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Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
26
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Posted - 2012.10.26 05:59:00 -
[31] - Quote
Having isk be a reward for doing well is stupid when their is absolutely 0 regulation against switching sides. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1414
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Posted - 2012.10.26 06:02:00 -
[32] - Quote
Commander Ted wrote:Having isk be a reward for doing well is stupid when their is absolutely 0 regulation against switching sides. Wise words.
Caldari Militia |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
26
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Posted - 2012.10.26 06:11:00 -
[33] - Quote
Perhaps killing ships should be the method by which one defends and conquers your enemies? Instead of orbiting the thingymabobber in space and fighting the brainless robots that are infinite in number maybe fighting the other militia should be how I beat the militia?
Plexes are a silly idea, if CCP wants faction warfare to be a testing ground for null sov mechanics maybe ad some mechanics that let FW be somewhat of an analog to null instead of people chasing each other one at a time out of some arbitrary objective that has no real tie to anything. |

Meditril
T.R.I.A.D Ushra'Khan
143
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Posted - 2012.10.26 08:27:00 -
[34] - Quote
Guys, stop posting nonsense and start playing the game. If you are up for PVP fun then just go out and hunt some war targets... if you can't find any then go into one of their systems which is inhabitated by them and start running a plex... sooner or later they will come out to hunt you. I did both of things yesterday and had much fun. War targets which didn't left faction warefare are those who are willing to come out and play. This is good.
If you are just playing for the ISK/h ratio, then go out and get a real life job. |

Bad Messenger
Nasranite Watch Liandri Covenant
278
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Posted - 2012.10.28 22:37:00 -
[35] - Quote
Meditril wrote:Guys, stop posting nonsense and start playing the game. If you are up for PVP fun then just go out and hunt some war targets... if you can't find any then go into one of their systems which is inhabitated by them and start running a plex... sooner or later they will come out to hunt you. I did both of things yesterday and had much fun. War targets which didn't left faction warefare are those who are willing to come out and play. This is good.
If you are just playing for the ISK/h ratio, then go out and get a real life job.
Killing for nothing?
Personally i do not care much about pvp if it does not have some bigger goal than just pvp.
I do not get much kicks from pvp, it is mostly routine, lock tackle pop. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1414
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Posted - 2012.10.28 22:40:00 -
[36] - Quote
Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE?
Caldari Militia |

Nahzgul
Greater Order Of Destruction Happy Endings
3
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Posted - 2012.10.29 04:31:00 -
[37] - Quote
Deen Wispa wrote:Amarr will be fine. You now have 8 systems as of today. You guys will be busting quite a few more over the next few days. It won't take much for you guys to get to T2 WZ control.
I'm so tired of Amarr and Caldari whining about their inevitable doom. Caldari have been busting like mad. They took about 10 yesterday. Several more were taken today in the EU TZ. And then the US TZ Squids like Happy Endings will be undocking their fleet of 7 dreads from Rakapas in a couple more hours. We'll see where they hit tonight. Even rumors have started floating about nullsec gangs waiting to get a drop on all these shiny dreads since it's becoming much more defined as to where and or which pipes the IHUB bashing will take place :)
I think it's doable for all militias to acquire T3 WZ control over the next month or so. T4 or T5? Most likely not. But that was good while it lasted. Welcome to the new normal. This must go: Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
125
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Posted - 2012.10.29 08:24:00 -
[38] - Quote
Vordak Kallager wrote:CCP - damned if they do; damned if they don't.
I think thats the most important thing said in this whole thread. Ultimately the whole game is defined by numbers, always has been and always will be so im not sure what point your striving at making.
CCP have tried to change those numbers because the faction warfare community asked them to, so far its made a small difference but its a good start. To say you dont want your play style dictated by the numbers CCP provide seems ridiculous ot me, its a game and games have rules. They have to otherwise they wouldnt function at all. Fiscal Fisting, Amarr Militia Corp Recruiting Now - https://forums.eveonline.com/default.aspx?g=posts&m=2019004#post2019004 -á
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Yuri Intaki
Nasranite Watch Liandri Covenant
95
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Posted - 2012.10.29 08:54:00 -
[39] - Quote
Nahzgul wrote: Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning.
I wonder if Froggies will go to forums to shout for a ban to Shaalira now. After all, they screamed a ban for me for revealing what mechanics they initially used to stop plexes from despawning (= timer bug).
Of course they wont. Neither will CCP do anything since they are busy gobbling down froggie militias sausage.
sYnc Vir wrote:Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.[/i]
Most players in eve will proceed like this:
1) Scrounge any amount of isk desperately and make sure they wont lose their barely afforded boat 2) Find a good isk source, make isk like a bandit 3) Have more isk than you know what to do with. 4) Start worrying about your KB isk efficiency. Alternatively hate your opponents too much that any and all ship losses, even from victorious fleet fight is seem as unacceptable (i'm guilty on this one).
Correct me if I am wrong.
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AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
125
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Posted - 2012.10.29 11:16:00 -
[40] - Quote
Yuri Intaki wrote:Nahzgul wrote: Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning.
I wonder if Froggies will go to forums to shout for a ban to Shaalira now. After all, they screamed a ban for me for revealing what mechanics they initially used to stop plexes from despawning (= timer bug). Of course they wont. Neither will CCP do anything since they are busy gobbling down froggie militias sausage. sYnc Vir wrote:Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.[/i] Most players in eve will proceed like this: 1) Scrounge any amount of isk desperately and make sure they wont lose their barely afforded boat 2) Find a good isk source, make isk like a bandit 3) Have more isk than you know what to do with. 4) Start worrying about your KB isk efficiency. Alternatively hate your opponents too much that any and all ship losses, even from victorious fleet fight is seem as unacceptable (i'm guilty on this one). Correct me if I am wrong.
Pretty much spot on Fiscal Fisting, Amarr Militia Corp Recruiting Now - https://forums.eveonline.com/default.aspx?g=posts&m=2019004#post2019004 -á
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Bad Messenger
Nasranite Watch Liandri Covenant
278
|
Posted - 2012.10.29 13:33:00 -
[41] - Quote
Poetic Stanziel wrote:Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE?
Thing is,
Why to engage in PVP against enemy who is willing to fight with their pvp ships, they are already ready to lose those so no matter if you win and kill all they practically get just what they wanted.
I prefer killing enemy on time they are not willing to lose their ships, example when they are making isk for their PVP ships.
Most people want to play EVE as some arcade game , have some fights and see some explosions, other play it as social game where they make friends and build stuff and mine etc..., then there is players who want to play it as strategy game by destroying their enemies totally.
There is lot of different ways to play eve and different goals, none of those are right or wrong, you will just setup goal for yourself and if you achieve it you have won your EVE. |

Schalac
Apocalypse Reign
109
|
Posted - 2012.10.29 13:36:00 -
[42] - Quote
sYnc Vir wrote:It was awesome when I joined. 60 man BS/BC gangs with no logi on each side, and much LEROY was had.
Then people got all isk happy.
Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.
How i long for the return of the T1 BS roams,
Now its all Pirate/Faction BS Triage, T3 guardians or dscanning frigs and dessi's and saying **** that and alt tabbing to something else. I remember when we would do high sec raids of the frogs space with 40 BS gangs. We jumped into a .9 once and we witnessed as one of our megas got instapopped by the faction navy. That was funny ****.
I, too, wish for the day of the BS roam to return. Screw logistics and OGB and triage support, just load up a shitload of battleships and fly 'em like you stole 'em right into enemy fleets. |

kraiklyn Asatru
T.R.I.A.D Ushra'Khan
20
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Posted - 2012.10.29 15:10:00 -
[43] - Quote
Bad Messenger wrote:Poetic Stanziel wrote:Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE? Thing is, Why to engage in PVP against enemy who is willing to fight with their pvp ships, they are already ready to lose those so no matter if you win and kill all they practically get just what they wanted. I prefer killing enemy on time they are not willing to lose their ships, example when they are making isk for their PVP ships. Most people want to play EVE as some arcade game , have some fights and see some explosions, other play it as social game where they make friends and build stuff and mine etc..., then there is players who want to play it as strategy game by destroying their enemies totally. There is lot of different ways to play eve and different goals, none of those are right or wrong, you will just setup goal for yourself and if you achieve it you have won your EVE.
Well imo killing ratters is boring, starting fights you know you'll win. If that is what you like go to null, in facrtion warfare you are not going to have fun since youll be fighting the same people over and over. Look at the gangwarfare by matari exodus., they would get bored real fast. People will know their way of fighting after several engagements and it will simply lead to both sides bringing more tank than gank. Hating your enemies isn't realy helpfull either, better to just have fun and fight. Occadionally ship up and down to allow fights. You need to be lenient and willing to take losses, so you bring more gank, less tank and logi. Faction warfare is for people who like xplodie thing n ships, even if its your own. So less killing frigs with tengus and ganking on the undock ( you people know who you are) and more BC brawl and going balls to the walls |

Bad Messenger
Nasranite Watch Liandri Covenant
279
|
Posted - 2012.10.29 16:46:00 -
[44] - Quote
kraiklyn Asatru wrote:Bad Messenger wrote:Poetic Stanziel wrote:Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE? Thing is, Why to engage in PVP against enemy who is willing to fight with their pvp ships, they are already ready to lose those so no matter if you win and kill all they practically get just what they wanted. I prefer killing enemy on time they are not willing to lose their ships, example when they are making isk for their PVP ships. Most people want to play EVE as some arcade game , have some fights and see some explosions, other play it as social game where they make friends and build stuff and mine etc..., then there is players who want to play it as strategy game by destroying their enemies totally. There is lot of different ways to play eve and different goals, none of those are right or wrong, you will just setup goal for yourself and if you achieve it you have won your EVE. Well imo killing ratters is boring, starting fights you know you'll win. If that is what you like go to null, in facrtion warfare you are not going to have fun since youll be fighting the same people over and over. Look at the gangwarfare by matari exodus., they would get bored real fast. People will know their way of fighting after several engagements and it will simply lead to both sides bringing more tank than gank. Hating your enemies isn't realy helpfull either, better to just have fun and fight. Occadionally ship up and down to allow fights. You need to be lenient and willing to take losses, so you bring more gank, less tank and logi. Faction warfare is for people who like xplodie thing n ships, even if its your own. So less killing frigs with tengus and ganking on the undock ( you people know who you are) and more BC brawl and going balls to the walls
hard to ship down from thrasher, frigates do not enough dps to kill each others. |

Yuri Intaki
Nasranite Watch Liandri Covenant
95
|
Posted - 2012.10.29 17:10:00 -
[45] - Quote
kraiklyn Asatru wrote:Faction warfare is for people who like xplodie thing n ships, even if its your own.
This is biggest pile of horse manure ever posted on forums. This is no fight club, this is no drama-lama free paradise. This is just exactly the same crap as everywhere else in eve, except isk is more easier and thus causes more public outcry. |

kraiklyn Asatru
T.R.I.A.D Ushra'Khan
20
|
Posted - 2012.10.29 17:28:00 -
[46] - Quote
Want some cheese with your whine? I actually get along with quite a few of my enemies, I or example consider Muad'Dib, Pinky, or the aussie amarr to be pretty cool dudes. Of course there is drama, there will always be people like you, but if you don't want a fight club the why be in faction warfare? |

Bad Messenger
Nasranite Watch Liandri Covenant
281
|
Posted - 2012.10.29 18:12:00 -
[47] - Quote
kraiklyn Asatru wrote:Want some cheese with your whine? I actually get along with quite a few of my enemies, I or example consider Muad'Dib, Pinky, or the aussie amarr to be pretty cool dudes. Of course there is drama, there will always be people like you, but if you don't want a fight club the why be in faction warfare?
If you want fight club join RvB |

X Gallentius
Justified Chaos
562
|
Posted - 2012.10.29 21:23:00 -
[48] - Quote
FWIW, plexes should despawn after they have been completed - whether or not there is anybody still inside them. Hans should get CCP to put this on their to-do list.
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.29 22:43:00 -
[49] - Quote
from http://poeticstanziel.blogspot.ca/2012/10/faction-warfare-dictatorial-numbers.html
So I wrote a thing complaining about the faction warfare system, how the new massaged numbers for Retribution don't really change much in terms of gameplay from the Inferno numbers.
The argument being that the system, the collection of numbers which CCP keeps massaging, attempts to groom players into a certain playstyle if they want to earn any living whatsoever within faction warfare. Basically, CCP tells the faction warfare player, if you want to earn a living, then you should care about PvE: orbiting buttons and running missions. PvP is secondary.
Some folks have pointed out to me that the entire game is made out of numbers, numbers which CCP continually massage. Yes, I knew that. And that's true. Ship rebalancing, as an example. The difference between ship rebalancing and faction warfare, though, is a micro system versus a macro system.
Whether an Enyo does 180 DPS now versus 170 DPS come Retribution isn't going to change how I play the game, it doesn't even dictate how I should play the game. If heavy missile launchers are nerfed come December, it might change what ships I prefer to fly, but it doesn't tell me that I should stop flying ships, that I should stop blowing **** up. The numbers that define the ships we fly, that's a micro system. It will cause to us to make small adjustments to our gameplay, but nothing larger, nothing radical.
Faction warfare is a macro system. If the system tells us that orbiting buttons solo will give us X loyalty points [LP]. Or that running missions will reward Y LP. And that killing people will reward Z LP. And that X or Y and very much greater than Z, then that system is telling us how we should play the game, that PvE is trumping PvP. In a system that's supposed to be creating more PvP opportunities.
The current state of the faction warfare macro system is out of whack with what the system should be encouraging: more PvP.
The one consistent bit of debate that came out of the Hans Visits Fweddit discussion is that players want to see less LP rewarded for PvE activities, and more rewarded for PvP activities. Faction warfare is, or is supposed to be, a PvP dominant game feature. To have features that tell players that PvE is more important than PvP is, well, inane.
Hans seemed to agree with this. "I agree with you completely," he said, every time someone brought up the issue of PvP-over-PvE. Of course, it's hard to tell with Hans, because he tends to agree with everybody. He's the sort of guy that wants to please everyone, which is probably what makes him a good politician. The problem, if he's agreeing with everything, you don't really get a sense of what he's actually thinking. Hell, Soundwave might tell him "I want to see more PvE in lowsec" and Hans' response might very well be "I agree with you completely." We'll have to trust that Hans will push the PvP-over-PvE issue forcefully with CCP. Unfortunately, if CCP is unhappy with his badgering, he'll probably back off. Hans is on your side as long as it doesn't annoy anyone important.
Come next February, we'll know how well Hans did as the faction warfare representative. If faction warfare still seems broken, then a lot of the blame falls squarely on his shoulders. Eighty percent of these Retribution fixes and iterations were pushed heavily by Hans. And I doubt CCP would have went through with many of them without Hans haranguing them about it all. CCP thought faction warfare was pretty much a done deal with Inferno.
Back to the micro versus the macro. Micro features don't have a huge affect on our gameplay styles. They'll cause minor adjustments here and there, but that's about it. It's the macro systems we have to keep a careful eye on, because those drive players towards specific features and play styles. Regarding faction warfare, CCP seems to be telling the PvPer that PvE is the all-important game feature. Which is really at odds with what faction warfare is all about. Imagine if killing players increased mining yield? Forcing people into PvP would be as nonsensical a mechanic in an entirely PvE activity.
Caldari Militia |

X Gallentius
Justified Chaos
563
|
Posted - 2012.10.29 23:44:00 -
[50] - Quote
None of the features in the list that you linked have ANYTHING to do with pvp - only with cornering the market on goods so your side can make more isk from them.
Anyways, the pew is there for all who want it. It's up to you to go get it. |
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subtle turtle
Imperial Outlaws
54
|
Posted - 2012.10.29 23:45:00 -
[51] - Quote
While I agree that FW should be a PVP activity, I don't see how LP for PVP is going to be a good idea. Goonswarm already poked a HUGE hole in that idea, if we all remember.
Really, funding PVP is an issue in all of Eve, not just FW. Look how many null players have high sec mission alts, or dedicated tengu farm alts. In wormholes, people run sites in order to fund their shiny PVP ships, every player either has to strike a PVP/PVE balance, or buy plexes.
I for one like the new system, as the PVE is inherently risky, and while it could use some tweaks and balancing, overall it seems good, even as a member of the "losing" side.
There is a risk of "having your cake and eating it too" (silly saying, I know), if funding the PVP becomes too easy. We all saw the power creep issue when the Minmatar could essentially print ISK and could counter any fleet we brought out with a bigger and better fleet. Funding your PVP should be a struggle, honestly, to make you have a REAL stake in the outcome of the battle. I can whelp 500 condors and not really care, but losing a faction BS or T3 SHOULD hurt. |

Nahzgul
Greater Order Of Destruction Happy Endings
3
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Posted - 2012.10.30 00:30:00 -
[52] - Quote
X Gallentius wrote:FWIW, plexes should despawn after they have been completed - whether or not there is anybody still inside them. Hans should get CCP to put this on their to-do list.
Yes |

Yuri Intaki
Nasranite Watch Liandri Covenant
96
|
Posted - 2012.10.30 04:43:00 -
[53] - Quote
X Gallentius wrote:None of the features in the list that you linked have ANYTHING to do with pvp - only with cornering the market on goods so your side can make more isk from them.
Anyways, the pew is there for all who want it. It's up to you to go get it.
Any and all pew which happens is purely related to how much isk you can make later with dominant carebear faction (= gal/matar). Nothing else features into it.
|

Milton Middleson
Rifterlings Damu'Khonde
137
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Posted - 2012.10.30 08:16:00 -
[54] - Quote
Quote:The current state of the faction warfare macro system is out of whack with what the system should be encouraging: more PvP
This is true. It is less true than it was a few weeks ago. It was arguably at its least true just before Inferno.
As has been pointed out, repeatedly, there is no such thing as a PvP mechanic which does not require at least two players to make an appearance. Orbiting buttons is not functionally different from reinforcing a POS or POCO. If plexes seem to be PvE content, it is because people don't feel plexes to be worth fighting over. Give people a reason to fight over plexes, and they will.
Quote:attempts to groom players into a certain playstyle if they want to earn any living whatsoever within faction warfare. Basically, CCP tells the faction warfare player, if you want to earn a living, then you should care about PvE: orbiting buttons and running missions. PvP is secondary.
By all means, propose something that won't be exploited six ways to Sunday and is derived from pure, unadulterated pvp. PVP income must necessarily be zero-sum or it will be abused, and will in practice will be negative sum, because some value will not be recovered (e.g. unlooted wrecks being destroyed). This means the money needs to come from somewhere else. The fact of the matter is, if you want to make money within a certain subsystem, you are (shocklingly) forced to interact with that subsystem's game mechanics. What CCP tells the FW player is: if you want to earn a living doing FW, then you need to do FW. Certain aspects of the subsystem's mechanics blow, but it is not fundamentally different from the other subsystems of EVE.
Quote:Hans seemed to agree with this. "I agree with you completely," he said, every time someone brought up the issue of PvP-over-PvE... The problem, if he's agreeing with everything, you don't really get a sense of what he's actually thinking. Hell, Soundwave might tell him "I want to see more PvE in lowsec" and Hans' response might very well be "I agree with you completely."
Do you realize that these statements are not, in fact, in any way contradictory? That Hans can simultaneously want to improve the PvP incentives for FW and want to draw more PvE and industry into lowsec? |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 08:21:00 -
[55] - Quote
subtle turtle wrote:While I agree that FW should be a PVP activity, I don't see how LP for PVP is going to be a good idea. Goonswarm already poked a HUGE hole in that idea, if we all remember. That is an issue, but I don't suggest rewarding more LP than a ship+insurance is worth.
The T5 LP reward for destroying ships is not too bad, and it is definitely not at the ceiling of what CCP could be rewarding.
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 08:26:00 -
[56] - Quote
Milton Middleson wrote:Quote:Hans seemed to agree with this. "I agree with you completely," he said, every time someone brought up the issue of PvP-over-PvE... The problem, if he's agreeing with everything, you don't really get a sense of what he's actually thinking. Hell, Soundwave might tell him "I want to see more PvE in lowsec" and Hans' response might very well be "I agree with you completely." Do you realize that these statements are not, in fact, in any way contradictory? That Hans can simultaneously want to improve the PvP incentives for FW and want to draw more PvE and industry into lowsec? Bad editing on my part. The fake Soundwave quote should reference faction warfare, not the broader lowsec.
Caldari Militia |

Cipreh
Clann Fian Transmission Lost
89
|
Posted - 2012.10.30 09:28:00 -
[57] - Quote
So I was out scanning around today, came up with an idea to help make low-sec piracy a more viable "profession". It ties in with factional warfare, and I believe that it will be a small scale conflict driver throughout FW low-sec across the entire game.
My thought is that if you're a pilot, not a member of any militia. You come across a militia pilot in a LS system controlled by any of the other militias, it doesn't matter which, as long as the system doesn't belong to your targets militia. You decide to engage that militia pilot, and kill them.
What benefit does this grant you as a non-FW pilot?
...Not much. A kill mail? Maybe some tears? You take a sec status hit and have to wait out your GCC. And hopefully get some loot?
My proposal is that if you kill any militia member in a system that belongs to another militia, you would be paid a portion of the LP reward that the kill would normally be worth by the faction that controls the system. Essentially you could be "paid" by the factions for disrupting their opponents, and protecting their territory, without having to join a militia.
Privateering.
If you join the militia, of course the reward would be far better, but this would open up the FW loyalty point stores to outside players, and would drive non militia players to fight in these FW systems far more.
It makes being a -10 low-sec pirate a much more viable play style, almost a real "profession". It would allow them to make money from the LP stores, like the majority of FW pilots, however it should NOT be anywhere near as profitable as actually joining the militias.
I feel that it opens up a large subsection of the game to new and interesting game play. |

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 15:27:00 -
[58] - Quote
I numbered your points for easier reference.
1) They could have just lowered the vaul of loyalty points if they thought FW paid too much. That would have been simple and effective. Instead they totally changed the system and loaded on all sorts of stupid along with that.
2) Agree those changes were very good and we should thank Hans for pushing this.
3) Not really sure what you are talking about here.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bad Messenger
Nasranite Watch Liandri Covenant
282
|
Posted - 2012.10.30 17:16:00 -
[59] - Quote
remove FW missions, then FW is fixed ! |

X Gallentius
Justified Chaos
567
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Posted - 2012.10.30 17:24:00 -
[60] - Quote
Bad Messenger wrote:remove FW missions, then FW is fixed ! At the very least de-couple them from the Tier multipliers. Missions do nothing for warzone control and therefore shouldn't receive the warzone control multiplier. Same with kills. |
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