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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Souisa
WESCORP 2.0
15
|
Posted - 2012.10.25 00:09:00 -
[1] - Quote
Hello,
An alt of mine was just bumped outside HEK in an orca. If i hadnt been paying attention i would have been outside dock range soon enough and most likely popped by wartargets. This orca even had Reinforced Bulkheads.
Anyway. It seems that alot of miners are having an issue with bumping, but i think its a viable tactic. If i hadnt payed attention then with my orca i probably would have lost it. There were no WT's around at the time, but they would have shown up, webbed and scrammed me the second they see im outside dock range. Anyway, kudos to them for that, these kinds of tactics only make EVE a more interesting place. Anyway. There should be a way to defend against this IMO, some sort of anchor. |
James 315
Experimental Fun Times Corp
3027
|
Posted - 2012.10.25 00:11:00 -
[2] - Quote
Souisa wrote:There should be a way to defend against this IMO, some sort of anchor. Two "nerf the New Order" threads in one day? My Agents must be finding Gallente space a fertile ground.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |
Souisa
WESCORP 2.0
15
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Posted - 2012.10.25 00:12:00 -
[3] - Quote
Do you actually believe there shouldnt be a way to defend against it? A module, or a skill of some sort, that at least reduces the speed at which you get bumped away |
James 315
Experimental Fun Times Corp
3027
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Posted - 2012.10.25 00:15:00 -
[4] - Quote
Souisa wrote:Do you actually believe there shouldnt be a way to defend against it? A module, or a skill of some sort, that at least reduces the speed at which you get bumped away There are plenty of ways to defend against bumping... You do realize bumping has been around for about 9 years now...
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |
Souisa
WESCORP 2.0
15
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Posted - 2012.10.25 00:17:00 -
[5] - Quote
How can you defend against it? |
Akirei Scytale
Test Alliance Please Ignore
2528
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Posted - 2012.10.25 00:18:00 -
[6] - Quote
Souisa wrote:How can you defend against it?
Paying attention and moving out of the damn way? TEST Alliance BEST Alliance |
Souisa
WESCORP 2.0
15
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Posted - 2012.10.25 00:18:00 -
[7] - Quote
Im sorry but do you know how fast an orca moves? |
Akirei Scytale
Test Alliance Please Ignore
2528
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Posted - 2012.10.25 00:19:00 -
[8] - Quote
Souisa wrote:Im sorry but do you know how fast an orca moves?
I'm sorry but do you know that capitals do this in nullsec when people start bumping through POS shields? TEST Alliance BEST Alliance |
Souisa
WESCORP 2.0
15
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Posted - 2012.10.25 00:21:00 -
[9] - Quote
What i had in mind was a module that would reduce your vulnerability to bumping. Its not going to be the end of bumping |
Akirei Scytale
Test Alliance Please Ignore
2528
|
Posted - 2012.10.25 00:22:00 -
[10] - Quote
You mean a module that would increase your mass? Like an armor plate of some sort? Or perhaps one that would distort space and increase your mass through a micro-sized warp bubble? TEST Alliance BEST Alliance |
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Souisa
WESCORP 2.0
15
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Posted - 2012.10.25 00:23:00 -
[11] - Quote
I dont care how its done, but you should have the option of sacrificing tank or whatever else and put a module that reduces your vulnerabilty to bumping |
Wacktopia
Noir. Noir. Mercenary Group
268
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Posted - 2012.10.25 00:24:00 -
[12] - Quote
Souisa wrote:How can you defend against it?
Put it in a POS orbittimg the tower instead of sitting outside station.
Miners in other parts of space have bigger problems than this. The bottom line is that now I have one of those annoying signatures. |
Shederov Blood
Wrecketeers
106
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Posted - 2012.10.25 00:24:00 -
[13] - Quote
Have an alt in a Daredevil triple-web you. |
Romvex
The Scope Gallente Federation
89
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Posted - 2012.10.25 00:24:00 -
[14] - Quote
Souisa wrote:I dont care how its done, but you should have the option of sacrificing tank or whatever else and put a module that reduces your vulnerabilty to bumping you can do that...but you can INCREASE YOUR TANK AT THE SAME TIME! Warning: Hyper-Elitist Egomaniacal Space God. |
Unsuccessful At Everything
The Troll Bridge
282
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Posted - 2012.10.25 00:24:00 -
[15] - Quote
Bump ALL the Orcas! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Reicine Ceer
Blue Republic RvB - BLUE Republic
95
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Posted - 2012.10.25 00:32:00 -
[16] - Quote
Obvious troll. |
Jack Miton
Aperture Harmonics K162
714
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Posted - 2012.10.25 00:44:00 -
[17] - Quote
You know, I think I need to get in on this miner tear faucet. I'm in HS atm so I think I'm gonna go buy a Mach and have some fun.
James, any preference on systems where you need me? |
James 315
Experimental Fun Times Corp
3028
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Posted - 2012.10.25 00:50:00 -
[18] - Quote
Jack Miton wrote:You know, I think I need to get in on this miner tear faucet. I'm in HS atm so I think I'm gonna go buy a Mach and have some fun.
James, any preference on systems where you need me? Glad you asked! We're hanging out in Tolle and the neighboring ice field systems at the moment.
See the map here: Link
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |
James 315
Experimental Fun Times Corp
3028
|
Posted - 2012.10.25 00:51:00 -
[19] - Quote
Souisa wrote:How can you defend against it? If you're relying on the Grandmaster of Bump to teach you how to avoid bumps, you may as well surrender and join the New Order now.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |
lanyaie
673
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Posted - 2012.10.25 00:56:00 -
[20] - Quote
There is this one solution unfortunately CCP still didn't implent it, I suggest that you suggestto them that they make a cruiser/BC sized ship that can fit battleship guns, then buy the Minmatar version because those have the highest alphaand fit it 1400mm Artillerys and obliterate your target, though keep in mind that you might want to bring more of those so you can 1 shot your victim.
PS: tell CCP to do it soon. Hay |
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Souisa
WESCORP 2.0
16
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Posted - 2012.10.25 00:57:00 -
[21] - Quote
James 315 wrote:Souisa wrote:How can you defend against it? If you're relying on the Grandmaster of Bump to teach you how to avoid bumps, you may as well surrender and join the New Order now.
I was just curious if there was a way to defend against it |
Wack-a-Mole Poljus
State War Academy Caldari State
0
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Posted - 2012.10.25 01:01:00 -
[22] - Quote
Souisa wrote:Hello,
An alt of mine was just bumped outside HEK in an orca. If i hadnt been paying attention i would have been outside dock range soon enough and most likely popped by wartargets. This orca even had Reinforced Bulkheads.
Anyway. It seems that alot of miners are having an issue with bumping, but i think its a viable tactic. If i hadnt payed attention then with my orca i probably would have lost it. There were no WT's around at the time, but they would have shown up, webbed and scrammed me the second they see im outside dock range. Anyway, kudos to them for that, these kinds of tactics only make EVE a more interesting place. Anyway. There should be a way to defend against this IMO, some sort of anchor.
Is call a Lasso, open you orca window and lasso the station.
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Marlona Sky
D00M. Northern Coalition.
1587
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Posted - 2012.10.25 01:12:00 -
[23] - Quote
The current aggro mechanics, concord and sec status view a bumper exactly like someone who is doing nothing. It has been said a few times before that the very system that protects you in high sec is also the very system that betrays you.
I won't comment on what I think about this bumping fad, but I think if someone wants to do something to inhibit another player, that player should have options to do something equivilant in return. An eye for an eye if you will.
Remove local, structure mails and revamp the directional scanner! |
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ISD Suvetar
ISD Community Communications Liaisons
625
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Posted - 2012.10.25 01:15:00 -
[24] - Quote
A space anchor ?
Actually that's quite interesting.
I could see it being related to the way that a Cyno ship can't be moved; a module that adds ship mass perhaps ? Everything needs a counter ...
Lets hear some fleshed out ideas!
Edit: Apologies to Akirei Scytale who already mentioned the mass thing ... ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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Vincent Athena
V.I.C.E.
1090
|
Posted - 2012.10.25 01:38:00 -
[25] - Quote
ISD Suvetar wrote:A space anchor ?
Actually that's quite interesting.
I could see it being related to the way that a Cyno ship can't be moved; a module that adds ship mass perhaps ? Everything needs a counter ...
Lets hear some fleshed out ideas!
Edit: Apologies to Akirei Scytale who already mentioned the mass thing ... If its a true anchor, like POSes or GSCs have, then it would work the same way. You would activate it, and after a delay your ship would be fixed at one spot. There would have to be distance limits like there are for GSCs: A ship cannot anchor within some distance of another object. (This prevents people from blocking a station undock with anchored ships). Maybe 5 km?
In addition, an anchored ship should remain anchored even if you eject from it. This would stop issues with ships getting bumped out of POS fields and all the petitions that result. It would also give supercap pilots confidence that if they left their ship in their POS, it will still be there when they return. (And now Im nerfing myself. I once stole a Proteus that got accidentally bumped out of a POS field by the enemy when they warped in a Nyx.)
A bump reduction module would be sort of like a personal web. It just greatly slows you down, and increases the "drag" factor of your ship. The issue here is not to make it an insta-warp module. Maybe it not only slows you, but prevents you from warping. http://vincentoneve.wordpress.com/ |
Macks Artilius
The Circus Corp Intrepid Crossing
70
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Posted - 2012.10.25 02:18:00 -
[26] - Quote
Akirei Scytale wrote:You mean a module that would increase your mass? Like an armor plate of some sort? Or perhaps one that would distort space and increase your mass through a micro-sized warp bubble?
This. A MWD not only increases your speed / acceleration, but also your mass. In theory you would be harder to bump when stationary using a MWD. Its not something you could just leave on though. |
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ISD Suvetar
ISD Community Communications Liaisons
625
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Posted - 2012.10.25 02:27:00 -
[27] - Quote
Vincent Athena wrote: If its a true anchor, like POSes or GSCs have, then it would work the same way. You would activate it, and after a delay your ship would be fixed at one spot. There would have to be distance limits like there are for GSCs: A ship cannot anchor within some distance of another object. (This prevents people from blocking a station undock with anchored ships). Maybe 5 km?
In addition, an anchored ship should remain anchored even if you eject from it. This would stop issues with ships getting bumped out of POS fields and all the petitions that result. It would also give supercap pilots confidence that if they left their ship in their POS, it will still be there when they return. (And now Im nerfing myself. I once stole a Proteus that got accidentally bumped out of a POS field by the enemy when they warped in a Nyx.)
A bump reduction module would be sort of like a personal web. It just greatly slows you down, and increases the "drag" factor of your ship. The issue here is not to make it an insta-warp module. Maybe it not only slows you, but prevents you from warping.
That is quite an interesting suggestion indeed.
What is the flipside I wonder ? bumping is a valid tactic, and so therefore 'self anchoring' would then become a valid defence too. But then, where is the emergent game-play ?
Meaning, if two play styles can negate each-other; why would anyone do it ? How do you counter that ?
Off the top of my head, Self anchoring would have a cascading benefit according to the skill level of the person who anchors, and perhaps the level of navigation skill + mass involved would combat that by the person bumping ?
ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
748
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Posted - 2012.10.25 02:29:00 -
[28] - Quote
When a dreadnaught or carrier enter siege/triage, their mass becomes far heavier and they become something akin to a brick in space. I suppose it works kind of similar to a cyno in that aspect, as you can't move whatsoever unless you already had momentum. Perhaps that sort of trick might work, although I'm not entirely sure how it could be worked into a mining module. ISD Dorrim Barstorlode Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1312
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Posted - 2012.10.25 02:40:00 -
[29] - Quote
solution 1) Make a bookmark XXX,XXXkm directly in front of undock. You'll be able to instantly warp to it when undocking.
solution 2) stop playing stupid station docking games
solution 3) stop flying a dumptruck
Hope that helps...
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Vincent Athena
V.I.C.E.
1090
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Posted - 2012.10.25 02:58:00 -
[30] - Quote
ISD Suvetar wrote:Vincent Athena wrote: If its a true anchor, like POSes or GSCs have, then it would work the same way. You would activate it, and after a delay your ship would be fixed at one spot. There would have to be distance limits like there are for GSCs: A ship cannot anchor within some distance of another object. (This prevents people from blocking a station undock with anchored ships). Maybe 5 km?
In addition, an anchored ship should remain anchored even if you eject from it. This would stop issues with ships getting bumped out of POS fields and all the petitions that result. It would also give supercap pilots confidence that if they left their ship in their POS, it will still be there when they return. (And now Im nerfing myself. I once stole a Proteus that got accidentally bumped out of a POS field by the enemy when they warped in a Nyx.)
A bump reduction module would be sort of like a personal web. It just greatly slows you down, and increases the "drag" factor of your ship. The issue here is not to make it an insta-warp module. Maybe it not only slows you, but prevents you from warping.
That is quite an interesting suggestion indeed. What is the flipside I wonder ? bumping is a valid tactic, and so therefore 'self anchoring' would then become a valid defence too. But then, where is the emergent game-play ? Meaning, if two play styles can negate each-other; why would anyone do it ? How do you counter that ? Off the top of my head, Self anchoring would have a cascading benefit according to the skill level of the person who anchors, and perhaps the level of navigation skill + mass involved would combat that by the person bumping ? The downside is it uses a slot, and hence nerfs your tank or mining yield.
Balancing to make it not all or nothing may be hard. Based on reports Ive heard, no one has a counter now so its a one sided battle ATM. A pure anchor, like a POS has, would make it totally one sided the other way. Maybe your anchor can resist a certain impulse (speed x mass) before breaking, and how fast you go increases as the bumper overwhelms your anchor by larger amounts. Your anchoring capability would be something like your mass times skill times some constant. The issue there is at that point you might as well not be anchored at all, as the bumper can just keep moving you, and you, having an anchor module on, cannot get back. Turn it off and we are right back to where we are now.
If the anchor, or the anti-bump module, can keep you in range long enough to finish an ice mining cycle then it is of some use. Once the cycle is done you warp to a different spot in the ice field, re-anchor, and you can do another cycle before the bumper moves you out. As long as you are willing to fly your ship you can keep on mining. http://vincentoneve.wordpress.com/ |
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