar Republic
367
|
Posted - 2012.10.15 20:40:00 -
[58] - Quote
No More Heroes wrote: This is pretty much it. It's a common misconception that isk is just oozing out of null sec when in reality- sanctums, havens, anomalies are pretty much on par with L4's or Incursions.
BS. Not gonna speak for Incursions, never done them but to compare L4's to 0.0 anoms would suggest you were trying to do them in a destroyer.
L4's used to net me roughly 20m/hr with LP's and salvage.
I easily did 40-50m on anoms without salvaging. If I got serious and multiboxed I easily doubled it.
Throw in Commander and 10/10 drops and it buffed the isk bigtime. (750m blueprint drops - find me an L4 mission drop that does that!)
Ratting in 0.0 is very rich, but there are problems:-
- lack of direction in forming proper defense fleets to give the guys some focused ratting time - fleet leeches - lack of etiquette/knowledge/direction for belt chaining etc. (try chaining for 2 hours and have some pratt come pop the lot - grrrrr) - without raising the ugly spectre, AFK cloakies (a perpetual argument) - had you tied up on safes or docked half the time.
And when we talk about risk aversion - who is at fault? When a guy loses a decent boat by taking "risks" he gets balled out or turfed out because it hurts the killboard.
- alliance rules about using caps for ratting because it hurts the alliance KILLBOARD. - "hey, so-and-so got balled out because he lost a pimped Tengu" << hurts the alliance KILLBOARD.
I could go on but it's NOT the value of the ratting in 0.0, it's about how it's able to be used. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

F'elch
Wall Street Trading
22
|
Posted - 2012.10.15 21:07:00 -
[59] - Quote
lol cry moar |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1927
|
Posted - 2012.10.15 21:31:00 -
[60] - Quote
I was pulling about 60M/hr in a T1 fit drake, simply ratting in belts in nullsec. CCP doesn't want to introduce new ISK faucets without similar sinks.
Nullsec already has valuable resources such as Arkonor. You'll notice that the more you exploit resources, the less valuable they become. Due to exploitation of these resources, all ores are pretty much worth the same ISK/hr now (well, except Omber and Spodumain). So simply pumping more resources into nullsec will not increase nullbear incomes.
One option is to take industry out of NPC hands and put it in player hands. NPCs could charge taxes in NPC-controlled regions, for example increasing the cost of anchoring a POS in hisec, while corporations & alliances would be responsible for taxes in nullsec. The POS revamp would be an ideal opportunity for this kind of thing: reduce the number of research & manufacture lines available from NPCs, reduce the quality of NPC refineries, and boost the abilities of player-owned refineries (perhaps only allowing the more efficient refineries to be anchored in non-hisec).
Thus CCP could tip the balance of industry to ensure that, while safe ISK incomes from L4 missions and PLEX speculation are untouched, industrialists will be encouraged to move to low/null to make the greater profits. To be sure, CCP could allow player-operated star bases to have market facilities, then start ramping up the taxes on NPC market facilities so even perfect skilled and perfect standings traders will be paying taxes in NPC facilities. Imagine how much profit the corp/alliance would be pulling in if they got to charge 1% tax on every transaction in a market hub like Jita?
Which brings up the issue of nullbear attitudes towards industrialists. With a fields & farms approach to industry, nullbears are going to have to start protecting their industrialist cash cows rather than treating them with scorn and using industrialists as a source of cheap laughs (hey! we'll rent you this space in null sec, and we'll escort your fleet of freighters and jump freighters all the way there! just pay 10B up front for the first six month's rental and infrastructure setup)
Whining that ratting income is too low in null sec is not going to achieve anything. Ratting income has been nerfed because a great number of nullbears have been far too good at getting the highest possible ISK/hr out of nullsec ratting. CCP has to find other ways of helping you make ISK. Day 0 advice for new players: Day 0 Advice for New Players |

Ioci
Bad Girl Posse
214
|
Posted - 2012.10.15 21:34:00 -
[61] - Quote
Said it a million times. There is no risk in a video game. You are in a closed environment with 50,000 people. You either control the situation or you don't. Risk is not a part of it.
Every time I point it out some moron comes in and brags about how one time at band camp, they got their T1 rifter all the way to Paragon Soul and blowed up a Badger, like some how that makes the other 4 billion fails null and void. Thinking some how that will convince people they are 'doing it wrong' and they should throw another month of their time in to EVE, the cage fight MMO. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Milton von Friedman
Science and Trade Institute Caldari State
1
|
Posted - 2012.10.15 21:40:00 -
[62] - Quote
I don't really care what's done, but I do like to see CCP mix up the balance of resources in null and empire. It gives me plenty of speculative market activity to profit from. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1927
|
Posted - 2012.10.15 22:01:00 -
[63] - Quote
Riot Girl wrote:They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player.
This is my perception too: the aversion to losing ships probably stems most from a long history of fantasy roleplaying games where the player is "the chosen one" (or Bhaalspawn, or a superhero, or something). This is where the Fallout series were excellent: you weren't a super hero, and your story wasn't even that important. You were just a ******* with a shotgun. The same hold with the System Shock series: you're not a super hero, you are a frail and fragile last survivor of some kind of accident, and you die easily.
There's no save-game in EVE, no reloading to just before the boss fight so you can keep trying until you "win".
To encourage EVE players to enjoy more risk, we need to introduce more players to games like System Shock & Fallout. We need people to learn that being just a frail and fragile ******* in a Rifter isn't all that bad, and losing ships and pods isn't the end of the game.
You don't encourage "the chosen one" to participate in deadly combat by putting more ISK in an obvious trap. You encourage "the chosen one" to participate in deadly combat by helping them come to the realise that they are just another Jo Average, flying a spaceship, and they happen to be able to escape the death of their physical body. Oh, and that they are already dead anyway (due to the capsuleer implanting process). Day 0 advice for new players: Day 0 Advice for New Players |

Lin-Young Borovskova
Science and Trade Institute Caldari State
824
|
Posted - 2012.10.15 22:01:00 -
[64] - Quote
Zagdul wrote:There's a huge debate that is always waged on these forums about risk versus reward and that value should be more towards the areas of EVE where there are more risk. Part of that debate is which parts of space house more risk.
As it stands, empire income is pretty good. For minimal risk you are capable of pulling in a decent income without much problem be it through running level 4 missions or through incursions.
If you call "decent income" 25 to 30M an hour playing for the regular player, and not the nerd with his alts all day long in front of the computer because plex cost 600M+...
Quote:Low sec just got a buff through Factional Warfare to the point where many of the null sec pilots are abandoning their prior isk income to seek the riches to low sec.
Well this is not a big news, every one knows the gazillions lp/isk exploit leading to nega wallets because exploit and a fake fix that made it less milk cow but it's still ridiculous at the point all the null sec alts previously running high sec and null sec incursions are all speed tanking FW sites. Hope at some point CCP just does what's right and make it so wallets get hurt enough to make sort some players understand that instant gratification with no effort should be in high sec and not for null sec alts (notice direct sarcasm to some loud mouths always claiming their innocence in this very same forum)
Quote:This has left null sec in quite a state of disarray. Matter of fact, it's pretty bad as it stands where the common grunt has had their income nerfed time and time again to the point of where if your alliance is at war (as CCP would like) generating an income as a line member can be next to impossible.
As hard to believe this might actually seem to random low sec/high sec pawn, this is a pure truth. If you're not the over gazillions rich players rating mazes with your 5+billions Tengu+other alt you can barely, get out of a +5 upgraded system belt rating 15M with about 10 belts and have to deal with rats jamming/scraming/webbing+eventual hostile logging or jumping in the system. Risk vs reward in null sec is absolutely ridiculous in this important part that the reward for the regular grunt killing some rats has to work thousand times more than the one doing rare sites or the one running lvl3 in low sec or FW sites. Null sec grinding is a business of already well established guys, other are grunts and have grunt rewards with higher taxes overall than random low/high sec pawn. Those rare extreme profitable sites/officer/omega implants farmers are of course the already highest alliance/corporation leaders who already pay the lowest tax thx to all the "pay"&"free plex" system.
Quote:NPC systems in null sec provide a haven for wolves to seek prey. The benefit to living in the regions which border empire in null sec is that your logistics is typically a lot easier than the outer reaches of null sec.
Thing is that without some sort of "CTA" or massive player engagement to clean up the place it's just impossible for the random grunt to go over there and do some stuff. Far too many empty space in null sec because no one wants it (why? -because there's nothing to win there), then NPC space is the paradise land of OMEGA+high grade implants, it's just a billions reward with little effort for locals protected by NPC stations to stay there for ever and wait with no consequences other than loosing a couple LP. Random Null sec grunt once again, has no chance whatsoever to get in to some place, stick for a couple hours and get enough isk to cover his week losses. Random grunt has to grind poor bounty/isk/loot rabbits for hours and days before he can recover a single B loss unless it's an unemployed dude playing 12hours a day. (at least)
This being said, doesn't mean you can't win isk when you're a random grunt with couple hours week playing, but for sure you're income is ridiculous considering the risk and the effort you need to put in to ever make out of it something decent.
So my proposal.
The deeper you go into null sec should in theory be where the higher value resources should exist in abundance. This should not be something attached to the security of a system, rather it should be something that is attached to the distance of NPC controlled space. The more distance between you and an NPC controlled space means that your logistics is more challenging. When these resources are exported from the deeper areas of New Eden, you are generating more risk by the need of greater distance moves.
Second,
Ratting has become something of a joke in null sec and it's just plain more profitable in empire be it low sec or high. It's just plain easier, you have less interruptions and are capable of generating more income. Something to consider here are the ships used as well. Most null sec dwellers resort to lesser expensive ships who don't have the high value fits for optimal isk/hr generation. So, while theoretically you could generate tons of isk /hr in null, it's not feasable for a lot of the high risk areas to do this as you are at more risk and it's not worth it to field a ship who will potentially get lost.
I propose we remove Meta 4 drops from empire space completely. Null sec would be the only part of EVE where meta 4 drops and lower would exist. Low sec would contain the meta 3 and below and empire would drop from rats all the rest.
This doesn't create another isk faucet and would increase the value of meta 4 items which are used in abundance for many ship fits as well as in invention.
Anyway... that's my bad GD post for the day. I hope you all are able to contribute to this idea and proposal in a meaningful way however I have my doubts.[/quote]
brb |

Josef Djugashvilis
684
|
Posted - 2012.10.15 22:15:00 -
[65] - Quote
Solstice Project wrote:Darth Gustav wrote:Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction. That would spell the end of Ice and low-end material deflation for good then, wouldn't it? I'm actually for everything that keeps prices high. ^_^ Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket! First of all ... i'm not trolling. Just because you don't know better and somebody corrects you, doesn't mean he's trolling. Second ... i say it again. One more time: CCP has tried already. Throwing money at it doesn't change it. If you don't get your head around the fact that it's not money that keeps people out of lowsec, then please stick to your opinion how much you want ! It does not change the fact of the matter ! Now to your idea of making mission pockets safe. This has never ever happened in this game and i would be confused if CCP ever did this, because it ruins the sandbox. There are NO instances, hence missions will always be in open space, reachable by everyone ! Is it too hard for you to accept that most people simply are cowards in a videogame ? Are you incapable of seeing the obvious ? That people don't want to fight/risk their ships ? That the chance of getting killed before ending/reaching the mission is much higher than the chance of actually finishing it ? Have you considered all those people who are actually running lvl5s in lowsec ? Why do they do it ? How comes they do it, but the others don't ? The answer is: They do it, because they aren't COWARDS ! They do it, because they love the risk and hope for rewards ! They do it, because they know how to watch out for themselves ! All the other guys, highly probably including you, simply do not want to risk their ships, simply don't want to put any effort into it, but want to gain the rewards anyway ! (anybody who thinks about miners now ... bingo !) How about you don't make me wanna kick your candy ass, thank you very much !
Short version...?...! This is not a signature. |

Marie Trudeau
Trudeau Industrie SA
1
|
Posted - 2012.10.15 22:30:00 -
[66] - Quote
FeralShadow wrote:We can all agree that the risk:reward ratio is WAY off.
Solution:
INCREASE the rewards in low/nullsec to bring the ratio back into balance with high sec for EVERYONE not just FW.
Don't remove anything from high sec. Just boost low/null. Prices may skyrocket but everybody will have more money. It's the only way to get people out of highsec (Make low/null so profitable that highsec seems like they're farming beans next to it).
These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed.
It's funny, because this has been a topic of discussion on the forums since 2004!
My own perspective (haven't played continuously since then, but played from 2004-2007 and then on and off since then) is that it isn't that people are driven by greed so much as it is that people are very much of very different personality types when it comes to appetite for risk. Most people, even most EVE players, are not lovers of risk. Sure, there are many, many, many things you can do to lower the risk when you are in null or lowsec. But many players are not going to take the risk because they do not like being blown up, or they do not like having to worry about being blown up that much, or they do not like having to dodge and safespot and watch their backs and so on. It's all about risk appetite. I honestly do think that if you de facto nerfed hisec by making the rewards in losec and null so profitable that hisec is basically one big waste of time in terms of market prices and so on, many people will just leave rather than moving into losec and null. Personally, I've done the hisec, losec, nullsec thing, and these are my observations of the playerbase of the game over the years. It's not so much about greed -- it's about risk appetite, enjoyment (or not) of that kind of risk and so on. |

La Nariz
GoonWaffe Goonswarm Federation
209
|
Posted - 2012.10.15 22:43:00 -
[67] - Quote
Kara Vix wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  You're just an angry broken record with no clue. Get rid of hi sec players and the game will topple, get a clue.
It really wouldn't, nullsec/lowsec/wh produces much more content than highsec does and content is what matters. Yeah prices would be wonky for a while but eventually it would work out for the better. The entitled masses would be gone and the game would be able to burgeon again with people who aren't total shitlords. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Zhade Lezte
Merch Industrial Goonswarm Federation
52
|
Posted - 2012.10.15 22:58:00 -
[68] - Quote
Mara Rinn wrote:I was pulling about 60M/hr in a T1 fit drake, simply ratting in belts in nullsec. CCP doesn't want to introduce new ISK faucets without similar sinks.
These numbers are questionable, since a pimped tengu running anomalies gets about that much. Unless you mean "when I got that 10 million ISK faction spawn I got 60m/hr". But eh, whatever. You're right that the reason ratting bounties have been nerfed was to curb inflation: CCP should consider adding other unique resources to nullsec. I've proposed something like nerfing rat bounties and adding CONCORD LP for every NPC kill (with a buff to CONCORD store options) as an idea to deal with inflation. CCP could do something else, but a flat increase to bounties is clearly not what they want.
Quote:Nullsec already has valuable resources such as Arkonor. You'll notice that the more you exploit resources, the less valuable they become. Due to exploitation of these resources, all ores are pretty much worth the same ISK/hr now (well, except Omber and Spodumain). So simply pumping more resources into nullsec will not increase nullbear incomes.
Yes, unique resources that have demand could help, simply pumping more won't. See how well wormholes have it in terms of income: that's risk/reward done right, especially since the content itself is more challenging. The ore imbalance thread is a better topic for the particulars of mining, there's an issue that the grav belts in nullsec give these highends only, even when players might like lowends to do industry.
Quote:One option is to take industry out of NPC hands and put it in player hands. NPCs could charge taxes in NPC-controlled regions, for example increasing the cost of anchoring a POS in hisec, while corporations & alliances would be responsible for taxes in nullsec. The POS revamp would be an ideal opportunity for this kind of thing: reduce the number of research & manufacture lines available from NPCs, reduce the quality of NPC refineries, and boost the abilities of player-owned refineries (perhaps only allowing the more efficient refineries to be anchored in non-hisec).
Thus CCP could tip the balance of industry to ensure that, while safe ISK incomes from L4 missions and PLEX speculation are untouched, industrialists will be encouraged to move to low/null to make the greater profits. To be sure, CCP could allow player-operated star bases to have market facilities, then start ramping up the taxes on NPC market facilities so even perfect skilled and perfect standings traders will be paying taxes in NPC facilities. Imagine how much profit the corp/alliance would be pulling in if they got to charge 1% tax on every transaction in a market hub like Jita?
Moving towards predominantly pos-based production with highsec and lowsec station industry facilities being as limited as nullsec ones? Hell, it's a solution that could work. Our finance team has really wanted to have VFK (goonswarm's capital) be even bigger in terms of market transactions. If people were selling minerals & components and stuff at VFK instead of only ship equipment, ammo, and hulls shipped in from highsec we'd get more revenue from there.
Quote:Which brings up the issue of nullbear attitudes towards industrialists. With a fields & farms approach to industry, nullbears are going to have to start protecting their industrialist cash cows rather than treating them with scorn and using industrialists as a source of cheap laughs (hey! we'll rent you this space in null sec, and we'll escort your fleet of freighters and jump freighters all the way there! just pay 10B up front for the first six month's rental and infrastructure setup)
Whining that ratting income is too low in null sec is not going to achieve anything. Ratting income has been nerfed because a great number of nullbears have been far too good at getting the highest possible ISK/hr out of nullsec ratting. CCP has to find other ways of helping you make ISK.
Once again ratting income was nerfed allegedly because of inflation, solution is to buff ratting in a way that doesn't just introduce more raw ISK.
But I would prefer a comprehensive approach, and I and many nullseccers do actually enjoy the industry side of the equation. Perhaps there are less in the "elite pvp" alliances, but considering a good amount of member corps in goonswarm draw from out of game we get all kinds of folks. If nullsec industry was viable one of my character's 12 million science SP and 5 million industry sp might be actually used for something. I'm honestly considering a highsec POS in an unaffiliated corp to do some actual industry with how bad things are now.
Something that should be noted is that income related to sov-holding and nullsec industry are the most underwhelming. Moon income is good (though only viable in certain regions), from what I've heard pirate NPC missions are nice if you can run them relatively safely/befriend the locals, and exploration is pretty good but sites are very limited until you go out into the boonies (which is kind of the point of exploration, so that's fine). Wormholes are similarly great from what I've heard. None of this requires taking sov, though. Which is kind of a problem if you want people waging wars to take over space for anything but *****, giggles, and bragging rights. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.10.15 23:07:00 -
[69] - Quote
Step one. Nerf high security industry. Twenty manufacturing slots per station at one million isk per slot per day.
Step two. Mining should not boring as **** to do. Some interactivity other than watching mining lasers cycle would probably help.
Step three. Make POS manufacturing and research better than NPC stations. Period.
Step four. Delayed local. Everywhere.
|

La Nariz
GoonWaffe Goonswarm Federation
210
|
Posted - 2012.10.15 23:11:00 -
[70] - Quote
Zhade Lezte wrote: Something that should be noted is that income related to sov-holding and nullsec industry are the most underwhelming. Moon income is good (though only viable in certain regions), from what I've heard pirate NPC missions are nice if you can run them relatively safely/befriend the locals, and exploration is pretty good but sites are very limited until you go out into the boonies (which is kind of the point of exploration, so that's fine). Wormholes are similarly great from what I've heard. None of this requires taking sov, though. Which is kind of a problem if you want people waging wars to take over space for anything but *****, giggles, and bragging rights.
This right here is the most important part, conflict is one of the things that makes the game attractive. Neglecting nullsec/lowsec in favor of pandering to the red-cross shooting fetishists, apathetic autopiloters, or malignant afk miners is not the way to improve the game. Great wars get people excited and give them reason to come out to nullsec they also generate a lot of free advertising for the game. Unfortunately they won't occur unless there is a reason for them to occur and right now like Zhade said the only reason are social reasons. Basically fix nullsec income on the individual level, fix the sov system and fix non-highsec industry. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
335
|
Posted - 2012.10.15 23:12:00 -
[71] - Quote
Mara Rinn wrote:Riot Girl wrote:They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player. This is my perception too: the aversion to losing ships probably stems most from a long history of fantasy roleplaying games where the player is "the chosen one" (or Bhaalspawn, or a superhero, or something). This is where the Fallout series were excellent: you weren't a super hero, and your story wasn't even that important. You were just a ******* with a shotgun. The same hold with the System Shock series: you're not a super hero, you are a frail and fragile last survivor of some kind of accident, and you die easily. There's no save-game in EVE, no reloading to just before the boss fight so you can keep trying until you "win". To encourage EVE players to enjoy more risk, we need to introduce more players to games like System Shock & Fallout. We need people to learn that being just a frail and fragile ******* in a Rifter isn't all that bad, and losing ships and pods isn't the end of the game. You don't encourage "the chosen one" to participate in deadly combat by putting more ISK in an obvious trap. You encourage "the chosen one" to participate in deadly combat by helping them come to the realise that they are just another Jo Average, flying a spaceship, and they happen to be able to escape the death of their physical body. Oh, and that they are already dead anyway (due to the capsuleer implanting process). How does this entice one to take risks? I'd imagine that many who aren't taking risks suffer from the opposite of "chosen one" syndrome. They suffer from "Ordinary Guy" syndrome, "I'm just an ordinary guy who can't: beat that corp permadecing us or beat the "inevitable" gatecamp/gank that will happen when I enter a WH/low/null and in the latter I can't do anything with that null blob out to get me." Or at the very least one may question is worth it. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.10.15 23:24:00 -
[72] - Quote
Tyberius Franklin wrote: How does this entice one to take risks? I'd imagine that many who aren't taking risks suffer from the opposite of "chosen one" syndrome. They suffer from "Ordinary Guy" syndrome, "I'm just an ordinary guy who can't: beat that corp permadecing us or beat the "inevitable" gatecamp/gank that will happen when I enter a WH/low/null and in the latter I can't do anything with that null blob out to get me." Or at the very least one may question if it is worth the effort involved.
If Ordinary Guys would stop playing EvE all by their little lonesomes this wouldn't be an issue.
Got Friends?
|

Zagdul
Clan Shadow Wolf Fatal Ascension
1064
|
Posted - 2012.10.15 23:24:00 -
[73] - Quote
Lipbite wrote:Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks. Aye.
However, considering the fact that they'd become more rare in EVE and the price would go up it would make putting more effort into null sec ratting and gathering. Meta 4 items are used in many fleet comps and are in many cases needed over their T2 varient. Remote reppers for example are in most cases exclusively meta 4 as the fitting requirements make them more desirable.
This would make null sec have increased value for the space rewarding risk. Dual Pane idea: Click!
CCP Please Implement |

Touval Lysander
Sebiestor Tribe Minmatar Republic
370
|
Posted - 2012.10.15 23:27:00 -
[74] - Quote
Incindir Mauser wrote: Step one. Nerf high security industry. Twenty manufacturing slots per station at one million isk per slot per day.
Step two. Mining should not boring as **** to do. Some interactivity other than watching mining lasers cycle would probably help.
Step three. Make POS manufacturing and research better than NPC stations. Period.
Step four. Delayed local. Everywhere.
1) As a nutcase ex-indy, never used a station to manufacture anyway. 2) What, put noughts and crosses on the roids to see if you can win tic-tac-toe? 3) It is. 4) In highsec. Why? Gankers for example don't show red until AFTER - that's an intrinsic delay. And really. If you hate local. Go live in a WH.
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
335
|
Posted - 2012.10.15 23:29:00 -
[75] - Quote
Incindir Mauser wrote:Tyberius Franklin wrote: How does this entice one to take risks? I'd imagine that many who aren't taking risks suffer from the opposite of "chosen one" syndrome. They suffer from "Ordinary Guy" syndrome, "I'm just an ordinary guy who can't: beat that corp permadecing us or beat the "inevitable" gatecamp/gank that will happen when I enter a WH/low/null and in the latter I can't do anything with that null blob out to get me." Or at the very least one may question if it is worth the effort involved.
If Ordinary Guys would stop playing EvE all by their little lonesomes this wouldn't be an issue. Got Friends? So you are saying that no one in a group ever complained about wardecs, gatecamps, ganks or having small alliance holdings in null? |

Smiknight
The Plebian Republic
15
|
Posted - 2012.10.15 23:30:00 -
[76] - Quote
No More Heroes wrote:Athena Themis wrote:I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.
Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.
I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources. This is pretty much it. It's a common misconception that isk is just oozing out of null sec when in reality- sanctums, havens, anomalies are pretty much on par with L4's or Incursions. Except the L4 and Incursion can be farmed repeatedly for hours on end without highly skilled roving gangs trying to kill you several times an hour, or downright camping systems with afk cloaky dudes. For anyone who has tasted the ease and luxury of high sec income why would they ever want to exchange that for mediocre income with a drastic rise in risk?
The Incursion might be able to be farmed for hours on end (but i thought they nerfed that in the last expansion and/or patch) but the same cannot be said about Lvl 4s. You want more? Wait until downtime and let everything respawn so you can do it all over again the next day. If you kill the mission complete trigger, too bad, no respawn. There is no farming a 4 for hours, but I'm sure you knew that.
I'll tell you what's downright laughable though...making the claim that all players make 200 million plus per hour with Lvl 4s. You're smoking something, plain and simple. Stop with the misinformation, it's embarrassing to the legacy of this great game. There is minimal reward for minimal risk, pretty much as it should be. We are not all bathing in fountains of isk in empire space, we make some money, and buy some things (often the modules from nulsec, would you like that isk to dry up for you?) and play the game that we pay for. We make enough money to be on par with the ships we fly and the work we do, with no guarantee of safety or protection by a point number designation.
Hatred for us is what drives these tactics, nothing more. I've seen five Hulkageddons, Ice Interdictions, ganks, so on and so forth in hisec for years. You don't want our types, and I understand that. We don't play the game right, we don't engage the sandbox as we are thought that we should. This is nothing new, and after 4 plus years, I recognize these posts when I see them. And slowly, you are winning.
Lvl 4 income has been nerfed, drops have been nerfed, and empire swims in a sea of scrap metal. And the day when what I and mine do carries no point whatsoever to continue doing, it will be off to another game. Why this is so difficult to understand is beyond me. Your continued assault upon a way of life for many is seeing results, the effects are noticed...
Lipbite wrote:Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks.
We noticed it, and many other things, months ago, and while we were upset that sand was being removed, we continued to play. We continued our game even as the Littles continued unabated in their quest to bring down the sky. If one of us made complaint of such things upon these pages, ten of our counterparts swooped in and claimed that we were trying to break the game and make it "safe". Quoting archaic phrases that are so meaningless now to be obsolete, some holy tome is being thumped violently in an attempt to convert the masses and pull the wool blanket up further and further. But we aren't stupid, and why catch phrases are still being employed to "lure" people to fabled riches baffles me.
I suppose it weeds out the simple minded and brings to the forefront the simple worker willing to work for peanuts as his master enjoy all the rewards with very little of the risks. I am what you refer to as a Carebear...I care very much about the future New Eden and Eve and couldn't bear the Chicken Littles destroying that. |

Becka Goldbeck
18
|
Posted - 2012.10.15 23:42:00 -
[77] - Quote
It's not just risk, you're asking them to sacrifice their time/effort as well. They value their ISK not only in it's buying power but the amount of time and effort it took to accumulate it. That initial investment plus more time and effort into trying something new which they don't know for sure will result in any reward (they may get podded in +5's instead).
Some people aren't inclined to do this.
To them they need to believe
risk+time/effort < reward
For some people the reward will never be high enough. Remember that they probably haven't put an intrinsic value on being in low-sec or 0.0, just for the sake of it, as you have. They may value their time and effort differently than you to. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.10.15 23:43:00 -
[78] - Quote
Touval Lysander wrote:
1) As a nutcase ex-indy, never used a station to manufacture anyway. 2) What, put noughts and crosses on the roids to see if you can win tic-tac-toe? 3) It is. 4) In highsec. Why? Gankers for example don't show red until AFTER - that's an intrinsic delay. And really. If you hate local. Go live in a WH.
Har har. I bow before your cleverness. I actually do live in W-space. It's so good it needs to happen Everywhere.
EvE is interesting because of conflict. Empire is to conflict what a fat girl is to her hot friend you're trying to chat up. **** block.
If risk and reward is to be compared to a stick and carrot. Empire is a twenty pound carrot cake dangling from a chopstick.
Empire needs more stick and less carrot. As you can see all the fat kids go where the cake is.
The disgusting fat-bodies need some exercise. |

pinkdeath Alar
Hedion University Amarr Empire
0
|
Posted - 2012.10.16 04:53:00 -
[79] - Quote
you can take all isk out of high sec mining missions loot lol they just will buy plex ask wine for new paint for ships npc station in high sec is worth more then any thing in game your stuff will all ways be there even if you have not played in 8months .
some of them just stay in high sec to **** you off |

Kara Vix
Sanford and Son Salvage Peregrine Nation
50
|
Posted - 2012.10.16 05:44:00 -
[80] - Quote
La Nariz wrote:Kara Vix wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  You're just an angry broken record with no clue. Get rid of hi sec players and the game will topple, get a clue. It really wouldn't, nullsec/lowsec/wh produces much more content than highsec does and content is what matters. Yeah prices would be wonky for a while but eventually it would work out for the better. The entitled masses would be gone and the game would be able to burgeon again with people who aren't total shitlords.
Ironic, a member of the most entitled alliance calling hi sec players entitled, and shitlord as well, talking with a goon is like being in high school all over again and having to deal with knuckle dragging teenage boys, fun times. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
375
|
Posted - 2012.10.16 05:57:00 -
[81] - Quote
Incindir Mauser wrote: Har har. I bow before your cleverness. I actually do live in W-space. It's so good it needs to happen Everywhere.
Empire needs more stick and less carrot.
So yet another person who doesn't live in highsec telling highseccers what's good for 'em.
Bit like all these 0.0 poasters waxing lyrically about what's good for highsec - even telling you they DO have alts in highsec - they just don't post on them.
Gaaa.......
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
940
|
Posted - 2012.10.16 06:33:00 -
[82] - Quote
Gilbaron wrote:i actually think that nullsec is pretty good income wise for the average player
highsec is way to good
Pretty much, but the effect is much the same - there's little incentive for the average player to ever leave the safety of highsec. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

S'Way
Bitter Vets
35
|
Posted - 2012.10.16 07:09:00 -
[83] - Quote
The problem with making meta 4 items 0.0 exclusive is that the items would then be region specific to the rat type - that runs a risk of someone ending up with a nice monopoly outcome. Removing meta 4 from high-sec, fair enough as it's that rare now it's not a big loss for most - but they shouldn't be removed from low-sec. After FW gets nerfed low-sec won't be as profitable (and anyone thinking 0.0 is more risky has never spent long around amamake etc).
The new dust tie-in might be a way for CCP to boost 0.0 income somehow (the 0.0 planets are already a nice passive income for the few who bother with the clicking). After seeing the topic about what team avatar is working on with EVA gameplay there's possibilities in that which could be used. Then again if 0.0 space was uniformly balanced in quality and resources - what incentive is left for conflicts over resources, look at how blue lists have grown to huge sizes since systems could be upgraded, no need to go to war for better space when you can take the easy route and drop i-hubs.
Really adding more isk to the system runs a risk of inflation, it's more a need of rebalancing where the isk is generated that's needed - high-sec ores are now worth more than bistot / crokite etc. One place they could start is by looking into what basic rat items reprocess into, change it so you need to get zydrine / megacyte from low / 0.0 instead of from lvl 4 loot (make it reprocess into the same minerals as you get from mining high-sec belts). Combine that with removing those huge spod roids from 0.0 grav belts so miners don't have to mine it out to get a respawn of decent ore would increase their income too. |

Ocih
Space Mermaids Somethin Awfull Forums
251
|
Posted - 2012.10.16 07:14:00 -
[84] - Quote
I've been in many, many Null sec battles. While not everyone will 'enjoy' the pleasure of being primary first to fifth in every fight they go in to, it's the crux of Null combat. Alpha primary by 50+ guys. bew-bew-bew-bib-bip: Boom, back to outpost in a Pod. On average I spend less than 15 seconds on the battle field. In 100 null fleet battles, less than 5 minutes on the battle field. A Hundred skills I've never used because its bew-bew-bew-bib-bip: Boom, your dead, back to the cloner.
The simple truth is, EVE is more fun to imagine than it is to do. |

Selinate
1042
|
Posted - 2012.10.16 09:47:00 -
[85] - Quote
From this thread, I'm gathering that...
1) Eve is dying.
2) A BLOO BLOO BLOO PEOPLE PLAY THIS GAME DIFFERENTLY THAN I DO AND MAKE MORE ISK AT IT
3) I have indigestion.
Yes, this was relevant. |

Mike Whiite
Keystone Industrial
73
|
Posted - 2012.10.16 10:36:00 -
[86] - Quote
I would like to see some stats on people not going to 0.0 because of the risk/reward %.
Reasons not to go to 0.0 are many more than risk reward.
Alliances (unless you have lots o free time and or no lie aside of EVE) take to much time doing things you don't want to do. CTA,s refueling. stupid Alliance politics, all fun if you have the time, not if you have 2 hours and you want some relaxed gaming.
The only way I enjoy 0.0 fleet battles is as a spectater, If I want to push a button when some FC says when I'll take a hearing test. (All though I love the tactical way when playing EVE, in large fleet battles I'd rather have a joystick so I keep some induvuality)
as for the risk, that is actualy the only part that is intresting about 0.0 and low. It's what makes EVE unique. every MMO has PVE where you can earn money or items at a relatively low risk, some have even intresting PvP, but usualy based arround fast and guided scirmishes.
When flying low and 0.0 you'll need to be sharp because you'll never know when you're about to get hit.
So in my case and I know quite some like minded players, I've a jump clone on NPC 0.0 and one in highsec, depending on being tired or not I'll use one or the other.
No alliance bla, no time lost must do's just a few hours I can spend like I want to spent them.
want more people on 0.0 create more NPC 0.0 space, so induviduals and small coprs can move in.
What might help as well is to do something about some of the 24/7 Gatecamps, if you want people to enter 0.0 there 1st experiance should't be the trip to their new clone up on entering 0.0
Most of those solutions don't sound rather likely, but neither does pushing people in to a gamestyle they don't want to.
|

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
158
|
Posted - 2012.10.16 10:43:00 -
[87] - Quote
Mike Whiite wrote:What might help as well is to do something about some of the 24/7 Gatecamps
Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game and that will stir up a violent reaction in the community. There are shuttles, cloaks and jumpclones. All that is needed is for new players to learn to use them.
|

Andski
GoonWaffe Goonswarm Federation
5163
|
Posted - 2012.10.16 10:48:00 -
[88] - Quote
Riot Girl wrote:Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game and that will stir up a violent reaction in the community. There are shuttles, cloaks and jumpclones. All that is needed is for new players to learn to use them.
It's this idea that in order to get into 0.0, you need to join an alliance and fly to their space in your missioning Raven or something as opposed to simply selling your empire crap, setting your cloning station to their staging system and self-destructing your pod. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
133
|
Posted - 2012.10.16 11:21:00 -
[89] - Quote
what can encourage people to take more RISKs??? Nothing, in fact eve is far too risky.
EVE is hard enough, nobody wants to grind another week to afford a new battleship.
The game can be relatively safe if you lock down your null sec area for you to mine and rat safely. It is relatively safe in high sec too. If you do not secure your space, risks are so high that you will be loosing more than you can make.
Eve is so unforgiving that 2vs1 one is the situation where 1 has to run real fast, or loose. If you show up on local, you are already found. Best you can do is cloak up and wait till your enemy is tired. You can not actually kick their ass, in fact, you bring a pvp gang and your enemy runs. Hit and Run is far too easy in EvE. Hit and Run is also very disturbing. You have no time to refit, can not catch up, and best part - your enemy cloaks or logs off and chase is over.
the problem is in the nature of traveling in EVE - instant relocation, 2-5 seconds before another instant relocation. It is like playing FIRST person shooter blind with invisible people, who also randomly hop into another dimension. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
159
|
Posted - 2012.10.16 11:35:00 -
[90] - Quote
Opertone wrote:Eve is so unforgiving that 2vs1 one is the situation where 1 has to run real fast, or loose. If you show up on local, you are already found. Best you can do is cloak up and wait till your enemy is tired. You can not actually kick their ass, in fact, you bring a pvp gang and your enemy runs.
That's not even true. The other week I was doing some Faction Warfare with two other guys. We had a tackle frig, a Thrasher and a Rupture and we jumped a Retribution on his safe spot. He kicked the crap out of all three of us lol.
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
194
|
Posted - 2012.10.16 12:03:00 -
[91] - Quote
Opertone wrote:what can encourage people to take more RISKs??? Nothing, in fact eve is far too risky.
EVE is hard enough, nobody wants to grind another week to afford a new battleship. .
Are you for real?
The only times I ever lost a ship doing level 4 missions was because I was a moron and alt tabbed out of the game to chat on MSN and not paid attention what what was actually going on.
If I paid as much attention to mission running as I did to ratting I'd have never lost a ship. So far ratting in Nullsec I've lost 2 drakes ratting because I lost my attention for like 20 seconds and got unlucky.
High Sec is not hard and it's not challenging. If you just want to log in and AFK isk make thats fine, but you should be rewarding players who actually sit and play the game, and you should be rewarding players who put their assets at risk. Why?
Example figures that I made up:
50 mil isk per hour in high sec 60 mil isk per hour in null sec Ratting ship cost = 150million isk
Say I play for 2 hours a day, 5 days a week. That's 10 hours.
500mil from High Sec 600mil from Null Sec
However say I lose my ship in that week because of null sec stuff it becomes:
500mil from High Sec 450mil from Null Sec
Suddenly it doesn't make sense to be ratting in nullsec even THOUGH it pays more. This also doesn't include any time you spend ship spinning because there are neutrals in system etc.
|

Prince Kobol
625
|
Posted - 2012.10.16 12:28:00 -
[92] - Quote
Part of the problem we have at the moment is that because people hate the goons soooo much, they will always disagree with anything they say regardless.
So if the all goons can kindly start to argue that null needs to be nerfed in to the ground then everybody will argue the opposite and null sec will get buffed :)
Also Indy in null sec is so bad its not even funny and it is infinitely easier to earn a **** load isk in HS then anywhere else
Actually I can not think of any reason why you would want to do Indy in null. |

Marie Trudeau
Trudeau Industrie SA
1
|
Posted - 2012.10.16 12:33:00 -
[93] - Quote
Riot Girl wrote:Mike Whiite wrote:What might help as well is to do something about some of the 24/7 Gatecamps Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game and that will stir up a violent reaction in the community. There are shuttles, cloaks and jumpclones. All that is needed is for new players to learn to use them. You can even fit a rookie ship with a cloak and a cap stable MWD for putting tacticals on gates with very limited skills.
I agree with this -- the gatecamps are a part of EVE, a core part, and shouldn't be changed. There are ways and means of getting in and out that can be learned. |

Tobiaz
Spacerats
685
|
Posted - 2012.10.16 12:38:00 -
[94] - Quote
Opertone wrote:Most stupid stuff in EVE.
Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.
Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy.
Nonsense.
The problem is that low-sec is by far the most risky space in the game to try and make money. Even WH-daytripping in a Drake is safer then low-sec PVE. Yet normal low-sec income simply nowhere near reflects that risk. When it finally does, players WILL come as shown by the influx in FW when they could rake in tons of relatively risk-free LP. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

LuckyQuarter
Lucky Galactic Expeditions
4
|
Posted - 2012.10.16 12:43:00 -
[95] - Quote
As someone who has spent several years in highsec, briefly ran a pos in wormhole space (mimicing null sec), and has now moved to lowsec - I can say the differences between the areas comes down to:
a) High Sec - Best place to learn to play the game at ones own pace and to build up skills/resources for an eventual move to wormholes, null, lowsec. b) Wormholes/Nullsec - The idea of owning a system is amazing, and well rewards those corps that can promote teamwork. Unfortunately, not everyone is willing to see everything they've built get destroyed when someone stronger comes a long.....plus the constant scanning in wormholes becomes a chore. c) Lowsec - Complicated. Rewards are higher than highsec and a lot of the restrictions imposed on highsec are removed. However, one has to constantly be wary of rampaging kids that seem to think its the highlight of their day to kill new guys hauler using a half dozen proteus's...On the plus side, low sec I think is much more exciting than highsec...the danger livens it up (isk is not that important) and the real benefit is community. Everyone gets to known each other in lowsec....Highsec is like faceless suburbia, lowsec is like tenant committee's for new york apartment buildings....if people don't like you, eventually they'll push you out. Or, you can make great friends.
What I'd love to see is to getting rid of the arbitrary barriers between high, low, null - the three various rule systems can get annoying. Better to have 1.0 be close to what high sec is now, 0.3-0.6 be a revised lowsec, and 0.0 - 0.2 be some mix of lowsec and null. I sure wish CCP could integrate everything better.
btw -- the biggest cognitive dissonance between highsec and lowsec I think, is not that highsec players are afraid of risk...it's that many of them, especially the pure industry players...just have no interest at all in pvp or the destructive side of the game. They want to build things..pure and simple. Risk in building, transporting, etc is fine....but the mindset is completely different from the roaming pvp player in lowsec that spends his entire time trying to destroy others so he can get his killmails/wealth. That is part of the issue that causes all these threads. |

Mike Whiite
Keystone Industrial
73
|
Posted - 2012.10.16 13:01:00 -
[96] - Quote
Marie Trudeau wrote:Riot Girl wrote:Mike Whiite wrote:What might help as well is to do something about some of the 24/7 Gatecamps Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game and that will stir up a violent reaction in the community. There are shuttles, cloaks and jumpclones. All that is needed is for new players to learn to use them. You can even fit a rookie ship with a cloak and a cap stable MWD for putting tacticals on gates with very limited skills. I agree with this -- the gatecamps are a part of EVE, a core part, and shouldn't be changed. There are ways and means of getting in and out that can be learned.
woud you be so kind as not to remove that line of of it context.
But your reactions show exactly why you can't get those highsec dwellers to 0.0
It has far little to do with Risk and rewards.
Highsec has had a nerf on Incursions and missions, did that increase the number that went to 0.0?
Personaly I think the 0.0. mechanics are for more the reason not to go there than the risk reward, poeple with limited time don't wish to be bothered with Alliance politics and the like, they will not come with the current souverinity system.
|

Anslo
BHEI Galactic Construction The Unforgiven Alliance
423
|
Posted - 2012.10.16 13:05:00 -
[97] - Quote
I don't want more risk in high sec. Therefore, no. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
628
|
Posted - 2012.10.16 13:09:00 -
[98] - Quote
Zhade Lezte wrote:I don't get why someone always has to chime in with the "You can't *FORCE* me into null! Therefore don't fix the game, tia." argument in these types of threads. :cripes: No one can force you to move into null, low, or anywhere else. Get over yourself, this is about the game as a whole and better risk/reward, not dictating your individual choices. So true.
It's not about *forcing* anyone, anywhere. It's about making SOV Null worth "living" in. I bet most people don't know that some Hi-Sec *systems* have more manufacturing capacity than some Null Sec Sov REGIONS, and *no* way to increase that for the Sov Holder....
Interdict Hi-Sec - it's the only way to be sure... |

Malcanis
Vanishing Point. The Initiative.
4919
|
Posted - 2012.10.16 13:13:00 -
[99] - Quote
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket!
Why do lo-sec mission runners need to be protected, particularly? People mission quite successfully in NPC 0.0
Could it be that the risk isn't actually quite as high as you assume? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Incindir Mauser
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.10.16 13:39:00 -
[100] - Quote
Touval Lysander wrote:Incindir Mauser wrote: Har har. I bow before your cleverness. I actually do live in W-space. It's so good it needs to happen Everywhere.
Empire needs more stick and less carrot.
So yet another person who doesn't live in highsec telling highseccers what's good for 'em. Bit like all these 0.0 poasters waxing lyrically about what's good for highsec - even telling you they DO have alts in highsec - they just don't post on them. Gaaa.......
We know what's best for you. It's all over except for the screaming and the tears. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
160
|
Posted - 2012.10.16 13:44:00 -
[101] - Quote
Mike Whiite wrote:would you be so kind as not to remove that line out of it context.
Yeah, sorry. So what exactly was the correct context of your comment? All I got was 'do something about gatecamps to make it less intimidating for newbies'.
|

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
137
|
Posted - 2012.10.16 13:45:00 -
[102] - Quote
Inquisitor Kitchner wrote:Opertone wrote:what can encourage people to take more RISKs??? Nothing, in fact eve is far too risky.
EVE is hard enough, nobody wants to grind another week to afford a new battleship. . Are you for real?
Actually, I run lvl 4 missions to stockpile some cash before I can get into null space again.
This is what I get - average payout - 10-15 mill per hour at best.
I want a ratting ship in null sec, it can cost 150-200 mill, due to price wars in NPC space.
Yes, even that ratter ship can be blown to pieces, this is where D-scanner and local and intel channel may help. If you run anoms and belts you can make 40-60 mill in bounties per hour, 30 mill being minimum. You can make more and there is not much risk - cloak usually helps, as well as being aligned and aware of hostile movements.
Eve is full of risks. Loosing a pvp BS, BC - equals 100 - 250 mill, then you have trouble fitting it out in null - industry and supplies are limited. Risks are 50% 50% to loose it, it is a matter of time until you do. But getting it back can be a problem.
|

Hypercake Mix
Magical Rainbow Bakery
61
|
Posted - 2012.10.16 13:57:00 -
[103] - Quote
Most of the time, my implants cost more than my ship. Jump timers not lining up with my EVE fun time and characters with no jump clones too. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
827
|
Posted - 2012.10.16 13:57:00 -
[104] - Quote
Riot Girl wrote:Mike Whiite wrote:What might help as well is to do something about some of the 24/7 Gatecamps Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game...
Yep lets keep graveyard camping, it's interesting and the best way to make it so other players are interested on moving there. It's well known, every one like to be graveyard camp, it's such an awesome game tactic and skilled game play.  brb |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
161
|
Posted - 2012.10.16 14:03:00 -
[105] - Quote
I'm just going to assume you got confused and thought you were posting on the WoW forum. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
231
|
Posted - 2012.10.16 14:14:00 -
[106] - Quote
Opertone wrote:Most stupid stuff in EVE.
Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.
Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy. The cuss word you are alluding to is "instancing". This one mechanic would pretty much instantly cause mass migrations into low/null from hi sec. Having said that, there is so much opposition to this idea in EvE that it will never happen. It is not quite consensual PvP, but close enough in the minds of PvPers that it may as well be the same thing. I do agree with you, but it will never happen. |

Mike Whiite
Keystone Industrial
74
|
Posted - 2012.10.16 14:19:00 -
[107] - Quote
Riot Girl wrote:Mike Whiite wrote:would you be so kind as not to remove that line out of it context. Yeah, sorry. So what exactly was the correct context of your comment? All I got was 'do something about gatecamps to make it less intimidating for newbies'.
just one line under there where is said that those sound like rather unlikely solutions. To clarify, it was to point out that the changes that will encourage people to move to 0.0 will not be the changes the current population wants.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
853
|
Posted - 2012.10.16 14:23:00 -
[108] - Quote
Andski wrote:Riot Girl wrote:Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game and that will stir up a violent reaction in the community. There are shuttles, cloaks and jumpclones. All that is needed is for new players to learn to use them.
It's this idea that in order to get into 0.0, you need to join an alliance and fly to their space in your missioning Raven or something as opposed to simply selling your empire crap, setting your cloning station to their staging system and self-destructing your pod. You don't even need to sell your crap. If you're a random highsec carebear you've spent so much time doing mindless PVE content in a totally risk free environment that you should have loads of money.
Unless you did something dumb like put all of your money into making your mission ship 1.75% more effective because the most important thing in the game to you is your isk/hour ratio. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
828
|
Posted - 2012.10.16 14:25:00 -
[109] - Quote
Riot Girl wrote:I'm just going to assume you got confused and thought you were posting on the WoW forum.
Oups, I thought gate camping was like graveyard camping but seems it's not the same thing. In one you camp graveyards and kill everything spawning, in the other you kill everything passing the gate.
You're right it's so dam different, how could I even remotely think gate camping is a very skilled game play where you need dps, tacklers, healers and buffs. Crap missed again, it's wow graveyards who need all this brainless stuff. eve is all about skill and extreme smart thinking to kill stuff at gates.
brb |

Ginger Barbarella
State War Academy Caldari State
176
|
Posted - 2012.10.16 14:28:00 -
[110] - Quote
"Risk" with pixels on a screen. That's funny... 
And OP, null is what you and your buds make it. Quit trying to screw with it by having CCP give you more pets for your farm (see what I did thar?) |

Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
143
|
Posted - 2012.10.16 14:55:00 -
[111] - Quote
Riot Girl wrote:I'm just going to assume you got confused and thought you were posting on the WoW forum.
You sarcasm detector needs new batteries.. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
163
|
Posted - 2012.10.16 15:14:00 -
[112] - Quote
Lin-Young Borovskova wrote:eve is all about skill and extreme smart thinking to kill stuff at gates. It is when you're the victim. Have you ever tried fitting a ship for the sole purpose of falling prey to a gatecamp? With a little planning and careful manipulation of aggression mechanics, you can create some surprising results. You might even have fun. Maybe you should try it. It might change your perspective on things. |

La Nariz
GoonWaffe Goonswarm Federation
213
|
Posted - 2012.10.16 15:22:00 -
[113] - Quote
Kara Vix wrote:~GOONS GOONS GOONS I HATE GOONS~
Please try harder next meltdown, that one was not amusing. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Kara Vix
Sanford and Son Salvage Peregrine Nation
54
|
Posted - 2012.10.16 15:48:00 -
[114] - Quote
La Nariz wrote:Kara Vix wrote:~GOONS GOONS GOONS I HATE GOONS~ Please try harder next meltdown, that one was not amusing.
Nice misquoting, shows your intelligence level to be not very high. |

Jim Era
4890
|
Posted - 2012.10.16 15:49:00 -
[115] - Quote
But I'm scared :s |

Spaceman Jack
Deep Core Mining Inc. Caldari State
26
|
Posted - 2012.10.16 15:52:00 -
[116] - Quote
You can't "make" people enjoy things.
Set the game as it should be. Those who like it will stay, those who don't... won't
|

Kara Vix
Sanford and Son Salvage Peregrine Nation
54
|
Posted - 2012.10.16 16:03:00 -
[117] - Quote
La Nariz wrote:Kara Vix wrote:~GOONS GOONS GOONS I HATE GOONS~ I'm a frustrated little pixel tough man who needs to bully people on forums to make myself feel like more than a scared little boy.
Seems about right. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
628
|
Posted - 2012.10.16 16:04:00 -
[118] - Quote
Lin-Young Borovskova wrote:Oups, I thought gate camping was like graveyard camping but seems it's not the same thing. In one you camp graveyards and kill everything spawning, in the other you kill everything passing the gate.
You're right it's so dam different, how could I even remotely think gate camping is a very skilled game play where you need dps, tacklers, healers and buffs. Crap missed again, it's wow graveyards who need all this brainless stuff. eve is all about skill and extreme smart thinking to kill stuff at gates. Not all gates are camped 23/7 - that's just pants-on-head stupid talk. Go out of Jita to the nearest gate, yeah, that's going to be camped.
There is more than one way into Null (Pro-Tip: Wormholes).
Interdict Hi-Sec - it's the only way to be sure... |

Bane Necran
526
|
Posted - 2012.10.16 16:21:00 -
[119] - Quote
Becka Goldbeck wrote:Simply put, if you threw ISK at people I'm sure there would be more in 0.0
This has already been CCP's strategy for years now. They keep making 0.0 vastly more profitable than anywhere else, for everyone, not just alliance leaders, hoping it will entice more people to move there. It hasn't worked, but that doesn't stop people from wanting more isk dropped in their laps.
An unpopular truth is also that you can farm isk in 0.0 with less risk than anywhere else, by simply scurrying to safety whenever a stranger enters local. So the risk/reward ratio is completely out of whack there. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Megos Adriano
Junkyard Dawgs
17
|
Posted - 2012.10.16 17:49:00 -
[120] - Quote
The reward of an activity has to outweigh the risk of the activity and the effort of the activity has to be lower than another activity. For example:
I'm not going to take a battleship that costs over 200 million ISK into LowSec to do IV's because the chance of encountering a gate camp is very high (because mission systems are camped), the ability to actually escape the gatecamp is very low (because battleships are fat and stupid and I'll be fit for PvE), and having to wait for the gatecamp to leave is very annoying. It's better to do it in HiSec where I have a nearly 0% chance of losing my mission boat.
This is also why I'm not interested in moving to DullSec. Mining becomes a huge production (I need to have a ship ready to clear the BS rats each time they spawn), I need to dock/POS every time there's a neutral in system, refining rates are lower, I need to depend more on other people, most of the low-end ores are shipped in from HiSec anyway, etc etc... after all that it's actually more profitable to mine Veldspar and Kernite in Hisec than it is to be a miner in DullSec. Not to mention every market I've looked at has been sub-par.
So there's two sitautions, one involves risk, and the other involves effort. LowSec is riskier with not much increased rewards; DullSec has more rewards, but the efforts of attaining said rewards nullifies it. Thus you have a concentration of people in HiSec. HiSec has everything you need. It has safe missions, safe mining, and if you want to PvP you can join FW (which is just next door in LowSec), RvB, grief, WarDec, etc etc. As far as "sandboxes" go, HiSec just offers more choice. I don't know many HiSeccer's that "struggle", but I know many people in LowSec and DullSec who toe the poverty line.
EDIT: I'd like to point out, you can cry about it and nerdrage over it all you want and come up with any argument - it doesn't change anything. And boom goes the dynamite. |

Bagrat Skalski
Poseidaon
55
|
Posted - 2012.10.16 18:29:00 -
[121] - Quote
I will sit in a station tonight. Counting ISK.  Red Maiden: People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it. |

No More Heroes
GoonWaffe Goonswarm Federation
1459
|
Posted - 2012.10.16 18:30:00 -
[122] - Quote
Bagrat Skalski wrote:I will sit in a station tonight. Counting ISK. 
I will get my Maelstrom blown up tonight (hopefully) and probably podded.  primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |

highonpop
Eve Liberation Force Fatal Ascension
371
|
Posted - 2012.10.16 18:32:00 -
[123] - Quote
Zagdul for CSM8?
\o/
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
R.I.P Vile Rat http://evemaps.dotlan.net/live/Outpost/Rename/2012-09-12 |

Kara Vix
Sanford and Son Salvage Peregrine Nation
54
|
Posted - 2012.10.16 18:34:00 -
[124] - Quote
No More Heroes wrote:Bagrat Skalski wrote:I will sit in a station tonight. Counting ISK.  I will get my Maelstrom blown up tonight (hopefully) and probably podded. 
Ohh space masochists Want to be spanked too?  |

Skydell
Space Mermaids Somethin Awfull Forums
318
|
Posted - 2012.10.16 20:08:00 -
[125] - Quote
S'Way wrote:The problem with making meta 4 items 0.0 exclusive is that the items would then be region specific to the rat type - that runs a risk of someone ending up with a nice monopoly outcome. Removing meta 4 from high-sec, fair enough as it's that rare now it's not a big loss for most - but they shouldn't be removed from low-sec. After FW gets nerfed low-sec won't be as profitable (and anyone thinking 0.0 is more risky has never spent long around amamake etc).
The new dust tie-in might be a way for CCP to boost 0.0 income somehow (the 0.0 planets are already a nice passive income for the few who bother with the clicking). After seeing the topic about what team avatar is working on with EVA gameplay there's possibilities in that which could be used. Then again if 0.0 space was uniformly balanced in quality and resources - what incentive is left for conflicts over resources, look at how blue lists have grown to huge sizes since systems could be upgraded, no need to go to war for better space when you can take the easy route and drop i-hubs.
Really adding more isk to the system runs a risk of inflation, it's more a need of rebalancing where the isk is generated that's needed - high-sec ores are now worth more than bistot / crokite etc. One place they could start is by looking into what basic rat items reprocess into, change it so you need to get zydrine / megacyte from low / 0.0 instead of from lvl 4 loot (make it reprocess into the same minerals as you get from mining high-sec belts). Combine that with removing those huge spod roids from 0.0 grav belts so miners don't have to mine it out to get a respawn of decent ore would increase their income too.
I just bought 1000 Meta 4, X-Large C-5L Emergency Shield Overload boosters, at below reproc in Jita. They are neither rare or overly valuable. Looking at them from a realistic perspective I picked up 50K cheap Zydrine. Unless EVE vets start making low SP Alts to run expendables fleets, they simply aren't a factor any more. Meta 4 is dead. |

Hestia Mar
Calmaretto
53
|
Posted - 2012.10.16 20:11:00 -
[126] - Quote
There is one key point you are missing - most EVE players are casual players - and you can't live in null as a casual player. I know, I've tried it.
3 different comms channels (Mumble, TS, Vent), CTA's (and then sitting in a station for two hours doing nothing)...so how are you going to maximise your reward with all that crap going on? |

Incindir Mauser
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.10.16 23:07:00 -
[127] - Quote
Kara Vix wrote:No More Heroes wrote:Bagrat Skalski wrote:I will sit in a station tonight. Counting ISK.  I will get my Maelstrom blown up tonight (hopefully) and probably podded.  Ohh space masochists  Want to be spanked too? 
EvE online S&M edition....
Yes, ma'am. Thank you ma'am.
May I please have another?
*shield alarm*
Yes, ma'am. Thank you ma'am.
May I please have another?
*armor alarm*
Yes ma'am. Thank you ma'am
May I please have another?
*pod*
|

Vigilant
Vigilant's Vigilante's
5
|
Posted - 2012.10.16 23:33:00 -
[128] - Quote
Solstice Project wrote:James 315 wrote:Nerf highsec PvE into the ground tbh.  This will not change anything. Idiots will simply quit and search for another game where they can get their worthless satisfaction.
Again I have agree with the pirate 
0.0 has the most income in all of EVE, but the hardest logistics.
Low Sec: is a playground for the ruthless players of EVE 
High Sec: where people live, make cash, and less logistics to deal with (minus the trips to Jita )
Been that way for almost 10 years guys and gals... CCP changing this would shatter what EVE's foundation IMHO. |

Tao Arnst
Republic Military School Minmatar Republic
37
|
Posted - 2012.10.16 23:38:00 -
[129] - Quote
Solstice Project wrote: Have you considered all those people who are actually running lvl5s in lowsec ? Why do they do it ? How comes they do it, but the others don't ? The answer is:
They do it, because they aren't COWARDS ! They do it, because they love the risk and hope for rewards ! They do it, because they know how to watch out for themselves !
All the other guys, highly probably including you, simply do not want to risk their ships, simply don't want to put any effort into it, but want to gain the rewards anyway !
(anybody who thinks about miners now ... bingo !)
How about you don't make me wanna kick your candy ass, thank you very much !
It's funny how u keep from telling the actually reason.....
They do it...cause they have 50 of their girlfriends watching their back....because they are COWARDS(how ironic)
U can avoid saying it all u want, but the Truth is always there... Was the Title "Inferno" given to this release because its a Steaming Pile of S**t? Most people embrace GOOD change Parasites embrace BAD change ccp supports the degradation of society |

Tao Arnst
Republic Military School Minmatar Republic
37
|
Posted - 2012.10.16 23:53:00 -
[130] - Quote
If the World was full of ppl like u, there would have never been any ppl like Einstien, and instead the World would be full of groups of apes pounding on one small chimp. Was the Title "Inferno" given to this release because its a Steaming Pile of S**t? Most people embrace GOOD change Parasites embrace BAD change ccp supports the degradation of society |

Lin-Young Borovskova
Science and Trade Institute Caldari State
834
|
Posted - 2012.10.17 12:01:00 -
[131] - Quote
Riot Girl wrote:Lin-Young Borovskova wrote:eve is all about skill and extreme smart thinking to kill stuff at gates. It is when you're the victim. Have you ever tried fitting a ship for the sole purpose of falling prey to a gatecamp? With a little planning and careful manipulation of aggression mechanics, you can create some surprising results. You might even have fun. Maybe you should try it. It might change your perspective on things.
Like passing by on and on on bubbled gates with tacklers sebo'd/remote links?
Yes, I did, yes I got Killed some times and yes I can pass those almost 99% of the time. I do it because I understood what happens over there if those camping the gate know exactly how to set a pos kissing boost alt+link tacklers (prob with implants too). Doesn't mean I never die over those and it's always because of over confidence in my skills or because I was just too lazy to check some stuff.
Question is, what's the point doing it? -pass on and on, just to say "hey you fail" ? Actually thought this game was populated with mature people, not 8 YO neurotic kids.
How much does this encourages someone to return back to low/null? -it doesn't.
How much skill do you need to do this? -none, just know how targeting/tackling works throw boosting alts on POS or just OG and easy kill everything that isn't a cloacky/stab/nulli Loki.
Awesome gaming, indeed.  brb |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
170
|
Posted - 2012.10.17 12:06:00 -
[132] - Quote
Lin-Young Borovskova wrote:Question is, what's the point doing it? The point is to learn to enjoy PvP. To take a ship specifically designed to take on a gate camp. Play games with them, use the gate guns, use aggression to split their group up. You might even destroy a couple of ships, you might not. It doesn't matter, the point is that you are learning to enjoy EvE.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
834
|
Posted - 2012.10.17 12:08:00 -
[133] - Quote
highonpop wrote:Zagdul for CSM8?
\o/
Would be an excellent candidate. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
834
|
Posted - 2012.10.17 12:13:00 -
[134] - Quote
Asuri Kinnes wrote:Lin-Young Borovskova wrote:Oups, I thought gate camping was like graveyard camping but seems it's not the same thing. In one you camp graveyards and kill everything spawning, in the other you kill everything passing the gate.
You're right it's so dam different, how could I even remotely think gate camping is a very skilled game play where you need dps, tacklers, healers and buffs. Crap missed again, it's wow graveyards who need all this brainless stuff. eve is all about skill and extreme smart thinking to kill stuff at gates. Not all gates are camped 23/7 - that's just pants-on-head stupid talk. Go out of Jita to the nearest gate, yeah, that's going to be camped. There is more than one way into Null (Pro-Tip: Wormholes).
Indeed and that was not even implied in my comment. It's not even implied in your comment that the usual gate camps are set and the end or beginning of some route you can't avoid if you don't want to make a several to dozen systems detour, witch indeed makes sense to say not all gates are camp, but those you can't avoid or hardly do might not be camp 24/7 but about 23/6?  brb |

March rabbit
R.I.P. Revenge
255
|
Posted - 2012.10.17 16:24:00 -
[135] - Quote
Riot Girl wrote:Lin-Young Borovskova wrote:Question is, what's the point doing it? The point is to learn to enjoy PvP. To take a ship specifically designed to take on a gate camp. Play games with them, use the gate guns, use aggression to split their group up. You might even destroy a couple of ships, you might not. It doesn't matter, the point is that you are learning to enjoy EvE. some people think that Eve is only PVP  do you really don't see anything outside of F1...? |

Theresa Lamont
Rogue Fleet
0
|
Posted - 2012.10.17 16:26:00 -
[136] - Quote
All I see is:
"CCP, our war with DOTBROs is costing us an arm and a leg...we need moar ISKs" |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
175
|
Posted - 2012.10.17 16:30:00 -
[137] - Quote
March rabbit wrote:some people think that Eve is only PVP (read: playing with other people how other people want you to play)  do you really want to waste your time doing it?
There is absolutely nothing forcing people to play how other people tell them to play. You can do whatever you want, whenever you want. |

nat longshot
solo and loveing it
110
|
Posted - 2012.10.18 01:12:00 -
[138] - Quote
Solstice Project wrote:FeralShadow wrote:These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed. Exactly. And they won't move to lowsec just because there's more money to be made down there, because there's also a high chance of loosing ! They don't care about the money, they care about satisfaction ! Lowsec, for a carebear, does not relate to that ! CCP will simply continue nerfing highsec, while at the same time making it more secure ... ... and it will change exactly NOTHING, except pissing off even more people than before ! Hey, in regards to that, how about this: To bring more people to lowsec, encourage all the pirates to instead move to highsec. %) It's at least as "smart" as any of these "throw more money at it" ideas, but this at least hasn't been proven wrong time and time again ..................
Even thou eve is largely based on pvp Solvtice you forget some people dont what to pvp they like mining and builting stuff there way not playing like you.
Get over yourself your play style is not everyone's play style we all pay to play in one form or another and just like in the real world what you like is not what other like to do. So give off your high horse and stop thinking " you doing it wrong play like me"
WE all stated in high sec and yes right now i do play in high sec and i have been in low and 0.0 truth be told i dont like low or 0.0 not my play style i like to do what i like when i like unless i get war dec and then well my play style has to change for the simple fact even in high sec people like to make you play there game.
You want more targets you know how the game works.
Untill then STFU about trying to make people go into low sec or 0.0. IF someone tryed makeing you do something in the rw you kick them in the face and in eve we kind can do the same thing with ganking and War Dec. now get over yourself and move on. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 01:23:00 -
[139] - Quote
Lin-Young Borovskova wrote:highonpop wrote:Zagdul for CSM8?
\o/ Would be an excellent candidate. You don't know Zagdul do you? "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

No More Heroes
GoonWaffe Goonswarm Federation
1465
|
Posted - 2012.10.18 01:32:00 -
[140] - Quote
Touval Lysander wrote:Lin-Young Borovskova wrote:highonpop wrote:Zagdul for CSM8?
\o/ Would be an excellent candidate. You don't know Zagdul do you?
I like Zagdul :colbert: primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 01:33:00 -
[141] - Quote
No More Heroes wrote:Touval Lysander wrote:Lin-Young Borovskova wrote:highonpop wrote:Zagdul for CSM8?
\o/ Would be an excellent candidate. You don't know Zagdul do you? I like Zagdul :colbert: A given.  "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Connaght Badasaz
Reasonable People Of Sound Mind
51
|
Posted - 2012.10.18 02:25:00 -
[142] - Quote
Opertone wrote:Solstice Project
good trolling
High rewards do matter, but risks that are 100 times greater prevent all attempts.
It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.
Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!
Low sec mission runners need to be protected while in mission pocket!
You say you don't make enough to have a pvp gaurd. Yes, you do. You make plenty over time. So if you take the choice that is offered, then you would be able to be protected in the pocket, yes?
I believe your posts cut straight to the heart of the matter. You want as much as possible without fear or worry when getting it. In fact you would absolutely love getting protected missions that bleed isk.
No.
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
28
|
Posted - 2012.10.18 05:18:00 -
[143] - Quote
The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes). |

Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 05:52:00 -
[144] - Quote
Xindi Kraid wrote:The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes). From what I understand NPC AI will only be switching to targets that actually shoot them.
As a for PvE/PvP fit for missions - try a passive Drake or Cane with a point. Does both no probs. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Zagdul
Clan Shadow Wolf Fatal Ascension
1071
|
Posted - 2012.10.24 13:45:00 -
[145] - Quote
Xindi Kraid wrote:The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes).
While this is a wonderful idea and I believe CCP has said they were already working on this, it doesn't solve the issue I brought up so this isn't the solution to what I've proposed in the original post. Dual Pane idea: Click!
CCP Please Implement |

Malcanis
Vanishing Point. The Initiative.
4964
|
Posted - 2012.10.24 14:19:00 -
[146] - Quote
Xindi Kraid wrote:The solution, in my eyes, is to make PvE require the same (or at least very similar) fits to PvP. that way, if you do get jumped doing PvP, you have a chance to fight back instead of inevitably getting roflstomped even against bad PvP setups. Further, once the AI is changed so NPCs don't keep a laser focus on a single ship, and instead change targets, trying to gank someone doing missions or plexes could have some risk to it.
It would also add an interesting dynamic. For instance, it would be interesting to have a mission where a critical NPC could possibly warp off, so if you forget to pack a point you could end up having to travel all across the system trying to complete the mission. As another example, if you had to use combat scan probes to find a certain NPC for another mission, it would serve to partially train players on how to use them (though getting a human still takes more work since we tend to move around at the first sign of probes).
This has been suggested, requested and demanded many times over the years. Glad to add you to the list of supporters! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Geligdio Khan
JD Mining Industry
11
|
Posted - 2012.10.24 15:23:00 -
[147] - Quote
James 315 wrote:Nerf highsec PvE into the ground tbh. 
+1
|

Ioci
Bad Girl Posse
218
|
Posted - 2012.10.24 16:40:00 -
[148] - Quote
Adding more wealth to Null won't draw people to Null. It will just make the people in Null now, wealthier.
Go in to any Null system there will be 20 Anoms. 2 "good" ones and 18 "junk" ones. Meaning they can't be kite soloed in a Tier 3 battle cruiser. There is plenty of content. Much like high sec, nobody CBA to do most of it. CCP are their own worse enemy. They add to the game, add to the game, then nerf it to extinction.
- The cement wall between PvE ships and PvP ships and their fits is a problem but tbh it's moot because most content in demand is solo. Solo in EVE, especially in Null is certain death. That said, see the 18 "junk" anoms. Nobody is getting fleets up to do them unless it's a bait fleet and in general a complete waste of time in the Isk/hr game. R.I.P. Vile Rat |

Christopher Caldaris
Tuviks Mining corp.
2
|
Posted - 2012.10.24 17:35:00 -
[149] - Quote
I don't want more risk. Hi Sec should be just that, highly secured. It's like living in a populated city, you shouldn't have to worry every time you go out of your house, if you are going to be killed or not. On the off chance that you are the victim of a crime the police step in to help...usually.
High Security needs to stay how it is. People who want risk will go to lower security areas. I have more fun flying around High Security checking out planets and belts, and mining some ore. I don't want to be killed every 5 seconds. |

SmilingVagrant
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.10.25 03:22:00 -
[150] - Quote
Christopher Caldaris wrote: High Security needs to stay how it is. People who want risk will go to lower security areas. I have more fun flying around High Security checking out planets and belts, and mining some ore. I don't want to be killed every 5 seconds.
Do you really think you get killed every 5 seconds in low and null?
I regularly move my carrier all around lowsec, even the scummier parts and my crappy little cyno frigate is tied next to a station with a 10 minute before I can dock cooldown and a big "Bang me in my tender parts" warp in displayed on the overview of everyone in system with me.
I've only lost one Cyno Frigate in lowsec in a year.
In Nullsec most of my deaths involved me biting off more than I could chew OR doing something dumb, OR being AFK at the wrong time. Occasionally fleet battles get me blown up too.
I mean you are honestly clueless, it's almost cute except you think your opinion should count when you have no clue what you are talking about. |

Touval Lysander
Zero Wine
482
|
Posted - 2012.10.25 04:34:00 -
[151] - Quote
Christopher Caldaris wrote:I don't want more risk. Hi Sec should be just that, highly secured. It's like living in a populated city, you shouldn't have to worry every time you go out of your house, if you are going to be killed or not. On the off chance that you are the victim of a crime the police step in to help...usually.
High Security needs to stay how it is. People who want risk will go to lower security areas. I have more fun flying around High Security checking out planets and belts, and mining some ore. I don't want to be killed every 5 seconds. In 0.0, I know who my enemy is. NBSI is the best defensive system imaginable. In 0.0, I'm forced to fight, knowing that if I lose my ship, it's covered. In 0.0, if someone who is my enemy is 10 jumps out, I know about it. In 0.0, if I do get in a fight, my mates will be there. In 0.0, the police (your mates) will make every attempt to stop the bad guys.
In highsec, everyone is a possible threat. In highsec, I'm forced to fight (by the guy sneaking up on my Hulk with a Brutix). My loss is complete. In highsec, someone could be my enemy right next to me, I won't know that until I am dead. In highsec, if I do get in a fight, my mates will run away. In highsec, the police (Concord) will put tape around the scene of the crime.
Highsec is safe?
Whoever said that has never been in highsec. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Rayzilla Zaraki
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.25 05:32:00 -
[152] - Quote
Riot Girl wrote:Darth Gustav wrote:A 50M ship price tag is no excuse whatsoever to avoid risk. That's true. I think a lot of new players aren't accustomed to losing ships. They have no real desire to go out and get themselves blown up. I think it's a pride thing because other games feed them the idea they are some great hero. They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player.
In my several forays into just 0.4 space I have been webbed and insta-killed every single time - even before I can get target lock on the ship(s) ganking me.
I don't mind the risk of losing a ship in combat, its part of the game and I have found ISK easy to earn in-game or to purchase.
What I do mind is jumping into a system and setting course for the next gate only to be webbed and killed instantly - every single time. I'd like to at least have a chance to bloody a nose or two but instead it's insta-kill and, about half the time, capsule kill.
The Stargates are major choke points and provide easy PvP kills for players who prefer to not have a challenge. Just camp the gate and pop whatever comes through. To me, protecting gates would probably be sufficient through low-sec space. I don't care if it is CONCORD or some sort of tracking disrputor field around the gate that makes targeting ships nearly impossible. Once I can get through the gate and into a system, I can take it from there.
But, I still try. Smaller, faster, cheaper ships and reading the forums. |

Yasmina Conditor
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.10.25 06:51:00 -
[153] - Quote
to the ones thinking null is all about risk I recently returned to eve to start on a fresh. Took along break off because eve just felt dull. I was in a 0.0 corp and frankly it was more boring than high sec. it was 300+ for 5 systems. ratting was not optimal instead of people working together it was a race to get to the haven first, when it spawned instead of ganging up. At times reds locked down the systems and no one wanted to defend. Went on CTA's and lvl 4 missions is more exciting. the CTA's made me feel like a drone got told when to align when to jump what to shoot at. Not to mention on a 4 hr CTA most of that was spent waiting staring in space. It never felt very rewarding nor very risky. These days it seems so many think isk/hr and worry about their k/d ratio rather than relaxing having fun. And in most cases the only people that go into a fight in low and null is when they know they can win that to me is not risk.
|

baltec1
Bat Country
2552
|
Posted - 2012.10.25 06:58:00 -
[154] - Quote
Touval Lysander wrote:Christopher Caldaris wrote:I don't want more risk. Hi Sec should be just that, highly secured. It's like living in a populated city, you shouldn't have to worry every time you go out of your house, if you are going to be killed or not. On the off chance that you are the victim of a crime the police step in to help...usually.
High Security needs to stay how it is. People who want risk will go to lower security areas. I have more fun flying around High Security checking out planets and belts, and mining some ore. I don't want to be killed every 5 seconds. In 0.0, I know who my enemy is. NBSI is the best defensive system imaginable. In 0.0, I'm forced to fight, knowing that if I lose my ship, it's covered. In 0.0, if someone who is my enemy is 10 jumps out, I know about it. In 0.0, if I do get in a fight, my mates will be there. In 0.0, the police (your mates) will make every attempt to stop the bad guys. In highsec, everyone is a possible threat. In highsec, I'm forced to fight (by the guy sneaking up on my Hulk with a Brutix). My loss is complete. In highsec, someone could be my enemy right next to me, I won't know that until I am dead. In highsec, if I do get in a fight, my mates will run away. In highsec, the police (Concord) will put tape around the scene of the crime. Highsec is safe? Whoever said that has never been in highsec. Statistically an exhumer in high sec is one of the safest places to be in EVE. |

Sentamon
191
|
Posted - 2012.10.25 07:10:00 -
[155] - Quote
Needs to be said over and over for Nullbears and Lowsucks.
Destroy Hi-Sec, destroy EVE. ~ Professional Forum Alt -á~ |

baltec1
Bat Country
2552
|
Posted - 2012.10.25 07:12:00 -
[156] - Quote
Sentamon wrote:Needs to be said over and over for Nullbears and Lowsucks.
Destroy Hi-Sec, destroy EVE. Adding back a bit of risk will not destroy high sec. |

Grath Telkin
Sniggerdly Pandemic Legion
1055
|
Posted - 2012.10.25 08:08:00 -
[157] - Quote
Solstice Project wrote: Gotta love people who have no actual experience, believing that their opinion is in any way valid ...
Hello, Genius ! The reward does not matter ! CCP has tried times and times again.
It's NOT about the money ! Those who don't want to move to lowsec simply do NOT want to risk their ships !
.
Actually no they haven't, time and again they nerf the income streams, but I'm ok with Nullsec being worthless since they've made it virtually impossible to catch any ratter who's not sleeping, so if its just as safe (if not safer since you can wall of a system in bubbles) than Empire I see no reason why it should make more money than empire.
Rayzilla Zaraki wrote:
The Stargates are major choke points and provide easy PvP kills for players who prefer to not have a challenge. Just camp the gate and pop whatever comes through. To me, protecting gates would probably be sufficient through low-sec space. I don't care if it is CONCORD or some sort of tracking disrputor field around the gate that makes targeting ships nearly impossible. Once I can get through the gate and into a system, I can take it from there.
.
Thats because this is all the PVP that CCP has left us. You say a challenge, I say that CCP has removed most incentives to fight in the game, and made it entirely too easy to avoid combat should that be what you want. The net result is that outside of fleet fights, which 7 out of 10 times will result in blue balls once the enemy learns your fleet might beat theirs, or your fc learns their fleet will beat yours, is to camp gates and jump bridges. Because at least on those you KNOW somebody will eventually come through that you have a chance of blowing up.
If you're mad about that, tell CCP to give the PVP guys some goals that don't require large fleets, that small gangs can accomplish, tell them to return reasons to roam in small and medium sized gangs and then you can go back to crying about gate camps. Right now thats one of the few ways to force PVP in this game. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
169
|
Posted - 2012.10.25 14:12:00 -
[158] - Quote
Grath Telkin wrote:
Thats because this is all the PVP that CCP has left us. You say a challenge, I say that CCP has removed most incentives to fight in the game, and made it entirely too easy to avoid combat should that be what you want. The net result is that outside of fleet fights, which 7 out of 10 times will result in blue balls once the enemy learns your fleet might beat theirs, or your fc learns their fleet will beat yours, is to camp gates and jump bridges. Because at least on those you KNOW somebody will eventually come through that you have a chance of blowing up.
You won eve
and I am impressed.
This is true |

svenska flicka
Science and Trade Institute Caldari State
32
|
Posted - 2012.10.25 14:20:00 -
[159] - Quote
You are in FA a bi... member of the CFC, what the hell are you complaining about?
Oh you want more ISK than you already got and can make out in CFC space at less risk than now, christ, you are worse than miners in highsec. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
65
|
Posted - 2012.10.25 14:32:00 -
[160] - Quote
we just ninja'd a nightmare bpc out of a plex in like 5 mins the other night in some back ass empty nullsec. you guys have enough systems to rat or plex. quit your bitching. |

Rayzilla Zaraki
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.25 14:40:00 -
[161] - Quote
Grath Telkin wrote: Thats because this is all the PVP that CCP has left us. You say a challenge, I say that CCP has removed most incentives to fight in the game, and made it entirely too easy to avoid combat should that be what you want. The net result is that outside of fleet fights, which 7 out of 10 times will result in blue balls once the enemy learns your fleet might beat theirs, or your fc learns their fleet will beat yours, is to camp gates and jump bridges. Because at least on those you KNOW somebody will eventually come through that you have a chance of blowing up.
If you're mad about that, tell CCP to give the PVP guys some goals that don't require large fleets, that small gangs can accomplish, tell them to return reasons to roam in small and medium sized gangs and then you can go back to crying about gate camps. Right now thats one of the few ways to force PVP in this game.
I wouldn't call myself "mad" about it. Frustrated, yes. Like I said, I don't mind getting killed so long as I have a chance to put up a good fight.
Oddly, it sounds like the low-sec guys have the same problem as the high-sec guys - nothing to do, especially for solo players or small groups.
I am a solo player. I have tried corporate life in other games and it just gets bogged down in senseless drama. I also play while working from home (lots of time on the phone and internet), so I tend towards more PvE with some PvP thrown in. Outside of running missions, there isn't a heck of a lot to do for PvE. You can only jump through asteroid fields for so long and looking for anomalies is too time consuming for the payout.
So, I try to go from 0.5 into 0.4 and "poof!". OK, fine...it happens. Try again - "poof!" One more time..."poof!" Alright, enough of that crap for today.
I said in a post in another thread that the difference between 1.0 space and 0.5 space is minimal. However, the difference between 0.5 and 0.4 is STARK...so far as I have made it into 0.4 space, that is.
I am looking for a challenge. 0.5 doesn't provide that but 0.4 just gets me gate camped and capsule killed. One would think that in 1.0 space Stargates would be 100% safe areas while 0.5 would be 50% safe, 0.4 40% and 0.0 good luck buddy.
Same goes with PvE population. In 1.0, it seems the PvE come at you three at a time. In 0.5, they come at you 3 at a time and seem to be about the same level of difficulty. Not sure what happens in 0.4 space for PvE, I can't make it past the heroes camping the gates. |

Pak Narhoo
Knights of Kador
739
|
Posted - 2012.10.25 14:48:00 -
[162] - Quote
Rayzilla Zaraki wrote:Snipped not because it was badly written but wall of text
Why then do you not move? Use dotlan. Check what low sec systems have many kills and which not.
I can assure you that far from all low sec gates are camped. With the current low population (before dt) you even are "lucky" if you find another pilot in the same low sec system.
Just relocate. 
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Rayzilla Zaraki
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.25 14:53:00 -
[163] - Quote
Pak Narhoo wrote:Rayzilla Zaraki wrote:Snipped not because it was badly written but wall of text Why then do you not move? Use dotlan. Check what low sec systems have many kills and which not. I can assure you that far from all low sec gates are camped. With the current low population (before dt) you even are "lucky" if you find another pilot in the same low sec system. Just relocate. 
Yeah, I tend to be both verbose and loquacious.
As I read the forums I am learning how to avoid camps. Compared to the games I have played, EVE has a very steep learning curve. For which case I am thankful for hi-sec space. I can plant my barge and make some ISK while reading forums and the EVE Wiki.
Thanks. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1073
|
Posted - 2012.10.26 17:11:00 -
[164] - Quote
Grath Telkin wrote:Solstice Project wrote: Gotta love people who have no actual experience, believing that their opinion is in any way valid ...
Hello, Genius ! The reward does not matter ! CCP has tried times and times again.
It's NOT about the money ! Those who don't want to move to lowsec simply do NOT want to risk their ships !
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Actually no they haven't, time and again they nerf the income streams, but I'm ok with Nullsec being worthless since they've made it virtually impossible to catch any ratter who's not sleeping, so if its just as safe (if not safer since you can wall of a system in bubbles) than Empire I see no reason why it should make more money than empire. Rayzilla Zaraki wrote:
The Stargates are major choke points and provide easy PvP kills for players who prefer to not have a challenge. Just camp the gate and pop whatever comes through. To me, protecting gates would probably be sufficient through low-sec space. I don't care if it is CONCORD or some sort of tracking disrputor field around the gate that makes targeting ships nearly impossible. Once I can get through the gate and into a system, I can take it from there.
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Thats because this is all the PVP that CCP has left us. You say a challenge, I say that CCP has removed most incentives to fight in the game, and made it entirely too easy to avoid combat should that be what you want. The net result is that outside of fleet fights, which 7 out of 10 times will result in blue balls once the enemy learns your fleet might beat theirs, or your fc learns their fleet will beat yours, is to camp gates and jump bridges. Because at least on those you KNOW somebody will eventually come through that you have a chance of blowing up. If you're mad about that, tell CCP to give the PVP guys some goals that don't require large fleets, that small gangs can accomplish, tell them to return reasons to roam in small and medium sized gangs and then you can go back to crying about gate camps. Right now thats one of the few ways to force PVP in this game.
As you and I have discussed before, the safety of a nullbear won't change until they pause local (you don't show till decloak) and force bears to rotate their crops (ratting effects security status). These two simple adjustments would have a huge effect on sheeps and wolves but if you do this, you need to increase the income to attract more people.. hence adding the meta 4 change.
But this will derail the thread and I hate bringing the concept up because everyone has an opinion on it. I figured I'd focus on one concept for this thread.
svenska flicka wrote:You are in FA a bi... member of the CFC, what the hell are you complaining about?
Oh you want more ISK than you already got and can make out in CFC space at less risk than now, christ, you are worse than miners in highsec.
No, I actually want CCP to fix the manufacturing process to balance moon minerals across eve by re-distributing minerals and consolidating mineral types into specific racial manufacturing processes as a long term fix to the current technitum bottleneck. I.E: instead of Technitium being in EVERY T2 module, you'd divide out T2 production into 5 categories and have 2 high value components in each.
This will be the content of my next post.
And I want them to create more income for null sec pilots. Dual Pane idea: Click!
CCP Please Implement |
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