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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1412
|
Posted - 2012.10.23 23:35:00 -
[1] - Quote
from http://poeticstanziel.blogspot.ca/2012/10/faction-warfare-same-as-it-ever-was.html
First of all, I welcome the changes to faction warfare that decrease the value of loyalty points. I also welcome the changes to faction warfare that make it more difficult to farm loyalty points. I welcome the changes that make it easier to attack and blow up loyalty point farmers.
But I'm not going to talk about that. We know about those changes. And there are no people that I know of that don't feel those are good changes to the system.
tl;dr See last paragraph.
What I want to discuss is the number massaging that's happening. And will likely continue to happen, because CCP keeps telling us, these numbers can be adjusted. The numbers that define loyalty point payouts for the winners and losers, for offensives and defensives, the winners and losers. These are the numbers that have come to define faction warfare.
Adjusted to what end though? Basically, to dictate how faction warfare is played. Which boils down to being a **** you to emergent gameplay. CCP doesn't want us to decide our own play, CCP wants their numbers to define how we play, and they'll keep shifting the numbers about until we do start playing according to the CCP/CSM vision. Except those numbers never seem to have the outcome they desire.
I've played on both sides of the fence. I've been on the winners side with the Minmatar. I am currently on the losers side with the Amarr. With the Minmatar, I had a mindset that warzone control was important. I engaged in offensively plexing systems, defending systems, making sure that our advantage was held. It was easy to motivate that mindset, because the reward for doing so was exceptionally high. When Inferno was released, it was easy for the Minmatar to fight for what they held because there was no hill to climb. They started with total dominance, they've maintained total dominance since (minus a short period, when Nulli Secunda took a vacation from nullsec, but the army of farming alts that the Minmatar had at their disposal was able to quickly reverse that.)
The new system of numbers, being released with Retribution, I've come to believe that these numbers will not encourage the losing side to do anything but deny their enemies loyalty points. It will not eliminate their disinterest in warzone mechanics. The system is once again skewed toward the winners, the hill to climb for a loser still too steep. The malaise towards warzone control is the likely to remain the norm among the losing side, rather than an eagerness to increase warzone control.
Same as it ever was. The numbers encourage the winning side to care. The losing side sinks into a give no fucks attitude towards the system.
If the Minmatar bring an Amarr system to vulnerable, their ability to acquire loyalty points [LP] ceases in that system. Why would the Amarr defensive plex for some meager amount of LP, giving the Minmatar the opportunity to offensive plex for an obscene amount of LP? If the Minmatar decide to flip the system, there is no loyalty point gain in defensive plexing, since they own the system outright. So the Amarr would be better off not offensive plexing for some meager amount of LP, then allowing the Minmatar to defensive plex for some half-decent amount of LP.
So the status quo that is likely to develop over time is that the losing side will deny loyalty points to the winning side. The winning side will likely move into missioning for their mad income if this denial strategy by the losing side occurs (missioning is far more lucrative than plexing systems, anyhow.) The PvP that the new numbers were meant to encourage, actually decreases.
I think I'm moving towards a system that penalizes and rewards the losing and winning sides as little as possible. A system that lets the players define how they play. An exceptionally simple system with no numbers to massage. Static loyalty point rewards for plexing, a number that is not affected by offensive or defensive plexing, a number that is not affected by warzone control. A flat rate for running a plex to completion. This will allow the players to motivate themselves on why they fight, why they take over systems, why they give them up. Emergent gameplay. This reverts back to faction warfare pre-Inferno, but allows its players to earn a reasonable income while taking part in this area of the game.
Warzone control can still come into play, but only in terms of offering small rewards to the winning side. Perhaps additional industry slots, or slightly decreased taxes and brokerage fees on systems controlled. Some of this is already part of the system, but some further small advantages can be given. Though no rewards that are back-breaking to the losing side.
Let the players supply their own motivations for fighting, for plexing, for trying to win the warzone. Using numbers to artificially create these motivations are never going to work as expected. Revert to a static system of loyalty point rewards. Caldari Militia |

Lord Cruelty
Some Random Corporation
0
|
Posted - 2012.10.23 23:55:00 -
[2] - Quote
Having incentives to win: "CCP is boosting the winning side" Having no incentives to win: "Why would we even fight / hold systems if it's meaningless?"
Both are fair points. In the end, both systems provide content, but the activity will probably be higher in a system that has rewards, even though some of the activity might be found disruptive to others. As long as the reward stream is not so large that is starts becoming disruptive to the entire game, I don't see a problem with providing incentives.
My biggest complaint is that it is hard to have the dynamic content when there is no real politics within the factions itself, no real reason to be the 'political leader' within each faction. Only when incomes don't just get distributed between a winning side vs loosing side, but also within the winning and loosing sides as well will you get the dynamics you see in 0.0. |

Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
70
|
Posted - 2012.10.23 23:55:00 -
[3] - Quote
Poetic Stanziel wrote: Faction Warfare - Same As It Ever Was
Pretty much, I still don't care about system occupancy  No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |

Deen Wispa
Justified Chaos
339
|
Posted - 2012.10.24 00:00:00 -
[4] - Quote
Amarr will be fine. You now have 8 systems as of today. You guys will be busting quite a few more over the next few days. It won't take much for you guys to get to T2 WZ control.
I'm so tired of Amarr and Caldari whining about their inevitable doom. Caldari have been busting like mad. They took about 10 yesterday. Several more were taken today in the EU TZ. And then the US TZ Squids like Happy Endings will be undocking their fleet of 7 dreads from Rakapas in a couple more hours. We'll see where they hit tonight. Even rumors have started floating about nullsec gangs waiting to get a drop on all these shiny dreads since it's becoming much more defined as to where and or which pipes the IHUB bashing will take place :)
I think it's doable for all militias to acquire T3 WZ control over the next month or so. T4 or T5? Most likely not. But that was good while it lasted. Welcome to the new normal. Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1412
|
Posted - 2012.10.24 00:06:00 -
[5] - Quote
Deen Wispa wrote:Amarr will be fine. You now have 8 systems as of today. You guys will be busting quite a few more over the next few days. It won't take much for you guys to get to T2 WZ control.
I think it's doable for all militias to acquire T3 WZ control over the next month or so. T4 or T5? Most likely not. But that was good while it lasted. Welcome to the new normal. Time will tell.
But I've decided that I don't particularly enjoy having a bunch of numbers and equations telling me I should start caring about X in faction warfare, or that I should now be doing Y, because the numbers are advantageous at the moment.
Caldari Militia |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
435
|
Posted - 2012.10.24 00:09:00 -
[6] - Quote
CCP - damned if they do; damned if they don't. Sa souvraya niende misain ye. |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
204
|
Posted - 2012.10.24 00:16:00 -
[7] - Quote
So you are saying currently with an incentive to hold territory you have no interest in warzone control. So we should get rid of the incentive of holding space, and that will make you interested in warzone control? That doesn't make sense. |

Deen Wispa
Justified Chaos
340
|
Posted - 2012.10.24 00:28:00 -
[8] - Quote
Poetic Stanziel wrote:Deen Wispa wrote:Amarr will be fine. You now have 8 systems as of today. You guys will be busting quite a few more over the next few days. It won't take much for you guys to get to T2 WZ control.
I think it's doable for all militias to acquire T3 WZ control over the next month or so. T4 or T5? Most likely not. But that was good while it lasted. Welcome to the new normal. Time will tell. But I've decided that I don't particularly enjoy having a bunch of numbers and equations telling me I should start caring about X in faction warfare, or that I should now be doing Y, because the numbers are advantageous at the moment.
In that regards, I would agree with you. I find there are alot of people who let the current mechanics and the definition of what "winning' is, define how they play. Those same people get burnt out and will end up in the insane asylum. Mjolnir Ghost *cough*
I made my money. I've done the whole herding cats from stations thing. I've managed and organized a campaign to evict the enemy from certain systems.
As of right now, I'm just afk deplexing various systems so that my militia doesn't shrivel up and die. I don't have to do it like I do anything else. I do it because I want to. I do it because it's better than waiting on someone else to create or define the content for me. Because every night on TS3 comms, there are a large majority of people who simply log on and wait for a minority to create the content for them. I don't pay the monthly subscription fee to let someone else control my game.
My corp and I have certain strategic objectives we define and we go about accomplishing those goals on a weekly basis. We create our content. That's how Chaos rolls. I suggest others do the same and stop this incessant whining and tinfoil hattery. The opportunity to create your own content free of what the spaceship Gods say are already there. It always was regardless of what patch we're on.
PS- Will make enough LP to get a Navy Domi by tonight by just deplexing. Can't complain :) Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

Milton Middleson
Rifterlings Damu'Khonde
131
|
Posted - 2012.10.24 00:37:00 -
[9] - Quote
Players do supply their own motivations for fighting. If they don't feel the structure of FW adequately aligns with their goals, they won't do FW. |

Bienator II
madmen of the skies
1057
|
Posted - 2012.10.24 01:19:00 -
[10] - Quote
what again makes you think forces a player to play FW as CCP wishes? I somehow don't understand the reasoning behind that blog post.
rules are in place to create a dynamic battleground with the opportunity to earn equipment to continue the fight. If those rules are not optimized they cause side effects like bot-like farming of a large group of people which can be very unfun for the overall experience.
so we have a different set of rules since yesterday. A LOT has been fixed and workes much better then ever before.
Whats the problem again? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1412
|
Posted - 2012.10.24 01:33:00 -
[11] - Quote
Deen Wispa wrote: I do it because I want to. I do it because it's better than waiting on someone else to create or define the content for me. Because every night on TS3 comms, there are a large majority of people who simply log on and wait for a minority to create the content for them. Fweddit is currently investigating new ways to get the sorts of gameplay we want. And the sorts of gameplay we want are interesting fights.
A few days ago, we had one of the best fights we've ever had in the last few months (for some, the last year), and it had nothing at all to do with faction warfare.
Whereas, we'll definitely stay with faction warfare, because the opportunity for the type of fighting we like is greater than in any other region of space, we do get tired of fighting the same 30 people flying the same 30 SFIs, over and over and over again.
The majority of us don't give a poop about warzone control. And I think it has mainly to do with the amount of PvE effort in affecting the warzone. It is a very long hill to climb. And that is by design. And the PvE is, frankly, really boring. And I don't log in to do a bunch of boring stuff in over and over again.
So Fweddit is looking at creating other opportunities for fights, that are likely going to be more piratey in nature. But that's okay. The new pirates among us (myself, for instance) are learning that a -5 security status isn't all that bad. And it gives more avenues to good fights than just being a positive secstatus faction warfarer.
Caldari Militia |

Tanaka Sekigahara
United Space Marine Corp
132
|
Posted - 2012.10.24 01:57:00 -
[12] - Quote
Poetic Stanziel wrote:from http://poeticstanziel.blogspot.ca/2012/10/faction-warfare-same-as-it-ever-was.htmlFirst of all, I welcome the changes to faction warfare that decrease the value of loyalty points. I also welcome the changes to faction warfare that make it more difficult to farm loyalty points. I welcome the changes that make it easier to attack and blow up loyalty point farmers. But I'm not going to talk about that. We know about those changes. And there are no people that I know of that don't feel those are good changes to the system. tl;dr See last paragraph.What I want to discuss is the number massaging that's happening. And will likely continue to happen, because CCP keeps telling us, these numbers can be adjusted. The numbers that define loyalty point payouts for the winners and losers, for offensives and defensives, the winners and losers. These are the numbers that have come to define faction warfare. Adjusted to what end though? Basically, to dictate how faction warfare is played. Which boils down to being a **** you to emergent gameplay. CCP doesn't want us to decide our own play, CCP wants their numbers to define how we play, and they'll keep shifting the numbers about until we do start playing according to the CCP/CSM vision. Except those numbers never seem to have the outcome they desire. I've played on both sides of the fence. I've been on the winners side with the Minmatar. I am currently on the losers side with the Amarr. With the Minmatar, I had a mindset that warzone control was important. I engaged in offensively plexing systems, defending systems, making sure that our advantage was held. It was easy to motivate that mindset, because the reward for doing so was exceptionally high. When Inferno was released, it was easy for the Minmatar to fight for what they held because there was no hill to climb. They started with total dominance, they've maintained total dominance since (minus a short period, when Nulli Secunda took a vacation from nullsec, but the army of farming alts that the Minmatar had at their disposal was able to quickly reverse that.) The new system of numbers, being released with Retribution, I've come to believe that these numbers will not encourage the losing side to do anything but deny their enemies loyalty points. It will not eliminate their disinterest in warzone mechanics. The system is once again skewed toward the winners, the hill to climb for a loser still too steep. The malaise towards warzone control is the likely to remain the norm among the losing side, rather than an eagerness to increase warzone control. Same as it ever was. The numbers encourage the winning side to care. The losing side sinks into a give no fucks attitude towards the system. If the Minmatar bring an Amarr system to vulnerable, their ability to acquire loyalty points [LP] ceases in that system. Why would the Amarr defensive plex for some meager amount of LP, giving the Minmatar the opportunity to offensive plex for an obscene amount of LP? If the Minmatar decide to flip the system, there is no loyalty point gain in defensive plexing, since they own the system outright. So the Amarr would be better off not offensive plexing for some meager amount of LP, then allowing the Minmatar to defensive plex for some half-decent amount of LP. So the status quo that is likely to develop over time is that the losing side will deny loyalty points to the winning side. The winning side will likely move into missioning for their mad income if this denial strategy by the losing side occurs (missioning is far more lucrative than plexing systems, anyhow.) The PvP that the new numbers were meant to encourage, actually decreases. I think I'm moving towards a system that penalizes and rewards the losing and winning sides as little as possible. A system that lets the players define how they play. An exceptionally simple system with no numbers to massage. Static loyalty point rewards for plexing, a number that is not affected by offensive or defensive plexing, a number that is not affected by warzone control. A flat rate for running a plex to completion. This will allow the players to motivate themselves on why they fight, why they take over systems, why they give them up. Emergent gameplay. This reverts back to faction warfare pre-Inferno, but allows its players to earn a reasonable income while taking part in this area of the game. Warzone control can still come into play, but only in terms of offering small rewards to the winning side. Perhaps additional industry slots, or slightly decreased taxes and brokerage fees on systems controlled. Some of this is already part of the system, but some further small advantages can be given. Though no rewards that are back-breaking to the losing side. Let the players supply their own motivations for fighting, for plexing, for trying to win the warzone. Using numbers to artificially create these motivations are never going to work as expected. Revert to a static system of loyalty point rewards. Uhmmm, ya...
The whole point, what we asked for, all we wanted, was to have a lockout mechanic instituted. we wanted winning to have some real meaning, and losing some consequences.
In the beggining, we fought all the time over nothing, and then went broke and had to take breaks to mission run, or go to 0.0 or mine or whatever to replace our ship losses in FW, which slowed down the tempo of pvp. CCP instituted FW missions with LP payouts that let us be able to afford ships to compete with the pirates we encountered inlowsec, and each other, and also made it a passive intelligence gathering system as guys on comms passed along intel as they went through enemy lowsec to mission.
What we wanted, to give this conflict some meaning, was the ability to take systems, at least so that our enemies couldnt just come and dock in space we fought to control.
|

Tanaka Sekigahara
United Space Marine Corp
132
|
Posted - 2012.10.24 02:06:00 -
[13] - Quote
if we could take the enemies systems, then we could hurt their ability to fund their war effort, and apply some real strategy. we didnt ask for some ridiculous tier system, we didnt ask for this secondary income stream that invited 10,000 farmers to descend on FW. we wanted to do as you said, define our own content.
There are resources in low sec. Moons, mins, rats, wormholes, ore, what have you.
We could have played our own game.We wanted to.
CCP would NOT let us. We begged for years to add this mechanic to FW. when the finally did, it was lost in a host of garbage that was foisted upon us in a manner that fundamentally changed the nature of FW, which we didnt really want, and removed the consequences of losing systems, even as they finally gave us the means to take them.
They should have left it alone, and simply given us the ability to hold systems by preventing our enemy from docking. Thats all we were asking for.
We then would have had MORE pvp as the militias were FORCED to defend their mission hubs, as losing them would have had REAL consequences. They gave us an ISK sink faucet , and just as they finally unscrew it, morons from the CSM start blathering about taking away the ability to lock out opposing militia.
I really wish CCP had found some other guinea pigs to experiment with their sov light ideas on instead of the long suffering core of FW militia pilots.
I agree with you completely, they try and force us to play how they want us to play and more and more old timers move on, they dont care about keeping them, as long as they can dumb things down so they can keep drawing noobs in so they can keep turning a profit.
I miss what this game was when I started playing in 2007, when it at least FELT like you could determine your own fate in this game.... |

Taoist Dragon
Forced Penetration
55
|
Posted - 2012.10.24 02:16:00 -
[14] - Quote
I use the plexing mechanics the exact same way I did at the start of the year when there was no 'incentive' to plex.
I use them to generate fights. Both as a FW'er and a pirate I have found the plex mechanics etc to be great for this. Now i get a little bit of a reward for doing what i have always done.
Meh it means I can fnd my pvp easier. I'm happy.
The 'bigger picture' stuff that alot of the FW playerbase is going on about has pretty much SFA effect on how i fly and enjoy EVE. There is nothing stopping you from playing/flying how you want.....just there is now more consequences to your actions.
Adapt or die! That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Tanaka Sekigahara
United Space Marine Corp
132
|
Posted - 2012.10.24 02:33:00 -
[15] - Quote
Lord Cruelty wrote:Having incentives to win: "CCP is boosting the winning side" Having no incentives to win: "Why would we even fight / hold systems if it's meaningless?"
Both are fair points. In the end, both systems provide content, but the activity will probably be higher in a system that has rewards, even though some of the activity might be found disruptive to others. As long as the reward stream is not so large that is starts becoming disruptive to the entire game, I don't see a problem with providing incentives.
My biggest complaint is that it is hard to have the dynamic content when there is no real politics within the factions itself, no real reason to be the 'political leader' within each faction. Only when incomes don't just get distributed between a winning side vs loosing side, but also within the winning and loosing sides as well will you get the dynamics you see in 0.0. the point is CCP didnt have to boost the winning side, they didnt have to punish the losing side. They could have left it in the hands of the players, which is what they didnt want to do.
Instead of letting us have the ability to take systems and shut down our opponents ISK faucet, they made sure they instituted another one just in case we actually did take control of our own game play.
They have instituted mechanics so they can perpetually tweak it and keep us fighting while maintaining what balance they think we should have . They have taken the meaning out of FW, I understand the OPs point.
Dont get me wrong, I'm glad the last patch came out and they shut down the isk faucet, and hopefully the farmers will leave, but they should definitely leave in the mechanics for locking enemy militias out of stations and systems controlled by the opposing militia.As systems now become harder to flip, and more than lkely the front stabaslizes to an extent in a coupel of months, people will turn to alternatives to make isk, like back to running FW missions, back to penetrating enemy lowsec, and generating actionable intel, and maybe the abilty to take those systems where they draw there missiosn from will have some impact, like we wanted it to have in the first place, and we can define how FW moves forward, as opposed to the csm and CCCP
|

Mawderator
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
12
|
Posted - 2012.10.24 03:26:00 -
[16] - Quote
Too long;didn't read |

Nivin Sajjad
Resurrection Ventures Un.Bound
0
|
Posted - 2012.10.24 06:07:00 -
[17] - Quote
FW has gameplay structures intended to generate fights. If it's not working as intended, then there's vanilla lowsec, npc null, sov null, wh, and hell even decshield space herpes in highsec to fight over. If you want more unstructured fights then there are already plenty of places to look. CCP doing exactly what you suggest may very well lead to everyone but the diehards leaving for greener pastures so that you still only end up fighting the same 20 guys over and over. That too would be "emergent gameplay" (simple gameplay changes leading to player exodus leading to complex ripple effects in whatever field they end up) but it still wouldn't be any more fun for FW goodfight seekers that things are currently. |

Xolve
Amok. Goonswarm Federation
1175
|
Posted - 2012.10.24 06:42:00 -
[18] - Quote
Poetic Stanziel wrote:Fweddit is currently investigating new ways to get the sorts of gameplay we want. And the sorts of gameplay we want are interesting fights.
A few days ago, we had one of the best fights we've ever had in the last few months (for some, the last year), and it had nothing at all to do with faction warfare.
The majority of us don't give a poop about warzone control....
So Fweddit is looking at creating other opportunities for fights, that are likely going to be more piratey in nature...
At one point or another, I can remember saying (and getting criticized) for all of these points.
Warzone Control is meaningless.
System Occupancy is meaningless.
Get fights or find fights. Inappropriate signature removed. Navigator. |

Yuri Intaki
Nasranite Watch Liandri Covenant
89
|
Posted - 2012.10.24 06:44:00 -
[19] - Quote
Poetic Stanziel wrote:Same as it ever was. The numbers encourage the winning side to care. The losing side sinks into a give no fucks attitude towards the system.[/b]
And you may ask yourself, how did I get here?
Easy, combination of inept & biased CSM , CCP's general lack of clue of about history of FW and motivations of your average Joe Gamer.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1413
|
Posted - 2012.10.24 22:48:00 -
[20] - Quote
from http://poeticstanziel.blogspot.ca/2012/10/faction-warfare-flocking-to-easy-money.html
This is a bit of an addendum to the post at the top of this thread on faction warfare, a bit of added explanation on why I feel the current system of loyalty point payout does not further or help the goal of a) keeping people in faction warfare, or b) increasing the amount of PvP in faction warfare.
First a truism of all online games, and especially EVE Online: the majority of players will flock to the easy money.
ISK is a necessity. It buys you all the in-game items you need to play EVE Online. Since items are continually being destroyed, players need a regular influx of in-game currency to replace what they have lost, so that they can continue playing the game.
ISK earning is rarely the sort of game play that is exciting and captivating. Especially in EVE Online, it's usually dull and monotonous. Thus players will flock to income earning game play that affords them the most ISK in the least amount of time with the least amount of hassle. This allows them to return to areas of the game that do capture their interest.
Take faction warfare. For the losing side, sitting at T1 warzone control, the best case scenario for ISK earning while offensive plexing is ~40M ISK per hour. That's 2.5 major plexes per hour, which takes into account travel time between buttons, and shooting rats (which is now, a requirement). Again, that's a best case scenario. It doesn't take into account being interrupted by the enemy, fighting, running, getting your ship destroyed, reshipping, etc. So income potential for the losing side will be below that 40M ISK per hour best case potential. 30 - 35M ISK per hour is probably more realistic.
(I'm not complaining that there'll be more PvP in plexing. That's fantastic. Cuts down on farming. I'm just pointing out that it does decrease income potential.)
The thing is, there is better income earning potential outside of faction warfare. Why bother running plexes for 30M ISK per hour, when you can do L4 missions in highsec for 50-75M ISK per hour?
The goal of the faction warfare changes, this massaging of the numbers, is to increase the amount and quality of the PvP in faction warfare. But what is likely to happen, due to the penalizing of the losers, is that the PvP decreases.
Faction warfare players tend to lose 500M - 1.5B ISK in ships per month, on average. Faction warfare players, unlike players in other areas of the game, are expected to be more self-sufficient. Their corps and alliances don't have the luxury of large passive sources of income to support extensive ship replacement programs and the like. Thus, folks in faction warfare need a steady source of income to replace their losses, and they do this on their own time.
If you're on the winning side, offensive plexing will get you about 175M ISK per hour (best case scenario, 130-150M ISK per hour is probably realistic.) Faction warfare mechanics allow them to earn a very good income from within the system itself. The losing side, though ... not so much.
What I expect will happen, if the losing side ends up at T1 warzone control most of the time, is that players go elsewhere to earn their income, outside of the faction warfare system. This will have the end result of actually decreasing PvP. If you're missioning in highsec for your income, you're no longer partaking in faction warfare.
Which is why I have come to feel that penalizing the losing sides of faction warfare is not conducive to the stated goals of this new system. If you want players to remain within the system, if you want them available for PvP at all times, the system must guarantee an income commensurate or better than incomes outside of faction warfare.
Of course, time will tell. We'll have to see how the new mechanics play out. It might be the case that the losing side maintains T2 control with minimal effort. Or that might not be the case at all. If T1 warzone control is the norm for the losing side, then I suspect my prediction is not far off the mark. Caldari Militia |

Deen Wispa
Justified Chaos
342
|
Posted - 2012.10.24 22:53:00 -
[21] - Quote
So when is Fweddit flip flopping back to Amarr ? Or are you guys still hedging to see which faction of Caldari or Amarr have better opportunities ;) Gallente FW Blog http://iamsheriff.com/blog C'est La Eve :) |

Seriphyn Inhonores
Soltueur Company
199
|
Posted - 2012.10.24 23:04:00 -
[22] - Quote
From your employment history, seems you only joined FW when it became popular for farming.
So please, tell us more about how great FW was between Empyrean Age in 2008 to Inferno in 2012. You know, when there was absolutely no reward to begin with.
If I'm mistaken, I apologize and retract the above. But being lectured about the state of FW from someone who only joined for the farming, and didn't put up with the atrocious mechanics that existed for four years beforehand? Please. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1414
|
Posted - 2012.10.25 00:19:00 -
[23] - Quote
Seriphyn Inhonores wrote:From your employment history, seems you only joined FW when it became popular for farming. I joined immediately after Hulkageddon V. I had planned to join in May, but there was a bunch of drama happening in the destination alliance, so was told it would be best to wait a month.
Quote:So please, tell us more about how great FW was between Empyrean Age in 2008 to Inferno in 2012. You know, when there was absolutely no reward to begin with. I am not suggesting a return to a reward-free system. The original system with static plexing rewards would be adequate. Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1414
|
Posted - 2012.10.25 08:25:00 -
[24] - Quote
Reposting. I got the math wrong on the last post. Was not taking into account the scaling ISK cost for items in the LP store, when converting from previous dynamic values to the current static values. The ISK/LP situation is actually much much worse. Which plays into my argument moreso, I believe.
from http://poeticstanziel.blogspot.ca/2012/10/faction-warfare-flocking-to-easy-money.html
This is a bit of an addendum to yesterday's post on faction warfare, a bit of added explanation on why I feel the current system of loyalty point payout does not further or help the goal of a) keeping people in faction warfare, or b) increasing the amount of PvP in faction warfare.
First a truism of all online games, and especially EVE Online: the majority of players will flock to the easy money.
ISK is a necessity. It buys you all the in-game items you need to play EVE Online. Since items are continually being destroyed, players need a regular influx of in-game currency to replace what they have lost, so that they can continue playing the game.
ISK earning is rarely the sort of game play that is exciting and captivating. Especially in EVE Online, it's usually dull and monotonous. Thus players will flock to income earning that affords them the most ISK in the least amount of time with the least amount of hassle. This allows them to return to areas of the game that do capture their interest.
(EDIT: I got the math wrong. In calculating ISK/LP potential, I was basing it off the old T5 values and working backwards, not taking into account the changing ISK cost for many of the items. Thus the 1250 ISK/LP I was assuming is actually much worse. The current loyalty point store now pays out around 625 ISK/LP on most items. I'm also being generous and assuming that the markets bounce back to pre-Inferno prices. Currently, with most markets crashed, the ISK/LP earning potential is closer to 250 ISK/LP.)
Take faction warfare. For the losing side, sitting at T1 warzone control, the best case scenario for ISK earning while offensive plexing is ~20M ISK per hour. That's 2.5 major plexes per hour, which takes into account travel time between buttons, and shooting rats (which is now, a requirement). Again, that's a best case scenario. It doesn't take into account being interrupted by the enemy, fighting, running, getting your ship destroyed, reshipping, etc. So income potential for the losing side will be below that 20M ISK per hour best case potential. 15M ISK per hour is probably more realistic.
(I'm not complaining that there'll be more PvP in plexing. That's fantastic. Cuts down on farming. I'm just pointing out that it does decrease income potential.)
The thing is, there is better income earning potential outside of faction warfare. Why bother running plexes for 15M ISK per hour, when you can do L4 missions in highsec for 50-75M ISK per hour?
The goal of the faction warfare changes, this massaging of the numbers, is to increase the amount and quality of the PvP in faction warfare. But what is likely to happen, due to the penalizing of the losers, is that the PvP decreases.
Faction warfare players tend to lose 500M - 1.5B ISK in ships per month, on average. Faction warfare players, unlike players in other areas of the game, are expected to be more self-sufficient. Their corps and alliances don't have the luxury of large passive sources of income to support extensive ship replacement programs and the like. Thus, folks in faction warfare need a steady source of income to replace their losses, and they do this on their own time.
If you're on the winning side, at T5 control, offensive plexing will get you about 85M ISK per hour (best case scenario, 75M ISK per hour is probably realistic.) Faction warfare mechanics allow them to earn a very good income from within the system itself. The losing side, though ... not so much.
What I expect will happen, if the losing side ends up at T1 warzone control most of the time, is that players go elsewhere to earn their income, outside of the faction warfare system. This will have the end result of actually decreasing PvP. If you're missioning in highsec for your income, you're no longer partaking in faction warfare.
Which is why I have come to feel that penalizing the losing sides of faction warfare is not conducive to the stated goals of this new system. If you want players to remain within the system, if you want them available for PvP at all times, the system must guarantee an income commensurate (or better) than incomes available outside of faction warfare.
Of course, time will tell. We'll have to see how the new mechanics play out. It might be the case that the losing side maintains T2 control with minimal effort. Or that might not be the case at all. If T1 warzone control is the norm for the losing side, then I suspect my prediction is not far off the mark. Caldari Militia |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 14:21:00 -
[25] - Quote
Why focus solely on offensive plexing to showcase the discrepancy in earning potential .. defensive plexing, PvP (LP-for-Kills) and missions will also benefit from the tier modifier.
Question is if the weak diminishing returns mechanism CCP introduced will be enough to even the playing field, personally doubt it and also hate that does nothing for opening the door to a possible comeback .. it merely reduces the total excess LP on the winning side. |

X Gallentius
Justified Chaos
549
|
Posted - 2012.10.25 14:41:00 -
[26] - Quote
At Tier 2 (which is super easy to get), it's one Federation Navy Comet per minor plex. Easy enough. One L4 mission gets me 3 Federation Navy Comets.
etc...
Continue on with your rant of how hard it is for us FW players to stay in ships. |

Twoso
Hedion University Amarr Empire
5
|
Posted - 2012.10.25 15:13:00 -
[27] - Quote
And You May Find Yourself Living In A Shotgun Shack And You May Find Yourself In Another Part Of The World And You May Find Yourself Behind The Wheel Of A Large Automobile And You May Find Yourself In A Beautiful House, With A Beautiful Wife And You May Ask Yourself-Well...How Did I Get Here?
Letting The Days Go By/Let The Water Hold Me Down Letting The Days Go By/Water Flowing Underground Into The Blue Again/After The Money's Gone Once In A Lifetime/Water Flowing Underground.
And You May Ask Yourself How Do I Work This? And You May Ask Yourself Where Is That Large Automobile? And You May Tell Yourself This Is Not My Beautiful House! And You May Tell Yourself This Is Not My Beautiful Wife!
Letting The Days Go By/Let The Water Hold Me Down Letting The Days Go By/Water Flowing Underground Into The Blue Again/After The Money's Gone Once In A Lifetime/Water Flowing Underground.
Same As It Ever Was...Same As It Ever Was...Same As It Ever Was... Same As It Ever Was...Same As It Ever Was...Same As It Ever Was... Same As It Ever Was...Same As It Ever Was...
Water Dissolving...And Water Removing There Is Water At The Bottom Of The Ocean Carry The Water At The Bottom Of The Ocean Remove The Water At The Bottom Of The Ocean!
Letting The Days Go By/Let The Water Hold Me Down Letting The Days Go By/Water Flowing Underground Into The Blue Again/In The Silent Water Under The Rocks And Stones/There Is Water Underground.
Letting The Days Go By/Let The Water Hold Me Down Letting The Days Go By/Water Flowing Underground Into The Blue Again/After The Money's Gone Once In A Lifetime/Water Flowing Underground.
And You May Ask Yourself What Is That Beautiful House? And You May Ask Yourself Where Does That Highway Go? And You May Ask Yourself Am I Right?...Am I Wrong? And You May Tell Yourself MY GOD!...WHAT HAVE I DONE?
Letting The Days Go By/Let The Water Hold Me Down Letting The Days Go By/Water Flowing Underground Into The Blue Again/In The Silent Water Under The Rocks And Stones/There Is Water Underground.
Letting The Days Go By/Let The Water Hold Me Down Letting The Days Go By/Water Flowing Underground Into The Blue Again/After The Money's Gone Once In A Lifetime/Water Flowing Underground.
Same As It Ever Was...Same As It Ever Was...Same As It Ever Was... Same As It Ever Was...Same As It Ever Was...Same As It Ever Was... Same As It Ever Was...Same As It Ever Was...
|

Tortise Winkle VonDudenberg
Republic Military School Minmatar Republic
10
|
Posted - 2012.10.25 16:30:00 -
[28] - Quote
TIL FW is only about generating isk. |

Nylith Empyreal
Federal Navy Academy Gallente Federation
139
|
Posted - 2012.10.25 22:29:00 -
[29] - Quote
Twoso wrote:And You May Find Yourself Living In A Shotgun Shack And You May Find Yourself In Another Part Of The World And You May Find Yourself Behind The Wheel Of A Large Automobile And You May Find Yourself In A Beautiful House, With A Beautiful Wife And You May Ask Yourself-Well...How Did I Get Here?
Letting The Days Go By/Let The Water Hold Me Down Letting The Days Go By/Water Flowing Underground Into The Blue Again/After The Money's Gone Once In A Lifetime/Water Flowing Underground.
...
Damn it! I was going to post this! I bow to your similar tastes. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

sYnc Vir
Wolfsbrigade Lost Obsession
369
|
Posted - 2012.10.26 02:41:00 -
[30] - Quote
Seriphyn Inhonores wrote:From your employment history, seems you only joined FW when it became popular for farming.
So please, tell us more about how great FW was between Empyrean Age in 2008 to Inferno in 2012. You know, when there was absolutely no reward to begin with.
If I'm mistaken, I apologize and retract the above. But being lectured about the state of FW from someone who only joined for the farming, and didn't put up with the atrocious mechanics that existed for four years beforehand? Please.
It was awesome when I joined. 60 man BS/BC gangs with no logi on each side, and much LEROY was had.
Then people got all isk happy.
Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.
How i long for the return of the T1 BS roams,
Now its all Pirate/Faction BS Triage, T3 guardians or dscanning frigs and dessi's and saying **** that and alt tabbing to something else. |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
26
|
Posted - 2012.10.26 05:59:00 -
[31] - Quote
Having isk be a reward for doing well is stupid when their is absolutely 0 regulation against switching sides. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1414
|
Posted - 2012.10.26 06:02:00 -
[32] - Quote
Commander Ted wrote:Having isk be a reward for doing well is stupid when their is absolutely 0 regulation against switching sides. Wise words.
Caldari Militia |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
26
|
Posted - 2012.10.26 06:11:00 -
[33] - Quote
Perhaps killing ships should be the method by which one defends and conquers your enemies? Instead of orbiting the thingymabobber in space and fighting the brainless robots that are infinite in number maybe fighting the other militia should be how I beat the militia?
Plexes are a silly idea, if CCP wants faction warfare to be a testing ground for null sov mechanics maybe ad some mechanics that let FW be somewhat of an analog to null instead of people chasing each other one at a time out of some arbitrary objective that has no real tie to anything. |

Meditril
T.R.I.A.D Ushra'Khan
143
|
Posted - 2012.10.26 08:27:00 -
[34] - Quote
Guys, stop posting nonsense and start playing the game. If you are up for PVP fun then just go out and hunt some war targets... if you can't find any then go into one of their systems which is inhabitated by them and start running a plex... sooner or later they will come out to hunt you. I did both of things yesterday and had much fun. War targets which didn't left faction warefare are those who are willing to come out and play. This is good.
If you are just playing for the ISK/h ratio, then go out and get a real life job. |

Bad Messenger
Nasranite Watch Liandri Covenant
278
|
Posted - 2012.10.28 22:37:00 -
[35] - Quote
Meditril wrote:Guys, stop posting nonsense and start playing the game. If you are up for PVP fun then just go out and hunt some war targets... if you can't find any then go into one of their systems which is inhabitated by them and start running a plex... sooner or later they will come out to hunt you. I did both of things yesterday and had much fun. War targets which didn't left faction warefare are those who are willing to come out and play. This is good.
If you are just playing for the ISK/h ratio, then go out and get a real life job.
Killing for nothing?
Personally i do not care much about pvp if it does not have some bigger goal than just pvp.
I do not get much kicks from pvp, it is mostly routine, lock tackle pop. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1414
|
Posted - 2012.10.28 22:40:00 -
[36] - Quote
Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE?
Caldari Militia |

Nahzgul
Greater Order Of Destruction Happy Endings
3
|
Posted - 2012.10.29 04:31:00 -
[37] - Quote
Deen Wispa wrote:Amarr will be fine. You now have 8 systems as of today. You guys will be busting quite a few more over the next few days. It won't take much for you guys to get to T2 WZ control.
I'm so tired of Amarr and Caldari whining about their inevitable doom. Caldari have been busting like mad. They took about 10 yesterday. Several more were taken today in the EU TZ. And then the US TZ Squids like Happy Endings will be undocking their fleet of 7 dreads from Rakapas in a couple more hours. We'll see where they hit tonight. Even rumors have started floating about nullsec gangs waiting to get a drop on all these shiny dreads since it's becoming much more defined as to where and or which pipes the IHUB bashing will take place :)
I think it's doable for all militias to acquire T3 WZ control over the next month or so. T4 or T5? Most likely not. But that was good while it lasted. Welcome to the new normal. This must go: Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
125
|
Posted - 2012.10.29 08:24:00 -
[38] - Quote
Vordak Kallager wrote:CCP - damned if they do; damned if they don't.
I think thats the most important thing said in this whole thread. Ultimately the whole game is defined by numbers, always has been and always will be so im not sure what point your striving at making.
CCP have tried to change those numbers because the faction warfare community asked them to, so far its made a small difference but its a good start. To say you dont want your play style dictated by the numbers CCP provide seems ridiculous ot me, its a game and games have rules. They have to otherwise they wouldnt function at all. Fiscal Fisting, Amarr Militia Corp Recruiting Now - https://forums.eveonline.com/default.aspx?g=posts&m=2019004#post2019004 -á
|

Yuri Intaki
Nasranite Watch Liandri Covenant
95
|
Posted - 2012.10.29 08:54:00 -
[39] - Quote
Nahzgul wrote: Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning.
I wonder if Froggies will go to forums to shout for a ban to Shaalira now. After all, they screamed a ban for me for revealing what mechanics they initially used to stop plexes from despawning (= timer bug).
Of course they wont. Neither will CCP do anything since they are busy gobbling down froggie militias sausage.
sYnc Vir wrote:Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.[/i]
Most players in eve will proceed like this:
1) Scrounge any amount of isk desperately and make sure they wont lose their barely afforded boat 2) Find a good isk source, make isk like a bandit 3) Have more isk than you know what to do with. 4) Start worrying about your KB isk efficiency. Alternatively hate your opponents too much that any and all ship losses, even from victorious fleet fight is seem as unacceptable (i'm guilty on this one).
Correct me if I am wrong.
|

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
125
|
Posted - 2012.10.29 11:16:00 -
[40] - Quote
Yuri Intaki wrote:Nahzgul wrote: Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning.
I wonder if Froggies will go to forums to shout for a ban to Shaalira now. After all, they screamed a ban for me for revealing what mechanics they initially used to stop plexes from despawning (= timer bug). Of course they wont. Neither will CCP do anything since they are busy gobbling down froggie militias sausage. sYnc Vir wrote:Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.[/i] Most players in eve will proceed like this: 1) Scrounge any amount of isk desperately and make sure they wont lose their barely afforded boat 2) Find a good isk source, make isk like a bandit 3) Have more isk than you know what to do with. 4) Start worrying about your KB isk efficiency. Alternatively hate your opponents too much that any and all ship losses, even from victorious fleet fight is seem as unacceptable (i'm guilty on this one). Correct me if I am wrong.
Pretty much spot on Fiscal Fisting, Amarr Militia Corp Recruiting Now - https://forums.eveonline.com/default.aspx?g=posts&m=2019004#post2019004 -á
|

Bad Messenger
Nasranite Watch Liandri Covenant
278
|
Posted - 2012.10.29 13:33:00 -
[41] - Quote
Poetic Stanziel wrote:Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE?
Thing is,
Why to engage in PVP against enemy who is willing to fight with their pvp ships, they are already ready to lose those so no matter if you win and kill all they practically get just what they wanted.
I prefer killing enemy on time they are not willing to lose their ships, example when they are making isk for their PVP ships.
Most people want to play EVE as some arcade game , have some fights and see some explosions, other play it as social game where they make friends and build stuff and mine etc..., then there is players who want to play it as strategy game by destroying their enemies totally.
There is lot of different ways to play eve and different goals, none of those are right or wrong, you will just setup goal for yourself and if you achieve it you have won your EVE. |

Schalac
Apocalypse Reign
109
|
Posted - 2012.10.29 13:36:00 -
[42] - Quote
sYnc Vir wrote:It was awesome when I joined. 60 man BS/BC gangs with no logi on each side, and much LEROY was had.
Then people got all isk happy.
Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.
How i long for the return of the T1 BS roams,
Now its all Pirate/Faction BS Triage, T3 guardians or dscanning frigs and dessi's and saying **** that and alt tabbing to something else. I remember when we would do high sec raids of the frogs space with 40 BS gangs. We jumped into a .9 once and we witnessed as one of our megas got instapopped by the faction navy. That was funny ****.
I, too, wish for the day of the BS roam to return. Screw logistics and OGB and triage support, just load up a shitload of battleships and fly 'em like you stole 'em right into enemy fleets. |

kraiklyn Asatru
T.R.I.A.D Ushra'Khan
20
|
Posted - 2012.10.29 15:10:00 -
[43] - Quote
Bad Messenger wrote:Poetic Stanziel wrote:Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE? Thing is, Why to engage in PVP against enemy who is willing to fight with their pvp ships, they are already ready to lose those so no matter if you win and kill all they practically get just what they wanted. I prefer killing enemy on time they are not willing to lose their ships, example when they are making isk for their PVP ships. Most people want to play EVE as some arcade game , have some fights and see some explosions, other play it as social game where they make friends and build stuff and mine etc..., then there is players who want to play it as strategy game by destroying their enemies totally. There is lot of different ways to play eve and different goals, none of those are right or wrong, you will just setup goal for yourself and if you achieve it you have won your EVE.
Well imo killing ratters is boring, starting fights you know you'll win. If that is what you like go to null, in facrtion warfare you are not going to have fun since youll be fighting the same people over and over. Look at the gangwarfare by matari exodus., they would get bored real fast. People will know their way of fighting after several engagements and it will simply lead to both sides bringing more tank than gank. Hating your enemies isn't realy helpfull either, better to just have fun and fight. Occadionally ship up and down to allow fights. You need to be lenient and willing to take losses, so you bring more gank, less tank and logi. Faction warfare is for people who like xplodie thing n ships, even if its your own. So less killing frigs with tengus and ganking on the undock ( you people know who you are) and more BC brawl and going balls to the walls |

Bad Messenger
Nasranite Watch Liandri Covenant
279
|
Posted - 2012.10.29 16:46:00 -
[44] - Quote
kraiklyn Asatru wrote:Bad Messenger wrote:Poetic Stanziel wrote:Bad Messenger wrote:PvP, it is mostly routine, lock tackle pop. Unlike, what, PvE? Thing is, Why to engage in PVP against enemy who is willing to fight with their pvp ships, they are already ready to lose those so no matter if you win and kill all they practically get just what they wanted. I prefer killing enemy on time they are not willing to lose their ships, example when they are making isk for their PVP ships. Most people want to play EVE as some arcade game , have some fights and see some explosions, other play it as social game where they make friends and build stuff and mine etc..., then there is players who want to play it as strategy game by destroying their enemies totally. There is lot of different ways to play eve and different goals, none of those are right or wrong, you will just setup goal for yourself and if you achieve it you have won your EVE. Well imo killing ratters is boring, starting fights you know you'll win. If that is what you like go to null, in facrtion warfare you are not going to have fun since youll be fighting the same people over and over. Look at the gangwarfare by matari exodus., they would get bored real fast. People will know their way of fighting after several engagements and it will simply lead to both sides bringing more tank than gank. Hating your enemies isn't realy helpfull either, better to just have fun and fight. Occadionally ship up and down to allow fights. You need to be lenient and willing to take losses, so you bring more gank, less tank and logi. Faction warfare is for people who like xplodie thing n ships, even if its your own. So less killing frigs with tengus and ganking on the undock ( you people know who you are) and more BC brawl and going balls to the walls
hard to ship down from thrasher, frigates do not enough dps to kill each others. |

Yuri Intaki
Nasranite Watch Liandri Covenant
95
|
Posted - 2012.10.29 17:10:00 -
[45] - Quote
kraiklyn Asatru wrote:Faction warfare is for people who like xplodie thing n ships, even if its your own.
This is biggest pile of horse manure ever posted on forums. This is no fight club, this is no drama-lama free paradise. This is just exactly the same crap as everywhere else in eve, except isk is more easier and thus causes more public outcry. |

kraiklyn Asatru
T.R.I.A.D Ushra'Khan
20
|
Posted - 2012.10.29 17:28:00 -
[46] - Quote
Want some cheese with your whine? I actually get along with quite a few of my enemies, I or example consider Muad'Dib, Pinky, or the aussie amarr to be pretty cool dudes. Of course there is drama, there will always be people like you, but if you don't want a fight club the why be in faction warfare? |

Bad Messenger
Nasranite Watch Liandri Covenant
281
|
Posted - 2012.10.29 18:12:00 -
[47] - Quote
kraiklyn Asatru wrote:Want some cheese with your whine? I actually get along with quite a few of my enemies, I or example consider Muad'Dib, Pinky, or the aussie amarr to be pretty cool dudes. Of course there is drama, there will always be people like you, but if you don't want a fight club the why be in faction warfare?
If you want fight club join RvB |

X Gallentius
Justified Chaos
562
|
Posted - 2012.10.29 21:23:00 -
[48] - Quote
FWIW, plexes should despawn after they have been completed - whether or not there is anybody still inside them. Hans should get CCP to put this on their to-do list.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.29 22:43:00 -
[49] - Quote
from http://poeticstanziel.blogspot.ca/2012/10/faction-warfare-dictatorial-numbers.html
So I wrote a thing complaining about the faction warfare system, how the new massaged numbers for Retribution don't really change much in terms of gameplay from the Inferno numbers.
The argument being that the system, the collection of numbers which CCP keeps massaging, attempts to groom players into a certain playstyle if they want to earn any living whatsoever within faction warfare. Basically, CCP tells the faction warfare player, if you want to earn a living, then you should care about PvE: orbiting buttons and running missions. PvP is secondary.
Some folks have pointed out to me that the entire game is made out of numbers, numbers which CCP continually massage. Yes, I knew that. And that's true. Ship rebalancing, as an example. The difference between ship rebalancing and faction warfare, though, is a micro system versus a macro system.
Whether an Enyo does 180 DPS now versus 170 DPS come Retribution isn't going to change how I play the game, it doesn't even dictate how I should play the game. If heavy missile launchers are nerfed come December, it might change what ships I prefer to fly, but it doesn't tell me that I should stop flying ships, that I should stop blowing **** up. The numbers that define the ships we fly, that's a micro system. It will cause to us to make small adjustments to our gameplay, but nothing larger, nothing radical.
Faction warfare is a macro system. If the system tells us that orbiting buttons solo will give us X loyalty points [LP]. Or that running missions will reward Y LP. And that killing people will reward Z LP. And that X or Y and very much greater than Z, then that system is telling us how we should play the game, that PvE is trumping PvP. In a system that's supposed to be creating more PvP opportunities.
The current state of the faction warfare macro system is out of whack with what the system should be encouraging: more PvP.
The one consistent bit of debate that came out of the Hans Visits Fweddit discussion is that players want to see less LP rewarded for PvE activities, and more rewarded for PvP activities. Faction warfare is, or is supposed to be, a PvP dominant game feature. To have features that tell players that PvE is more important than PvP is, well, inane.
Hans seemed to agree with this. "I agree with you completely," he said, every time someone brought up the issue of PvP-over-PvE. Of course, it's hard to tell with Hans, because he tends to agree with everybody. He's the sort of guy that wants to please everyone, which is probably what makes him a good politician. The problem, if he's agreeing with everything, you don't really get a sense of what he's actually thinking. Hell, Soundwave might tell him "I want to see more PvE in lowsec" and Hans' response might very well be "I agree with you completely." We'll have to trust that Hans will push the PvP-over-PvE issue forcefully with CCP. Unfortunately, if CCP is unhappy with his badgering, he'll probably back off. Hans is on your side as long as it doesn't annoy anyone important.
Come next February, we'll know how well Hans did as the faction warfare representative. If faction warfare still seems broken, then a lot of the blame falls squarely on his shoulders. Eighty percent of these Retribution fixes and iterations were pushed heavily by Hans. And I doubt CCP would have went through with many of them without Hans haranguing them about it all. CCP thought faction warfare was pretty much a done deal with Inferno.
Back to the micro versus the macro. Micro features don't have a huge affect on our gameplay styles. They'll cause minor adjustments here and there, but that's about it. It's the macro systems we have to keep a careful eye on, because those drive players towards specific features and play styles. Regarding faction warfare, CCP seems to be telling the PvPer that PvE is the all-important game feature. Which is really at odds with what faction warfare is all about. Imagine if killing players increased mining yield? Forcing people into PvP would be as nonsensical a mechanic in an entirely PvE activity.
Caldari Militia |

X Gallentius
Justified Chaos
563
|
Posted - 2012.10.29 23:44:00 -
[50] - Quote
None of the features in the list that you linked have ANYTHING to do with pvp - only with cornering the market on goods so your side can make more isk from them.
Anyways, the pew is there for all who want it. It's up to you to go get it. |

subtle turtle
Imperial Outlaws
54
|
Posted - 2012.10.29 23:45:00 -
[51] - Quote
While I agree that FW should be a PVP activity, I don't see how LP for PVP is going to be a good idea. Goonswarm already poked a HUGE hole in that idea, if we all remember.
Really, funding PVP is an issue in all of Eve, not just FW. Look how many null players have high sec mission alts, or dedicated tengu farm alts. In wormholes, people run sites in order to fund their shiny PVP ships, every player either has to strike a PVP/PVE balance, or buy plexes.
I for one like the new system, as the PVE is inherently risky, and while it could use some tweaks and balancing, overall it seems good, even as a member of the "losing" side.
There is a risk of "having your cake and eating it too" (silly saying, I know), if funding the PVP becomes too easy. We all saw the power creep issue when the Minmatar could essentially print ISK and could counter any fleet we brought out with a bigger and better fleet. Funding your PVP should be a struggle, honestly, to make you have a REAL stake in the outcome of the battle. I can whelp 500 condors and not really care, but losing a faction BS or T3 SHOULD hurt. |

Nahzgul
Greater Order Of Destruction Happy Endings
3
|
Posted - 2012.10.30 00:30:00 -
[52] - Quote
X Gallentius wrote:FWIW, plexes should despawn after they have been completed - whether or not there is anybody still inside them. Hans should get CCP to put this on their to-do list.
Yes |

Yuri Intaki
Nasranite Watch Liandri Covenant
96
|
Posted - 2012.10.30 04:43:00 -
[53] - Quote
X Gallentius wrote:None of the features in the list that you linked have ANYTHING to do with pvp - only with cornering the market on goods so your side can make more isk from them.
Anyways, the pew is there for all who want it. It's up to you to go get it.
Any and all pew which happens is purely related to how much isk you can make later with dominant carebear faction (= gal/matar). Nothing else features into it.
|

Milton Middleson
Rifterlings Damu'Khonde
137
|
Posted - 2012.10.30 08:16:00 -
[54] - Quote
Quote:The current state of the faction warfare macro system is out of whack with what the system should be encouraging: more PvP
This is true. It is less true than it was a few weeks ago. It was arguably at its least true just before Inferno.
As has been pointed out, repeatedly, there is no such thing as a PvP mechanic which does not require at least two players to make an appearance. Orbiting buttons is not functionally different from reinforcing a POS or POCO. If plexes seem to be PvE content, it is because people don't feel plexes to be worth fighting over. Give people a reason to fight over plexes, and they will.
Quote:attempts to groom players into a certain playstyle if they want to earn any living whatsoever within faction warfare. Basically, CCP tells the faction warfare player, if you want to earn a living, then you should care about PvE: orbiting buttons and running missions. PvP is secondary.
By all means, propose something that won't be exploited six ways to Sunday and is derived from pure, unadulterated pvp. PVP income must necessarily be zero-sum or it will be abused, and will in practice will be negative sum, because some value will not be recovered (e.g. unlooted wrecks being destroyed). This means the money needs to come from somewhere else. The fact of the matter is, if you want to make money within a certain subsystem, you are (shocklingly) forced to interact with that subsystem's game mechanics. What CCP tells the FW player is: if you want to earn a living doing FW, then you need to do FW. Certain aspects of the subsystem's mechanics blow, but it is not fundamentally different from the other subsystems of EVE.
Quote:Hans seemed to agree with this. "I agree with you completely," he said, every time someone brought up the issue of PvP-over-PvE... The problem, if he's agreeing with everything, you don't really get a sense of what he's actually thinking. Hell, Soundwave might tell him "I want to see more PvE in lowsec" and Hans' response might very well be "I agree with you completely."
Do you realize that these statements are not, in fact, in any way contradictory? That Hans can simultaneously want to improve the PvP incentives for FW and want to draw more PvE and industry into lowsec? |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 08:21:00 -
[55] - Quote
subtle turtle wrote:While I agree that FW should be a PVP activity, I don't see how LP for PVP is going to be a good idea. Goonswarm already poked a HUGE hole in that idea, if we all remember. That is an issue, but I don't suggest rewarding more LP than a ship+insurance is worth.
The T5 LP reward for destroying ships is not too bad, and it is definitely not at the ceiling of what CCP could be rewarding.
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 08:26:00 -
[56] - Quote
Milton Middleson wrote:Quote:Hans seemed to agree with this. "I agree with you completely," he said, every time someone brought up the issue of PvP-over-PvE... The problem, if he's agreeing with everything, you don't really get a sense of what he's actually thinking. Hell, Soundwave might tell him "I want to see more PvE in lowsec" and Hans' response might very well be "I agree with you completely." Do you realize that these statements are not, in fact, in any way contradictory? That Hans can simultaneously want to improve the PvP incentives for FW and want to draw more PvE and industry into lowsec? Bad editing on my part. The fake Soundwave quote should reference faction warfare, not the broader lowsec.
Caldari Militia |

Cipreh
Clann Fian Transmission Lost
89
|
Posted - 2012.10.30 09:28:00 -
[57] - Quote
So I was out scanning around today, came up with an idea to help make low-sec piracy a more viable "profession". It ties in with factional warfare, and I believe that it will be a small scale conflict driver throughout FW low-sec across the entire game.
My thought is that if you're a pilot, not a member of any militia. You come across a militia pilot in a LS system controlled by any of the other militias, it doesn't matter which, as long as the system doesn't belong to your targets militia. You decide to engage that militia pilot, and kill them.
What benefit does this grant you as a non-FW pilot?
...Not much. A kill mail? Maybe some tears? You take a sec status hit and have to wait out your GCC. And hopefully get some loot?
My proposal is that if you kill any militia member in a system that belongs to another militia, you would be paid a portion of the LP reward that the kill would normally be worth by the faction that controls the system. Essentially you could be "paid" by the factions for disrupting their opponents, and protecting their territory, without having to join a militia.
Privateering.
If you join the militia, of course the reward would be far better, but this would open up the FW loyalty point stores to outside players, and would drive non militia players to fight in these FW systems far more.
It makes being a -10 low-sec pirate a much more viable play style, almost a real "profession". It would allow them to make money from the LP stores, like the majority of FW pilots, however it should NOT be anywhere near as profitable as actually joining the militias.
I feel that it opens up a large subsection of the game to new and interesting game play. |

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 15:27:00 -
[58] - Quote
I numbered your points for easier reference.
1) They could have just lowered the vaul of loyalty points if they thought FW paid too much. That would have been simple and effective. Instead they totally changed the system and loaded on all sorts of stupid along with that.
2) Agree those changes were very good and we should thank Hans for pushing this.
3) Not really sure what you are talking about here.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bad Messenger
Nasranite Watch Liandri Covenant
282
|
Posted - 2012.10.30 17:16:00 -
[59] - Quote
remove FW missions, then FW is fixed ! |

X Gallentius
Justified Chaos
567
|
Posted - 2012.10.30 17:24:00 -
[60] - Quote
Bad Messenger wrote:remove FW missions, then FW is fixed ! At the very least de-couple them from the Tier multipliers. Missions do nothing for warzone control and therefore shouldn't receive the warzone control multiplier. Same with kills. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3264
|
Posted - 2012.10.30 18:05:00 -
[61] - Quote
Success or failure of Faction Warfare iterations is impossible to measure without criteria. After reading your most recent post here, Poetic, what would you say your criteria is for Faction Warfare being "not broken" or even "successful" come springtime? (After we've had a couple months to see how the December changes will affect the warzone).
Anyone else is free to chime in with what they deem criteria for a successful outcome to all of this as well. Everyone's perception and interests are a bit different. Note that criteria for success does not include a specific mechanic being included or not included, success is that the changes (whichever get implemented) have a positive outcome.
Criteria could include: "PvP has gone up by a measurable percentage" or "FW is no longer the premier farmed income sources across the entire game" or "Warzones have seen observable movement across the spectrum" or "Even the underdog can earn enough isk for pew via the activiities available to him in FW"
Remember - specific payout percentages, plex mechanics, etc don't really constitute "criteria for success" as we all disagree on the details to a degree, and without data yet we don't know which mechanics (mine, yours, or CCP's) will cause FW to be a success. Anything is possible at this point. All we can do is set overarching goals for how this is supposed to look and feel when we're done with it, and see how the state of the feature measures up in the end.
This is something I learned from the talk with Fweddit last friday, that often times we're zeroing in on pitched battles over this mechanic or that mechanic, or our way vs CCP's way, even while admitting we don't all know how this will turn out. That's why I said its easier to discuss these things if we establish some common ground when it comes to a picture of what things will look like if the changes are successful. We aren't all going to get our way in terms of specific mechanics, but its always possible something we didn't like initially turns out to have a positive effect (or vice versa).
Vice Secretary of the 7th Council of Stellar Management.
|

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
228
|
Posted - 2012.10.30 18:37:00 -
[62] - Quote
X Gallentius wrote:Bad Messenger wrote:remove FW missions, then FW is fixed ! At the very least de-couple them from the Tier multipliers. Missions do nothing for warzone control and therefore shouldn't receive the warzone control multiplier. Same with kills.
Missions are the only source of rewards if one side completely wins.
Instead of de-coupling them from tier multipliers, I think that only one fw mission should be able to be picked up at a time. That will
a) Make them a lot less attractive b) Still make them scale with the LP multiplier c) Make people travel more d) Give more incentive to defend a mission, instead of just moving on to the next one and waiting for the opposing member to get bored.
I'd prefer missions affect WZ control AND can be failed by a member of one of the opposing militias for a reward. |

Deen Wispa
Justified Chaos
348
|
Posted - 2012.10.30 19:10:00 -
[63] - Quote
Missions are needed to help people make isk to pew.
Hans- I don't think Poetic has any specific benchmarks . He just likes to ***** about you and Susan all the time while his corp keeps flip flopping back and forth between two militias. Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 19:16:00 -
[64] - Quote
X Gallentius wrote:Same with kills. Hans does propose that kills receive all LP at the T5 multiplier, no matter what level of warzone control your faction is at. Which would be a good change.
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 19:19:00 -
[65] - Quote
Hans Jagerblitzen wrote:Success or failure of Faction Warfare iterations is impossible to measure without criteria. After reading your most recent post here, Poetic, what would you say your criteria is for Faction Warfare being "not broken" or even "successful" come springtime? (After we've had a couple months to see how the December changes will affect the warzone).
I'd rather know what your criteria for success is. Thus we can measure your effectiveness as the faction warfare representative, your ability to judge and accept the changes CCP puts forth.
Caldari Militia |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
29
|
Posted - 2012.10.30 19:28:00 -
[66] - Quote
FW should be a pvp centric feature. It is currently not, in order to win FW you need to grind as much as you can. The most fun in FW is had when fleets fight for no reason accomplishing nothing but burning some of the isk you made grinding.
Killing players should net more loyalty points. Ships should have fixed values for how much LP they pay out when destroyed. The act of spending earned LP points should result in the gain of control or contest over a system, somehow. Killing rats and orbiting imaginary buttons should not be how you do faction warfare, if you like pve then go run missions, if you join faction warfare you should be in it to fight.
Having one side have a higher tier over the other is silly because it pressures members of the loosing side to jump ship with no penalty so they can make more iskies. Have rewards like tiers should be related to how well the individual player performs, or at least his or her corp. Certain rewards like battleships should only be available after the player has killed a certain ammount of ships or turned in enough LP. Such benefits should be wiped if a player joins an opposing faction.
Claiming more territory offers the advantages of having more places to dock and perhaps should allow the owning faction's corps to setup customs offices (could easily tie into dust).
Just my thoughts. Leave pve out of FW entirely, have rewards come from fighting in it. Let the players rat or run missions for extra isk if they want, if they can't kill anything solo or join a good fleet then they can do level 4's in hisec to compensate.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3264
|
Posted - 2012.10.30 19:33:00 -
[67] - Quote
Easy enough - PvP has increased, fights are easy to find, FW isn't a comical income source (meaning hundreds of millions of isk per hour with zero effort and zero isk), warzone control sees noticeable movement, and everyone can afford basic PvP ships from the various income activities available.
Would you agree these are reasonable criteria for evaluating FW's success? Anything you'd add / subtract?
Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 20:00:00 -
[68] - Quote
Hans Jagerblitzen wrote:Success or failure of Faction Warfare iterations is impossible to measure without criteria. After reading your most recent post here, Poetic, what would you say your criteria is for Faction Warfare being "not broken" or even "successful" come springtime? (After we've had a couple months to see how the December changes will affect the warzone).
Anyone else is free to chime in with what they deem criteria for a successful outcome to all of this as well. Everyone's perception and interests are a bit different. Note that criteria for success does not include a specific mechanic being included or not included, success is that the changes (whichever get implemented) have a positive outcome.
Criteria could include: "PvP has gone up by a measurable percentage" or "FW is no longer the premier farmed income sources across the entire game" or "Warzones have seen observable movement across the spectrum" or "Even the underdog can earn enough isk for pew via the activiities available to him in FW"
Remember - specific payout percentages, plex mechanics, etc don't really constitute "criteria for success" as we all disagree on the details to a degree, and without data yet we don't know which mechanics (mine, yours, or CCP's) will cause FW to be a success. Anything is possible at this point. All we can do is set overarching goals for how this is supposed to look and feel when we're done with it, and see how the state of the feature measures up in the end.
You know my views on this I have been posting them for years.
1) make winning faction war something that the gaming community would be proud of.
How? Well null sec has a lock on getting vast herds of sheep to win by blob. And lots of people in null sec are proud of that. So what else is there that the gaming community admires? Answer: skill at small gang pvp.
So make winning faction war about small gang pvp.
To do this we need to bridge that gap between how you win at faction war now (and yes by "win" I mean gain sovereignty for your faction) and the small gang pvp. The plexing needs to be about small scale pvp. Yet in all this time ccp really has yet to do a single thing to promote this. Somehow with all the concern that minmatar were being punished for winning this notion got put on the back burner.
2) Make it so that everyone won't just join the winning side.
You say: "Even the underdog can earn enough isk for pew via the activiities available to him in FW" But this is a bad restatement. How much is enough to pew?
Well it depends on how much your enemy has to pew right? I mean if you have enough to bring t1 frigates and they have enough isk to bring pirate frigates to each fight you won't have enough. If you have enough to bring battleships and they have enough to bring battleships with capital support you wont have enough to pew against them.
Plus this is eve who is going to want to join a side that makes half of what the other side makes. Do you think people who join faction war think they will do that forever and so as long as they have enough to do faction war right now it doesn't matter that one side will fatten their wallets if they later decide to do something else?
Retribution completely destroys this goal. At least inferno had some balances. It did not award defensive plexing. So the underdog would have a shot at making just as much isk as the winning side. That is completely gone now.
3) Make it fun to play
To do this you can:
A) give people short term goals that add to a longer term strategic goals. Inferno had that as well. The tier cashouts were something everyone could strive for. They involved strategy too. Well retribution eliminates that. Now we have just one big long grind.
Think of capping a plex like a eating a hotdog in a hotdog eating contest. In inferno if you ate 50 hotdogs you would get $1000. Now if you eat fifty hotdogs you will get 50 cents for each additional hot dog you eat. But guess what? After you eat fifty hotdogs everyone else, even those who haven't yet had any hotdogs, gets fifty cents for every hot dog they eat.
So not only is this an endless grind but you are violating the second main goal as well. You encourage everyone to just join the winning side.
B)Also again make it about frequent quality pvp. People like pvp its fun.
4) Make it unique. Don't just copy null sec mechanics.
EVE has never had anything that was intended to promote frequent quality small scale pvp. Faction war is the obvious choice.
5) Profit
How many new subscribers would Eve have if they actually took these goals to heart and did something beside assign large amounts of isk to whatever they want to have players flock to?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3264
|
Posted - 2012.10.30 20:01:00 -
[69] - Quote
Deen Wispa wrote: Hans- I don't think Poetic has any specific benchmarks.
I'm sure he does, whether he's willing to share them or not. He's already stated that things "seem broken", so its a fair question to ask what he expects to see come February for things to to not seem broken. Poe's now a FW participant and member of our community, I can't very well represent his interests if he doesn't make it clear what those interests are.
Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 20:01:00 -
[70] - Quote
Hans Jagerblitzen wrote: This is something I learned from the talk with Fweddit last friday, that often times we're zeroing in on pitched battles over this mechanic or that mechanic, or our way vs CCP's way, even while admitting we don't all know how this will turn out. That's why I said its easier to discuss these things if we establish some common ground when it comes to a picture of what things will look like if the changes are successful. We aren't all going to get our way in terms of specific mechanics, but its always possible something we didn't like initially turns out to have a positive effect (or vice versa).
Hans there were people like me and others telling you this all along. You chose to ignore us.
Now after floundering around I predict people will start saying "well its impossible to accomplish these goals." When really you and ccp have just ignored people who are giving you sensible ideas. Instead you went with the cheap win of "lets get people into faction war by throwing massive amounts of isk at it" Well no null sec is upset enough that that was turned off. And now we see that CCP really did not do much to improve the actual core of the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 20:04:00 -
[71] - Quote
chatgris wrote:X Gallentius wrote:Bad Messenger wrote:remove FW missions, then FW is fixed ! At the very least de-couple them from the Tier multipliers. Missions do nothing for warzone control and therefore shouldn't receive the warzone control multiplier. Same with kills. Missions are the only source of rewards if one side completely wins. ....
I was going to say something similar. I would say if they are going to continue to make faction war so economically lopsided they should leave missions as they are with the tier modifiers. That way people who fight for the losing side can at least train alts to run missions for the enemy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3264
|
Posted - 2012.10.30 20:07:00 -
[72] - Quote
Cearain wrote: You know my views on this I have been posting them for years.
Sure, but I appreciate you sharing them again. I think we can all agree these are good goals to strive for - and measurable too. For example, "making it so all the players don't join the winning side" can easily be assessed by observing whether or not new players are willing to join the losing side despite the increased rewards for belonging to the miltia with a greater degree of warzone control. Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 20:08:00 -
[73] - Quote
Hans Jagerblitzen wrote:Deen Wispa wrote: Hans- I don't think Poetic has any specific benchmarks. I'm sure he does, whether he's willing to share them or not. He's already stated that things "seem broken", so its a fair question to ask what he expects to see come February for things to to not seem broken. Poe's now a FW participant and member of our community, I can't very well represent his interests if he doesn't make it clear what those interests are.
Its broken because of the disconnect between the plexing/occupancy and the pvp. That is also why it is the same as it has always been. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 20:14:00 -
[74] - Quote
Hans Jagerblitzen wrote:Cearain wrote: You know my views on this I have been posting them for years. Sure, but I appreciate you sharing them again. I think we can all agree these are good goals to strive for - and measurable too. For example, "making it so all the players don't join the winning side" can easily be assessed by observing whether or not new players are willing to join the losing side despite the increased rewards for belonging to the miltia with a greater degree of warzone control.
We could see this happen with inferno right? The numbers gap between amarr and minmatar grew like never before. Yet retribution only made this worse.
Retribution made it so the winners will stay winning by rewarding d-plexing with lp.
Retribution makes it so instead of people who fight to make the losing side the winning side get most of the gains its the people who join after one side is winning get the rewards. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3264
|
Posted - 2012.10.30 20:15:00 -
[75] - Quote
Cearain wrote: Hans there were people like me and others telling you this all along. You chose to ignore us.
Cearain, there are several fixes slated for Retribution that are direct suggestions from yourself that I've championed to CCP and are now being coded up, that directly affect plexing as a PvP activity. You and I have agreed on these changes for quite some time. To say that I've been ignoring you is dishonest, and unnecessary. Lets be realistic if we're going to continue discussing matters and not be so quick to reheat old rhetoric that is easily disproven. We don't see eye to eye on everything - but we have been partners in promoting the need for plexing visibility, timer rollbacks, and drastically reduced NPC's, and the total package of fixes to be released in December will reflect your hard work as well as my own. Vice Secretary of the 7th Council of Stellar Management.
|

Reticle
Sight Picture
70
|
Posted - 2012.10.30 20:32:00 -
[76] - Quote
Hans Jagerblitzen wrote:Easy enough - PvP has increased, fights are easy to find, FW isn't a comical income source (meaning hundreds of millions of isk per hour with zero effort and zero isk), warzone control sees noticeable movement, and everyone can afford basic PvP ships from the various income activities available.
Would you agree these are reasonable criteria for evaluating FW's success? Anything you'd add / subtract?
Frankly, I've never understood the point of FW. At best it's a contrived excuse for combat and a way to get high sec combat without crappy wardec mechanics. Other than that, it only appears to offer comically large rewards (still) for making oneself available as a potential target. FW has become an overly complicated pew pew flagging device. I'd argue that it would be better for everyone involved in FW to be given a "I like to fight" button they can press and make themselves a totally legal target in high sec and low sec. I guess I'd be curious to know why CCP should be diverting so many resources to something like this, when they could be making the heart and soul of the game, sov mechanics, better. |

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 20:38:00 -
[77] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Hans there were people like me and others telling you this all along. You chose to ignore us. Cearain, there are several fixes slated for Retribution that are direct suggestions from yourself that I've championed to CCP and are now being coded up, that directly affect plexing as a PvP activity. You and I have agreed on these changes for quite some time. To say that I've been ignoring you is dishonest, and unnecessary. Lets be realistic if we're going to continue discussing matters and not be so quick to reheat old rhetoric that is easily disproven. We don't see eye to eye on everything - but we have been partners in promoting the need for plexing visibility, timer rollbacks, and drastically reduced NPC's, and the total package of fixes to be released in December will reflect your hard work as well as my own.
Fair enough.
You haven't completely ignored me on this but it has taken an extremely low priority. CCP is shuffling fw constatnly and none of these changes have been implemented.
Susan's notion that minmatar were being punished for winning too much so they need lp for defensive plexing has been addressed pronto.
Meanwhile the issues to make this more of a pvp game have taken a back seat and will be implemented in a weak form if ever. Just knowing what the timer is in local is not enough. The timer rollbacks should be based only when an enemy lands on grid not just anytime you leave.
And in any event now that you managed to make the war completely lopsided for the winning side its unclear what sort of an effect these changes will have. If the war was balanced then notifications and rollbacks will be great. But when you implement changes that completely lopside the war then notifications and rollbacks will actually hurt.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 20:42:00 -
[78] - Quote
Reticle wrote:Hans Jagerblitzen wrote:Easy enough - PvP has increased, fights are easy to find, FW isn't a comical income source (meaning hundreds of millions of isk per hour with zero effort and zero isk), warzone control sees noticeable movement, and everyone can afford basic PvP ships from the various income activities available.
Would you agree these are reasonable criteria for evaluating FW's success? Anything you'd add / subtract?
Frankly, I've never understood the point of FW. At best it's a contrived excuse for combat and a way to get high sec combat without crappy wardec mechanics. Other than that, it only appears to offer comically large rewards (still) for making oneself available as a potential target. FW has become an overly complicated pew pew flagging device. I'd argue that it would be better for everyone involved in FW to be given a "I like to fight" button they can press and make themselves a totally legal target in high sec and low sec. I guess I'd be curious to know why CCP should be diverting so many resources to something like this, when they could be making the heart and soul of the game, sov mechanics, better.
Because allot of people don't go for the tween girl aggression dressed up as null sec politics. They like to fly around and fight in their ships. There should be mechanics that promote that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
568
|
Posted - 2012.10.30 21:00:00 -
[79] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Same with kills. Hans does propose that kills receive all LP at the T5 multiplier, no matter what level of warzone control your faction is at. Which would be a good change. How does this not lead to abuse at Tier 5?
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3266
|
Posted - 2012.10.30 21:00:00 -
[80] - Quote
Cearain wrote: Fair enough.
You haven't completely ignored me on this but it has taken an extremely low priority. CCP is shuffling fw constatnly and none of these changes have been implemented.
Susan's notion that minmatar were being punished for winning too much so they need lp for defensive plexing has been addressed pronto.
Meanwhile the issues to make this more of a pvp game have taken a back seat and will be implemented in a weak form if ever. Just knowing what the timer is in local is not enough. The timer rollbacks should be based only when an enemy lands on grid not just anytime you leave.
You seem to think I have something to do with CCP's release schedule. 
If I had my way we never would have seen payouts in the first place until the NPC overhaul and the other plex mechanics were addressed, but that ship sailed before I ever took office. The recent patch has everything to do with CCP finally waking up to the mess they created by throwing money at FW first instead of fixing the underlying issues, and releasing the code they had completed by this point. "Massaging the numbers" is exactly what it says - and obviously takes less time than altering core content structure and building custom new NPC AI. The realities of the production process here were what contributed to the order in which the Retribution changes rolled out, I've been quite clear about what I want to see in what order, and been outspoken about the fact that CCP was doing the right things in the wrong order from the beginning.
But by all means, continue to blame Susan for it all, everyone is entitled to their beliefs. 
Anyways about this timer rollback - what do you mean exactly? Maybe I've missed something in our previous discussions, I'm hoping you can elaborate on "enemy lands on grid not just anytime you leave". If two players are both on the timer, why would it not just stop moving completely until one has defeated the other? There's still a month left, if there's a better way to tweak this I'm all ears. Vice Secretary of the 7th Council of Stellar Management.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 21:03:00 -
[81] - Quote
Hans Jagerblitzen wrote:Easy enough - PvP has increased, fights are easy to find, FW isn't a comical income source (meaning hundreds of millions of isk per hour with zero effort and zero isk), warzone control sees noticeable movement, and everyone can afford basic PvP ships from the various income activities available.
Would you agree these are reasonable criteria for evaluating FW's success? Anything you'd add / subtract? No.
1. People don't hop between factions, without penalty, depending on who is winning and who is losing.
2. People join the losing side in equal numbers to the winning side, because the benefits aren't so weighted towards the winners.
3. People can earn a living in FW from PvP. They shouldn't be forced into doing PvE to earn a living from within FW.
Fights are always easy to find, and has little to no bearing on the ruleset. Most people are in FW to PvP, so they'll find fights no matter. CCP's new rules have had no real bearing on the number of fights anr/or their quality.
Caldari Militia |

Yuri Intaki
Nasranite Watch Liandri Covenant
97
|
Posted - 2012.10.30 21:03:00 -
[82] - Quote
Hans Jagerblitzen wrote:We don't see eye to eye on everything - but we have been partners in promoting the need for plexing visibility, timer rollbacks, and drastically reduced NPC's, and the total package of fixes to be released in December will reflect your hard work as well as my own.
FW will see success when CCP Devs responsible and you are sacked from their job/position as appropriate and whole tier system is removed but then again, CCP are eagerly waiting for december 4th and time when only two allied militias remain in existence for FW.
CCP decided to kick Caldari/Amarr in the groin because suddenly they decided "Oh dearie, farmville is bad, better make sure our favourite pet goats get the money and not the others" and most likely you encouraged them and leaked information about the changes coming ahead of schedule to your friends in militia.
Why I make this accusation? Because you leaked the plex timing bug to matars when I explained it how it works to you before I reported it to CCP. Suddenly my friends in Amarr reported massive abuse of said mechanism happening across that warzone.
You must also udnerstand this. Every Caldari militia player at the moment hates CCP's guts and you are most likely on top of their list for "morons who need to be tarred & feathered".
|

X Gallentius
Justified Chaos
568
|
Posted - 2012.10.30 21:04:00 -
[83] - Quote
Cearain wrote:Because allot of people don't go for the tween girl aggression dressed up as null sec politics. They like to fly around and fight in their ships. There should be mechanics that promote that. LOL, scoreboard. I encourage our esteemed collegues to review the killboards for themselves. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3267
|
Posted - 2012.10.30 21:08:00 -
[84] - Quote
X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:Same with kills. Hans does propose that kills receive all LP at the T5 multiplier, no matter what level of warzone control your faction is at. Which would be a good change. How does this not lead to abuse at Tier 5?
I don't understand how this would lead to abuse. I'm suggesting that CCP decide what their upper limit is on a % value payout in the form of LP (lets assume for now that this is what you get paid at Tier 5) and institute that LP payout for all PvP kills, all the time, regardless of whether you are winning or losing. Essentially exempt PvP payouts from scaling, and pretend that everyone's at Tier 5 for purposes of PvP payouts.
If target availabilty is the primary reason to join the losing militia, I see no reason to make pilots choose between that and better pay for the same thing. I want to encourage people to sign up for PvP. Vice Secretary of the 7th Council of Stellar Management.
|

BolsterBomb
Frog Steamers
125
|
Posted - 2012.10.30 21:09:00 -
[85] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:Same with kills. Hans does propose that kills receive all LP at the T5 multiplier, no matter what level of warzone control your faction is at. Which would be a good change. How does this not lead to abuse at Tier 5? I don't understand how this would lead to abuse. I'm suggesting that CCP decide what their upper limit is on a % value payout in the form of LP (lets assume for now that this is what you get paid at Tier 5) and institute that LP payout for all PvP kills, all the time, regardless of whether you are winning or losing. Essentially exempt PvP payouts from scaling, and pretend that everyone's at Tier 5 for purposes of PvP payouts. If target availabilty is the primary reason to join the losing militia, I see no reason to make pilots choose between that and better pay for the same thing. I want to encourage people to sign up for PvP.
See Goons "exploit" Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 21:11:00 -
[86] - Quote
BolsterBomb wrote:Hans Jagerblitzen wrote:X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:Same with kills. Hans does propose that kills receive all LP at the T5 multiplier, no matter what level of warzone control your faction is at. Which would be a good change. How does this not lead to abuse at Tier 5? I don't understand how this would lead to abuse. I'm suggesting that CCP decide what their upper limit is on a % value payout in the form of LP (lets assume for now that this is what you get paid at Tier 5) and institute that LP payout for all PvP kills, all the time, regardless of whether you are winning or losing. Essentially exempt PvP payouts from scaling, and pretend that everyone's at Tier 5 for purposes of PvP payouts. If target availabilty is the primary reason to join the losing militia, I see no reason to make pilots choose between that and better pay for the same thing. I want to encourage people to sign up for PvP. See Goons "exploit" The LP payout for PvP kills at T5 are already set at values that cannot be exploited. And that T5 payout is not even at the ceiling. It could go a tad higher without danger of any "goon 'spoits."
Caldari Militia |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3267
|
Posted - 2012.10.30 21:16:00 -
[87] - Quote
Poetic Stanziel wrote:And that T5 payout is not even at the ceiling. It could go a tad higher without danger of any "goon 'spoits."
Do you have a source for this? or math to demonstrate? Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 21:23:00 -
[88] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Fair enough.
You haven't completely ignored me on this but it has taken an extremely low priority. CCP is shuffling fw constatnly and none of these changes have been implemented.
Susan's notion that minmatar were being punished for winning too much so they need lp for defensive plexing has been addressed pronto.
Meanwhile the issues to make this more of a pvp game have taken a back seat and will be implemented in a weak form if ever. Just knowing what the timer is in local is not enough. The timer rollbacks should be based only when an enemy lands on grid not just anytime you leave. You seem to think I have something to do with CCP's release schedule.  If I had my way we never would have seen payouts in the first place until the NPC overhaul and the other plex mechanics were addressed, but that ship sailed before I ever took office. The recent patch has everything to do with CCP finally waking up to the mess they created by throwing money at FW first instead of fixing the underlying issues, and releasing the code they had completed by this point. "Massaging the numbers" is exactly what it says - and obviously takes less time than altering core content structure and building custom new NPC AI. The realities of the production process here were what contributed to the order in which the Retribution changes rolled out, I've been quite clear about what I want to see in what order, and been outspoken about the fact that CCP was doing the right things in the wrong order from the beginning. But by all means, continue to blame Susan for it all, everyone is entitled to their beliefs.  .
If they wanted to simply reduce the payouts they could have just said that tier 1 gets the old pay outs. tier 2 gets a 10% decrease in price. Tier 3 gets a 20% decrease tier 4 a 30% and tier 5 a 50%.
But instead you had them changing all sorts of things around which just made the whole deal worse. Including answering susans cries to give lp for d-plexing, and botching the payout system even though it never really got any substantial support on the forums.
Plenty of people, including myself, posted the problems with those changes and you ignored them.
I never asked for a new npc ai. In fact I said it would be a waste of time because fw should be pvp focused. I agree that the ui changes will make it more pvp focused but its completely unnecessary. The simple change I suggested is not slated to happen at all.
CCP will fail all of the goals I set forth.
If you do not alter what ccp does, and when they do them, then I do not know the point of the csm.
Hans Jagerblitzen wrote: Anyways about this timer rollback - what do you mean exactly? Maybe I've missed something in our previous discussions, I'm hoping you can elaborate on "enemy lands on grid not just anytime you leave". If two players are both on the timer, why would it not just stop moving completely until one has defeated the other? There's still a month left, if there's a better way to tweak this I'm all ears.
I will ask susan to write this on her blog so you get it. 
The timer should only roll back if an enemy is on grid with you or on grid with the accel gate.
Lets say I am in a plex and I fight someone. I kill him or chase him out but now I am in structure and the rats start shooting me again. Can I go the 5 jumps I need to go to repair? Or will I lose my time on the clock?
Lets say I am doing a plex and an enemy opens another one in the same system as me. Can I go fight him/ chase him out or will my own clock start rolling back? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1415
|
Posted - 2012.10.30 21:31:00 -
[89] - Quote
Hans Jagerblitzen wrote:Poetic Stanziel wrote:And that T5 payout is not even at the ceiling. It could go a tad higher without danger of any "goon 'spoits."
Do you have a source for this? or math to demonstrate? You are the source. You mentioned this "fact" three or so times during the Hans Visits Fweddit discussion.
Caldari Militia |

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 21:36:00 -
[90] - Quote
I think Han's point is that whatever the top percent is everyone should get that for pvp kills.
Deciding what the top percent is can be tricky. But even after the goons trick, ccp did not completely do away with lp for kills. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
568
|
Posted - 2012.10.30 21:42:00 -
[91] - Quote
Cearain wrote:The timer should only roll back if an enemy is on grid with you or on grid with the accel gate.
Ridiculous. The reason for the rollback is to discourage rabbits who bounce from plex to plex. There is a consequence for them leaving the plex. I'm sorry that you won a fight (your stated reason for beng in FW), but weren't able to get the LP.
Bottom Line: You got the fight. You should be happy. Right?
|

X Gallentius
Justified Chaos
568
|
Posted - 2012.10.30 21:43:00 -
[92] - Quote
Cearain wrote:I think Han's point is that whatever the top percent is everyone should get that for pvp kills.
Deciding what the top percent is can be tricky. But even after the goons trick, ccp did not completely do away with lp for kills. Once you decide on what that non-exploitable percentage is, then its not really a Tier 5 payout is it? It's a constant payout not related to the Tier system. |

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 22:00:00 -
[93] - Quote
X Gallentius wrote:Cearain wrote:The timer should only roll back if an enemy is on grid with you or on grid with the accel gate.
Ridiculous. The reason for the rollback is to discourage rabbits who bounce from plex to plex. There is a consequence for them leaving the plex. I'm sorry that you won a fight (your stated reason for beng in FW), but weren't able to get the LP. Bottom Line: You got the fight. You should be happy. Right?
Did you even read the scenarios?
You impress me less and less with every post XG. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 22:02:00 -
[94] - Quote
X Gallentius wrote:Cearain wrote:I think Han's point is that whatever the top percent is everyone should get that for pvp kills.
Deciding what the top percent is can be tricky. But even after the goons trick, ccp did not completely do away with lp for kills. Once you decide on what that non-exploitable percentage is, then its not really a Tier 5 payout is it? It's a constant payout not related to the Tier system.
Thats what he is saying. It shouldn't be related to tiers. Just give the same lp to everyone.
Now they give more lp depending on the tier. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
568
|
Posted - 2012.10.30 22:25:00 -
[95] - Quote
Cearain wrote:X Gallentius wrote:Cearain wrote:The timer should only roll back if an enemy is on grid with you or on grid with the accel gate.
Ridiculous. The reason for the rollback is to discourage rabbits who bounce from plex to plex. There is a consequence for them leaving the plex. I'm sorry that you won a fight (your stated reason for beng in FW), but weren't able to get the LP. Bottom Line: You got the fight. You should be happy. Right? Did you even read the scenarios? You impress me less and less with every post XG. Shouldn't matter. Rabbit warps out at first sign of trouble in system and timer doesn't run down? Nah. |

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.30 23:27:00 -
[96] - Quote
X Gallentius wrote:Cearain wrote:X Gallentius wrote:Cearain wrote:The timer should only roll back if an enemy is on grid with you or on grid with the accel gate.
Ridiculous. The reason for the rollback is to discourage rabbits who bounce from plex to plex. There is a consequence for them leaving the plex. I'm sorry that you won a fight (your stated reason for beng in FW), but weren't able to get the LP. Bottom Line: You got the fight. You should be happy. Right? Did you even read the scenarios? You impress me less and less with every post XG. Shouldn't matter. Rabbit warps out at first sign of trouble in system and timer doesn't run down? Nah.
Neither scenario involved a rabbit warping out. Neither scenario involved any "signs of trouble" from any other players.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
Aliastra Gallente Federation
362
|
Posted - 2012.10.31 00:28:00 -
[97] - Quote
I think most of my 'thumbs up' are from Cearain during the initial fw discussions, but at the moment you arnt making any real sense.
Timers should start counting back only when plex is empty.
The current mechanics are very good, though defensive plexing at tier 4 is still a good income for afk stabbed atrons down to 30% contested.
Fact is that Happy endings mounted a campaign to take a system, and they got it. Progress is harder on their next target but then they arnt really putting the effort in to the same levels.
I think people got accustomed to the idea that systems will fall vulnerable inside 3 days with no effort, the new system removed that which is good in my opinion.
To be brutally honest, while i have doubts about the exact rewards for d-plexing, specially at higher tiers. I am without a single doubt that if the dice fell while caldari had most system, the forum would be full of caldari telling gallente to HTFU.
Little tweaks may be needed but i think this is a large improvement overall. |

X Gallentius
Justified Chaos
568
|
Posted - 2012.10.31 00:43:00 -
[98] - Quote
Crosi Wesdo wrote: To be brutally honest, while i have doubts about the exact rewards for d-plexing, specially at higher tiers. I am without a single doubt that if the dice fell while caldari had most system, the forum would be full of caldari telling gallente to HTFU.
Little tweaks may be needed but i think this is a large improvement overall.
Maybe reduce LP payout for defensive plexing or perhaps decouple it from Tier multiplier. Ridiculous LP for afk atrons. Not that my alts are complaining.... |

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.31 01:33:00 -
[99] - Quote
Crosi Wesdo wrote: Timers should start counting back only when plex is empty..
I think the timer should only count backwards if an enemy is on grid in plex in warp from the accel gate or on grid with the accel gate.
Lets say I am in a plex and I fight someone. I kill him or chase him out but now I am in structure and the rats start shooting me again. Can I go the 5 jumps I need to go to repair? Or will I lose my time on the clock?
Lets say I am doing a plex and an enemy opens another one in the same system as me. Can I go fight him/ chase him out or will my own clock start rolling back?
I don't think I should lose my time in either situation. If I lose time in the latter situation this mechanic will actually prevent pvp. If no enemy is on grid I should be able to warp off and my time shouldn't be lost. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
622
|
Posted - 2012.10.31 01:38:00 -
[100] - Quote
Crosi Wesdo wrote: The current mechanics are very good, though defensive plexing at tier 4 is still a good income for afk stabbed atrons down to 30% contested..
There is no economic balance in the current mechanics. If they happened to do this change when caldari were ahead gallente would be burried and you would start to bleed players.
Caldari may be able to make a comeback for a variety of reasons. But after the dust settles the winners will just stay winners and losing side will remain that way.
There is no longer any hope that the losing side can achieve a big cashout. It will just be the losing side doing the same work for less pay until they get a clue and join a different faction. Or at best people will just stop caring about plexing altogether.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hidden Snake
Genco Fatal Ascension
154
|
Posted - 2012.10.31 13:16:00 -
[101] - Quote
More I see things go ... and more I am out of the FW I am strong in my opinion.
1) remove the tier system 2) make it simple 3) work on low sec diferentiation
stop making it null light ....
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Yuri Intaki
Nasranite Watch Liandri Covenant
97
|
Posted - 2012.10.31 13:19:00 -
[102] - Quote
Crosi Wesdo wrote:To be brutally honest, while i have doubts about the exact rewards for d-plexing, specially at higher tiers. I am without a single doubt that if the dice fell while caldari had most system, the forum would be full of caldari telling gallente to HTFU.
Nobody would be complaining if CCP had not decided to make systems not vulnerable with few miserable plexes. Both sides would have still benefitted and key systems could have been held since there was reward for defending them. Instead CCP showed their true colors by fast forwarding after gallente cash-in.
This gave gallente the "last cash in", then CCP handed them more money by opening all their currently held but vulnerable systems for defensive lp farming, then they put forward "System can only be this deep into vulnerable" mechanics which made it impossible for Caldari to ever stage a comeback because lp from defensive plexes is simply too lucrative and all vulnerable systems were no longer so after couple of hours.
Yet many people tell Caldari to take off the tinfoil hats despite their continued favour directed at their pet goat militias. How about you lot go f.ck yourself.
Ninjaedit: Snake, you might want to check your signature. |

Hidden Snake
Genco Fatal Ascension
154
|
Posted - 2012.10.31 13:29:00 -
[103] - Quote
Yuri Intaki wrote:
Ninjaedit: Snake, you might want to check your signature.
:) they still recruiting ... and it is still kinda my baby ... despite the fact I decided to leave home and roll my ass on the calm beaches of nullsec with nullbears ;)
Just because CCP screwed the FW there is no need to not promote the best corp of Caldari FW ;)
and that thing with Hans is not corp/alliance related :D IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 13:45:00 -
[104] - Quote
Yuri Intaki wrote:Crosi Wesdo wrote:To be brutally honest, while i have doubts about the exact rewards for d-plexing, specially at higher tiers. I am without a single doubt that if the dice fell while caldari had most system, the forum would be full of caldari telling gallente to HTFU. Nobody would be complaining if CCP had not decided to make systems not vulnerable with few miserable plexes. Both sides would have still benefitted and key systems could have been held since there was reward for defending them. Instead CCP showed their true colors by fast forwarding after gallente cash-in. This gave gallente the "last cash in", then CCP handed them more money by opening all their currently held but vulnerable systems for defensive lp farming, then they put forward "System can only be this deep into vulnerable" mechanics which made it impossible for Caldari to ever stage a comeback because lp from defensive plexes is simply too lucrative and all vulnerable systems were no longer so after couple of hours. Yet many people tell Caldari to take off the tinfoil hats despite their continued favour directed at their pet goat militias. How about you lot go f.ck yourself. Ninjaedit: Snake, you might want to check your signature.
While I don't think ccp did this to favor one side or another. The sudden change in rules that ruined lots of factions plans does tend to show that they really don't care about faction war. They would never do this in null sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 13:51:00 -
[105] - Quote
X Gallentius wrote:Crosi Wesdo wrote: To be brutally honest, while i have doubts about the exact rewards for d-plexing, specially at higher tiers. I am without a single doubt that if the dice fell while caldari had most system, the forum would be full of caldari telling gallente to HTFU.
Little tweaks may be needed but i think this is a large improvement overall.
Maybe reduce LP payout for defensive plexing or perhaps decouple it from Tier multiplier. Ridiculous LP for afk atrons. Not that my alts are complaining....
Ah now I see why you want pvpers to have to stay in their plexes. You don't want them to be able to leave their plex and hunt your afk altrons.
My main problem with the timer counting back even though there aren't any enemies around. I typically will only enter a plex if there are allot of wts around or I see wartargets and the right sized ship on scan. But if they leave and I still have over 5 minutes on the timer I will generally head to another system too.
Minmatar typically will not fight for a plex. They typically will let me capture them and then defensive plex it after I leave. With the new system that cowardice is actually incentivized. So when I leave to look for another system with more wartargets in it my time will tick away. Great.
Seriously this whole plexing mechanic is so screwed up (for people who use plexes for pvp) now I am never going to bother doing another plex for amarr. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Yuri Intaki
Nasranite Watch Liandri Covenant
98
|
Posted - 2012.10.31 15:03:00 -
[106] - Quote
Cearain wrote:Seriously this whole plexing mechanic is so screwed up (for people who use plexes for pvp) now I am never going to bother doing another plex for amarr.
Bad Messenger summed it pretty well: If you want to roleplay, you go for Amarr/Caldari. If you want Isk (like 99%) of people, you go for Matar/gallente.
When CCP decided which militias are which with fast forward, why would you go and plex/take systems for losing militia since you will onyl hurt your own isk making with your alt.
Militias suck for pvp anyway. The moment you manage to gather yourself a posse, any and all reasons to fight disappear anyway, like they have already done. Why take systems and see massive effort to take systems when you can just roll alts to opposing militia and profit from tier which is already high-enough?
|

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 15:11:00 -
[107] - Quote
Cearain wrote:There is no economic balance in the current mechanics. If they happened to do this change when caldari were ahead gallente would be burried and you would start to bleed players.
Actually, Gallente got omgwtfpwn'd in May by plexing alts, but we survived and our militia is stronger now than before the patch.
"If your only motivation is isk, then that's what you'll get." - Princess Leia |

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 15:14:00 -
[108] - Quote
Yuri Intaki wrote:In fact, the changes CCP installed just might have made FW worse than it was, which itself is fairly mind boggling achievement. Previously farming alts didnt stop you taking systems. Now they do that and it's even worse for health of low-sec than old system. The map is going to stagnate and occupancy warfare is going to be a big grind because instead of having the plexing alts helping attack, they are now helping to defend.
|

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 15:17:00 -
[109] - Quote
Cearain wrote:Ah now I see why you want pvpers to have to stay in their plexes. You don't want them to be able to leave their plex and hunt your afk altrons.
I want them to be able to grief my plexing alts. It's ridiculous that an afk atron can 1) affect occupancy warfare so much, and 2) get paid ridiculous amounts of LP to do it.
The "barrier to entry" for capturing systems is now a bit high. It's going to take a concentrated effort through multiple timezones to mount an offensive. |

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 15:17:00 -
[110] - Quote
Yuri Intaki wrote:Cearain wrote:Seriously this whole plexing mechanic is so screwed up (for people who use plexes for pvp) now I am never going to bother doing another plex for amarr. Bad Messenger summed it pretty well: If you want to roleplay, you go for Amarr/Caldari. If you want Isk (like 99%) of people, you go for Matar/gallente. Militias suck for pvp anyway. The moment you manage to gather yourself a posse, any and all reasons to fight disappear anyway, like they have already done. Why take systems and do massive when you can just roll alts to opposing militia and profit from tier which is already high-enough? In fact, the changes CCP installed just might have made FW worse than it was, which itself is fairly mind boggling achievement. Previously farming alts didnt stop you taking systems. Now they do that and it's even worse for health of low-sec than old system.
This system is definitely worse than inferno. With inferno amarr could always strive for the tier 5 cashout. The more lp we built up the more reason we had to try to achieve it!
Now we just flat out get paid less for the same work. Fight for amarr where you get half the pay!
Caldari still has a nominal numbers advantage. I have no clue whether that works out to any more real boots on the ground. If caldari manages to get the lead then the tide may swing for them and we can have everyone join minmatar and Caldari and fight it out.
Otherwise its just not smart for the losing side to engage the occupancy mechanic at all. Its just giving isk to your enemy. Its better to just let them take all the systems. Because after that is done at least the economic bleeding stops.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 15:20:00 -
[111] - Quote
X Gallentius wrote: Cearain wrote:There is no economic balance in the current mechanics. If they happened to do this change when caldari were ahead gallente would be burried and you would start to bleed players. Actually, Gallente got omgwtfpwn'd in May by plexing alts, but we survived and our militia is stronger now than before the patch. "If your only motivation is isk, then that's what you'll get." - Princess Leia
I thought Gallente had more systems when inferno hit. Gallente also had tons of minmatar alts come to help you.
But really the problem with the system is not which side wins and stays winning. The problem is one side will win and stay winning and it will be economically stupid for the losing side to even try to come back. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 15:21:00 -
[112] - Quote
Cearain wrote: Now we just flat out get paid less for the same work. Fight for amarr where you get half the pay!
Caldari still has a nominal numbers advantage. I have no clue whether that works out to any more real boots on the ground. If caldari manages to get the lead then the tide may swing for them and we can have everyone join minmatar and Caldari and fight it out.
1. That half pay is still enough to keep you fighting and in the game. 2. Caldari plexing alts have vanished and I think many have reappeared as Gallente and Minmatar alts since we're both at Tier 4 now.
|

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 15:22:00 -
[113] - Quote
X Gallentius wrote:Cearain wrote:Ah now I see why you want pvpers to have to stay in their plexes. You don't want them to be able to leave their plex and hunt your afk altrons.
I want them to be able to grief my plexing alts. It's ridiculous that an afk atron can 1) affect occupancy warfare so much, and 2) get paid ridiculous amounts of LP to do it. .
Then agree that you shouldn't get paid for defensive plexing. Problem solved. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 15:26:00 -
[114] - Quote
Cearain wrote:X Gallentius wrote:Cearain wrote:Ah now I see why you want pvpers to have to stay in their plexes. You don't want them to be able to leave their plex and hunt your afk altrons.
I want them to be able to grief my plexing alts. It's ridiculous that an afk atron can 1) affect occupancy warfare so much, and 2) get paid ridiculous amounts of LP to do it. . Then agree that you shouldn't get paid for defensive plexing. Problem solved. I have always advocated for no/minimal pay for defensive plexing, so yes I agree. |

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 15:31:00 -
[115] - Quote
X Gallentius wrote:Cearain wrote: Now we just flat out get paid less for the same work. Fight for amarr where you get half the pay!
Caldari still has a nominal numbers advantage. I have no clue whether that works out to any more real boots on the ground. If caldari manages to get the lead then the tide may swing for them and we can have everyone join minmatar and Caldari and fight it out.
1. That half pay is still enough to keep you fighting and in the game.
Not really. When one side is getting 2xs the pay they will get many more people joining thier side. Also they will have 2xs the ships and resources to help them overpower you even if you had equal numbers.
Rational people just don't choose less money over more money.
X Gallentius wrote: 2. Caldari plexing alts have vanished and I think many have reappeared as Gallente and Minmatar alts since we're both at Tier 4 now.
Right like I said rational people choose more money instead of less money. Are you surprised? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 16:17:00 -
[116] - Quote
Cearain wrote:Right like I said rational people choose more money instead of less money. Are you surprised? Rational people choose what they want to worship. The alts choose isk. Your militia is stronger if your core members choose to value other things over isk.
1. YOU can still get pvp, so the argument w.r.t not being able to pvp is a red herring. 2. YOU can still make a living doing FW, so the argument w.r.t isk making ability is a red herring,
You should concentrate your argument to the following and get rid of the two red herrings above: Alts affect occupancy warfare too much. First it was easy offensive plexing and now it is through super easy defensive plexing. With Tier 4, it will also be through easy offensive plexing. |

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 16:42:00 -
[117] - Quote
X Gallentius wrote:Cearain wrote:Right like I said rational people choose more money instead of less money. Are you surprised? Rational people choose what they want to worship. The alts choose isk. Your militia is stronger if your core members choose to value other things over isk. 1. YOU can still get pvp, so the argument w.r.t not being able to pvp is a red herring. 2. YOU can still make a living doing FW, so the argument w.r.t isk making ability is a red herring, You should concentrate your argument to the following and get rid of the two red herrings above: Alts affect occupancy warfare too much. First it was easy offensive plexing and now it is through super easy defensive plexing. With Tier 4, it will also be through easy offensive plexing.
You didn't answer my question. Are you surprised people are choosing more money instead of less money?
Neither of the above points are red herrings. Just because people can choose to be economically foolish doesn't mean the economically foolish team will have a shot at winning.
Getting rid of farmers is fine but it is beside the point. Even if no one ever farmed at all, the side that pays 2xs as much for the same task will get more pilots and isk to spend on ships and fittings. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 16:53:00 -
[118] - Quote
Cearain wrote: You didn't answer my question. Are you surprised people are choosing more money instead of less money?
I answered it perfectly. I am not surprised you and everybody's plexing alts choose isk over their militia. I am also not surprised that many players like myself, Julius Foederatus, Val Erian, (most likely even Damar, flyinghotpocket, Super Chair) and the guys in Electus Matari and Murietor Tribe do not.
Quote: Neither of the above points are red herrings. Just because people can choose to be economically foolish doesn't mean the economically foolish team will have a shot at winning.
Assuming alts are not a part of the equation - winning FW is not about isk. Dessies, Cruisers, BCs, etc.. are easily affordable at Tier 1 payouts. Numbers, coordination, good FCs, morale matter much, much more.
Quote: Getting rid of farmers is fine but it is beside the point. Even if no one ever farmed at all, the side that pays 2xs as much for the same task will get more pilots and isk to spend on ships and fittings.
Your character can only fly one ship at a time. |

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 17:15:00 -
[119] - Quote
X Gallentius wrote:Cearain wrote: You didn't answer my question. Are you surprised people are choosing more money instead of less money?
I answered it perfectly. I am not surprised you and everybody's plexing alts choose isk over their militia. I am also not surprised that many players like myself, Julius Foederatus, Val Erian, (most likely even Damar, flyinghotpocket, Super Chair) and the guys in Electus Matari and Murietor Tribe do not.
EM and MT joined amarr? I thought they were in minmatar - where the money is.
As far as people in the caldari militia they still have a shot. But the question is not where a few diehards are going to go. The question is what are most people doing. And if you really want to know the answer you look at the data not anecdotal stories. The data has shown people prefer more money to less money.
I guess you aren't surprised by this either.
X Gallentius wrote:Cearain wrote: Neither of the above points are red herrings. Just because people can choose to be economically foolish doesn't mean the economically foolish team will have a shot at winning.
Assuming alts are not a part of the equation - winning FW is not about isk. Dessies, Cruisers, BCs, etc.. are easily affordable at Tier 1 payouts. Numbers, coordination, good FCs, morale matter much, much more. Quote: Getting rid of farmers is fine but it is beside the point. Even if no one ever farmed at all, the side that pays 2xs as much for the same task will get more pilots and isk to spend on ships and fittings.
Your character can only fly one ship at a time.
Non sequitur. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Yuri Intaki
Nasranite Watch Liandri Covenant
98
|
Posted - 2012.10.31 17:32:00 -
[120] - Quote
Cearain wrote:But the question is not where a few diehards are going to go. The question is what are most people doing.
Few dedicated diehards are not going to affect things when there are up to 60 moneymakers opposing for each of them. Mathematics are a ***** so I assume most people will roll up alts for opposing militia missioning and move their **** to non-lockable lowsec.
Nobody will fight in FW but then again, nobody has actually fought over anything in FW since Inferno anyway. This of course wont hinder Gallente and Minmatar militias in the least since it's going to be isk making paradise until end of Eve.
I quess congratulations are in order for CCP and Hans for finally stacking the deck big enough to be too much for Amarr/Caldari to handle. You finally killed FW. |

Cearain
Imperial Outlaws
623
|
Posted - 2012.10.31 17:45:00 -
[121] - Quote
Yuri Intaki wrote:Cearain wrote:But the question is not where a few diehards are going to go. The question is what are most people doing. Few dedicated diehards are not going to affect things when there are up to 60 moneymakers opposing for each of them. Mathematics are a b.tch so I assume most people will roll up alts for opposing militia missioning and move their stuff to non-lockable lowsec. Nobody will fight in FW but then again, nobody has actually fought over anything in FW since Inferno anyway. This of course wont hinder Gallente and Minmatar militias in the least since it's going to be isk making paradise until end of Eve. I quess congratulations are in order for CCP and Hans for finally stacking the deck big enough to be too much for Amarr/Caldari to handle and achieving their dream of killing FW.
That is clearly the conclusion all rational amarr should have reached. But I wasn't sure about the caldari front.
Anyway if people want to keep thinking others will choose less money for the same task, I guess it's silly of me to think I can convince them otherwise.
As for me I am not going to do any more occupancy war on behalf of amarr. If minmatar wants to get lp from this slanted occupancy system they will need to roll their own alts. I won't do the work of their alts for them. The more we keep plexing the more money we keep giving them. I refuse to aid the enemy that way.
I will also encourage other amarr not to give the minmatar the big paydays these rules aim to provide them.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Yuri Intaki
Nasranite Watch Liandri Covenant
98
|
Posted - 2012.10.31 17:53:00 -
[122] - Quote
Cearain wrote:That is clearly the conclusion all rational amarr should have reached. But I wasn't sure about the caldari front.
Dont get me wrong (this is just my personal opinion), I do like pvp but right now I am looking for not-too-distant future where I need to keep accounts running all my free time in a single system just for the priviledge of being able to dock and i've had enough of CCP's continued screw ups in regards to FW. |

Karl Planck
Heretic Army Heretic Nation
296
|
Posted - 2012.10.31 18:00:00 -
[123] - Quote
i love this fw squabbling. The new changes have been nothing but positive in my view. As to the state of the amarr some new small groups seem to be doing fine. In general, X Gal was correct when he stated that isk is a very small portion of concern. Its mostly on moral and amarr has been terrible and keeping it high as a militia. Low-sec Best-sec |

Crosi Wesdo
Aliastra Gallente Federation
362
|
Posted - 2012.10.31 18:02:00 -
[124] - Quote
Yuri Intaki wrote:Cearain wrote:That is clearly the conclusion all rational amarr should have reached. But I wasn't sure about the caldari front. Dont get me wrong (this is just my personal opinion), I do like pvp but right now I am looking for not-too-distant future where I need to keep accounts running all my free time in a single system just for the priviledge of being able to dock and i've had enough of CCP's continued screw ups in regards to FW.
Like i told praz, thats the problem with wanting to dock in a specific system, by yourself, in some quiet backwater.
Also, you said that gallente and minmatar were where to go to make isk, iirc it was only last month when you were calling gallente skint capsuleers and boasting about the mightly caldari hitting tier 5 on multiple occasions. Gallente got one tier 5 and due to a stroke of fortune we have done to you exactly what you intended to do to us.
If you had managed to do that on the upcoming patch day and there was no emergency patch to fix the economy and plex prices them im sure you would be gloating here as you were in the past.
While you sit here crying, Happy Endings are out there working their asses off trying to capture systems. Rather than sitting in some back water system that no one cares about trying to defend it single handed and complaining about how hard it can be to do so on this thread lol. |

Dread Operative
Justified Chaos
18
|
Posted - 2012.10.31 18:21:00 -
[125] - Quote
Crosi Wesdo wrote: While you sit here crying, Happy Endings are out there working their asses off trying to capture systems. Rather than sitting in some back water system that no one cares about trying to defend it single handed and complaining about how hard it can be to do so on this thread lol.
^^^THIS |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1418
|
Posted - 2012.10.31 19:27:00 -
[126] - Quote
X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!"
Amarr Militia |

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 19:31:00 -
[127] - Quote
Crosi Wesdo wrote:If you had managed to do that on the upcoming patch day and there was no emergency patch to fix the economy and plex prices them im sure you would be gloating here as you were in the past and explaining to us that we just need to work harder. I think the difference here is that if the shoe were on the other foot, Gallente would fight to hold the core systems, live off the Tier 1 payouts while trying to push to Tier 2, and continue the fight. Yeah things would suck, and yeah we'd have no chance at winning, and yeah we'd whine about it on the forums, but we'd stick it out and not bail.
The Caldari may or may not have enough core players to keep some of their systems. Many of them may or may not bail. We'll see in a month or so.
|

X Gallentius
Justified Chaos
570
|
Posted - 2012.10.31 19:33:00 -
[128] - Quote
Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" Give me a break. You and all your friends and allies are fail if you can't support yourself at FW Tier 1 payouts. HTFU and go pirate if you think you have it so bad. Somehow those guys are able to make a living. |

Dread Operative
Justified Chaos
18
|
Posted - 2012.10.31 19:38:00 -
[129] - Quote
X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" Give me a break. You and all your friends and allies are fail if you can't support yourself at FW Tier 1 payouts. HTFU and go pirate if you think you have it so bad. Somehow those guys are able to make a living.
BS can't make a living. If you do 2 minor plex, which you can do in any PVP frig or dessie, every day for a month that's 300k LP at t1. That's enough for 2 Navy Geddons netting you 800m+. You can literally do 2 minors while looking for fights. So I call your BS and raise you logic. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1418
|
Posted - 2012.10.31 20:20:00 -
[130] - Quote
Dread Operative wrote:X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" Give me a break. You and all your friends and allies are fail if you can't support yourself at FW Tier 1 payouts. HTFU and go pirate if you think you have it so bad. Somehow those guys are able to make a living. BS can't make a living. If you do 2 minor plex, which you can do in any PVP frig or dessie, every day for a month that's 300k LP at t1. That's enough for 2 Navy Geddons netting you 800m+. You can literally do 2 minors while looking for fights. So I call your BS and raise you logic. Let's do the math on that, shall we?
Two Navy Geddons sell for 360M ISK each. But to get those Navy Geddons you have to buy one Geddon and one TIL-1 chip, which cost 90M ISK total. So, you make 270M ISK per Navy Geddon. For a total of 540M ISK for the month.
According to you, I have to acquire 300K LP. Which is 60 minor plexes at T1 warzone control. Each minor plex now takes 20 minutes to complete (it can take longer, but we'll just stick with 20 minutes to be generous), since you now have to kill five (or is it four) waves of rats, scattered all around the plex. So that's 20 hours of solo plexing for 540M ISK. Which will barely cover the monthly ship losses for some FW pilots (I lose 750M ISK in ships on average per month, and that's about the norm for an active FW pilot.)
So, every day (that's if I log in every day) I have to spend 40 minutes of my time doing some bullshit solo PvE. That could be 1/3rd of the average FWers evening play time engaged in non-PvP activities.
Woot!
Amarr Militia |

Deen Wispa
Justified Chaos
355
|
Posted - 2012.10.31 20:30:00 -
[131] - Quote
Dread Operative wrote:X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" Give me a break. You and all your friends and allies are fail if you can't support yourself at FW Tier 1 payouts. HTFU and go pirate if you think you have it so bad. Somehow those guys are able to make a living. BS can't make a living. If you do 2 minor plex, which you can do in any PVP frig or dessie, every day for a month that's 300k LP at t1. That's enough for 2 Navy Geddons netting you 800m+. You can literally do 2 minors while looking for fights. So I call your BS and raise you logic.
Argument is moot since all factions can achieve T2 and sustain it quite easily, thus doubling that income.
I remember a week ago when XG told me he hoped that Gallente could just hit T2 and call it a day. I knew T3 was achievable for us and wanted us to aim higher. And now look where we are today; we're at T4. Woot ! Gallente FW Blog http://iamsheriff.com/blog C'est La Eve :) |

Cearain
Imperial Outlaws
625
|
Posted - 2012.10.31 20:33:00 -
[132] - Quote
X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" Give me a break. You and all your friends and allies are fail if you can't support yourself at FW Tier 1 payouts. HTFU and go pirate if you think you have it so bad. Somehow those guys are able to make a living.
 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
572
|
Posted - 2012.10.31 22:16:00 -
[133] - Quote
Cearain wrote:X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" Give me a break. You and all your friends and allies are fail if you can't support yourself at FW Tier 1 payouts. HTFU and go pirate if you think you have it so bad. Somehow those guys are able to make a living.  What? Amarr can reach Tier 2 right now? , indeed. |

Cearain
Imperial Outlaws
626
|
Posted - 2012.10.31 22:26:00 -
[134] - Quote
X Gallentius wrote:Cearain wrote:X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" Give me a break. You and all your friends and allies are fail if you can't support yourself at FW Tier 1 payouts. HTFU and go pirate if you think you have it so bad. Somehow those guys are able to make a living.  What? Amarr can reach Tier 2 right now?  , indeed.
XG if you are too dumb to realize most people will prefer more money to less then i don't even know why I think I will change your mind.
You keep thinking people will refuse more money because one side has "plenty"
We don't really know what you mean by plenty. Perhaps you mean pre inferno - when no one claimed we received plenty of money for plexing.
But whatever you think "plenty" is its clear that:
You keep thinking having "plenty" of isk is not at all related to how much isk your enemy has.
You keep thinking having "plenty" of isk is not at all related to how many more pilots your enemy has.
You are really beyond hope.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
572
|
Posted - 2012.10.31 23:09:00 -
[135] - Quote
Cearain wrote:... Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" XG if you are too dumb to realize most people will prefer more money to less then i don't even know why I think I will change your mind. I don't know why you are rolling your eyes or are even commenting.
- You know Poetic is an outright liar when she says she can only afford to fly cheap ships and fits.
- You also know that Tier 2 - which your side is currently at - provides enough resources for both sides to put up a good fight.
- And you also know that the issue w.r.t alts following the isk and affecting occupancy warfare has been addressed by me, and that I agree it's a problem that needs to be addressed.
So, what exactly is your complaint here? |

Zarnak Wulf
Imperial Outlaws
679
|
Posted - 2012.10.31 23:39:00 -
[136] - Quote
Amarr is at tier 2. We've successfully held Siseide for six weeks (?) now. Before the recent patch we had to commit a lot of our resources to deplexing Siseide. You could set your watch to farmers coming and going. After the patch? The farmers have stopped. It has freed a lot of us up. We ran Dal up to 40% on Saturday before they responded. We had Auga up to 30% before I had to leave for work today.
If the farmers are still around I don't see them much. Even dplexing is hazardous in a war zone. Amarr is also working together a lot better then before. The Sahtogas crew got Saikamon vulnerable yesterday and a fleet of fweddit, imlaw, tmfed, and agony flipped it. And killing is awesome on the Amarr side. Hell, I'm very busy with work and family and my computer was in the shop for a week and I still got over 100 kills this month. The Amarr are hungry and mostly positive. |

Cearain
Imperial Outlaws
626
|
Posted - 2012.10.31 23:53:00 -
[137] - Quote
X Gallentius wrote:Cearain wrote:... Poetic Stanziel wrote:X Gallentius wrote:1. That half pay is still enough to keep you fighting and in the game. Barely. In really cheap ships and fits. And then only if you put a fair bit of time into solo PvE. So, "Yay FW for all the awesome PvE opportunities!" XG if you are too dumb to realize most people will prefer more money to less then i don't even know why I think I will change your mind. I don't know why you are rolling your eyes or are even commenting.
- You know Poetic is an outright liar when she says she can only afford to fly cheap ships and fits.
- You also know that Tier 2 - which your side is currently at - provides enough resources for both sides to put up a good fight.
- And you also know that the issue w.r.t alts following the isk and affecting occupancy warfare has been addressed by me, and that I agree it's a problem that needs to be addressed.
So, what exactly is your complaint here?
Look at my post and think about what I wrote. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Juan Rayo
Justified Chaos
13
|
Posted - 2012.10.31 23:59:00 -
[138] - Quote
Zarnak Wulf wrote:Amarr is at tier 2. We've successfully held Siseide for six weeks (?) now. Before the recent patch we had to commit a lot of our resources to deplexing Siseide. You could set your watch to farmers coming and going. After the patch? The farmers have stopped. It has freed a lot of us up. We ran Dal up to 40% on Saturday before they responded. We had Auga up to 30% before I had to leave for work today.
If the farmers are still around I don't see them much. Even dplexing is hazardous in a war zone. Amarr is also working together a lot better then before. The Sahtogas crew got Saikamon vulnerable yesterday and a fleet of fweddit, imlaw, tmfed, and agony flipped it. And killing is awesome on the Amarr side. Hell, I'm very busy with work and family and my computer was in the shop for a week and I still got over 100 kills this month. The Amarr are hungry and mostly positive.
Nice, good job.
|

Cearain
Imperial Outlaws
626
|
Posted - 2012.11.01 01:08:00 -
[139] - Quote
Zarnak Wulf wrote:Amarr is at tier 2. We've successfully held Siseide for six weeks (?) now. Before the recent patch we had to commit a lot of our resources to deplexing Siseide. You could set your watch to farmers coming and going. After the patch? The farmers have stopped. It has freed a lot of us up. We ran Dal up to 40% on Saturday before they responded.
...
Of course they did. You saved them the trouble of having their alts contest the system enough for them to make isk dplexing it. If you think the war is winnable with these rules you need a math class.
There is no hope for the underdogs in this system. It deliberately set up to snowball in favor of the winning side. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zarnak Wulf
Imperial Outlaws
679
|
Posted - 2012.11.01 01:35:00 -
[140] - Quote
I don't need a math class. You need to log onto the game. You haven't been on in a month and quite a bit has changed. |

Crosi Wesdo
Aliastra Gallente Federation
364
|
Posted - 2012.11.01 01:44:00 -
[141] - Quote
Cearain wrote:Zarnak Wulf wrote:Amarr is at tier 2. We've successfully held Siseide for six weeks (?) now. Before the recent patch we had to commit a lot of our resources to deplexing Siseide. You could set your watch to farmers coming and going. After the patch? The farmers have stopped. It has freed a lot of us up. We ran Dal up to 40% on Saturday before they responded.
... Of course they did. You saved them the trouble of having their alts contest the system enough for them to make isk dplexing it. If you think the war is winnable with these rules you need a math class. There is no hope for the underdogs in this system. It deliberately set up to snowball in favor of the winning side.
If you think this is about winning or losing then you are missing the point to the extent that there are no words. This isnt counter strike where when one side wins the round restarts. The war should be perpetual, as it is. Previous rules denied the losing side any real ability to make isk better than level 1 missions in high sec, the current rules allow the losing side, assuming tier 2, to make as much isk as we ever have done in the last 2 years before these ******** station lock outs and the tier system. |

Cearain
Imperial Outlaws
626
|
Posted - 2012.11.01 01:47:00 -
[142] - Quote
Zarnak Wulf wrote:I don't need a math class. You need to log onto the game. You haven't been on in a month and quite a bit has changed.
I was online yesterday but yeah I have been taking a break. After reading the new rules I have no interest in plexing anymore.
I know you were always all gung ho about permanently making half what minmatar make but I am not really all that interested.
Sorry but this is bullshit. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
626
|
Posted - 2012.11.01 01:53:00 -
[143] - Quote
Crosi Wesdo wrote:Cearain wrote:Zarnak Wulf wrote:Amarr is at tier 2. We've successfully held Siseide for six weeks (?) now. Before the recent patch we had to commit a lot of our resources to deplexing Siseide. You could set your watch to farmers coming and going. After the patch? The farmers have stopped. It has freed a lot of us up. We ran Dal up to 40% on Saturday before they responded.
... Of course they did. You saved them the trouble of having their alts contest the system enough for them to make isk dplexing it. If you think the war is winnable with these rules you need a math class. There is no hope for the underdogs in this system. It deliberately set up to snowball in favor of the winning side. If you think this is about winning or losing then you are missing the point to the extent that there are no words. This isnt counter strike where when one side wins the round restarts. The war should be perpetual, as it is. .
The war always was perpetual. Now it just perpetually favors one side thats the only thing that changed with the latest change in the rules.
Crosi Wesdo wrote:[ Previous rules denied the losing side any real ability to make isk better than level 1 missions in high sec, the current rules allow the losing side, assuming tier 2, to make as much isk as we ever have done in the last 2 years before these ******** station lock outs and the tier system.
Before inferno we may not have made that much money but at least our enemy was in the same boat. Now whenever we capture a plex we give the enemy 2xs the isk we make.
The rules are stupid.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
572
|
Posted - 2012.11.01 05:04:00 -
[144] - Quote
Cearain wrote: I know you were always all gung ho about permanently making half what minmatar make but I am not really all that interested.
If it makes you feel any better they can make better LP missioning. So by capturing a plex you can make sure they make less LP than they otherwise would have when they run it back. 
|

March rabbit
Aliastra
257
|
Posted - 2012.11.01 12:19:00 -
[145] - Quote
Yuri Intaki wrote: Any and all pew which happens is purely related to how much isk you can make later with CCP designated dominant carebear faction (= gal/matar). Nothing else features into it. But then again, this is hardly surprising seeing how biased CCP is. Why should I go run plexes for Amarr when I can roll a misson alt and run those for people who already have dominant tier?
well. this is question for any 0.0 sec dweller: why choose any alliance outside of goons/test? Choose better! 
The more serious answer: why have you chosen amarr militia? Just move to minmatar one and have fun (because grinding ISK is fun for you).
Think about it. |

Schalac
Apocalypse Reign
111
|
Posted - 2012.11.01 12:58:00 -
[146] - Quote
I think that eventually it is going to even out to both sides being tier 3 on both fronts. With one side bouncing up to tier 4 on and off. |

Major Killz
Chaotic Tranquility Casoff
104
|
Posted - 2012.11.01 13:43:00 -
[147] - Quote
Caldari and Gallente low security space is near quite. Its back to the old days when low security space was largely empty. There also, seems to be ALOT less people roaming or living in low security space anymore. The system before was crazy, but you got ALOT more engagements than you do now and I'm talking about everywhere as oppose to specific systems like Nen, vill or Ena. Thing turned out to be a NERF to pvp v0v [SMUG]-áSORRY for party rocking! v0v
|

Cearain
Imperial Outlaws
628
|
Posted - 2012.11.01 14:23:00 -
[148] - Quote
March rabbit wrote:Yuri Intaki wrote: Any and all pew which happens is purely related to how much isk you can make later with CCP designated dominant carebear faction (= gal/matar). Nothing else features into it. But then again, this is hardly surprising seeing how biased CCP is. Why should I go run plexes for Amarr when I can roll a misson alt and run those for people who already have dominant tier?
well. this is question for any 0.0 sec dweller: why choose any alliance outside of goons/test? Choose better!  The more serious answer: why have you chosen amarr militia? Just move to minmatar one and have fun (because grinding ISK is fun for you). Think about it.
Thats of course what people are doing.
But a difference between null sec sov and fw, is the militias are npc entities. So to carry the analogy over all of white noise could essentially all just join goons. Moreover even after that goons would still only have white noise to fight. Yep even if you take all the space and there is no one actually left in white noise that is your war. It makes faction war really lame if not defeat the point of it altogether.
Because people can just choose whichever side is winning, there should be some balance in fw mechanics.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
628
|
Posted - 2012.11.01 14:25:00 -
[149] - Quote
X Gallentius wrote:Cearain wrote: I know you were always all gung ho about permanently making half what minmatar make but I am not really all that interested.
If it makes you feel any better they can make better LP missioning. So by capturing a plex you can make sure they make less LP than they otherwise would have when they run it back. 
Well either ccp will take the missions out of the tier system or we will just have to roll minmatar mission runners. Most amarr already have them from when we were forced to adapt to inferno.
By doing this we will stop the bleeding and at least be able to fight on somewhat of an economic parity. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
575
|
Posted - 2012.11.01 16:09:00 -
[150] - Quote
Major Killz wrote:This is NOT a complaint because I still killz sh!t ALOT.
However, Caldari and Gallente low security space is near quite. Low is back to the old days when it was largely empty. There also seems to be ALOT less people roaming or living in low security space. The system before was crazy, but you got ALOT more engagements than you do now and I'm talking about everywhere as oppose to specific systems like Nen, vill or Ena. The patch turned out to be a NERF to pvp v0v Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content.
Added to that is that we are all spending time reshaping the map - boring but necessary work when the defender decides to not fight. After the reshaping is complete we'll see where we're at and if there will be more fights. I suspect that fights will be fewer because it's so much easier to make isk defending, and not many people want to spend a time attacking a system when they have so little chance of winning.
Having to run 150 plexes to flip a system that is not actively defended requires too much effort for not enough pew, IMO. You have to have presence in system 23/7, or Mr. afk defensive plexing alt will stop by and run back the contested levels. But whatever.
Getting rid of the alt farmers was probably enough of an adjustment. Paying for defensive plexing was probably a bit overboard. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
352
|
Posted - 2012.11.01 16:40:00 -
[151] - Quote
X Gallentius wrote:Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content.... Are the defensive farms already settling down? That is weeks ahead of my estimate and I was so looking forward to getting the Pessimist of the Year award but seems I was no where near gloomy enough 
X Gallentius wrote:.....Getting rid of the alt farmers was probably enough of an adjustment. Paying for defensive plexing was probably a bit overboard. Problem is that defense needs something for people to bother. Personally tried pushing a LP-for-Kills modifier within plexes and proper meaningful (and expensive) upgrade paths .. but CCP knows best .. hahahahahaha.
Still loads of potential in FW if only CCP could fight the urge to use knee-jerk reactions and brain-farts as solutions. |

Deen Wispa
Justified Chaos
356
|
Posted - 2012.11.01 16:45:00 -
[152] - Quote
X Gallentius wrote:Major Killz wrote:This is NOT a complaint because I still killz sh!t ALOT.
However, Caldari and Gallente low security space is near quite. Low is back to the old days when it was largely empty. There also seems to be ALOT less people roaming or living in low security space. The system before was crazy, but you got ALOT more engagements than you do now and I'm talking about everywhere as oppose to specific systems like Nen, vill or Ena. The patch turned out to be a NERF to pvp v0v Getting rid of the alt farmers was probably enough of an adjustment. Paying for defensive plexing was probably a bit overboard.
It was only overboard because Fast Foward Patch was released when Gallente held the majority of the systems. If the WZ was 50/50 split b/w both militias, I doubt that the rewards would be overboard because both sides would have T3 WZ Control. The rewards for defensive plexing is more about timing than a flaw to the actual mechanic itself. Everyone wanted LP for defensive plexing. We got it now and people still complain. CCP is damned if they do, and damned if they don't.
Still tons of fight to go around. Pirates are always out and about roaming. POCOs are constantly being RFed by some entity to help bait out a fight. I can roam a few jumps and find the opponent running plexes in their Drake or Gila rather than some rinky dinky frigate. There is less stress on smaller corps to hold their own system and not worry about getting farmed to death. So I definitely like the new patch. Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3270
|
Posted - 2012.11.01 16:57:00 -
[153] - Quote
X Gallentius wrote: Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content.
I attribute this to the continued ease of defensive plexing - if rats spawned there that killed you, I think we'd see an immediate shift in farming tendencies. Apparently this isn't so easy to resolve due to the underlying code spaghetti that affects which rats spawn in which plex, but ideally rats should spawn relative to the player running the plex. Whether its offensive or defensive plexing, if you're minmatar Amarr rats should spawn, and vice versa, and only stop spawning if there's one of each player on the button (in which case the timer isn't running).
If the challenge from an NPC standpoint is equal, but there's less pay for defensive plexing, I don't think you'd see this automatic farming reaction everytime an offensive push is made. We'll see how things change come Dec. 4, but I still am pursuing rat aggro in defensive plexing situationsl if there's any way CCP can make that happen... Vice Secretary of the 7th Council of Stellar Management.
|

X Gallentius
Justified Chaos
575
|
Posted - 2012.11.01 16:59:00 -
[154] - Quote
Veshta Yoshida wrote: Problem is that defense needs something for people to bother
As you know since you were around before payouts for plexing were implemented, there are lots of guys out there who are more than willing to defensive plex as long as they have a chance at succeeding - which they didn't have when the alts were around.
Now, there are two great strategic reasons to defensive plex that don't encourage farming alts: Potential station lockouts (local), holding your Tier level (global).
|

X Gallentius
Justified Chaos
575
|
Posted - 2012.11.01 17:07:00 -
[155] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote: Attack creates content (should be paid). Defense creates boredom (should not be paid nearly as much). Right now, the balance is for the defense and people are spending more time defensive plexing than offensive plexing. Not good for creating content.
I attribute this to the continued ease of defensive plexing - if rats spawned there that killed you, I think we'd see an immediate shift in farming tendencies.... If the challenge from an NPC standpoint is equal, but there's less pay for defensive plexing, I don't think you'd see this automatic farming reaction everytime an offensive push is made...
I'm going to disagree with you here. Having rats attack both sides doesn't help encourage the two militias to interact because it still involves defending your own territory. It will help in that afk defensive plexing alts will need to ship up, but otherwise not really. The barrier to entry for alts will go up, but they will still be alts.
Having one side physically travel to the other sides' systems creates content.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1423
|
Posted - 2012.11.01 19:42:00 -
[156] - Quote
X Gallentius wrote:Having one side physically travel to the other sides' systems creates content. This statement by Gallentius has truthiness.
But Hans knows best. We elected him after all. So rats in d-plexes it will be. Amarr Militia |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3270
|
Posted - 2012.11.01 19:55:00 -
[157] - Quote
X Gallentius wrote: Having one side physically travel to the other sides' systems creates content.
If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes? Vice Secretary of the 7th Council of Stellar Management.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1423
|
Posted - 2012.11.01 20:01:00 -
[158] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote: Having one side physically travel to the other sides' systems creates content. If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes? Really? You're making assumptions on player behaviour?
If "next door" is Huola, then it'll be less hassle to d-plex, thus more profitable.
It really depends on what is "next door", thus your prediction is overly simple. Players migrate to the most amount of ISK for the least amount of hassle. Remember that the next time you make another prediction of player behaviour.
Amarr Militia |

Schalac
Apocalypse Reign
111
|
Posted - 2012.11.01 20:01:00 -
[159] - Quote
Rats in d-plexes is dumb, unless it is like a Worlds Collide type plex mechanism.
They should of just made it that defensive plexing sends all of the earned LP straight to the i-HUB. |

X Gallentius
Justified Chaos
575
|
Posted - 2012.11.01 20:10:00 -
[160] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote: Having one side physically travel to the other sides' systems creates content. If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes? Most of our guys prefer the defensive plexes over offensive because 1) require less effort, time, and resources (afk atron for example) 2) they are less likely to meet resistance, and 3) the LP payout is still very high.
You can receive as much LP running a 40% contested defensive plex afk at Tier 4 than you can by running an offensive plex at Tier 2. The offensive plex required a properly fit ship. Which player is creating content? Which one should be rewarded more?
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
353
|
Posted - 2012.11.01 20:12:00 -
[161] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote: Having one side physically travel to the other sides' systems creates content. If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes? Still not getting what is behind that idea. First you create a problem (defensive plexing) and upon realising it is bound to fail (farmed to oblivion) the solution is to dig the hole even deeper by implementing a solution so artificial it can compete in a Hollywood Most Plastic Surgery pageant.
Remove defensive LP. Allow defensive timer to auto-run after being 'touched', say 30s on site needed. Reset timer (the auto-run part) if enemy spends a similar 30s on site (total time for minor becomes 10.5 mins).
D-LP was such a boneheaded idea to begin with after the infinite-farm created by O-LP .. turds will still be a turd even you flip it over and/or give it a coat of paint. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3270
|
Posted - 2012.11.01 20:18:00 -
[162] - Quote
X Gallentius wrote:Most of our guys prefer the defensive plexes over offensive because 1) require less effort, time, and resources (afk atron for example) 2) they are less likely to meet resistance, and 3) the LP payout is still very high.
Exactly my point, players migrate to the activity with the most amount of isk for the least amount of effort.
Quote:You can receive as much LP running a 40% contested defensive plex afk at Tier 4 than you can by running an offensive plex at Tier 2. The offensive plex required a properly fit ship. Which player is creating content? Which one should be rewarded more?
To be fair, this is more of an issue with Tier scaling in general, than whether or not rats attack you in d-plexes. But I maintain that if AFK plexing in atrons for decent isk is bad for offensive plexing, its bad for defensive plexing too. I think most players whether you are in FW or not realize why being able to orbit buttons and collect isk without having to play the game is bad. Why do you think FW has been a joke all summer? Vice Secretary of the 7th Council of Stellar Management.
|

X Gallentius
Justified Chaos
575
|
Posted - 2012.11.01 20:21:00 -
[163] - Quote
Hans Jagerblitzen wrote: Exactly my point, players migrate to the activity with the most amount of isk for the least amount of effort.
Therefore we both agree that paying for defensive plexing discourages conflict because rather than going out and intermixing with the opponent, many players will decide to hang out in their home systems and defensive plex for their isk??
Quote: To be fair, this is more of an issue with Tier scaling in general, than whether or not rats attack you in d-plexes. But I maintain that if AFK plexing in atrons for decent isk is bad for offensive plexing, its bad for defensive plexing too. I think most players whether you are in FW or not realize why being able to orbit buttons and collect isk without having to play the game is bad. Why do you think FW has been a joke all summer?
Fair enough. One idea would be to remove the tier scaling for defensive plexing. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1423
|
Posted - 2012.11.01 20:22:00 -
[164] - Quote
Hans Jagerblitzen wrote:Exactly my point, players migrate to the activity with the most amount of isk for the least amount of effort. That wasn't your point at all. Your assumption was that players would migrate to the most amount of ISK, no matter the hassle.
Hans Jagerblitzen wrote:If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes?
Hans Jagerblitzen wrote:Why do you think FW has been a joke all summer? Tier scaling, period. Which is why it will continue to be a joke. Amarr Militia |

Cearain
Imperial Outlaws
629
|
Posted - 2012.11.01 20:23:00 -
[165] - Quote
Veshta Yoshida wrote:Hans Jagerblitzen wrote:X Gallentius wrote: Having one side physically travel to the other sides' systems creates content. If you can run content in your own system for 0-75% LP, or the system next door for 100% LP, where do you predict players will be running their plexes? Still not getting what is behind that idea. First you create a problem (defensive plexing) and upon realising it is bound to fail (farmed to oblivion) the solution is to dig the hole even deeper by implementing a solution so artificial it can compete in a Hollywood Most Plastic Surgery pageant..
Its called piling error on top of error. You won't find a better example of it than CCPs work in faction war.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1423
|
Posted - 2012.11.01 20:24:00 -
[166] - Quote
Cearain wrote:Its called piling error on top of error. You won't find a better example of it than CCP and Hans' work in faction war. Fixed that for you.
Amarr Militia |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3270
|
Posted - 2012.11.01 20:26:00 -
[167] - Quote
X Gallentius wrote: Fair enough. One idea would be to remove the tier scaling for defensive plexing.
I can see that working out as a possible solution to the issue.
Quote:That wasn't your point at all. Your assumption was that players would migrate to the most amount of ISK, no matter the hassle.
If that were the case than everyone in highsec would be fielding Hulks instead of Mackinaws. But by all means, keep putting words in my mouth.  Vice Secretary of the 7th Council of Stellar Management.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1423
|
Posted - 2012.11.01 20:29:00 -
[168] - Quote
Hans Jagerblitzen wrote:Quote:That wasn't your point at all. Your assumption was that players would migrate to the most amount of ISK, no matter the hassle. If that were the case than everyone in highsec would be fielding Hulks instead of Mackinaws. But by all means, keep putting words in my mouth. How am I putting words in your mouth? I'm quoting you. Two people called you out on exactly what you wrote. Amarr Militia |

Cearain
Imperial Outlaws
629
|
Posted - 2012.11.01 20:33:00 -
[169] - Quote
Poetic Stanziel wrote:Cearain wrote:Its called piling error on top of error. You won't find a better example of it than CCP and Hans' work in faction war. Fixed that for you.
I'm warning you. If you aren't properly obsequious to Hans, he won't talk to you, and lots of minmatar will get all huffy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1423
|
Posted - 2012.11.01 20:36:00 -
[170] - Quote
Cearain wrote:Poetic Stanziel wrote:Cearain wrote:Its called piling error on top of error. You won't find a better example of it than CCP and Hans' work in faction war. Fixed that for you. I'm warning you. If you aren't properly obsequious to Hans, he won't talk to you, and lots of minmatar will get all huffy.  I realize he's a babby who is unable to bear the brunt of any harsh criticism. He wants everyone to love him. He says whatever it is he thinks his listener wants to hear. It's what makes him a bad representative. He has no backbone.
Amarr Militia |

Deen Wispa
Justified Chaos
356
|
Posted - 2012.11.01 20:43:00 -
[171] - Quote
X Gallentius wrote:Hans Jagerblitzen wrote: Exactly my point, players migrate to the activity with the most amount of isk for the least amount of effort.
Therefore we both agree that paying for defensive plexing discourages conflict because rather than going out and intermixing with the opponent, many players will decide to hang out in their home systems and defensive plex for their isk?? Quote: To be fair, this is more of an issue with Tier scaling in general, than whether or not rats attack you in d-plexes. But I maintain that if AFK plexing in atrons for decent isk is bad for offensive plexing, its bad for defensive plexing too. I think most players whether you are in FW or not realize why being able to orbit buttons and collect isk without having to play the game is bad. Why do you think FW has been a joke all summer?
Fair enough. One idea would be to remove the tier scaling for defensive plexing.
Not sure what XG is going on about. If people want action, they simply go to a system where players are trying to offensive plex and fight them. Caldari was trying to off plex Martoh for a week and people got tons of fights out of it...or at least the EU folks did. Now they're trying to plex systems near the Prism area, and people can go there if they choose to roam.
Just as us, we are trying to offensive plex certain systems and we get action too; Eugales, Vey, etc...
Other than the first week of the patch, where we all deplexed like crazy to stabilize warzone control, I don't see players from any of the major Gal Mil HQs sitting at home trying to deplex. Why? Because we don't need to deplex because it's not being farmed by all the alt farmers. Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

X Gallentius
Justified Chaos
575
|
Posted - 2012.11.01 20:49:00 -
[172] - Quote
Deen Wispa wrote:Not sure what XG is going on about. If people want action, they simply go to a system where players are trying to offensive plex and fight them. . Players in afk atrons should not be rewarded because doing so discourages conflict. Reward players who create content, not those who destroy it.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3270
|
Posted - 2012.11.01 22:24:00 -
[173] - Quote
X Gallentius wrote: Players in afk atrons should not be rewarded because doing so discourages conflict. Reward players who create content, not those who destroy it.
I'd much rather we just get rid of AFK atrons completely.
Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
629
|
Posted - 2012.11.01 22:37:00 -
[174] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote: Players in afk atrons should not be rewarded because doing so discourages conflict. Reward players who create content, not those who destroy it. I'd much rather we just get rid of AFK atrons completely.
There are other (better) ways to do that beside npcs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3270
|
Posted - 2012.11.01 23:30:00 -
[175] - Quote
Cearain wrote: There are other (better) ways to do that beside npcs.
Yes. Rixx Javixx. Unfortunately he cannot be everywhere at once, he is but one man. Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
629
|
Posted - 2012.11.01 23:39:00 -
[176] - Quote
Hans Jagerblitzen wrote:Cearain wrote: There are other (better) ways to do that beside npcs. Yes. Rixx Javixx. Unfortunately he cannot be everywhere at once, he is but one man.
Getting warmer. At least you aren't turning to npcs.
Hint: People aren't running plexes everywhere. If only we knew ....
But alas I didn't see any mention of those sorts of plans for winter. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

IbanezLaney
The Church of Awesome Caldari State Capturing
56
|
Posted - 2012.11.02 00:05:00 -
[177] - Quote
The real problem is not with LP, Tiers, Rats or Plexes.
It is with the players. If you join FW to make isk - your motivation is wrong.
At lowest Tier you still make more than you need - I don't care if the Minnies or Gals make 4x more because I can still afford a million merlins or Cormos without even trying.
Change you mindsets and stop thinking of FW as another income stream.
Who really cares if farmers farm. Even at Tier1 forever I will still stay. It makes no difference if I have 2 Bil or 20 bil because I will still never run out of ships to fly.
Greed should not be why you are here so stop crying if someone in another Militia makes more isk than you. It really makes no difference how much their wallet has in it.
I like the afk atrons - they are spawning all the rats so that I can kill them in one hit and then AFK the plex button. TY gunless atrons for making FW plexes afkable so soon after the patch. Every cloud has a silver lining. :)
Fix this **** See Sea Pea. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
362
|
Posted - 2012.11.02 15:32:00 -
[178] - Quote
IbanezLaney wrote:The real problem is not with LP, Tiers, Rats or Plexes.
It is with the players. If you join FW to make isk - your motivation is wrong.... True, but ... when the difference in relative earnings is as pronounced as CCP wants it to be, the PvP'ers on the 'down' side are effectively pushed out as there is no way in hell you can go up against faction kit using only T1.
There is a difference in having to spend precious time to get the bling and having a broken vending machine spitting it out to every man, woman and child.
So while those are not the direct problem, they are very much contributing to it.
|

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.02 16:33:00 -
[179] - Quote
IbanezLaney wrote:The real problem is not with LP, Tiers, Rats or Plexes.
It is with the players. If you join FW to make isk - your motivation is wrong.
At lowest Tier you still make more than you need - I don't care if the Minnies or Gals make 4x more because I can still afford a million merlins or Cormos without even trying.
Change you mindsets and stop thinking of FW as another income stream.
Who really cares if farmers farm. Even at Tier1 forever I will still stay. It makes no difference if I have 2 Bil or 20 bil because I will still never run out of ships to fly.
Greed should not be why you are here so stop crying if someone in another Militia makes more isk than you. It really makes no difference how much their wallet has in it.
I like the afk atrons - they are spawning all the rats so that I can kill them in one hit and then AFK the plex button. TY gunless atrons for making FW plexes afkable so soon after the patch. Every cloud has a silver lining. :)
To carry on war, three things are necessary: 1) money, 2) money, and 3)yet more money.
- Gian Jacopo Trivulzio Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Andre Vauban
Quantum Cats Syndicate Drunk 'n' Disorderly
41
|
Posted - 2012.11.02 16:36:00 -
[180] - Quote
After the patch, T1 cruisers will be extremly overpowered. All you need to even things up a bit is a little bit of isk, leadership, leadership, and leadership.
I'm personally looking forward to stomping on people with T1 cruiser gangs with T1 logi. QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
|

X Gallentius
Justified Chaos
583
|
Posted - 2012.11.02 17:10:00 -
[181] - Quote
Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. |

kraiklyn Asatru
T.R.I.A.D
26
|
Posted - 2012.11.02 18:01:00 -
[182] - Quote
Certain individuals seem to have a very unrealistic and undeserved sense of entitlement. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1430
|
Posted - 2012.11.02 18:06:00 -
[183] - Quote
X Gallentius wrote:Isk and rewards are not the issue. We have already "proven" all sides in FW make enough isk to continue the war. Carry on. Are you sure you're not Minmatar?
Amarr Militia |

X Gallentius
Justified Chaos
583
|
Posted - 2012.11.02 18:30:00 -
[184] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already "proven" all sides in FW make enough isk to continue the war. Carry on. Are you sure you're not Minmatar? Never let facts get in the way of a good whine. My apologies. |

Schalac
Apocalypse Reign
113
|
Posted - 2012.11.03 02:19:00 -
[185] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already "proven" all sides in FW make enough isk to continue the war. Carry on. Are you sure you're not Minmatar? Worse. He's a frog. |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.03 02:29:00 -
[186] - Quote
X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on.
Could you offer this proof? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
583
|
Posted - 2012.11.03 06:18:00 -
[187] - Quote
Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. Therefore, Poetic is full of sh**. QED. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1430
|
Posted - 2012.11.03 07:18:00 -
[188] - Quote
X Gallentius wrote:Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. What happens when the Amarr end up at T1, because I doubt many of us are going to give a flying **** about circling buttons. Right now nobody from the Minmatar are trying to conquer systems. But eventually they probably will. We're in Egghelende for a reason, so that we don't have to care about PvE (we're nowhere near the systems we actually "control".) If the largest, most active Amarr alliances don't try to maintain any system sovereignty, how do all those other smaller alliances, who may care, try to earn an income for effective ships at T1? They'll be spending all their time circling buttons solo, and not spending much time PvPing. Which is probably not why they joined FW.
Amarr Militia |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
232
|
Posted - 2012.11.03 08:14:00 -
[189] - Quote
Poetic Stanziel wrote:What happens when the Amarr end up at T1, because I doubt many of us are going to give a flying **** about circling buttons.
Then you make 50% of the LP the minmatar do, but the LP is still worth at least the same as the Minmatar LP for shared items, and more for your own items, and you don't have the issue where high sec carebears get stuff cheaper than you do as it was with the previous iteration.
Poetic Stanziel wrote: They'll be spending all their time circling buttons solo, and not spending much time PvPing. Which is probably not why they joined FW.
That's the great thing about plexes and sov warfare - it encourages dispersion of force. This is what makes FW great, as opposed to pvp combat in pretty much every other part of eve. Every faction has the same pressure to go circle buttons solo, and I find it quite hilarious you consider solo == no pvp going to happen. |

Dan Carter Murray
179
|
Posted - 2012.11.03 08:25:00 -
[190] - Quote
dumb mother ******* wrote: stupidity
okay enough of the ******* bullshit.
if you aren't living in FW lowsec, you might as well get the **** out of FW and become a pirate.
quit crying about orbiting ******* buttons.
make an alt to defensive plex and get wtf LP for doing absolutely nothing. oh wait...your alt is in minmatar militia...you ******* morons.
use your main to go where SOMEONE LIVES and you will get ALL THE ******* FIGHTS YOU ******* WANT.
If you want isk, and don't want to do "PVE"...well then guess what? YOU WERE DOING PVE DOING THE ******* FW MISSIONS BEFORE INFERNO FOR FUCKS SAKE.
at least now when you "PVE" orbiting a button you get isk AND POSSIBLY A FIGHT.
so GET THE **** OUT of FW and become a ******* PIRATE if you want to keep ******* COMPLAINING about the ******* MECHANICS that exisited PRE-******* INFERNO regarding PVE to make isk.
you can find PVP if you plex. so it turns out you get the BEST OF BOTH WORLDS.
oh **** i'm making LP AND killing ******* that enter the ******* PLEX I'M ORBITING...OHGODWHY
OH NOES no one entered my plex and i finished it?! wow i just made 10MIL ISK FOR DOING A MINOR...oh wait if you're amarr YOU MADE ABOUT 17 MIL.
oh noes we're at tier 1 boo ******* hoo...but you can't complain if you hit tier 1 because YOU LIVE OUTSIDE OF FW ******* LOWSEC.
ERMAGERD I DON'T WANT TO GET LOCKED OUT OF MY STUFFZ...then take your dumb ******* alt out of minmatar militia and put him back into your militia and DEFENSIVE PLEX...
and quit piling every major corp into one ******* system... are you English or ********? seriously... move to a few systems 2-3 jumps away and OH MY GOD WE CAN HOLD MULTIPLE SYSTEMS...oh and NOW YOU CAN USE YOUR ****** ALT to defend ALL THE SYSTEMS AROUND YOU...
so ENOUGH OF THE ******* BULLSHIT...
oh and regarding the "BLAH BLAH ESZUR/HOF CHOKE"....yeah it ******* SUCKS...but guess what? THERE ARE SYSTEMS IN METRO that you can move your ****** ******* ATTITUDE CORP TO...
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+ |

March rabbit
Aliastra
258
|
Posted - 2012.11.03 08:36:00 -
[191] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. What happens when the Amarr end up at T1, because I doubt many of us are going to give a flying **** about circling buttons. .. and now you whine you can't afford ships?
maybe CCP have to just support you by unlimited ISK because you don't give a flying f... about game mechanics and want to just peeweeepeee? 
|

Cynthia Nezmor
Nezmor's Golden Griffins
74
|
Posted - 2012.11.03 08:36:00 -
[192] - Quote
If one side makes 50% of base LP while other side makes 325% of base LP, how does Amarr militia chatgris wrote: make 50% of the LP the minmatar do...
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1430
|
Posted - 2012.11.03 08:44:00 -
[193] - Quote
March rabbit wrote:.. and now you whine you can't afford ships? I'm fine on ISK and ships. I'm just thinking about newbros.
Amarr Militia |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
470
|
Posted - 2012.11.03 09:31:00 -
[194] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. What happens when the Amarr end up at T1, because I doubt many of us are going to give a flying **** about circling buttons. Right now nobody from the Minmatar are trying to conquer systems. But eventually they probably will. We're in Egghelende for a reason, so that we don't have to care about PvE (we're nowhere near the systems we actually "control".) If the largest, most active Amarr alliances don't try to maintain any system sovereignty, how do all those other smaller alliances, who may care, try to earn an income for effective ships at T1? They'll be spending all their time circling buttons solo, and not spending much time PvPing. Which is probably not why they joined FW.
This exemplifies a major hurdle for the Amarr-- they don't give a **** about the system and refuse to partake; however, they still feel entitled to complain about how unfair this system they are not interested in using is.
Interesting. Sa souvraya niende misain ye. |

Dan Carter Murray
179
|
Posted - 2012.11.03 09:55:00 -
[195] - Quote
Vordak Kallager wrote:Poetic Stanziel wrote:X Gallentius wrote:Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. What happens when the Amarr end up at T1, because I doubt many of us are going to give a flying **** about circling buttons. Right now nobody from the Minmatar are trying to conquer systems. But eventually they probably will. We're in Egghelende for a reason, so that we don't have to care about PvE (we're nowhere near the systems we actually "control".) If the largest, most active Amarr alliances don't try to maintain any system sovereignty, how do all those other smaller alliances, who may care, try to earn an income for effective ships at T1? They'll be spending all their time circling buttons solo, and not spending much time PvPing. Which is probably not why they joined FW. This exemplifies a major hurdle for the Amarr-- they don't give a **** about the system and refuse to partake; however, they still feel entitled to complain about how unfair this system they are not interested in using is. Interesting.
it's a few ******* people. not all of ******* amarr. |

Stalking Mantis
Amarrian Vengeance
223
|
Posted - 2012.11.03 11:32:00 -
[196] - Quote
Dan Carter Murray wrote:dumb mother ******* wrote: stupidity
okay enough of the ******* bullshit. if you aren't living in FW lowsec, you might as well get the **** out of FW and become a pirate. quit crying about orbiting ******* buttons. make an alt to defensive plex and get wtf LP for doing absolutely nothing. oh wait...your alt is in minmatar militia...you ******* morons. use your main to go where SOMEONE LIVES and you will get ALL THE ******* FIGHTS YOU ******* WANT. If you want isk, and don't want to do "PVE"...well then guess what? YOU WERE DOING PVE DOING THE ******* FW MISSIONS BEFORE INFERNO FOR FUCKS SAKE. at least now when you "PVE" orbiting a button you get isk AND POSSIBLY A FIGHT. so GET THE **** OUT of FW and become a ******* PIRATE if you want to keep ******* COMPLAINING about the ******* MECHANICS that exisited PRE-******* INFERNO regarding PVE to make isk. you can find PVP if you plex. so it turns out you get the BEST OF BOTH WORLDS. oh **** i'm making LP AND killing ******* that enter the ******* PLEX I'M ORBITING...OHGODWHY OH NOES no one entered my plex and i finished it?! wow i just made 10MIL ISK FOR DOING A MINOR...oh wait if you're amarr YOU MADE ABOUT 17 MIL. oh noes we're at tier 1 boo ******* hoo...but you can't complain if you hit tier 1 because YOU LIVE OUTSIDE OF FW ******* LOWSEC. ERMAGERD I DON'T WANT TO GET LOCKED OUT OF MY STUFFZ...then take your dumb ******* alt out of minmatar militia and put him back into your militia and DEFENSIVE PLEX... and quit piling every major corp into one ******* system... are you English or ********? seriously... move to a few systems 2-3 jumps away and OH MY GOD WE CAN HOLD MULTIPLE SYSTEMS...oh and NOW YOU CAN USE YOUR ****** ALT to defend ALL THE SYSTEMS AROUND YOU... so ENOUGH OF THE ******* BULLSHIT... oh and regarding the "BLAH BLAH ESZUR/HOF CHOKE"....yeah it ******* SUCKS...but guess what? THERE ARE SYSTEMS IN METRO that you can move your ****** ******* ATTITUDE CORP TO... (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Sura Sadiva
Entropic Tactical Crew
21
|
Posted - 2012.11.03 12:18:00 -
[197] - Quote
No, seriously now; this is a major unbalancment:
Why can't I get a salary just for being in a militia to cover any ship and stuff I want?
Pre-Inferno I was used to earn money doing exploration sites, but Jesus that's no fun, having to wait for those stupid probes to find something and then having to shoot at those red crosses, looting the wrecks... Why I cannot just sit in Rens doing nothing and have directly the same isk incominge as anyone else doing it?
And this FW is clearly broken as well: I should get paid simply cause I honor CCP and CSM joining a militia. And why have I to hang in those ****** warzone systems with all the routes clearly designed to bother me? And have to undock too (let's face it: hitting a stupid undock button is not PvP) also these systems are full of mean people trying to kill my ISK income.
I want an anser from CCP and CSM here: when will you fix things so I can get a daily salary for being in FW doing nothing but staying in Rens? Of course should be equivalent to any other players income? Will be this feauture released with Retribution? I bet no (aqnd this is clearly a proof as the current CSM is plotting against us).
|

X Gallentius
Justified Chaos
583
|
Posted - 2012.11.03 14:46:00 -
[198] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. What happens when the Amarr end up at T1, because I doubt many of us are going to give a flying **** about circling buttons. Right now nobody from the Minmatar are trying to conquer systems. But eventually they probably will. We're in Egghelende for a reason, so that we don't have to care about PvE (we're nowhere near the systems we actually "control".) If the largest, most active Amarr alliances don't try to maintain any system sovereignty, how do all those other smaller alliances, who may care, try to earn an income for effective ships at T1? They'll be spending all their time circling buttons solo, and not spending much time PvPing. Which is probably not why they joined FW. 1 minor plex (10 minutes) = 5k LP, 2 minor plexes = 10k LP = 1 navy slice - a great ship for a noob. (Great for anybody. and minors have the worst payout) But also: 1. Why do you have such a sense of entitlement? Why don't want to put any effort into your isk-making activities like everybody else. 2. Why do you feel you should receive the isk from the occupancy war when you don't want to participate? 3. Why don't you HTFU and develop another income stream if you don't want to take advantage of the ridiculous FW payouts? |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3289
|
Posted - 2012.11.03 16:28:00 -
[199] - Quote
Dan Carter Murray wrote: okay enough of the ******* bullshit.
if you aren't living in FW lowsec, you might as well get the **** out of FW and become a pirate.
quit crying about orbiting ******* buttons.
make an alt to defensive plex and get wtf LP for doing absolutely nothing. oh wait...your alt is in minmatar militia...you ******* morons.
use your main to go where SOMEONE LIVES and you will get ALL THE ******* FIGHTS YOU ******* WANT.
If you want isk, and don't want to do "PVE"...well then guess what? YOU WERE DOING PVE DOING THE ******* FW MISSIONS BEFORE INFERNO FOR FUCKS SAKE.
at least now when you "PVE" orbiting a button you get isk AND POSSIBLY A FIGHT.
so GET THE **** OUT of FW and become a ******* PIRATE if you want to keep ******* COMPLAINING about the ******* MECHANICS that exisited PRE-******* INFERNO regarding PVE to make isk.
you can find PVP if you plex. so it turns out you get the BEST OF BOTH WORLDS.
oh **** i'm making LP AND killing ******* that enter the ******* PLEX I'M ORBITING...OHGODWHY
OH NOES no one entered my plex and i finished it?! wow i just made 10MIL ISK FOR DOING A MINOR...oh wait if you're amarr YOU MADE ABOUT 17 MIL.
oh noes we're at tier 1 boo ******* hoo...but you can't complain if you hit tier 1 because YOU LIVE OUTSIDE OF FW ******* LOWSEC.
ERMAGERD I DON'T WANT TO GET LOCKED OUT OF MY STUFFZ...then take your dumb ******* alt out of minmatar militia and put him back into your militia and DEFENSIVE PLEX...
and quit piling every major corp into one ******* system... are you English or ********? seriously... move to a few systems 2-3 jumps away and OH MY GOD WE CAN HOLD MULTIPLE SYSTEMS...oh and NOW YOU CAN USE YOUR ****** ALT to defend ALL THE SYSTEMS AROUND YOU...
so ENOUGH OF THE ******* BULLSHIT...
oh and regarding the "BLAH BLAH ESZUR/HOF CHOKE"....yeah it ******* SUCKS...but guess what? THERE ARE SYSTEMS IN METRO that you can move your ****** ******* ATTITUDE CORP TO...
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Look what you did guys. Which one of you is going to clean up the mess on the floor? Vice Secretary of the 7th Council of Stellar Management.
|

Muad 'dib
The Imperial Fedaykin
617
|
Posted - 2012.11.03 16:33:00 -
[200] - Quote
i think someones mad, bro http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Flyingleanpocket
Amarrian Vengeance
5
|
Posted - 2012.11.03 16:35:00 -
[201] - Quote
Sura Sadiva wrote:No, seriously now; this is a major unbalancment:
Why can't I get a salary just for being in a militia to cover any ship and stuff I want?
Pre-Inferno I was used to earn money doing exploration sites, but Jesus that's no fun, having to wait for those stupid probes to find something and then having to shoot at those red crosses, looting the wrecks... Why I cannot just sit in Rens doing nothing and have directly the same isk incominge as anyone else doing it?
And this FW is clearly broken as well: I should get paid simply cause I honor CCP and CSM joining a militia. And why have I to hang in those ****** warzone systems with all the routes clearly designed to bother me? And have to undock too (let's face it: hitting a stupid undock button is not PvP) also these systems are full of mean people trying to kill my ISK income.
I want an anser from CCP and CSM here: when will you fix things so I can get a daily salary for being in FW doing nothing but staying in Rens? Of course should be equivalent to any other players income? Will be this feauture released with Retribution? I bet no (aqnd this is clearly a proof as the current CSM is plotting against us).
Troll unsuccessful? |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1430
|
Posted - 2012.11.03 18:52:00 -
[202] - Quote
X Gallentius wrote:Poetic Stanziel wrote:X Gallentius wrote:Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. What happens when the Amarr end up at T1, because I doubt many of us are going to give a flying **** about circling buttons. Right now nobody from the Minmatar are trying to conquer systems. But eventually they probably will. We're in Egghelende for a reason, so that we don't have to care about PvE (we're nowhere near the systems we actually "control".) If the largest, most active Amarr alliances don't try to maintain any system sovereignty, how do all those other smaller alliances, who may care, try to earn an income for effective ships at T1? They'll be spending all their time circling buttons solo, and not spending much time PvPing. Which is probably not why they joined FW. 1 minor plex (10 minutes) = 5k LP, 2 minor plexes = 10k LP = 1 navy slice - a great ship for a noob. (Great for anybody. and minors have the worst payout) But also: 1. Why do you have such a sense of entitlement? Why don't want to put any effort into your isk-making activities like everybody else. 2. Why do you feel you should receive the isk from the occupancy war when you don't want to participate? First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. And I already did the math on that.
If someone spends the time to do 2 minor plexes per day (40 minutes), they can earn ~540M ISK per month. Barely enough to keep some FWers in ships, not enough to keep most FWers in ships.
For a lot of FWers, that 40 minutes spent solo orbiting buttons could well be 1/3rd of their evening's playtime.
I participate. I participate in the PvP. It is what I feel is important. It is why I joined FW. I didn't join FW to orbit buttons (even though I did quite a lot of that during the previously skewed payment system, so that I could be in a position now where I do not have to do it. 25B ISK will last awhile.)
Amarr Militia |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.03 20:59:00 -
[203] - Quote
X Gallentius wrote:Cearain wrote:X Gallentius wrote:Isk and rewards are not the issue. We have already proven all sides in FW make enough isk to continue the war. Carry on. Could you offer this proof? Tier 2 = Pre-inferno lp payouts. People could afford unlimited ships pre-inferno. Therefore, Poetic is full of sh**. QED.
Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? You mean the money we made from missions when we could access our agents and didn't have other factions watering down the value of 90% of the faction war store?
You keep saying this and I keep telling you that the amount of isk you need to fight a war depends on the economic resources and numbers of your enemy.
You seem to think that someone needs a set amount of isk to fight a war regardless of the amount of economic resources or numbers the enemy has.
If you really beleive that then do you think your corp would do well if they entered a sov war with goonswarm? hey you are getting 2.5xs what you did pre inferno and that was "plenty" right?
Don't you think you would get crushed due to a lack of economic resources and numbers? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.03 21:07:00 -
[204] - Quote
Dan Carter Murray wrote:Vordak Kallager wrote:major hurdle for the Amarr-- they don't give a **** about the system and refuse to partake; however, they still feel entitled to complain about how unfair this system they are not interested in using is.
Interesting. it's a few ******* people. not all of ******* amarr.
Well I admit I am not going to participate in a system where for every plex I take I get X isk and allow them to take it back for 2xX isk.
I can do the math in my head. I don't need to actually give the enemy the isk before I realize it's not a smart strategy. IMO Its better to let them just take all the systems and stop the bleeding. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Muad 'dib
The Imperial Fedaykin
617
|
Posted - 2012.11.03 21:15:00 -
[205] - Quote
before isk poured out of plexes and using effort to do missions in enemy territory was the only way to get rich, we had no issues.
theres too much bloody money tied to sov and plexes, making the isk go up on an NPC stage (even non player controlled situation) is always going to be a focus of farming and side blobbing.
too much isk and nothing to spend it on to actually hurts the cause for the war and makes it not worth fighting for, so in it self destructive.
i didnt join fw for isk and i dont waste my time trying to earnt it over killing the other side, there is something to be said for the isk attraction creating targets, but its slipped out of the realm of sanity and the simple goal of battle for it in the first place has slipped away.
people raging happens when money is involved, i dont hate my enemy in fact many are good friends, we fight the fight because we want to fight not because doing so lines our pockets and buys us fleets of ships we never use.
stop all this bickering and mud slinging its stupid, nonconstructive and unattractive to potential new players, corps and ofc now alliances. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

X Gallentius
Justified Chaos
583
|
Posted - 2012.11.04 04:16:00 -
[206] - Quote
Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking.
|

X Gallentius
Justified Chaos
583
|
Posted - 2012.11.04 04:25:00 -
[207] - Quote
Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1431
|
Posted - 2012.11.04 06:08:00 -
[208] - Quote
X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? The time to the plex, getting through the gate, travel to button. Five (or four) waves of rats. All that can be done in 12 minutes? And then finding the next unoccupied minor (which is a system over, at best), to repeat. Please. I'd like to see the fraps of this amazing feat. With newbro skills, mind you, in a newbro ship. Amarr Militia |

X Gallentius
Justified Chaos
583
|
Posted - 2012.11.04 06:23:00 -
[209] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? The time to the plex, getting through the gate, travel to button. Five (or four) waves of rats. All that can be done in 12 minutes? And then finding the next unoccupied minor (which is a system over, at best), to repeat. Please. I'd like to see the fraps of this amazing feat. With newbro skills, mind you, in a newbro ship. Oh you're counting time that you're also roaming around looking for fights too. OK. Got it.
|

Joanna Ramirez
Intaki Militia
84
|
Posted - 2012.11.04 07:05:00 -
[210] - Quote
X Gallentius wrote:Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking.
Personally I have little interest to participate in occupancy war except by bare minimum, because supposedly we are to thank CCP for the scraps that drop from the feasting table they put up for Gallente/Minmatar militia with their one-sided and biased decision. |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
232
|
Posted - 2012.11.04 07:42:00 -
[211] - Quote
Joanna Ramirez wrote:X Gallentius wrote:Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking. Personally I have little interest to participate in occupancy war except by bare minimum, because supposedly we are to thank CCP for the scraps that drop from the feasting table they put up for Gallente/Minmatar militia with their one-sided and biased decision.
You know, while you sit there and complain about the current state of fw (which is the best it's ever been) and alleged gallente/minmatar bias, other Caldari like Happy Endings are taking system after system. The amarr are much stronger now than they ever were pre-inferno.
The only thing I think you are sore about is you've lost the farming army and ability to capture any size plex with a noob alt in a frigate. |

Joanna Ramirez
Intaki Militia
84
|
Posted - 2012.11.04 07:52:00 -
[212] - Quote
chatgris wrote:The only thing I think you are sore about is you've lost the farming army and ability to capture any size plex with a noob alt in a frigate.
Not in the least but I I can add it to list of other Gallente favoured changes like plex spawns, npc nerf, dominion debacle, etc. that CCP put put already.
|

Dan Carter Murray
180
|
Posted - 2012.11.04 08:16:00 -
[213] - Quote
X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail?
I JUST TIMED ONE I DID IT IN 11. BOOYAH X GAL. |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
366
|
Posted - 2012.11.04 11:20:00 -
[214] - Quote
Joanna Ramirez wrote:chatgris wrote:The only thing I think you are sore about is you've lost the farming army and ability to capture any size plex with a noob alt in a frigate. Not in the least but I I can add it to list of other Gallente favoured changes like plex spawns, npc nerf, dominion debacle, etc. that CCP put put already.
Dont worry, we here at CCP DnD have more evil plans that like usual, barely any one other than you will notice lol. |

Abyssum Invocat
Justified Chaos
25
|
Posted - 2012.11.04 11:42:00 -
[215] - Quote
Dan Carter Murray wrote:dumb mother ******* wrote: stupidity
okay enough of the ******* bullshit. if you aren't living in FW lowsec, you might as well get the **** out of FW and become a pirate. quit crying about orbiting ******* buttons. make an alt to defensive plex and get wtf LP for doing absolutely nothing. oh wait...your alt is in minmatar militia...you ******* morons. use your main to go where SOMEONE LIVES and you will get ALL THE ******* FIGHTS YOU ******* WANT. If you want isk, and don't want to do "PVE"...well then guess what? YOU WERE DOING PVE DOING THE ******* FW MISSIONS BEFORE INFERNO FOR FUCKS SAKE. at least now when you "PVE" orbiting a button you get isk AND POSSIBLY A FIGHT. so GET THE **** OUT of FW and become a ******* PIRATE if you want to keep ******* COMPLAINING about the ******* MECHANICS that exisited PRE-******* INFERNO regarding PVE to make isk. you can find PVP if you plex. so it turns out you get the BEST OF BOTH WORLDS. oh **** i'm making LP AND killing ******* that enter the ******* PLEX I'M ORBITING...OHGODWHY OH NOES no one entered my plex and i finished it?! wow i just made 10MIL ISK FOR DOING A MINOR...oh wait if you're amarr YOU MADE ABOUT 17 MIL. oh noes we're at tier 1 boo ******* hoo...but you can't complain if you hit tier 1 because YOU LIVE OUTSIDE OF FW ******* LOWSEC. ERMAGERD I DON'T WANT TO GET LOCKED OUT OF MY STUFFZ...then take your dumb ******* alt out of minmatar militia and put him back into your militia and DEFENSIVE PLEX... and quit piling every major corp into one ******* system... are you English or ********? seriously... move to a few systems 2-3 jumps away and OH MY GOD WE CAN HOLD MULTIPLE SYSTEMS...oh and NOW YOU CAN USE YOUR ****** ALT to defend ALL THE SYSTEMS AROUND YOU... so ENOUGH OF THE ******* BULLSHIT... oh and regarding the "BLAH BLAH ESZUR/HOF CHOKE"....yeah it ******* SUCKS...but guess what? THERE ARE SYSTEMS IN METRO that you can move your ****** ******* ATTITUDE CORP TO... (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
This made the prior 10 pages worth it.
|

Abyssum Invocat
Justified Chaos
25
|
Posted - 2012.11.04 11:50:00 -
[216] - Quote
Cearain wrote:Dan Carter Murray wrote:Vordak Kallager wrote:major hurdle for the Amarr-- they don't give a **** about the system and refuse to partake; however, they still feel entitled to complain about how unfair this system they are not interested in using is.
Interesting. it's a few ******* people. not all of ******* amarr. Well I admit I am not going to participate in a system where for every plex I take I get X isk and allow them to take it back for 2xX isk. I can do the math in my head. I don't need to actually give the enemy the isk before I realize it's not a smart strategy. IMO Its better to let them just take all the systems and stop the bleeding. You keep repeating the same argument here. You refuse to defend your space because it indirectly aids your enemy. If you do not want to participate in FW, right click your name and quit corporation. If you truly give a solitary **** about this, then log on, grind your isk whichever way you ******* want and go pvp. You are accomplishing nothing with this stubborn conscientious objector mentality. If you really gave a modicum of **** you would use half the time you spend on the forums instead fighting for your space and have perpetual tier 5. |

Sura Sadiva
Entropic Tactical Crew
23
|
Posted - 2012.11.04 13:08:00 -
[217] - Quote
Flyingleanpocket wrote:Sura Sadiva wrote:No, seriously now; this is a major unbalancment:
Why can't I get a salary just for being in a militia to cover any ship and stuff I want?
Pre-Inferno I was used to earn money doing exploration sites, but Jesus that's no fun, having to wait for those stupid probes to find something and then having to shoot at those red crosses, looting the wrecks... Why I cannot just sit in Rens doing nothing and have directly the same isk incominge as anyone else doing it?
And this FW is clearly broken as well: I should get paid simply cause I honor CCP and CSM joining a militia. And why have I to hang in those ****** warzone systems with all the routes clearly designed to bother me? And have to undock too (let's face it: hitting a stupid undock button is not PvP) also these systems are full of mean people trying to kill my ISK income.
I want an anser from CCP and CSM here: when will you fix things so I can get a daily salary for being in FW doing nothing but staying in Rens? Of course should be equivalent to any other players income? Will be this feauture released with Retribution? I bet no (aqnd this is clearly a proof as the current CSM is plotting against us).
Troll unsuccessful?
Not at all, Sir. I'm serious, since I gifted the FW with my cracious presence now I expect to know what hans and the CSM will do to support my expansive lifestyle. I hope you don't really expect me to hit a silly undock button.
|

Bad Messenger
Nasranite Watch Liandri Covenant
282
|
Posted - 2012.11.04 13:28:00 -
[218] - Quote
chatgris wrote:Joanna Ramirez wrote:X Gallentius wrote:Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking. Personally I have little interest to participate in occupancy war except by bare minimum, because supposedly we are to thank CCP for the scraps that drop from the feasting table they put up for Gallente/Minmatar militia with their one-sided and biased decision. You know, while you sit there and complain about the current state of fw (which is the best it's ever been) and alleged gallente/minmatar bias, other Caldari like Happy Endings are taking system after system. The amarr are much stronger now than they ever were pre-inferno. The only thing I think you are sore about is you've lost the farming army and ability to offensively capture any size plex with a noob alt in a frigate.
Actually i am happy now, now i can play wot 24/7 without worrying that some try to flip systems. |

March rabbit
Aliastra
260
|
Posted - 2012.11.04 13:52:00 -
[219] - Quote
Poetic Stanziel wrote:March rabbit wrote:.. and now you whine you can't afford ships? I'm fine on ISK and ships. I'm just thinking about newbros. it does not change my question. Should those who "don't care" have it or don't? |

Abyssum Invocat
Justified Chaos
25
|
Posted - 2012.11.04 13:55:00 -
[220] - Quote
I just don't get it. The best sustainable model for PvP as an actual career comes along and crusades are being lead by people who "don't care about the isk" but think it's unfair for the winning sides to make more. Meanwhile they do little to enact changes in the warzone and instead lobby for everyone's incomes to be nerfed by a return to old FW. |

Juan Rayo
Justified Chaos
14
|
Posted - 2012.11.04 16:10:00 -
[221] - Quote
chatgris wrote: You know, while you sit there and complain about the current state of fw (which is the best it's ever been) and alleged gallente/minmatar bias, other Caldari like Happy Endings are taking system after system. The amarr are much stronger now than they ever were pre-inferno.
The only thing I think you are sore about is you've lost the farming army and ability to offensively capture any size plex with a noob alt in a frigate.
I expect the warzone will stabilize in t3 for all after a while, and honestly the squids will have Happy Endings and a few others to thank for that. Maybe that-¦s why the bitter vets are mad?
|

Bad Messenger
Nasranite Watch Liandri Covenant
282
|
Posted - 2012.11.04 17:23:00 -
[222] - Quote
Juan Rayo wrote:chatgris wrote: You know, while you sit there and complain about the current state of fw (which is the best it's ever been) and alleged gallente/minmatar bias, other Caldari like Happy Endings are taking system after system. The amarr are much stronger now than they ever were pre-inferno.
The only thing I think you are sore about is you've lost the farming army and ability to offensively capture any size plex with a noob alt in a frigate. I expect the warzone will stabilize in t3 for all after a while, and honestly the squids will have Happy Endings and a few others to thank for that. Maybe that-¦s why the bitter vets are mad?
No one is mad about current situation really, we already adapted, but personally i did not like time frame how ccp implemented changes because it clearly favored some sides and **** up those who had long term plans. After all change was good because if caldari would had all systems when nerf came, FW would be totally over, now systems are pretty much even.
Changes to nerf LP store was needed, but sad thing is that FW is same than it was before inferno, only with boosted LP gain for mission runners. |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.04 21:00:00 -
[223] - Quote
X Gallentius wrote:Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking.
Omens at 65 mill for 45k lp. Slicers at 17 mill for 10k lp. Pretty much every other worthwhile fw item in the store is accessible by out enemy that makes 2.5xs as much isk. (whcih assumes we can even access agents which for many of our main ones we cant)
But whatever if you think we can make 90-105k lp per hour and 3k isk/lp the minmatar militia will be making over 600 mill isk per hour. If you have to carebear would you rather make 250 mill per hour or 600 mill?
You just sort of dropped my main point that there isn't just some magical number of "plenty" of isk to fight a war. How much you need is dependant on who you are fighting and the numbers and resources they have.
But anyway,keep thinking people will choose less money instead of more money. You are just obviously ignoring the problems with your irrational views. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.04 21:11:00 -
[224] - Quote
Abyssum Invocat wrote:Cearain wrote:Dan Carter Murray wrote:Vordak Kallager wrote:major hurdle for the Amarr-- they don't give a **** about the system and refuse to partake; however, they still feel entitled to complain about how unfair this system they are not interested in using is.
Interesting. it's a few ******* people. not all of ******* amarr. Well I admit I am not going to participate in a system where for every plex I take I get X isk and allow them to take it back for 2xX isk. I can do the math in my head. I don't need to actually give the enemy the isk before I realize it's not a smart strategy. IMO Its better to let them just take all the systems and stop the bleeding. You keep repeating the same argument here. You refuse to defend your space because it indirectly aids your enemy. If you do not want to participate in FW, right click your name and quit corporation. If you truly give a solitary **** about this, then log on, grind your isk whichever way you ******* want and go pvp. You are accomplishing nothing with this stubborn conscientious objector mentality. If you really gave a modicum of **** you would use half the time you spend on the forums instead fighting for your space and have perpetual tier 5. I'm sorry, but there is dissenting and then there is whining. This thread is a tome of excuses as to why you refuse to help your side and yourself, for the pettiest and most ridiculous reasons.
Heads I pay you $250 tails you pay me $100. Thats not far from the game amarr are playing. No thanks. I have a hunch many minmatar are laughing at them. There are certainly enough posts from minmatar cheering the amarr on to keep playing.
The war zone is holding steady because the minmatar farmers were hamstrung by changes requiring all rats to be killed - and yes we should all be very thankful to Hans for that because that was something he successfully pushed with ccp. The minmatar really seemed to believe that there success wasn't based on the alt farmers and are now finding it was.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
232
|
Posted - 2012.11.04 22:15:00 -
[225] - Quote
Cearain wrote:But whatever if you think we can make 90-105k lp per hour and 3k isk/lp the minmatar militia will be making over 600 mill isk per hour. If you have to carebear would you rather make 250 mill per hour or 600 mill?
But at this point, it doesn't matter. The minmatar militia is winning - great they get more money.
The amarr still get a fantastic amount of money that can be made while pvping, unlike pre-inferno where the ISK multiplier made it very difficult for the losing side.
|

kraiklyn Asatru
T.R.I.A.D
27
|
Posted - 2012.11.04 22:23:00 -
[226] - Quote
Cearain has a weird sense of entitlement. He wants ISK, he wants it for free. He doesnt want to do all those things the minmatar do to gain that isk. He doesnt want to defend or have to run plexes. We have spend a lot of LP upgrading, night and nights plexing and defending, running after your isk farmers. What do you do? You make an alt and farm yourself, then you start complaining about minmatar plexing. If you remove all your damn alts ww would be losing a lot of numbers haha. Or are you forgetting about your alt corp Tribal Outlaws??? You know the corp whos POSes you use to hide your Amarr main PVP ships in.
Suck it up, stop being a whiny baby. Grow a bloody spine and take responsibility. Be a ******* MAN for a change. |

Abyssum Invocat
Justified Chaos
28
|
Posted - 2012.11.04 22:54:00 -
[227] - Quote
Cearain wrote:Abyssum Invocat wrote:Cearain wrote:Dan Carter Murray wrote:Vordak Kallager wrote:major hurdle for the Amarr-- they don't give a **** about the system and refuse to partake; however, they still feel entitled to complain about how unfair this system they are not interested in using is.
Interesting. it's a few ******* people. not all of ******* amarr. Well I admit I am not going to participate in a system where for every plex I take I get X isk and allow them to take it back for 2xX isk. I can do the math in my head. I don't need to actually give the enemy the isk before I realize it's not a smart strategy. IMO Its better to let them just take all the systems and stop the bleeding. You keep repeating the same argument here. You refuse to defend your space because it indirectly aids your enemy. If you do not want to participate in FW, right click your name and quit corporation. If you truly give a solitary **** about this, then log on, grind your isk whichever way you ******* want and go pvp. You are accomplishing nothing with this stubborn conscientious objector mentality. If you really gave a modicum of **** you would use half the time you spend on the forums instead fighting for your space and have perpetual tier 5. I'm sorry, but there is dissenting and then there is whining. This thread is a tome of excuses as to why you refuse to help your side and yourself, for the pettiest and most ridiculous reasons. Heads I pay you $250 tails you pay me $100. Thats not far from the game amarr are playing. No thanks. I have a hunch many minmatar are laughing at them. There are certainly enough posts from minmatar cheering the amarr on to keep playing. The war zone is holding steady because the minmatar farmers were hamstrung by changes requiring all rats to be killed - and yes we should all be very thankful to Hans for that because that was something he successfully pushed with ccp. The minmatar really seemed to believe that there success wasn't based on the alt farmers and are now finding it was. That is a gross over-simplification which portrays the only point of FW participation as isk. |

X Gallentius
Justified Chaos
588
|
Posted - 2012.11.04 23:25:00 -
[228] - Quote
Dan Carter Murray wrote:X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? I JUST TIMED ONE I DID IT IN 11. BOOYAH X GAL. But you aren't accounting for warping to the next system and running the next one. That take EIGHTEEN MINUTES!!!! - according to one poster here. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1432
|
Posted - 2012.11.04 23:31:00 -
[229] - Quote
X Gallentius wrote:Dan Carter Murray wrote:X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? I JUST TIMED ONE I DID IT IN 11. BOOYAH X GAL. But you aren't accounting for warping to the next system and running the next one. That take EIGHTEEN MINUTES!!!! - according to one poster here. You can't knock down twenty rats in sixty seconds. Not solo.
Amarr Militia |

Corporate Management
Hedion University Amarr Empire
1
|
Posted - 2012.11.04 23:57:00 -
[230] - Quote
chatgris wrote:Cearain wrote:But whatever if you think we can make 90-105k lp per hour and 3k isk/lp the minmatar militia will be making over 600 mill isk per hour. If you have to carebear would you rather make 250 mill per hour or 600 mill? But at this point, it doesn't matter. The minmatar militia is winning - great they get more money. The amarr still get a fantastic amount of money that can be made while pvping, unlike pre-inferno where the ISK multiplier made it very difficult for the losing side. There was an ISK multiplier pre-inferno?
|

Corporate Management
Hedion University Amarr Empire
1
|
Posted - 2012.11.05 00:05:00 -
[231] - Quote
kraiklyn Asatru wrote:[rant]
Cearain has a weird sense of entitlement. He wants ISK, he wants it for free. He doesnt want to do all those things the minmatar do to gain that isk. He doesnt want to defend or have to run plexes. We have spend a lot of LP upgrading, night and nights plexing and defending, running after your isk farmers. What do you do? You make an alt and farm yourself, then you start complaining about minmatar plexing. If you remove all your damn alts ww would be losing a lot of numbers haha. Or are you forgetting about your alt corp Tribal Outlaws??? You know the corp whos POSes you use to hide your Amarr main PVP ships in.
Suck it up, stop being a whiny baby. Grow a bloody spine and take responsibility. Be a ******* MAN for a change.
[/rant] That's funny because your militia was propped up by goons exploiting then rode the wave of 1 day old alt farmers cashing in on tier 5. And you are going to call him using out for using alts to pos your space so he has a chance to fight you?
So how about you suck it up and admit the system is broken and go back into your hole. |

Milton Middleson
Rifterlings Damu'Khonde
141
|
Posted - 2012.11.05 00:27:00 -
[232] - Quote
Poetic Stanziel wrote:You can't knock down twenty rats in sixty seconds. Not solo.
Beam coercer. |

X Gallentius
Justified Chaos
588
|
Posted - 2012.11.05 00:35:00 -
[233] - Quote
Poetic Stanziel wrote:X Gallentius wrote:Dan Carter Murray wrote:X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? I JUST TIMED ONE I DID IT IN 11. BOOYAH X GAL. But you aren't accounting for warping to the next system and running the next one. That take EIGHTEEN MINUTES!!!! - according to one poster here. You can't knock down twenty rats in sixty seconds. Not solo. I can't, but Dan Carter Murray can. I can do it in 120 seconds. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
471
|
Posted - 2012.11.05 00:40:00 -
[234] - Quote
Corporate Management wrote:kraiklyn Asatru wrote:[rant]
Cearain has a weird sense of entitlement. He wants ISK, he wants it for free. He doesnt want to do all those things the minmatar do to gain that isk. He doesnt want to defend or have to run plexes. We have spend a lot of LP upgrading, night and nights plexing and defending, running after your isk farmers. What do you do? You make an alt and farm yourself, then you start complaining about minmatar plexing. If you remove all your damn alts ww would be losing a lot of numbers haha. Or are you forgetting about your alt corp Tribal Outlaws??? You know the corp whos POSes you use to hide your Amarr main PVP ships in.
Suck it up, stop being a whiny baby. Grow a bloody spine and take responsibility. Be a ******* MAN for a change.
[/rant] That's funny because your militia was propped up by goons exploiting then rode the wave of 1 day old alt farmers cashing in on tier 5. And you are going to call him using out for using alts to pos your space so he has a chance to fight you? So how about you suck it up and admit the system is broken and go back into your hole.
The only thing Goons did was save us a few hundred million ISK by using their own LP to push for the first few T5 instead of us having to use our own. Thanks Goons... Sa souvraya niende misain ye. |

Braitai
Ice Fire Warriors Late Night Alliance
43
|
Posted - 2012.11.05 00:49:00 -
[235] - Quote
Cearain wrote:I have a hunch many minmatar are laughing at them.
Farmers might prefer you guys to offensively plex, but I'd make more ISK if the Amarr gave up on sov and let us get t5. Thankfully a lot of Amarr are still playing, from the perspective of the game and not my wallet anyway. |

IbanezLaney
The Church of Awesome Caldari State Capturing
60
|
Posted - 2012.11.05 01:04:00 -
[236] - Quote
Sniper cormo. Sit there. No need to move or chase any rats. Saves a lot of time. If you are moving to chase stuff/get range - you are wasting time.
1-2 shots everything. Plexes take about 60-90 sec extra over the old system. Then a one min warp to next system.
Including travel and scanning time - maybe 13min tops.
DCM can always do it in 60sec cause the NPC's self destruct due to his harsh language. They can't take over 60 seconds of him chatting in local. lol.
Fix this **** See Sea Pea. |

Andiedeath
Sefem Velox Swift Angels Alliance
136
|
Posted - 2012.11.05 01:05:00 -
[237] - Quote
Are people really still QQing? The Amarr are earning twice as much as they use to, bringing loads of 1v1 and small gang fights which is great for many of us Winmatar that are honestly quite noobish in this regards. I for one and our alliance are greatful that the Amarr/Caldari have brought the fight to Metro as well as the rest of the warzone.
Well done to the Amarr/Caldari for bringing a fight (yes I realise most of the people fighting for the enemy in the AU timezone are Caldari :P) and to CCP for the changes thus far.
The only issue we have currently is that due to so many rats spawning in offensive plexes, offensives are heavily weighted towards the defensive side due to them not needing to do anything other orbit a button. Although this is the case we are enjoying the challenge and the requirement to work better with other Minmatar Alliances in other timezones. That being said I'm still looking forward to the rat changes and bonuses for system control come December. At least all our hard work holding systems will then start to pay off. (Yes we are still able to farm missions and make lots of isk, although we could do this from high sec if we just wanted to preserve our own interests).
Fight Hard, Die Honorably! |

Dan Carter Murray
185
|
Posted - 2012.11.05 01:50:00 -
[238] - Quote
X Gallentius wrote:Dan Carter Murray wrote:X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? I JUST TIMED ONE I DID IT IN 11. BOOYAH X GAL. But you aren't accounting for warping to the next system and running the next one. That take EIGHTEEN MINUTES!!!! - according to one poster here.
I DID ACCOUNT FOR THAT BECAUSE I PUT HYPERSPATIAL WHATEVER THE **** RIGS TO MAKE ME WARP FASTER |

Dan Carter Murray
185
|
Posted - 2012.11.05 01:55:00 -
[239] - Quote
IbanezLaney wrote:Sniper cormo. Sit there. No need to move or chase any rats. Saves a lot of time. If you are moving to chase stuff/get range - you are wasting time.
1-2 shots everything. Plexes take about 60-90 sec extra over the old system. Then a one min warp to next system.
Including travel and scanning time - maybe 13min tops.
DCM can always do it in 60sec cause the NPC's self destruct due to his harsh language. They can't take over 60 seconds of him chatting in local. lol.
******* PIECE OF **** RATS WHAT THE **** AR...despawned...interesting...
Poetic Stanziel wrote: You can't knock down twenty rats in sixty seconds. Not solo.
you have to fit your ship with something other than meta 0 modules...mediums take a little longer though...maybe 20 minutes for me. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
471
|
Posted - 2012.11.05 02:01:00 -
[240] - Quote
Dan Carter Murray wrote:X Gallentius wrote:Dan Carter Murray wrote:X Gallentius wrote:Quote:First of all, you cannot offensively plex a minor in 10 minutes. More like 20 minutes now. Aside from all the BS you've posted so far, why does it take you 20 minutes to cap a minor when it takes everybody else 12 minutes? What are you doing that is so fail? I JUST TIMED ONE I DID IT IN 11. BOOYAH X GAL. But you aren't accounting for warping to the next system and running the next one. That take EIGHTEEN MINUTES!!!! - according to one poster here. I DID ACCOUNT FOR THAT BECAUSE I PUT HYPERSPATIAL WHATEVER THE **** RIGS TO MAKE ME WARP FASTER
I can't ******* decide whether I like you or not.  Sa souvraya niende misain ye. |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
233
|
Posted - 2012.11.05 02:01:00 -
[241] - Quote
Dan Carter Murray wrote:you have to fit your ship with something other than meta 0 modules...mediums take a little longer though...maybe 20 minutes for me.
And the new cruisers coming out Dec 4 should speed this up significantly. |

X Gallentius
Justified Chaos
589
|
Posted - 2012.11.05 07:44:00 -
[242] - Quote
Cearain wrote:X Gallentius wrote:Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking. But anyway,keep thinking people will choose less money instead of more money. You are just obviously ignoring the problems with your irrational views. You are whining about income disparity and Poetic is whining about the ability of FW pilots to generate enough isk to play the game. Somehow, you think I'm addressing your whine - which I'm not. I'm addressing Poetics whine.
As for your whine... the FW game is changing. Try logging in and playing the game for a week. Then report what you experience to the board. Until then you have ZERO credibility with your whine. |

Dan Carter Murray
189
|
Posted - 2012.11.05 08:37:00 -
[243] - Quote
chatgris wrote:Dan Carter Murray wrote:you have to fit your ship with something other than meta 0 modules...mediums take a little longer though...maybe 20 minutes for me. And the new cruisers coming out Dec 4 should speed this up significantly.
yes and hopefully I can make an album called "OMEN SO STRONG" kind of like the album "COERCER SO STRONG" |

Mra Rednu
Black Watch Guard
131
|
Posted - 2012.11.05 10:29:00 -
[244] - Quote
chatgris wrote: You know, while you sit there and complain about the current state of fw (which is the best it's ever been)
You weren't there man, you just don't get it.
Seriously thoug, FW was at it's best in the early days before there was any isk in it, just the fights over nothing and blood was spilt over and over again, small gang action and rarely did you see a booster alt unless it was that whiney grumpy ol' Neph. |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
233
|
Posted - 2012.11.05 10:59:00 -
[245] - Quote
Mra Rednu wrote:chatgris wrote: You know, while you sit there and complain about the current state of fw (which is the best it's ever been)
You weren't there man, you just don't get it. Seriously thoug, FW was at it's best in the early days before there was any isk in it, just the fights over nothing and blood was spilt over and over again, small gang action and rarely did you see a booster alt unless it was that whiney grumpy ol' Neph.
I've been playing FW since January 2009 IIRC. Then, you pewed, then you went to run missions in high sec to make more ISK. Marcus somethingorother capped plexes nonstop in his stabbed merlin, and even if you brought multiple scrams to lock him down, the rats usually jammed you first. (Plex warfare was still lots of fun).
Now, they've removed the ewar from all rats, soon will make them balanced wrt to damage (missiles vs turrets), amazing change finally with having to shoot rats in plexes, you can make money plexing so *you can always be pvping*. No need to carebear, to get in a pvp ship, and then when you are in a pve ship be sad you have to let pvp opportunities pass you by.
It's pretty damn close to pvp nirvana in eve. |

Joanna Ramirez
Intaki Militia
84
|
Posted - 2012.11.05 13:42:00 -
[246] - Quote
X Gallentius wrote:You are whining about income disparity and Poetic is whining about the ability of FW pilots to generate enough isk to play the game.
So when are you petitioning CCP en-masse for moving those two Gal/Matar FW agents in low-sec which cannot be shut down by current mechanics because they are not conquerable. Until that is addressed, isk making is not in balance even if all factions would be at tier 3.
|

Mekhana
Spiritus Draconis Sicarius Draconis
551
|
Posted - 2012.11.05 14:27:00 -
[247] - Quote
Joanna Ramirez wrote:X Gallentius wrote:You are whining about income disparity and Poetic is whining about the ability of FW pilots to generate enough isk to play the game. So when are you petitioning CCP en-masse for moving those two Gal/Matar FW agents in low-sec which cannot be shut down by current mechanics because they are not conquerable. Until that is addressed, isk making is not in balance even if all factions would be at tier 3.
Damar pls |

X Gallentius
Justified Chaos
590
|
Posted - 2012.11.05 14:30:00 -
[248] - Quote
Joanna Ramirez wrote:X Gallentius wrote:You are whining about income disparity and Poetic is whining about the ability of FW pilots to generate enough isk to play the game. So when are you petitioning CCP en-masse for moving those two Gal/Matar FW agents in low-sec which cannot be shut down by current mechanics because they are not conquerable. Until that is addressed, isk making is not in balance even if all factions would be at tier 3. Probably when Caldari petition CCP en-mass for all those Caldari FW agents that are within 2 jumps of Gallente space. Until those agents are moved as far away from the front lines as the Gallente agents, isk making is not in balance eve if all factions would be at Tier 3. |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.05 14:41:00 -
[249] - Quote
X Gallentius wrote:Cearain wrote:X Gallentius wrote:Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking. But anyway,keep thinking people will choose less money instead of more money. You are just obviously ignoring the problems with your irrational views. You are whining about income disparity and Poetic is whining about the ability of FW pilots to generate enough isk to play the game. Somehow, you think I'm addressing your whine - which I'm not. I'm addressing Poetics whine. As for your whine... the FW game is changing. Try logging in and playing the game for a week. Then report what you experience to the board. Until then you have ZERO credibility with your whine.
Oh that whole bit where you are quoting me and then typing your post made me think you were responding to me. 
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.05 14:42:00 -
[250] - Quote
chatgris wrote:Cearain wrote:But whatever if you think we can make 90-105k lp per hour and 3k isk/lp the minmatar militia will be making over 600 mill isk per hour. If you have to carebear would you rather make 250 mill per hour or 600 mill? But at this point, it doesn't matter. The minmatar militia is winning - great they get more money. The amarr still get a fantastic amount of money that can be made while pvping, unlike pre-inferno where the ISK multiplier made it very difficult for the losing side.
I think you mean inferno not "pre-inferno." I consider what we have now "post-inferno." (not sure if it is technically retribution or not)
Assuming you mean inferno, it was not predominately the inferno tier system that made it difficult for the losing side. It was the farming alts. It was difficult for amarr to hit tier 4 or 5 because the minmatar had so many farming alts they could farm a system back to minmatar before amarr could flip all the systems they needed for tier 5. They had so many farming alts that would even occassionally flip a system themselves to feed the alts.
Amarr are mainly benefiting from the removal of the farming alts in the new system. The minmatar disn't realize what a crutch they were.
And again even if amarr couldnt' hit tier 4 or 5 after the farming alts were removed ccp could have easilly solved the problems with some minor tweaks to make the system more economically balanced for the underdog. Instead they did the opposite by awarding defensive plexing and changing the pay method to encourage people to join the side that is currently at the higher tier.
In inferno you would not want to join side that was at tier 5 if you wanted to do a bunch of occupancy plexing. That is because if you joined then you sort of just missed the boat. You would have to wait for the other side to go do a cashout and only then would you start making lp.
Now its the opposite. The payouts are such that the economically interested players will join the side that is currently winning. Hence after the dust settles the winning sides advantage will snowball.
Well the dust hasn't settled yet. I am confident in my predictions but I can see there are still allot of doubters so lets just wait and see. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Joanna Ramirez
Intaki Militia
84
|
Posted - 2012.11.05 14:47:00 -
[251] - Quote
Are you denying the fact that currently CCP's designated "good guys militia" have two isk making assets which are invulnerable to being shut down unlike is the case with "bad guys militia"?
|

X Gallentius
Justified Chaos
590
|
Posted - 2012.11.05 14:53:00 -
[252] - Quote
Cearain wrote:X Gallentius wrote:Cearain wrote:X Gallentius wrote:Cearain wrote:Unlimited ships pre inferno? Are you refering to the rookie ships you get when you enter a station in a pod? What part about 90-105k LP/hour at 3k isk/lp profit for about 250 million isk/hour don't you understand? Just asking. But anyway,keep thinking people will choose less money instead of more money. You are just obviously ignoring the problems with your irrational views. You are whining about income disparity and Poetic is whining about the ability of FW pilots to generate enough isk to play the game. Somehow, you think I'm addressing your whine - which I'm not. I'm addressing Poetics whine. As for your whine... the FW game is changing. Try logging in and playing the game for a week. Then report what you experience to the board. Until then you have ZERO credibility with your whine. Oh that whole bit where you are quoting me and then typing your post made me think you were responding to me.  You said "unlimited ships?" I said, "Heck yes", You said "MInmattar make more isk than me - I'm gonna cry" I said "Quit changing subject - the topic is whether or not players can make enough isk in FW to stay in ships." You said "but you responded to me, hahahahahaha."
So let's back up a bit, read the thread chain, and agree that you tried to change the subject.
|

marketjacker
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
|
Posted - 2012.11.05 15:29:00 -
[253] - Quote
Lots of ******** FW babies in this thread screaming about how unfair/fair a haven for what has to be some of the stupidest people in the game is. Who is "winning" Cal/Gal (also lol at the people saying your dessie/bad frig pvp is exciting, one of the most boring things I can imagine in the game.)
Glad to see you've all been mostly contained to shouting at each other about how bad you are still. |

Stalking Mantis
Amarrian Vengeance
223
|
Posted - 2012.11.05 17:03:00 -
[254] - Quote
marketjacker wrote:Lots of ******** FW babies in this thread screaming about how unfair/fair a haven for what has to be some of the stupidest people in the game is. Who is "winning" Cal/Gal (also lol at the people saying your dessie/bad frig pvp is exciting, one of the most boring things I can imagine in the game.)
Glad to see you've all been mostly contained to shouting at each other about how bad you are still.
Hope you designation of PVP is not loki boosted snake set nano ships or loki boosted 100mn tengus cause your terribad in those as well. We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.05 17:15:00 -
[255] - Quote
kraiklyn Asatru wrote:[rant]
Cearain has a weird sense of entitlement. He wants ISK, he wants it for free. He doesnt want to do all those things the minmatar do to gain that isk. He doesnt want to defend or have to run plexes. We have spend a lot of LP upgrading, night and nights plexing and defending, running after your isk farmers. What do you do? You make an alt and farm yourself, then you start complaining about minmatar plexing. If you remove all your damn alts ww would be losing a lot of numbers haha. Or are you forgetting about your alt corp Tribal Outlaws??? You know the corp whos POSes you use to hide your Amarr main PVP ships in.
Suck it up, stop being a whiny baby. Grow a bloody spine and take responsibility. Be a ******* MAN for a change.
[/rant]
Really you sound like a casino. "Keep playing." "How can you win when you don't play?" Yeah everything is stacked in my favor but you don't want to be a quitter do you? Sorry I don't gamble at casinos.
You don't know anything about what I did with my alts or what I suggested my corp/militia should do with respect to plexing. Inferno was imbalanced but it had some mechanics for balance. I was one of the main people in amarr who argued to use those balancing mechanics to the upmost and keep plexing for amarr.
Now that even those meager balancing mechanics have been reduced/removed I can't honestly say its in our best interest to keep doing this occupancy war. Telling my corp and militia mates that they should keep engaging this plexing mechanic is just like telling them they should keep going to the casino.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.05 17:18:00 -
[256] - Quote
X Gallentius wrote: Try logging in and playing the game for a week. Then report what you experience to the board. Until then you have ZERO credibility with your whine.
I haven't been at a casino in a few years either. But I can add and subtract and know that it is not a smart game to play.
My playing the game won't change the math involved. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Flyinghotpocket
Amarrian Vengeance
83
|
Posted - 2012.11.05 17:55:00 -
[257] - Quote
marketjacker wrote:Lots of ******** FW babies in this thread screaming about how unfair/fair a haven for what has to be some of the stupidest people in the game is. Who is "winning" Cal/Gal (also lol at the people saying your dessie/bad frig pvp is exciting, one of the most boring things I can imagine in the game.)
Glad to see you've all been mostly contained to shouting at each other about how bad you are still.
some of the dumbest people in this game have poped your 100mn loki boosted tengu's/drake gangs. then i bet **** gets real exciting |

Abyssum Invocat
Justified Chaos
30
|
Posted - 2012.11.05 18:01:00 -
[258] - Quote
Cearain wrote:kraiklyn Asatru wrote:[rant]
Cearain has a weird sense of entitlement. He wants ISK, he wants it for free. He doesnt want to do all those things the minmatar do to gain that isk. He doesnt want to defend or have to run plexes. We have spend a lot of LP upgrading, night and nights plexing and defending, running after your isk farmers. What do you do? You make an alt and farm yourself, then you start complaining about minmatar plexing. If you remove all your damn alts ww would be losing a lot of numbers haha. Or are you forgetting about your alt corp Tribal Outlaws??? You know the corp whos POSes you use to hide your Amarr main PVP ships in.
Suck it up, stop being a whiny baby. Grow a bloody spine and take responsibility. Be a ******* MAN for a change.
[/rant] Really you sound like a casino. "Keep playing." "How can you win when you don't play?" Yeah everything is stacked in my favor but you don't want to be a quitter do you? Sorry I don't gamble at casinos. You don't know anything about what I did with my alts or what I suggested my corp/militia should do with respect to plexing. Inferno was imbalanced but it had some mechanics for balance. I was one of the main people in amarr who argued to use those balancing mechanics to the upmost and keep plexing for amarr. Now that even those meager balancing mechanics have been reduced/removed I can't honestly say its in our best interest to keep doing this occupancy war. Telling my corp and militia mates that they should keep engaging this plexing mechanic is just like telling them they should keep going to the casino. That metaphor is atrocious and inapplicable. Running a plex is no more similar to gambling than PvP is. |

Dan Carter Murray
192
|
Posted - 2012.11.05 18:26:00 -
[259] - Quote
marketjacker wrote:Lots of ******** FW babies in this thread screaming about how unfair/fair a haven for what has to be some of the stupidest people in the game is. Who is "winning" Cal/Gal (also lol at the people saying your dessie/bad frig pvp is exciting, one of the most boring things I can imagine in the game.)
Glad to see you've all been mostly contained to shouting at each other about how bad you are still.
oh!
the peanut gallery has chimed in.
aren't you the "special guy"* who put your links in the opposing militia? and the "special guy"* who refuses to engage unless you have them?
anyway, we're all waiting to hear more from the peanut gallery so chime in more often!
*"special guy" is translation for ******. |

Dan Carter Murray
192
|
Posted - 2012.11.05 18:27:00 -
[260] - Quote
Flyinghotpocket wrote:marketjacker wrote:Lots of ******** FW babies in this thread screaming about how unfair/fair a haven for what has to be some of the stupidest people in the game is. Who is "winning" Cal/Gal (also lol at the people saying your dessie/bad frig pvp is exciting, one of the most boring things I can imagine in the game.)
Glad to see you've all been mostly contained to shouting at each other about how bad you are still. some of the dumbest people in this game have poped your 100mn loki boosted tengu's/drake gangs. then i bet **** gets real exciting
lies. he ejects from ship. then cynthia jumps in it and flies it like it was stolen. this has happened, what, six times now? |

Dan Carter Murray
194
|
Posted - 2012.11.05 18:31:00 -
[261] - Quote
X Gallentius wrote: the topic is whether or not players can make enough isk in FW to stay in ships.
1 minor plex is about 15-17 mil for amarr.
that's 1.5 or so coercers fit to wreck shop.
that's like 12 coercers fit to annoy the shop (meta 0 or meta 1 fit).
that's like a cruiser hull plus some meta 0 or meta 1 fittings.
that's like a slicer hull.
2 minor plex will get you a t1 cruiser hull plus good fittings.
etc. etc.
etc. etc.
|

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.05 20:24:00 -
[262] - Quote
Abyssum Invocat wrote:Cearain wrote:kraiklyn Asatru wrote:[rant]
Cearain has a weird sense of entitlement. He wants ISK, he wants it for free. He doesnt want to do all those things the minmatar do to gain that isk. He doesnt want to defend or have to run plexes. We have spend a lot of LP upgrading, night and nights plexing and defending, running after your isk farmers. What do you do? You make an alt and farm yourself, then you start complaining about minmatar plexing. If you remove all your damn alts ww would be losing a lot of numbers haha. Or are you forgetting about your alt corp Tribal Outlaws??? You know the corp whos POSes you use to hide your Amarr main PVP ships in.
Suck it up, stop being a whiny baby. Grow a bloody spine and take responsibility. Be a ******* MAN for a change.
[/rant] Really you sound like a casino. "Keep playing." "How can you win when you don't play?" Yeah everything is stacked in my favor but you don't want to be a quitter do you? Sorry I don't gamble at casinos. You don't know anything about what I did with my alts or what I suggested my corp/militia should do with respect to plexing. Inferno was imbalanced but it had some mechanics for balance. I was one of the main people in amarr who argued to use those balancing mechanics to the upmost and keep plexing for amarr. Now that even those meager balancing mechanics have been reduced/removed I can't honestly say its in our best interest to keep doing this occupancy war. Telling my corp and militia mates that they should keep engaging this plexing mechanic is just like telling them they should keep going to the casino. That metaphor is atrocious and inapplicable. Running a plex is no more similar to gambling than PvP is.
Both have some simillarity to gambling, both pay one side 2.5xs what it pays the other side. Very few casino games are that slanted because, no one would play.
It's clearly dumb from an economic perspective to choose to fight for the losing side.
Some people argue that pvp is better when you are outshipped and outnumbered. That hasn't been my experience, but lets see how it goes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Abyssum Invocat
Justified Chaos
30
|
Posted - 2012.11.05 22:50:00 -
[263] - Quote
Cearain wrote:Abyssum Invocat wrote:Cearain wrote:kraiklyn Asatru wrote:[rant]
Cearain has a weird sense of entitlement. He wants ISK, he wants it for free. He doesnt want to do all those things the minmatar do to gain that isk. He doesnt want to defend or have to run plexes. We have spend a lot of LP upgrading, night and nights plexing and defending, running after your isk farmers. What do you do? You make an alt and farm yourself, then you start complaining about minmatar plexing. If you remove all your damn alts ww would be losing a lot of numbers haha. Or are you forgetting about your alt corp Tribal Outlaws??? You know the corp whos POSes you use to hide your Amarr main PVP ships in.
Suck it up, stop being a whiny baby. Grow a bloody spine and take responsibility. Be a ******* MAN for a change.
[/rant] Really you sound like a casino. "Keep playing." "How can you win when you don't play?" Yeah everything is stacked in my favor but you don't want to be a quitter do you? Sorry I don't gamble at casinos. You don't know anything about what I did with my alts or what I suggested my corp/militia should do with respect to plexing. Inferno was imbalanced but it had some mechanics for balance. I was one of the main people in amarr who argued to use those balancing mechanics to the upmost and keep plexing for amarr. Now that even those meager balancing mechanics have been reduced/removed I can't honestly say its in our best interest to keep doing this occupancy war. Telling my corp and militia mates that they should keep engaging this plexing mechanic is just like telling them they should keep going to the casino. That metaphor is atrocious and inapplicable. Running a plex is no more similar to gambling than PvP is. Both(pvp and plexing) have some simillarity to gambling, both pay one side 2.5xs what it pays the other side. Very few casino games are that slanted because, no one would play. It's clearly dumb from an economic perspective to choose to fight for the losing side. Some people argue that pvp is better when you are outshipped and outnumbered. That hasn't been my experience, but lets see how it goes. But that's wrong, because every time you complete a plex you are making money regardless. It is not some pull of a slot machine where you stand to lose your money by completing a plex. Do you refuse to buy anything from the market because some guy bought the item for cheaper and you don't want him to make anything? If you want a single player game in which to practice hardcore isolationism then there are many out there you would enjoy.
You don't like making less money? That's a separate issue and the solution is simple, go take some systems and improve your situation yourself. |

X Gallentius
Justified Chaos
591
|
Posted - 2012.11.05 23:32:00 -
[264] - Quote
Dan Carter Murray wrote:lies. he ejects from ship. then cynthia jumps in it and flies it like it was stolen. this has happened, what, six times now? How can you guys do this when your side cannot even afford to fly any ships? /me confused.
|

Hacca Kerpeten
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.05 23:37:00 -
[265] - Quote
Abyssum Invocat wrote:You don't like making less money? That's a separate issue and the solution is simple, go take some systems and improve your situation yourself.
Or better join to a already winning militia. What is this Amarr fanatism seriously? If anyone believes he'll make more money and having a better time on another militia, why not joining them directly. If you have standing problems with Minmatar move to Caldari, or make a Minmatar alt.
Cearain continously writing about how unfair fighting in Amarr side. He might be right or wrong, I don't care. But what I don't understand is why he's insisting on making it fair. If it's not fair, use it to it extends. That's the only 100% guaranteed way for game developers understand there is a problem if there is one. Use it for your own benefit. If enough people do it, developers change it. That's simple.
You can't change the game by whining on forums. You can change it by your actions/organization in game. Co-operate with other strong Amarr corporations and all move to Caldari. While it's that simple why you're forcing the hard way? |

marketjacker
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
|
Posted - 2012.11.06 03:23:00 -
[266] - Quote
well one, they've never done it but everytime i warped away they thought "**** yea we got to troll him" like I gave a **** lol. Also a tengu is a ship like any other and can be killed by 5-7 ships flown by angry little kids like any other. It's the fact you guys thought it was a great achievement to kill a tengu once that I find so hilarious. You must be doing FW wrong if you don't have 5+bil at all times, but then again you sat around defensive plexing and hiding from goodfights.
you loved trying to stick to smaller plexes and used a legion whenever you had one, it's not my fault you can't buy a link char or train one, scrubs. |

Dan Carter Murray
197
|
Posted - 2012.11.06 03:47:00 -
[267] - Quote
X Gallentius wrote:Dan Carter Murray wrote:lies. he ejects from ship. then cynthia jumps in it and flies it like it was stolen. this has happened, what, six times now? How can you guys do this when your side cannot even afford to fly any ships? /me confused.
None of us complain about isk.
The Peanut Gallery wrote: well one, they've never done it but everytime i warped away they thought "**** yea we got to troll him" like I gave a **** lol. Also a tengu is a ship like any other and can be killed by 5-7 ships flown by angry little kids like any other. It's the fact you guys thought it was a great achievement to kill a tengu once that I find so hilarious. You must be doing FW wrong if you don't have 5+bil at all times, but then again you sat around defensive plexing and hiding from goodfights.
you loved trying to stick to smaller plexes and used a legion whenever you had one, it's not my fault you can't buy a link char or train one, scrubs.
a) you gave a **** because you cried b) we love killing anyone who is a dipshit highschooler who listens to dubstep c) Dan Carter Murray wrote: None of us complain about isk.
finally, i demand CCP start making "ejectmails" because you've ejected from so many tengus that...
Dan Carter Murray wrote: None of us complain about isk.
|

Stalking Mantis
Amarrian Vengeance
226
|
Posted - 2012.11.06 04:41:00 -
[268] - Quote
X Gallentius wrote:Dan Carter Murray wrote:lies. he ejects from ship. then cynthia jumps in it and flies it like it was stolen. this has happened, what, six times now? How can you guys do this when your side cannot even afford to fly any ships? /me confused.
I think you have us confused with someone that refuses to log into the game and/or fight for our systems/lp.
Last time i checked I have more ships than I know what to do with. Difference is I don't waste my money on 300 or 400 milion isk ships that I don't undock without triage support and/or a logi chain.
With 300 or 400 million isk I usually buy a months (two weeks worth if I am extremely aggressive with them) worth of cruisers, dessies, assault frigs and the occasional bc.
Not to mention an endless supply of navy mods/ships even at tier one or two. So what if the other guy gets them cheaper it doesn't mean I don't have the means to get them both lp and lp generating wise. It also doesnt mean that I refuse to enjoy the game because the other side gets them cheaper.
Problem is ehhh......well......I undock and play the game. We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Stalking Mantis
Amarrian Vengeance
226
|
Posted - 2012.11.06 04:45:00 -
[269] - Quote
Even back in my days in tier one Amarr people were complaining about how there lp was worthless and I was selling navy omens at around 120 mil isk a pop and navy slicers for around 35 mil isk a pop (supply and demand) so what exactly people are complaining about when they refuse to partake in changing their situation is beyond me. We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

marketjacker
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
|
Posted - 2012.11.06 06:38:00 -
[270] - Quote
DCM so mad, so bad. |

Muad 'dib
The Imperial Fedaykin
619
|
Posted - 2012.11.06 09:25:00 -
[271] - Quote
Stalking Mantis wrote:Even back in my days in tier one Amarr people were complaining about how there lp was worthless and I was selling navy omens at around 120 mil isk a pop and navy slicers for around 35 mil isk a pop (supply and demand) so what exactly people are complaining about when they refuse to partake in changing their situation is beyond me.
I agree theres plenty of isk for Amarr, the problem is that a new comer to fw can choose some isk, or choose more isk.
'Greed is good' remember, well no its not good really, but it is real. It would defy logic to join a fw side you have no previous affiliation for, for less places to dock and get paid less to do the same actions.
its about balancing the flow of new players and corporations.
Im perfectly happy with the isk im able to make if i wanted or needed it, but the pvp and system ownership is always going to be one sided because the general population is not stupid. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.06 13:49:00 -
[272] - Quote
Abyssum Invocat wrote:Cearain wrote:
Both(pvp and plexing) have some simillarity to gambling, both pay one side 2.5xs what it pays the other side. Very few casino games are that slanted because, no one would play.
It's clearly dumb from an economic perspective to choose to fight for the losing side.
Some people argue that pvp is better when you are outshipped and outnumbered. That hasn't been my experience, but lets see how it goes.
But that's wrong, because every time you complete a plex you are making money regardless. It is not some pull of a slot machine where you stand to lose your money by completing a plex. .
I guess your assumption is there won't be any pvp that might make completing the plex uncertain.
Abyssum Invocat wrote: Do you refuse to buy anything from the market because some guy bought the item for cheaper and you don't want him to make anything? If you want a single player game in which to practice hardcore isolationism then there are many out there you would enjoy.
You don't like making less money? That's a separate issue and the solution is simple, go take some systems and improve your situation yourself.
If i see someone on the market selling the same thing for less I will pay less. As people join fw they will see one side pays less and one pays more for the same thing. Are they going to choose less pay or more pay? I think I know the answer although you may pretend to be unsure. But time will tell. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Kazim Scumling
Judge Enterprises
0
|
Posted - 2012.11.06 14:29:00 -
[273] - Quote
Cearain wrote:If i see someone on the market selling the same thing for less I will pay less. As people join fw they will see one side pays less and one pays more for the same thing. Are they going to choose less pay or more pay? I think I know the answer although you may pretend to be unsure. But time will tell.
We're on eve of joining FW with our newly established corporation supporting and teaching some newbies we brought from other games within our community. We were making some research to make a better decision. Of course we won't make a decision only following forum comments, however if we find out these comments hit the reality, it would be pretty unwise to pick Amarr Faction. |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.06 14:38:00 -
[274] - Quote
Stalking Mantis wrote:Even back in my days in tier one Amarr people were complaining about how there lp was worthless and I was selling navy omens at around 120 mil isk a pop and navy slicers for around 35 mil isk a pop (supply and demand) so what exactly people are complaining about when they refuse to partake in changing their situation is beyond me.
Do you mean you were spending 40k lp for a slicer and 180k lp for a nomen?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
366
|
Posted - 2012.11.06 14:49:00 -
[275] - Quote
Kazim Scumling wrote:Cearain wrote:If i see someone on the market selling the same thing for less I will pay less. As people join fw they will see one side pays less and one pays more for the same thing. Are they going to choose less pay or more pay? I think I know the answer although you may pretend to be unsure. But time will tell. We're on eve of joining FW with our newly established corporation supporting and teaching some newbies we brought from other games within our community. We were making some research to make a better decision. Of course we won't make a decision only following forum comments, however if we find out these comments hit the reality, it would be pretty unwise to pick Amarr Faction.
Depends which way you look at it. Purely from an isk perspective its not as clear cut as people make out.
Yes, you earn less lp per effort in amarr, however amarr navy ship prices are rocketing due to lower supply.
In gallente, at tier 4 we earn a large amount of lp per effort but our historically high priced navy ships are hovering a little above their lowest price ever due to market saturation.
When it comes down to it, any faction in tier 2 or better is making very good isk relative to most other areas in eve. |

Abyssum Invocat
Justified Chaos
32
|
Posted - 2012.11.06 15:24:00 -
[276] - Quote
Cearain wrote:Abyssum Invocat wrote:Cearain wrote:
Both(pvp and plexing) have some simillarity to gambling, both pay one side 2.5xs what it pays the other side. Very few casino games are that slanted because, no one would play.
It's clearly dumb from an economic perspective to choose to fight for the losing side.
Some people argue that pvp is better when you are outshipped and outnumbered. That hasn't been my experience, but lets see how it goes.
But that's wrong, because every time you complete a plex you are making money regardless. It is not some pull of a slot machine where you stand to lose your money by completing a plex. . I guess your assumption is there won't be any pvp that might make completing the plex uncertain. Abyssum Invocat wrote: Do you refuse to buy anything from the market because some guy bought the item for cheaper and you don't want him to make anything? If you want a single player game in which to practice hardcore isolationism then there are many out there you would enjoy.
You don't like making less money? That's a separate issue and the solution is simple, go take some systems and improve your situation yourself.
If i see someone on the market selling the same thing for less I will pay less. As people join fw they will see one side pays less and one pays more for the same thing. Are they going to choose less pay or more pay? I think I know the answer although you may pretend to be unsure. But time will tell. The risk of PvP itself was not part of your original argument, you are moving the goal posts. If you take a look, you'll notice that I structured my wording so as to preclude such an attempt.
Eve is a laissez-faire game, of course the winners have an advantage. This advantage is necessary as motivation for the struggle and integral for the fabric of the game. The only thing we should be discussing is if the Amarr can make enough money to reasonably stay in ships, all other points are nebulous. This is not socialism, if you want something, you take it. This is the core of Eve, it always has been. Do you think if NCdot cried on the forums enough that CCP would give them techmoons because it is unfair how many the Goons have? Of course not. Eve is not fair, it never has been and never should be. |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.06 15:33:00 -
[277] - Quote
Abyssum Invocat wrote:Cearain wrote:
If i see someone on the market selling the same thing for less I will pay less. As people join fw they will see one side pays less and one pays more for the same thing. Are they going to choose less pay or more pay? I think I know the answer although you may pretend to be unsure. But time will tell.
The risk of PvP itself was not part of your original argument, you are moving the goal posts. If you take a look, you'll notice that I structured my wording so as to preclude such an attempt.
Right you looked at plexing overly narrowly. As if everytime you choose to plex you are guaranteed to close it. But that is not the case. .[/quote]
Eve is a laissez-faire game, of course the winners have an advantage. This advantage is necessary as motivation for the struggle and integral for the fabric of the game. The only thing we should be discussing is if the Amarr can make enough money to reasonably stay in ships, all other points are nebulous. This is not socialism, if you want something, you take it. This is the core of Eve, it always has been. Do you think if NCdot cried on the forums enough that CCP would give them techmoons because it is unfair how many the Goons have? Of course not. Eve is not fair, it never has been and never should be.[/quote]
There is a difference between npc factions in fw and player corps and alliances in null sec. Anyone can just join the winning side in faction war.
The inferno tier system gave motivation to fight, had some balance, and could have been improved on. Instead they just took a hamfisted approach and gave the winner every economic advantage (becasue they appearantly felt the winner was being punished for winning) and deliberatley removed what little balance there was. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Abyssum Invocat
Justified Chaos
32
|
Posted - 2012.11.06 15:38:00 -
[278] - Quote
Cearain wrote:Abyssum Invocat wrote:Cearain wrote:
If i see someone on the market selling the same thing for less I will pay less. As people join fw they will see one side pays less and one pays more for the same thing. Are they going to choose less pay or more pay? I think I know the answer although you may pretend to be unsure. But time will tell.
The risk of PvP itself was not part of your original argument, you are moving the goal posts. If you take a look, you'll notice that I structured my wording so as to preclude such an attempt. Cearain wrote: Right you looked at plexing overly narrowly. As if everytime you choose to plex you are guaranteed to close it. But that is not the case. .
Abyssum Invocat wrote: Eve is a laissez-faire game, of course the winners have an advantage. This advantage is necessary as motivation for the struggle and integral for the fabric of the game. The only thing we should be discussing is if the Amarr can make enough money to reasonably stay in ships, all other points are nebulous. This is not socialism, if you want something, you take it. This is the core of Eve, it always has been. Do you think if NCdot cried on the forums enough that CCP would give them techmoons because it is unfair how many the Goons have? Of course not. Eve is not fair, it never has been and never should be.
There is a difference between npc factions in fw and player corps and alliances in null sec. Anyone can just join the winning side in faction war. The inferno tier system gave motivation to fight, had some balance, and could have been improved on. Instead they just took a hamfisted approach and gave the winner every economic advantage (becasue they appearantly felt the winner was being punished for winning) and deliberatley removed what little balance there was. No, I specifically used the term "completing a plex."
The Inferno tier system was completely ****** in the ass by farmers that were unduly influencing warzone control, it was a good system that was implemented in a terrifically broken way.
Just sum it up briefly for us all in no uncertain terms, what do you want done to FW? |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.06 16:05:00 -
[279] - Quote
Crosi Wesdo wrote:Kazim Scumling wrote:Cearain wrote:If i see someone on the market selling the same thing for less I will pay less. As people join fw they will see one side pays less and one pays more for the same thing. Are they going to choose less pay or more pay? I think I know the answer although you may pretend to be unsure. But time will tell. We're on eve of joining FW with our newly established corporation supporting and teaching some newbies we brought from other games within our community. We were making some research to make a better decision. Of course we won't make a decision only following forum comments, however if we find out these comments hit the reality, it would be pretty unwise to pick Amarr Faction. Depends which way you look at it. Purely from an isk perspective its not as clear cut as people make out. Yes, you earn less lp per effort in amarr, however amarr navy ship prices are rocketing due to lower supply. In gallente, at tier 4 we earn a large amount of lp per effort but our historically high priced navy ships are hovering a little above their lowest price ever due to market saturation. When it comes down to it, any faction in tier 2 or better is making very good isk relative to most other areas in eve.
Kazim do your research.
The latest faction war system is deliberately set up to give all the economic benefits to the winner. Hans who pushed it through to ccp said as much.
Here is some analysis earlier in the thread.
https://forums.eveonline.com/default.aspx?g=posts&m=2138310#post2138310
In sum the militias that are at tier 4 are making 2.5xs the lp of the ones at tier 2. The vast majority of the worthwhile items in the lp store are shared by both militias. The unique fw items like amarr plates are pretty much worthless. (so don't be mislead if you see contracts with them going for lots of isk - they aren't even worth trying to sell as you will just get expired contract after expired contract)
Since we know the losing faction will effectively make less than half off the shared items the losing factions are trying to spend all of their lp on the only unique items that sell - ships. Jita sell prices right now:
Tier 2 factions amarr and caldari frigates each cost 10klp: slicers 16.5 hookbill 11 mill
Tier four factions minmatar and gallente frigates 10klp: comets 17 mill firetails 13 mill
As you can see the factions tier 2 ships are going for far less than 2.5 xs as much as the faction ships that have tier 4. Plus the differential is artificially high right now because minmatar had several tier 5 cashouts right before the patch were they could buy their ships for 1/4 the lp! As those get sold off you will see even closer parity between the amarr and minmatar.
Bottom line is the market does not even come close to covering the large advantage you get for choosing to fly for the winning side.
If you prefer more money over less money your choice is clear. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.06 17:17:00 -
[280] - Quote
Abyssum Invocat wrote:
The Inferno tier system was completely ****** in the ass by farmers that were unduly influencing warzone control, it was a good system that was implemented in a terrifically broken way.
Just sum it up briefly for us all in no uncertain terms, what do you want done to FW?
Believe it or not we both agree. It was mainly the farmers and the mechanics that encouraged people farming plexes in gunless frigates that made inferno so bad and kept the amarr from being able to keep economic parity.
I would like the the original inferno tier system but toned down. Instead of tier 5 being 75% discount maybe make it a 60% discount. But keep it so there is no lp for d-plexing and keep it where there is no reason to join a side that just did a tier 5 cashout because you will have just missed the boat.
The cashouts gave goals instead of this forever grind we have now. Perhaps the time between cashouts should be longer or shorter. I really don't care, but that could easilly be accomplished by changing the vp per plex. (yes i said vp not lp. vp is how much a system is contested per plex)
As for the other changes I would still recomend that they make plexing a pvp game as per my signature. But if they must have npcs I like what hans has proposed and what ccp is doing. Must kill them all etc. Another key is to start notifying us when plexes are attacked and a form of timer rollback. But these notifications and timer rollbacks will not be good if the war is lopsided. And unfortunately because they chose a lopsided financial system that sort of ruins the whole thing.
To the extent people say that there is no advantage to winning under the old system if everyone can hit tier five, I would say that if your side currently has over 50% of the systems you get full lp for pvp and a 50% bonus (over pre inferno rates) to the lp you get for missions. If your side has under 50% of the systems then you get half the lp for pvp and only preinferno pay for missions.
Plus the side that hold the majority of systems over a 12 month period would get some other perk. Perhaps an economic one like an additional item in the lp store, or just improve a unique item (make amarr plates or eg, minmatar shield worth buying) Or it could be a non-economic one like a statue in the fw system that was held by the militia long enough. The statue could be of the person who got the most kills or the most vp or the ceo or the corp with the most kills or vp or it could be a statue of all 4 or whatever. Other sorts of swag for winning could be an increase in your factions corporations in the war zone. So if minmatar win some of the carthum stations might become boundless stations. There are plenty of options.
The idea is that there would be very short term goals like capture this plex. Medium term goals like achieve a tier 5 cashout, and long term goals like memoralize our achievments permantently in the game through continued dominance. Because these goals all have different timelines people would always have more to fight for. The game would be economically balanced as long as everyside could achieve tier 5 cashouts.
If they did this and one side still couldn't hit a tier 5 cashout then they could do some tweaks like reduce the vp for d-plexing. Or they could say you can't start plexing a system for a set time after it flips, or if you do, you don't get as much vp. Which option would depend on the specific reason why a certain faction was unable to achieve any tier 5 cashouts.
FW doesn't need to be economically lopsided to make it meaningful. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Capitol One
Wolfsbrigade Lost Obsession
113
|
Posted - 2012.11.06 18:06:00 -
[281] - Quote
No offense Cearain but if you managed to summarize your posts better, wrote more with less words, you'd see a lot more feedback.
Your wall of texts after wall of texts are sometimes a bit daunting. |

Cearain
Imperial Outlaws
635
|
Posted - 2012.11.06 19:28:00 -
[282] - Quote
Capitol One wrote:No offense Cearain but if you managed to summarize your posts better, wrote more with less words, you'd see a lot more feedback.
Your wall of texts after wall of texts are sometimes a bit daunting.
No offense taken.
No doubt reading my posts is a disagreeable task, because the work is dry, obscure, opposed to all ordinary notions, and moreover long-winded.
If I had more time, my posts would be shorter. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Flyinghotpocket
Amarrian Vengeance
85
|
Posted - 2012.11.07 00:35:00 -
[283] - Quote
marketjacker wrote:well one, they've never done it but everytime i warped away they thought "**** yea we got to troll him" like I gave a **** lol. Also a tengu is a ship like any other and can be killed by 5-7 ships flown by angry little kids like any other. It's the fact you guys thought it was a great achievement to kill a tengu once that I find so hilarious. You must be doing FW wrong if you don't have 5+bil at all times, but then again you sat around defensive plexing and hiding from goodfights.
you loved trying to stick to smaller plexes and used a legion whenever you had one, it's not my fault you can't buy a link char or train one, scrubs.
"well one, they've never done it but everytime i warped away they thought "**** yea we got to troll him" like I gave a **** lol."
never done what? kill your tengu? refer above
"Also a tengu is a ship like any other and can be killed by 5-7 ships flown by angry little kids like any other."
Yes very true however, your tengu with the loki links and the snakes and 100mn ab, cannot be killed in 1v1 or even a 2v1(unless there is something there with 4 webs or a few 90% ones/or the unlikely scenario of another tengu with loki links, snakes, etc etc etc).
"It's the fact you guys thought it was a great achievement to kill a tengu once that I find so hilarious."
it is a great achievement to kill the ship of a coward. example someone who flys a ship specifically designed to run away as soon as your weakness has been explioted
"You must be doing FW wrong if you don't have 5+bil at all times"
why? Cause we need 5bil or what we cant afford our wee omen navy issue's? or is it our pimped coercers? maybe you need 5 bil for replacing a regular battlecruiser like a harbinger?
"but then again you sat around defensive plexing and hiding from goodfights."
Good fights as in the ones where you fly around in a gang of tengus and drakes with loki links snakes and you just kite ppl god forbid we bring a rapier youll just warp out before we even enter the major plex. No we stuck in the medium plexs and the minor plexs fighting good pvpers in vli who new the true value of a GF.
"You loved trying to stick to smaller plexes and used a legion whenever you had one, it's not my fault you can't buy a link char or train one, scrubs."
You must be ill. "use a legion whenever you had one" "not my fault you cant buy a link char or train one" Which is it boy? We have a link machine or we dont? |

Cynthia Nezmor
Nezmor's Golden Griffins
75
|
Posted - 2012.11.21 21:59:00 -
[284] - Quote
marketjacker wrote:well one, they've never done it but everytime i warped away they thought "**** yea we got to troll him" like I gave a **** lol. Also a tengu is a ship like any other and can be killed by 5-7 ships flown by angry little kids like any other. It's the fact you guys thought it was a great achievement to kill a tengu once that I find so hilarious. You must be doing FW wrong if you don't have 5+bil at all times, but then again you sat around defensive plexing and hiding from goodfights.
you loved trying to stick to smaller plexes and used a legion whenever you had one, it's not my fault you can't buy a link char or train one, scrubs.
I had 1 Sacrilege and 1 Blackbird, you got stuck on gate, I permajammed you because you are to stupid to use Talons. Then you ejected.
Channel ID: (('solarsystemid2', 30003787),) Channel Name: Local Listener: Cynthia Nezmor Session started: 2012.09.06 07:32:31
n++[ 2012.09.06 07:34:39 ] EVE System > Channel changed to Local : Ostingele n++[ 2012.09.06 07:35:01 ] Cynthia Nezmor > animal man \o/ n++[ 2012.09.06 07:38:40 ] marketjacker > lol stuck on gate n++[ 2012.09.06 07:39:22 ] marketjacker > well n++[ 2012.09.06 07:39:25 ] marketjacker > this one is cheap n++[ 2012.09.06 07:40:53 ] marketjacker > 20 n++[ 2012.09.06 07:41:10 ] Cynthia Nezmor > thank you n++[ 2012.09.06 07:41:20 ] marketjacker > lol n++[ 2012.09.06 07:41:40 ] marketjacker > sad thing is you can't even fly it right because you are too bad at it |

X Gallentius
Justified Chaos
631
|
Posted - 2012.11.22 17:49:00 -
[285] - Quote
Taking a T3 because you forced somebody to eject didn't really happen because there's no killmail.
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